#Is it possible to set the location of an item a mob would use?

10 messages · Page 1 of 1 (latest)

harsh vault
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For example, like the stone sword on a wither skeleton. How would one go about making it so the stone sword would be added to one end of a model if the remade arm is bigger than the original arm? Same with armor, in a sense. This isn't me saying "is it possible to remake them" in any way, for clarification, just how would you reposition it. And I know you can set the arm to be the same as the original by doing "arm2.rx": "left_arm.rx", though even by doing so the sword isn't exactly where I want it (since it's cliping in the middle of the arm rather than placed in the hand)

kindred glen
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Translate the main bone that the item attaches to

harsh vault
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hmmm so I'd have to make an additional group to copy the original arm in so I can position the sword placement?

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I assumed that wouldn't work... but then again my only experience with tampering with items was with the vindicator who's arms are.... weird to work with lol

kindred glen
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what

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literally just do js "left_arm.tz": 5 to move the helf item 5 pixels

harsh vault
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that's a thing????

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holy

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never knew that

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thanks