#Twisted #̵̍͑$̶̄͝%̶̲̕@̶͆̅$̸̑́#̵͂̈́%̵̾@ feedback thread
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im mage too
but overall i don't feel it health bloat
what build?
It was 2 player when I started coding it
ele earrow
suicide arc on my end, so absurd burst damage and almost fully infused set
and it still just drags on and on, while mobs also just Tank everything casually for no reason in particular
I believe this is already going to be the case week 2 from a suggestion
Faceless one 200hp, elite 1300, box 2000, boss 25000
i think my set does like 700dmg without buffs with 3 cmourn shots
at least when i tested it on dummy
tho it does throw out starfall stats out of the bus for it
my set does like 450 per hit
my solo with it took slightly less than 12m and i don't think it's too bad
dps is nice to have but certainly not needed
faceless one is the minion that falls from roof yea? I think those ones would actually deserve small HP buff since you are meant to avoid them
But everything else just has too much
like its so much faster tho
yes
the wither skeleton that my friend keep complain looks like boss
boss has a ton of dr i think
doesn't feel like it
i think faceless is kinda unavoidable at one point so it's hard to say it's meant to be dodged all the time
I think that's the point and I like how they act as distractions
do u know buff u pick during Nightmare Carving also give to boss (exclude 3rd one i think)
yeah so i am fine with them
yes I said that in the big message
which is why again, Damage and CDR is the main ones, they are barely noticable while something like DR just makes the fight drag on for even longer than it already does
speed buffs help you with dodging other attacks and damage buff is additive as a consumable buff for you while being multiplicative for the boss so its also not as great as it seems
I like to pick res and speed too from time to time
and none of the last 3 buffs affect the boss
is reviving after ex dungeon intentional?
Res was very useful when we had elites alive, speed I view as a no-bullshit buff, you don't become weaker but you also don't become vulnerable
and cdr is not good enough for you to always pick it since a lot of classes dont benefit from it
not on warrior that doent build only mslam
for classes like bers ig it's not too useful
ig yeah
and reincarnation seems way better to me
even if multiplicative, the damage bonus on boss was barely noticable
Res literally increases the duration of fight, it screws you up more than helps,
As for Speed ig if your build has none or barely any by default, though my arca build literally has 5% speed bonus and I don't struggle with dodging anything
I'd rather the fight lasts longer than die
can anyone confirm if the changes made the tantrum fair?
it still does way too much dmg but
Res felt like the best option for me. I am a fan of picking cdr, but I'm tempted to try healing out
less bs
easier to distance
has anyone gotten to the section where it spawns Tormenteds with a Reaper
it feels like Twisted Prosecutor mandates that you can place blocks to break LoS and slow yourself down but ofc not possible in this environment
perhaps if a prosecutor spawns then summon big ass spikes from the ground to serve as LoS blockers?
one time it was picked instead of what I was going for (like it often does) and it's 25% bonus, do with that what you will
it spawns other twisteds than ranger and vanguard?
when i was doing it i reached the phase like 5+ times and it was always these 2
it’s the two corresponding to your players
oh that makes sense lol
hence why i said “with a Reaper”
cool mechanic tbh
also, a quick question. do the add mobs spawned from the start have dr?
(i actually Armory’ed to Arcanist during one run just to avoid dealing with Deadeye)
My stormborn shots were doing 50 damage before any resistance buffs were picked up
but they do 90 outside
oh yeah @fervent fox you said you play ele,
hows Tormented ele?
in normal play I always run away from the Galactic Collider because it's BS and not worth the effort, is it managable in the boss?
tormented ele is rly ez
deadeye was threatening but manageable with pstrike and constant dps. Pstrike itself is easy to dodge if you just run in a circle
alr that's chill then
it was basically free for me
didn't said it in the main message but I do love how you also get to fight your own Tormented, dueling Arcanist is so funny
Although my teammate was Apoth and that Tormented is just obnoxious to all hell and back
if tormented knew earrow meta it would've been lot harder fr
erm

did anyone else experience the add mobs taking less damage than they should for seemingly no reason?
before any res was picked up my stormborn dealt 50 damage per shot, when it deals 70-90 with sharpshooter on dummies
there is a debuff that decreases your dmg so maybe that
did you exit Cognitive Distortion by timing out instead of the intentional way
this boss feels like an alternate timeline where instead of plugin monu just developed slightly more complex bosstags and functions
very cool, the red glass is invisible to me though for whatever reason
i do wish warlock was better here but like oh well
there are some very impressive attacks though, like the scythe circles.
i do not care how it is made and if it is just a series of sideways circles or whatever it looks amazing
visuals are on point for the most part
i like kinda have sound off so no comment on that
actually get to grow its trees before it dies, predominantly
They nerfed the spawns down last night
So it should be more doable
Or rather fixed a bug I think
The boss has no DR except for during abhorrent hallucination, which is telegraphed with loud smoke sounds
I should have been more specific, I think that the constant mobs that come out of the cube give some urgency to that phase. There’s a lot to take care of and while you can take your time, it encourages the group to get through that phase out of necessity.
After playing it post-fix, it doesn’t ruin the fight to have less mobs, but I don’t think capping the amount of mobs or making them only spawn during certain health thresholds is the correct thing to do
oh
does it have dmg buffs
wdym
Is one of the advancements deleted
Yes
The three heads one mind
Three Heads one mind is not supposed to be there
@dusty kayak poke pls remove it -w-
also continue in #spoiler-chat
👍
what...
I think after another few attempts at it that i've just come to the conclusion that something is fundamentally not working for me and jade and our builds. We just cannot keep up in any sense of the word.
I once again don't really know what the solution here is other than swapping to the bers setup that seems to be working wonders for people but that just feels cheap in my mind (and obviously the reduced mobs have helped the phase feel less ridiculous)
what are yall playing?
what build
Assassin and Elementalist, im running the sustain life drain build that has relatively good damage and a half decent amount of ehp (~200ish).
Jade is running the full tank elementalist build. She has like 600 EHP
hmm
i was playing that with flowey and it went okay
maybe get some more magic dmg?
I was playing a much more offensive assassin build (dps charms, 150 melee / 120 proj / 200 magic ehp but i have cloaked 1) and it went okay
you need to use stealth as good as possible
ive been running 100% without infusions
if mobs are on you start running and if you need to, bodkin to get them off you
ele can take the boss' aggro so you can hit it safely from behind
I am at the point with this where I think it's just a skill issue after the changes (although I appreciate the wall color change and mob reduction which makes things more reasonable)
for aggro swaps you need to just run off, and then bodkin when the other person is next to the boss so it changes aggro
my duos were scout/ele and bers/ele and i believe bers ele isnt that diff from ass ele
bers ele is very different from assassin
is it
I don't think I will ever have the ability to do this boss and that is ok I suppose. We'll keep trying for a long while further but it's just not within my scope of gameplay
assassin is supposed to kill elites and dps boss, it shouldn't really touch everything else unless possible
i mean our bers was basically the dps
I am consistently doing that. Jade has trouble keeping up with the amount of enemies that spawned prior to tonight and even after we still just get swarmed
🤷 it's alright. It's just a fight we're not capable of beating atm
fair enough
I might try to swap over to bers because i've heard way better things related to it
bers lets you do assassin things while still being able to aoe
class balancing moment
yep
I really hate that bers has just become "rogue but better" at this point
would like to mention your teamate wear full tank which doesn't sound like have enough dmg to kill thing
it's kinda a mix of damage and tank
600 ehp does sound like it's not gonna do a lot of dmg
no infusions
the fight does have a lot of anti heal
so even if you have massive ehp if you can't kill things and heal back up you're just getting chipped to death
btw what buff your team choose
We consistently choose either speed or resist
I think the damage one is somewhat of a trap as we're already getting slaughtered
i would see it as because your team can't kill mob, so i'll pick dmg to hope reach breakpoint
We can try that
not really ask player to change class, but maybe give build and we can swap something
Idk it sucks that i'm getting tips on how to update my build while logged off in the instance because leaving means I can't come back
I know this is like godspore in that way but I kinda do wish you could leave and return due to the much harder difficulty
technically
I think that also just goes into the larger "swapping builds in r3 sucks" problem
someone can mail you gear from your own plot
that is the silliest work around i've ever heard but that is correct
people that have more than 2 braincell not gonna steal or break stuff when co i exists tbh
/tr wtb pack mule to mail me items from my plot paying 1har/5 minutes
ill do it for free
💀 i was mostly joking but that is pretty funny
dunno why you would run full tank but even arcanist worked well for me for clear, let alone elementalist which inherently is more fit for this boss' spawn pattern
sure, it's not scout which works almost flawlessly, but it works
I think at this point it's just a skill issue on our end
i'll be writing my feedback now soon™️ after 10 comps
From a technical level, there's not much we can do about that, short of putting the boss on its own shard. We could let you leave, but you'd almost certainly corrupt your access score doing something else
I do appreciate the visibility changes though
the pink walls are infinitely better to see
Could you theoretically allow only access to the playerplots shard, and going out of it would lose the instance?
MR, Portal, Godspore, and Twisted all use the same access score (since they are all overworld instanced)
leaving the ring shard is more the issue than which place you leave to
Not really, because your instance only exists on that specific ring shard you're on. Not just any ring shard
Yeah I imagine setting up a seperate shard for this would be a major pain in the ass but I do think it would be good for "hard level" content like this. Obviously though the level of work required for a not-significant benefit is clear
it's gonna be a more significant memory consumption, which means decreased resources for dev/test servers/other play shards, so it's a tradeoff
Anyway in terms of overall feedback the boss visually and thematically is extremely cool. I especially love the screamroom and the overload attack for forcing you off certain areas of the playing field
a shard has a minimum consumption, a world in an existing shard has a lower minimum consumption
10 twisted comps later, I can finally make some sort of comprehensible feedback
- The flying swords. I might not fully understand the attack but from my perspective it's just 3 unkillable mobs that fly at you and do chip damage. Seriously? Unavoidable unkillable chip damage? I think this is a very cheap, annoying, and outright boring way to force more ehp, I believe the swords are better off being removed entirely.
- The elites. Now, some of them are outliers like the combo guy who forces you to either pass its dps check or run away, or the jumping guy who outright does way too much damage for something with this kind of aoe and aiming, or the speed guy who is also impossible to dodge because of his speed so it's a hard dps/ehp check. Overall, I don't think elites should be this much of a threat throughout the fight. Naturally, hallucination phases being generally bloated with lots of attacks adds on to that but I believe these elites are at times stronger than the boss itself and any of its attacks.
Since this has been overly negative so far here are some good parts of this boss which overall, I believe, are the majority:
- Amalgamating dreamscape is a very fun and unexpected attack, fits the boss theming perfectly (although please tune down the orange miniboss, idk if that's just me but it feels 10x harder than the rest combined)
- Overall it's just a fun fight. Some edge cases aside where the odds are just bullshit, it's a pretty skill-based and entertaining fight.
couldn't we use a new score?
do the redis thing with daccess
set new score = daccess
then use that score to enter and leave, and have it reset same as daccess
As in using a dummy access score that DR3Access copies from during entrance?
Hm... We could probably make that work, but you'd need to be careful about it. Things like strikes fundamentally operate assuming there is no re-entrance, so it'd need to be a case by case basis
I had been thinking of a similar system though for when we inevitably combine dungeons into single shards
Anyway, point being it just needs to make sure that you can't totally bungle your scores by going and doing something else. The dummy score would also need to be hooked into the automation code
And instances still wouldn't survive weekly update
This would be fine
I think especially as Monumenta moves into harder content like this we should be able to enter and leave during the week especially if we want to swap builds
Once again though, It would have to be both feasible and worth the time investment
I feel like the quest step to use the bottle on the items on the table needs to reworded
^
which i only noticed after turning around cuz i looked at the quest giver and so nothing special but quest progressed
Could you please make it so the boss won't cast Screamroom until you pick a boon?
Also, just a slightly longer (2s maybe) charge-up time for Parasomnic Mist.
why does Parasomnic have a decharging time
it seems to charge -> cast -> charge and then end
there’s one funny interaction here
Beside mist I don't really think other skill deserve skull emoji
which is that when Stillwater launches you out of the water and you pass through a Faceless Shadow circle it can just spawn them with no opportunity for the player to avoid it
Not that deadly
Faceless Shadows aren’t that big of a deal so it’s eh? but it still seems unintended
carvings
Oh yeah that one really straight kill u
where do u get tormented fragments or smth
To what % do I need to raise my particles so the white pillar appears too?
Because rn for me only the black circle is visible.
make a guess by its name
100% drops from tormenteds
oh
(twisted specs)
so its really annoying to run again rip
uwuwu has stonk
Everything is at 100% for me afaik
curiosity, what's the HP difference between solo/duo
0
and the DR difference is also 0
so you just stab yourself in the back for no reason?
yah
Its not designed for solo but its not anti solo either
literally every other boss in game has changes to acomodate for solo, why does this one NOT ?
okay well hallucination spawns half the mobs
the hycenea in question
Orasomn construct ruten hycenea be like
🤨
and you only get one tormented at 10k / 11k
does godspore even have any
psure his HP also gets shot
Didnt notice that
(sporruption is the only difference)
For gspore
also the mechanic to escape from the gray place is different
Idk this one atleast doesnt concentrate all of its anima and all that
instead of hug your friend it’s go to mid
Only anti solo i see is dps race at the end if you aren't playing a dps class
yeah i like that it punishes solo only via real mechanics and not just fuck you for being solo
I'm surprised Jeremy doesn't have anti-Scout mechanics.
I thought we all hated Scouts here, but Jeremy is actually decent, despite supposed to be evil incarnate.
it’s the Tormented 
And thats still beatable
but generally the Jeremy arena is not scout cheesable
the attacks will reach you regardless
the fella is fast and mobs rain from the sky
Watchman was not a major threat non scaled and with buffs from carvings
Which was super satisfying after all grief it caused in pois
Deadeye is very easy in such an open arena.
Twisted Ninetails too poses no threat.
It does..?
Cuz they arent scaled and you are scaled
cognitive has a solo thing
and afaik theres less mobs that spawn when alone during hallucination cube
Btw how do you avoid debuffs from Cognitive when solo?
middle
theres a blue circle
yeah
i have no clue if its in middle
id guess its random
or wherever it is that you need to go when solo
Btw, Cognitive is epic
Invisible glowing Striders with stacked Shulkers make for surprisingly "unsettling" mobs
Kinda what you might see in analog horror
cognitive feels unfair to solo players, compared to duos. With two players you can just run off to a side, away from the mobs, score time while moving. When solo you have to go to a static point right in the middle, surrounded by 12 (?) mobs, and stand there for a few seconds anyway.
^
What if the circle was moving akin to Parasomnic
Just make it so you have to go there at the end of cognitive
I don’t think solo is something that is balanced around to begin with tbh
this tbh
I also think one of the advancements is bugged
And well there is an achievement
There is no difficulty coming from me just waiting out the debuffs
Zero
Its simply timer stretching exercise
I’m a big solo enjoyer but
I’m neutral on if bosses need solo measures
If it is better without like Hycenea then oh well
nerf cyan mslam elite day 1
just died to the follow circle attack but the scariest elite was the last one
inescapable smt
it nearly had enough speed to chase me down on scout
Technically mslam elite has already been nerfed once
Albeit that was a result of a bug
But yeah, that thing is seriously annoying
Idk what I’m doing wrong, ppl keep claiming bers cheeses the boss but from my experience cyan elite just kicks my ass
Just run away from it when it’s jumping and other than that you can sit on it
Died 2022 born 2025
Welcome back cshura jumping simulator
Might be a skill issue but i have no idea how to tell when its jumping
I think it does it immediately after the charge which is filled with conduit particles I think
Maybe i should swap to a build with more movespeed
I GBed away when it did the slams. It is not very fast, and it seems the boss only moves in small increments when performing the slam
Oh yeah, I finally got my first comp. The boss was very fun, but a small area I was not that big of a fan on was the red/pink floor + circle phase. I had two runs (including my successful run) where the circle spawned across the arena. It's really frustrating when you have a good run ruined by the circle being just too far to reach: in my successful run, I had to burn my revive and a PI potion or two to live
The EX bosses were fun. It was really intense for me, as the flight of the EX LB boss messed my GB + MS combo a lot. I literally beat the EX LB boss with less than 3 seconds left before the instant death timer went off
I did also get the EX Yellow boss on a different instance. I lost that one because I literally couldn't find the boss. In general, I am not too sure about the EX Yellow boss. It seems to always hide
Its kinda fun to see people having very differing experiences with the boss
If there is one thing I am appreciative of, it is that the boss scales down (it seems) when your partner dies. My successful run had me doing the last 60%-70% of the boss's HP myself, and I would have suffered so much more if I had to deal with double the mobs
Only mob spawn rates scale down
Parasomnic + Jeffrey is one hell of a combo
It only sucks when the ring changes direction as Jeffrey is about to slash at you. (Also, I increased my boss particles from 25% to 50% and now the white pillar is visible.)
second time dying to parasomnic now
its really hard to notice the direction early enough
especially with how many overlaping rings there are
some arrow for direction would very cool
Arcanist is a meta aoe class . Maybe the setup is the problem . It does really well in the fight .I have done it multiple times with duo arcanist.
My first clear of the boss was on solo bers, with a fairly tanky sustain build
It felt pretty easy as you can reliably face tank most of the fight especially if you take the resistance
Tbh, I'm not sure how you would not just face tank it solo, as there are a lot of adds and stray attacks, so I can understand that being a concern
can we maybe remove the ex lb boss float. it kinda feels bad to grind through the entire fight only to lose to that b/c I literally cannot hit the ex lb guy with anything
Overall it felt difficult, but also fair. I enjoyed it
like rng'ing lb feels so sucky
Also this, I almost got cooked on bers cause I couldn't reach him luckily he flew into a cobweb
I died once cuz i got kbd into web in lb lol
Orange boss is goofy
It just says you are getting hit today and you are gonna like it
Greyskull meanwhile: "I'll just hang in the back while my peons do the job"
Who out of you all is exien?
I properly fought him for the first time earlier today and I have no idea how he got out of your range
I walloped him the whole time as he just floated in a spot
(and took like no damage because my build has Magic Prot 7 but that's besides the point)
(EX Light Blue boss when I'm built to tank long range magic attacks:
)
Parasomtic mist should cancel any other abilities he is casting.
its quite hard to see the ring you need to go to when hes in the middle of Cerebral overcharge and its unfair if you have to stand inside of Conduit.
Also cerebral overcharge has similar particles to the ring you have to stand inside so you really cant find it
It's also a little cheap when Jeffrey slashes at you right as the ring changes directions, since worst case you either need to take damage from Jeffrey or be forced into the mist as you're standing on the edge to dodge.
Is haunted now Jeffrey
yes
Works
Jeremy & Jeffrey
That's nice
I've fought him 4 times and 3 of the times hes floated up like 20 blocks away in the air
Even floating up like 10-15 blocks will cook meele
The 4th time he still did that but I barely managed to tickle him down using the bridge
Just unlock specs in r1
Or zircane on main
The issue is the time limit
Either there needs to be no time limit or I should be able to consistently reach him with attacks
The consistently part is important there
Out of curiosity what class are you running?
I made the mistake of going in with a squishier build i guess
Ive been doing a mix of meteor slam + gb combo when its available and doing gb flyby passthroughs, and then running off to eat food
What's your build
To be fair, my build has a lot of charms invested in sustain/resistance
true
Fecund berry on top
fecund berry is crazy
Unironcally great charm
probably yeah but offensive stuff >>>>
Makes kapple more or less a full heal
Arcanist
Well tbh, I feel like on bers you don't really need the offense, especially in this boss as you will be getting hit a lot meleeing it
Which has more reach then melee 😭
I think its fine if you instead just reduce the anti range on the ex blue boss
I was wondering if it was some weird thing with assassin stealth, not sure why it'd be floating up so high without that, he never went higher than like 4-5 blocks off the ground for me
Playing this on the Tanky side made me realize some of the differing opinions. For me, the Swords and Walls barely did any damage to me, so I was able to admire how cool the chaos of the fight was and that made me respect the Bosses's mechanics. However, it's cause I can't dish out that much damage that it feels like a slap fight that takes ages with the adds and each miniboss feeling like it takes 4 minutes to take them out :/
Meanwhile, I hear the stories here about people able to take out the Glowy minibosses in a flash and it just makes me think that if you have both Tanky people, you will get the opinion of "eh, it's cool, but just not for me"
That and if you don’t have the DPS, it's going to feel a wholeeee lot more unfair with the mounting number of adds or how long those Magenta and Blue Minibosses live for
Oh, also, I can now say, thank you for adding a boss where using an Offhand Shield actually feels useful. There are so many bosses that just have all attacks that are unblockable, but having all of the adds not put your shield on cooldown feels so good ;w;
I've had to repair my shield with an anvil for some instances xD
Going full tank here is a mistake i think
dps race gonna make you cry in full tank set
I already cried in full dps ranger
Also my fps went to buy milk at that stage
Idk why
Not to sound rude but wtf did you expect from running a tank build 😭 😭 😭
Like. Yeah a boss is faster if you do more damage. Yeah it spawns mobs that, if not killed, stack up. Revolutionary right?
if anything this boss encourages builds to be significantly tankier than any other
because you're just not dodging everything
if you think about it
this boss is like the complete opposite of hycenea
(I love it)
I think it is what hycenea should have been
yeah even though its just as scripted it feels better
i think hf just gives way too much downtime
Hexfall is rigid and very set in stone
You do this or you die
This is also a bit more of a bullet hell boss and i love that
Yea, but it feels like being detrimental or a burden to your partner if you go Tank, because of that. It makes you think, "I have to play a different set than what I normally play, just so that me and my buddy don't get swarmed by adds during the other mechanics"
I think you can have tanky enough build while having decent dmg
Not if your an Offhand Shield user :I
inside of conduit?
Ay beat the boss solo time to give biased tcleric opinion
Very easy
Like, very very easy as thorns cleric
(Why does the boss deal no melee damage?)
Even the funny jumper elite that people were complaining about the damage of, you can tank super easy
I still died a few times, but only because I wasn't playing particularly safe
Even the -healing sections were not particularly bad since you have enough speed to wait it out - or just use cleasing rain, it's not like you really need crusade in this fight (I didn't think of this till later though)
The mob swarm that would normally hurt the player and force them to have some AOE, is practically free healing.
The only attack you can't deal with is Screamroom, which has the drawback of a debuff that you can wait out or cleanse. It should probably increase the debuff every time you fail. I was still killing it rarely if I had enough luminous stocked up though, so it's not particularly scary either way.
in short please consider giving the boss true damage resistance :3
Great boss really fun
yeah you can
"very very easy"
looks inside
"thorns cleric"

Oh right one minor complaint - can you give Greyskull glowing of some kind since I couldnt identify him at all in the sea of yellow mobs
And I think he spawns on black glass too making him mostly invisible
He still tracked me just fine so it ended up being okay though
Me losing because I literally could not find Greyskull
Would be better to remove a core issue of thorns cleric existence
So to not have to design every boss around it
And also give normal cleric more options to build
fr just delete thorns cleric
Yeah I’ve had to use a knock back shield to hit him to get stuck in a place before I start dpsing him, if you mslam at all he will fly up to you and never come down
Idk why they deleted blizzard if that stays
I just stick him in the window to the right of where he spawns
I agree cleric should lose cleansing rain and get a cooler purification ability
And all cleric abils can just be more thorns fuel because why not
Fuck playing the game just afk it
well there's a difference between click and you get passive damage without even trying and having your healthbar look like a rollercoaster
Yea lets just ignore the fact that you also have 800 ehp
And benefit from some fucked up infusion
Throns dmg should not be able to proc boon
yes yes
It explicitly does not
Cleric suffered because thorns exists and yet it did not fix the issue
Nani
It wasnt even related lol
idrc if cleric ends up getting a cool new ability in place of sanct
I just like turn brain off playstyles
Its ok to have turn brain off playstyle
So uh idk give it a target to heal and buff which turns it into damage
benefits double from buffs or smth
Its not okay when that cheeses stuff that otherwise is a cool bossfight
Idk blizzard rework in same position
I want my icicle barrage
Give cleric spark of inspiration instead
Aimlabs elementalist
Yes please
it's kinda boring but I guess it fits
maybe not the full heal.
that would be slightly 
Honestly it seems more like a hierophant ability than a cleric ability

Spark gives cdr
no I get that but isn't it 100% healing
If target or dawn is about to die it full heals and effect ends
To both targets, no less
You're thinking of resistance
Unless the cz page is outdated
It can be tuned down ofc if its outside cz
I think blessing someone with cdr passively and granting a lifeline is good
Maybe it could also make them able to use your cleric passives
Boon, crusade marking, DJ
Yea
Make mobs teammate attacks during duration mark mobs maybe
Idk how op that would be
doesnt cbless already do that
It's hard to say
By just the description it says "triggers crusade when attacking while blessed" but do blessed people even have crusade to trigger?
that is the question
it's the complete opposite of Hexfall on the whole
Another hour/hour and a half of attempts in and we still have only had 1 run get past the 2nd box. Jade died in the middle of it and I got past the 3rd box (which frankly felt easier) and the first "special" attack. Lost to the second (the ring one) as I assumed it was a little more forgiving than it actually was
also the thing is that
key cost
4 tormented frags is too much
should be either raw har or tormented frags
Yeah it feels like it will be a little excessive in the future
the win rate is too low for that key cost
^
tbh where u even get the winrate
So far i'd say we've spent about 4 hours on it with no success. We'll keep trying for sure (and I think the second half of the fight is pretty manageable) but man is that second box still pretty painful with everything else going on
I think by win rate they mean amount of runs turned into a successful win and not just leaving
u want to nuke blue second it spawns

u can do the boss in like 6 minutes
second box elite is indeed annoy
are you quitting after every failed attempt lol
jumping archer, jumping bers, jumping... warlock?
Lol we are getting double that time on an assassin and elementalist setup
its not low the win rate
i mean the key is unusually expensive for a boss thats way harder than like gs lol
6 min is like with max stuff
so what u mean is harder content should have lower key fee
i generally agree with this for non-dungeon content
legend said we'll have no frag cost when week 2 arrive
ele is rly good for boss lol
but given how enhance twist work i do perfer it get lower
its like bers > scout ele > anything else
doesn't find fighting enhance twist fun
its the only time ive ever actually like grinded out frags lol
what do they even do besides key
what are we doing wrong teach us
more classes works in this boss which feels nice
key
compare to hf
idk true but the bers dps build is kinda too glassy
use earrows covenmourn
she has that
ik u need reflexes
then take it slow
use thorns cleric
ur assassin right, for assassin u need to focus on elites
maybe we can have more clear idea if u can record it
and dont bother with adds on assassin
i find it better to sub to like agi bers gear with bforce charms and pauldron for healing
it doesnt work solo
mob killing
u need someone else to aggro
yeah
I've been mostly focusing down elites and she's been aggroing
kill mobs with mage spells
thats why i dont do solo
also did anyone make english ver boss ability yet
keep in mind we have no problem with any phase except the second box
and try use cmourn with good range and focus on dodging first
aggro/aoe ig
what charms is she running
what if u translate my 👀
I have no clue but I think I got her one of the ele arrows ones
I found out funny that people sometimes ignore mech when duo-ing and debuff kill me 
id say just manage your resources and make sure you have bodkin for when elites spawn
and cloak!
that's da way
i was thinking about just put into ai then my first part above 2000 word limit then i feel fuck it
also use spec weapons for em if u aint already
yeah she has the starfall semi-nuke charm, the ele arrows one, and the fire cone one
i tried with voidrim and honestly ill just use shrouded
true
u want vambrace
guh
most likely a lack of inherent sustain in your build forcing you to bleed pacing
I have life drain on my build
i wonder how abisso would do on the bers build
u can prob sub out tarris offhand for something tankier (idk whats tankier than bodkin but anyways)
also yeah u need a lot of sustain
bad
ok
I use LD and Regen and Sage BDance but still need to back out sometimes
Second hallucination is the worst part of the fight
By far
unless that Assassin has a lot of LD levels you'll usually bleed out unless you handle spacing
I only have ld1
is cloaked useless in this fight
yeah it needs tweaks
yes
Cloaked is useful until you enter certain phases
(me assassin with 200+/150+/200+ ehp)
i'm honestly of the opinion atp that the walls should just fully stop appearing while the hallucination is active or something
what about second is bad?
or the mobs shouldn't have ridiculous annoying kb/fire arrows
funny elite
Not really lol I didn't say it's that bad itself
The jumping twisted needs a nerf, so does the speedy twisted in 3rd hallucination but other than that it's the fun type of difficult
probably the most respect demanding elites in the fight
yeah the jumping one
specifically
True dmg mslam elite as well as often overlaps with slice which is annoying
the jumping one got fixed though
it got radius fix
It's still insane
the third ones are also very threatening but the lack of groundcleave during that part is significant
idk it feels easy to dodge now
its still insane yeah
and it feels fine if you know what it do
the damage is nuts but pretty manageable tbh
if ur melee u need to get hit
??
and if ur ranged u have to focus on it too much
It's dodgeable but if you fail once you just die period
either burst when it spawn
also yeah because wall
or burst when it finished one skill
its too painful
in bis maybe ive never gotten 1 tapped by it, accounting for toughness it should be a 2 tap for most builds
the elites demand your attention (good imo), the second wave ones are the most immediately demanding (jump man will fucking kill you if you don't back up, divebomb will fuck you up in general and also rock your shit if you let it live into Screamroom
Now that I remember, there is something else that bothers me with the Jeffrey + Parasomnic combo.
Once or twice the screen would go completely dark for a moment, but that moment can cover up the warning particles of Jeffrey's slash.
tbf Warrior diff, Warrior hardcore powercreeps this boss
u cant hit it
warrior either needs a nerf or some of the other classes need buffs
yeah i said accounting for toughness, its like a 3 tap on bers
i should just make a crazy bers build atp
but i also dont get hit that often by it its like a 3 block aoe now
nah Warrior nerf ong Guardian with a Poise build can facetank this entire boss brainlessly, only stopping to respect Mist
and Bers is just inherently way too defensively capable
how successful will me and jade be if we both pick bers
do the 3rd abhorrent 3rd elite skill is hit based or damage/health based to active
Barely because iframes
Is guardian even that egregious in r2
Go bers and scout
pick bers then pick something out of gameplay builds that mentions it being strong and you should win
Also a bers can't really clear so that's annoying
go duo rogue it's fun!
no you'll be successful in standard pauldron rocket boots bers
i think that it should be indirectly nerfed by giving the berserker tormented 65pt delve scaling
but scout is also good
nah R3 gives it infinite absorption and like 6 situational levels
but for dps u need a scout or smth to clear
Playing with a good scout and literally anyone else is like 2 different games atp
evidently the outdated slop build doesn't need to kill the mobs
yeah its worse for me
just keep critting the boss or relevant elite
Cause your build is ass lol
bro it worked with other ppl i thought it would work
and honestly i also kinda messed up
It probably works if other people are tourists and don't clear 😭
but if u do have reflexes up u can tank stuff and not die lmao
yeah they dps the boss
and clear only when needed
For what, dps barely speeds up the fight
I do gotta call out the fact that I was watching cocopad with his brain literally turned off on Warrior living easily against the boss, bro kept autopilot critting the invincible boss during Hallucination
It's literally just clear
Your build gave me brain damage
it was mscr's build
meta would be dps there aren't really any damage caps
His build gave me brain damage
I would never put my name on an abomination like that

Icl though I feel like intruder should give a stacking debuff on melee hits, being able to tank like that is really gross
ehp doesnt matter what only does is sustain
and guess what fucking glass has insane sustain
I'd say work sustain into the build and you'll do better than plain dps
and can rampage every 2 hits
unless your teammate is buff hiero
honeslty i might try biero teammate
Hiero is mid here ngl
this is too anti melee but i think its spells should be buffed
In a team with only 2 slots wasting 1 for just a support tourist is meh
minimal clear is needed only aggro
you should at least have to pay attention to its special stuff
Maybe li paladin clear for cbless
its not like the teammate can 2x ur dps anyways
Hmm that's fair the slash attack is telegraphed and easier to dodge
yeah true probably pala actually does better
absolutely not that shit is commiting war crimes with like 5 minute clears
and just heal back
Yeah which is why I want it to have a stacking debuff
rampage soothing regen and lifedrain if u have
would echoesbe good or smth aaaaaaaaaaa
u csn ignore attacks
no dmg
Billions must ignore boss mechanics by running intrinsically overpowered setups
echos is pretty good but i doubt its true bis
its tankier
but its lifedrain ats reflexes which is pretty much perfect for sustain
id rather use bryo
Which is why I want stacking debuff i think
Like u can't ignore the Hog.'s roar
That'll give you super aids
Have i missed the window for dropping a wall of text yet
ok wow tantrum is completely fucking ridiculous jesus christ
i take back what I said its just occasional unavoidable death if you're melee
the run me and my teammate did it we prepped 40% speed pots for 2cd hallucination and it helps a lot
pre tantrum nerf as well

I did 5 runs now , and 2 runs my teammate die leave me alone to final phase
And it’s hard mode and I’m melee
https://www.twitch.tv/derailious also putting this here so people could watch me fail and get live angry feedback as i tilt terribly
but yeah enjoy i guess.......... ing ame now
Ye I really need to make boss ability thing
how do y'all think if soul weaver is added to the boss instance

So I can slap on information to not let my teammate throw
screw it, wall of text time
This will probably just end up being buried, but here's my two cents anyways. The fight seems very well balanced to me. I prefer playing content solo, and for the most part, this boss works really well and is a fun puzzle to solve solo. Figuring out which elites need to be dealt with immediately vs which ones you can let stick around for a bit to do some clear or burst down the abhorrence is a really fun part of the boss and one that I wish was done better in other content. Mist is the token instant kill attack, and one of the better done ones imo. The tormented spawning was a fun twist to the fight, and the EX bosses really pushed it to being one of my favorite pieces of content. The one thing I don't like about the fight is the end. See, I play warlock, and I tend to focus more on the magic side of things. This makes my dps pretty lackluster, but I have high enough burst damage to consistently get out of screamroom pretty much instantly. Which just makes the end of the fight feel cheap to me. After 2 hours of attempts, I made it to the end only to die to the dps race. Then again. Then again. Then again. I personally hate dps races. To me, they just feel like a cheap way of saying "fuck you", especially after the end of an already 10-15 minute long slogfest where one or two mistakes means wiping. Dps races just feel like a cheap way to anti-solo content, but that doesn't even work except on classes that already don't do well solo, like lock, mage and alch. It just cheapens the experience and leaves me with a bad taste in my mouth that after sinking 2 hours into trying to beat the boss blind my reward may as well be a text box saying "pick a better class next time".
tl;dr love the boss, but why tf does there have to be a dps race after an already 15-20 minute fight
does the circle eventually fully close in DPS race? or does it only shrink to 5x5
It’s like radius of 4 circle
Which is 9x9 but smaller
But boss ability make ground red
and then Lingering Scar cooks you!
I just get juggled out of it by the constant waves, the always spawning mobs, and the other attacks i have to dodge and i get hit once and get blown up
dps check seems pretty lenient
Man who the hell calls warlock "lock" 💀
Funny enough that some build you can just stand on red floor
I am also not a fan of dps checks, slow players should have a chance by being patient
this dps check isn't that ridiculous but that is the biggest hurdle to solo vs duo
With low potted
because u have dps
me when i solo
if you don't ever look inside gameplay stuff while being mainly magic class player
you will not have a dps set
maybe he should stop casting Lingering Scar at the final 4 radius circle
Magic classes have insta ability cast and get soul singer jump boost
Was able to fight the new boss today and defeat both normal and hard (or whatever it’s called?) difficulty. Overall, the boss was fun, and the phases/abilities were pretty cool.
The only issues I have had with the fight so far have been related to visibility. The wither skeleton mobs in the black arena strained my eyes a little bit, but I don’t know if anyone else is having that issue. Also, my teammate and I in our first comp attempts were confused as to why we kept dying at the start of the circle phase. We didn’t know what to do until someone else told us to look for a circle on the ground and stay in it. Maybe there could be some vertical element to the ring to make it easier to spot in the arena at the start of that phase?
i heard it makes a white pillar with 100% particles
it does in fact do that
Huh, well we both have particles 100% and didn’t notice it for a few runs. Not sure why we kept missing it then
yeah the visibility
however on low particles its extremely hard to see
my eyes hurt
i barely saw anything and had to look like 3 times for the circle on the ground at 20% particles
a har -> tormented frag trade is planned for next week
1har per????
thats so expensive wtf
a key shouldnt cost 5har...
Is it actually cheese
Please dont make tormenteds worth 1 har each
That’s going to end up in a scenario where everyone feels obligated to run tormented all the time whether they want to or not simply because its such a huge bump in profits
^
People base values as a % ratio of the npc price generally
Tbf fighting tormenteds isn’t easy
The market price will obviously drop from the npc price, but the npc price sets the initial conditions
And they are semi rare
Something like 32 ar would make a tormented key 3 har, godspore is 2.5 har for reference
I agree with that reasoning yeah
I think proportionally, maybe tormenteds could have a chance for higher drag drop rates
Isnt the frag drop rate 100%
yes
It takes like 1-2 pois to spawn 4 tormenteds
I meant r3 currency to tormented frags, @spark radish canv you confirm the price?
tormented frags being purchasable means that the pots are even cheaper
they're also used for the potions
Wait are the potions not using the boss reward currency
no, they do
Oh ok
you buy a potion with 1 Tormented Fragment and 1 Fractured Psyche
I'm also personally not a huge fan of the "make everything purchaseable" approach to solvin' key cost problems
(it's something I really do not like about Godspore, a boss I am already increasingly mixed on)
Compare r3 instanced raw key bying to hellpacts, which have to be made by running grove
i think godspore 'intended' key method is terrible so the purchasable is great but tormenteds are more reasonable
It’s not the point that everyone has to do it rather that it creates a player market niche I think
I dont like being forced to run content I dont like to run other content personally
if you ask me, Godspore's key method sucks because Amanita Colony sucks to run
i think it should maybe be tuned to like ~1 poi = 1 key
And then you can give all 3 for more keys at a better rate or smth
that said, in the interest of keepin' my ramblin' slightly on-topic
the biggest difference between Godspore and Jeremy is that Jeremy doesn't necessarily make you run any specific piece of content
yeah exactly that
if a piece of content is able to be delved, with no regard to what it is, you are able to call tormenteds to that area at your leisure
i.e. you can easily hunt tormenteds on your terms instead of bein' locked to theirs
tormenteds are insanely game distorting though and are expressly designed around having teammates
they have dr scaling with teammates solo isnt so bad
you sure?
because they don't feel expressly designed around havin' teammates
they feel like the tougher minibosses that I invested double the delve points specifically to fight 
Certain tormenteds and twisteds are just crazy oppressive (scout)
but accounting for teammates maybe make it drop 1 per player or something
or 1 + 50% per player
that said, some tormenteds are super oppressive, some moreso than others dependin' on what class you play
-# I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I ha
so I can see where that comes from
Super kb minion feels bad
cough my crashout from being midair juggled up the entirety for forsaken manor onto its roof and then yeeted off it to my death cough
what do you play
well yeah
tbh most tormenteds get way easier if you can fight them in a more open space
I dont care about the actual bishop, its the shield wall minion with like kb 5
(in my experience, if I get like a Bishop or something in a super tight space I WILL get fucked up)
this
why does the seraphim do so much knockback >:(
ok back to the main point about the boss
ANYWAY
Frags are more accessible than godspore mats imo
yeah
And fighting tormenteds successfully is not a terrible boss skill check as they spawn a tormented
Sidereal scholar harder than all the non scout tormenteds fr
you can grind Tormented Fragments damn-near anywhere you like, doesn't even have to be in the Ring
Jeremy mandates a tormented mirror match for each participant, so it's good practice
and most tormenteds aren't too awful even solo once you get the hang of how they work (which you should be doin' anyway for the second reason)
So I get to fight the bishop in boss 😋
Poor poor shamans their tormenteds are not fun in small arenas lol
oh absolutely
Shaman tormenteds thrive in small spaces (and anyone unfortunate enough to encounter them in such a space very much does not)
They got a whole domain expansion
Anyway boss design
The mob spam of enemies that look identical is a bit eh
Go to kill an npc only to learn it’s litterally the boss and get messed up
thats intentional
Ts pmo
It’s intentional that full bright is just optimal….
I feel like tormented frag should only be dropped and that key cost an extra 2 har if you are buying it w/o tormented frag
Collecting frag and buying potions with it is cool
This pretty much
one other complaint?
sinking nightmares or whatever Legally Distinct Volcanic Demise is should ABSOLUTELY have a skull next to it given that it can one shot you
it's 110 magic
not a oneshot
If boss is beaten by standing still what else is it
oh if you stand still you die that's still not going to cut it
You also literally can skip killing all boxes
Yea i saw gameplay 97% of fight is standing
(it should not be able to levitate so high why is it so HI
how much magic ehp (without ethereal)
Huge fan of this suggestion
Wasn’t the thorns win by the skin of your teeth
This isnt even exclusive to tcleric though
Oh
- -1 00% S armor damage
What else
next month
Its my schitzo dream that Tormented Fragments can be potentially used as materials for whatever reason
You move around to dodge atks so you can reduce the dmg you take
If you can sustain more than the rate you take dmg, moving becomes optional
20 tormented fragments unlocks new twisted modes real
you can use it to build the nether reactor to summon the nether
“Spam heals” is cleric’s thing to begin with
Like
Twisted bar: makes twisted spawn predictable but heavily buffs the spawned guy or smth stupid
Bers can do it too, its just that it also guts your dmg
Attacking doesnt become optional in most other outsustain builds tho
imagine not havin' upwards of 250 magic ehp and thus bein' able to shrug off Legally Distinct Volcanic Demise
this post was brought to you by Magic Prot 7 Gang™️
you need to use your abilities and hit things to proc boon
Maybe in 5 years Monumenta deprecates the vanilla villager trade and allows buying stuff that cost multiple items at once
Abils yea
...
Thorns does not proc heals
Hit things makes it faster
If you dont atk you will stop healing
Sinking nightmares but it’s just the purple attacks from the right of the fight but a lot of them 🔥🔥
man warrior is so overpowered I can use rampage constantly and self-sustain permanently without even moving all I need to do is press three buttons and hit things
Not that i like that you can outsustain the boss to begin with
Warrior nerf when
It’s litterally the most used class in general for everything I swear
ah shoot I forgot to eat dinner again
Have you consdered eating some sushi
yes actually
(Not me) (please)

Eat them

It’s not?
Mb that was an overstatement
Scout is right there
It’s just other classes have been nerfed while being generally less successful broadly
Like almost everything warps around it to a degree to the point ppl just skip over discussing it bcuz theyre tired of talking about it
literally why
warrior ends up being the fallback discussion topic
Whats there to talk about scout lol
what did I do to deserve this treatment 💀
Speaking about cleric
Had LIsingle stack been being used
Warrior has been getting nerfed too idk what you mean
It’s just not really discussed because theyre small ones that happen every 1-2 balance patches and are generally warranted so no one feels strongly about them
Can we nerf reaper cuz my friend did it with
that's what I wanna know
what did I do
Warrior is fine, guardian (r2) is fine, berserker is slop given flesh and guardian (r3) is really slop with the right charm/build
You can tank twisted interloper with a tanky enough build and apparently thats considered cheese
Ignoring the eternity it takes to kill it
crazy opinion but
So we should nerf warlock cleric warrior and assassin ok
With sustainable enough not just tanky

I think that havin' a tankier build that isn't T'Cleric should be rewarded with the ability to live more
at the cost of dealin' less damage (a factoid I have already made my peace with. I use fuckin' Wrench with a tanky build, I'm doin' like 100 per crit at the most)
To what extent
Wdym to what extend
My crit is 45
To extent of ignoring most of boss attacks?

im actually curious what attacks do people consider worth avoiding
Feel like there should be a mechanic ramping up the damage if you take consecutive hits
I have like 300 magic ehp and I still can't ignore the majority of the magic attacks employed by Jeremy and company or I will just die anyway
That’s not a bers specific issue
If you stack enough situationals on almost any class, you can kapple thru the boss
Bers can do it, Guardian can do it
Thats why my suggestion is that
Mb gng
i think spells specifically otherwise it would be too anti-melee
I should also note that my ehp in anything other than magic is still average at best
I still have to care about what I'm doin' and not takin' hits to magic gives me more health to work with for when I get stumped by a non-magic attack
There’s a bunch of atks designed to spam you with rapid hits
first elite becomes the new tantrumer gg
Like vesp has anti heal mech so that you dont just tank it
Elites damage can stay constant
I thought Vesp had an anti-heal mech because charmed Dawn exists
Thats kinda a part of tanking it
Btw can we talk about the new charms and items
oops! 100% heal! 100% heal! 100% heal! 100-
Grey terracotta now kills u if u stand on it for longer than 10 ticks
how squishy are you
10 ticks is half a second to clarify
I think the rain charm is interesting but kinda just a bit too short to be useful
If it’s meant to be a more active use skill to tank large blows make it more
long or powerful
Usual scout bis
And yeah that sounds like a u problem idk?
you're playing in bis and going "oh you're so tanky that shouldn't be allowed" 😭
I’m not even on a particularly tanky build and i can survive a second or two
Did you get it
You are standing still most of fight, you have no idea what attacks are even considered a threat because you play the build that allows you to not give a fuck about most of boss mechs
yes i was alch
I am not complaining i am squishy
gg
I am complaining you can facetank that shit
well that just comes back to the perennial issue of T'Cleric
Gears of the king but inverted i guess
-# and why Sanctified Armor is probably filed under "war crime" over in TM's databanks
considering chase melee + swords + swipes you cant melee without taking consecutive hits very often. I think the telegraphed spells should do more and maybe the boss melee gets buffed a bit but consecutive trigger might as well be an automatic "+debuf if melee class"
Also situ/defense stack
the spells still do a decent amount of damage
What if ramp up only melee and from like 3 hits in 10 seconds
i have a general idea of what's deadly; I just have the means to survive it and I'm wondering if other people think of those attacks the same
maybe they could be buffed a little bit but overall I think the boss' damage output is in a good spot
A number of atks hit you 3 times per second much less 3 hits in 10 seconds
Only melee part was not read
I am in fact referring to melee
yeah the only dodgeable attacks are the telegraphs so i think it should only apply to telegraphed spells
"only melee" part was read and as someone who has extensively tinkered with soloin' the boss alongside some duo comps I think 3 hits in 10 seconds is a monstrous lowball
Numbers can be fine tuned
like technically you can get hit less than 3 times in 10 seconds but if were calling that reasonable then every class is reasonable in its current form
Obviously im making shots in the dark rn about numbers, general idea is just a anti facetank mech
there are already things that can kill you if you straight up try to facetank it
Yea scout is of course most op class in the game
debuffs, screamroom, some of the elites will just kill you anyways, gray floor,
And of course i only play scout
it's easy but about as easy as a good solo class
Twisted has this too
gray floor is kind of very low damage i think
It has a looot of antiheal
yeah heal cuts are pretty common
class that does not get hit gives feedback on ehp
You’re just not aware of most of them because they only apply in close range
But of course
It applies -75% healing
gray floor's big killer isn't its damage alone
it's the substantial stretch of time it cripples your healin' for after you step on it
Never played another class on my life so that enlightened warrior main needs to tell me that tanking 15 hits in 10s is fair and balanced
grey floor is -75%
the, uh, black particle ring chargeup thing is -30% iirc
screamroom is a LOT of debuffs
But they can’t really without sacrificing the ability to play the game
right but theres no counter to that so i think just buff the melee and people have to backup
the blackroom with shulkers thing is also a lot of debuffs including healing, damage, and max hp
8 minutes to beat the boss solo with tcleric
They give up ability to play to simply win
as for actual tanking maybe debuff on consecutive hits that changes damage type to true?
that's just more fuel for the "Sanctified Armor is a crime against balance" fire

and that's a wildfire that I think is far better struck up in its own thread
Would work prob but on all abils or just some
but honestly just making it a requirement to phase halucinations would work for tank cheese
how long does solo scout take
i dont really like removing tank viability but 8 minutes of tanking is a little much
Corruption meter :
yeah I think the solution here as far as T'Cleric goes is just
make Jeremy take no damage while an Abhorrent Abomination is active
having to deal with cube probably makes this 16 minutes
Idk didnt set a timer but like 10 min prob
Sushi eat dinner don’t forget
that's how Riftborn already works with rifts and Abhorrent Abominations are just really fat Riftborn rifts that spawn elites as you beat them up
yeah I will ty
so you just do that and bam now Thorns Cleric is GONE
we did it, boys. we saved game balance. gg
Also you can combine tcleric with dps and consistently delete the boss in under 5 min
But the question is Tcleric fun
yeah it's fun to me
fun doesnt really matter people find different stuff fun


