#Animation Troubles

17 messages · Page 1 of 1 (latest)

limpid crow
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I'm trying to make a dog that always is a puppy, but I don't understant how to get the animation to always trigger. Can anyone help? (I'm not super good with blockbench.)

elder valve
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Post your Resource pack entity file and/or the animations controller you're using

limpid crow
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Here is the pack, but I really don't understnd anything about animations except for the basics. My goal was to have the animation "Baby Scaling" to be permanently active so the dog would still look like a baby.

elder valve
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I'd highly suggest you just use scale in the BP or RP then and not an animation. As an animation is client side and will have some flashing issues at random times.

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Regardless I can't download the above .zip file. I need you to post just the json file for the Entity (found in RP entity folder) the animation (found in animations) and the Animation controller if used (found in animation controllers)

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I need to see those files to check if you set it up correctly

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But once more I'd suggest you use scale in the BP/RP to do this instead

limpid crow
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Ok!

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Here is what I think is the right animation, but as for the rest, (pardon my lack of understanding) I really do not understand. I really am quite new to blockbench, and have only used the simplest parts.

elder valve
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When you make a addon you have a behavior pack and a resource pack. In those files NOT in blockbench you would do this. The logic is already setup for it in the behavior pack

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Animations are fake and done on the client. Where as the Behavior pack is really changing the size of the entity to be a baby. That is what I suggest

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wiki.bedrock.dev has alot more information under getting start on it

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I'd start there.

limpid crow
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Alright. I think i am going to put a pause ont his project until I can really understand it. Thanks SO much!

elder valve