help-lowpoly
Animation breaks when importing gltf file into godot
Godot
UV maps
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Is there a way to change the way the inset tool changes UV's?
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Is there a way to colour pick from outside Blockbench?
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How can Fix this
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Sprite-Sheet export
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How to use the knife tool in intersecting parts
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Possible to adjust render sides (outside vs. outside & inside) on a per mesh basis?
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Problem with exporting
Blender
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Missing faces in Unity after merging vertices
Unity / Unreal
How do i remove the face here
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Godot
BBStyle to .bbmodel
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'True' Scaling?
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the texture for my model wont update?
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What is this animation for? I'm modifying the original strider model.
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How do I remove the Camera Outline?
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i'm trying to import a level into blockbench (native obj model + mtl file) it isn't working
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How do I export the models I made to places that aren't Sketchfab?
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Overlay
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CPM + Blockbench help
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Help with inverse kinetics
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Is it possible to change axes so +XYZ are East, North, Up?
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Anyone else experiencing constant lag?
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No wireframe when clicking on mesh?
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How can I let this symmetrical?
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It didn't work
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guh
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Making a Road
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How to merge edges
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it's not connecting
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Godot
Help with Animating
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tail IK disconnecting from the body?
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Delete a surface *without* deleting hanging vertices/edges?
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How do I make corners
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I made this model using mesh and I can't export it to Mine-Imator
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Pixel density in between 16 and 32?
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Possible bug? Typing values for a UVs can lead to unwanted behavior
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Specifying an edge the pixel grid should align to?
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U guys got any idea on how to make the hair model look like the picture on the left?
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Need help about "pixels" (again)
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How to Attach a New Vertex to the Model
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I'm making a model for Mine-Imator, and whenever I upload it to that app, the arms and wings twists.
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Where is invert faces?
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How i can change the texture?
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why cant i animate?
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UV checker pattern is not aligned like the UV map
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How to change the UV's size of all the faces
Unity / Unreal
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Retain tool settings?
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Need help about positions
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how do you make an object a wireframe?
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