#Help with modded entity
14 messages · Page 1 of 1 (latest)
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Extend the phantom classes and inherit from the phantom model class (no need to make a new one). You can change the texture in the renderer class.
If you want it to have the same behavior, don't override the goals method
class YourEntity extends PhantomEntity {
}
By using the extends keyword like in normal Java
Have you ever made mods and/or worked with Java before?
You should probably start with learning the basics.
Gimme alink