#Twisted #̵̍͑$̶̄͝%̶̲̕@̶͆̅$̸̑́#̵͂̈́%̵̾@ feedback thread
1 messages · Page 4 of 1
Meanwhile skt : one tap one tap and literally meanwhile gs with similar bs
No, just that it's probably been done the way it is to make use of existing tag tech
If you cant kill screamroom what are you even doing tbh
i think it should be in plugin it will be more consistent
too harsh for something that can just happen randomly
Afking or having 10k ping
like u cant fail screamroom yes but
you can also happen to have a jumper on you

Uh i dont think you can even reach it on 10k ping
Id uninstall at that point
if you have a jumper on you during screamroom you have bigger problems
isnt it random
Psure it is set hp
it has a cooldown but is not set hp
After first hallucinations,
I forgot when
And after third hallucinations
I am certain that it is fixed
If you phase transition the boss without killing a hallucination it will never cast screamroom
So its not tied to hp
scream room has not set hp but has set phases when it is cast
Another sarmor user
if screamroom casts twice in a phase you have done something terribly wrong, or are stalling
the dr is not 100%
or playing tcleric
even tcleric doesn't hit two screamrooms lmfao
sarmor is such a
name
sarmaaaaaaaaa
when sconstruct
or smth
sanctmor 
it’s both health thresholds and on a timer
bedwars
that’s what the Dream told me anyways
Tcleric soloes the boss faster than most other classes
that's a skill issue have you tried clicking harder
break mouse%
reaper!
And scout
me when the aoe class does not do good boss damage in fact
you just simply have to use mscoh wait.
so basically you being an intern or smth
Me when support class does it faster than most of classes with negative effort involved
or jade leaking literally everything
cleric is support magic damage 🤷
i’m not an intern
Yes of course how did i not know this
so jade leaks everything
honestly it would be surprising if it didn't do at least okay
the boss just favors tank in general
No anti tank mech
yeah
hey what if you did duo with thorns + bers
speedrun any%
it was smooth unless the bers died
i think duo goomba stomp bers is faster
probably
Perhaps one of fastest comps you can get
true
best comp probably involves a bers
It is
idk killing elites is so much time
me when the arena at the end is covered in wither floor
It never goes all the way
doesnt the boss start covering the floor using some ability though
i hate kb it ruins my dps
I mean
in my atrocious swordsage runs the entire floor was covered and i just kinda died
It does
But you dont have to dodge or anything on tcleric it just kills it faster
On ssage theres actual skill involved
You have to dodge in usual ssage build
i can get it to the boss rush with bis harb (i died to winged titan all my homies hate winged titan)
on harb you are cooked (take 2 hits and you die)
Funny on Hunter
mfw the glass cannon archetype is glass
were you runninng mixed
as a hunter ranking bosses:
easy - white, willows
medium - magenta, yellow
doable - orange, light blue
the standard "bis agil" actually has 130 ehp
magenta makes the timing really close with the healing
easy : willows, orange
medium : white, magenta
hard : yellow, light blue
of course i was ash who do you take me for
mechanistor runs 60 ehp iirc
gg
my ranking as Hunter:
easy - white, magenta, light blue, yellow
hard - willows, orange
light blue you cant mslam and yellow u cant see the boss
white has too much kb and magenta has too much adds
(edited for clarity)
rotting skullcap, silver vestment, venomous folly, threadbound, wolfsblood, fvoid 🔥
run sentinels
no
better ehp same dmg
true
also run regalia imo
ranking by bers?
more dmg to elites
yes
makes sense
swordsage makes most of them easy
honestly magenta is free
i duo with an apoth so
if u have mslam
the worm enemies are dead like instantly
or eq staff
magenta boss heal makes me almost lose bc i lack dps with adds clear setup
for me its 10 hits at best
wiilows boss just dies while i clear adds
yeah i focus dps on boss and my duo add clears
the problem is actually hitting the boss
herald of secret stars 💀
solo
yeah....
i mean if white doesnt kb i can literally do it in 5 hits
sadly i cant hit the 500 damage artillery anymore since the nerfs
Idk, even with this (albeit fully infused) magenta is fine.
And this is the kind of build where people get mental breakdowns because OMG NOT BIS DAMAGE 70% PROJ DMG WTF
Build used:
https://odetomisery.vercel.app/builder/m=Stormblessed Greatspear-4&o=Starbound Talon-4&h=Stonewrought Helmet-4&c=Garb of the Gallows-4&l=Razorleaf Breeches-4&b=Dichen Resolve-4&charm=Swi-_Arrow-4-S,Loc-arving-3-S,Sha-sman's-3-S,Fra-_Shaft-1-S,Fle-Laurel-1-S
Skills:
Wind Bomb 2, Volley 2*, Sharpshooter 2*, Swiftness 2,...
idk why it wont process for higher definetion
..with shit ehp as well
It's meant to tank ranged attacks, specifically magic, not melee
https://ohthemisery.vercel.app/builder/m=Blightblood Falchion-4&o=Serebrian Wristblade-4&h=Crown of the Lost Beyond-4&c=Darkstar Pauldron-4&l=Duskroot Legguards-4&b=Nature's Failure-4&charm=None
i use this in non joke runs
(uninfused)
build i used for most of boss
cloaked is terrible on jeremy
I'd lose my Regeneration and Aptitude from that
its situanial
for boss rush its nice cuz all mobs die in 2 Volleys
Especially the last phase where he is alone.
which have 6s cd
Maybe with one another skeleton, but still within Cloaked threshold
still has adds
or can have idk
ive seen awakened faceless ones in the arena
i wonder if you ever just
Every boss rush phase is easy except light blue
like actually was this not tested on any class except scout
last phase throws in faceless ones from outer arena
well it has range immunity so prolly not even scout
I might as well just swap between The Smiler Shield™️ and Temporal Rift
i think
how good are res pots in the fight against wither
like can you chug the 10s res pots at the mist phase
to help getting to circle
i normal eat my 3 pots
Damn 23 min
kaul kinda irrelevant
Should have tcleric
necronomicon is literally top brood item
For Kaul just carry a Cleric on a leash
just get to the circle faster
alright fair. i dont play zenith this is my only zenith charm (ire at home fr)
that just kills you though right
I'm ngl necronomicon is irrelevant if you have the slightest idea of how the attacks work
stray arrows
from some of the adds
the only bad wither is ground which you can just. Not
Peak charm to void yourself on vesp
real
Those are only regular wither
yeah necronomicon works on that
yeah but why it's literally wither 1
also i use it for jumping across the gray sections of the arena
Yeah that's the only time worth using
the swords are kind of a non-issue in the fight imo
idk what mod is that but sure as hell I am not getting it ever
theyre like easymode stalker
floweymod dev version
Can we get an upgrade to the necronomicon called the necronominomicon that also gives immunity to wither/poison for 3s on use
added to my personal blacklist
Nomnomicon
thanks
Lol
requires like 20 different items fr
embers if thoridal but 20 billion times worse
The necronomnomnom 🗣️ 🔥
requires 128 magenta mats to make fr
Eat the rich
gg
yeah at least ik all attacks to the bone now
ofc
no
i choked one run with 200 hp left on boss
f
i havent failed final phase yet
but i havent played solo either so
i failed final one time as hunter bc low dps, then as guard bc choke, then succes
2x on 100 hp on scout
Hexfall (Solo) achievement now fr
Mayhaps
clearly this is what the tstep u charm is for fr
I tped into emergency exit sign and even managed to click the button in panic lmao
Tstep u charm is held back by the fact that u dont ever pick tstep u
me when the entire value of an upgrade is +1 insight
I dont think tstep u second tp gives insight stack
No one is using tstep for a safe getaway 😭
I could have sworn it did
tstep u recast is for omens and ss (u)
The arena should have half slabs to torment tstep users
Would use charm if it didnt go with budget to enhancement
And was a bit better cd
idk if i can make charm space for it
Idk arca charm competition is tough
Ruler swift lunar guiding moonlight and cry havoc are kinda lock ins
Blasphemy
When are we getting negative star cost charms with drawbacks instead of buffs
(never since you could just slot in something you don't use)
swift lunar / guiding moonlight / cry havoc / sleepwalker's / apoc scroll
You can take all of my tstep damage for 2 more charm power
but imagine if it affected all of your abilities
it could work on some sort of core skill like brute force
our boss code uses a set set of events that bossmanager passes in
or divine justice
-25% VC cooldown restoration
Elites are now 75% recharge
bossing charm..
anyways uh it could work if it also provided some other benefit. Maybe. It just would be net negative
The boss is 90% plugin
-3 charm power (-50% magic damage -50% melee damage)
welcome back generalist charms
O ok
elementalist maybe
cant wait for twisted jeremy fedora achievement @polar narwhal
No hit jeremy
no its good just overshadowed by spellshock u rn
and mana lance > tstep u i think also so
then why not make it a punch event
jank
Should have been 1000 hp !
more dps checks 
classless intruder
@polar narwhal what happens if you dont have a spec
let me guess its a switch statement with 26 cases
no
Im not that bad of a coder
I have seen warcrimes in our codebase
It uses an immutable map
and the condition is
mPlayers.forEach(player -> {
int spec = AbilityUtils.getSpecNum(player);
if (spec == 0) {
spec = AbilityUtils.getClassNum(player) * 2 - FastUtils.randomIntInRange(0, 1);
}
mSpecs.add(spec);
});
...
mReplicantNames.getOrDefault(spec, FastUtils.getRandomElement(mReplicantNames.values().stream().toList()))))
and 0 is unspecified
it's like partially cooked logic tbh
but uhh
:3
erm
what
why is it mReplicantNames.values(). stream().toList())))))))))))))))))
oh ok
does spec in last line mean the spec in first line
yea
anyways
it's not my whole code
so I think you shouldnt look at it too hard
the real question is why does classnum start from 1
meow
most threatening jade response
what if you don't have a class at all
Then you dont have to go to school that day
random
sounds like gambling
it actually just summons a constellation construct (real)
(just the hat fr)
Nah, make it summon the Vesperydis
Since you are technically classless when you fight it in CZ, just borrowing some skills from somewhere.
summons an antumbral stalker and skips the phase
just summon hycenea
summons marching fates
summons full sized broodmother in the arena
summon teto pear into the arena
today the twisted hunter's fox hit me so many times so quickly that he broke my chestplate (the broken message occurred less then a second after the low durability message, it happened mid combo) He then proceed to spawn camp me and I had to leave the pink section. (EDIT this is in wrong thread ahhhh i'm sorry they are right next to one another, mod can delete if they want too)
I talked yesterday about twisted scouts being crazy in r1, but honestly they might just be too strong in general. It doesent always feel this way in r3, where you have overpowered builds that kill the bosses instantly, but when you are fighting them, for lack of a better term for real its so so bad
frick
this is jeremy thread
okay well uh twisted scout in the jermey boss fight is fine, but only because it has 1000 hit points and dies before it can do anything. Honesty the tormenteds phase can probably be buffed a little (but hopefully after a tormenteded scout nerf)
I will move over to enchanted twisted thread
wait @polar narwhal are the jeremy tormenteds base (r2) torms or boosted by x1.7 (r3) torms
slightly boosted r2
Thorms
Faceless dozen and a half
triple headed faceless half dozen
Why is faceless dozen 18 and not 12
oh wait
u guys have been talking about that
makes 0 sense
But like why is it called Dozen
presumably because it was intended that you would get twelve
faceless baker's baker's baker's baker's baker's baker's dozen
Is it dozens or dozen
If it’s dozen then maybe change it to Faceless dozens and change to like 24

except that also implies 36, 48, etc
Faceless entity cramming
exactly
eeyikes! however will we deal with a bunch of weak enemies that are constantly hitting us?
the ever-humble thorns build:
does 24 faceless ones even spawn during the fight
im pretty sure the first spawn at the start spawns 12 and then after cognitive it spawns 6
and i dont remember any other times they spawned
You might be right
I stall a lot and they seem to not spawn if you just stall
Perhaps that's because you understand the mechanics more now?
Boss you understand is easy incredible
i think its more to do with the bugfix to stomperguy and people learning what to use
the boss itself has very few mechanics
its mostly just attacks and adds
also i feel like 80% of death messages day 1 were to agitated tantrum
also the bugged add count got removed
Normal mode solo is just about the right difficulty I think
Like you still feel like you pull off something but you can do it semi consistently solo given the understanding and reflexes are there
It’s above average compared to other bosses but I like it that way
wdym other bosses
all other bosses in the game are significantly harder to solo because theyre meant for a group of 4
id consider intruder solo like, around the same difficulty as godspore solo rn
which is good imo
Oh
I mean other bosses non solo
But it’s more just monu intended difficulty in general
Guess I didn’t really think everything through
i would say godspore is quite easier
Goofstorm ftw
godspore team to solo difficulty difference feels MUCH higher than that of twisted
godspore solo is actually pretty difficult if you
play properly and do shrines instead of just
blitzing the boss with 70 infusions and scout
idk maybe
but why would you play properly and do shrines when you can blitz the boss
not only on scout probably
i mean
you can run a slightly tankier build get a few pomes and jeremy cant do too much to hurt you if you dodge
sure, do you need to dodge jeremy
i think half the playerbase just munches and slurps pots
PI was broken on a lot of shards week 1
So at least for early clears, i think most ppl didnt drink that many pots?
not me going through 3 shulkers of pots (bis harb gameplay)
I do this without the "and slurps pots" part
but that's because I have 250 magic EHP before Toughness and Cloaked
in a fight with a single big enemy where a lot of the strongest attacks are magic attacks
overall, I think Jeremy is in a good spot difficulty-wise
if you have lifedrain and rampage you dont need to slurp pots to munch
and what do you know, I have both and the aforementioned stupidly high magic EHP

-# I still do find myself havin' to watch my health, though
-# my not-magic EHP is much less impressive, at around 130-140ish across the board
-# makes me appreciate that Fecund Berry Basket makes Heart of the Jungle an incredibly potent heal
zzzz
unnecessary changes to Jeremy sounds like a waste of dev time
don't want to see this boss go full cal and become unrecognizable every patch
if he's not hard enough it would be cooler to have a savage mode
but mom we have a savage mode at home:
it's a cool mechanic but you could layer them
savage mode is just play without gear
real
does glowing secretly take half of this items budget or why is it so badly statted
-10% cd would be different or 30-40% speed would be something but 15 speed is basically useless (everything has 20%) and 5% cd has many sources
but it has glowing !
i think i would want to buff the speed before the cdr
Nah, remove speed and buff -cdr% 
Or even give it something like -15% ability cooldowns and -25% speed (could be lower)
You're getting more and more sluggish as drowsiness overtakes you, but the panic of what you might dream of is making you rapid-fire spells.
Too bad this concept can't be used in a potion since the stronger debuff would likely overtake the weaker ones. But then there's also Cleansing Rain I guess.
Actually, can Cleansing Rain or Cleansing Totem clear debuffs from potions? 
-Speed% and such. -Max HP% and the like probably wouldn't be cleansed, I presume.
30% speed would probably make this pot have some use or idk 25% speed if ur feeling not generous
#devtools message
if you have any healing built into ur build you dont really need to slurp
you can also just use pomes
the only time youd really need a pi is when the water bugs out and hits y ou 7 times before spitting you out so ur reduced to like 0.2 hp
the healing boon seems weak in comparison to the others yeah
It’ll be nice if it’s regen2
Restoration is kinda bad compared to the other two in its set, yeah
which is to be expected for what it is when its competitors are "spam your abilities way better goin' into exalted rush" and "the next time you would die, don't die"
its good for cleric and warlock in particular
warlock meta
It was initially 35% but it was overpowered for sustain builds so I nerfed it, Im guesding you would only pick it if you want stronger sustain in the last part
i think reincarnation is just the better choice for the final part right now

nah, make it so the buff is truly shared 
So the Intruder gets Reincarnation too and heals back to full HP after you defeat it.
picking reincar will make you refight the boss
amazing
actually it wont even refight the boss
you have to do 25k damage in final dps check phase
✍️ 🔥
Defeating the boss "again" would give you an achievement and unlock a new item too (real)
Picking reincarn while your team mate is dead should revive them instead of giving you a reincarn.
Then you can remove the 25% respawn bug since there is an alternative.
i cant believe we're adding sharing stocks from smash bros to jeremy
its already removed
reincarn and 25% is more unique compares to just 25% healing
1 hour ago in my run
hmm
i picked reincarn this week while i had a dead teammate and it did not revive them
yeah they just fixed the bug
Okay but making the bug into a feature via a shared reincarnation would be banger though
btw does reincar work like hf where you borrow it if you die again
a nonzero amount of sustain builds also just get more sustain from more ability uptime
finally got my first comp of intruder! very cool boss :3
couple feedback notes:
- might just be a me thing but it felt like the beginning of the fight was kind of a drag, like you weren't doing much of anything interesting and it's kinda just rng whether you die in the beginning or make it pretty far. idk if just my skill issue
- is there a zone property for disabling mainhand durability damage, and if so, can it be enabled? my wrench broke twice during the ~2hr of attempts it took, and on the winning attempt the fight took long enough that i got the "about to break" warning during second screamroom and then it actually broke during last dreamscape (had to pull out blightblood mid-fight lol)
- there should be a way to view what the carvings do again later, i don't know what the last set of carvings do because they got pushed offscreen by other chat and hover text doesn't go into logs. maybe an npc that can tell you them again once you've gotten to first/last carvings at least once, although there's only 2 npcs in lobby and that doesn't really make sense to put on either of them
- third box phase takes forever, it feels like the longest part of the fight by far especially because all of the minis it spawns are so hard to hit because they bounce around or move too fast or tp
- minor visual bug with dreamscapes where some of the manifested ex bosses have bold names and some don't
- not sure whether it's a bug, but some places have the obfuscated text being "twisted ????????" instead of "twisted lxxxxxxx"
- if you die to the part where it spawns the twisteds for your specs, sometimes their attacks linger (https://www.youtube.com/watch?v=3ylRNmcbPtg)
- for the part where you have to stand in the particle circle, the circle should probably be a little more clear (maybe moving display entities not particles), idk what the leniency is but it felt like it was hard to see and you could only see it move every 0.5s, and i took a good amount of damage because of it
Mainhand durability zone doesn’t exist afaik
you were maybe lagging on the last point cause i never had an issue with it, its more like every 0.2s unless its a /particles low thing
Feels like every 0.5s, but I also think that's enough + there's a sound cue when the direction changes, which tbf isn't extremely obvious, but once you know it you can't miss it
wind noise thing
zones maybe not, but plots have mainhand dura disabled
Oh, bruh, I thought there was no solo advancement when I did the boss solo 💀
Uh, will I have to solo the boss again?
Maybe™
the recovery attempt would be for people who had the advancement but lost it
those are the maybe
if you have some proof you did it when it was broken you can probably mod help
to reclaim your achievement, you must kill the twisted intruder in the gulag
Well, RIP, I do not...
Why, the Twisted Intruder may have the gulag. I won't fight against it for the gulag
oh
huh
well good to know for next time ig
oh yeah also if you get lb for dreamscape its kinda annoying
if you play melee
because the boss tends to float just out of melee range and i was only able to kill him because he floated against the wall somehow and i could just beat him up there
but other than that i think most everything was fine both duo and solo
mc logs should have the message at entrance bot saying u are the only one entering and then later u get the win message. unless that doesn't count as proof
Honestly, I will probably just go about doing it again. The boss is not too bad for me
hit him into a window and he gets dumpstered with ease
if you (employ cheese strats) it's fine, no changes needed
yeah i managed to do that
but i was definitely scared i was about to lose to the stupid boss flying away lol
there needs to be a mat sink
Me when it flies away, causing me to lose...but then it instead spends my revive and causes the entire Amalgamated Dreamscape to break...then causing about 20 minutes of waiting on deliberation from some developers...then getting the death sentence (not salty, just really funny IMO)

ngl i forgot i had my revive until i used it
i died to adds in dreamscape willows because i wasn't locked in
The entire time, its plans were not the simple idea of making you redo the boss. No, it is to make you sit there for additional time contemplating your luck in getting the boss. It was additionally funny since it was at like 10% HP when I lost on time, and my partner got to "watch" from the spectator area the entire time lol
istfg the only thing i ever die to anymore is the ex lb boss
what are its attacks....
why do i just get hit randomly...
sob
That boss honestly is just annoying because it flings you around, just like the EX Orange boss. At the least, some part of its tail will always be on the ground to hit
yeah during my attempts at first comp i died before dreamscape and then i just sat there as my teammate vanished and all i could see were the bossbars
"what the FUCK is she doing in there"
actually that's just the "died during marina boss" experience all you can see is xeno's hp
This is the funniest EX LB boss moment I've seen, however. It just air jumps into the heavens right at the last part of the clip lol
potions are usually a good mat sink
and the pots are ok i think but they also cost a torm frag which makes them a little less likely to be bought
people will never buy the potions 
the mats are too valuable to be drunk, the potions are pretty pointless
And, at the same time, there also exists other hour-long potions that are close in terms of power but much cheaper
they did not learn from hunts...
delve infusion...
I mean ig depends on the infusiion
trivium when
Devoured :
Gain 0.1 hunger and 0.1 saturation on kill
0.5 saturation on elite kill (per level
the hunger could easily be a bad thing
Afflicted:
Deal .5*level gear dmg% per debuff on the enemy capped at 4 debuffs
we have sanguine u and choler at home
that's just straight up better in most boss scenarios ngl
or if you play warlock. just at all
is it?
I think "have a boss that is debuffed with easy debuffs" is easy
boss cant get slowed or stunned
and wither skeles which is very common cant get on fire but they can get inferno'd
but yes it would be pretty universally good
hex eater delve infusion 😭
🙏
delve infusions are not a viable long-term sink for any materials, to be quite honest
not for delve mats nor for the catalysts for said infusions (Geodes/Blightdust)
bonus points if the infusion either
- is complete and utter ass (Natant)
or
b) uses mats too costly to be sensible to utilize without heavy investment (Fervor)
the whole system operates on the same principle as masterworkin'
I just don't think it need mat sink
you store your materials in an item of choice
-# for masterworkin', it's HAR and whatever the fuck else dependin' on the location the item is from
-# for delve infusions, it's levels, catalysts, and delve mats
based on how much you store in that item, the item gets a buff
-# for masterworkin', it's direct stat buffs to the item itself and sometimes new enchants
-# for delve infusions, it's a new levelable enchant on the item which can stack up to 4 --- 5 if you invoke a Revelation onto it
importantly, the materials spent to masterwork or infuse the item are never removed from play
they are simply stored in it and can be "taken out" (refunded) at any time, almost akin to an unorthodox extension of your wallet
is not like gs where your mat is just for item and mw
the potions are, honestly, a brilliant mat sink, all things considered
repeatable purchase that actively removes materials from circulation rather than seein' them simply stored elsewhere
and provides a bottle of temporary buffs in exchange which can be popped wherever and whenever the wielder may need said buffs
but... but is not worth it!!!
I see their has 2 point that ppl claim is not worth it
1 is u can get those effect from other "cheaper" potion
2 is given current market price is better sell them to market
which... doesn't make sense to me
( at least some potion is kinda nice )
I does can get effect from other potion, obviously I can get haste + atks from other source, but that require me get those + probably use more consumable, in term of market price I can see why ppl think is not "worth" it, but at the same time potion here give good buff + long time for 1 mat, which save me more time.
I mean infusions are practically a sink imo
Not fully ofc since possible to refund but I’m wiling to bet most people don’t just get rid of their infusions
I more consider sink a mat go poof/become other thing rather thing like infusion that can be refund
Not perfect but not bad
but yeah
because player unlikely will remove hcs from it
Hyperinflation works well as a sink because the whole point of it is to stuff 32 stacks of HCS into it as a flex
misport has sinktron
Other then hui sinking a HI there
which you lost your hcs just for a leaderboard
obviously is time make a twisted theme skill/gear cosmetic skin
or maybe some elite kill effect
I mean
there's at least one

The epic skins are pretty good sinks
Cz candles are decent
The reg ones should have cost more
cosmetics in general work well as sinks
I mean the problem is
especially the epic cosmetic packs with their abominable price tags
we already have that it's called the cosmetic skill shop
totally not a good idea
Please, no...
that's just infusions
with the catch that infusions are refundable and let you choose what the buff does
Im just saying that’s one of the few sinks I’ve seen ever rn
The thing is
Infusions being refundable barely matters
the essence shop just gives you a selection of whatever and if it doesn't give a buff that's useful to you sucks to suck
At one point your going to want infusions
It is infusion dependent
And your never gonna take them off
Unfortunately it means you must concoct an infusion decent enough to compete with existing ones
Honestly also
The mats need a base trade
I think base trades just help for most content
If you wanna make a mat sink why not just make pigments buyable for psyche at a very low rate
Curnetly also
another pdiamond trade ppl won't use
a new way to get strands/pigments as an additional mat sink would be cool
Daily to non daily ratio for intruder is also higher then
Godspore and all other daily content for some reason
By 2x
Isn’t it 2x
(please give Godspore some kind of mat sink)
Godspore arti chest gives 6 mats, unc gives 2 mats
There will be a pdia trade for 4 mats
why must instanced bosses especially non daily give like no profit
why must all pdia trades just be worse than running PoIs over and over*
Personally, I’m a fan of the intruder potions.
The regeneration 2 for 10 minutes potion is great for solo/challenge bosses (previously the longest regeneration 2 potion was hado for 1:30 minutes).
The 40 minute fire immunity potion is by far the longest fire immunity (2nd being tied by 4 consumables at 3 minutes of fire immunity). Will be nice for endless content where lava/fire is a risk.
The only +100% fall resistance potion and it lasts for 40 minutes. This will also be useful for challenge/endless content.
The haste 1/+10% attack speed for 40 minutes will be nice for boss/strike/raid marathons without having to use r3 casino potions or constantly refueling on short duration potions that give the same effects.
The +20% healing/+10% max health for 40 minutes is a decent survivability potion. Though tbh I probably would only use this potion for Intruder marathons as berserker.
The +15% strength/poison immunity 2 for 40 minutes is also alright. A nice medium between 1 hour +10% strength and 10 minute +20% strength alternatives that would probably perform well in endless content.
The only potion from Intruder I will probably never use at its current state is the glowing/-5% cooldowns/+15% speed for 40 minutes. You can get the 2 hour -5% ability cooldown and +20% speed potions from Reynart.
I can see how these potions might not be as useful to most of the playerbase, but for someone like me who optimizes for eed runs or solo boss content they seem pretty cool
yeah the potions are really good besides the 15% speed one
although after infernal change the +100% fall resistance is probably somewhat useless (at least its a new effect niche afaik)
Yeah it can be pretty niche nowadays. I remember one edd wr run ending from someone falling to their death but that was also with infernal amplifying fall damage
right now if I want to use consumables therse much cheaper ones I can use to win. There is currently no need to max out your buffs for a fight (thank goodness) so I dont really see myself using any of them even if they are okay in a vacuum (honestly only the regen one stands out to me, the rest can be replaced)
regardless if the potions are useful or not I still dont really see the point of having them in the first place since the boss already has plenty of loot and doesn't really need even more places to spend it; they could of just been potions put anywhere else.
Fall damage immunity potion would of been helpful before they nerfed infernal I guess
4 mats 💀
And to me potion would be reason I keep doing this unlike gs, which I stop doing after I feel I have enough mat for mw5.
You also mention those potion can be put anywhere else, but like where, where is place u won't go this content don't need that much loot.
If I had it my way itd be 2 or 3
they could of been put in another piece of new content I meant.
I just feel u'll say same thing
The ironic part is that it means a single daily PORTAL run would give more than a daily Twisted Intruder run, assuming the PORTAL Fragment and the Twisted Intruder mats were converted to P. Diamonds...
the current mat drop per daily is 4 no?
you also get circuits
But then PORTAL has all the other stuff
yes but you only get jeremy mats from jeremy
i mean you could also get a remnant scroll frag i guess
but portal gives raw har and delve mats
you get the frags also dont you
The other stuff from PORTAL probably amounts to a P. Dia by itself
what frags
to buy the items at the guy idk what they're called
the... fractured pscyhes?
that converts into pdiamonds...
😭
Yes, the Fractured Psyches will be spent to get P Dias
-w-
mhm
im going to meow at you
devious
I mean, PORTAL is a VERY hard strike. Am I right?
uhm
not when you can put on 1 armor set and become invincible no
also it takes like half the time if that
(We don't talk about the <4 minute runs that typically happen)
You are ruining the illusion. There must be enough sarcasm to make the 4 mat -> 1 P Dia trade sound good
ok well
technically you just play guard and also become invincible
but you have to think sometimes
its in line with azacor and horseman
technically you can play a tanky set and become invincible at any class
you also technically can not get hit and become invincible that way
so assassin and scout and alch
portal boss is quite funny
iota has some hella strong attacks but also makes it piss easy to skip them
the clear has very few chests and surprisingly no anti-lootrun
although at the end of the day i think the speedrunning nature of portal gives it some uniqueness
strikes having anti lootrun would be disasterous
i mean yeah im not asking for it lol it'd be horrible
but seeing how they slapped it even in sskt, i could've sworn it'd be in portal as well
but no! well, for the better i suppose
The fast-paced dungeons becoming slower-paced would be uhhhhh
this is an intruder post
Me when the skeleton snipes me with the beam mid-air, and vertical KB then finishes me off by sending me straight into the lava
i wanted to write feedback about some specific part of intruder but i forgot
:(
anyway, remove lucid rend
it's just stupid
Noooo. The new moderator must now actually...moderate!?
add chests to lootrun in boss rush for extra loot👍
But on a serious note (and to perhaps sound engaged in the main topic), the mat-to-diamond rate needs to be closer to 2:1
Remind me of what it is?
i do not see the purpose of it other than to piss players off
the swords that follow you
yea its just
unkillable unavoidable chip damage that basically serves as a ehp check
Those are kind of nothing-burgers
isnt the boss designed around death by a thousand cuts though
and thats like
the most literal representation we have
I would rather they focus on having the EX LB boss not floating to the heavens
but even without the swords it keeps that concept while everything still being technically avoidable
I get hit by them, but they don't really do anything
its just some anti heal i think
If anything, I like how the boss makes sure you have some EHP. It feels like a nice break from a BiS meta...except it still probably is
i mean i play bers in intruder so yeah they do nothing too, it's just that I had a friend playing reaper with rather low ehp (which in general is not preferred to this boss, but he insisted on taking the challenge) and quit over explicitly the swords
because you can't avoid them, kill them, deal with them in any other way
idk i can only really think of two things in this boss that are bs for me
and i do think thats shit design
do they not have a telegraph before slashing
swords aren't exactly bs because the ehp check is rather easy to pass; but they're just poorly designed
maybe make them killable?
theyre just really annoying
Welcome to literally what 95%+ of the people think!
is it even ehp check
well i dont hate it for it flying away
with the anti heal and them constantly knocking you back and blocking your hits
i hate it for having rangeimmune and undodgeable attacks
ehp check or ranged class with 20 billion speed check
also the consistent dmg can deal a good amt if ur in box 2 and the elites are hitting you and youre low
@lyric scarab
you dont need that much
play scout check...
4:1 is just asking for the boss to be not played
it's so accurate including stepping outside the space once and taking 25% of your health instantly
LOL

i play ssage and i never get hit
and i refill potion injectors mid fight
is Arcanist melee
Volley stack + deye
= 🔥 aoe + 🔥 burst
Mid-close range imo
what if I'm playing technique (which requires you to be within melee range for the damage boost)
Depend on charm ( insert range stack )
Its technique
So ofc it’s melee
Any sort of content with a significant daily bonus is gonna eventually end up with relatively low profits
I'd say "significant" really needs to be defined here. I would say the strike fragments for PORTAL and MR are significant daily bonuses, and both strikes are relatively profitable (though MR is arguable)
Both MR and portal frag prices hit rock bottom
They are the lowest they can be, their value is propped up by the pdia trade
The issue is more so attached with non-world bosses
Sometimes, the frags drop below pdia price because ppl forget the trade exists and stonkco has to physically go swap the frags for pdias and move them to the pdia stonk
Which is what still makes the strikes gain a decent amount of profit on the first run of the day
It also does not excuse the fact that the strikes still make good money from mats and raw money
Sometimes even, the price drops so much it is still profitable to buy strike frags to exchange for pdia and then sell, even with stonk taxes, for non shop managers
Those two strikes are being propped up by being early r3 content basically
At the least, you can grind PORTAL constantly and still make some decent amount of money. With the Twisted Intruder...nope
fun fact
the only drop in twisted intruder that makes money is condensed xp
mats only pay for the key and even then just barely
Twisted also has no delve infusion or equipment epic too
Yeah...
hunts has a questionable epic and infusion but also no key cost and low barrier to entry
Peak infusion 🔥 🗣️
Does the blindness bug out and not disappear for anyone else
what damage type does the haunted do
would assume true dmg, but idk for sure
I mean the shield is pretty good
Pretty good for... how many playstyles? And how many of them are real
It's a solid shield but for a nonexistent niche I feel like
it’s a shield which fixes the problems of paladin but only if you use the specific set for it
and it’s so hyper specced into paladin that it’s difficult to use in any other context
Yeah paladin does seem like its only use from what I've seen
i can't think of any classes that can even make use of chimera effectively besides paladin and maybe theoretically warlock
Sturdy is awesome smh
that doesn't make it stop being questionable
it still has to contend with the fact that it only works with shields
Its shield specific which only some classes can reliably use a shield as an offhand
Idk if it works mainhand
cause every other infusion can be reliably used by every class
i think its more interesting in concept than something like soothing/understanding/epoch which are just unconditional stats
wands have godcap
proj has defiled carving
This implies also it can’t be used on mainhand shields in any way
i'm pretty sure it works in mainhand doesn't it
Yeah, I thought it should work too.
Yes thats what I’m saying.
Saying it can’t be used on all classes implies it can’t be used in mainhand which is false.
it does
shields are a very versatile item that can be used by just about any build at little cost aside from hotbar/offhand space dependin' on build
Shields being versatile is not the same thing as the delve infusion being versatile
hi hello it's time for feedback on general debuffs across the fight
Failing to dodge malevolent conduit gives you -30% healing for 30s and failing to escape cognitive distortion gives you a minute of other debuffs. What do they do, exactly? Make the fight harder? No. They just stall. There is absolutely nothing stopping you from waiting them out and with how harsh they are it's much better to wait them out than try to play with them.
**I think an attack should not punish you with an arbitrary time extension to the fight. **
I believe it'd be much better if the debuffs were drastically nerfed but lasted the entire fight instead. For example, -5% damage per malevolent conduit failed or -10% healing per cognitive distortion (as there are only 2) failed for the rest of the fight. This way the punishment for failing these attacks would shift from "you have to run around for a minute" to actually making your fight harder from then on.
I think conduit is fine as is since its main thing is eating your buffs
conduit is whatever
What if instead you got ur own panic zealot to follow you for 60s instead :3
cucumber realm esp solo is a pain in the ass
and then you just around crippled for 1 min
If you fail distortion you are chained to your partner by an 8 block line for 30 seconds
Then its debuff should be removed altogether
It still stalls and that's the problem
Honestly I was thinking a duo boss where you're chained the entire time (intentionally with mechanics around tying the chain around poles or something) would be fire
savage mode for intruder
Forced teamwork is cool I think
i love when ruten focuses all of its anima on me
Well the teamwork in hexfall is good
Just that... the rest isn't
Too much teamwork
I think the teamwork aspect of cognitive is pretty good
needing to stand next to your mate
Yeah it's really only an issue solo tbh
You can't move out of a thing so stuff just piles on you
its manageable
bers bias
depends on ehp
regardless it is a forced ehp check
you just stand there and if you can live some hits you win
if not well
one minute of running around
cognitive distortion definetly should provide permanent debuffs for failing
-10% healing would add up very fast if you got any other debuffs
I think failing screamroom should also provide permanent debuffs

650 hp 15s or so
you can't bring a healbot to the run if screamroom killed you
melee classes have harder time killing the other players screamroom 😭

idk what it is but I constantly take dmg if I enter another players screamroom
yeah let me just install reach hacks first 😭
I use whirling blade to poke it at the edge lmao
how do you have enough reach
Oh I thought you had to hit the inside thing specifically hence if you have no aoe it's tricky
Would it tho? There are only 2 cognitives ever
I'm pretty sure its out of reach
The big slime doesnt take damage?
It is not
I thought the big slime is just the room, but the small slime is the health pool
Yea but arent they linked
I don't know, I assumed not
I also dont know but i see split going to outside and i get more damage than if there was just one target
Regardless like all melee players i played with were able to break it
Doubt they all have reach hacks
Love how solo Cognitive is just "How fast can you reach mid before the mobs close in, knock you out of the circle, and force a minute of debuffs onto you?"
they are
but my code is kinda scuffed
it might not be right
idk
Idk i think it works so far
you'd have to rework the advancement if that were the case
the permanent debuff you get from fuckin' up Conduit is your chosen carving buff(s) bein' stolen and stacked onto Jeremy
-
Screamroom
-
Skull emoji
-
light slap on the wrist
-
Sinking Nightmares
-
No Skull Emoji
-
Will kill you in 1-2 hits
yeah because Sinking Nightmares has no instakill mech
neither does scream
Scream doesnt either
go ahead, walk out of the room
Instant kill symbol
Looks inside
Still alive but missing an arm
Walk out of room is 75% max hp true dmg
To warn u to go back in presumably
that's, like. the worst of both worlds
too heavy to be a good warning unless you're topped off already
too light to be an instakill mech so the skull shouldn't be there
It does 75% max hp per second i think
I think skull emoji should denote deadly attacks not just oneshots
I personally think it should be one shot
in particular ones that are not spammed
Previous abilities set that precedent already
arent most skull attacks used for dps checks
make it also do 30% max hp dot
where you die when it hits 0
To be fair some of the twisted one shots were survivable under certain conditions
like ig screamroom doesnt but it incentivises killing it first
Mfw theres multiple types of one shots 
Isnt it still possible to block galactic collider
in this fight it is Screamroom, boss rush, and carvings iirc
No, u can annilys though
yeah carvings and boss rush instakill at end of dura
the skull emoji attacks tend to bypass annilys
One of the oneshots was still blockable idr which
Fr, someone said it instakills if you stand in the middle of the circle, but I only took 1/4th of my HP
see, I agree with you, but the precedent set thus far is that 💀 is used for attacks with an instakill mech
(second Midnight Toll, Nightmarish Carvings if you don't pick one, Amalgamating Dreamscape if killin' the exalted boss of the day takes too long, a LOT of shit in Hexfall)
Two is too few to draw conclusions
depends on ehp
Which one is sinking nightmares again
i suppose at that point you should know to kill enemies that have a skull emoji cast bar but
Volcanic Demise Lite
Legally Distinct Volcanic Demise cast at 10k
legally distinct volcanic demise
-w-
sorry jade youvebeen copyrighted by koal
also the surge of activity in this thread has reminded me that I need to work more on the Jeremy wiki page
This page is incomplete. It is currently missing: still a lot! I'm slowly chippin' away at what needs to get done, but...it's a slow process...tune in regularly to see my progress or help out!-ThomasThePencil
The Twisted Intruder, whose last name is fully obfuscated in-game, is an instanced boss fought...
soul of the jingle
I think the attacks are just about done aside from exalted rush, final phase, and swords
and then I need to start detailin' the rewards and figure out a navbox (will probably need to bug Sukie on that)
if you think about it it's using four major attacks from four world bosses
Kaul's volcanic demise
Eldrask's big wave area denial thing uh
Hekawt's magma cube
Sirius's spawning way too many mobs
hes got the phylactery that stops boss from dying 3 times fr
I am so tired of Shatter
it's such a borin' attack and it gets used everywhere
gyrhaeddant now leaves the shatter area in the arena for the rest of the fight like jeremy
You will move three blocks in a circle and you will like it
If there were more variations on shatter it would be cool
right now it's all wait 2.5s, attack, de-attack
shatter attack which also shatters its DR
thomas you should add necronomicon to tips and tricks



