as suggested by a very nice individual, i added a "cancel" folder to make sure the head doesn't shift because apparently every single mob with a "this.rx: 0" animation has to fucking do that so i added these animations to restrict it from happening:
"head2.rx": "head.rx",
"head2.ry": "head.ry",
"head2.rz": "head.rz",
"cancel.rx": "-body.rx",
"cancel.ry": "-body.ry",
"cancel.rz": "-body.rz"
the fox's animations are affected by this such as the sleeping animation I just mentioned and the sitting animation. the goal is to revert them without getting rid of the "head2" and "cancel" animations. I don't understand why I only seem to have these sort of issues.
if you have any animations that could revert the changes made to the sleeping and sitting animations, that would be awesome.