#.bbmodel format specification
1 messages · Page 1 of 1 (latest)
Why would you want to convert a Blockbench Model into a Vanilla Java Model? That would be pointless specially since java has lots of limitations.
So I can import it into the game, obviously 😄
What about the limitations, meshes, animations..?
I'm working on a plugin which would convert .bbmodel's into proper in-game entities. I'm tired of ModelEngine.