#Twisted #̵̍͑$̶̄͝%̶̲̕@̶͆̅$̸̑́#̵͂̈́%̵̾@ feedback thread

1 messages · Page 3 of 1

mental cloak
#

mmmmmm
I guess?

pale creek
#

Fun is subjective

frank parcel
#

What about 2 scouts :3

mental cloak
#

i did a duo and yeah I guess that sounds about right?
I feel like a competent comp could do the same

pale creek
#

Competent comp gonna take longer

frank parcel
#

I beat the boss with So-Cat carrying my ass as rogue and it took around 8-12 mins

pale creek
#

Especially two scouts lol

mental cloak
#

that sounds not very competent then

frank parcel
#

I died around half way through the fight

pale creek
#

That sounds not tcleric more like

hot yacht
#

afaik buff bot hiero bers is like 6 minutes

mental cloak
pale creek
#

Not op

#

Or less op

mental cloak
#

that sounds less overpowered... what

pale creek
#

However you want to look at bers

frank parcel
#

I died half way through…
They were rogue…

pale creek
#

You tank, do damage, heal, and buff

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All in one class

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What else can do that

tranquil oyster
#

potions

pale creek
#

Idk it is up to boss creators if they are gonna do something with facetank or they are ok with that

tranquil oyster
#

a Heart of the Jungle, Forgeflame, or Godbrew and a Fruit of Life or Mountain's Dew

mental cloak
pale creek
#

Tcleric was always an issue i feel

pale creek
mental cloak
#

oh I thought you were talking about bers

pale creek
#

I think someone run infusion service by afking some bugged mobs spawners on tcleric

#

Gallery afk farm still most likely works

long pond
#

Not bugged, they afk portal creepers

pale creek
#

Peak

tranquil oyster
#

comical

frank parcel
#

Ok ITEMS!

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are they any good?

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Opinions?

tranquil oyster
#

they look really fun

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Incessance looks so funny I wanna use it

long pond
#

A bunch of them will definitely see use

frank parcel
#

The epic cleric charms seems questionable but maybe cool how are we feeling about

pale creek
#

Apti helm is cool

long pond
#

Cleric charm seems questionable rn but thats mostly just bcuz of r3 design imo

frank parcel
#

It’s just you lose all burst healing that makes boon useful to pacing for me

white coral
#

bers really felt like a step above literally every other class after i used every spec lol

long pond
#

its designed for a situation currently not applicable to r3

white coral
long pond
#

In some future content i think it could be useful

tranquil oyster
#

Alch does really well in rift phases (expected by nature, Alch excels in crowd control) but lower raw DPS might get fucked by Screamroom

white coral
#

ohh yeah didnt think abt that

long pond
#

You can outrun screamroom -ish

white coral
#

idk didnt try it

white coral
#

how does that work lol

long pond
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If you’re fast enough you can just run away until the debuff expires

#

Nothing can catch up to you anyway

supple turtle
#

u take -30% max health debuff

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if u fail kill core

long pond
#

Its just a long duration debuff

supple turtle
#

which will gone after like 30-50 sec

white coral
frank parcel
#

The Bodkin charms very interesting

supple turtle
#

that's why i don't think it deserve skull emoji

white coral
#

after i got fucked by it the first time i just killed the scream room dude everytime 😭

hot yacht
#

i think it one shots if you leave but gives a debuff if it expires?

white coral
#

ohh

#

ic

long pond
supple turtle
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which is leave room?

long pond
#

Yes

supple turtle
#

i see

tranquil oyster
#

I thought if it ran out you died on the spot

mental cloak
#

mhm
i tried walking away the first time lol

tranquil oyster
#

same

white coral
#

wait sushi how do u kill the scream room dude as tcleric

#

😭

tranquil oyster
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I was very quickly taught that that is a terrible idea

long pond
#

paladin has fuckoff high ability dmg in its kit even with no gear dmg

tranquil oyster
#

give it the Twisted Crusader special and hit it with triple LI rounds

white coral
#

this boss was the first encounter i had with any tormented mobs because i never ran the modifier

mental cloak
white coral
#

fire

mental cloak
#

if you have a duo, mooch off them and have them help you kill it

white coral
#

wait why do you not have build contributer role

mental cloak
#

it's possible to kill it solo tcleric

white coral
#

oh my god

mental cloak
#

I have not contributed to a build

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so it's fine

white coral
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wait ur suppoesd to get it as soon as u have access

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😭

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mb

mental cloak
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💀

#

allg

#

green

mental cloak
# mental cloak it's *possible* to kill it solo tcleric

anyways, uh
if you have max stack LI + all your abilities + some buffs, you can probably do it.

but there's not much point when you can just wait it out
if you fail it it should give increasing debuffs every time you fail imo

tranquil oyster
#

wtf GREEN Dumplingsushi

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if you fuck it up......let's say 3 times it just kills you

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rule of threes

mental cloak
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real

long pond
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It has an advancement tied to it

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Would need to rework the advancement i think

tranquil oyster
#

there's an advancement for that???

mental cloak
#

awha

#

did I get something for that??

pale creek
#

Failing screamroom is kinda insane

mental cloak
#

it unfortunately isn't like abhorrent and has no damage hitbox

#

probably for the best

shy glacier
shy glacier
frank parcel
#

Screamroom kinds sucks when getting chased by swords

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You kinda just die sometimes with no warning if your ehp isn’t there

deep kayak
#

nerf the blue mini and purple while we are at it and boss is good

shy glacier
frank parcel
#

Kbr and slow resist suck I don’t wanna have to have tons of speed so I can kite a boss imo

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It’s understandable though

acoustic wigeon
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i think being able to tank the bosses default melee and melee ability slash is fine its just stuff like his pronged attacks are just too easily tankable

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and most other abilities

supple turtle
frank parcel
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Wdym they stop they followed me into the room

deep kayak
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its just sustain ehp barely matters

frank parcel
#

Swinging!

supple turtle
#

intersting

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not happen to me for my 2hr failed solo + 2 other duo run

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I litearlly just stop walking, eat some food when screamroom happen

acoustic wigeon
deep kayak
shy glacier
acoustic wigeon
frank parcel
#

I kinda wish the slash didn’t do kb

mental cloak
#

but they should hurt a bit more

frank parcel
#

But that’s a non issue

mental cloak
#

Maybe apply some debuffs

frank parcel
#

Bro evolved during these talks 🥶

#

Uncommon dumpling sushi

hot yacht
#

honestly kb is an interesting way of getting the player off the boss without making it unsurvivable as melee, like that one punch bow elite is annoying as melee but non issue with range

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unfortunately warrior also has kbr for free

shy glacier
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I know that from the fact that a 90% KBR set I used still had me getting constantly flung around by stuff

hot yacht
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idk at kbr10 i didnt feel knocked around that much, without it and yeah the slash pushed me off

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could be placebo i guess i didnt pay that much attention

shy glacier
hot yacht
#

yeah bers has gb to counter it anyway

shy glacier
shrewd hare
#

tanking is a problem again? lets slap on another pseudo hp bar Clueless

shy glacier
hot yacht
mental cloak
#

If they didn't want pure tank to exist why didn't they have a galactic collider spawn every thirty seconds

stark herald
#

I think galactic colliders is anti everything

ornate mica
shy glacier
stark herald
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LIVE GALACTIC COLLIDER [💀] REACTION

mental cloak
#

It's actually not particularly clear what you have to do with galactic collider the first time you see it lol

shy glacier
#

Galactic Collider is quite the annoying ability...it's really hard to beat as an AoE class

mental cloak
#

I think this is like, the first time that we've had a stationary "kill me or you explode 100% no dodging" enemy

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and the particle clutter doesn't help in a delve

stark herald
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It doesn't have a clear indicator as nuclear amalgam or prismatic distortion (harb & arcanist)

shy glacier
frank parcel
#

Arena design wise what’s the point of the end prongs

mental cloak
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Looks cool ig

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And doesn't really hurt; gives you more space in fact

stark herald
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It looks cool and lowkey it gives little extra space if u get pinned

velvet coral
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this is already the case (sort of, the DR seems to be like 99% instead)

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unless SA is cheating through the DR

shy glacier
velvet coral
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oh gg then

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idk SA does... things

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they don't make sense but it is functional?

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untapped limitless supply of true damage definitely something

long pond
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i thought it was just capped?

mental cloak
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Capped at 200

devout star
#

Does the pink glass sometimes go completely invisible for anyone else? I also sometimes don't get knocked back into the arena from some angles

mental cloak
#

Haven't actually tested if it pierces dr

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I assume yes tho

shy glacier
#

What...

mental cloak
#

What what

#

Level 1: Whenever you are damaged by melee or projectile hits from an undead enemy, deal true damage to the undead based on its max health. For every 1% health the Cleric has above 70% max health, deal 1% of the undead's max health, up to a maximum of 15%. Damage is capped based on current region (R1 30/R2 60/R3 120 damage). This can only affect each mob once every 3 seconds.

Level 2: The Cleric's health threshold is reduced to 60%, and up to 25% of the undead's max health can be dealt (Capped at R1 50/R2 100/R3 200 damage). The undead enemy is also afflicted with 20% slowness for 3 seconds. This can only affect each mob once every 2 seconds.

Enhancement: If the most recently affected mob is killed by any means other than Sanctified Armor or Thorns damage, regain half the health lost from the last damage taken.

shy glacier
#

Bruh

mental cloak
#

Sanctified armor damage % charms should also proportionately increase the cap

shy glacier
#

You said should, but I can't tell if you actually mean should or not

mental cloak
# shy glacier Bruh

Fun fact, even the smallest proc of sanctified armor at 61% deals at least 200 to a 25k health boss

#

It should but I don't think it does

shy glacier
#

...

mental cloak
#

why is this a stunned silence

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it's kinda bad ngl

#

the only use charms really have is on elites and regular mobs

velvet coral
#

SA dealing true damage but having strange drawbacks and parameters to achieve it that are arguably not fit on a class like Cleric certainly is something

mental cloak
#

I will make a class all about retribution damage next

slow drum
small zinc
#

One of boss ability have strong knockback too

mental cloak
#

But
Want to be high HP
Does not really mind getting hit by mobs
Undead mob

#

Those all sound like cleric

velvet coral
#

only other source of true damage is Coup which makes sense because it's supposed to kill targets

mental cloak
#

Well, I can't imagine allowing repeated % health damage to scale being a good idea, so that sorta makes sense

velvet coral
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though Coup is hardcoded 9000 damage so making it melee wouldn't change anything so idk

velvet coral
#

once again Assassin uses it because well that kinda makes sense for efficient 1v1 killer

mental cloak
#

sure

velvet coral
#

why does the ability become useless if I lose 40% of my health

mental cloak
#

imagine if coup threshold increased with % damage

velvet coral
#

I am getting hit why is my onhit insurance ability losing value

mental cloak
#

true

shy glacier
mental cloak
#

ah yes, the 45001 health normal enemy

velvet coral
#

some R3 mobs just sort of forget that Coup kills them

shy glacier
velvet coral
#

frequently mobs with totems of undying

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which is weird because those mobs are no issue in r2

fiery pagoda
#

boss is 10/10
very healing pilled
lb boss is annoying to hit
i crash after every run

deep kayak
#

yeah very healing pilled

glass ingot
#

honestly very fun, i had t juggle killing mobs and healing, had to focus on looking for opportunities to max saturation inside the fight while getting chased by the boss, swords and mobs

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in this case the scream room helped a lot, with my dps I had enough time to eat twice while inside and still kill it

glass ingot
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i mean

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it made my damage good

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and i didnt die as long as I didnt take 3 hits in a row or more with PI

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so i'd recommend

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(pretty sure I was just playing armor bis with csiege so its not like ym build was novel)

summer tusk
winged talon
#

so whats the deal with pi being on cooldown after the first use

vivid garnet
#

nothing indicates intended pi disablement in this boss

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unless devs forgor to disable ii

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and only disabled pi

shrewd hare
#

my ii was definitely not working for a set of runs one time

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i swapped shards to run with someone else and it was working there

fiery pagoda
#

not the shard-based bugs

shrewd hare
#

i do think it wasnt working outside of the boss fight too

winged talon
#

yeah ive been fighting the boss in ring 11, and after the first use i cant use it again, just get hit with the cd

shrewd hare
#

thats funny cuz i think i was also in ring 11 where it didnt work

mental cloak
#

they're doing silent A/B pi nerf testing

shy glacier
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And it was specifically ring11

shrewd hare
#

r11 on its last legs...

long pond
#

Brown rare trader randomly died on rings 1-7

slow drum
#

oh yeah

shy glacier
#

Then the trader retired

slow drum
#

drinking a Veilwalker’s Vial (60min regen) grants 67 mins 20 seconds regen in Twisted Jeremy

shy glacier
#

Quench increases potion duration

slow drum
#

oh ████ even mainhanding a quench item

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right

shy glacier
spark radish
#

Those elites should never instantly kill you in any set, they always give you time to react because their damage is split into partial typed (magic/melee) and partial %hp

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So they hit tankier and normal builds about the same since tankier builds would feel the % more and normal builds would feel the flat more

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I think not all of them do this rn but I’m planning to move more of them to do this sort of thing to hit most builds the same

polar narwhal
#

I think using too much % damage would make tankier builds less viable than they should be no?

hoary trellis
#

Sustain builds are the best 🥺

deep kayak
#

the boss is just bis dmg + lifedrain soothing regen pot

blissful dock
acoustic wigeon
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i think spamming it defeats the point of running something tankier but there definitely can be specific tank-buster type stuff

spark radish
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It wouldn’t be an issue for tankier sets to deal with the boss attacks or main mob spawns

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since their larger health pool can sponge it

timid vine
#

I don't get the point of nerfing tankier builds though

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the simplest counter to tankier builds is having the boss spawn mobs

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% hp true damage really just promotes damage builds with sustain

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No % HP true damage means there's a balance of EHP and enough damage to kill the spawned mobs in time for those that want to play effectively ( without optimizing time )

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Then they can opt in to high damage builds if they want to complete the boss faster while upping the risk of death

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and tankier builds that are too tanky are still punished by the fact that they might kill the spawned mobs too slow and get overwhelmed

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all 3 existing sounds fairly healthy to me

vivid garnet
#

then thorns cleric appears

void crown
#

It'd be a balance of true + base damage though so it's not like it's just a giga punish for building tanky, it just brings an extreme closer to the average

timid vine
#

the extreme is extreme because it doesn't achieve anything without it being extreme

spark radish
#

I’m not really trying to target the extreme here, mostly trying to up the damage on tanky sustain builds like those found on warrior specs or some arcanists without hurting the lower bracket

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Not crazy sustain but enough to make the fight easier if most attacks can be ignored

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I do hear you though that if there’s too much true damage it starts to feel awful

#

that’s why it’s not used in a ton of circumstances here

timid vine
#

Personally I think that's a balance issue with those 2 playstyles in particular

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and the lack of challenging DPS phases

spark radish
#

Maybe, but it would also be unwise to leave them both unchecked entirely in my opinion

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It’s not a flawless solution and there are holes in it

timid vine
#

ye It's a fair point

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I'm just saying that I think largely it favors the high damage playstyles because of it

spark radish
#

I am very open to changes on elites if some don’t feel threatening or if some feel overbearing

spark radish
timid vine
#

I don't really have much of an issue with any part of the boss

spark radish
#

There’s a lot of stuff that just dodging won’t solve, and you can view it as a soft EHP check

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But I think there’s a lower and upper bound, which is a good thing

timid vine
#

I think that's exactly why it favors lower ehp builds

timid vine
#

So in this case, the build with 150 EHP takes 40 damage and the tank build with 400 EHP takes 75

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and if tank sustain builds would be an issue, I think a better prevention would be having just a single healing mob

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or maybe if there's a lot of mobs in the arena, they gain a damage buff

slow drum
#

it already is

deep kayak
deep kayak
#

i mean the other attacks

#

elites do a shit ton yes

deep kayak
#

and that is 130 + warrior toughness

icy raven
#

As someone who runs a tankier set nothing is threatening besides everything at once and tantrum.

deep kayak
#

so turns out just run bers and a glass build and you can do the boss although u cant facetank the actual boss

dusty kayak
#

kill tantrum before it procs once

deep kayak
#

but oh wow theres a build also for that!

dusty kayak
#

and you win

deep kayak
#

yeah true

icy raven
#

Quite silly tantrum more threatening than Jeremy

dusty kayak
#

most classes have a nuke button so just have to keep that

deep kayak
#

also true dmg spam means healing is really important

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and it just so happens we have a healing problem on bers

dusty kayak
#

bers should not have an healing ability methinks

deep kayak
#

you can basically chug pomes and facetank all attacks except minis on any sort of build

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like if you have regen pot soothing rampage and a full satu bar you just cant die regardless of ehp

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and honestly running agaric in an agil build might just make it tankier than using other items

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also doesnt help that life drain and pauldron exists

long pond
#

Maybe apply more healing reduction effects?

wanton dock
#

@polar narwhal since the waves became pink instead of red could malevolent conduit become any other color than black? it's sometimes hard to see since the particles blend in

#

i'd run away from the boss but too bad the boss looks identical to the other 20 mobs in the arena OhTheMisery

polar narwhal
#

planned

wanton dock
#

op thanks

tranquil oyster
#

🔥

stark herald
tranquil oyster
#

unless you're tearin' through pomes otherwise, which at that point is not a Bers-specific issue

tranquil oyster
wanton dock
#

okay so

#

nerf herald of the secret starts

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pls ty

#

dude does an immense amount of dmg for 0 reason

tranquil oyster
#

what's your magic ehp

hoary trellis
#

It just combos you with almost zero counter play for some classes

#

I think shortening the attack's duration and increasing overall dmg would probably fix the issue

tranquil oyster
#

agree

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currently does 15 swings but all of them do like no damage

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...and I'm like at least 70% certain it doesn't respect KBR but that also might just be me bein' convinced KBR is a placebo stat

#

could probably be shortened to, like, 7-10 swings so the damage is a bit more concentrated while the combo potential if you can't disengage isn't as obnoxious

meager token
#

what does the second elite, the evoker, even do?

long pond
spark radish
#

The counterplay is to turn around

tranquil oyster
#

🔥

supple turtle
supple turtle
meager token
#

"pretty easy to dodge" never once did I see that attack

tranquil oyster
#

I do think there's a lot of cool tech opened up by the static knockback many things in the fight do when you have a sufficiently tanky build

#

like surfin' the mini blight walls to get out of danger at the cost of a bit of health
-# god I love the fact that this boss actually respects tanky builds. I love this boss so much
-# I can't wait for him to immediately be made into the next Hexfall boss with the first major balance update so I never want to fight him again
it's a really cool concept that I wish I could mess with in more fights

meager token
#

You WILL build damage slop and you WILL love it!

tranquil oyster
#

I finally get to see a fight where I'm justified in buildin' primarily for survivability

and immediately thereafter see talks of potential upcomin' nerfs to my class and buffs to the boss

#

what a time to be a Warrior main

meager token
#

Gonna try to get to the point where I can solo without any Pomes or potions so I can freak the devs out and force a nerf to my class. withering

tranquil oyster
#

I could probably do that if I locked in, as they say

#

I've been takin' close note of how all the attacks work since I need to know how they work to write the Jeremy page
and I've gotten to a point where I can reasonably intuit what attacks I can and can't live based on what health I'm at

long pond
#

i wish getting hit off the platform tp'd you to the middle instead of launching you

meager token
#

I wish there were barrier blocks under the platform so you don't get accidentally stuck there and take hundreds of damage.

spark radish
meager token
#

I wish Jeffrey + Parasomnic wasn't based partially on luck. (#gameplay-discussion message)

#

I wish Jeffrey couldn't hit you while Jeremy monologues before the final phase.

#

I wish Screamroom didn't cast before you picked a boon.

tranquil oyster
#

better question why is Screamroom able to cast while a cube is up

meager token
#

I wish boon hitbox was a little larger.

tranquil oyster
#

-# if this wasn't Discord you would be :o'd so hard right now
video :o

supple turtle
#

ah fuck

#

wrong place

tranquil oyster
#

gg

long pond
spark radish
#

not really

long pond
#

ok well it resets to 20m cd whenever u die

meager token
#

I also wish Willows miniboss had a slightly longer grace period because getting mauled while still blinded was not fun.

spark radish
long pond
#

what happens if you phase transition interloper without having killed the hallucination

long pond
spark radish
#

let me know what happens i think it'd be funny

hoary trellis
devout star
polar narwhal
#

he has 100% dr during it

devout star
#

I have been having some issues where if i fall into the water it doesnt knock me all the way into the arena

slow drum
polar narwhal
#

what

polar narwhal
#

thats a bug

slow drum
polar narwhal
#

welp ill just make him invulnerable

devout star
#

like i fall into the water , it knocks me into the edge of the arena and back into the water i go

long pond
#

I got to to the mist phase and 10 kbr wasn't enough to keep me in the circle while stuff is constantly hitting me

long pond
long pond
slow drum
#

malevolent conduit

#

the buff eater

long pond
#

what does that have to do with the cd being reset

coarse ginkgo
#

does the ex-yellow boss dont glow? is that a bug

mental cloak
#

It doesn't, no - its quite annoying

deep kayak
#

yeah so annoying

#

it even looks the same

icy raven
#

ex-yellow boss??

#

Haven’t rolled it yet. Does ex-reverie show up?

mental cloak
#

I don't think so? I haven't seen it nor mention of it

dusty kayak
#

it should do that during hard mode

#

@polar narwhal @spark radish

coarse ginkgo
#

well if it isnt, i think tm should add glowing effect

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'cause i cant differentiate the boss from the elite 1st time roll the bos

grand rose
#

what if hard mode went thru all of them

mental cloak
#

hard mode idea: parasomnic mist circle is bigger but now it throws knockback projectiles at you

mental cloak
icy raven
mental cloak
#

540s of time, six bosses surrounding you

tranquil oyster
dusty kayak
#

all 4 ex yellw generals

tranquil oyster
#

so you spend half the uptime just findin' the bastards

mental cloak
#

9 bossess

tranquil oyster
dusty kayak
#

on the yellow void part

tranquil oyster
#

me when I send all 4 generals into the void

#

easy victory

mental cloak
#

spleef boss when

supple turtle
#

finally, veilripper meta

tranquil oyster
#

peak

ebon dagger
#

i think the boss is like kinda fine as is

deep kayak
#

yellow could defenitely use some glowing

#

its literally a wheres waldo

idle tree
#

The entire boss fight

tranquil oyster
#

yeah the EX Yellow generals fight rn is a game of Where's Waldo until you can thin the herd of mobs enough to find the general in question

spark radish
#

unless you mean the wandering to the side because it cant aggro

#

to be honest i dont think it should spawn as far anyways

icy raven
#

it should have glowing

#

thats all

ornate mica
#

I agree yellow is the hardest to tell
it's zombie which blends in
and also ex yellow has so many mobs that only appears once or twice in the actual dungeon so even if you played it a couple times you might not remember
vs magenta for example you have seen the elites many more times so you don't get confused as much

#

I mostly end up just killing the adds and whatever left is the boss probably

hot yacht
#

The boss spawns away from adds further down from where the adds are but yeah it should have glowing

#

Speaking of yellow though it feels really weak im not sure what it’s supposed to do, same with light blue besides the floating gimmick

tranquil oyster
#

I find the Herald of Secret Stars really weak

#

however:

#

I also have Magic Prot 7 and, when accountin' for Toughness' health increase, about 300ish magic ehp as a result

the Herald is entirely magic-oriented. as such, the fucker cannot hurt me in any way that matters

#

so take my word with a grain of salt

hot yacht
#

Im pretty sure it also attacks like a total of one time with a knock back attack

tranquil oyster
#

yeah he also just

#

kinda

#

doesn't do anything

#

so on top of me havin' stupidly high magic health makin' it safe for me to just freely wallop him
he doesn't attack nearly enough to make me appreciate havin' built that much magic health

whole lava
meager token
#

Willows meanwhile just ambushes you with mobs and a big worm bodyslam from all sides. lul

#

Blindness included.

shy glacier
#

I remember getting randomly flung around and not knowing what was happening 💀

meager token
#

Winged Titan is polite enough to wait for the blindness to wear off before slamming you.

shy glacier
#

The Willows boss does have some funny KB though

meager token
#

Veiltorn Helminth just goes for the kill the moment you spawn.

#

You know what's the worst?

shy glacier
meager token
#

The elite that swaps places with you.

shy glacier
#

Nowadays, I use some tankier setups, so it is not as bad

deep kayak
summer tusk
#

Make it glow in gray instead of black

#

Or other noticeable color that matches the theme

summer tusk
#

ngl -80% seems too much as a sideeffect 💀

undone grotto
#

Could we make the boss have less particles, and then make specific skills more visible instead of relying on looking at the bossbar. e.g. Malevoent Conduit, and then reduce the number of particles it sweeps with.
When I first finished it, I was using the arcanists and I had to turn off my skill particles to watch the boss's skills. Then I realized it wasn't even enough, the excessive amount of particles made me sick while not making any sense. For example, some of the red particles (I didn't really know what they did, I wasn't taking damage or getting debuffed)

spark radish
#

I think malevolent conduit is just weirdly telegraphed atm

undone grotto
#

It's just some weird black particles that are then usually covered by the boss's other skill particles

shy glacier
long pond
#

The mist ring being red in a field of red pisses me off

cloud garnet
slow drum
#

+80% res, turn it into annilys 🧌

mental cloak
#

There's just no reason to use it ever but its budget is ok

slow drum
#

if there was a +50% crain dura charm then i could see people using it with malignant neuron

#

but the downside is uncancellable

mental cloak
#

Too busted

#

worst part is that you need crain 2 for it to work screw this skill

summer tusk
mental cloak
#

No it's supposed to be a parry deal

#

3s of high resistance

shy glacier
summer tusk
mental cloak
#

Not "yeah about double"

summer tusk
#

Even if you max build aptit it will only be 25% uptime OhTheMisery

mental cloak
#

"gotk but crain"

shy glacier
shy glacier
summer tusk
summer tusk
#

Not satisfying

pale creek
#

the more i look at ssage epic the more i doubt its worth

summer tusk
#

The only situation I think it maybe viable

#

Is sskt support

shy glacier
pale creek
#

real

mental cloak
pale creek
#

helmet should have been an epic

#

it costs like one

mental cloak
#

It doesn't do anything new though

pale creek
#

eh

summer tusk
#

Aptit 5 build …

mental cloak
#

So I'd just vote for less cost

pale creek
#

its like silverthread raiment but in r3

summer tusk
#

Actual w protection type + regicide 2

pale creek
#

yea ik its good

#

im saying its worth epic status

shy glacier
mental cloak
#

It would get more mw too

summer tusk
pale creek
#

true ig

#

give it even more stats !

summer tusk
#

( ppl who purchased it b4)

mental cloak
#

No, just make a new enchant

#

No more stats; do something slightly goofy

summer tusk
pale creek
#

chimera disgrace reference

summer tusk
#

And we all know how it went wrong

mental cloak
#

Every r3 epic has a unique enchantment

pale creek
#

yea but theres like 3 rn

#

non charms

mental cloak
#

Just because one was meh doesn't mean it should be discontinued

summer tusk
#

Also I think with aptit 5 and dew , you can gain gotk c blessing for 15 second straight without downtime

pale creek
#

creating a new enchant for every epic sounds like too much work imo

mental cloak
#

Okay, then it shouldn't be epic and the price should be cut

pale creek
#

also locking enchants to epic reduces potential item variety

summer tusk
pale creek
#

multiload being on a single epic is kinda sad

deep kayak
#

and its perma gotk cbless

#

with boon + cdr pot

#

oh wait nvm its 35s now

#

u need apti 14 for full uptime 😭

#

or 13 ig with wind ichor

mental cloak
#

ah, very achievable

deep kayak
#

u can get apti 8 rn

#

but yeah not very viable

#

well the max is technically 9.33

slow drum
#

the cbless u in question

mental cloak
#

can we get an aptitude 50 piece with -30 max health

deep kayak
summer tusk
deep kayak
#

ywah

mental cloak
slow drum
deep kayak
mental cloak
#

you can't drop below 60% hp if you can't drop below 100% hp

deep kayak
#

true

mental cloak
#

(without popping like a grape)

pale creek
#

so real actually

#

glass buffbot

deep kayak
#

but the helmet is too costly yeah

slow drum
deep kayak
#

idk if bf counts

pale creek
#

well since i alr bought i think we should raise the price some more

pale creek
#

give it regi 3 while at it

#

on arca felt a bit better than sentinel

#

and it is on paper bis steel dps

#

but you lose speed

deep kayak
#

i think i like raw dmg on arc

pale creek
#

i like having spells off cd faster idk

deep kayak
#

but its bis helmet anyways

pale creek
#

and on elites you only lose 10%

deep kayak
#

so ill get it

#

and u also dont need to mix for bis apti now

cloud garnet
#

lowering res for more duration just changes the gimmick entirely

mental cloak
#

kind of a shame that we will never get another + duration cbless charm because it's not locked

slow drum
#

+dura%

mental cloak
#

it's already +duration%

tranquil oyster
#

I find it incredibly likely that certain existin' charms will be retrofitted with stat locks in the near future

mental cloak
#

base charms are +dura flat

#

which, are even worse because it's like. one lmfao

tranquil oyster
#

(see also: relevantly, the Gears of the King, which are why we haven't gotten a Celestial Blessing +Duration% charm ever)

mental cloak
#

it's like bloodhound crest making every dmg% charm instantly better because the cooldown was reduced

speaking of that could have probably gotten locked and like -3 stars lmao

#

oh well

pale creek
#

yea make qd shit again

#

i dont play it anymore so

supple turtle
#

is fine and balance now leave it alone sadmouse

mental cloak
#

where is my recoil charm sadmouse

pale creek
#

erm mr epic...

mental cloak
#

+2 recoil shots -90% cooldown -100% damage locked

coarse ginkgo
#

chat will bers get nerf due to jeremy

spark radish
#

not specifically because of jeremy but it's had it coming for a while

#

this just kind of reinforced the motive to go and change something

coarse ginkgo
#

RIIP

vivid garnet
#

i triggered it as hunter in uamiel once

#

got message saying cbless extended

vivid garnet
mental cloak
#

why is the enhancement not just... 5s of extra duration?
do we hate people who are out of combat

#

does it stack or something?

warm flint
#

a few months ago I talked with Aristotle about that enhancement

#

the idea is that it's playing off Cleric's ability to utilize multiple weapon types

warm flint
#

it's a unique type of buff extension though

#

It's not affected by -duration charms

#

So you can use it with gotk and get a massive uptime boost

mental cloak
#

I guess that's something...

#

but it sounds like it's made for gotk and nothing else then?

#

the trigger condition is, whatever
"Play the game"

#

just feels a tad boring + made for one charm in particular mostly

warm flint
#

you need both melee, proj and ability damage though

#

idk there's way more boring cleric enhancements

mental cloak
#

Oh you need all three

warm flint
#

Yes

mental cloak
#

... that's kinda annoying then.

warm flint
#

not really

mental cloak
#

Mainly as a buff cleric

#

If your teammates need to extend it personally then they need to spell + melee + proj? Or you need to, which is less bad but still odd

warm flint
#

for melee classes you just need to have screwdriver in your hotbar

warm flint
slow drum
#

i really do think that the extension should count all players under its effect instead of having it be per person

mental cloak
slow drum
#

then it has MORE team synergy instead of LESS

deep kayak
deep kayak
#

its just a nerf to clerics buffs

#

also cbless dmg buff is awful

#

because additive

polar narwhal
#

oh my god the gameplay discussion

#

chat reminder this is jeremy!!!!

mental cloak
#

twisted boss has gameplay therefore it is gameplay discussion channel

polar narwhal
slow drum
vivid garnet
# polar narwhal chat reminder this is jeremy!!!!

please make the blades less annoying. i that 75% to 50% hp phase is so annoying not only bc they chip u (rarely even hit on hunter) but also make those sounds constantly. id rather have them be attacking less but harder

polar narwhal
#

planning to rework them at some point

#

but GUh i hate display entities

vivid garnet
#

my ears sing hymns of joy when they end

vivid garnet
mental cloak
polar narwhal
#

they are slimes

#

just for the winged ai

mental cloak
#

Wait what

#

oh

vivid garnet
#

those blades are invisible slimes

polar narwhal
#

The actual sword is a display entity

mental cloak
#

No hitbox?

vivid garnet
#

yeah i think

mental cloak
#

That makes sense then

#

Imagine if they had actual hitboxes

vivid garnet
#

hotbox

#

🔥

mental cloak
#

idk why autocorrect thinks that's a word

hoary trellis
#

the flying red ones?

terse raven
#

maybe make the mist circle start at middle because if it spawns opposite of me its instant death

#

and remove the slowness effect on leaving the strider area

slow drum
terse raven
#

no

#

you get 3 seconds of halved speed

polar narwhal
#

@spark radish

terse raven
shy glacier
mental cloak
#

I feel like it's way too easy during and the only challenge is actually reaching it

#

like, you can only die if youre already low.or.theres mobs

terse raven
#

or high ping

#

it ended like 10% of my runs

warm flint
shy glacier
vivid garnet
#

best option would to make the circle spawn where the boss was when casting it

terse raven
warm flint
#

maybe it's good ping privilege but I've got a 135 speed pala and that's never struggled to get to the circle

slow drum
#

don’t you have cbless illu and allat

warm flint
#

105 base, plus 30 from skills

polar loom
#

boss was fun

#

cleared with ssage and dot apoth

#

the harb apoth run died before second liminal shadows sadly

polar loom
#

@polar narwhal how tall is the sinking nightmares attack

polar narwhal
#

uh

polar loom
#

as in can i just jump up to avoid it

polar narwhal
#

like 4 blocks?

polar loom
#

(jump boost 5 baby)

polar loom
frank parcel
#

Making Cerebral a 2 star but letting it get to more of a poise 2 level of DR might be nice
Or making the cloud huge for those 3 seconds, making it a strong ally utility

warm flint
#

the reason why cerebral sucks is because cleric has literally no skill points to spare

#

it could give me 60% DR and I would not use it because the opportunity cost is too high

#

crusade has to be removed from Cleric

#

it is imperative

#

you cannot afford to stay competitive while also investing in rain2 and the charm point

#

paladin also has basically no charm points to spare because LI is bad without pulsar

#

😊

#

there are a mountain of bigger issues that should be tackled before awkwardly chucking duration or res at cerebral until it finds a place in some niche support kit

#

(this is also the boss feedback thread....)

frank parcel
#

True true I can’t deny that

tranquil oyster
#

time to place my bets on if the impendin' nerf actually gets at the heart of the issue or just guts a part of normal Bers play for no reason again

warm flint
#

we will have to see though

tranquil oyster
#

I already know what the problem point is

#

(Brute Force stackin' is entirely too potent. seriously, it's actually kind of absurd, and I will concede that that probably does need a nerf)

#

I just hope the nerf isn't made to the base skill and instead addresses
the charms that make it a problem

slow drum
#

*concede

tranquil oyster
#

thank you

#

my word choice probably sucks right now, I'm still wakin' up a bit

#

but you get what I'm tryin' to say, I think

#

if I'm to be honest

#

I think a lot of the power comes from Pressure Gauntlet

#

look at this thing

slow drum
#

that’s not… that significant?

#

isn’t it Deepslate Chunk and Morel’s Bracers

#

like sure the -70% wave delay is cool but it doesn’t affect sustained DPS

tranquil oyster
#

does the damage ratio buff not do anything significant?

slow drum
#

second wave is 75% of the first (85% with gauntlet)?

tranquil oyster
#

yeah

#

goes from 75% to 85% with Gauntlet

#

i.e. the damage falloff is considerably less steep

#

combine that with -70% wave delay and it turns enhanced Brute Force into a burst damage monster

slow drum
#

with Morel’s it’s 1 + 0.75 + 0.5625 =2.313
with Gauntlet only it’s 1 + 0.85 =1.85
with Morel’s and Gauntlet both it’s 1 + 0.85 + 0.7225 =2.573

#

that’s a difference 26% of base… for 3cp

tranquil oyster
#

Morel's Bracer is also

certainly a charm

slow drum
#

Morel’s has more effect

tranquil oyster
#

gimmickless +1 wave is probably

slow drum
#

Deepslate has FAR more effect

tranquil oyster
#

not the best idea

cloud garnet
#

not just dps bers

tranquil oyster
#

WHAT DID I DO ;c;

vivid garnet
#

gb spam 6s cd meteor nuke

#

but please dont touch r2 bers

tranquil oyster
#

I was gonna say

#

yeah this feels like
entirely an enhancement + charm problem

vivid garnet
#

that and r3 is just more forgiving with general ehp-mob dmg ratios

tranquil oyster
#

and I'm gonna be really upset if- no, when I get nerfed in the Valley and/or Isles unnecessarily for something that has nothing to do with them

long pond
#

i'm kind of already resigned to the fact that r1 and r2 warrior are definitely going to be rendered unplayable next balance patch

slow drum
#

it’s fine trust

#

mscr is probably doing the balance

tranquil oyster
vivid garnet
#

war roar

long pond
# slow drum it’s fine trust

i will believe TM is capable of doing this when they can go more than 1 balance patch in a row without massive collateral damage

timid vine
tranquil oyster
#

-# I wonder if it's worth makin' a feedback post about Brute Force and its obscene charm stackin'
ehhhh

long pond
#

might be?

slow drum
#

but write out all the math

rancid bramble
#

twisted omencallers earth domain expansion should not have a 90 block vertical hitbox

#

how was it sniping me from like 30 blocks below

novel path
#

i hate this

long pond
#

Yeah

mental cloak
#

yup!

#

and it refuses to descend

#

ever

hoary trellis
novel path
#

agree!

hot yacht
#

ire of the gods

novel path
#

for one hit

acoustic wigeon
#

kb it into the little window things

#

beforei t float

hoary trellis
#

this boss is just jank

acoustic wigeon
#

yes

hoary trellis
#

nothing more to say

cloud garnet
spark radish
warm flint
#

hyegg

ebon dagger
spark radish
ebon dagger
#

on another note
if i wanted to solo
are there some classes that are just not usable

icy raven
spark radish
#

I mean just an outright nerf doesnt solve anything and just hurts r2 more

#

we’ll need to test stuff more

deep kayak
#

remove chausses

icy raven
warm flint
#

it's more likely than you think

shy glacier
mental cloak
#

common or not it's kinda odd how a charm is practically necessary for a skill to exist

ebon dagger
#

yeah

#

if they remove the charm
then gb is uh
lol

mental cloak
#

oh boy I can't wait to get a stack in this bossfight every eight seconds

shy glacier
shy glacier
#

With level 2

idle tree
#

And it’s also decent for consistent aoe

#

I mean clearing wise if chausses is removed you’d just switch to brute force stuff and it’ll be pretty similar

mental cloak
shy glacier
#

I feel it is not necessary, though, and you seem to do just as well without it

mental cloak
#

it's not necessary but it practically turns berserker into a different class

shy glacier
#

I hate the 5⭐ cost to it

mental cloak
#

yeah

#

that's the other thing

shy glacier
#

It removes the variety

mental cloak
#

you have to take the 5 charm power hit to play this archetype have fun!

idle tree
#

You definitely don’t need it becuase berserker is just strong but it’s very strong

shy glacier
#

Though, perhaps I am being a bit of a hypocrit when I am a meteor slam stacker

mental cloak
#

cursed solution: pull a bloodpact and give -70% glorious battle damage on chausses to turn it into a 1* charm

shy glacier
mental cloak
#

locked
im a genious

shy glacier
mental cloak
idle tree
#

Making hydraulic unusable wouldn’t even do that much

mental cloak
#

good point we should just replace meteor slam
hmm, I wonder what previous skill people would like to see on berserker

shy glacier
mental cloak
#

i have this cool idea called meteor slam where you summon a meteor where you're looking that falls from the sky that sets enemies on fire nearby where it lands

wanton dock
#

make mist a fair attack day 1

icy raven
#

Why is mist unfair

ornate mica
#

problem solved day 0

wanton dock
#

because its allowed to spawn across the entire arena from you

#

at random as well, it's not predictable

#

there are edge cases where it's physically impossible to get to it in time

#

it either has to have a set max distance from you it can spawn or have a set spawn location e.g. always mid or always boss

vivid garnet
#

imo it should be done solely because the actual hard part should not be finding the damn ring

icy raven
#

It should be near the boss 100%

wanton dock
#

i do not mind spotting the ring being a part of the challenge

#

nor do i mind it being the majority of it, even if it makes little sense

#

what i do mind however is edge cases being possible

#

a mechanic that can softlock you from beating the boss at random is as good as a bug and needs fixing

shrewd hare
#

wouldnt increasing the timer also be a solution
i think its quite fast

#

*the windup for the circle

long pond
#

Something something build issue about not building enough speed or something

#

Clearly the solution is to bring a speedset lockbox with you or something

#

We will conveniently ignore the combo of ring is difficult to spot + spawns on the opposite end of the arena

frank parcel
#

Or if you really want to compromise: increase the timer dynamically if it’s farther away and make the indicator for where it is clearer

devout star
#

Maybe 2 rings instead of 1 . Would also help with player collision

meager token
#

Or slightly increase the diameter of the ring.

#

Though that probably wouldn't help with Jeffrey having some unfunny interactions with the skill.

deep kayak
#

#12676 [misc - N/A] awesome118 ⚪
Add "Twisted Fragments" which can be crafted into Tormented Fragments. To keep it balanced it should require a large amount, or just have Tormented Fragments be a rare drop from T1's. That way you don't have to grind out Tormented with other players if you want to play the new boss.
Closed: You are not forced to run tormented to buy keys (week 2)

#

errrr

mental cloak
#

correct me if I'm wrong but doesn't this just mean that you can still run around for x seconds to remove the debuff, but for longer

#

not sure this really means anything to any player with more than 80% speed

summer tusk
mental cloak
#

week (x+1)

summer tusk
spark radish
#

do your tormenteds!

summer tusk
#

There were literally ppl buying them for 1.5 surely 2 is reasonable lul

deep kayak
#

thats not reasonable

#

please just do 32ar per

#

its not even worth outside of daily rn

summer tusk
deep kayak
summer tusk
#

Then that’s not my problem withering

mental cloak
#

just do [mildly inconvenient thing] instead of paying [price I set exorbitantly high on purpose]

summer tusk
#

Btw @spark radish Is the 500 damage cap for hallucination intentional

polar narwhal
#

yes

summer tusk
velvet coral
polar narwhal
#

yeah

#

I can try to make like a real silly debuff

#

like you see illusions of mobs on ur screen

#

or something

hot yacht
#

if running the debuff timer down isnt intended why not just make it last the whole fight?

#

maybe nerf it a bit if it needs one, but like its either too harsh and you have to run it down or its playable and you could go the whole fight with it

summer tusk
mental cloak
supple turtle
#

we have 1 advancement is failed screamroom + win, so it'll affect that

#

if we gonna change to something last whole run

long pond
#

Make the effect permanent + stacking but significantly less dangerous per stack maybe?

mental cloak
#

yeah
+10% per is good I think?
it doesn't have a cap on # of casts afaik

long pond
#

Its on a timer yeah

mental cloak
#

but again it is like not threatening in the slightest unless you are underlevelled or are tcleric

#

so the actual skill itself should probably be changed not the debuff

mental cloak
#

so even if you're low dps if you have [literally any damaging class] as a partner, they can just kill your cube for you in about two seconds

long pond
#

Have it semi rapidly apply very low effect but permanent stacks of a debuff the longer its up with a cap per cast

#

Something like -1% max hp every 1-2s until you kill it

mental cloak
#

that's still not really a problem? dps classes will just win harder

#

clearly the solution is to kill any class with less than 250 ehp in any stat instantly when screamroom is cast

long pond
#

Is that really an issue though

mental cloak
#

I think it is if they're worried about balancing it which I think the changelog shows they are

#

or at least, the debuff aspect

long pond
#

Ppl have been complaining about the fight being unreasonably advantageous to tanky builds

mental cloak
#

even the tankiest warrior can kill screamroom in the allotted time

long pond
mental cloak
long pond
#

The design of twisted intruder is “death by a thousand cuts”, this is an effect that scales dangerousness based on your performance and kills you slowly via a thousand debuffs, and punishes you for dragging the fight out long enough

deep kayak
#

no its doable with close to bis

#

you dont need ehp that much

#

only healing

long pond
#

Not what I’m talking about

#

A reasonably tanky build with some sustain can full facetank, eg ethereal thorns

mental cloak
#

yeah the actual non-ability damage (and even most of the abilities) is ridiculously low

long pond
#

Personally i dont care but a vocal group do

mental cloak
#

combined with no dps checks it's almost a free win which is thonk

mental cloak
long pond
mental cloak
mental cloak
meager token
#

Let's throw random rng elements in

mental cloak
#

that should almost never be the case

terse raven
#

i sat through solo final phase with sustain apoth and didnt have to move except for scars

#

i think being able to clear the boss in tanky set is fine because it takes forever, using a damage set will be more worth it

long pond
#
  • thematic to the fight design of “death by a thousand cuts”
  • rewards being able to nuke it without also being rendered entirely irrelevant, because stacks are unavoidable, it becomes a matter of mitigating stack gain rate
  • punishes excessively tanky builds for dragging the fight out
  • cannot be waited out by running around
  • does not render the advancement too unreasonable to do
#

If you can come up with any alternative that solves or helps with a similar amount of issues, go for it

meager token
#

Making certain debuffs permenent probably wouldn't be entirely an issue if only black tall guys room wasn't ass sometimes to get out of solo

long pond
#

This is purely about scream room to clarify

mental cloak
#

this is only about screamroom rn

meager token
#

Is it? Alright then, no complaints.

long pond
#

Cognitive is a different can of worms

mental cloak
#

cognitive's main problem is a disparity in solo vs duo I think

#

completely different attack

#

well, not really a problem I guess

deep kayak
long pond
#

What about them

mental cloak
meager token
#

"Death by a thousand cuts" imagine the boss dealt minuscule but permanent damage 1pepelaff

deep kayak
#

they kb you outside of screamroom and sometimes u fail

mental cloak
long pond
#

If you get kb out of scream room u just die

#

In which case does it matter? You’re dead

mental cloak
#

it's not really a fail yeah

#

so that's irrelevant to the debuff applied

polar narwhal
polar narwhal
#

I think an issue is that screamroom had changed roles in the fight midway

#

perhaps I should reevaluate the different parts of the spell

#

My current idea of it is to punish not properly killing adds when given the chance, with a minor punishment for failing the dps check of it

meager token
#

Is not picking a boon on time also meant to be punished? OhTheMisery

deep kayak
meager token
#

And was the boons' ass hitboxes fixed or at least made easier to pick them?

deep kayak
#

@polar narwhal can u make gates and minis not go on the gray terracotta floor

#

i literally cant do anything if im melee

polar narwhal
#

uh

#

just wait

#

-w-

deep kayak
#

first of all what does -w- even mean here

#

also thats just bad design

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because its literally rng

#

and its not like you need to instakill the jumper elite

mental cloak
#

cat sits

polar narwhal
#

I can make it not tp onto gray ig

#

but adds will still walk on it

mental cloak
#

honestly it's whatever if it goes onto grey

meager token
# polar narwhal yes

I wouldn't exactly mind Screamroom punishing the player for not picking a boon in time if sometimes clicking on a boon didn't just do nothing.

mental cloak
#

just wait

deep kayak
deep kayak
#

have you seen how some of them are

mental cloak
#

yes

#

they are all relatively easy to wait out via moving away slightly

deep kayak
#

you cant hit them on melee after the first few seconds

meager token
#

My favourite elite is the very last one

deep kayak
#

oh god

#

how do i even land a hit

meager token
#

Adrenaline Rush Guy

#

On a good day I let my fox do it and maybe land a PStrike and Volley into its face

meager token
#

On a bad day the fox kills the cube

slow drum
#

(they have 0.1 health instead of 1 now)

long pond
#

Sustain fox build go

supple turtle
meager token
supple turtle
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i don't really know what make u failed but at least that's some improvement

slow drum
deep kayak
slow drum
# deep kayak how do you know this

it was revealed to me by the Dream
(i was playing intruder with jade and i punched it and it didn’t work and she said “yeah it doesn’t work cause it has 1 health and if you spam click you deal less than 1 damage. i’ll probably just change it to 0.1 health”)

deep kayak
#

wait can you just shoot it

slow drum
deep kayak
pale creek
#

MeleeImmune

slow drum
#

and i’m guessing HVMetal’s issue is that the RangeImmune checks for centre of mass but the punch range of a player is a bit more than that

#

so it should be RangeImmune 5

slow drum
deep kayak
#

but

#

u can do it on melee hit

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instead of weird mechanics

summer tusk
willow plaza
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not sure any boss tag comes to mind that does that already/allows that kind of selection by default

#

would probably take plugin changes to do

summer tusk
#

( omen is so useless fr fr )