Hello, so I was going through some example models and saw that there were several instances where there is either visible gaps within the model, or angles where multiple cubes aren't combined properly.
Is there a way to fix the gaps and combine the cubes properly so there is no gap?
#Mesh Combining/General Rendering Questions
1 messages · Page 1 of 1 (latest)
Those models are likely made with cubes. You can avoid the issues if you use meshes instead: https://www.youtube.com/watch?v=WbyCbA1c8BM
Let's learn how to create low-poly mesh models with pixel-art textures!
Download Blockbench: https://blockbench.net
join the Blockbench Discord community: https://discord.gg/blockbench
Discover Low Poly models in Sketchfab: https://sketchfab.com/wackyblocks/collections/blockbench-meshes
▬ Chapters ▬▬▬
0:00 - Introduction
0:31 - Modeling the ...
Okay, and is there a way to combine multiple meshes together?
The way you would do this is by extruding one mesh to get more complex shapes
So I would have to keep everything as one mesh from the start?
Not necessarily everything in the entire model, but it helps to avoid gaps
The tutorial I linked shows some examples
alright, ill try going through it again and if I need help I'll let you know
thank you very much
something that can also help (at least with cubes, not sure about meshes) is vertex snapping/scaling
(you can use !faq vertex-snapping here if you want more information about that)