#Aurora Bossfight

1 messages · Page 2 of 1

vapid zealot
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Calling totems beforehand is a valid strategy

earnest yew
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no, intended ^

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ice and petabyte are correct

vapid zealot
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Could always add more totems + big block breaking slashes at high enough rage

molten geyser
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I need it

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I think the problem is when there’s only 1 tower left and more than 1 person wanna break it

burnt flame
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js coordinate it icl

burnt flame
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since star power recasts if you dont break all pillars

vapid zealot
burnt flame
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theres plenty of other stuff to scale about the boss idt star power should be part of that list

vapid zealot
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What else could scale the boss?

burnt flame
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fine line between complexity and redundancy

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.

vapid zealot
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I do like more pulsars and more minibuses

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Would be nice if there was a third 50% hp boss (magic guy?

burnt flame
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magic could be cool yeah

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btu dev time

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all these are pretty low effort but high roi

cosmic timber
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i absorbed the magic guy into aurora lowkey

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he existed at one point

earnest yew
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he had the three elemental spells Lots of Fire, Eldrask Shatter and galactic thunderstorm

lament ore
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fighting 3 bosses at the same time would be kind of pain i think

vapid zealot
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2 probably till 200 is fine then 3

raven heart
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I just think at least at current rewards having the scaling and preferably some small boss changes so that it caps at around like 200-300 rage

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Would be nice

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That way you could also make it perma death without ruining like Hours of time

earnest yew
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if it becomes permadeath / permawipe on party wipe then we'd probably give you the cache from the last rage you succeeded at

small canopy
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I would take issue with that particularly, the point of increasing rage is risking the reward, which that would go entirely against - I would go as this suggest states and probably crash the reward back to 100 rage equivalent in a permadeath system #suggestions-voting message

ashen geode
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Personally I think upping the scaling by a lot past 100 and letting people join at any rage level would effectively do the same thing for skill expression

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And yeah, adding more mechs from 100-200 could be cool

burnt flame
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if not partywiping just make people join at any level yeah

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i dont see the problem behind uncapping it

finite marten
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bump to this

burnt flame
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how would the rotating beam during supernova work

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thinking emoji

honest stream
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what do the star energies actually do if you don't kill them all before breaking the pillar

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old message but w/e

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it gives a particle spiral but apart from that i didn't notice anything

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still drops the loom charge

molten stream
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-25% resistance for 2 minutes each

finite marten
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particle spiral deals heavy damage and applies -res

honest stream
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oh gg

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"damn i wonder why im struggling so much with 20% rage"

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i gotta find hotbar space for a screwdriver i've just been tact'ing up to get foxes to kill them if i can't get kisarith reloads in time

burnt flame
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in our parties we just screwdriver/wota yeah

lament ore
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can impact be disabled on bosses vase users knockback the archer boss too much

finite marten
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i will destroy my melee teammates 😈

raven heart
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Also scaling how fast abilities cast might be nice mix with dmg because dmg gets stupid at a certain point

silent totem
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As a support cleric (and im sure many other classes that damage relies on class) i feel entirely useless during supernova/aurora's focus, maybe scale damage based on weapon attack speed so those classes can do something during that phase instead of waiting for the melee player (whose damage does not matter on class) to kill it

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(i was holding wand and doing negligble damage)

cosmic timber
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silence is getting nuked next weekly

raven heart
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And the loot is so horrendous for time played that it doesn’t really matter

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I’m sure the people playing high rage would be happy to get 0 loot if the system was just in a way that rewarded skill over time

molten geyser
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give our dagger back then i won’t use vase

austere bane
burnt flame
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yeah

lament ore
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extra ideas

  • moonlight slash reduces cooldown by 100%
  • increased meteor aoe when failing star energy
  • elite spawn from all pillars at same time instead of 1 random
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  • all star shower hits can break blocks instead of only the last
burnt flame
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reserve that last one for the very high rages 😭

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lower active ability cooldowns is definitely cool

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scaling that changes how you play is more interesting though i think

lament ore
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the amount of beacon attacks during supernova should probably not scale with player count its so free as solo and sometimes too much at 4 players

austere bane
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it should scale but less

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start with a higher amount too at 1p

gritty ferry
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i think more star energy is not it

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more minibosses 🔥

supple jacinth
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100+ rage now spawns 6 stars per pillar

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granted 👍

gritty ferry
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like to hit all 6 consistently

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or forces scout

austere bane
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it forces screwdriver or good aoe

minor sphinx
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hol u

gritty ferry
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if i was cross arena

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to my color

nova raptor
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u can start shooting while u run there

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aim trainer

gritty ferry
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ye

austere bane
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just use split arrow

gritty ferry
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unless theyre on the other side

gritty ferry
lament ore
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from a depth tree lmao

gritty ferry
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ya

lament ore
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its already hard to hit 4 at 3rd phase

gritty ferry
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ye

austere bane
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ngl I definitely could see split arrow being an enchantment

minor sphinx
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better piercing

lean crag
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Am I blind or is there no beta tester section in the credits

vestal tapir
minor sphinx
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wait... prismatic enigma good for evil star energy?

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or maybe dagger

austere bane
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Dagger too slow

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And reverb can just decide to... not. Sometimes

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Either it targets another mob or doesn't reach

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Fast throw rate is more consistent but if you get two groupings of 2 penigma is great

vestal tapir
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skypiercer

sick idol
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why do the blazes do true kb

minor sphinx
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i like that the pillar orbs are just called evil star energy

molten geyser
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Just use lockdown to snipe all energy

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I don’t do that often but it’s fun

kind sky
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it’s very nice when ur in a rush

molten geyser
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yeah

kind sky
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and then afterwards all the rest of the charges go towards aurora

molten geyser
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floating also makes you ignore the meteors if i was right

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but most of the time i used my lockdown before star shower

heavy viper
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My set have 10kbr and decent amount of ehp so i just ignore it anyway

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i love warrior cheat

molten geyser
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me when i’m on my facetank bers

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i love warrior cheat before the archer miniboss oneshot me somehow

heavy viper
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It is how i die the most 😭

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Why that guy hit so hard and have no telegraph

molten geyser
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i started to block every volley since oneshot accident

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traps are free when i just stick on its face until its dead

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the rage

sick idol
austere bane
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it has a very clear telegraph ngl

molten geyser
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traps has purple circle before landing and volley yeah pretty clear

finite marten
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the telegraph also is wither noise

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i think 100kbr is quite useful this fight

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star showers and the ranged mobs kb you up which can disrupt your star energy shooting

austere bane
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so fun fact the ranged mobs ignore kb

heavy viper
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Wind aspect mobs funny

earnest yew
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we did do testing but i think we forgot to add the signs

cosmic timber
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I forgot

sick idol
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clearly someone should have beta tested the credits... smh...

jaunty girder
molten geyser
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they forgor 🗿

lament ore
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got hit by the beam right after supernova is killed and the knockback caused me to not land down in time

molten geyser
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that reminds me if you get some upward momentum after supernova dies and before you land on floor you takes thin air dmg

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meteor slam triggers it every time

cosmic timber
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mmmm

cosmic timber
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she breathed it all in :3

molten geyser
late kettle
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Can we make the beam in last phase not the same colour as the whole arena

earnest yew
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done

lament ore
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how will it look like

vestal tapir
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white glass analysis

kind sky
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that just gives me flashbacks to shield wall

cosmic timber
austere bane
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blue, white, pink
TRANSGENDER BLAST

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(deals 30% max HP per second)

sharp finch
cosmic timber
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oh fuck it's still smaller than a block

burnt flame
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just make the hitbox one block tall only 💔

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less even

cosmic timber
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Oh yeah the rage leaderboard will probably get reset if youre above 100

small canopy
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(Not for this week's update, but likely next)

cosmic timber
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Im adding a bunch rage+ shenangians

burnt flame
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amazing

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im still advocating for just uncapping the starting rage :3

vestal tapir
silent totem
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you want a permadeath system but also want people to join at any rage?

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isnt that just what we have already?

burnt flame
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no

raven heart
burnt flame
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you just waste time right now

raven heart
burnt flame
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with uncapped starting rage you can just start where you left off

cosmic timber
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yes

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(fasty)

raven heart
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Enough to probably make it reasonable?

silent totem
cosmic timber
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I think so

burnt flame
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and if extra stuff is added its more skill based rather than consistency & time gated like rn

raven heart
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I mean there’s just multiple ways to do it

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Just make more skill less time

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If the scaling gets hard enough it should be

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Fine

silent totem
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you guys have to explain this more cause im confused

austere bane
raven heart
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And definitely reasonable and totally reasonable

cosmic timber
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bro x factorial is insane

raven heart
raven heart
earnest yew
austere bane
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Imagine if you had to do every piece of content in order before hexfall

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Explaining thing to toy boxes: so imagine a hexfall

cosmic timber
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quite fire i must say

earnest yew
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NERDDDDD

late kettle
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no way we got big o time complexities in monu now

cosmic timber
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whattt

late kettle
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🥀

cosmic timber
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but like in general

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nlogn is slighty more than n

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so the scaling will be going from ~0 to ~11

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:3

supple jacinth
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can we have some sort of stat detail for each rage too

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like it is currently
Current Rage: 0%
Max Rage allowed: 100%
Max Rage limited by: Icedful

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is it viable if you make it show like
Current Rage: 100%

  • +x% enemy health
  • +x% enemy damage
    Max Rage allowed: 100%
    Max Rage limited by: Icedful
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idk why there is a line space but you get what i mean

jovial owl
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so true

raven heart
raven heart
# cosmic timber

Is the circle there just as a gif or is that what is it currently

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I have no reading comprehension

supple jacinth
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can we have some sort of playtest for future contents like this

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whether private or open

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because id rather a content come out one week late than it getting temporarily closed 40 times because of some issues that can be found within few hours of playtime

raven heart
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….

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They have player testers

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You can’t account for everything

austere bane
loud locust
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real

supple jacinth
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boss doing things faster i guess?

raven heart
austere bane
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where it lists all of the changes individually

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Honestly it would be nice

loud locust
raven heart
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Oh yeah that would be nice

dusty mason
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state-mandated Chronology is wild

raven heart
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I really hope the scaling isn’t just the same thing

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The hp scaling needs to be much faster

quaint crane
supple jacinth
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i will miss her until she come back

safe lantern
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postpone the update mfs when they don't realize that the server mimics that of a sentient being which cannot be predicted or understood

jovial owl
supple jacinth
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good to hear

warped stump
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can the stealth from ataraxian echo be like 0.5s longer

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the 0.5s it currently has is basically nothing with the fact that it resets your movement to 0 due to being a tp ability

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rn if you teleport into a bad spot, you basically instadie

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also the hitbox kinda sucks

warped stump
honest stream
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hitbox is buffed for next update already

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will consider stealth

warped stump
molten geyser
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thanks for making magic throw rate offhand
although earrow is still weaker than ranger it feels better rn

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i havent decided if i wanna try the agi pala melee yet since the last pieces was given

heavy viper
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Shaman

molten geyser
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shaman dont use atk dmg

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it does buff ur original melee but just go all magic+technique

brittle sonnet
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Kinda late to look into here but idk if anyone had made this suggestion before, can we make it so the spectator area is a ring around the entire arena?
Like between the walls and the y level that the supernova takes place
-# I had low render distance for entities so i am just seeing my friend fighting an "invisible" aurora during our first time 💀

molten geyser
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actually the set only gives 18% atk

molten geyser
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a real one

brittle sonnet
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uhhh i dont think they would allow it?

molten geyser
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it would be great if they could code one i mean

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limit the arena you can go and block black mist+soulsinger

brittle sonnet
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hmm

molten geyser
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if they wanna make more cool skill like supernova it feels needed tho

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for now ill take the ring

brittle sonnet
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yea

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at least i can see aurora instead of an "invisible" one 💀

molten geyser
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true

earnest yew
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it's not a bad idea; the issue is that the mechs for Aurora are very, very fragile

brittle sonnet
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there should be enough space for a ring? (taken from my footages)

brittle sonnet
earnest yew
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spectator ring would be good but i Suspect there's at least one cursed ass check that checks for... the block under the player being a barrier??

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i'll make a note of it

brittle sonnet
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yea?

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theres barrier blocks under players during supernova?

vestal tapir
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why there is no solo advancement

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😭

vestal tapir
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i think

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sometime i seems to be 1 block lower then other

burnt flame
lament ore
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also it does not iframe because

vestal tapir
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so real

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😭

safe lantern
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the nova phase is a little awkward yea, you have an almost linear path that you get to travel and the beacons can very easily line up and force damage taken

burnt flame
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@cosmic timber can we already get a new teaser for new scaling or do we have to wait for changelog

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exact formula would be nice

kind sky
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she probably sleeping atm

burnt flame
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yeah js in case

austere bane
earnest yew
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it's not like you can do anything with it

cosmic timber
kind sky
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gulp

brittle sonnet
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uh oh

earnest yew
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i spent an hour digging around in the code last night to create rage 200

austere bane
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"falling off now kills you"
"Black hole at 50%"

brittle sonnet
austere bane
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"aurora now uses special astral attacks"

brittle sonnet
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nahhh-

earnest yew
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not for next week i think

austere bane
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watch as quasar step accelerates with each successful hit and her spells deal splash damage

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you've done well so far; now let's see how you fare against my
AURORA BLAST

earnest yew
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you can have One leaked change to the main boss

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  • Quasar Step Max Recasts 10 -> 100
molten stream
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add an advancement for 100

cosmic timber
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she adds damage for each recast

austere bane
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nah, id win

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who tf is tanking 10 quasar steps in normal gear though

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especially in rage 100+

brittle sonnet
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no one

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i would just runnnnnn awayyyy the moment i sees her casting that-

dusty mason
earnest yew
austere bane
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If you get 4x tidestack shaman you'll heal 60% of your EHP per second or so

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now you heal 11*1.4*1.2*1.25*1.1% of your EHP per second

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per person

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slightly less it since you don't get 1.2 from all totems

earnest yew
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record proof of it happening

austere bane
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Mfw I heal 25.4% of my HP per second

earnest yew
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the tstep interval is 1 second

austere bane
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250 magic ehp per second

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it's definitely possible with potions but I don't know if anyone would spend money to fully infuse 4 sets just to tank qstep

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wait it triggers ethereal? pause

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NVM there arent any armor ethereal pieces yet

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does the damage come from further than 4 blocks away

ashen geode
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Bruh please do not give it healing

earnest yew
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i think she deals damage both around her and in the line

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a la Asterism

earnest yew
austere bane
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yet.

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Giving aurora a resettable prismatic shield u was certainly a choice but I think it really adds to the fight when she heals all of her HP on hit

brittle sonnet
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maybe a shield without too much healing / or just no heals

cosmic timber
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every 600 damage dealt aurora casts supernova shield and auroras all over the place

ashen geode
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fire

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so how much is the scaling past 100 now

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is it insanity everyone die

dull pike
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auroras all over the place analysis

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wdym

cosmic timber
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wait lowkey this might be wrong

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oh nvm

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its correct

austere bane
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aw hell nah

safe lantern
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isn't this just overcomplicated linear scaling

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or am I misinterpreting it

austere bane
safe lantern
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aw hell nah we reinvented f(x) = 2x

cosmic timber
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nah trust me its fire

safe lantern
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I'm nitpicking anyway

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can't wait to reach 999 Rage and Aurora is just given a Hyperion

brittle sonnet
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lmao...

mortal shuttle
austere bane
safe lantern
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I fucking forgot

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god damn it

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that cheating shit

raven heart
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Hopefully this doesn’t turn into 4x poise scout

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Otherwise it seems peak

earnest yew
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actually i don't know

austere bane
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forgot teehee

raven heart
earnest yew
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the 200 rage is all qualitative abil changes and etc

raven heart
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Cuz I know before the dmg became a issue waaaay before hp

earnest yew
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i don't know what jade did to the damage scalin

raven heart
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@cosmic timber can we have info?

safe lantern
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damage doesn't scale, it just ignores Poise and Tempo

cosmic timber
safe lantern
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outplayed

lament ore
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i knew it

cosmic timber
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and its like that *0.5 or smth

raven heart
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It is same for damage and ehp?

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I think that may be fucked

cosmic timber
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idk I'm too lazy to math

raven heart
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I will see

cosmic timber
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you will get evil

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until I inevitability backtrack something

raven heart
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I mean

lament ore
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this is like 3.8x dmg from base

safe lantern
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me omw to slow down the infinite rage climb by making Aurora fat as fuck

raven heart
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It’s good as long as everything doesn’t 1 tap you

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Which I think it’s gonna do

austere bane
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at rage 200... this doesn't seem right?

lament ore
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why did you do that

austere bane
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am I coding wrong

lament ore
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yes

austere bane
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ok

raven heart
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How did u get that

cosmic timber
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the + 1 is outside the denominator

safe lantern
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desmos calculator formatting is jank

austere bane
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3x damage ok awesome

raven heart
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What’s base hp with 4 players

cosmic timber
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its 2.5x

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uh I dont fucking know tbh

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the health scaling function is archaic

raven heart
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????

safe lantern
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darts at a dartboard method never failed

raven heart
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What could this possibly be

cosmic timber
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its evil

austere bane
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me walking into aurora and seeing hycenea hp

raven heart
#

That wouldn’t be terrible

safe lantern
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Aurora mogging Hycenea by being the fattest fuck but also being allowed to walk

raven heart
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If the damages is what I think it is you have bigger issues

austere bane
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it wouldn't be terrible until you have to deal 68.75k damage in 3 minutes

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on an arena the size of a small ring

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with a boss that isn't just a glorified training dummy

fringe lotus
molten geyser
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no more miniboss cages life ruined

cosmic timber
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Oh yeah she gets 4x health at 200

austere bane
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its health scaling

molten geyser
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wth

cosmic timber
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oops that's like 200k hp

raven heart
raven heart
cosmic timber
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you need to see super sage's insight

molten geyser
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r200 solo now equals to a 4ppl party hp gg

cosmic timber
#

its fire

raven heart
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Didn’t you say you wanted 100 to 200 to be 0 to 100

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For like the best

cosmic timber
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yeah

austere bane
#

does she cast 2 spells at once

raven heart
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Does super sage insight have something do to with sages insight

earnest yew
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it might be harder

cosmic timber
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I thought hycenea levels were 300 tbh

earnest yew
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and i don't mind that at all

raven heart
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Wdym hyc leveles

cosmic timber
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but its at like 250 maybe

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hp

raven heart
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Eeeh that’s not terrible

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Mabye people won’t only go up by 20% then

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Which is more fun

earnest yew
#

good

raven heart
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Atleast it won’t be feeeling like beating the boss for 6 hours straight just to get higher bujber

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And will be something u genuinely can’t beat

molten geyser
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i prob just won’t care anything above r80 if the reward is not buffed

cosmic timber
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I hope someone sees super sage's insight this week

molten geyser
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ill just stay in r40…

raven heart
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Or is that new and

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Named for fun

austere bane
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can you start past rage 100 now

austere bane
raven heart
cosmic timber
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the mechanic isn't similar to sages insight really

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but she does start going crazy on you

austere bane
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did she get The Thing back

cosmic timber
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the thing?

earnest yew
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:)

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i think she did

cosmic timber
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it is

raven heart
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Atleast all this ability’s are fair

earnest yew
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how do you know

cosmic timber
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they may stop being fair after 120

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:3

raven heart
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A shard crash cannot

austere bane
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rage 200 aurora pulling out the comedically oversized shard crash attack:

cosmic timber
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Unleashing Shard Crash (💀 )

raven heart
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Me when the delve infusion of the biggest content like in 4 years doesn’t work because it’s so irreverent

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That was so funny

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Well it wasn’t when we were playing

molten geyser
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unleashing black hole at first second

austere bane
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i wonder if aurora will start flying

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have fun picking 4x scout

honest stream
austere bane
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i am very evil and have the power of meowing

lament ore
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is this real

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solo 100% rage

austere bane
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there wasn't enough clear in this fight

cosmic timber
#

ruh roh

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it might just have stupid high base hp

molten geyser
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gallery mobs reference when high waves

lament ore
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idk i think it should not be that high ?

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the 2 bosses at 50% have 5000 hp

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also the blaze bee mount does not transfer damage to the blaze or smth

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it can be killed and the blaze just stays there

lament ore
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also aurora disappeared when i went out of arena and needed to bm pot to restart

cosmic timber
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went out of arena?

lament ore
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yes

cosmic timber
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what the fuck

lament ore
#

i double jumpd off

cosmic timber
#

mechs might genuinely need to be murdered

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I'll fix this,,, soon

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maybe

molten geyser
austere bane
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hella buggy rn but from what I've seen its awesome

supple jacinth
#

good morning aurora thread is the lady cut off from the outside world again

vestal tapir
supple jacinth
#

i hope she doesnt return with a fat health bar

raven heart
#

Is there a reason why lb is resetting a week after changes

cosmic timber
#

¯_(ツ)_/¯

earnest yew
#

to give us time for More changes if we so desire

lean crag
lament ore
#

supernova is so easy now

cosmic timber
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yeah i forgot to disable movement abiltiies during it

brittle sonnet
cosmic timber
#

sent in the dev channel

molten geyser
#

if a ring isn’t possible i think add in 4 direction also works(with teleport machine ofc)

cosmic timber
#

you might get a hollow rectangle

molten geyser
#

such an interesting experience

lean crag
#

oh hell nah

cosmic timber
#

erm

#

what

molten geyser
#

idk

#

we connection reset while dead and we respawn in mid arena when return

#

was lagging also

#

its like the intru bug

cosmic timber
#

oh

#

this thing

earnest yew
#

we should make her health bar 10 segment

molten geyser
#

the new border system isnt working well too

cosmic timber
#

oh thats a bit yikes

lament ore
#

aurora teleports into a pillar and got stuck

cosmic timber
#

wtf

molten geyser
#

she alr does that before the patch

#

but like once in a long while

#

unless you stuck her in on purpose

cosmic timber
#

Mobs currently bugged to spawn 5 instead of 3

#

per wave

ashen geode
cosmic timber
#

it's kinda doomed difficulty

ashen geode
#

Nah yeah for sure

cosmic timber
#

this is supposed to come at 200 rage

#

I think 200 rage is vibes based numbers buffs by someone

ashen geode
#

Good stuff

ionic siren
#

is soul link supposed to persist if one of its members dies

cosmic timber
#

no actually

#

thats probably a big big bug

ionic siren
#

happened in 3s, might not happen in teams of 4s or 2s, haven't tested

molten geyser
thorn siren
#

i like it when I get jumped

west moat
#

was the laser hit box accidentally increased or something?

#

it felt like all of us were getting hit by it when we shouldnt have been

cosmic timber
#

it's 1.2 blocks high

cosmic timber
#

hai

earnest yew
#

hai

molten geyser
#

laser hitbox was always high its just wrong display

finite marten
#

i don't understand the new orange attack

#

it like kinda follows you?

#

100 is definitely harder than it was before i think

#

maybe its just ranger nerfs though

#

but mobs seem to be a bit chunkier

#

120 review: soul link being in phase one means its kind of not super important
definitely feeling the hp bump, i hope i have enough dps for higher rage
solo 100: 40k
solo 120: 48k

#

orange elite is definitely more noticeable than before

#

it seems that volley from arrow of the stars has become unblockable

#

idk if thats intended

#

also somehow the edges of the arena tend to be better preserved now for some reason

cosmic timber
#

bug

cosmic timber
finite marten
#

the arrow miniboss volley

#

on second thought the soul link is actually kinda super impactful when i'm like panicking and there are three elites on screen

#

i think the range during star shower deserves a slight expansion

#

or maybe i could just position better to bait her near towers

earnest yew
#

you get x1.5 range during star shower rn i think

cosmic timber
finite marten
#

i think after thinking over it a bit more it does force you to be mindful of where you're kiting so i think it's fine

west moat
#

so it seems like every mob in the boss fight got an hp buff?

finite marten
#

140 review: phase 1 is much harder

finite marten
west moat
#

like the blazes at 80 is literally double hp

#

this wasnt in the changelogs right? is it a bug or something?

finite marten
#

solo 140: 55k

lament ore
#

@earnest yew can i ask about loot scaling past 100 because i claimed a 120% rage uncommon chest and got 154 ar and 4 mats which equals to 110% rage if the scaling was linear, i thought the scaling is higher past 100

small canopy
#

The loot scaling does continue past 100, but its not linear - the rate of return dips off in Rage+

earnest yew
#

despite needing to do more runs, Rage+ scaling is weaker than normal scaling

lament ore
small canopy
#

The intent is to not make people feel like they have to keep progressing into Rage+ to get the most out of their daily reward. You can just do a 100% run and know that you got the most effecient payout

#

If scaling was linear, the feeling of being forced to keep going would be fairly prevelant

austere bane
#

is there any intent to allow players to start at any rage up to where mechanics stop changing (in this case, 200?)

earnest yew
#

get to 200 first >:)

#

errr

small canopy
earnest yew
small canopy
#

There's some other Rage+ mechanical adjustments I want to make first (which will be the leading reason for the leaderboard reset next week)

small canopy
earnest yew
#

mm

earnest yew
#

sub 100 went through a lot of iteration and thinking about how to make the fight tough but fair

#

post 100 we kinda just be doing anything

#

collapsing connection was originally scrapped for being too much and that's why it returned as a 120 mechanic

lean crag
#

that's what i expected it to be on release as well tbh

#

rage+ being this optional and actively discouraged means you can do any absurd jackshit you can think of and get away with it

#

which is pretty fun

lament ore
earnest yew
#

let's have seven blasters per spellcast

lament ore
#

for example claiming a 200% rage chest gives 6x of a 100% run (because it takes 6 runs to reach there)

lean crag
#

tbh i dont really like the mob spawns in aurora in general since it's just basic mobspam go

#

but it's rage+ so who's stopping you

earnest yew
small canopy
finite marten
small canopy
#

So no, I don't think that's either a good idea or something I think is worth further consideration on for the moment

finite marten
#

the crossbow mob destroys me

#

also yeah these elites are so crazy

lean crag
finite marten
#

nuh uh

lean crag
#

it's like every boss must have mandatory mob spam and so far only intruder did it in a unique way

#

even vesp mob spam is just whatever ig

finite marten
#

i think they're fun

#

they might not do a lot by themselves in moveset but they definitely have a big impact on how the fight plays

west moat
#

the mobs feel so damn oppresive right now

finite marten
#

i dont understand stardust detonation

#

is it distance from where you were when it was initially cast?

lament ore
#

steelbore

raven heart
finite marten
#

3 orange elites 🤣

finite marten
#

in solo idk if its static or follows aurora then

earnest yew
#

follows aurora

#

isn't there the same ring around her?

finite marten
#

yes

#

i just didn't look too closely]

raven heart
#

I guess if it’s not possible it’s better with current scaling

#

Before it felt horrendous to get the loot of 2 bosses after 20

earnest yew
#

the loot scaling didn't change we just made 100+ way harder

finite marten
#

160 review: didn't feel that much different from 140

#

solo 160: 64k hp

supple jacinth
finite marten
#

i didnt see what "familiar spell takes on a twist"

supple jacinth
#

if you get slightly more for doing a completely optional difficulty then i think it should apply to delves too

finite marten
#

180 review: i think the double cast definitely has a chance to make p2 harder but otherwise wasn't super impactful for me, i think there's no 2-spell combo which is really conflicting or bad

#

very cool

#

lets see auroras inner power

#

oh yeah solo 180: 72.5k hp

#

200 is pretty funny

#

scorching star is kinda a menace at 200

finite marten
#

the first 25% seems like itll be the hardest

austere bane
#

ngl I feel like the hp being hugely increased solo is a bad way to bump up the difficulty isn't that basically close to 4p HP

finite marten
#

i thought the 4p hp was lowered

#

omg

#

i made it past 50% and then i fell into a hole

raven heart
#

The bers elite

#

Might do a tiny bit of damage

#

And by tiny bit I mean a 1 tap from full from being within its vicinity

burnt flame
#

r the falsely increased mob spawns even known as a bug lol

raven heart
#

The mobs on 4 player are a bit ridiculous

naive atlas
#

bers elite dodged the nerfs

finite marten
#

maybe this is enough r200 attempts for today

#

its super doable

#

im just a chud

raven heart
finite marten
#

its not too bad

#

maybe like a 50% increase over before or so

#

they are super tanky

#

need gale shot plus normal shot

#

the ranged mob is the one threatening one that i’ll go out of my way to shoot down

#

the others i just try to line up for gale shots

#

there are also now random little 2x2 holes i think

austere bane
finite marten
#

are those like punishment for not staying close

finite marten
#

some tangible pieces of feedback:

  • the ranged mobs glow white instead of red when they shoot their wind aspect arrows, i think red is standard so switching to that would be nice
#
  • the bers elite's slash particles are white which are barely visible, i think it would be nice if they were pink like the mob instead
finite marten
#

i also think the greatsword indicators kind of obscure everything because they sweep so much

#

i think having the trailing sweeping stuff is kinda cooked

cosmic timber
#

the trail?

#

as in the telegraph lines

finite marten
#

yes

#

when it rotates theres some sweeping trail behind the actual indicator line

cosmic timber
#

they're already quite short duration

#

not much I can do unless you want epilepsy inducing end rod lines

finite marten
#

🙁

austere bane
#

They could maybe pulse once per second

#

Like, I can tell that it's aiming at me

earnest yew
cosmic timber
#

shore

finite marten
#

womp womp

#

its like 2:42 in this video btw

teal panther
#

The pulsar radiation need to be made easier to dodge

#

Its really hard to jump over while on higher ping

earnest yew
#

it can't be jumped

#

it's too tall for that

loud locust
#

Using ire or class mobility is generally the solution to it

#

It's not very practical to avoid jumping over

teal panther
#

Damn I thought its supposed to be jumped over

burnt flame
#

eh i still dont get the point behind it not being jumpable

brittle sonnet
#

nope
you need to pillar up at least 2 blocks (at the outer ring) just to doge it

molten geyser
#

build 1 block and jump through it

steep burrow
#

Question: can anyone make the choice after beating the boss to take loot/continue?

cosmic timber
#

yes

steep burrow
#

I could forsee an issue in lfgs on that then if somone was hosting like a r40 and someone wanted to be a douche and push to r60 forcing the host to either spend more time (which they may not have) or emergency exit and void their loot.

#

Second question: what happens if you log off, can others beat the boss without you?

cosmic timber
steep burrow
#

What would the issue be with only letting the host make the choice, I guess the reverse could happen then like you join an lfg being advertised as r40 and then push to the next level instead of cashing out

#

Not sure if there's a nice solution other than everyone having to make the decision themselves or allowing people to cash out the lower bound if they can't beat the new one, which isn't what the design was meant to be

#

It can definitely be a social thing to have not happen, but also not ideal either really

cosmic timber
cosmic timber
steep burrow
#

Yeah that'd be the hope, but some people are just douches unfortunately. Makes me less interested in wanting to lfg unless I know and trust the people involved

#

But like that can happen in anything lfg

#

People can ragequit intruder/godspore and leave you to beat it down a person, or quit because you can't. Maybe just life, just thinking about it if there could be anything different done

silent totem
#

could have a vote system to choose whether to go hgiher rage

#

but this feels like a non aurora specific issue tbh

steep burrow
#

Yeah pretty much, I think other content feels more beatable if lfgs go badly, might be more an R3 issue when difficulty is going up a bit

#

Like it sucks if my VR/FS teammates die, but I feel like I could comfortably solo it to the end, but I'm not sure if I could say the same for some of the R3 bosses.

cosmic timber
#

it may be the infinite try ification of instanced r3 bosses maybe

steep burrow
#

I don't remember if this is right or not but do bosses auto adjust if someone leaves to scale for the new player count? Cause that's also a bit of a problem that I think could definitely be solved if it isn't done currently

cosmic timber
#

yes

#

bosses dont know the instance player count

raven heart
finite marten
#

FUCK

#

95% choke

austere bane
#

i... am aurora

finite marten
#

if soul link dropped for 10s at the 25% threshold when aurora first casts shatter then my life would be so much better

earnest yew
#

is it cause she gotta stand there an aura farm while she black holes and you're just stuck there

finite marten
#

i mean 25% missing hp

#

p2 theres no soul link

cosmic timber
#

i think he means 75% and it also does stop pulling you during it

#

you just gotta walk to the center

finite marten
#

🙁

#

i had another 5% hp remaining choke

austere bane
#

is there a brief leeway period where you can stretch the tether past its limit and it doesn't summon meteors

#

also does galactic vanguard deal true damage it often just obliterates me and I can't even tell what does it

finite marten
#

one million melee damage

#

theres like a white particle cone attack that is barely visible

#

i wonder if any of the big parties have done r200 yet

#

i think duo seems like it would be easiest

raven heart
#

It would be nice if the mobs scaled differently from the boss

#

Or atleast with this mob scaling it gets a bit ridiculous when they get like 650 hp

cosmic timber
#

isnt their hp capped at 130 rage

cosmic timber
austere bane
#

Galactic vanguards feel overtuned when they have 1k HP and the most damage out of any elite

austere bane
cosmic timber
#

You have 13 blocks leeway

#

so if you party sticks together shes not likely to be teleported too far

raven heart
#

If it is then it’s not terrible

finite marten
#

do mobs scale with player count

#

mobs hp

raven heart
finite marten
#

i think in solo they seem to have ~300 at r200

finite marten
austere bane
raven heart
#

I mean your

#

Not forced into taking

#

Soul link

austere bane
#

in solos she might just decide to quasar across the map sometimes

#

you are not I'm speaking hypothetically

earnest yew
#

is it actually possible to straight up ignore the block break from collapsing connection

finite marten
#

at 75% you kind of have to ignore it because theres just too much shit going on

#

but you can just repair the little 2x2 holes later i think

austere bane
finite marten
#

repair charges are lowkey free

#

i always spend them on small holes from missing star shower or connection 2x2s

earnest yew
#

soul link

finite marten
#

man i'm so sad i died to such stupid stuff in the endgame

#

like i tacted into the black hole to get away from scorching star

#

instead of straight back

molten geyser
#

those who stucks in the aurora solo hell

cobalt anvil
#

If anything allow player claim previous level reward if they try higher rage but can't make it due to whatever reason

cosmic timber
austere bane
#

yeah its both

cosmic timber
#

so

#

this means nothing much right?

#

because if your solo she wont tp too far

#

and if youre a team idk you shouldnt teleport away from your linked player

austere bane
#

either she can teleport away or your team can teleport away; I feel like block distance isn't the best limiter and rather it should alert you when you're too far and have a short timer before it actually starts raining

#

not a long one just a second or two

cosmic timber
#

you have 17 blocks of distance

austere bane
#

functionally it's the same, "don't stray too far", but its not instant as soon as you move away

#

yeah?

cosmic timber
#

yeah

#

so if you make a mistake and tp away for whatever reason it's kind of like

#

intended design?

austere bane
#

this wouldn't change anything about the difficulty except give a second or two of leeway

#

ig

supple jacinth
#

there is soul link in mad teleporting woman boss fight now?

austere bane
#

ye

loud locust
#

Starting at 120 rage I believe

cosmic timber
#

this is 17 blocks btw

loud locust
#

Yeah it's pretty lenient if the boss isn't trying to run away from the linked people

supple jacinth
#

does it kill or deal mass true damage

cosmic timber
#

pulls you together and launches 3 mini meteors down

supple jacinth
#

so basically a kill

loud locust
#

Are mini meteors a later feature

#

I never saw those at 140

#

It was exclusively a pull

#

Although that often pulled us into other attacks

cosmic timber
#

it's a bit hard to notice unless youre near them yeah

loud locust
#

What even are they

#

Literally never saw anything like that nor did anyone in our group during like 40 mins

cosmic timber
#

theyre just tiny block breakers

loud locust
#

hm

#

Probably not noticeable with how much the arena was getting destroyed by everything else

cosmic timber
loud locust
#

Yeah I never saw that outside of on the people that aren't linked

#

Not sure if I just wasn't paying attention tho

foggy shale
#

I would assume judgement chain moving the supernova hitbox is not something that was intended?

cosmic timber
#

yes

#

fixed next week

finite marten
cosmic timber
#

mmm perhaps its deserving of a buff

raven heart
#

We thought that it was each one of your stars broke arena lmao

cosmic timber
#

What are yall's thoughts on 140 rage buffs / 160 rage "meteor rain" / 180 super sage's insight

earnest yew
lament ore
finite marten
#

180 double casts somehow are much easier than 200

#

theres no ridiculous combos like scorching star plus spatial shatter

lament ore
#

did the slashes at 75% and 50% and the big swords get nerfed

supple jacinth
#

health seems like nerfed

#

also can we have a longer delay for tempest dynamo

#

one literally spawned on my face and im stuck for the rest of my life

supple jacinth
#

another also can we make swords spawn INSIDE the arena so it doesnt crash on walls right after its launch

ashen geode
#

And 180 sage buff i cant tell what it is

finite marten
ashen geode
#

whats the 200 one?

finite marten
#

i can't really point out much tangible but its like a massive difficulty spike

#

i think theres 2 elite spawns per hp threshold

#

but idk how many there were before

#

she also gets more spell combos to be eligible

finite marten
#

LETS GOOOO

#

oops leaderboards werent clamped

#

😭

earnest yew
earnest yew
cosmic timber
ashen geode
#

Yeah the link is extremely tough

vestal tapir
#

is arrow of the star volley no longer be blockable by shield intented

finite marten
cosmic timber
#

Oh

#

I think I forgot piercing makes the arrows bypass shields

#

I'll remove that then

#

I wanted to make sure teammates wouldn't body block the arrow

#

weird cuz I swear I blocked the volley recently

molten geyser
void vigil
#

love the boss! been trying it solo over the weekend with only 1 win so far after not having played at all for months, and the fight feels really good and soo cool - i just wish there were more sick callbacks to lore or like a more story-relevant arena (but that's a very personal thing, i just feel like it could've been even cooler in a location we've got some knowledge of)

#

like an attack akin to the one that brought down aphelion isle, iirc aurora was responsible for that right?? something labelled "Aphelios' Demise" or smth lol

this is very nitpicky feedback but i cant think of anything to comment on, the fight is really cool

#

Oh actually, is anyone getting absurd frame spikes a second or 2 after the blue flame particles spawn in the supernova phase?? a lot of my attempts have been killed because my new, scuffed laptop setup visually freezes there and i cant figure out a way to stop it

cosmic timber
#

odd

steep burrow
minor sphinx
#

will aurora rares be added to transmog?

winged girder
#

usually are added few weeks after release

minor sphinx
cosmic timber
#

it'll get lower with time

finite marten
#

aurora seems super farmable

#

probably will be whatever intruder rares cost

finite marten
#

is there gonna be a track 🥺

#

@ xernial

unique spade
#

I won't be the one to make it

#

Don't have much time for it and I'm not really interested

austere bane
#

In my opinion, Aurora's available starting rage should be uncapped, at the very least to 200 (since there are actual qualitative changes up until that point and anything further is truly rage+).

Going past that and uncapping it fully might be good too as it allows parties to actually not have to do 20 hour sessions with the same group to set a new record (and can just party up with whoever has unlocked that rage level). Furthermore, it means that the record is less of a connection test, where a single lag spike doesn't instantly spell the end of your leaderboard attempt.

supple jacinth
austere bane
#

that's why up to 200

#

past that yeah I could see the argument but then the leaderboard turns into a slogfest where you have to do 12 basically identical bosses in a row to even get close, and if you have something happen like lag or a dc, welp, sucks, -10 hours
i doubt people will ever want to attempt it past the first week except the occasional party every 2 months

burnt flame
#

js cap it till no new features are added yeah

regal tundra
#

atp why not just cap the reward chest instead

ashen geode
earnest yew
#

you'd have to pay me, like, 3 years HRT in order for me to grind up to 200 rage rn

#

the concept of permawipe with the amount of Stuff that goes on in rage plus is horror to me

#

(although this is my opinion as a semicasual player, not really a design choice opinion)

cosmic timber
#

I think it makes 200 rage a stronger soft cap as it's not just doing the 200 rage boss correctly and retrying as you please, but rather you have to get through all the other 4 previous bosses as well. Otherwise you could just throw money at the leaderboard

austere bane
finite marten
#

there's no harm in going to 120

ashen geode
#

I don’t think the intention of anything past rage 100 is supposed to be lfg-able, rather it’s designed to challenge the players that asked for it

#

Which makes sense to be honest

austere bane
austere bane
#

tbh it is mostly just "damn, I really want to experience 200 rage, but I also REALLY don't want to have to deal with perma death every time I try to attempt it"

small canopy
#

I've been thinking on this a lot the past couple weeks

#

As Niam says, 100% is the intended way for most people to cap at the boss, with anything beyond just being a scoreboard chase, but I can also understand a desire to want to start at later rounds and not have to repeat lower rounds thats you've demonstrated time and again to be able to do

#

But I also fundamentally don't want Rage to become a "the best continue to be the ones that succeed" mode where just because you've cleared Rage 200 means you and your team the top candidates to make the next leaderboard spot by virtue of being able to start your run that high up

#

I think there's some middle ground, like starting wave equalling Max Achieved Wave Minus 50, or something deterministic like that - I'm just unsure of the best formula at the moment

finite marten
#

200 rage is so crazy it took me like three days of attempts before this change lol

#

maybe it is impossible now

#

or some duo decides to take it on and wins

austere bane
austere bane
raven heart
ashen geode
#

I see both sides, I don't think there's a "correct" answer

raven heart
#

Compared to 100+ not having

ashen geode
#

Yeah that's part of my point

cosmic timber
#

I think discouraging spam attempting the 200 rage boss should prevent this?

#

You'd probably run out of patience before being able to brute force it

cosmic timber
#

Preventing people from just starting at 200 will prevent people from getting to 200 on LB by just repeatedly attempting it

raven heart
#

Idk if it starts you like 1-2 bosses back

#

And your not consistent at beating them and you want to brute force e

#

That is still a large time commitment and a ton of money

cosmic timber
#

mhm

#

Idk has anyone gotten to 200 rn :3

raven heart
#

Not weekend yet

cosmic timber
#

I would hope 180 and 200 is sufficiently bullshit to be difficult

#

Idk I think oepning starting at > 100 is only reasonable if 200 is too easy and yall get past it before next week

raven heart
#

Ig

raven heart
#

200 isn’t bad yeah

#

I mean in amount of bosses

austere bane
#

it's like how a18 was added later than a15, right, but imagine if you had to play a15, a16, 17, then a18 to play a18 every time

#

Same party, no deaths

#

is it possible? Sure. Is it realistically difficult with a good party and setup? Not really. Is it annoying? Absolutely

cosmic timber
#

m but aurora isnt cz and its for lb and not loot

#

loot still would be 0 to 100

finite marten
#

i think the main complaint is that people want to experience rage 100-200 new features apart from lb chasing

#

because they change the fight in a fun way

#

i think niam's suggestion to put the new rage+ threshold to 200 would be reasonable because large content changes end and lb chasing starts

austere bane
#

the zenith rework we've all been waiting for

austere bane
# cosmic timber m but aurora isnt cz and its for lb and not loot

I don't realistically see a difference here
Tiered system with escalating enemy buffs that gives more rewards the further you climb
It's not just for leaderboard either because there is different content past 100 so it's not just a flex

If the specific goal is not giving more loot then it should be regular scaling until 200 (with the cap increased) but I don't see how that'd much of a problem when doing two 100s is probably easier and more efficient

honest stream
#

im wondering what the point is of calling it "percent rage" if it doesn't stop at 100% nor is 100% really a meaningful step in and of itself anymore

cosmic timber
#

its a rune scape thing iirc

#

and you can go past 100 there

ashen geode
#

To get on leaderboard do you have to claim loot at that rage level?

#

Or does it go to the highest you beat if you die

austere bane
#

oh wait is it perma death where you don't even get lb if you die 💀

earnest yew
#

the pre 100 abils are fair and the post 100 abils are bullshit we cooked up in a week kekw no but seriously we didn't plan for abils post 100

#

"yeah i don't think anyone's getting 300 rage" and then i paid 64 har to dahwia sob

ashen geode
#

Why pay shear 😹

earnest yew
#

i said i'd pay the first people to clear 300 rage

#

the 200 rage bump is stupid difficult because i really didn't want people getting 520 rage it's just lacking in soul

ashen geode
#

Yeah

ashen geode
#

That means you can beat the leaderboard and then die and get nothing out of it

#

So the leaderboard is fake

#

It doesn’t matter in the long run I guess but the early strategy for the next few months is going to be going up 1 more rage level than the leaderboard and claiming

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And then doing that over and over again wasting hundreds of hours instead of just going as high as you can before you die

raven heart
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It makes you like not go full out for your potential

austere bane
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Oh boy I love gambling on not being killed by random bs or lag to even get onto the leaderboard

ashen geode
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I get the whole loot part of that but the leaderboard too?! Nah

small canopy
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The problem is that we don't store what rage you were prior to whatever you're currently at, and that didn't change with this update

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Or likewise, do any leaderboard calcs prior to cashout

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I can adjust that logic to occur on win rather than exclusively on cashout, and that'll fix the issue - it wasn't a specifically conscious decision

ashen geode
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🫡

safe lantern
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I haven't had the time to figure out, are the rates for the mats droprate somewhat static with rage?

safe lantern
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I've gone in there a few times for dailies now and I always cash out with 8 mats

cosmic timber
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~80 to 100 should be 8 mats daily if I'm not wrong

molten stream
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yeah its 8

raven heart
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I think it’s going to be changed but the current system of having to cache out with full wipe definitily doesn’t feel good

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It’s hard to push if every time you have to think about how far to go especially in a boss where there is often some bs attack combos at times

austere bane
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is it intentional that you can just walk out of supernova now

cosmic timber
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yeah

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because once it ends you'll just suffocate

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or die to the enrage timer

raven heart
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Is it anything fancy or just /100000 decision true dmg

cosmic timber
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errr idk its the starting animation particles and then 1s later you die

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its a supernova after all

austere bane
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also is there logic to when she pink teleports and retargets

cosmic timber
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oh right

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thats bugged rn for some reason shejust does that randomly

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its meant to be the anti soffucation thing but its bugging on some slabs?

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idk anymore tbh

cosmic timber
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ill add back the limit

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youll just slowly die of thin air or something

jaunty girder
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Haven't done the fight in a while but I think supernova is way to easy now that you can use your attacks.
Personally liked it more how it was previously but if that's not it, maybe any other way to make it harder?
The phase kinda feels like a joke rn

raven heart
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As long as you had anyone in melee gear or proj

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But before ppl in magic stuff couldn’t do like anything

jaunty girder
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u can just lockdown quiver storm to just nuke it and its done

jaunty girder
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or just get a sword

raven heart
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It’s not a real phase anyways

cosmic timber
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its not really meant to be a difficult section

median sluice
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playing mage and alchemist in aurora already put you in a terrible spot, and supernova made it 10x worse

molten geyser
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magic classes when they are not cleric

austere bane
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mage is a melee class and malch exists so clearly the silence should be readded

median sluice
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since you'd have most of your damage as magic and you can't mark or DJ while silenced lol

safe lantern
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can't say I feel super inspired by Supernova, feels a little shoehorned into the fight

molten geyser
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i mean i have teammates 🫃

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supernove might struggle me but beside that all the fight is just easy

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with cleric

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(Don’t take my words serious im laying in r40 grinding after soloing r100)

void vigil
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is there a tell for when you're in range for damaging aurora's focus, or do you just have to feel it out after trial and error