help-lowpoly
is there any way to turn a mesh into a cube
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How to use weight paint in mobile?
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Rotating while making an Animation is weird
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Beginner Help with Move/Resize Tool
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Help with the animations
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Is there a way to make the inside of this shape have a texture?
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Mesh moved when moved from folder
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I dont know from where I should Begin.
Blender
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Sketchfab
How do i add more then 1 hole into my mesh?
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issues with model texturing
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How should i properly copy and paste an armature and keep the weight paintings?
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Outline
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how do i add and remove the texture screen in the top left of the screen
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Mesh model is missing
Blender
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Inverse Kinematics makes my model explode
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Painting Tips?
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blockbench changes my texture resolution
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Blender
Dummy needs help painting
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Help!! With my model
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Godot
How do you do these bright highlights near the edges?
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Awful Armature/Rigging/Probably the whole model
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ruler?
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Can i use shape brush across multi polygons
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Exported MC Java Block/Item models, baked or unbaked?
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Importing texture problem
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Disappearing projects after updates
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Get the negative of a mesh
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All segments of a spline have the same radius, looking for how to change each segment's radius
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Rotating is anoying
Godot
GLB and Godot
Godot
How do i make a separate texture for every part WITHOUT breaking?
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Export Selected Object
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How do I make sure every "polygon" has own pixels on the texture
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BOX UV option when creating texture no longer used?
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I CAN"T MOVE
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edit externally not working
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Color Bug
Sketchfab
How can you 'increase' the height limit for java block/item models?
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How do you apply smooth shading to a model?
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I couldn't find a way to fix the problem of pellets appearing.
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what can i do about the unnecessary edges in my model?
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Simple question about texturing a big Scene
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Low poly texturing, I’m confused
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Loop Cut Angular UV Warp
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Armature Problem
Blender
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Error updating blockbench
Installation help
Not sure what to title this but I need help with a current issue
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apparently duplicating voxels and moving them causes infuriatingly small misalignments
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Models in unreal engine?
Unity / Unreal
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fix dislocated looking bones?
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