#Seraph Feedback Thread

1 messages · Page 3 of 1

rose atlas
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just use cleansing rain 🥀

mystic lantern
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you WILL use your soulsinger and you WILL like it

high quest
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We lost rampant miasma 😢

short adder
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Rampant Miasma was reworked before Seraph

radiant isle
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Miasma is like, awesome now

mystic lantern
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i love miasma ❤️

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also unrelated but r2 seraph is so fucking peak

rose atlas
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expand

high quest
short adder
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You get a 0% strength buff

radiant isle
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yup... which maybe can be changed to remove it from the pool

mystic lantern
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@plush stone we are playing completely different games i think

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i dont understand how you think seraph is bad in r2

rose atlas
mystic lantern
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ian build

rose atlas
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the 50 ehp one?

forest lion
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I’ve been playing r2 seraph it’s pretty cool
I do think high pts r2 is just much harder than high pts r3 just in general
Every class feels that way
At least in my experience

plush stone
radiant isle
#

same but with the greatest weapon of all time, firecoral lance

mystic lantern
plush stone
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luminous infusion is an aoe skill that is better single target then hallowed beam in that region

mystic lantern
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have you played seraph with the recent changes?

radiant isle
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I am sorry how is 16 damage more than 26 (+9)

plush stone
rose atlas
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6 second cd isn't it?

teal dagger
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EArrows and Ascension are hardly comparable

mystic lantern
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what are you on about lmfao

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yeah like what?

rose atlas
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anws add inf flight and like nerf scout

plush stone
#

they are both moves that make your ranged attacks deal 3 block splash damage?

teal dagger
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one leverages other abilities on the kit to achieve unique goals while having weak splash damage while one functions as a burst mode that turns all projectiles into full aoe attacks

high quest
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Er

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Dont earrows only do 20% dmg on their aoe

teal dagger
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yep

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EArrows is mainly carried by Spirits and Spellshock

rose atlas
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what are we even talking about rn

short adder
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apples and oranges, mostly

teal dagger
#

good question!

rose atlas
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mage talk in seraph

plush stone
# mystic lantern have you played seraph with the recent changes?

I have been playing more seraph today, the ascension dash is pretty good tbh. Although I noticed myself using ascension for ONLY the dash and not the attack, like I would use ascension just so I can dash and fire maybe 1 orb to mark a mob then toggle off ascension.

teal dagger
mystic lantern
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im refraining

short adder
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notably, earrows doesn't grant other players a 30% damage + haste 2 buff

plush stone
rose atlas
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uhh

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idk what to say about that

plush stone
teal dagger
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uninteractable statement really

mystic lantern
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yeah idk

forest lion
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I think particularly in r2 seraph really don’t have good aoe
So ascension aoe while not particularly strong is pretty needed sometimes

mystic lantern
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i disagree?

high quest
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Arent u comparing 4sp and a spec ability to a spec ability there…

mystic lantern
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its aoe is quite potent, ive noticed in my delving this past week

short adder
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like earrows + spirit is both a normal ability, a spec ability, and one with zero utility both for movement and team buffs and is on a spec entirely dedicated to damage

rose atlas
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do we have a list rn with everything thats been agreed upon that needs to be changed?

teal dagger
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Ascension damage output is honestly a carry in R2 sometimes

short adder
plush stone
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the movement of ascension is still a double edged sword, your very vulnerable wen your dash is on cooldown and your unable to go backwards smoothly.

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its hard to dodge groups of ranged enemies firing at you for example

rose atlas
forest lion
rose atlas
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it isn't the best idea to solve the issue but the only shield breaks you get is from magic attacks in ascension

plush stone
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blocking with a shield means I am not killing the mobs and losing duration on my timed ability though.

rose atlas
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so dash then swap to bow?

teal dagger
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also the bobbing on Ascension low key fucks with ranged mob aiming too

plush stone
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well like the problem is that I watch the elites tank everything and still catch up to me while I am wearing 5 damage pieces.

graceful gale
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this user does not use beam

mystic lantern
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its true

graceful gale
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that literally never happens when i played seraph

unique cradle
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this sounds like exactly the thing you should be saving beam for

rose atlas
plush stone
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beam only kills one elite, there are several

teal dagger
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alright well we are playing different games then because you do NOT need to run glass or anything near it to handle elites

rose atlas
unique cradle
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Why does my support spec not oneshot everything, an essay

plush stone
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I have never been asking for seraph to become a killing machine this whole time

unique cradle
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that wasn't putting words in your mouth I'm making a joke

plush stone
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I want it to complete basic tasks

unique cradle
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because, it really is fine

forest lion
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r2 elite is like
1 beam 3-5 attacks maybe
It’s not like it’s taking 10 shots to kill
on 12pt

unique cradle
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and idk whats your setup + pts

plush stone
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r2 elite tanks 3 beams

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and then turns into a dread which tanks 3 more beams

unique cradle
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are you spamming all 3 beams and doing nothing else

rose atlas
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ascension isn't used for beam spam?

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its literally used for a bow power boost with aoe?

viscid tapir
plush stone
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elites often also tank divine justice hit + 3 beams, the skill does 40 damage in r2 its not strong

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elites have over 200 health and 2 tap you

teal dagger
# plush stone r2 elite tanks 3 beams

matching this experience to the fact that you've tried to run glass and I can only logically conclude that the elite in question is Forum Ent because how the fuck do you not kill an elite in 3

unique cradle
plush stone
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I am running glass in r3 because the class isnt killing anything and then I still watch it not kill anything after trying to make it do more damage with everything I can think off.

rose atlas
teal dagger
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I ran an uninfused Seraph set featuring Veil's Horizon and Primordial Skin as most if not all of the notable damage on the set and it would take 2 beams maximum

rose atlas
mystic lantern
teal dagger
#

tested on every elite in 25pt Light Gray, Cyan, Pink, Teal, and Forum (excluding Forum Ent)

mystic lantern
#

im starting to think you might be making things up

wintry canyon
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Why is every copy of Monumenta personalized

plush stone
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its just not capable of dealing with legionare i'm not sure what more to say

mystic lantern
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me when i sneak in the elites that take 5 beams to kill into miracles copy of monumenta

teal dagger
rose atlas
teal dagger
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aaaand I am nerd reacted

plush stone
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ya okay what ever it does FIVE more damage then what I said

fluid estuary
teal dagger
edgy path
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it’s really just impossible to have a conversation about seraph when half of the people are playing it as a solo clear class and half of the people are playing it as a support class

plush stone
rose atlas
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subclasses when classes are built to be multipurpose:

graceful gale
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i played it as a solo class and its still fine

teal dagger
graceful gale
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never saw any issues in clear

plush stone
mystic lantern
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its

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not

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beam and asc are fine

graceful gale
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at this point

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go record an encounter

mystic lantern
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virtue needss some tuning but like

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the class performs well in r2

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coming from my solo and team delves in r2

viscid tapir
rose atlas
unique cradle
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probably shaman

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?

rose atlas
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shaman is healing and cdr not buffing teammates?

fluid estuary
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Apoth maybe? but honestly seraph just is more powerful than apoth damage wise

plush stone
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soothsayer and apothecary are the other 2 "support" classes and are stronger then seraph (gap is closer in r3)

teal dagger
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comparing any class to Shaman is unironically disingenuous since that class is overtuned as all fucking shit

graceful gale
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?

fluid estuary
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apoth's clear power comes from good mobility and ability to live but seraph just does more damage than apoth no matter how you slice it

fluid estuary
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Apoth is just not stronger than seraph lol (1 damage ability on 20s (?) cd vs. 3)

plush stone
mystic lantern
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shaman wont be alive much longer.

unique cradle
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Thy end is now

wintry canyon
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What are you doing to Shaman

plush stone
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shaman is the meta its fair to bring it up

mystic lantern
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im at its place of residence

fluid estuary
rose atlas
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shaman should not be meta

wintry canyon
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Christ.

mystic lantern
teal dagger
rose atlas
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burn the class

plush stone
short adder
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soothsayer has better consistent AoE but is a much worse supporter outside of Chain Healing Wave

fluid estuary
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I think seraph should be nerfed because its stronger than apoth. real.

plush stone
#

most of my comparisons have been to paladian

teal dagger
rose atlas
graceful gale
plush stone
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I did so for like 50 messages in this thread already?

teal dagger
rose atlas
fluid estuary
teal dagger
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also base class but semantics

fluid estuary
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Asc is a support ability?

wintry canyon
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Oh wow ranged paladin

rose atlas
wintry canyon
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I hate ranged Paladin I will not lie

graceful gale
fluid estuary
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i only play solo tbh so i never realized; thats fun

viscid tapir
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youre literally just making up shit about it and/or exposing yourself for playing in a kind of not great way

rose atlas
viscid tapir
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like you kinda implied that youre trying to kill an elite by just

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dumping beams into it

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and nothing else

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thats not what the spec is

solar sonnet
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then how do u kill an elite

rose atlas
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ascension + bow

solar sonnet
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ur allays are weak, asc is too long of a cooldown

unique cradle
viscid tapir
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you might have to actually use the weapon you're holding to cast the beam

unique cradle
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the horrors

viscid tapir
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the weapon is more than a stat stick

short adder
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cycle beam with your main weapon to maximize seal damage

solar sonnet
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so how many hits will that take?

viscid tapir
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which is the entire reason beam became flat damage and not mainhand scaling in the first place

unique cradle
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probably like 4

rose atlas
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i think the issue is the fact that people are wanting the class to become a dps class instead of a mix of support and dps

plush stone
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@rose atlas I mean like I talked about it a few days ago in the thread already (whole rants all start here)

unique cradle
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not even DPS, sustained burst damage

solar sonnet
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its not even dps

viscid tapir
unique cradle
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Too lantern prism pilled

solar sonnet
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it literally asking for a singular bers hit

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on dumping full abils

plush stone
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I think hallowed beam should be capable of killing a dreading

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in r2

wintry canyon
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We need to bring back clip based balancing I think

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I can't tell whose right or wrong

solar sonnet
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if u need like 2 beams and 3 bow hits to kill a singular elite in r3

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its just bad

viscid tapir
rose atlas
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which support are we talking about in paladin, bells?

viscid tapir
#

fine i'll take the bait

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should we buff scout

rose atlas
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nerf scout

viscid tapir
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should scout be able to kill in two tridents and one ball then

plush stone
solar sonnet
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scout takes a pstrike or like a razor and a bow hit

viscid tapir
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since clearly five hits is too many

solar sonnet
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and its not like beam is a short cd spell or aoe

rose atlas
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wait... nerf scout... scout uses bow... seraph = bow... nerf seraph

viscid tapir
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acting like half of hunters dont run split 2 pin 2

solar sonnet
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its a 10s cooldown on a single target and dj is also single target

radiant isle
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x ability only does y damage which is less than z (completely differnet and uncomparable thing) is a dubious argument I think
playing the game has lead me to believe seraph is doing very well

plush stone
solar sonnet
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i feel like people are playing really slow and then thinking the spec is fine

rose atlas
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what is the name of the ability?

solar sonnet
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like

fierce dawn
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keeper virtue

solar sonnet
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every class is fine

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if you play at the pace of a sloth

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the cooldowns are too long

fluid estuary
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honestly i think the class name should've been kept Hierophant and Keeper Virtue should've been called Seraph but its okay!

rose atlas
viscid tapir
graceful gale
viscid tapir
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you just

rose atlas
short jasper
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oh i only use beam for healing for r2 basically and for r3 it's a nice extra bit of dmg

viscid tapir
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shoot the elite until it dies

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woe is me i had to shoot five times with bow and then volley to kill all the spiders

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terrifying

amber sequoia
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1razor

viscid tapir
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plus i feel like basing clear ability entirely on the basis of can it kill elites is kind of dubious

wintry canyon
teal dagger
graceful gale
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cmourn ball is very cool

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i think

viscid tapir
plush stone
viscid tapir
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but yeah truth nuke it really doesnt struggle with elites

mystic lantern
plush stone
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I do still feel that seraph is just stuck in paladins shadow

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the other spec just does stronger things then this class can, I dont see the reason you want to play seraph other then wanting to have fun playing the new class

amber sequoia
plush stone
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firefox has bad spell checking leaving me alone 😭

teal dagger
viscid tapir
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that raises more questions why are you using browser discord

short adder
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it's like saying "why would i play soothsayer solo when hexbreaker exists" man
one's more useful for team support and one's more selfish

graceful gale
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true everyone should just switch to mage

viscid tapir
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not even a dunk atp im just curious

graceful gale
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its like how species keep evolving into crabs

teal dagger
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started a tally on how many times we can reinvent the wheel

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lost count

solar sonnet
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i think we should keep things civil

plush stone
teal dagger
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I am beyond rational behavior so I'm going to leave

plush stone
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Serpah is, if I am being kind half as good as paladin where as sooth is like 80% as good as hexbreaker

solar sonnet
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calling everything bait does not really make this discussion better

short adder
plush stone
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that is fair but like sooth has high tier clear too so like the class is eating good

amber sequoia
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haste2 tax

rose atlas
plush stone
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the apothecary to harbinger comparison is also close as well I feel

rose atlas
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thats true ig

radiant isle
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Every single one of my orbs deal more damage than an LI explosion

short adder
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like, I can see what you're getting at but I feel like the more you push Seraph's offense, the more likely it becomes that Seraph just becomes ranged paladin with extremely potent support abilities attached. I already think Seraph massively outshines Paladin in a group setting

solar sonnet
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it has 2x less radius

mystic lantern
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it came to me,, in a dream,,,

plush stone
solar sonnet
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most damage supports are just cbless

short adder
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beam seals are a colossal damage boost for melee and proj specs in R2 and ascension orbs are twice as effective as a damage boost than thurible2 with the small caveat that you have to use it at opportune moments and get kills rather than it being always on and passive

forest lion
plush stone
solar sonnet
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calling 2x potential half uptime "2x effective with small caveat" is just wrong

radiant isle
solar sonnet
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u can argue its better but the uptime is not that much

rose atlas
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so what is the problem in your view?

solar sonnet
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ascension is an ultimate on a 25s cooldown

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and without ascension it should still be clearing good

forest lion
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Isn’t LI on 20 also
It’s not that far off

plush stone
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thats like looking at mage skills without considering spell shock

rose atlas
solar sonnet
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ascension can clear good sure but the class being a singular nuke just makes it like tene where u use an ability and now ur left with nothing

radiant isle
forest lion
solar sonnet
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its realistically on a 35-40s cooldown

short adder
radiant isle
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Beam and virtue should in theory be able to hold the class up well enough during ascension downtime

solar sonnet
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virtue doesnt

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beam maybe but virtue is just weak i think

radiant isle
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Yes I'm aware it's not quite there but it is the theory

rose atlas
solar sonnet
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it should be better than fox

teal dagger
solar sonnet
radiant isle
rose atlas
plush stone
mystic lantern
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this has been addressed many times already

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we all understand virtue kinda is ass right now

solar sonnet
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i feel like the ultimate ability just makes it so the class is weak without it

rose atlas
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ult moves in monumenta is a weird idea

solar sonnet
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if the class is strong without it its op with it

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if its ok with it its weak without it

plush stone
mystic lantern
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dude the wheel is fucking real

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we just went full circle

viscid tapir
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honestly i tend to completely forget ascension exists for long stretches of time and just clear with like

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beam illu hol

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and it still holds up so i really dont know what the complaints are

solar sonnet
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whats the environment

viscid tapir
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12-25pt clear

solar sonnet
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also im arguing from a balance standpoint

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you cant balance a strong ability on a long cooldown if u want it to clear without it

graceful gale
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you can very much clear without it

rose atlas
radiant isle
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to that I simply disagree

rose atlas
teal dagger
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Ascension gives some of the best true aoe coverage in the game coupled with a unique method of mobility and indirect sustainability mixed together

rose atlas
teal dagger
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sure you can clear without Ascension, but Ascension can benefit you if you apply it correctly

radiant isle
solar sonnet
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what if virtue was u can stack multiple it regens over time and u press a key

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and then it all just goes free

fluid estuary
rose atlas
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waiting for summoner build in monumenta

teal dagger
rose atlas
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its like removing a core mechanic of the move

light kayak
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The virtue gets schizophrenia

teal dagger
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this implies that the core mechanic is that there is only one of them

mystic lantern
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can we sacrifice our teammates to fuel our virtue

rose atlas
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i cant wait for 10 seraph to drain my health

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in sirius

plush stone
# forest lion Then you should compare to A+C

I mean sure, in my head I was doing this but I did not really explain. Ascension does preform better when you use like hand of light + orb attack at the same time. Compared to LI though, lumnoius can be combined with more attacks plus its still stronger when combined with the same attacks Ascension can be paired with. There is also a major difference between r2 and r3 here; in r2 the gap between the 2 skills then it is in r3 where ascension is better.

plush stone
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in gameplay I found myself using hand of light (with zoetic gas to be clear) + ascension basically every time I used the skill

forest lion
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Does that even numerically make sense lul

plush stone
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yes since in r3 luminous has better charms

forest lion
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I thought we’re in r2
r3 I don’t play much yet can’t say much

plush stone
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It is very hard to talk about 2 regions at the same time 🥴

rose atlas
#

how did the testers react to virtue

high quest
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I wish virtue was a lot better

rose atlas
#

who doesn't

plush stone
# plush stone It is very hard to talk about 2 regions at the same time 🥴

in r2 you are 2 shoting mobs with both classes, which is rather slow (paladian is far from a top tier class there). Difference is that paladin has complete freedom of movement then seraph has, with better uptime on its abilities and can out damage with luminous + divine justice at the same time (albeit to a single target, but thats all you need sometimes).

rose atlas
#

so what you're saying is that there's better options for clearing poi's?

amber sequoia
#

Bewitched Lantern worths +300% damage icl

plush stone
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no I am only talking about delves here, since it does not matter what class you play for the rest of r2

amber sequoia
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It’s weaker than geas

plush stone
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as far as I am concerned seraph is a top tier class at the chillwood pois

rose atlas
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seraph weakness is a cieling

plush stone
gilded escarp
plush stone
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so like I kinda have to use delves as the metric since were else am I supposed to compare classes in

teal dagger
#

what is its damage

plush stone
rose atlas
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beserker but without jumping

teal dagger
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15 base or does the 15 have like CBless put in

gilded escarp
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its 30 with hailstone equipped but we're talking about r2

teal dagger
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I deny Hailstorm anyway it's all g

gilded escarp
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15 base at lvl 2

rose atlas
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i think the real issue for seraph is the fact that scout didn't get a majour nerf in the changelog

plush stone
rose atlas
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@radiant isle with your design why did you add a health bar to virtue?

amber sequoia
#

prevent blizzard v2

plush stone
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like javelin is not a crazy ability but it does do much better then virtue and holds its weight for you. Bells is very great and really improves your splash damage when you need it the most.

rose atlas
amber sequoia
#

rose atlas
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How dare you.

amber sequoia
plush stone
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the health bar on virtue I do like a lot, the design of the skill makes a lot of sense (giving the support spec its own ally to buff makes perfect sense, it makes the class's support not go to waste when playing alone) it just sucks math wise.

forest lion
radiant isle
plush stone
plush stone
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Javelin is the worst pala skill but it does have its place in the class and is worth using.

unique cradle
#

You buff yourself and it scales off you

plush stone
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Yes you cannot and it makes me very sad

rose atlas
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realistically in the moveset does virtue actually fit into the kit?

plush stone
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it really feels like you should be able to buff it with the other skills, right now only beam buffs it

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if virtue was not bad it fits very well I feel

wintry canyon
#

You buff it with cbless and it becomes super macho 😼

forest lion
#

the reason you can't buff it currently is because its damage is counted as your damage, and you buff it by buffing yourself
but there's the idea of making the virtue not inherit the buff from you and receives buffs from outer source like from you

fluid estuary
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what if you could press virtue trigger while it was active to consume hp and do big aoe around virtue (healing or damage depending on current virtue mode)

forest lion
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curse of too many triggers I think

fluid estuary
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makes virtue stronger and makes health a bigger resource to manage

plush stone
fluid estuary
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it would be like old reckless swing but virtue!

plush stone
#

virtue could be a really cool skill

plush stone
# forest lion curse of too many triggers I think

I would not mind deleting virtues healing completely if it needs another trigger to work with. The class has 2 other heal moves already, 3 if you count boon as another; which are all better then virtue is at healing anyways so its not a huge loss.

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like virtue could just have, attack stance, idle stance, special attack key (over the current heal mode key)

fluid estuary
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Virtue is an angel; angels should heal! idk if its actually inspired by but Eos/Selene/Seraph from FFXIV would not be the same without the healing

mystic lantern
#

virtue healing right now is quite solid

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its offensive capabilityi s quite weak both l1 and l2

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and its buffs for both l1 and l2 are nothing burgers

plush stone
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no it still does not heal the 61% HP player and makes me sad

fluid estuary
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Ideally virtue could function with only two keybinds: Summon / Burst AOE which consumes health (if added, aka. cleric reckless swing) and Swap Mode (between both/heal/damage)

mystic lantern
#

this is intended

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but i think the thresholds should be raised imo

plush stone
#

it is like kinda okay if you use in in drask but like thats it

wintry canyon
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If they bring back reckless swing but as a virtue ability I will Rage Quit

mystic lantern
#

fuck you cocpad,

wintry canyon
#

?

fluid estuary
#

i think it would be funny cocopad

wintry canyon
#

I'll have to undergo metamorphosis to become Ex'holrim Dark Beast of Carnage

mystic lantern
#

its true

plush stone
# amber sequoia prevent blizzard v2

as for the blizzard v2 thing, I feel like its not going to be a problem since virtue cannot be controlled precisely and has limited uptime by design. Things would have to go seriously wrong for it to become a solo ability like blizzard can be (like quadruple its current damage and thats still not enough to make it a solo ability)

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for comparisons sake blizzard needed to do 50+ dps permanently to be a solo ability (and more then that to be a solo high points ability, which it cannot do anymore)

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well there was the tank set stuff but like my point is just that virtue is very unlikely to become blizzard v2, so I would not be concerned about it

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Of course it does not need to be a solo ability to be useful, it just needs to contribute meaningful damage to fights.

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I want to talk a little bit about this charm here. the reason is that, I miss my orb radius a lot. Neurons new design makes the skill very limited as it restricts to to be basically only a heavy CC tool, as it does not have the duration to be used outside of this role very effectively, The issue is that I want the radius for those kinds of situations and the charm no longer has it. The low radius was always a big problem the skill had and I really valued the precious version of neuron for increasing it, so much so that I called neuron required. In its current state it is a 30% damage boost and an overall duration increase if you can kill sufficient mobs. Its acutally not that strong for 3 charm power epic imo, I had more success switching to hailstone instead.

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The travel speed is like neat I guess but I think its not worth losing that radius at all. Although I also would be happy to just see the default radius increased (at least make it half of LI's radius, or equal to like illuminate radius)

high quest
#

i'm not a fan of the way neuron currently works yeah, but i guess it's just not for me

plush stone
faint hill
#

Did some short POIs on offensive seraph, here are some random thoughts:

  • so far its the best spec to ever perform in a 0pt arx unmwed. It cleared EASILY, really fast and i dont think i was hit even once.
  • I switched over to 12pt (dread 5, twisted 5, arcanic 2) and it still performed ok. I can see where Miracle took his problems with dreads from, and killing elites was also quite a bit harder than in 0pt, but i feel like it was still within acceptable levels. Other than that, clearing went extremely well. Sure, it doesnt oneshot an elite along with the dread it dropped like scout volley and 2 tball cycles does, but you can deal with them reasonably well as long as you kite for long enough (i was often met with a situation of running like 6+ spawners back to not get hit while dealing with the dreadlings. Ascension performed really well on them, especially if you also cblessed during it)
  • Used explosive component and still felt that my ascension damage was fine.
  • Ascension actually feels very satisfying to use, and even if you dealt less damage than with dj (which im not even sure is the case) it would still be worth it cause you can reliably hit an entire spawner worth of mobs at once.
  • I tried Ashkii Galero and it was definitely better suited to my playstyle for ascension than the base ability. Also, the most efficient use of ToR that ive figured out is:
    Cbless -> Asc -> wait til ascension finishes -> ToR so it affects both of these high cooldown duration based skills
#

Overall i kinda get where Miracle is coming from in terms of not enough damage, but rather than having specific arguments for it I myself just have a feeling of big contrast between delved and undelved. My abilities just felt like they didnt kill stuff when that was the case on other classes in same situations. As long as its not a gear, charm or skill issue it feels like seraph really falls off from being the peak 0pt spec to being a low-mid tier delve spec. (Still would definitely play and recommend. Very fun regardless of allat!)

#

Next ill probably try seraph in r2 when I have time, as thats certain to be interesting.

plush stone
#

do note that I was doing max points so those elites do just straight up have more health and more importantly have back up that matters. The class inst so bad that it just dies to a solo elite (nothing is THAT bad); it struggles vs boosted elite that has help.

#

I do wish I had metrics to look at that arent just delves, but there hardly anything else thats endgame to look at so its all I can really use to compare classes in. Like I dont think anybody wants to hear about hexfall seraph since thats just a different game and like hunt bosses are not particularly powerful.

faint hill
#

It's been stated many times that balance reaches basically up to 22 points (or somewhere around that)

#

And any higher pts are not taken into account since they're too extreme

dense oyster
#

How well does seraph perform in intruder

light kayak
#

no aoe to clear no great single target dps

#

probably works cuz intruder is not that hard but is just a much much worse paladin

plush stone
#

seraph is very average in intruder ya

faint hill
#

This could also be the solution to your argument of "yeah seraph is fine, but why would I ever pick it instead of paladin". Well as long as there isn't a large power difference between the two in 22pt and below, you can comfortably play both since it's more preference and not need

#

Also, yeah hexfall and bosses are almost a different game

light kayak
#

i mean intruder still needs clear, if your class excels at that you can leave the dps to your duo

#

... it doesnt excel even at that though

plush stone
#

It's easier to list the classes that struggle then the classes that can survive at high pts currently. The player is just really strong in r3

faint hill
#

As I said, balance doesn't extend that high

#

Meaning whether classes perform well in high pts is more of an unintended consequence

#

Of course, I'm not a dev so call me out if I'm spitting absolute fake info

#

But buffing a class based specifically on a metric that is stated to not be taken into account when balancing is... Contradictory

plush stone
#

It sorta does extend this high indirectly and going forward it definitely should since theres only going to be more power creep coming forward.

faint hill
plush stone
#

like I said that rogue is a little rough around the edges in the past, but that class is going to pop off once it gets its 4th enhancement point. With even more player power on the way we cannot stick to 25- points at the metric for anything.

faint hill
#

But i feel like the fact that you kept that as an implicit assumption instead of an explicit one hurt the previous discussions here for you

#

And also this thread might not be the place for that specific argument

#

Since it's muuuch larger than seraph

#

Also, my info on whether high pts are taken into account might be outdated. I'd love to hear from balance devs about this and how it is currently

#

If it's still not taken into account, I'd focus your energy on convincing them of your point of view on the scaling first, rather than talking about seraph specifically

split sentinel
#

okay this goes a little deeper than just balancing around 25 or max

#

if i may

plush stone
#

This is a different view point for sure. but its not something that only I think. A lot of players just only play high points or they dont play at all. I also noticed in general (not trying to point fingers, just in general). That I have seen casual players call seraph fine and high point players call seraph weak.

faint hill
#

Cause that will just lead to a fundamental disagreement that can't rly be solved without the underlying discussion

split sentinel
#

the expectation has been that we balance around 25pt for the majority, which is what we'd like to do

#

but it really is that the environment in R3 has shifted so much over time that that's no longer the case for everything

#

there's stuff that we just have to treat differently because of how much charms have changed things

#

If I had to give a rough estimate, balancing (For me not for others) for a solo player goes like this for each region:
R1: 12-18
R2: 12-22
R3: 25 and above

#

25 and above is a very loose statement obviously because of how delves are

#

but in the future we'd like to move towards making max points in R2 and max points in R3 more alike, leaning towards R2

#

so for now I'd like you to dedicate attention in R3 to 25pts and below if possible

light kayak
#

i am actually curious how do you balance around 25pt? or anything that isn't either max or none
there's so much variety in it, 25pt can both be hell and borderline delveless depending on what you select so how do you pick points to balance around

faint hill
#

I'm glad we got that out of the way

#

Discussions that are unproductive because of different underlying assumptions that aren't clearly stated is one of my biggest pet peeves

split sentinel
#

I won't say much on seraph since I've already gotten my experience playing it and I won't be able to really change a lot of your minds if I say it's good or it's bad, but if I am to say anything it feels like I have to put in more effort playing it for about expected output for a support class, which is more than I can say for a lot of things.

plush stone
split sentinel
#

I think it might also be a good idea to reframe how we look at classes from being able to end encounters almost instantly as the standard, and moving towards more thoughtful gameplay

#

because I see seraph being compared to other classes a lot and that's not the goal here guys

light kayak
#

well for some classes ending encounters instantly needs a whole bunch of thought

#

but yeah a lot are pretty brainless

split sentinel
#

it's a very general statement admittedly and doesnt account for everything said, but i just wanted to get it out of the way

plush stone
split sentinel
#

to make it so that it is able to comfortably play solo and has a gameplay niche

#

xernial can elaborate more if he wants to

plush stone
#

I do think that seraph should be equal paladin

split sentinel
#

but personally i have only a few problems with it

#

virtue can probably be stronger and a few charms are weird

#

other than that asc feels fine to me

#

i'd like to compare experiences and variables so i can get an idea of what's going on

plush stone
light kayak
#

from my limited experience the main thing it's lacking is aoe
the damage is great but it's sorta like charmless brute force or earrows with no spirits

#

good damage to 1 mob but then everything around it just gets tickled

#

well i played vase idk if thats the issue

#

ive heard people use tball but. no. just no

split sentinel
#

If you're only using vase you're going to suffer in my experience

#

currently I'm dual wielding between oneiro mavros and vase

#

and the multishot helps me cover for my downtime

light kayak
#

does multishot all proc dj

split sentinel
#

yes

light kayak
#

what about ascension orbs

split sentinel
#

it does multishot asc orbs for large aoe but it doesnt stack damage

#

dual wielding covenmourn and vase i found to be pretty strong for raw dps but i didnt like the gameplay compared to oneiro

plush stone
#

covern + vase is what I settled on, also liked trident ball

split sentinel
#

tridentball felt a little clunky to me since there was already a lot of management in seraph movement and cooldowns so i figured something simpler would work better for me

#

crest/veils/pskin/lstorm/muranic/blunderbuss
skullcap/watcher's/moqqils/prim treads/bugle/oneiro + vase
these are the two sets that i use, both use beam 2 to help out with clear

radiant isle
#

Stormblessed portal core with scopophobia is what I have most success with but I think it'd be great with something a little faster

plush stone
split sentinel
#

like what my pace is, how much effort do i need to put in, and how my build influences it

#

particularly how the class demands the build to be

#

like what stats do i need, how badly do i need them, and what stats can i afford while doing this

#

its like an economy sort of is how i view it

plush stone
# split sentinel particularly how the class demands the build to be

I look at this as well, for seraph (and clerc in general) its always bothered me with how hard it is to make a well rounded build. The class needs 2 damage types and sometimes attack speed/throw rate which makes it hard to add EHP into the build. Which always felt very painful to play with how quickly you can die.

#

in r3 everything I try just feels like its missing something which sucks. I ether miss damage or sustainability.

split sentinel
#

I think build limitations are also healthy and you shouldn't get everything you want

#

the missing stats should be something you supplement with gameplay

#

it just depends on whether the gap is too big

tough vector
plush stone
#

I mean sure that makes sense, but even still the EHP is really low even by r3 standards

#

it would be less of an issue if the class had more offense but I feel pressured into running as much damage as possible

plush stone
split sentinel
#

in a group i was able to get away with maybe 110 melee ehp, and 140 others in a max pt blue

tough vector
#

split damage type pieces get a budget, that much I can say
But building anything acceptable becomes impossible, you either fully dedicate or become abomination that struggles to clear

This is the part where I show iridium crown as an example, not even a build, a fucking sole item explains the whole cleric's split damage type issue instantly.

split sentinel
#

iridium crown isnt all too different compared to something like fungal fury in stats

#

in the base role the item serves

plush stone
#

the r2 seraph build (same one mscr and everybody else is using) is acutally very good as far as armor is concerned, it has a good balance of everything (has damage, competitent EHP, even some walk speed). Its largely r3 not having enough items for cleric I feel (including melee cleric).

#

that said I do think the r2 seraph build is just better when you switch the class to paladin too lol

reef oak
#

is it paladian

#

and not paladin

split sentinel
#

All of it seems roughly correct

#

granted iridium crown probably isn't using the melee damage stat on it for much

tough vector
#

I miss previous Wolf's Rosary
would love to see it return as a new item in near future
it was perfect tankier item for Cleric, especially a melee seraph

plush stone
tough vector
slate arch
woeful elm
#

my chronology legion carapace spectral riftborn delve vs my twisted chiv arcanic bloodthirsty infernal delve

#

nerf chrono!!!!

slate arch
#

im not even really aganist that even

modern lark
tough vector
split sentinel
tough vector
#

even other support specs can either just evaporate or be the filth that is DoT apoth

split sentinel
#

as a window into how i feel maybe, the pace of the game has far exceeded what I think is reasonable

#

and toning down is certainly necessary in some parts

tough vector
#

I agree with that, saw few other people say the same
but that means you'd need to shoot literally every other class

radiant isle
#

I will second that it'd be appreciated if feedback was more focused on Not 65 pts nadir speedruns as the spec just isn't built or balanced for that in the same way everything else is

slate arch
#

4 minute max pts nadirs and all that

split sentinel
#

then again ive never tried or bothered to

tough vector
#

Supports, by the very sake of their existance, NEED to be strong, NEED to provide something useful

So tell me, WHY would anyone go play weaker class that gets one extra heal skill, a useless follower and a skill that has no way to tell if you buffed a teammate, and even if you do it's meaningless with sheer buff count you get in r3

Instead of just going another damage class. Paladin is better Seraph.

plush stone
light kayak
#

jack of all trades is pretty stupid
seraph clearly isnt designed around melee and while you are free to go play it you cant expect it to be a balanced experience

slate arch
tough vector
#

every single game ever, showed that unless Supports are strong, noone will play them

light kayak
#

well same can be said for every class, no?

#

lol

reef oak
#

chain healing wave withering

slate arch
#

for a class all about healing i sure hope every teammate i play with doesnt have a certain item that would heal them for half hp instantly

tough vector
split sentinel
edgy path
#

seraph has a huge dmg buff too wdym

split sentinel
#

nor can paladin give haste 2 and 30% damage to others by using your main ability

slate arch
#

mmm

light kayak
split sentinel
#

choir bells maybe to an extent but it's a specific location

slate arch
#

haste is flavor buff... i think

light kayak
#

caster paladin is pretty ranged

slate arch
#

if thats even a term

light kayak
#

not any less than seraph

tough vector
split sentinel
#

consistent ranged aoe isn't something i count on r2 paladin to do

tough vector
#

neither will R2 seraph

#

25s cd skill vs 20s cd skill with 3 uses

plush stone
split sentinel
#

this is going to go nowhere if we're just trying to one up each other

tough vector
#

yea, I'm sorry but please try to understand my point

split sentinel
#

that's the thing, i feel like it's just not a point that stands

slate arch
#

it is very hard to judge spec by itself i think

#

where do you set the standarts

tough vector
#

While I definetly agree with Xernial that R3 should slow down
it would require HEAVY reworks to everything, CZ, Abilities, Charms, even Intruder
(sirius doesn't change he's a snooze fest)

split sentinel
#

i don't think the content needs to change

#

that's the exact opposite thing that should happen

radiant isle
slate arch
#

its actually charms mostly that are different from r2

woeful elm
#

i think r3 power and fast clear is fun for me because i kind of get to mow down the "boring" normal mobs and get to engage with mobs that have more abilities and are very interesting
part of why i don't think i enjoy r2 after playing in r3 is that most of the mobs really are just super vanilla and then you also can't get through them fast

slate arch
#

enhances are not that impactful most of the time

tough vector
#

Seraph being first to set the predecent is something I am fine with.
BUt then I want to see others follow suit. not wait half a year to see berserk get shot, and watch as every other class that steps out of the line gets shot one by one, until over the top strong content remains while we hold pathetic sticks to fight back

plush stone
radiant isle
#

A 22 pts const tower took me just 1 minute more to clear on seraph compared to paladin, but head into a 65 pts nadir and it's a larger difference

#

You cannot use 65 pts as a universal metric

woeful elm
#

i think 65pts is a good metric in the current state of the game because the scaling is the same as 25pts so it's not really a stats thing

split sentinel
#

just like how cleric struggles more in quelled convent than other classes

#

because there's more types you have to mark

plush stone
#

if we look at 22 vs 65 then now all of the sudden every class is good and we learn nothing though.

woeful elm
#

most of it is just the extra mods and how your class can deal with the mod specifically, not the scaling

slate arch
#

when we did hexfall duo (very good metric, i know) we picked pala over seraph even with equal dps and supposedly better support capabilities of seraph

tough vector
#

go away with hexfall as comparision

#

please.

radiant isle
#

you know this is a terrible metric so why are you bringing it up...

woeful elm
#

like the difference between your typical 25pts and your 25 pts + carapace 5 is if your class can do multihit

slate arch
#

its a situation where you pick a better support really

edgy path
woeful elm
#

or your typical 25pts and your 25pts + legion 5 is if your class has aoe

#

and so 65pts becomes a benchmark of the ability to deal with specific mods

slate arch
#

i dont know why try to balance everything only around 25~ pts dungeons and pois in r3 when region is focusing much more on bosses and strikes than previous two

#

like raid is ultimate support test what can i say

split sentinel
#

very sweeping statement when hexfall supports ignoring key aspects of the game

slate arch
#

im not saying that hexfall alone decides a better support

edgy path
#

its fine in both raids
strike meta is to lootrun then swap class in boss so idk how you balance that

modern lark
#

why bother balancing around hexfall when its just bis damage builds 🥀

slate arch
#

im just really struggling to find a situation where i would prefer seraph over pala in r3

split sentinel
#

monumenta is also not decidedly a competitive game so i don't think everything needs to be perfectly equal, of course large gaps are not good but i think tierlist balancing is not great

slate arch
#

I guess for normal coop gameplay there is a niche for ranged support and that would be the selling point over pala

reef oak
#

-# soothsayer

plush stone
modern lark
#

main selling point is being different from paladin in terms of gameplay loop

radiant isle
#

I don't know how reasonable it'd be to take some support aspects away from paladin to not make it have 2/3rd of the same support capabilities

slate arch
radiant isle
#

Like the shared DJ or boon healing or something could go to seraph's passive instead

plush stone
#

true we should just ban scout from boss fights so people can play seraph as the ranged supporty class instead

slate arch
#

allay still could use more support capabilities perhaps

#

more in line with buffing/debuffing

#

15% vuln on one target is pretty pathetic

modern lark
#

what if the vuln had a build up mechanic, the more it hits a target the more vuln it applies 👽

radiant isle
#

virtue will get some rethinking in the future I hope

#

for now the healing is getting a little mechanical buff

plush stone
#

I still like the idea of making seraph lean more into burst to differentiate it from paladin. Having strong burst potential lets seraph deal with the most dangerous encounters but its long downtime means it does not have the better sustained damage that paladin has in comparison

slate arch
#

i cant say i dont miss my 600x3 beam but i dont think thats idea of class anymore

plush stone
#

and like in future content there could be reasons to want a support class with burst capabilities, like maybe a boss is built around having strong mini bosses to help it and you want seraph to help kill those while also buffing the team a little

#

could also make seraph more reliable at its current powers, better flight mechanics, useful allay, maybe a bit better beam. It may struggle a bit to stand out but just upping the power at least makes it a viable option to use for fun and maybe useful someday.

woeful elm
#

seraph totemic :ooooo

slate arch
#

if the plan is to make combat slower overall then seraph by itself is probably fine

#

its more of a comparison to pala in terms of support

#

thats kinda questionable

tough vector
plush stone
woeful elm
#

seraph being like that in intruder would be cool

#

maybe some damage tradeoff for healing

#

im always taking chip from fire bow mobs and from the whole-arena beams criss cross beams

plush stone
#

like scout is a better support then seraph since it can also buff teammates damage but it also kills mobs very quickly too. Its a smaller damage buff but it makes up for it by being so much better at clearing; which is more important in most situations.

slate arch
#

a good buff for seraph would be to remove the ability to heal of a button press once per 5s

#

just saying

plush stone
light kayak
#

seraph can surely see more from up there than scout from down below

radiant isle
mystic lantern
#

iirc they only play solo

plush stone
#

for seraph is it has mostly solo yes. I cannot imagine wanting to pick a seraph over a scout as a teammate any day though

slate arch
#

shrug

plush stone
#

I did like some casual content with multiplayer seraph (like world boss, hunt boss) it was like, fine I guess but didnt blow me away

slate arch
#

maybe i want buffs over someone else clearing the mobs theoretically

reef oak
#

i was playing hexbreaker solo in r2 a lot but in cyan challenge i found that being full support soothsayer was much better since deaths of all members were much rarer

slate arch
#

feel as a main character or smth

rose atlas
slate arch
#

thats the question really

plush stone
slate arch
#

are you losing another clearer is also a question

#

maybe seraph clears fine enough

rose atlas
#

Just make ascension have 30% resistance in air

#

Jk but like I’m not sure if it is worth

plush stone
slate arch
#

maybe im too far removed from normal cooperative play at this point

woeful elm
#

i appreciated seraph healing when i was like playing in a 25pt indigo

plush stone
rose atlas
slate arch
#

give seraph sundrops fr

woeful elm
#

and also a 70pt 8 player starbound sanct

#

the seraph was very far away

#

but saved me from shadestepper

#

and vanguard

rose atlas
#

So you like seraph for the long range healing?

woeful elm
#

i like being healed

rose atlas
#

Just get a personal pocket soothsayer

plush stone
#

tbf seraphs healing is more useful then what it does offensively, its not a useless teammate its just not a particularly great choice.

#

part of the reason why is just that other classes can heal too (cough cough paladin)

slate arch
#

i dont feel like there is content (in r3 atleast) where i would really want a support rn

rose atlas
#

Hexfall

slate arch
#

like yes sure it is nice to be healed

modern lark
#

let virtue apply cooldown recharge speed on allies and world hunger is solved kang

slate arch
#

buffs sometimes are noticeable

rose atlas
slate arch
#

but i can do just fine without, my pickaxe heals me for 1.5 hearts, every elite kill heals me for 10%+ hp, i got instaheal in hotbar and life drain/prismatic/whatever sort of sustain the class has

woeful elm
#

maybe i should play with pi in normal play

#

kinda drains fast tho

reef oak
#

usurper is hands down best sustain infusion

rose atlas
elder spade
#

what if you got 2 virtues it would be pretty cool

rose atlas
plush stone
modern lark
elder spade
reef oak
rose atlas
prisma idol
viscid tapir
rose atlas
#

Has anyone tried seraph in hexfall?

radiant isle
plush stone
reef oak
slate arch
reef oak
#

for magic

slate arch
rose atlas
#

Interesting, is it a bow dps or bis melee?

woeful elm
#

otherwise more people would play hexbreaker

slate arch
reef oak
rose atlas
modern lark
slate arch
#

its used when downtime to buff and get off it

graceful gale
#

you ascension to buff then get out of it

reef oak
rose atlas
modern lark
#

shaman is just a balance nightmare

slate arch
#

shaman is a mistake really

reef oak
rose atlas
#

Insane

plush stone
rose atlas
plush stone
#

For the record I did do like bounties with seraph too in multiplier (so 22 points 3 players), I did not really feel like I was doing anything special there

slate arch
#

actually do people really play coop still

#

i see zero dungeons in lfg

rose atlas
reef oak
modern lark
rose atlas
modern lark
slate arch
#

its not a team game anymore is it

modern lark
#

also like, lfging people takes time

#

where as I could just do solo without waiting

rose atlas
#

Hexfall lfg is nightmare fuel

woeful elm
#

hexfall lfgs are good brah

edgy path
#

ummm

solar sonnet
#

erm

slate arch
#

hexfall ironically is more lfgable than any dungeon

woeful elm
#

all my lfg are like <= 5 attempts

slate arch
#

and sskt

woeful elm
#

except for like one

slate arch
#

maybe if we had more actually hard coop clear type content support would shine more

rose atlas
edgy path
#

6??

slate arch
#

actually hard and not selfinflicted type hard

rose atlas
#

Yes 6hrs

modern lark
slate arch
#

zenith is simply spawnerrush while aoe of choice clears the room

edgy path
#

yea perma haste 2 clear pls

slate arch
#

kill twisteds

#

kill threatening elites

rose atlas
#

So what are we discussing rn

slate arch
#

actually now that i think about it cz is most teamplay monumenta sees now

rose atlas
#

Cz rush = profit

slate arch
#

im yapping around the topic idk

woeful elm
#

i think we need more interesting mobs yeah

#

i think theres too much work on class balance proportional to mobwork

rose atlas
#

Another 20 scout nerfs are needed

modern lark
#

maybe the real way to balance the game is to make all encounters as obnoxious and hard as possible mogwell

woeful elm
#

push for delve rework, r2 poi delving, some more r2 mob reworks maybe

plush stone
woeful elm
#

more content generally

rose atlas
#

Give us the green wool dungeon

woeful elm
plush stone
rose atlas
#

What my thoughts are is why are the player buffs in a long cd ability

plush stone
#

man all feed back threads just devolve into "rebalance the whole game lmao"

woeful elm
#

not really

#

i feel like you can just do some more mob redesign work

#

and new mobs

rose atlas
#

So what are the confirmed changes that’ll be happening apart from virtue

modern lark
rose atlas
#

Remove charms

wintry canyon
#

Charms after giving you the power of God

modern lark
#

god left us long time ago

rose atlas
#

Charms after giving you the power to throw a razor extremely fast

woeful elm
#

like make more hard mobs in future

#

even the intruder elitea are fun

rose atlas
#

I want people begging for a support in the next content

wintry canyon
#

The indigo elite already has 500 hp what more do you want

radiant isle
#

DJ is getting a change to its healing mechanic to address some issues it has now

wintry canyon
modern lark
woeful elm
#

not hp vro

radiant isle
#

mostly minor stuff besides that really

woeful elm
#

moveset

radiant isle
#

expect to die less I suppose

plush stone
#

HP is like the issue though since mobs being frail has lead to the balancing of all mobs trying to 2 shot the player to be threatening

modern lark
plush stone
#

the game is fast because the mobs are frail above all else

rose atlas
prisma idol
rose atlas
woeful elm
prisma idol
#

half of what its meant was always "kill the shit before it does its move"

woeful elm
#

what draws me to the cool elites ig

woeful elm
#

i guess i only care about the be killed part

rose atlas
#

😭

woeful elm
#

like i love lunacrest captain

modern lark
woeful elm
#

and i love bee elite

rose atlas
#

I want them exploded

slate arch
woeful elm
#

poison swamp

rose atlas
#

Aurora strike

slate arch
#

its not really nice where you need a support to function in a 12pt poi either

unborn lintel
split sentinel
#

the end goal should be that the game is moderately difficult without a support but it becomes easier in a different way to having another clearer

woeful elm
#

i think the most impactful support i’ve personally felt was release earthen wrath

#

when i had no clue how bee worked

#

and didnt know what was splashing purple meteors

slate arch
#

maybe theres also the situation where all content is intended for mw1-3 and delve scaling maybe goes up to mw4 uninfused, but people are all just minmaxed fully infused and dont have anything to run other than same delves

slate arch
rose atlas
#

So we have concluded to nothing

slate arch
#

yea basically seraph is fine mostly except for allay and paladin kinda having same support, rework whole game please thanks

#

thats the tldr

rose atlas
#

The game is the issue not seraph

split sentinel
#

yeah

#

thats honestly what it is

plush stone
#

"the problem is the game"

edgy path
#

also the haste is probably being undervalued because nobody is going to build for haste 2 that doesn't have 100% uptime

slate arch
#

making the game slower also gonna make lootrunning galore

#

as for allay it can get like root or smth when damaging enemy idk

rose atlas
#

Personally I don’t like the idea of the main support buffs being on ascension

slate arch
#

or silence

edgy path
slate arch
#

the hunting companion indeed

woeful elm
#

its not the game

rose atlas
#

It’s the players

woeful elm
#

its future direction of mob design i think

#

which is partially the game

#

but its not like

#

The whole game

rose atlas
#

I think we can all conclude for scout nerf

slate arch
#

i dont need to interact with yall mob design if i can simply break the spawner or loot the chest while i use some form of aoe abil off cd for mob kills if needed

wintry canyon
#

Pinata modifier yall

slate arch
woeful elm
prisma idol
rose atlas
modern lark
#

no..?

rose atlas
woeful elm
#

..?

rose atlas
#

i typed that wrong

#

anws idk what else to say

woeful elm
#

i just …? whenever somebody else does …?

slate arch
short jasper
#

I love virtue blocking my bow shots

#

Boon spreading splash potions is the best part of cleric ngl

#

Not that the heal is bad it’s good obviously

amber sequoia
rose atlas
#

nerf virtue it stacks reflexes

faint hill
#

LMAO

#

Reflexes stack comeback

faint hill
#

im curious what are the plans to make virtue more viable as an attacking skill

#

so far every person i think said its attack mode is underwhelming

radiant isle
#

current plan is to figure out a plan

faint hill
#

my totally oriignal and balanced idea is to make a virtue follow a player (you included in the list of possible targets) and make it attack whatever you attack in a small AOE with vuln applying

#

kinda like e-spirits but consistent

#

and if it follows someone else it procs on their attacks

#

if its melee it has more damage and radius, if its ranged its ranged and pierces like fire spirit

faint hill
#

goddamn seraph in r2 is enjoyable

#

and feels strong too (at least in a 12pt pink)

#

i dont even have muranic urn and im using silverthread raiment and it feels strong

tough vector
#

15% is nothing and literally any other class will overwrite it anyway, so might as well

faint hill
#

That feels boring

#

And kinda clunky too as it either had a huge radius or is hard to apply due to the virtue following you with a delay

#

If you could make it follow others and make it faster at base I could see that yeah

#

One fun fact is that I think a guardian seraph duo is the strongest possible combination in the game now

#

You can build glass on seraph due to guardian aggro tanking, guardian can utilise your virtue to become effectively immortal 100% of the time when combined with their absorption and your emergency beams and HoLs

#

They have high single target dps (especially with cbless and ascension buff,especially since they can utilise the haste 2 better than most classes), you can cover some AOE with ascension, HoL and illu or a piercing ranged weapon

#

It's literally a blender plus power cable combo

#

Might be like the best duo composition for max pts, where healing, damage and tankiness all matter

#

Another pro tip for aspiring seraph players: Creation is goated now. It stuns in an AOE during ascension, boasts extremely high base damage with no falloff like PB weapons (useful for when you are flying in the air behind your team or kiting and at lvl 2 ascension even has higher radius.

#

It's weakness of no piercing during ascension downtime can be made up for using illu, beam and HoL

#

Definitely not the only option (ascension has opened doors for many playstyles, often depending on personal preference) but definitely something worth considering, especially if you have a focus on supporting a team, for which both stun and higher radius are good.

#

Oh and attack mode virtue isn't actually useless

#

Sure it doesn't do much

#

But it's helpful if you miss a threshold by like 20 dmg on a mob. You can just run away from it and the virtue will finish it off in like 2 seconds

light kayak
light kayak
#

i am willing to bet i'll clear faster solo on multiple playstyles than a duo of a guardian and seraph

#

the two have pretty solid synergy i'll give you that, but calling it the strongest duo in the game or anything even remotely close to that is a huuuuuuge stretch

faint hill
#

It's extremely hard to make a mistake

light kayak
faint hill
#

I will admit I didn't take clearing speed into account

light kayak
#

the most foolproof might be the right word

faint hill
#

Because I almost never think about it

faint hill
light kayak
#

but you can just as well be consistent at something that clears faster should you practice it a bit more

faint hill
#

That along with the aforementioned fool proofness was most of my reason for calling it the best duo in the game

light kayak
#

well i would argue the best synergy is cleric cdr with classes that were not really meant to have that cdr

#

with is a fairly long list atp

#

and guardian is not among them

#

you only benefit from healing and the dmg buff

faint hill
#

True enough

#

The most it does is increase your absorption uptime

#

Also in that statement a bit of my tank class bias was showing

#

I have a bias against running with glass builds because it feels like my healing is not used to its full potential/wasted on overheal

#

And sometimes I turn away for 0.5 seconds and they're just dead in that time lmao

hollow thicket
#

is it intended that Explosive Component raises buff to 33% instead of 40% (charm listed +10% ethereal ascension orb damage amplifier)?

radiant isle
#

Nope and I've fixed that now

hollow thicket
#

Tysm

hollow thicket
radiant isle
#

yup, we're doing another mini balance update this week and there are a handful bug fixes in there too

amber sequoia
#

idk if only casting ascension with melee weapon cancel the flying and orb and give the buff to yourself

radiant isle
#

Hallowed beam is being changed so that you can remove the proj weapon only restriction in trigger customization

#

It was only restricted because it scaled off of projectile weapon damage but since that's no longer there it doesn't need a projectile weapon

#

Meraph will be real

unique cradle
#

Can't wait for the seraph Recoil Sword™

amber sequoia
#

sounds nice

mystic lantern
#

MELEE SERAPH IS REAL!!!

amber sequoia
#

Recoil throwing dagger 🗣️

errant hound
hollow saddle
#

doesn't really matter razzial is still the best

rose atlas
radiant isle
#

not nearly as many as last week but it's something

#

there may be more healing changes later, will need more time to iterate on feedback, but seraph will likely not get many changes outside virtue

#

^ for the future, that is, there are more healing changes this update

rose atlas
#

thats good

rose atlas
#

nerf scsout

radiant isle
#

I think infinite ascension uptime would bring the death of seraph

#

uptime changes aren't out of the question entirely but I'm quite happy with it

rose atlas
#

a inf flight support sounds broken but fun

radiant isle
#

it's an ultimate and should stay that way I think

rose atlas
#

it is meant for that

#

its a fun ability like that

rose atlas
radiant isle
#

should be an easy change, just need to make sure it doesn't send you floating upwards while underwater

rose atlas
#

seraph hexfall gameplay*

radiant isle
#

that should perhaps be considered

#

but it's a 12s duration and you could just loom anyways so probably not

rose atlas
radiant isle
#

nope

rose atlas
#

sad

short adder
#

if you're not on a platform hycenea will blow you up

#

you can already easily cross platforms with ascension dash

amber sequoia
#

yay dj change

#

We are so back

short jasper
#

melee seraph is back

amber sequoia
#

Is the DJ healing all 5% rn no matter you used DJ or not

unique cradle
#

Yes