#Fox Sleeping Animation is Sideways for... some reason...

1 messages · Page 1 of 1 (latest)

somber trench
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as suggested by a very nice individual, i added a "cancel" folder to make sure the head doesn't shift because apparently every single mob with a "this.rx: 0" animation has to fucking do that so i added these animations to restrict it from happening:

"head2.rx": "head.rx",
"head2.ry": "head.ry",
"head2.rz": "head.rz",
"cancel.rx": "-body.rx",
"cancel.ry": "-body.ry",
"cancel.rz": "-body.rz"

the fox's animations are affected by this such as the sleeping animation I just mentioned and the sitting animation. the goal is to revert them without getting rid of the "head2" and "cancel" animations. I don't understand why I only seem to have these sort of issues.

if you have any animations that could revert the changes made to the sleeping and sitting animations, that would be awesome.

somber trench
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this also doesnt look normal

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why do bad things happen to good people

near lark
somber trench
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uhhhhhhhh...

near lark
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try see if any of the parameter will apply when fox sleep, if not you might have to just move the entire folder as it's own(under default body for example) instead of under each default folder.

somber trench
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i moved the head parts in the body group

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which is in the head2 group

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in the cancel group

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im like really new to this

i started using block bench this year

near lark
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Hmmm just took a glance, u don't think any parameters for sleeping. And that 90 dg rotated is the default body animation.

somber trench
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so... how do i rotate the body then...?

near lark
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Which basically mean there's no good way to change the sleeping animation without affecting any non sleeping pose.

somber trench
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oh bruh

near lark
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If optifine cem have a base bone that doesnt rotate on top of any other default bone.
Or if they can add is_sleeping parameter.

Welp after all there's just no way for now.

somber trench
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aw man

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WHY DID ADDING QUOTATIONS ON THE 0 IN "this.rx: 0" FIX IT

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BRO