#Texture UV

28 messages · Page 1 of 1 (latest)

pale anvil
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I am trying to make the middle part to have a different texture.png but when i try to change it everything changes to that texture.png

azure halo
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can you send a full screen screenshot

pine horizon
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are you sure you are in a Block/Item format project?

pale anvil
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yes its block/item

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i need the middle block to be reactor_glass.png

azure halo
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thats not the icon for the block/item format

pale anvil
azure halo
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geckolib isnt for blocks and items?

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idk

pale anvil
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they have block and items too

azure halo
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i dont think you can use multiple textures in this format

pale anvil
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i need to know how to do that

azure halo
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if it doesnt let you in blockbench then you cant

pale anvil
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but in the modfiles it clearly says created using blockbench

azure halo
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@trail rapids can u help

trail rapids
# pale anvil i need to know how to do that

GeckoLib is restricted to a texture per model. You can use my Texture Stitcher plugin (File > Plugins > Available > Texture Stitcher) to combine multiple textures into one

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Once the plugin is installed, right click on the area under Textures and click Stitch all textures IIRC

pale anvil
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how would i for example animate a liquid into the model

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animated texture

trail rapids
trail rapids
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IIRC animated textures (.mcmeta) only work for the block models, but for anything else you have to manually render animated stuff (i.e. switch texture based on entity state or somethign)

pale anvil
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its not really a problem to have a different model for it in game its just that i want to preview it in blockbench while working on it

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the plugin is amazing btw

trail rapids
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I'm not really familiar how animated textures work in Blockbench, sorry 😓

pale anvil
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no problem this helped me a lot