#Multiple different modded entities on one base model

17 messages · Page 1 of 1 (latest)

dense ginkgo
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So, I’m making the game loomian legacy onto minecraft. I’d really like if I could do different evolutions on 1 specific entity. Is it only possible to replace it with 1 modded entity?

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And no, I don’t mean as a random entity because I don’t want evolutions to have a “chance” of spawning

hushed sleet
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you might wanna describe your question with more minecraft-common terms, it's very confusing rn.

dense ginkgo
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Because, there’s like 200+ mobs from the game I’m trying to recreate and under a hundred mobs

hushed sleet
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yes, that's a new, experimental feature in OptiFine HD U I1 pre2, not sure if it's still there in the newer version or the release version later on.

dense ginkgo
hushed sleet
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their official website

dense ginkgo
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okay thank you!

dense ginkgo
hushed sleet
dense ginkgo
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ohhh

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I thought pig2 was only for the randomized models

hushed sleet
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two ss above for example, will have my pig use the pig2.jem model when renamed to template.

dense ginkgo
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Would it be possible to spawn both of them separately?

hushed sleet
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properties matching rules same as random entity