#rule on lootrunning mods
1 messages · Page 2 of 1
you didn't do anything except click download; you put zero effort in and you're rewarded for not learning
this is an ai allegory actually
I mean you still need to learn the route (x
difficult to enforce so the rule is probably gonna turn decoration and thats not a good rule imo
how is it difficult to enforce!!
dm exists 🥀
you literally just delete anyone who shares waypoints in public that is the suggestion!!
level designers losing motivation is the problem to fix, waypoints being unfair modification of game and cheating is how you give a stronger moral position on it
this feedback post is about the suggestion 😭
because if its just developers losing motivations its not very morally strong
i kinda understand the waypoint part since i still can see shitters running ass route in m7 with secret waypoints and thought they are good
sorry i have to mention hsb but thats my honest feeling
🗣️ 🔥
I don’t agree with banning the sharing of loot running resources, I believe the fundamental solution to the problem is to solve it by redesigning the mechanisms so that optimized gameplay is still within acceptance of devs, it’ll take effort, but it is the fundamental solution in my opinion
And if the problem is really just the discouragement to the devs, devs should have the responsibility and right to rework the system to prevent it
I mean like people dont play the server to loot run it. They loot run because its both easy and a practical way to farm money; but people only want to do that in the post game.
🥀 implement anti lootrun mechanic in all dungeon
yeah they dont lr on first clear
they might not even lr on clear 50 too
thats why i thought its completely fine even if its shown to devs since people do have to play the content until a point they understand it enough to efficiently lr
but it varies from person to person so i cant really comment on this
as it does kill the experience once you decide to lr
people do get to the point where they are rich enough to just not care about lr anymore and then they go back to clearing since it acutally fun
I mean some of my friend ask for waypoint just because they don’t want to skip chest in their normal clear ( I know it’s only like 20-30% of the flowey user but hey that count 🗣️🔥
you missed some chests too
its in blue
I don’t lootrun r3 dungeon
try harder bro
🗣️ 🔥
weak
wadafak
fundamental issues that drive lootrunning span all three regions and all forms of content- this is a massive ask. Assuming we can find a system everyone is happy with (lol lmao) implementation would take god knows how long.
In the mean time, I'm pointing the finger specifically at:
A. giant lists of chest waypoints being shared, and
B. screenshots / videos that are all chest waypoints
thats killing motivation
Delete silent boss and the video guide
and is also a large funnel of dev time 😭
Devil's advocate: making waypoint/lootrun content not publically sharable for the reason of not demotivating devs seems shallow, as if pretending it's not visible means it doesn't actually exist
^
Yeah this
stand on the strong moral ground which is that waypoint is unfair advantage
im getting ragebaited
im not saying this is the fix
the fix is fixing the loot system
that is a massive ask
Devil's advocate is like productive ragebaiting you know
hey what if this
an impossible task
ban all waypoints... and you know what? ban everyone retroactively.
wait here me out, what if the game just had built in waypoints for everybody problem solved
bespoke ragebait
make scaling a thing even when solo and reduce the window of time you have to kill things again
breaking a spawner highlights nearby chests
finally, a solution that changes nothing
spawners with blue ring effect protect chests
oh no it already exist in poi
no this is malware behavior
mandatory astral in all delves, i've done it I've fixed loot running
the mod will be free software
is it possible to do a version check and disable features if outdated?
what if to cover all bases, the new version of the mod silently adds your name to list for a ban wave
no im very strictly against version checkers by default
sadly

billions must rush for approved monumenta gameplay
devs getting discouraged from dr is not a reason to remove it what
no one lrs on the first clear
🥀
INB4...
You accumulate a charge (up to 10) every 10s. You may only break/open a chest when you have a charge. When you do so, you consume a charge
make it not shareable because screenshots look ugly with chest esp
On a serious note, I don't know how having waypoints + highlights (I don't use them) is any different than people just memorizing the location of chests and lootrun routes regarding developer motivation
Sure, waypoints and highlighting make lootrunning more obvious; however, if people can just memorize the location of chests anyway, people will lootrun
Perhaps less people will lootrun due to memorization requiring some more effort, but the general outcome is the same
and are we not deciding that there is a difference between engagement with the content and mastery, versus downloading a mod and a list?
Downloading a mod and a list does not constitute the equivalent of mastery. This is seen in (obnoxious + extremely toxic content warning) ||HSB: just because you know where the secrets are in dungeons does not mean you will be fast at secret routes, a factor that is essential to determining how good of a dungeon player you are||
Essentially, just because you have some info on where everything is does not mean you can quickly navigate. Understanding dungeon mechanics, particular encounters, and the dungeon layout matters a lot when lootrunning
yep thats exactly how it is
I think that this factor actually might make things interesting when designing dungeons/encounters. You can design particularly dangerous or hard-to-navigate areas that a lootrunner must be prepared for to master lootrunning the dungeon
I think if it is designed well, the encounter/dungeon might accomodate both a lootrunner and classic kill + loot playstyles
yeah sure that is a possible thing that could exist in this universe
memorization is harder
maybe modern aimbot is pretty close to having the skill to aim because its much more organic and akin to human aim
I don't think you are getting what we are saying
this isn't an anti-lr idea
I get that. But, what I am trying to say is that LR waypoints do not create a significant impact that LRing in general has not already created
I don't see you arguing that, all I saw was further emphasis that waypoints are indeed not mastery/engagement
its not a problem that lootrunning exists
its a problem that waypoints make it unfairly easy
yeah it 100% provides an advantage over vanilla for entry level players
(the real problem i care more about is charging is sad when seeing screenshots of waypoints)
I never really gave a clear thesis, so the ideas don't seem super coherent. For this, what I am trying to say is that the impact of lootrunning waypoints is not significant if the waypoints do not give the person the type of expertise that memorization and studying give. It just acts as a lower-effort but less rewarding opportunity. In the end, whether you use a waypoint or not, you already are not interacting with the content in the way the developers intend
(Also, if this continues to sound incoherent, perhaps it is me feeling drowsy after looking at a bunch of math notation)
some proponents of this idea might also think lootrunning is decroded (maybe me), but (maybe me) think that using a client modification is a extra step beyond the pale
I get that. In general, I am not a fan of mods that give advantageous opportunities. I hate the puzzle solvers and secret waypoints in HSB's mods. However, I believe that this scenario is fine. The advantage from chest waypoints in Monumenta is unlikely to be felt so significantly when the use of the mod does not directly detract from others' experiences
I think its just an agree to disagree then, because I lean to "no" rather than "yes" when it comes to gameplay advantage mods that are in a gray area
The issue with HSB mods is that new players and those who do not use such mods are bound to play with those who have such mods many times. When this happens, those without the mods often end up getting kicked/discriminated against due to not having the performance that a mod would give. (Now, you could memorize all the puzzle solutions and secret locations, but the amount of effort required on this part is unreasonable to the average player and usually only happens after a player has played a significant amount of dungeon runs)
bit slightly off topic but uhh
please do not ban waypoints
like actual waypoints
i use them for dungeon keys/checkpoint locations
because i still havent memorised the aether cell locations 🥀
"THOSE ARE IN CHESTS! BAN THIS PERSON RIGHT NOW!"
Admitted to using waypoints for a dungeon chest...SMH
2 checkpoint waypoints, 3 separators
and then 15 key waypoints
i only have fma for zenith rolls 🥀
relating to the ESP discussion, why does monumenta not have something like xray protection?
is it too much of a lag issue?
actually nvm that would barely change anything
wouldn't impact esp'ers at all except making them harder to detect and them losing out on like 1% of chests per dungeon
what is xray protection
is the xray protection in the room with us
sending different blocks for things behind walls
then updating it once player can see them
but not really applicable for most monumenta environments and would only hide hidden chests
which just removes data points
with no huge impact on loot
@honest sandal here
not even that
sounds like a way to desrroy our proxies
if only a bit
idk we just never focused on anti cheat things i guess
Add anti lootrun mechanics in private delves and crack down on classes used for lootrunning (Paladin & Ranger), randomize location coordinates of where delves spawn, etc
Lootrunning is honestly so sad and cringe, new players are running delves 2-3 times and then lootrunning them, which is so soulless. I personally think this ruins the coolness of dungeons while worsening the economy
I remember back in my days (👴) we used to run dungeons in groups with max points, leaderboard comps actually mattered, and everyone wasn't a billionaire. Now it's just some dude lootrunning the entire dungeon in 15 minutes while watching anime on the side which I personally believe kills the uniqueness of Monumenta
i mean not my problem infusions cost like 500 har and i cant grind all day
I think minor chest randomness (think blue's earth eras having slightly different positions) and some trap randomness from a pool would be a big positive for replayability and making each run more important to actually pay attention and play the game, which would also come with the consequence of making lootrunning way harder. Imo lootrunning is only fine in strikes (ofc as long as the party knows what's happening) since they're explicitly designed to be replayable back to back with optimising (ie time leaderboards)
Infusions were meant to be long term goals, now people expect to be able to max infuse a set after a day or two of playing
i dont expect to infuse after a day or two
but i cant afford any sort of infusion in a reasonable amount of time if i had to fully clear every dungeon
while i agree its sad to see new players lootrun
it shouldnt just be completely deleted
making it less accessible is fine but the option should still be there
Making it less accessible is an awful bandaid
Yeah idk if it’s not intended it shouldn’t exist at all
Either it exists or it doesn’t
Making it gatekeep-able is bad I think
At least I meet more ppl want to learn lootruning than those who feel repulsive to it
btw if you don't like lr you can just ignore that
shouldn't be such a big case
uh oh
silentboss feeling like oppenheimer rn
Did I make any developers upset for making that video?
Like 7 TM members 👎 'd that post so I wonder
It’s just the last straw I feel
The problem has been there
u know its bad when even lootrunners 👎 it
you mean the ojne in #suggestions-voting ?
the guide
the guide is so questionable
like in 90% of the aspect
i need to regain my breath when isee the png of reverie : easy and simple to lootrun

"easy and simple"
if i have to rate a dungeon to lootrun
reverie will be at 2/10
when cyan is 3/10
yellow is 4-5
teal lime lg are 9
how would this be added retroactively without a passive time commitment or throwing random cheats around or diminishing loot
like its the opposite of that 😭
I don't know what that means tbh, it would take some time to set up the mechanics of randomness first of course, which is likely the hardest thing, but adding in the different positions should be fine if not a bit tedious sure. Idk what that has to do with diminishing loot though
adding in random positions to a bunch of places where they weren't originally meant to be seems like it would lead to some out of place behavior
since to have any impact on loot running the variation would have to be significant
Yeah I think that can probably be figured out by mods very easily and just makes it harder for players who run normally and expect chests to be certain places
shifting is the only dungeon thats impossible to waypoint practically rn
the only way anything like that could make loot running way harder is if the variation literally like on the scale of rooms
mods banned waypoint gen for procedural dungeons already as well
ye
Lootrunning for me is only a problem in the case when I run into a poi and it’s lootran and I realize I have been wasting my time clearing. Idk how much of a problem this is now but it was a bit annoying when r1 narsen sea(?)* lootrunning because more popular
ow lr is practically non-existent rn, unless you count really fast spawner rush optimized clears
I understand the point of issue extends from the fact that lr is generally the bis strat for smth when routing is made? + mods to help make it a bit more mindless.
It’s very hard to hardline stamp out gameplay behavior like this and not end up in some kind of arms race.
Therefore I think things that make lootrun more skillful and less mindless would be cool, but it’s very hard to design around that effectively without designing around it from the level design stage of production.
Although, I would argue chest waypoint mods border on xray, I’m not sure how they could really be dealt with though.
(I don’t believe in prohibition as an effective way of stopping a behavior)
no, definitely not at you directly
this is something that I've disliked for as long as I've heard about it - the video you made primarily just started public discussion on it, so of course me (and other devs) would begin to chip in our thoughts as well
if anything it was good because it got people talking about it
saying you can't afford infusions without LR is crazy
it's like four runs maximum for a maxed out delve infusion
I really don't like lootrunning existing and being as efficient as it is.
it's only really enforcable in overworld and even then I've been having rocks thrown at me since begining whenever I talk about it.
This is also a heavily gameplay impacting element that is just left on the side while it slowly snowballs and half the people either push the snowball or act oblivious to it.
While the argument of devs getting dis incentivised to build is something I understand a lot, it's also kinda...empty? Shallow?
Non the less I'm glad this toppic was brought up and has actual discussion, hopefuly within TM as well.
Though... there's no real actual solution to this, now is there?
- Add anti lootrun to instances?
LR classes can kill mobs without issues, barely a slowdown, and anti LR is abyssmaly dogshit, crank it up to the on release version, THAT was something. - Block public sharing of Waypoints?
You just created Black Market, good job. Watch people try to sell waypoints for money, either IRL or in game currency. - Randomized chests (as Tktom suggested)
Honestly most feasible? ToV shows that devs have ability to randomize chest spawns for certain locations, they'd just need to prevent stacking like ToV's do. - Banning Waypoints?
All of them? or only chest ones? imagine getting banned for having waypoint to a quest item chest, difficult to enforce too.
It's also kinda funny how high amount of Lootrunners especially overworld ones are just stupidly rich and just keep doing it for god knows what reason (I'm sorry needmoney but your item is one of the reasons, I firmly belive that items is just exclusively a big "HEY I LOOTRUN" sign and nothing else)
I'm not even going to touch on excuses lootrunners use cause like... bro.
Damn this message is kinda a nothing burger 
gang on release antilr was miserable
also no one lootruns overworld anymore what are you on about
I think that discussion on antilr has kinda become an all-or-nothing mindset. I think that anti-lr could be implemented universally if it was less prone to false positives
yes because anti lootrun exists
there is no point lootrunning overworld when you could lootrun dungeons, or if you're out, lr cz
i don't think you have actually tried lootrunning the overworld it sucks
Kid named Lootrunners to chasm: we had a good thing going. We had child-murdering fring. You had to go and blow it all up
Trying to block people from mining chests is inevitably going to lead to bad gamefeel
pdias
If we want to "stop lootrunning" it means incentivizing normal play not trying to block lr
good thinking
also yeah i dont have time for a full delve run?
no one would lr overworld even if it didnt shits like 2 har per hour 💔
or 2 ccs with r2 undelved pois but at this point that might as well be more
indeed
lr has existed for a very long time clearly it wasnt that bad of a problem before when less ppl did it
let me play the game how i want
it was a problem then and a problem now
Make chests have garbage loot by default and killing mobs and breaking spawners nearby increase it 
all you are doing is slowing down lootrun profits, people will still do it
no it wasnt for a bit
it's the time factor not the actual loot
It always was an issue
It's... always been a problem?
Well, even if it was only a few people did it, the problem was there
Groove was fucking nightmare to clear normally and stil continues to be to do this
Not a problem if you’re playing solo
we are talking about dungeon lr.
It just so happen the game nowadays became a lot more meta then it was
(Sorry imlikesocat)
lr existing directly devalues playing normally
It's just that now with certain developer adding hyper easy way to mark chests more people started to do so
From day one it has been of developer concern
wait like what do you mean
yes but now it has become very accessible
are you saying you cannot complete the dungeon in 21 days
no i can but
yup
i can clear more if i lootrun
[insert lootrunner excuse]
civility please
ok yui can u not
everyone has the time, its a matter of just wanting it done faster. thats not inherently wrong
I mean yea, If you ignore 50% of the game that is combat and spawners then.. yes. By all logic
I can clear more with fly hacks or something
In defense of lootrunning the game literally allows you to do it without fucking you up so why not
i dont want to clear a dungeon i just want to do raids and zenith and stuff
thats what i like about this game
Stopping LR directly benefits people who actually play the game 😸
interesting perspective
there is no such thing as stopping lr
In this day and age degenerate optimization is a big gamer thing I think. It kinda is at odds with the original audience monumenta had which might be why it wasnt already addressed
lootrunning is just optimal gameplay
Not this again
thats the perspective of every lootrunner, no?
there is so much content other than dungeons in monu now that dungeons have long since stopped being the only possible end gameplay goal
There's a difference between how optimal gameplay would look when you can literally ignore reqs and when you cant
theres like no proof this would be the case
as long as that involves running between 100 chests/minor objectives with weak, passively clearable mobs the optimization will always be to "ignore" as much as possible
maybe the solution is to make dungeons more fun
no its not
take cz for example, getting into that without money is borderline impossible and where do you get money from if not lootrunning dungeons assuming cz is all you're interested in?
what im saying
less delve mats/har/hcs/hxp/pdia entering the economy from lootrunners will cause the value of mats to rise, even if only marginally 👍
for the purpose of stopping lootrunning subjective fun is irrelevant
Lootrun could be the worst experience ever in gaming and people would still do it for money
proof: story strike
... and will also result in less raw currency in the economy
well its cuz people find cz more fun than dungeon
people lootrun cz too
or hf more fun than dungeon
people lootrun hf too
unless the answer is "use rentals" but really picking between lootruns crutch and rentals crutch i would easily pick the former because at least the player uses their own things rather than own nothing and rent super expensive sets
and i found it fun
i liked it
i had fun doing it
all lr methods for raw currency are also generating strands/pdias, you remove the strands/pdias entering the economy and also remove a large source of raw currency entering the economy
yea but you could make a point that both hf and cz are done for their bosses
cause otherwise they arent any different from delves
especially cz because, well, thats literally what it is
i was replying to the idea that people find cz more fun than dungeons in the context that more fun = less lootrunning
people still lootrun the 'fun' content
This is why rush is the best
You cant lootrun it
Rush >>>> Shifting water rooms >>> r1 > r2 > r3 > cz
It's true
yes rush is a good example where optimal gameplay isnt ignoring mobs though the meta is lootrun adjacent so i dont think its a better outcome
can we stop all development and start work on a shifting sequel instead
a better example would be like a boss rush, you cant lootrun that and tanky wouldnt be meta
So true bestie
Aaand the meta is glassoid
yeah basically
well i guess the most fun part is the bosses

and optimizing bosses
so they lr to get to boss fast
and optimize 40s boss kill because thats satisfying
More people should be forced to play challenge forum I think
in modern cz bosses arent really that interesting personally
40s boss kill where it doesnt cast anything
Modernmenta gets it so easy 🙄 🙄 🙄
I think some folks, especially Frossoli, are thinking of how we could change that basic formula so optimization stays generally in vein with the base loop. So instead of ignoring combat / spawners you'd in theory just be really good at it.
ideas towards such a system would always be welcome
Im not sure why the conversation keeps going back to lootrunning honestly. It is entirely tangential to the actual post (despite being in the title). This post is actually about discussing whether anything should be done about perceived concerns with waypoints, and what limits (if any) there should be on them.
because LR is the crux of the underlying issue
insert-slowing-down-pickaxes-argument-here
it makes sense really for it to constantly swing back
Yes, but thats a topic for another thread, this is about waypoints ._.
the thread is about the accessibility of lootrunning, how would lootrunning not be a topic
mobs and spawners drop loot (first spawnwave, accounting for legion)
this but the loot is in nearby chests for real
if it was on spawner break it'd be peak
real
I dont know if I like item drops that I gotta pick up
Can we talk about waypoints 
i think that arguably makes LR more favourable, not less (although that’s probably what you’re really trying to say isn’t it)
?
magnet
it sucks ass to play the game normally
Spawner mechs, mob changes, pickaxe changes, loot changes, its like, all entirely out of scope for whether waypoints should be legal...
Style meter that is used for loot tables
so you just LR instead
i think its a reference to a complaint me and many other people have made about how spawner mining being so slow incentivises skipping them
That's what he's talking about
Pickaxes have gradually been slowed down
probably 1/3rd of delve gameplay-time consists of sitting there and left clicking on spawners and picks just keep getting slowed down
(boreas mattock, stoneborn sculptor, pureshard adze)
i don't believe that to be fun.
In theory the mobs and spawners all have value in their xp but its just not enough to matter
do you mean hexfall encounters by this
no
raising the value of xp is also a good nudge
Hyperbole to this extent coming from you might damage the point
also like all haste being deleted
give me back haste 3 and my life is
im not sure of the actual time percentage but it's substantial regardless
the Zero thought idea I meant was instead of dropping items directly they just increase the loot found in the closest chest by X% or wtv
Spawner breaking is kinda slop ngl wish monumenta had half the spawners that were twice the threat generation
sure it'd be profitable but the opportunity cost across the whole dungeon would in theory be quite impactful
i tried to get my gf to play monu and she just hated mining spawners taking so long
you could probably hollowknightify monumenta by making spawners instantly decay
That is such a social experiment i want to see
i think most spawners are designed with the intent to trip once
(Everything gets nerfed because clear is too fast)
The ability to death rush even easier does not sound great
mfw some random chiv mob over the void
or like
thats true
ig in hk the mobs come back when you die
maybe the spawners should come back when you die
You can tell I didn't think for longer than a second 💔
The ambush rooms are dope but nothing in monumenta is equipped to work like that
can someone do that as an experimental delve modifier
all mobs get a 2x base health increase and every spawner is now a 1 spawn decay
accumulate loot score by killing mobs and breaking spawners. upon opening a chest, your current loot score (up to a certain point) is consumed to generate the chest.
more loot score consumed, more rewards
it has been 12 months since I last touched monumenta
Style meter
They're easy
- ADVANCING SHADOWS CHAIN (x22)
I remember people were making lootrun paths even as far back as march of last year
to discourage deathrush
people found out there is a esp u dont get banned for so uhm we're here now
its like glorified chest waypoints but gameplay is just straight up esp
what the fuck
technically it marks the chests you've found before but u can just download a waypoint file
look at screenshots
there is no path just esp
no longer does that
i think hide on chest break was deemed illegal
was it now
idk that seems pretty strange to me
idt even that was talked about or given any official stance
just ban chest esp
what is flowey mod
multipurpose mod
Tm dev made a mod
general monumenta qol
Legal chest esp
its like a good all around mod and uh
offbrand esp 
it is removed in new versions but nothing is stopping people from downloading old ones
this whole discussion is about whether it should become illegal and where to draw the line
since it is still waypoints by technicality
hmm ok
I mean lootrunning is kind of an inevitability
monumenta's endgame content loop is playing the same 5 pieces of content day by day week by week
with the goal of clicking as many chests as possible to accumulate wealth that you will never spend
so at some point there will be mods created to make this process as fast and painless as possible
I may be misunderstanding this
but I think the line should be drawn at chest esp
if you can see the chest through the wall at any point then it is not allowed
if the mod simply generates a blue box around a chest then it is fine
unfortunately I think banning lootrunning mods entirely will just make it harder to gather data on how they're being used because I imagine no one will stop using them and they're quite hard to detect
but then should xaero's waypoints not be allowed as well? or hell even writing down every chest coords on a piece of paper is effectively the same
is xaero's waypoints actually allowed in monumenta
is that not also basically just cave radar and chest esp
radar is banned waypoints are allowed
you can just set waypoints into whatever caves and hidden chests you want to find and dig straight into them
well yeah
yeah thats literally what this is talking about
but waypoints also see tons of general usage
at least half my time using waypoints is random ass r3 charm traders
i pull up from wiki
same
this is what I'm confused about
how would you actually ban lootrunning
there are too many ways to track where all the chests are
that's why this thread has however many messages it does...
it is undetectable
within reason
exactly
as far as the thread goes it isnt banning lootrunning its about banning waypoints
this but also some way to prevent mob grouping otherwise you just end up with cz lootrunning which is fundamentally the same goal of ignoring mobs
^
the fundamental argument behind all this is that developers feel terrible that players optimize their way out of actually interacting with content though
right
yes
then even if loot is tied to mobs and spawners
people will still lootrun with DoT alchemist or shaman
which is what I think happens in portal
definitely not man there is virtually no difference
they're engaging with some design
Even so it falls within the domain with the balance team, they are interacting the game in such a way that they could do something
is throwing 1 potion while running past a mob functionally any different from just running past that mob
this is i think the sad truth of whats going on
I think banning chest waypoints would certainly make it slightly harder to lootrun
information spread has kind of caused this in every game
but is there any way to properly prevent the spirit of optimization from forever snowballing until players find the new meta strategy for ignoring content
but i dont think you can prevent information from really spreading
I'm probably going off topic rn but I don't think banning waypoint mods will actually quell the desire to lootrun within the playerbase, nor will it decrease the amount/efficiency of lootrunning in the long term
and I also presume that it will hurt people who use waypoints to find charm traders, for example
Experimental Delve Mod: Pinata (0pts)
- Cannot be selected with Colossal
- All unmodified spawners now decay after one spawn wave
- Chests are empty
- Either:
- Killing a mob adds a loot roll to the end pinata chest
- Killing a mob does a loot roll and teleports loot to player (disadvantage: inventory clog)
like idk exactly when lootrunning became rampant enough for this conversation to happen but I think it was bound to happen eventually
the ultimate idea i think is to bring whatever "lootrun" is into line with the dev vision of the game
and optimization being to play into more intended facets
it is literally impossible to prevent people from optimizing
but people arent optimizing for ignoring content they are optimizing for earning har over time
the problem is that har over time lends itself to ignoring content, because the only actual economic objective in the game is to go from chest a to chest b (and not to kill mobs)
so the goal would be to change/split the objective of chest a to chest b to some other acceptable objective, which would be a major rework
the goal will always fundamentally be to earn money though
they just need to make the fastest money making method to kill mobs
yes and that isnt a fixable issue or even an issue at all i wouldnt say
i havent seen anyone complain that people want to earn money at least
any thoughts on this
I think to some extent the devs will always feel terrible about their majority playerbase that just doesn't want to enjoy the game
past a certain point
i would phrase it differently
because once a certain proportion of endgame players play through everything to the extent where they don't find it fun anymore/the game stops being a niche community that plays it for the fun of it
the fundamental goal of the community (or at least part of the community) will just be to make as much money as possible
the majority playerbase enjoy the game in a direction that is orthogonal to the dev direction
if chests are starting empty you might as well just add it all to the post-boss lootchest
frankly I enjoy(ed) monumenta because I liked making money
devs can make these directions align
fair
how though
just fill chests with food/blocks/arrows and put all the currencies/valuables in the end chest
for this mod ^
by making the fastest money making method be to engage with mobs
woud it make the devs any happier to see the players use the most cheesy speedrun strategy to kill mobs with DoT to farm money
than just watching them run past mobs to click chests
certainly happier than chest mining
strike based chests with a spawner req for entering your lootroom
i would say so
no
its exciting entering a dungeon for the first time and getting cool weapons
The overpowered DoT alch places the burden on the balance team
am I actually interacting with the content though
i loved getting the prismatic sword from the mage r1 dungeon for an example
and using it mid encounter
yeah i dont think its an ideal solution but as far as that mod suggestion goes its better than calculating mob kills per chest
if I click 1 button instead of 0 buttons to kill mobs
Which is better than the disconnected objective between chest A to chest B
then its in the purview of balance
infinitely more than zero
no
and this is also an issue people should acknowledge ngl
Its true, we cant fix things gradually because there's easy dev intended builds that exist
cause how do you complain about lootrunning vs still lootrunning but you press 1 button every 15s
idk I just don't think the devs will ever regain that intrinsic satisfaction of knowing that the majority of the playerbase plays the game because they love how fun it is (rather than just optimizing the shit out of my har/hour gameplay loop)
make the content harder
Might as well let people ignore the game
monumenta is just a little too large and a little too old for that now
make those builds that allow you to dot weaker
i dont play wynncraft but i feel like they were actually able to make lootrunning be some form of engagement with content
i feel like its doable
Dot is magnitudes more respectable than lootrunning no matter what lootrunners say 😭
this is not true unfortunately 😭
this is delusion genuinely it is identical to lootrunning in all significant ways
we went from clicking chests with warp to casting 1 spell per second and running in circles with warp
dot is not interacting with content
It would be better as a balance issue than a design issue
why is lootrunning a problem again
like it's an improvement but do the devs actually enjoy seeing players "lootrun" their content instead of just lootrunning their content
i mean i want to know why its a problem
In the way of playing the game using dev intended setups, no
Sure its easy as hell but the fix is a balance pass rather than a systems wide change of how monumenta plays
its still a design issue, and its the same for pretty much all aoe that you can just group every mob in the dungeon at once and kill them all
my point is that the fundamental issue of players not engaging with content isn't really going to go away
and like
Its dev intended so its met the basic threshold
waypoints are helpful
Tenebrist gameplay...
Honestly every proponent of waypoints makes me feel more against waypoints
do people not? everyone ive inved to play with has engaged with the content i think in the normal way
I have not seen a convincing argument at all
i dont think its too bad of a problem
i dont think its a problem*
I think its like, a post endgame realization
it's mostly a post endgame thing
I mean people are still gonna play the game for fun like brah who starts a game to optimize it 
AND PLEASE dont jinx me.
the only time ive seen outside help / looking things up was for a few of the tesseract puzzles, though ive been trying them with no tutorial (apart from one of the puzzles which mentally boomed me)
until it maybe affects other players
Its crazy that people keep playing past the point of having fun but I guess we built different
its a problem if you want to optimize and dont like that optimized gameplay puts killing mobs as a secondary objective even with anti-lr
once you've already played the whimsical first-timer joy out of the game it becomes lootrunning slop
Not to me, sorry
I am quite surprised that lootrunning mods became big enough for this to be a conversation in the first place
ohhhh i see, im still in r2. Still, my perspective is that this server is one of the greatest ones ive ever played
This is a you issue
and ive played an ungodly amount of mc
I also thought that people would just play the game for fun
but like
apparently not
i play the game to have fun and optimized content is a means to having fun
I mean optimization is awesome yeah
i dont really read the discord much, so it was quite surprising to see the sentiment low
Go play strikes... start sweating bm...
Optimization is dope
also i like optimizing its fun
there's a pretty substantial difference between optimizing clear and optimizing lr
optimized clear is just dot
even the dungeons which people say is unfun has its own charm
the difference between optimizing clear and optimizing lr is pretty blurry at the intersection though
I dont care if currently optimization is lootrunning in terms of the people who optimize for fun. Have your fun, the game is built to make lr the best
and i wont forget stuff like cyan, while long i had a blast still
even if i did fall down a few times
ok but am i wrong for having fun just because its not dev intended? its not even against the rules or anything
then just the next best aoe which is dot but on 10s ability cds instead of every second ticks
doesn't even have to be dot
Shit wtf...
Not the slippery slope 😭
past a certain point people will just have mobs run behind them and nuke them with aoe every 10 seconds
That's what cz does yeah
The juggling between "wow dot is as bad as lootrunning (its not)" is pretty funny
can anyone answer this
juggling one statement?
I think so I got banned for SR AutoAttuner
personally I think lootrunning is fine
god forbid i want to enjoy the game in a different way than how you do
Lootrunners are so good at optimizing their detractors to be even more convinced that lootrunning should go
can u read
i think lootrunning is fine
what
a big part i think is how important trading / economy is
I personally enjoy the game because making money is fun
I started out thinking its fine ish
if I ever play monumenta as my main server again (I probably will soon, indigo looks really cool) then I will be doing it because making money is fun
i'm mostly discussing this from the perspective of if devs ever wanted to axe lootrunning, how should they do it
I DID
but if they should do it all, im not really know

will there ever be point past today when the devs can go to sleep knowing that players are fighting mobs and clearing spawners the way god intended
I dont think its worth it as much as dealing with waypoints is worth it
i do this still...
or will they forever just go to sleep knowing that the players are still using dot slop or aoe slop to "clear" mobs
Fake ass argument again lmao
and then every change to make lootrunning harder (such as this one) is another step down the slippery slope of hoping players will eventually play the game
i dont care if lootrunning goes or stays but anyone saying passive clear is any different from lootrunning is delusional
passive clear is genuinely more slop than lootrunning because its literally still just lootrunning but with a speed limit attached to make it even more boring
I said dot is fine
any player is bound to do that at least somewhere because if you lootrun the unfun dungeons for you just to get money, you are spending that money to play something else you like
i doubt many people lootrun just to lootrun
Maybe one day a lootrunner won't skip the important parts of a game conversation to get to their point
is having fun something to be patched
some people find fun in super optimizing things
i think the goal should probably be to raise the floor
Some people have fun fly hacking
....
you wont catch me doing indigo lr ever, it is an amazing fucking dungeon and i'm all for it but if i dont wanna pay 40 ccs per forum mat and dont like forum itself why should i not make it easier for me
That is ideal yes
so the difference between a lootrunner and a normal player isnt like heaven and earth
Please use real arguments
i dont mind if im half as efficient as a lootrunner
fly hacking is obviously against the rules
why is that a consideration
but it does slightly dampen motivation if im spending 5h to clear rev, when u can lootrun it in 20 mins
we are within the boundaries set by moderators
Maybe lootrunning could be too at some point
Maybe the bounds change
but i would argue it shouldnt
fly hacking is not on the same order of magnitude as lootrunning
^
that is a strange example to use
sometimes when i engage in a monumenta debate i start questioning my fundamental moral principles
ur just starting to get ridiculous
how would you make lootrunning against the rules?
"I like lootrun" is a better argument than "dont patch fun"
Yeah we're closing R3 to patch out any fun
Via banning lootrunners
if you clear x poi in under 10 minutes you get banned?
no i like content that i have a good time with because of lootrun
Playing R2 as Monarch intended
Up to mod interpretation, I dont care about hard and fast rules so that isnt a gotcha
like lowkey forite is making a point from purely logic but i think my heart is not there
its like
up to mod interpretation has notoriously never ever ended well for any game in history
see: wynncraft
The take for lootrunning being "i like it too much" is genuinely one i consider good
LMFAO
The rest are fake logic though
suppose we were in a hypothetical dystopian society where lootrunners were automatically banned by an individual moderator who was watching behind you and could see your thoughts
i dont think fly hacking and lootrunning shouldever be considered the same
one is an unfair advantage
i think is what forite means
one is not unfair
Thats besides the point
you literally made the point
Please just be direct and say you like lootrunning
why should lootrunning be made harder in practice though
i cant because i dont
Its good enough to keep it if enough ppl like it
Something about the economy
it's not going to stop the spirit of lootrunning from forever ruining the motivation of devs
playing in a way people dont like isnt anything like cheating though
thats just playing super meta
it's just a way to play the game that people don't like
Girl its totally valid to like lootrunning
I mean is that not what strikes are for
(Even if they make a little too much dinero)
You have said something like this thrice already and its still just as fake
is portal not literally designed for you to lootrun it
Repeatable, optimizable content
except i dont and i only lootrun because i like other content that can be enjoyed more by lootrunning
i love strikes for the music
intentionally fast paced as that
if sr did not have the amazing track it does
well i somewhatlike lootrunning but after like 2 clears it gets too boring
i dont think i would play it as much
Sealed Remorse once again being Bis strike !
lootrunning is fun in like.. forum
where you learn new chests
that is putting aside the waypoints thing
i like sr
Excellent.
i think
I dont
i love how the fs boss can just kill everyone if you mess upo

most of the fun i find in lootruns is stumbling upon a chest ive never seen before and wondering what kinda mental illness somebody had to have to put it there but in a good way
cshura unlocked rocket boots and chausses in r1
its ragebait right
wats rocket boots 😮
ive seen the msg in chat, i thought it was r3 tho
it is
not even ragebait
I used to think lootrunning was universally disliked even by the lootrunners which is where my original facade of authority came from. Messages like this are convincing because it tells me its at least not a complete wash fot all involved
thats the joke
oh
it would be interesting seeing pacing
i love difficult bosses though, i wish the world ones were juiced up massively
seeing everyone die in chat is epic
Experimental Delve Mod: Pinata (0pts)
- Cannot be selected with Colossal
- All unmodified spawners now decay after one spawn wave
- Chests are empty
- Either:
- Killing a mob adds a loot roll to the end pinata chest or lootroom
- Killing a mob does a loot roll and teleports loot to player (disadvantage: inventory clog)
Its true
anyways i think the slippery slope of clear optimization has a bottom
well there are more fun things i would do instead of lootrunning had i not needed money to do them in the first place but lootrunning itself is not completely disgusting to me; it can still be fairly entertaining especially to people who like optimization a lot
ive never been to a server lately, where the game feels hard
its like a throw back to old mc
its why i love the server so much
in theory, it should be longer because spawners dont have to be broken, but you're doubling the total health of the poi
but if it's shorter on average...
Though once we do cut through the noise, we can eventually ask whether optimization is still just as fun even if lootrun goes. We are definitely not ready for that yet though, seeing this convo
would immediately backfire with momentum based classes
its balanceable i think
If half the soawners decayed maybe
No health balancing either
That doesnt sound fun to me
i can totally see why forite says "i like lr" is a good argument tbh
its nonsensical to want to get rid of lootrunning but simultaneously defend dot/any other kind of passive clear
also this isnt for lootrunning (aka passive clear), im not even arguing to keep lr? this is against passive clearing (aka lootrunning)
well i find non-lootrun optimization fun as well (see 5 minute nadirs) but lootruns are just a necessity for money atp to consistently get infus
its balanceable and i think the slippery slope has a bottom
how is aoe dot balancable?
Its not nonsensical to be iterative in your approach
im kinda speaking for myself about a few months ago, i dont rly lootrun as much and rather just do normal delves but in group nor do i need money that much but the point still kinda stands as im sure i wasnt the only one
aoe dot on 2 of the tankiest classes in the game
what is the point
same lootrunning argument
i agree
I mean... you are building damage pieces for the DoT right?
yes exactly its identically to lootrunning
And? Whats the conclusion here
"lootrunning is bad" and "dot is fine" is mutually exclusive
Not really
dot is literally the same thing with extra steps
In the sense of gameplay effects yes ill give you that
dot apoth can take supernovas to the face and shrug it off and infernolock is, well, infernolock
i dont think its healthy to specifically target lootrunning itself and not target the nearly-completely-identically-functioning-playstyle
In the sense of effort-time distance from here to there it is different
oracore what do you think about lr -> mob drops + removing dot
dot builds are interesting
some ppl like it but its just seen as a bad build?
idk why
Its why the "what about x" falls on my deaf ears, because changes for good have never been done all at once. Iterative as always
i mean its because some ppl use it to lootrun but
well dot as in inferno/decay isnt the problem is all forms of passive clear
dot builds simply play differently and they perform worse when it comes down to it so whatever
yea- like i enjoy warrior as its my main, but i wanna try new stuff out too
dots or trident stuff looks cool
days hypothetically if clearing mobs optimized was as fast as lr would you be fine with losing lr
rising tide lifts all boats
addressing lootrunning and making warlock (mostly Tenebrist) not parasitically attached to inferno are all net positives imo
i think this might be an impossible hypothetical
who cares if someone wants to relax and play the game in a non-intensive way
Dot still exist 💀?
yeah
passive clear can be nice and chill too though

i think its nice theres lots of builds people go
passive clear gameplay is identical to lootrunning except that its slower
genuinely what
im not a dev, but as a player i dont mind if someone is throwing totems or something out and killing things
thats what their class does
whyd you summon dumpling guys
flame spirit, snowstorm, shaman totems, thorns cleric
In so many facets its not identical
anything that isnt YOU actually killing the mobs
I get wgt you say it though
flame spirit, my favorite passive clear that requires you to hit mobs
thats kinda like summoner-style gameplay no?
if you spend more time looking at mining spawners than looking and killing mobs you arent interacting with the mobs
You are only considering how it looks from gameplay
thats a super popular archetype in games
Its true
no?? because you are killing mobs??
keep nerfing passive clear until the dev threshold of sufficient effort
A way that can discourage chest loot running is giving a reason to break spawners, like giving more loot at the end of a dungeon if you break spawners* I have no concept to help with a idea to help but giving a purpose to breaking spawners might help
no, your thorns armor is killing the mobs
you arent doing anything
One step at a time is way better than nothing which is way better than all at once
I agree
mate I actively play thorns don't say it's all passive
bonus loot sounds cool
the thorns part of thorns cleric is intrisicly passive
if it doesnt take away from finding cool rares when your clearing
what if spawners dropped a real amount of xp instead of 1 fullclear dungeon = 3 world bosses worth of xp balls
yes but just because I have thorns doesn't mean I stop interacting with the content suddenly
there is nothing you can do to impact thorns besides pressing w into mobs more often i guess
That does nothing with lootrunning for money
I think you have not played thorns post nerfs
xp is supposed to be the "loot" from mining spawners but its so fake rn
besides it's getting shot next patch probably so whatever
🙁 my epic warrior build i had planned...
Its probably just a relic of vanilla mc and nothing more ngl
Xp is loot except A. dying makes you lose it all and B. Celestial Zenith Enlightenment Charmed Experience Bottle
thorns is a passive enchant nerfs doesnt make it less passive
By that I mean Sanctified
go wild
Make xp convertible to cxp

I think that if you are forced to engage more because it is weaker it is less passive
maybe dawn should get a real skill instead of the XP farm tool
the parts where you arent relying on thorns/reflection isnt passive yeah, im not talking about the non-passive (and therefore probably non-optimal) parts of your particular build
Cz is really scary
true but then what's wrong with that
Everyone is talking a bout normal lr but nothing about rush cz
the source of all evils
I'm still playing the game
It makes so much cash
I'm not actively avoiding spawners and I'm killing mobs
Saying passive gameplay = lootrun is reductive
god please
born to Edd, forced to charm gamble
goodbye r3
depths is so funnnn
though i feel bad for throwing the last edd...
sorry guys I panic potion of annihilation'd myself
what is the difference between mining a spawner and mining a chest? was cz never lootrunning? the main complaint against lootrunning is that you dont engage with the mobs, your thorns/dot/360deg aoe of choice killing stuff for you isnt engaging with the mobs
edd is two letters away from Eddie
what did TM mean by this
Also "braindead passive clear" if it exists is impossible to deal with when there's lootrunning right there that beats everything in "clear" efficiency
Its that good
Remove poi’s dungeons strikes and speed stat and boom no more lr
"what's the difference between mining a spawner and mining a chest"
??
anti lr systems immediately turn lootrunning into passive clear you can see this with every anti lr system
also "if it exists" ????
yes
the avoiding spawners part doesnt matter
lootrunners arent pathing around spawners the only difference is mining them or not
so if a player uses an ability to deal damage over time that's bad and evil but if another uses an ability to do one big chunk of damage that's good
Yeah so once the biggest problem is passive clear then we can address it in this poisoned hypothetical universe we've concocted
what hypothetical universe?
Its cz gameplay
literally
You cant try to fix a problem that has an even worse alternative
i don't get what you're trying to say lootrunning =/= passive clear playstyles because one avoids mobs and the other does not
Balancing for anything outside of cz seems reasonable
lootrunning doesnt avoid mobs it ignores mobs
Yeah I think we are having two entirely different conversations at this point
who cares if it's less interactive if they're still engaging with the content
because thorns killing mobs for you doesnt count as you killing the mobs
If you care about engaging with mobs passive clear isnt doing that for you
Its like how you thought I thought you thought I wanted a need money exclusive heuristic machine to enforce a needless clause
same thing pretty much
i didnt think anything man you replied to me apparently without backreading and never picking up on context for 2 hours
obviously if you reply to me i think you know what im discussing
No it was definitely the other way around

Now im convinced your universe is hypothetical
💧
i have to say forite is a crazy debater
i don't think that this is entirely fair to be perfectly honest because it is still better than ignoring/avoiding mobs completely?
am I less "engaged" then a person playing a normal setup? yeah, probably?
am I still interacting with the content more than a lootrunner? yeah, probably?
in what way is thorns/reflection passively killing mobs for you interacting with the content more than a lootrunner
regardless of the argument about passive clear i think that mob drop loot certainly a step from which more can be done
lootrunner at least manage to not die in swarms and passively clear is just random bullshit go
the most drastic of which is nuking alch and shaman and warlock and tcleric
how is it better
- i don't kill with just thorns/reflection if I did that I would pop like a grape instantly
- at least the mobs have an interaction? where they hit me? instead of standing there and then despawning as the lootrunner breaks a chest and runs away?
and yes big dmg big cd is worse than low dmg low cd
inferno i think
That's so scary...
why do you think dragon eye is a rare when mycosis is an epic?
is inferno lock even real anymore
its more like opportunity cost
inferno lock is blessed when you compare it to chest clicking
obviously you get hit lootrunning, and no there isnt a magical despawn mobs button that lootrunners have
another planned build... should i be worried about dots being murdered...
i thought infernolock isnt good tbh
Inferno lock has already exploded a looong while ago
it isn't anymore
oh, so lootrunners are stopping to kill mobs then after they get hit
ok to be fair about shield wall
i dont think sploofie was getting a lot of kills from that
noooo dont touch my baby shield wall
explodes your everlasting hallucination with mind
is it just not one charm that make shield wall dumb
explodes your eardrums with shield wall procs in rush
just nerf that
i think so
WOAH
wow that is
250% damage, -20% radius equivalent pretty much
a charm
It's a really strong charm
its always a good sign when a charm has +3 bajillion damage or -700% cooldown those are always great skills
Scarily strong..
warrior charms vs warlock 🙁
isnt the uptime the same because the duration nerf
y u p
yeah, ,until everlasting hallucination gets involved
then things get silly
Just use everlasting and it becomes
if only there was a charm to increase the duration oh wait
anyway off topic jumpscare
like ive said already the parts where you are stopping to kill mobs isnt passive clearing so obviously that isnt comparable to lootrunning
i dont care about your specific playstyle im talking about any form of passive clear which includes 100% of the damage your thorns and reflection does
I think when a player has to build around defeating the suggested clear reqs (that aren't enforced as of now), its better than when players build to ignore the suggested clear reqs. Once suggested clear reqs become solid clear reqs, we can decide, in that paradigm, whether or not some playstyles are too good
you want too much all at once I think
i think clearing spawners for additional loot in the endroom would be a simple and good start no?
someone mentioned that
then you just mine spawners in addition to chests
yes
its true
One goal post closer
isnt that the problem i thought

nothing changes
#suggestions-voting
oh no, now they have to do the content, its the same
not for the complaint that lootrunning is boring/not interacting with the mobs
ppl zooming around at mach 5 skipping all mobs and spawners i thought was the issue no?
it is somewhat better but it still leaves obvious places for improvement
right cause mining spawners is the content
so its the same as just chests?
i love my cosmetic atmospheric boss fights between my spawner mining sessions
both are mining a block yes
sigh
what is the start
spawners give loot
mining a block -> mining a block
do you not consider cz lootrunning lootrunning?
NO cz is scary brah
yeah tbh you're being much too reductive to be serious
All of this is assuming cz is out of mind
is our topic on forcing lr players to mine spawners
it looks like reductionist parody to me
there still has to be something to give incentive to kill mobs and just KILL all dot play styles 🙂
if yes then sure youve created zenith 2.0
i dont think forcing engagement with spawners is the solution
its not
mobs > spawners
spawners dont matter
They do they make the lr experience miserable 
mining a spawner is LITERALLY the same as mining a chest
yes sure thats a real change
make mobs come from nothing lik mr snipers
honestly how like every action game works i think
It's an interesting idea its kinda scary
Im not sure if this is feasible
Think of the pickaxe balancing 
well the implementation is the one-wave decay spawner
My earthshaker... my pureshard adze...
i mean why are devs crying about lr when they singlehandedly created a whole build that fits lr so much
adding anti lr to mining spawners



