#model texture wont load
34 messages · Page 1 of 1 (latest)
(Result for "output-log")
The output log will show you errors related to resource packs in Minecraft: Java Edition. Here is how you can enable it: https://i.imgur.com/WbQZa6k.png
(PS: Optifine likes to hide vanilla errors/warnings for some weird reason, so always load the game up without it if you don't need it for your pack to work!)
They may be in yellow, though they should be in red
nothing in red
What game version are you using?
1.16.5
Where are your textures located on your computer, starting from assets?
Possibly, can you confirm the above?
i think it is
I'm asking for a directory
sorry if im being stupid but what does that mean
Where are your textures located on your computer...
Can you send your json?
so what seems to be the issue?
"textures": {
"0": "textura katana"
},
There are errors here. First of all, your texture name should not contain spaces. Second, you need to havecustom/before your texture name to indicate that the textures are in thecustomfolder. Otherwise, your json is looking for them directly in the textures folder with no subfolder, which is not where they are.
Oh, also the fact that your 0 is not linking up to the element's texture references
the log warnings state that your cubes use #12 as a texture reference but you don't have it defined in the top part, same as #missing
im sorry for all this its my very first time doing this
Just re-export your json and configure the textures according to where they are on your computer
ok
@sly sapphiretheir texture path is wrong indeed but no where in the model use that reference
I said that here, yes
Hence why I said they should just re-export, because they probably will not know how to configure all of that
it worked