#fbx export to Unity

9 messages · Page 1 of 1 (latest)

peak sinew
#

I create a model in blockbench and I want to transfer the model with the animation to unity.
but when i transfer it in .fbx format, it just breaking down.
And when i transfer it in .obj format, it is shows correct, but this format doesn't have an animation.

void locust
#

That is weird. Could you share the bbmodel file of the model, or any other model that doesn't look correct in Unity?

peak sinew
#

one moment

void locust
#

Thanks, I will look into the issue

peak sinew
#

Thank you, I'll be waiting! I can't wait to start developing the game

void locust
#

Found the issue. I am working on a fix. But what you can do for now is open the exported FBX file in a text editor such as VS Code, find the line that contains RotationOrder, and change the 0 at the end of the line to a 5.

peak sinew
#

it worked! thank you very much, the fastest support in the world!

#

but now i have a new problem with a texture colors...