#Mesh Combining/General Rendering Questions

1 messages · Page 1 of 1 (latest)

amber path
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Hello, so I was going through some example models and saw that there were several instances where there is either visible gaps within the model, or angles where multiple cubes aren't combined properly.
Is there a way to fix the gaps and combine the cubes properly so there is no gap?

sharp cairn
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Those models are likely made with cubes. You can avoid the issues if you use meshes instead: https://www.youtube.com/watch?v=WbyCbA1c8BM

Let's learn how to create low-poly mesh models with pixel-art textures!

Download Blockbench: https://blockbench.net
join the Blockbench Discord community: https://discord.gg/blockbench
Discover Low Poly models in Sketchfab: https://sketchfab.com/wackyblocks/collections/blockbench-meshes

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0:00 - Introduction
0:31 - Modeling the ...

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amber path
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Okay, and is there a way to combine multiple meshes together?

sharp cairn
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The way you would do this is by extruding one mesh to get more complex shapes

amber path
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So I would have to keep everything as one mesh from the start?

sharp cairn
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Not necessarily everything in the entire model, but it helps to avoid gaps

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The tutorial I linked shows some examples

amber path
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alright, ill try going through it again and if I need help I'll let you know

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thank you very much

livid minnow
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something that can also help (at least with cubes, not sure about meshes) is vertex snapping/scaling
(you can use !faq vertex-snapping here if you want more information about that)