help-lowpoly
How to prevent opacity of textures from stacking
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Substractive shape
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Anyway to download a part of texture which is covered by UV lines?
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How to get rid of weird shadows in texture view
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GLTF export issues with Godot for Gridmap;
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How to change texture resolution
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need help with starting to model on mobile
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transparent parts showing up as black
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Sketchfab
help me texture leaking idk whyy
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How can I avoid bad auto UVs with a low poly model?
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I'm having an issue with a texture grid. Is it common?
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how to fix the zoom thing?
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How do i export a animation as a .gif?
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Is it possible to create an animation where this text gradually appears, starting from transparency
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Is there a way to see the Triangles in the editor?
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See UVs in Paint Mode?
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blockbench to prisma3d to godot (mobile alternative to blender)
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Blender
Disable wireframe while in painting mode
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Texturing layout
Blender
can i rotate the axis to make editing easier?
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How can I export to Minecraft bedrock 1.19.11
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Installation help
Rounded edge.
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texture bug?
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hi guys can i ask something is that can i make a very huge project like a building?
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are you able to animate things in blender and then get them back in bb
Blender
Can anyone drop a guide on the color palette?
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Creating new edges, like Blender's knife tool
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How do I add blocks in skin creator?
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How to give meshes custom ID for Substance Painter
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How to enable pixel grid while resizing UVs in Edit mode?
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How to reduce the size of the UI on the android version ?
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I clicked on this thing at the bottom right and I can no longer rotate the camera
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Is a discrete gpu needed for blockbench?
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How can i use "flat" shade in game?
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Weird polygon bending
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faces are white but uv is red
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Alpha on Texture won't show and is black instead in unreal engine
Unity / Unreal
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Blender
Perfect Circle Out Of Key Frames In An Animation
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Help
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Is there a way to triangulate meshes that are exported through Blockbench? (.obj)
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Should my whole model be under 1 texture?
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Sketchfab
animation speed
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transform a image as a 3D model ?
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No icons
Unity / Unreal
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obj to optifine entity
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Texture Template
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Material Export Issue
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Baking an animation pose into a model
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Need help animating
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Keep Pixel size
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