#How can I fix this to make the game renders Trident properly

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tired vale
shrewd boneBOT
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(Result for "optifine-pivots")
If you remodel an entity model with Optifine and the model looks broken in-game make sure that top level bones/folders/groups are the exact same as the ones for the default model. This means the pivot point locations, and bone rotations.
You can see the default model pivot points and rotations by loading the model with the CEM template loader plugin.

If you wish to change the pivot points, you need to use custom animations: https://youtu.be/arj2eim42KI