So I imported a .fbx blockbench model with an animation into unreal engine, and i thought everything worked well. the textures were there, the model was there. the animation asset was visible in unreal, however when i opened it to check if it works, there was no animation, just my model laying on the ground and not moving. i also saw a warning text that said something about missing keyframe data. my guess is that the animation itself gets exported just fine, but with no working keyframes. is this intended? i hope it gets fixed in a future update, because i'd love to make all the animations in blockbench and have them work in unreal
#FBX Missing animation keyframe data
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