#Animation resets bone rotation when played

10 messages · Page 1 of 1 (latest)

unborn ridge
#

Hi, I'm trying to make an idle animation for a modified blaze. I gave it some tails and am trying to get them to gently move when it isn't attacking, but when i play the animation, the rotation on the tail resets to be completely flat. stopping the animation sets the rotation back to where it needs to be, but I can't get the animation to play without resetting the rotation of the tail. any help is appreciated.

Essentially, how do I stop the rotation from resetting when the animation is played?

dark root
#

so something like: "torad(45)+sin(limb_swing)*limb_speed/4"

#

tells the animation to start at that rotation

#

torad being "to radians"

unborn ridge
#

oooh thanks so much, that fixed it

dark root
#

yeah typically when you're doing an animation on some rotation or translation it basically resets it because even though you have it displayed on the model, the model is essentially a 'static' pose, meaning if no animations are being played then it'll look the way it is

#

otherwise if something has an animation, it'll act as something separate from that static pose

unborn ridge
#

thats really good to know, thank you so much again

unborn ridge
#

!close