#rule on lootrunning mods

1 messages · Page 2 of 1

jade onyx
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waypoints are fine
the problem is sharing them to people who didn't know the chests

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you didn't do anything except click download; you put zero effort in and you're rewarded for not learning

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this is an ai allegory actually

mortal grail
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I mean you still need to learn the route (x

shy horizon
jade onyx
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how is it difficult to enforce!!

shy horizon
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dm exists 🥀

jade onyx
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you literally just delete anyone who shares waypoints in public that is the suggestion!!

tulip sky
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level designers losing motivation is the problem to fix, waypoints being unfair modification of game and cheating is how you give a stronger moral position on it

jade onyx
tulip sky
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because if its just developers losing motivations its not very morally strong

shy horizon
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sorry i have to mention hsb but thats my honest feeling

mortal grail
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🗣️ 🔥

clever hedge
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I don’t agree with banning the sharing of loot running resources, I believe the fundamental solution to the problem is to solve it by redesigning the mechanisms so that optimized gameplay is still within acceptance of devs, it’ll take effort, but it is the fundamental solution in my opinion

And if the problem is really just the discouragement to the devs, devs should have the responsibility and right to rework the system to prevent it

zinc igloo
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I mean like people dont play the server to loot run it. They loot run because its both easy and a practical way to farm money; but people only want to do that in the post game.

mortal grail
shy horizon
zinc igloo
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they might not even lr on clear 50 too

shy horizon
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thats why i thought its completely fine even if its shown to devs since people do have to play the content until a point they understand it enough to efficiently lr

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but it varies from person to person so i cant really comment on this

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as it does kill the experience once you decide to lr

zinc igloo
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people do get to the point where they are rich enough to just not care about lr anymore and then they go back to clearing since it acutally fun

mortal grail
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I mean some of my friend ask for waypoint just because they don’t want to skip chest in their normal clear ( I know it’s only like 20-30% of the flowey user but hey that count 🗣️🔥

mortal grail
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🗣️ 🔥

shy horizon
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its in blue

mortal grail
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I don’t lootrun r3 dungeon

shy horizon
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try harder bro

mortal grail
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🗣️ 🔥

shy horizon
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weak

shy horizon
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wadafak

crystal canyon
# clever hedge I don’t agree with banning the sharing of loot running resources, I believe the ...

fundamental issues that drive lootrunning span all three regions and all forms of content- this is a massive ask. Assuming we can find a system everyone is happy with (lol lmao) implementation would take god knows how long.

In the mean time, I'm pointing the finger specifically at:
A. giant lists of chest waypoints being shared, and
B. screenshots / videos that are all chest waypoints

thats killing motivation

mortal grail
lofty cave
vast field
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Devil's advocate: making waypoint/lootrun content not publically sharable for the reason of not demotivating devs seems shallow, as if pretending it's not visible means it doesn't actually exist

tulip sky
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^

tulip sky
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stand on the strong moral ground which is that waypoint is unfair advantage

crystal canyon
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im getting ragebaited

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im not saying this is the fix

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the fix is fixing the loot system

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that is a massive ask

crystal canyon
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I need sanity before that time comes

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if that time comes

vast field
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Devil's advocate is like productive ragebaiting you know

shy horizon
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hey what if this

lofty cave
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an impossible task

upper root
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ban all waypoints... and you know what? ban everyone retroactively.

zinc igloo
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wait here me out, what if the game just had built in waypoints for everybody problem solved

jade onyx
shy horizon
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make scaling a thing even when solo and reduce the window of time you have to kill things again

jade onyx
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finally, a solution that changes nothing

shy horizon
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oh no it already exist in poi

fossil grove
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no this is malware behavior

zinc igloo
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mandatory astral in all delves, i've done it I've fixed loot running

fossil grove
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the mod will be free software

shy horizon
upper root
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what if to cover all bases, the new version of the mod silently adds your name to list for a ban wave

fossil grove
shy horizon
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sadly

oblique trout
tawny marlin
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billions must rush for approved monumenta gameplay

humble fulcrum
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devs getting discouraged from dr is not a reason to remove it what

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no one lrs on the first clear

stark stag
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🥀

spice owl
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flowey with the 🔥✍️ views

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principled foss development 🙏

grave sentinel
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INB4...
You accumulate a charge (up to 10) every 10s. You may only break/open a chest when you have a charge. When you do so, you consume a charge

crisp pivot
grave sentinel
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On a serious note, I don't know how having waypoints + highlights (I don't use them) is any different than people just memorizing the location of chests and lootrun routes regarding developer motivation

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Sure, waypoints and highlighting make lootrunning more obvious; however, if people can just memorize the location of chests anyway, people will lootrun

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Perhaps less people will lootrun due to memorization requiring some more effort, but the general outcome is the same

upper root
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and are we not deciding that there is a difference between engagement with the content and mastery, versus downloading a mod and a list?

grave sentinel
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Essentially, just because you have some info on where everything is does not mean you can quickly navigate. Understanding dungeon mechanics, particular encounters, and the dungeon layout matters a lot when lootrunning

upper root
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yep thats exactly how it is

grave sentinel
upper root
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I don't think anyone cares to cater to a lootrunner 😂

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lets not go crazy

grave sentinel
upper root
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yeah sure that is a possible thing that could exist in this universe

upper root
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maybe modern aimbot is pretty close to having the skill to aim because its much more organic and akin to human aim

upper root
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this isn't an anti-lr idea

grave sentinel
upper root
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I don't see you arguing that, all I saw was further emphasis that waypoints are indeed not mastery/engagement

tulip sky
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its not a problem that lootrunning exists

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its a problem that waypoints make it unfairly easy

upper root
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yeah it 100% provides an advantage over vanilla for entry level players

tulip sky
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(the real problem i care more about is charging is sad when seeing screenshots of waypoints)

grave sentinel
# upper root I don't see you arguing that, all I saw was further emphasis that waypoints are ...

I never really gave a clear thesis, so the ideas don't seem super coherent. For this, what I am trying to say is that the impact of lootrunning waypoints is not significant if the waypoints do not give the person the type of expertise that memorization and studying give. It just acts as a lower-effort but less rewarding opportunity. In the end, whether you use a waypoint or not, you already are not interacting with the content in the way the developers intend

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(Also, if this continues to sound incoherent, perhaps it is me feeling drowsy after looking at a bunch of math notation)

upper root
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some proponents of this idea might also think lootrunning is decroded (maybe me), but (maybe me) think that using a client modification is a extra step beyond the pale

grave sentinel
upper root
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I think its just an agree to disagree then, because I lean to "no" rather than "yes" when it comes to gameplay advantage mods that are in a gray area

grave sentinel
# grave sentinel I get that. In general, I am not a fan of mods that give advantageous opportunit...

The issue with HSB mods is that new players and those who do not use such mods are bound to play with those who have such mods many times. When this happens, those without the mods often end up getting kicked/discriminated against due to not having the performance that a mod would give. (Now, you could memorize all the puzzle solutions and secret locations, but the amount of effort required on this part is unreasonable to the average player and usually only happens after a player has played a significant amount of dungeon runs)

tawdry rain
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bit slightly off topic but uhh

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please do not ban waypoints

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like actual waypoints

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i use them for dungeon keys/checkpoint locations

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because i still havent memorised the aether cell locations 🥀

grave sentinel
tawdry rain
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🥀

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also i think i have like 20 waypoints for teal

grave sentinel
tawdry rain
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2 checkpoint waypoints, 3 separators

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and then 15 key waypoints

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i only have fma for zenith rolls 🥀

paper tide
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relating to the ESP discussion, why does monumenta not have something like xray protection?

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is it too much of a lag issue?

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actually nvm that would barely change anything

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wouldn't impact esp'ers at all except making them harder to detect and them losing out on like 1% of chests per dungeon

jovial zealot
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what is xray protection

crystal canyon
paper tide
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then updating it once player can see them

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but not really applicable for most monumenta environments and would only hide hidden chests

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which just removes data points

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with no huge impact on loot

shy horizon
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@honest sandal here

lament blaze
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if only a bit

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idk we just never focused on anti cheat things i guess

mortal grail
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🥀

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Imagine using kill aura in a pve server

soft python
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Add anti lootrun mechanics in private delves and crack down on classes used for lootrunning (Paladin & Ranger), randomize location coordinates of where delves spawn, etc

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Lootrunning is honestly so sad and cringe, new players are running delves 2-3 times and then lootrunning them, which is so soulless. I personally think this ruins the coolness of dungeons while worsening the economy

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I remember back in my days (👴) we used to run dungeons in groups with max points, leaderboard comps actually mattered, and everyone wasn't a billionaire. Now it's just some dude lootrunning the entire dungeon in 15 minutes while watching anime on the side which I personally believe kills the uniqueness of Monumenta

humble fulcrum
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i mean not my problem infusions cost like 500 har and i cant grind all day

small vortex
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I think minor chest randomness (think blue's earth eras having slightly different positions) and some trap randomness from a pool would be a big positive for replayability and making each run more important to actually pay attention and play the game, which would also come with the consequence of making lootrunning way harder. Imo lootrunning is only fine in strikes (ofc as long as the party knows what's happening) since they're explicitly designed to be replayable back to back with optimising (ie time leaderboards)

soft python
humble fulcrum
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but i cant afford any sort of infusion in a reasonable amount of time if i had to fully clear every dungeon

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while i agree its sad to see new players lootrun

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it shouldnt just be completely deleted

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making it less accessible is fine but the option should still be there

soft python
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Making it less accessible is an awful bandaid

clever hedge
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Yeah idk if it’s not intended it shouldn’t exist at all
Either it exists or it doesn’t
Making it gatekeep-able is bad I think

tired ridge
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At least I meet more ppl want to learn lootruning than those who feel repulsive to it

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btw if you don't like lr you can just ignore that

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shouldn't be such a big case

queen bridge
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uh oh

young shadow
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silentboss feeling like oppenheimer rn

vast blaze
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Did I make any developers upset for making that video?

soft python
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Like 7 TM members 👎 'd that post so I wonder

clever hedge
humble fulcrum
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u know its bad when even lootrunners 👎 it

mortal grail
humble fulcrum
mortal grail
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the guide is so questionable

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like in 90% of the aspect

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i need to regain my breath when isee the png of reverie : easy and simple to lootrun

mortal grail
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reverie will be at 2/10

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when cyan is 3/10

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yellow is 4-5

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teal lime lg are 9

paper tide
mortal grail
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like its the opposite of that 😭

small vortex
paper tide
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since to have any impact on loot running the variation would have to be significant

frigid coyote
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Yeah I think that can probably be figured out by mods very easily and just makes it harder for players who run normally and expect chests to be certain places

queen bridge
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shifting is the only dungeon thats impossible to waypoint practically rn

paper tide
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the only way anything like that could make loot running way harder is if the variation literally like on the scale of rooms

paper tide
queen bridge
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ye

frigid coyote
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Lootrunning for me is only a problem in the case when I run into a poi and it’s lootran and I realize I have been wasting my time clearing. Idk how much of a problem this is now but it was a bit annoying when r1 narsen sea(?)* lootrunning because more popular

queen bridge
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ow lr is practically non-existent rn, unless you count really fast spawner rush optimized clears

frigid coyote
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I understand the point of issue extends from the fact that lr is generally the bis strat for smth when routing is made? + mods to help make it a bit more mindless.

It’s very hard to hardline stamp out gameplay behavior like this and not end up in some kind of arms race.

Therefore I think things that make lootrun more skillful and less mindless would be cool, but it’s very hard to design around that effectively without designing around it from the level design stage of production.

Although, I would argue chest waypoint mods border on xray, I’m not sure how they could really be dealt with though.

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(I don’t believe in prohibition as an effective way of stopping a behavior)

lofty cave
snow holly
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if anything it was good because it got people talking about it

solid oracle
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saying you can't afford infusions without LR is crazy

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it's like four runs maximum for a maxed out delve infusion

supple swift
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I really don't like lootrunning existing and being as efficient as it is.
it's only really enforcable in overworld and even then I've been having rocks thrown at me since begining whenever I talk about it.

This is also a heavily gameplay impacting element that is just left on the side while it slowly snowballs and half the people either push the snowball or act oblivious to it.
While the argument of devs getting dis incentivised to build is something I understand a lot, it's also kinda...empty? Shallow?
Non the less I'm glad this toppic was brought up and has actual discussion, hopefuly within TM as well.

Though... there's no real actual solution to this, now is there?

  • Add anti lootrun to instances?
    LR classes can kill mobs without issues, barely a slowdown, and anti LR is abyssmaly dogshit, crank it up to the on release version, THAT was something.
  • Block public sharing of Waypoints?
    You just created Black Market, good job. Watch people try to sell waypoints for money, either IRL or in game currency.
  • Randomized chests (as Tktom suggested)
    Honestly most feasible? ToV shows that devs have ability to randomize chest spawns for certain locations, they'd just need to prevent stacking like ToV's do.
  • Banning Waypoints?
    All of them? or only chest ones? imagine getting banned for having waypoint to a quest item chest, difficult to enforce too.

It's also kinda funny how high amount of Lootrunners especially overworld ones are just stupidly rich and just keep doing it for god knows what reason (I'm sorry needmoney but your item is one of the reasons, I firmly belive that items is just exclusively a big "HEY I LOOTRUN" sign and nothing else)

I'm not even going to touch on excuses lootrunners use cause like... bro.

Damn this message is kinda a nothing burger suffer

ember grove
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gang on release antilr was miserable

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also no one lootruns overworld anymore what are you on about

solid oracle
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I think that discussion on antilr has kinda become an all-or-nothing mindset. I think that anti-lr could be implemented universally if it was less prone to false positives

ember grove
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yes because anti lootrun exists

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there is no point lootrunning overworld when you could lootrun dungeons, or if you're out, lr cz

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i don't think you have actually tried lootrunning the overworld it sucks

upper root
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Kid named Lootrunners to chasm: we had a good thing going. We had child-murdering fring. You had to go and blow it all up

crystal canyon
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Trying to block people from mining chests is inevitably going to lead to bad gamefeel

crystal canyon
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If we want to "stop lootrunning" it means incentivizing normal play not trying to block lr

spare tundra
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good thinking

humble fulcrum
spare tundra
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or 2 ccs with r2 undelved pois but at this point that might as well be more

humble fulcrum
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lr has existed for a very long time clearly it wasnt that bad of a problem before when less ppl did it

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let me play the game how i want

solid oracle
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it was a problem then and a problem now

supple swift
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Make chests have garbage loot by default and killing mobs and breaking spawners nearby increase it withering

snow holly
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all you are doing is slowing down lootrun profits, people will still do it

humble fulcrum
snow holly
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it's the time factor not the actual loot

humble fulcrum
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its just everyone started lootrunning now

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instead of like 5 people

supple swift
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It always was an issue

leaden bridge
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It's... always been a problem?

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Well, even if it was only a few people did it, the problem was there

supple swift
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Groove was fucking nightmare to clear normally and stil continues to be to do this

tulip sky
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Not a problem if you’re playing solo

humble fulcrum
leaden bridge
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It just so happen the game nowadays became a lot more meta then it was

tulip sky
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(Sorry imlikesocat)

solid oracle
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lr existing directly devalues playing normally

supple swift
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It's just that now with certain developer adding hyper easy way to mark chests more people started to do so

crystal canyon
jovial zealot
humble fulcrum
jovial zealot
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are you saying you cannot complete the dungeon in 21 days

humble fulcrum
crystal canyon
humble fulcrum
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i can clear more if i lootrun

supple swift
snow holly
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civility please

humble fulcrum
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ok yui can u not

crystal canyon
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everyone has the time, its a matter of just wanting it done faster. thats not inherently wrong

supple swift
upper root
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I can clear more with fly hacks or something
In defense of lootrunning the game literally allows you to do it without fucking you up so why not

humble fulcrum
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thats what i like about this game

solid oracle
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Stopping LR directly benefits people who actually play the game 😸

warped dome
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there is no such thing as stopping lr

upper root
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In this day and age degenerate optimization is a big gamer thing I think. It kinda is at odds with the original audience monumenta had which might be why it wasnt already addressed

warped dome
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lootrunning is just optimal gameplay

upper root
spare tundra
# tulip sky interesting perspective

thats the perspective of every lootrunner, no?
there is so much content other than dungeons in monu now that dungeons have long since stopped being the only possible end gameplay goal

upper root
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There's a difference between how optimal gameplay would look when you can literally ignore reqs and when you cant

crisp pivot
warped dome
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as long as that involves running between 100 chests/minor objectives with weak, passively clearable mobs the optimization will always be to "ignore" as much as possible

tulip sky
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maybe the solution is to make dungeons more fun

warped dome
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no its not

spare tundra
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take cz for example, getting into that without money is borderline impossible and where do you get money from if not lootrunning dungeons assuming cz is all you're interested in?

warped dome
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fun doesnt matter

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its optimization

leaden bridge
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EVIL community HATES fun

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😟

solid oracle
warped dome
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for the purpose of stopping lootrunning subjective fun is irrelevant

upper root
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Lootrun could be the worst experience ever in gaming and people would still do it for money

crisp pivot
tulip sky
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well its cuz people find cz more fun than dungeon

warped dome
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people lootrun cz too

tulip sky
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or hf more fun than dungeon

warped dome
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people lootrun hf too

spare tundra
humble fulcrum
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i liked it

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i had fun doing it

crisp pivot
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all lr methods for raw currency are also generating strands/pdias, you remove the strands/pdias entering the economy and also remove a large source of raw currency entering the economy

spare tundra
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cause otherwise they arent any different from delves

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especially cz because, well, thats literally what it is

warped dome
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i was replying to the idea that people find cz more fun than dungeons in the context that more fun = less lootrunning

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people still lootrun the 'fun' content

upper root
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This is why rush is the best

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You cant lootrun it

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Rush >>>> Shifting water rooms >>> r1 > r2 > r3 > cz

solid oracle
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It's true

warped dome
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yes rush is a good example where optimal gameplay isnt ignoring mobs though the meta is lootrun adjacent so i dont think its a better outcome

crystal canyon
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can we stop all development and start work on a shifting sequel instead

warped dome
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a better example would be like a boss rush, you cant lootrun that and tanky wouldnt be meta

leaden bridge
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Aaand the meta is glassoid

warped dome
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yeah basically

tulip sky
leaden bridge
tulip sky
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and optimizing bosses

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so they lr to get to boss fast

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and optimize 40s boss kill because thats satisfying

solid oracle
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More people should be forced to play challenge forum I think

warped dome
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in modern cz bosses arent really that interesting personally

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40s boss kill where it doesnt cast anything

leaden bridge
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Modernmenta gets it so easy 🙄 🙄 🙄

upper root
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Fullwipe r3 shifting with reincarnation and 1 shots

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Solved

crystal canyon
spice owl
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Im not sure why the conversation keeps going back to lootrunning honestly. It is entirely tangential to the actual post (despite being in the title). This post is actually about discussing whether anything should be done about perceived concerns with waypoints, and what limits (if any) there should be on them.

crystal canyon
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because LR is the crux of the underlying issue

snow holly
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insert-slowing-down-pickaxes-argument-here

crystal canyon
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it makes sense really for it to constantly swing back

spice owl
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Yes, but thats a topic for another thread, this is about waypoints ._.

solid oracle
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the thread is about the accessibility of lootrunning, how would lootrunning not be a topic

spice owl
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The title is.

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The thread is about waypoints.

tulip sky
crystal canyon
solid oracle
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if it was on spawner break it'd be peak

crisp pivot
upper root
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I dont know if I like item drops that I gotta pick up

jovial zealot
jovial zealot
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like

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if pickaxe are slower

jovial zealot
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it sucks ass to play the game normally

spice owl
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Spawner mechs, mob changes, pickaxe changes, loot changes, its like, all entirely out of scope for whether waypoints should be legal...

upper root
jovial zealot
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so you just LR instead

crisp pivot
solid oracle
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Pickaxes have gradually been slowed down

snow holly
solid oracle
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(boreas mattock, stoneborn sculptor, pureshard adze)

snow holly
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i don't believe that to be fun.

crystal canyon
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In theory the mobs and spawners all have value in their xp but its just not enough to matter

tulip sky
crystal canyon
tulip sky
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raising the value of xp is also a good nudge

upper root
crisp pivot
jovial zealot
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give me back haste 3 and my life is

snow holly
crystal canyon
tulip sky
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risks still being profitable to run without combat

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unless it starts at 0

upper root
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Spawner breaking is kinda slop ngl wish monumenta had half the spawners that were twice the threat generation

crystal canyon
leaden bridge
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Dude if mobs dropped loot my monkey brain would die from dopamine overdose

humble fulcrum
tulip sky
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you could probably hollowknightify monumenta by making spawners instantly decay

leaden bridge
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That is such a social experiment i want to see

tulip sky
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i think most spawners are designed with the intent to trip once

leaden bridge
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(Everything gets nerfed because clear is too fast)

upper root
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The ability to death rush even easier does not sound great

spare tundra
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or like

tulip sky
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thats true

spare tundra
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half the indigo dungeon basically

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even without delves

tulip sky
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ig in hk the mobs come back when you die

leaden bridge
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LOL

tulip sky
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maybe the spawners should come back when you die

leaden bridge
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You can tell I didn't think for longer than a second 💔

upper root
snow holly
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can someone do that as an experimental delve modifier
all mobs get a 2x base health increase and every spawner is now a 1 spawn decay

jade onyx
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accumulate loot score by killing mobs and breaking spawners. upon opening a chest, your current loot score (up to a certain point) is consumed to generate the chest.

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more loot score consumed, more rewards

shadow locust
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it has been 12 months since I last touched monumenta

shadow locust
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and I'm not sure how lootrunning mods became popular

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what changed lol

upper root
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They're easy

jade onyx
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  • ADVANCING SHADOWS CHAIN (x22)
shadow locust
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I remember people were making lootrun paths even as far back as march of last year

tulip sky
spare tundra
tulip sky
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make mob death to loot into your inv

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tp

spare tundra
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its like glorified chest waypoints but gameplay is just straight up esp

spare tundra
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technically it marks the chests you've found before but u can just download a waypoint file

tulip sky
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look at screenshots

spare tundra
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and it shows thru walls

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and it hides on chest break

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so like.

shadow locust
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ok so it's just wynntils lootrun paths but with chest esp

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got it

spare tundra
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there is no path just esp

tulip sky
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i think hide on chest break was deemed illegal

spare tundra
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was it now

shadow locust
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idk that seems pretty strange to me

spare tundra
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idt even that was talked about or given any official stance

shadow locust
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just ban chest esp

spare tundra
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its not chest esp

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its flowey mod old versions

shadow locust
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what is flowey mod

tulip sky
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multipurpose mod

upper root
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Tm dev made a mod

spare tundra
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general monumenta qol

tulip sky
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mr/portal timer

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cz charm stats budget viewer

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contract reminder

upper root
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Legal chest esp

spare tundra
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its like a good all around mod and uh

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offbrand esp yikes

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it is removed in new versions but nothing is stopping people from downloading old ones

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this whole discussion is about whether it should become illegal and where to draw the line

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since it is still waypoints by technicality

shadow locust
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hmm ok

#

I mean lootrunning is kind of an inevitability

#

monumenta's endgame content loop is playing the same 5 pieces of content day by day week by week

#

with the goal of clicking as many chests as possible to accumulate wealth that you will never spend

#

so at some point there will be mods created to make this process as fast and painless as possible

#

I may be misunderstanding this

#

but I think the line should be drawn at chest esp

#

if you can see the chest through the wall at any point then it is not allowed

#

if the mod simply generates a blue box around a chest then it is fine

#

unfortunately I think banning lootrunning mods entirely will just make it harder to gather data on how they're being used because I imagine no one will stop using them and they're quite hard to detect

spare tundra
shadow locust
#

is that not also basically just cave radar and chest esp

warped dome
#

radar is banned waypoints are allowed

shadow locust
#

you can just set waypoints into whatever caves and hidden chests you want to find and dig straight into them

spare tundra
#

well yeah

warped dome
#

yeah thats literally what this is talking about

spare tundra
#

but waypoints also see tons of general usage

#

at least half my time using waypoints is random ass r3 charm traders

#

i pull up from wiki

humble fulcrum
#

same

shadow locust
#

this is what I'm confused about

#

how would you actually ban lootrunning

#

there are too many ways to track where all the chests are

jade onyx
#

Make loot tied to mobs/spawners

#

Intrinsically

spare tundra
#

it is undetectable

#

within reason

shadow locust
#

exactly

warped dome
#

as far as the thread goes it isnt banning lootrunning its about banning waypoints

warped dome
shadow locust
#

the fundamental argument behind all this is that developers feel terrible that players optimize their way out of actually interacting with content though

#

right

tulip sky
#

yes

shadow locust
#

then even if loot is tied to mobs and spawners

#

people will still lootrun with DoT alchemist or shaman

#

which is what I think happens in portal

tulip sky
#

i think that's fine

#

they're fighting things

#

they're helping other players

warped dome
#

definitely not man there is virtually no difference

tulip sky
#

they're engaging with some design

leaden bridge
#

Even so it falls within the domain with the balance team, they are interacting the game in such a way that they could do something

shadow locust
#

is throwing 1 potion while running past a mob functionally any different from just running past that mob

mossy sigil
shadow locust
#

I think banning chest waypoints would certainly make it slightly harder to lootrun

mossy sigil
#

information spread has kind of caused this in every game

shadow locust
#

but is there any way to properly prevent the spirit of optimization from forever snowballing until players find the new meta strategy for ignoring content

mossy sigil
#

but i dont think you can prevent information from really spreading

shadow locust
#

I'm probably going off topic rn but I don't think banning waypoint mods will actually quell the desire to lootrun within the playerbase, nor will it decrease the amount/efficiency of lootrunning in the long term

#

and I also presume that it will hurt people who use waypoints to find charm traders, for example

tulip sky
#

Experimental Delve Mod: Pinata (0pts)

  • Cannot be selected with Colossal
  • All unmodified spawners now decay after one spawn wave
  • Chests are empty
  • Either:
    • Killing a mob adds a loot roll to the end pinata chest
    • Killing a mob does a loot roll and teleports loot to player (disadvantage: inventory clog)
shadow locust
#

like idk exactly when lootrunning became rampant enough for this conversation to happen but I think it was bound to happen eventually

tulip sky
#

the ultimate idea i think is to bring whatever "lootrun" is into line with the dev vision of the game

#

and optimization being to play into more intended facets

warped dome
# shadow locust but is there any way to properly prevent the spirit of optimization from forever...

it is literally impossible to prevent people from optimizing
but people arent optimizing for ignoring content they are optimizing for earning har over time
the problem is that har over time lends itself to ignoring content, because the only actual economic objective in the game is to go from chest a to chest b (and not to kill mobs)
so the goal would be to change/split the objective of chest a to chest b to some other acceptable objective, which would be a major rework

shadow locust
#

the goal will always fundamentally be to earn money though

tulip sky
#

they just need to make the fastest money making method to kill mobs

warped dome
#

yes and that isnt a fixable issue or even an issue at all i wouldnt say

#

i havent seen anyone complain that people want to earn money at least

shadow locust
#

I think to some extent the devs will always feel terrible about their majority playerbase that just doesn't want to enjoy the game

#

past a certain point

tulip sky
#

i would phrase it differently

shadow locust
#

because once a certain proportion of endgame players play through everything to the extent where they don't find it fun anymore/the game stops being a niche community that plays it for the fun of it

#

the fundamental goal of the community (or at least part of the community) will just be to make as much money as possible

tulip sky
#

the majority playerbase enjoy the game in a direction that is orthogonal to the dev direction

warped dome
shadow locust
#

frankly I enjoy(ed) monumenta because I liked making money

tulip sky
#

devs can make these directions align

shadow locust
#

how though

warped dome
#

just fill chests with food/blocks/arrows and put all the currencies/valuables in the end chest

#

for this mod ^

leaden bridge
#

Pcrys power creep...

tulip sky
shadow locust
#

woud it make the devs any happier to see the players use the most cheesy speedrun strategy to kill mobs with DoT to farm money

#

than just watching them run past mobs to click chests

tulip sky
#

certainly happier than chest mining

solid oracle
#

strike based chests with a spawner req for entering your lootroom

tulip sky
#

i would say so

warped dome
#

no

mossy sigil
leaden bridge
#

The overpowered DoT alch places the burden on the balance team

shadow locust
#

am I actually interacting with the content though

mossy sigil
#

i loved getting the prismatic sword from the mage r1 dungeon for an example

#

and using it mid encounter

warped dome
#

yeah i dont think its an ideal solution but as far as that mod suggestion goes its better than calculating mob kills per chest

shadow locust
#

if I click 1 button instead of 0 buttons to kill mobs

leaden bridge
#

Which is better than the disconnected objective between chest A to chest B

tulip sky
#

then its in the purview of balance

solid oracle
warped dome
#

and this is also an issue people should acknowledge ngl

upper root
#

Its true, we cant fix things gradually because there's easy dev intended builds that exist

warped dome
#

cause how do you complain about lootrunning vs still lootrunning but you press 1 button every 15s

shadow locust
#

idk I just don't think the devs will ever regain that intrinsic satisfaction of knowing that the majority of the playerbase plays the game because they love how fun it is (rather than just optimizing the shit out of my har/hour gameplay loop)

tulip sky
#

make the content harder

upper root
shadow locust
#

monumenta is just a little too large and a little too old for that now

tulip sky
#

make those builds that allow you to dot weaker

#

i dont play wynncraft but i feel like they were actually able to make lootrunning be some form of engagement with content

#

i feel like its doable

upper root
#

Dot is magnitudes more respectable than lootrunning no matter what lootrunners say 😭

shadow locust
warped dome
shadow locust
#

we went from clicking chests with warp to casting 1 spell per second and running in circles with warp

warped dome
#

dot is not interacting with content

leaden bridge
#

It would be better as a balance issue than a design issue

humble fulcrum
#

why is lootrunning a problem again

shadow locust
#

like it's an improvement but do the devs actually enjoy seeing players "lootrun" their content instead of just lootrunning their content

humble fulcrum
#

i mean i want to know why its a problem

upper root
warped dome
#

its still a design issue, and its the same for pretty much all aoe that you can just group every mob in the dungeon at once and kill them all

shadow locust
#

my point is that the fundamental issue of players not engaging with content isn't really going to go away

#

and like

upper root
#

Its dev intended so its met the basic threshold

shadow locust
#

waypoints are helpful

humble fulcrum
#

also this thread is about waypoints

#

not solutions to lootrun

upper root
#

Honestly every proponent of waypoints makes me feel more against waypoints

mossy sigil
upper root
#

I have not seen a convincing argument at all

tulip sky
#

i dont think its a problem*

leaden bridge
#

I think its like, a post endgame realization

shadow locust
leaden bridge
#

I mean people are still gonna play the game for fun like brah who starts a game to optimize it sadmouse

#

AND PLEASE dont jinx me.

mossy sigil
#

the only time ive seen outside help / looking things up was for a few of the tesseract puzzles, though ive been trying them with no tutorial (apart from one of the puzzles which mentally boomed me)

tulip sky
#

until it maybe affects other players

upper root
warped dome
#

its a problem if you want to optimize and dont like that optimized gameplay puts killing mobs as a secondary objective even with anti-lr

shadow locust
#

once you've already played the whimsical first-timer joy out of the game it becomes lootrunning slop

shadow locust
#

I am quite surprised that lootrunning mods became big enough for this to be a conversation in the first place

mossy sigil
upper root
#

This is a you issue

mossy sigil
#

and ive played an ungodly amount of mc

shadow locust
#

I also thought that people would just play the game for fun

#

but like

#

apparently not

humble fulcrum
leaden bridge
#

I mean optimization is awesome yeah

mossy sigil
#

i dont really read the discord much, so it was quite surprising to see the sentiment low

leaden bridge
#

Go play strikes... start sweating bm...

upper root
#

Optimization is dope

leaden bridge
#

Return to the r2 glory days...

humble fulcrum
#

also i like optimizing its fun

solid oracle
#

there's a pretty substantial difference between optimizing clear and optimizing lr

warped dome
#

optimized clear is just dot

mossy sigil
#

even the dungeons which people say is unfun has its own charm

shadow locust
#

the difference between optimizing clear and optimizing lr is pretty blurry at the intersection though

upper root
#

I dont care if currently optimization is lootrunning in terms of the people who optimize for fun. Have your fun, the game is built to make lr the best

leaden bridge
#

"Just dot" what if they nerf it brah

mossy sigil
#

and i wont forget stuff like cyan, while long i had a blast still

#

even if i did fall down a few times

humble fulcrum
#

ok but am i wrong for having fun just because its not dev intended? its not even against the rules or anything

warped dome
#

then just the next best aoe which is dot but on 10s ability cds instead of every second ticks

shadow locust
leaden bridge
#

Shit wtf...

shadow locust
#

past a certain point people will just have mobs run behind them and nuke them with aoe every 10 seconds

warped dome
#

its not a slippery slope

#

its cz right now today

leaden bridge
#

No.. please dont clear fast with an arcanist...

shadow locust
#

is this not literally what edd players do in the big 25

#

or cz players

leaden bridge
#

That's what cz does yeah

upper root
#

The juggling between "wow dot is as bad as lootrunning (its not)" is pretty funny

warped dome
#

juggling one statement?

leaden bridge
shadow locust
humble fulcrum
#

god forbid i want to enjoy the game in a different way than how you do

upper root
#

Lootrunners are so good at optimizing their detractors to be even more convinced that lootrunning should go

humble fulcrum
tulip sky
#

i think lootrunning is fine

mossy sigil
shadow locust
#

I personally enjoy the game because making money is fun

upper root
shadow locust
#

if I ever play monumenta as my main server again (I probably will soon, indigo looks really cool) then I will be doing it because making money is fun

tulip sky
#

i'm mostly discussing this from the perspective of if devs ever wanted to axe lootrunning, how should they do it

leaden bridge
tulip sky
#

but if they should do it all, im not really know

leaden bridge
shadow locust
#

will there ever be point past today when the devs can go to sleep knowing that players are fighting mobs and clearing spawners the way god intended

upper root
shadow locust
#

or will they forever just go to sleep knowing that the players are still using dot slop or aoe slop to "clear" mobs

mossy sigil
#

it was painful clearing reverie though

#

for the 4th time

shadow locust
#

and then every change to make lootrunning harder (such as this one) is another step down the slippery slope of hoping players will eventually play the game

warped dome
#

i dont care if lootrunning goes or stays but anyone saying passive clear is any different from lootrunning is delusional
passive clear is genuinely more slop than lootrunning because its literally still just lootrunning but with a speed limit attached to make it even more boring

upper root
#

I said dot is fine

spare tundra
#

i doubt many people lootrun just to lootrun

humble fulcrum
#

no one forces people to not have fun

#

they lootrun to have fun

upper root
#

Maybe one day a lootrunner won't skip the important parts of a game conversation to get to their point

humble fulcrum
#

is having fun something to be patched

mossy sigil
#

some people find fun in super optimizing things

#

i think the goal should probably be to raise the floor

upper root
humble fulcrum
spare tundra
#

you wont catch me doing indigo lr ever, it is an amazing fucking dungeon and i'm all for it but if i dont wanna pay 40 ccs per forum mat and dont like forum itself why should i not make it easier for me

leaden bridge
mossy sigil
#

so the difference between a lootrunner and a normal player isnt like heaven and earth

humble fulcrum
#

please stop

#

i want serious discussion

upper root
mossy sigil
#

i dont mind if im half as efficient as a lootrunner

humble fulcrum
#

why is that a consideration

mossy sigil
#

but it does slightly dampen motivation if im spending 5h to clear rev, when u can lootrun it in 20 mins

humble fulcrum
#

we are within the boundaries set by moderators

upper root
#

Maybe the bounds change

humble fulcrum
shadow locust
#

fly hacking is not on the same order of magnitude as lootrunning

humble fulcrum
#

^

shadow locust
#

that is a strange example to use

tulip sky
#

sometimes when i engage in a monumenta debate i start questioning my fundamental moral principles

humble fulcrum
#

ur just starting to get ridiculous

warped dome
#

how would you make lootrunning against the rules?

upper root
#

"I like lootrun" is a better argument than "dont patch fun"

leaden bridge
#

Yeah we're closing R3 to patch out any fun

upper root
warped dome
#

if you clear x poi in under 10 minutes you get banned?

leaden bridge
#

Sorry pluh spawns no AoE slop or DoT alch

humble fulcrum
#

no i like content that i have a good time with because of lootrun

leaden bridge
#

Playing R2 as Monarch intended

upper root
warped dome
#

up to mod interpretation

#

idk

tulip sky
#

like lowkey forite is making a point from purely logic but i think my heart is not there

#

its like

spare tundra
upper root
#

The take for lootrunning being "i like it too much" is genuinely one i consider good

leaden bridge
#

LMFAO

upper root
#

The rest are fake logic though

tulip sky
#

suppose we were in a hypothetical dystopian society where lootrunners were automatically banned by an individual moderator who was watching behind you and could see your thoughts

humble fulcrum
#

i dont think fly hacking and lootrunning shouldever be considered the same

#

one is an unfair advantage

tulip sky
#

i think is what forite means

humble fulcrum
#

one is not unfair

humble fulcrum
upper root
#

Please just be direct and say you like lootrunning

shadow locust
#

why should lootrunning be made harder in practice though

humble fulcrum
upper root
#

Its good enough to keep it if enough ppl like it

leaden bridge
#

Something about the economy

shadow locust
#

it's not going to stop the spirit of lootrunning from forever ruining the motivation of devs

mossy sigil
#

playing in a way people dont like isnt anything like cheating though

#

thats just playing super meta

shadow locust
#

it's just a way to play the game that people don't like

leaden bridge
#

Girl its totally valid to like lootrunning

#

I mean is that not what strikes are for

#

(Even if they make a little too much dinero)

upper root
shadow locust
#

is portal not literally designed for you to lootrun it

leaden bridge
#

Repeatable, optimizable content

humble fulcrum
mossy sigil
spare tundra
mossy sigil
#

if sr did not have the amazing track it does

humble fulcrum
#

well i somewhatlike lootrunning but after like 2 clears it gets too boring

mossy sigil
#

i dont think i would play it as much

leaden bridge
#

Sealed Remorse once again being Bis strike !

spare tundra
#

lootrunning is fun in like.. forum

#

where you learn new chests

#

that is putting aside the waypoints thing

mossy sigil
#

tbh i like fs a bit more gameplay wise, but sr music...

#

its too good

leaden bridge
#

SR glazers how do we respond

humble fulcrum
#

i like sr

leaden bridge
#

Excellent.

humble fulcrum
#

i think

leaden bridge
#

I dont

mossy sigil
#

i love how the fs boss can just kill everyone if you mess upo

leaden bridge
spare tundra
#

most of the fun i find in lootruns is stumbling upon a chest ive never seen before and wondering what kinda mental illness somebody had to have to put it there but in a good way

humble fulcrum
mossy sigil
#

ive seen the msg in chat, i thought it was r3 tho

spare tundra
#

it is

snow holly
upper root
# spare tundra lootrunning is fun in like.. forum

I used to think lootrunning was universally disliked even by the lootrunners which is where my original facade of authority came from. Messages like this are convincing because it tells me its at least not a complete wash fot all involved

humble fulcrum
mossy sigil
#

oh

snow holly
#

it would be interesting seeing pacing

mossy sigil
#

i love difficult bosses though, i wish the world ones were juiced up massively

#

seeing everyone die in chat is epic

tulip sky
# crystal canyon its ragebait right

Experimental Delve Mod: Pinata (0pts)

  • Cannot be selected with Colossal
  • All unmodified spawners now decay after one spawn wave
  • Chests are empty
  • Either:
    • Killing a mob adds a loot roll to the end pinata chest or lootroom
    • Killing a mob does a loot roll and teleports loot to player (disadvantage: inventory clog)
upper root
tulip sky
#

anyways i think the slippery slope of clear optimization has a bottom

spare tundra
mossy sigil
#

ive never been to a server lately, where the game feels hard

#

its like a throw back to old mc

#

its why i love the server so much

snow holly
upper root
humble fulcrum
tulip sky
#

its balanceable i think

upper root
#

If half the soawners decayed maybe

#

No health balancing either

#

That doesnt sound fun to me

tulip sky
#

i can totally see why forite says "i like lr" is a good argument tbh

warped dome
#

its nonsensical to want to get rid of lootrunning but simultaneously defend dot/any other kind of passive clear
also this isnt for lootrunning (aka passive clear), im not even arguing to keep lr? this is against passive clearing (aka lootrunning)

spare tundra
tulip sky
warped dome
#

how is aoe dot balancable?

upper root
warped dome
#

its not a numbers issue

#

its that you dont need to do anything for the mobs to die

spare tundra
#

im kinda speaking for myself about a few months ago, i dont rly lootrun as much and rather just do normal delves but in group nor do i need money that much but the point still kinda stands as im sure i wasnt the only one

snow holly
#

what is the point

#

same lootrunning argument

leaden bridge
#

I mean... you are building damage pieces for the DoT right?

warped dome
upper root
#

And? Whats the conclusion here

warped dome
#

"lootrunning is bad" and "dot is fine" is mutually exclusive

upper root
#

Not really

humble fulcrum
#

dot is literally the same thing with extra steps

warped dome
#

steps is generous

#

step

upper root
#

In the sense of gameplay effects yes ill give you that

humble fulcrum
#

the gameplay is the same

#

the goal is the same

snow holly
# upper root Not really

dot apoth can take supernovas to the face and shrug it off and infernolock is, well, infernolock
i dont think its healthy to specifically target lootrunning itself and not target the nearly-completely-identically-functioning-playstyle

upper root
#

In the sense of effort-time distance from here to there it is different

warped dome
#

no only in the time distance

#

the effort difference is a rounding error

upper root
#

Developer time effort to fix it

#

Not player time effort

tulip sky
#

oracore what do you think about lr -> mob drops + removing dot

mossy sigil
#

dot builds look fun tho...

#

i was thinking of making an inferno build at some point

humble fulcrum
#

dot builds are interesting

#

some ppl like it but its just seen as a bad build?

#

idk why

upper root
humble fulcrum
#

i mean its because some ppl use it to lootrun but

warped dome
#

well dot as in inferno/decay isnt the problem is all forms of passive clear

jade onyx
#

dot builds simply play differently and they perform worse when it comes down to it so whatever

mossy sigil
#

yea- like i enjoy warrior as its my main, but i wanna try new stuff out too

#

dots or trident stuff looks cool

tulip sky
#

days hypothetically if clearing mobs optimized was as fast as lr would you be fine with losing lr

solid oracle
tulip sky
#

i think this might be an impossible hypothetical

jade onyx
#

who cares if someone wants to relax and play the game in a non-intensive way

mossy sigil
mossy sigil
#

i think its nice theres lots of builds people go

warped dome
jade onyx
#

genuinely what

tulip sky
#

what other stuff is passive clear

#

shield wall, tcleric?

mossy sigil
#

im not a dev, but as a player i dont mind if someone is throwing totems or something out and killing things

#

thats what their class does

tulip sky
#

whyd you summon dumpling guys

warped dome
#

flame spirit, snowstorm, shaman totems, thorns cleric

upper root
warped dome
#

anything that isnt YOU actually killing the mobs

upper root
#

I get wgt you say it though

jade onyx
#

flame spirit, my favorite passive clear that requires you to hit mobs

mossy sigil
warped dome
#

if you spend more time looking at mining spawners than looking and killing mobs you arent interacting with the mobs

upper root
#

You are only considering how it looks from gameplay

mossy sigil
#

thats a super popular archetype in games

leaden bridge
#

You are interacting with the spawners though

#

One goalpost closer!

upper root
#

Its true

warped dome
#

i mean i consider cz lootrunning lootrunning

#

i dont lootrun outside of cz anyway

jade onyx
tulip sky
#

keep nerfing passive clear until the dev threshold of sufficient effort

vast blaze
# vast blaze <:GayPeople:1136718070266744943>

A way that can discourage chest loot running is giving a reason to break spawners, like giving more loot at the end of a dungeon if you break spawners* I have no concept to help with a idea to help but giving a purpose to breaking spawners might help

warped dome
#

you arent doing anything

mortal grail
#

💀

upper root
#

I agree

jade onyx
#

mate I actively play thorns don't say it's all passive

warped dome
#

the thorns part of thorns cleric is intrisicly passive

mossy sigil
#

if it doesnt take away from finding cool rares when your clearing

lofty aspen
#

what if spawners dropped a real amount of xp instead of 1 fullclear dungeon = 3 world bosses worth of xp balls

jade onyx
#

yes but just because I have thorns doesn't mean I stop interacting with the content suddenly

warped dome
#

there is nothing you can do to impact thorns besides pressing w into mobs more often i guess

vast blaze
jade onyx
#

I think you have not played thorns post nerfs

lofty aspen
#

xp is supposed to be the "loot" from mining spawners but its so fake rn

jade onyx
#

besides it's getting shot next patch probably so whatever

mossy sigil
upper root
leaden bridge
#

Xp is loot except A. dying makes you lose it all and B. Celestial Zenith Enlightenment Charmed Experience Bottle

warped dome
jade onyx
#

go wild

vast blaze
mossy sigil
#

oh is that a cleric thing?

#

there was too many buttons to press on that class...

jade onyx
solid oracle
warped dome
jade onyx
#

mah 150% exp for one button

leaden bridge
#

Cz is really scary

jade onyx
vast blaze
#

Everyone is talking a bout normal lr but nothing about rush cz

solid oracle
jade onyx
#

I'm still playing the game

vast blaze
#

It makes so much cash

jade onyx
#

I'm not actively avoiding spawners and I'm killing mobs

leaden bridge
#

Cz has done unnamed amount of damage yeah

#

IDEA! WE CLOSE CZ!

jade onyx
#

Saying passive gameplay = lootrun is reductive

leaden bridge
#

Everyone plays Depths!

snow holly
jade onyx
#

born to Edd, forced to charm gamble

solid oracle
#

goodbye r3

mossy sigil
#

though i feel bad for throwing the last edd...

leaden bridge
#

It's okay edd is scary

jade onyx
#

sorry guys I panic potion of annihilation'd myself

warped dome
solid oracle
#

edd is two letters away from Eddie
what did TM mean by this

upper root
#

Also "braindead passive clear" if it exists is impossible to deal with when there's lootrunning right there that beats everything in "clear" efficiency

vast blaze
#

Remove poi’s dungeons strikes and speed stat and boom no more lr

jade onyx
warped dome
#

anti lr systems immediately turn lootrunning into passive clear you can see this with every anti lr system
also "if it exists" ????

warped dome
#

the avoiding spawners part doesnt matter

#

lootrunners arent pathing around spawners the only difference is mining them or not

jade onyx
#

so if a player uses an ability to deal damage over time that's bad and evil but if another uses an ability to do one big chunk of damage that's good

upper root
leaden bridge
#

That universe is real brah

warped dome
#

what hypothetical universe?

leaden bridge
#

Its cz gameplay

warped dome
#

literally

upper root
#

You cant try to fix a problem that has an even worse alternative

warped dome
#

skt cz mob requirement strikes

#

overworld pois

#

hello?

jade onyx
#

i don't get what you're trying to say lootrunning =/= passive clear playstyles because one avoids mobs and the other does not

leaden bridge
#

Balancing for anything outside of cz seems reasonable

warped dome
#

lootrunning doesnt avoid mobs it ignores mobs

upper root
#

Yeah I think we are having two entirely different conversations at this point

jade onyx
#

who cares if it's less interactive if they're still engaging with the content

warped dome
#

because thorns killing mobs for you doesnt count as you killing the mobs
If you care about engaging with mobs passive clear isnt doing that for you

upper root
#

Its like how you thought I thought you thought I wanted a need money exclusive heuristic machine to enforce a needless clause

jade onyx
warped dome
#

obviously if you reply to me i think you know what im discussing

upper root
#

No it was definitely the other way around

mortal grail
upper root
#

Now im convinced your universe is hypothetical

warped dome
#

💧

tulip sky
#

i have to say forite is a crazy debater

jade onyx
warped dome
#

in what way is thorns/reflection passively killing mobs for you interacting with the content more than a lootrunner

tulip sky
#

regardless of the argument about passive clear i think that mob drop loot certainly a step from which more can be done

shy horizon
#

lootrunner at least manage to not die in swarms and passively clear is just random bullshit go

tulip sky
#

the most drastic of which is nuking alch and shaman and warlock and tcleric

shy horizon
#

how is it better

jade onyx
shy horizon
#

and yes big dmg big cd is worse than low dmg low cd

leaden bridge
#

What did warlock do...

#

Unless its inferno lock

tulip sky
#

inferno i think

leaden bridge
#

That's so scary...

shy horizon
#

why do you think dragon eye is a rare when mycosis is an epic?

hard saffron
#

is inferno lock even real anymore

jade onyx
#

its more like opportunity cost

upper root
#

inferno lock is blessed when you compare it to chest clicking

warped dome
mossy sigil
tulip sky
#

i thought infernolock isnt good tbh

leaden bridge
#

Inferno lock has already exploded a looong while ago

upper root
#

it isn't anymore

leaden bridge
#

It works probably

#

Not on a caliber of this discussion though

jade onyx
tulip sky
#

ok to be fair about shield wall

#

i dont think sploofie was getting a lot of kills from that

mossy sigil
#

noooo dont touch my baby shield wall

tulip sky
#

so if you need to kill the mobs to drop loot

#

guardian can stay i think

jade onyx
hard saffron
#

is it just not one charm that make shield wall dumb

mossy sigil
hard saffron
#

just nerf that

jade onyx
#

i think so

hard saffron
#

so its not 100% uptime

#

ez fix

jade onyx
#

why does this have damage

#

2* btw

mossy sigil
#

WOAH

hard saffron
#

wow that is

jade onyx
#

250% damage, -20% radius equivalent pretty much

hard saffron
#

a charm

mossy sigil
#

im looking forward to r3

#

i love running into 10 mobs and hearing non-stop procs

leaden bridge
#

It's a really strong charm

jade onyx
#

its always a good sign when a charm has +3 bajillion damage or -700% cooldown those are always great skills

leaden bridge
#

Scarily strong..

hard saffron
#

warrior charms vs warlock 🙁

tulip sky
#

isnt the uptime the same because the duration nerf

jade onyx
#

y u p

ember grove
#

then things get silly

leaden bridge
#

Just use everlasting and it becomes

jade onyx
#

if only there was a charm to increase the duration oh wait

ember grove
#

anyway off topic jumpscare

warped dome
upper root
#

I think when a player has to build around defeating the suggested clear reqs (that aren't enforced as of now), its better than when players build to ignore the suggested clear reqs. Once suggested clear reqs become solid clear reqs, we can decide, in that paradigm, whether or not some playstyles are too good

#

you want too much all at once I think

mossy sigil
#

i think clearing spawners for additional loot in the endroom would be a simple and good start no?

#

someone mentioned that

warped dome
#

then you just mine spawners in addition to chests

mossy sigil
#

yes

upper root
#

its true

leaden bridge
#

One goal post closer

mossy sigil
#

isnt that the problem i thought

leaden bridge
warped dome
#

nothing changes

jade onyx
#

#suggestions-voting

jade onyx
warped dome
#

not for the complaint that lootrunning is boring/not interacting with the mobs

mossy sigil
#

ppl zooming around at mach 5 skipping all mobs and spawners i thought was the issue no?

upper root
#

it is somewhat better but it still leaves obvious places for improvement

warped dome
jade onyx
#

so its the same as just chests?

warped dome
#

i love my cosmetic atmospheric boss fights between my spawner mining sessions

warped dome
hard saffron
#

he said its a start

#

not a fix

jade onyx
#

sigh

warped dome
#

what is the start

jade onyx
#

spawners give loot

warped dome
#

mining a block -> mining a block

upper root
#

I think you are trolling at this point Im gonna be honest

#

its good bait to be fair

warped dome
#

do you not consider cz lootrunning lootrunning?

leaden bridge
#

NO cz is scary brah

jade onyx
leaden bridge
#

All of this is assuming cz is out of mind

shy horizon
#

is our topic on forcing lr players to mine spawners

upper root
#

it looks like reductionist parody to me

hard saffron
# hard saffron not a fix

there still has to be something to give incentive to kill mobs and just KILL all dot play styles 🙂

shy horizon
#

if yes then sure youve created zenith 2.0

tulip sky
#

i dont think forcing engagement with spawners is the solution

warped dome
#

its not

tulip sky
#

mobs > spawners

warped dome
#

spawners dont matter

leaden bridge
#

They do they make the lr experience miserable Trollface

warped dome
#

mining a spawner is LITERALLY the same as mining a chest

hard saffron
#

ok remove spawners

#

boom

warped dome
#

yes sure thats a real change

shy horizon
#

make mobs come from nothing lik mr snipers

tulip sky
#

honestly how like every action game works i think

leaden bridge
#

It's an interesting idea its kinda scary

upper root
leaden bridge
#

Think of the pickaxe balancing sadmouse

tulip sky
leaden bridge
#

My earthshaker... my pureshard adze...

shy horizon
#

i mean why are devs crying about lr when they singlehandedly created a whole build that fits lr so much

vast blaze