I'm struggling with pivot points in animation. Let's say I have a rectangular box that I want to slide along the ground, then rotate 90 degrees to be standing up. I want it to rotate around the bottom of the box, not spin around the center. So in Edit mode I put the pivot point at the bottom of the box. Then in the animation I have a starting point keyframe, a keyframe that changes the box's position (slides along the ground), then I want a 3rd keyframe for the rotation. But the pivot point has been left behind by the position change, so the box rotates around that far away point. I feel like I'm missing something basic here. Do I need to put the pivot point where the box will be after it slides? Thanks for any help. YouTube videos that I've found just cover basic animation.
#Newbie - are pivot points attached to bones?
7 messages · Page 1 of 1 (latest)
Yes, you should only have to use one bone. Make sure to customize the pivot point of the bone, not of the geometry that's inside.
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or this one, I cover pivots and animations in both guides https://www.youtube.com/watch?v=i6Imn8Z6Y8s the cat guide is the newest and most focused
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