#Animation Troubles
17 messages · Page 1 of 1 (latest)
Post your Resource pack entity file and/or the animations controller you're using
Here is the pack, but I really don't understnd anything about animations except for the basics. My goal was to have the animation "Baby Scaling" to be permanently active so the dog would still look like a baby.
I'd highly suggest you just use scale in the BP or RP then and not an animation. As an animation is client side and will have some flashing issues at random times.
Regardless I can't download the above .zip file. I need you to post just the json file for the Entity (found in RP entity folder) the animation (found in animations) and the Animation controller if used (found in animation controllers)
I need to see those files to check if you set it up correctly
But once more I'd suggest you use scale in the BP/RP to do this instead
Ok!
Here is what I think is the right animation, but as for the rest, (pardon my lack of understanding) I really do not understand. I really am quite new to blockbench, and have only used the simplest parts.
When you make a addon you have a behavior pack and a resource pack. In those files NOT in blockbench you would do this. The logic is already setup for it in the behavior pack
Animations are fake and done on the client. Where as the Behavior pack is really changing the size of the entity to be a baby. That is what I suggest
wiki.bedrock.dev has alot more information under getting start on it
I'd start there.
Alright. I think i am going to put a pause ont his project until I can really understand it. Thanks SO much!
This is really simple I think you could understand it if you just tried and used bridge. You can read how things work on the wiki or check out my guides https://www.outlandishlycrafted.com/guides