help-lowpoly
Rendering issue
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Texture Tiling?
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texture looks different when importing to godot
Godot
Offsetting while Loopcutting keeps switching faces, what do I do?
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How do I add a reference image when creating just a 2d image texture?
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Idk how this think is called, but how can I "get" it
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Outline mod
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Toolbar lacking elements in the edit mode in the new version, where are they?
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Blurry Painting
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Can I render an animation in blockbench?
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Exporting to Unity with transparent Textures
Unity / Unreal
bug
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how to make the arms go with the torso ?
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Cloth Simulations
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Blockbench froze and i don't think the project saved
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how to create moving eye?
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How do I make it so the two different heads don't copy eachother when I texture thr other ome
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Vertex Snapping style resizing?
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How do you cap a spline?
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is it possible to make it so that turning on/off visibility isn't effected when undoing/redoing?
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How do I prevent the texture map from being crooked
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Extruded faces leaves behind empty space
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is there a way to import a reference image so it is in the file like in blender?
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How do i get rid of this little bump?
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How can I enter freecam or focus around a mesh
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colour
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extruding texture
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Trying to figure this out
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easiest to skew this texture in an animation?
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Looking at the spline tool, whats it for? how does it work?
Unity / Unreal
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Quaternion Interpolation
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Inverse Kinematics not connecting
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Collection (UI?) broken on specific file
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Weird UV scale problems
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High drop in framerate when Weight Painting
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UV Help
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Texture Issues
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how do i rotate a pivot
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Change default mesh parameters after insert?
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transparent pixels randomly hide whats behind it
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Texture mapping messed up
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How do armatures work?
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Round Edges
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Mine-imator Export Plugin Weird, Bugged Rotations?
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Unable to properly weight paint
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Godot
Custom player-character model. May be approaching this wrong.
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Godot
Beginner question: how to rotate a selection of faces around the pivot point?
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is there a way to place a reference image in a static position in 3d space? if yes, how?
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installer exe not working
Installation help
I'm trying to create UV for locations in Blockbench, but the UV are overlapping another one. What?
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