#Twisted #̵̍͑$̶̄͝%̶̲̕@̶͆̅$̸̑́#̵͂̈́%̵̾@ feedback thread

1 messages · Page 2 of 1

supple turtle
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i can understand your mage pain

fervent fox
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im mage too

supple turtle
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but overall i don't feel it health bloat

blissful dock
polar narwhal
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It was 2 player when I started coding it

fervent fox
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ele earrow

blissful dock
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suicide arc on my end, so absurd burst damage and almost fully infused set

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and it still just drags on and on, while mobs also just Tank everything casually for no reason in particular

void crown
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I believe this is already going to be the case week 2 from a suggestion

supple turtle
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Faceless one 200hp, elite 1300, box 2000, boss 25000

fervent fox
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i think my set does like 700dmg without buffs with 3 cmourn shots

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at least when i tested it on dummy

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tho it does throw out starfall stats out of the bus for it

deep kayak
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my set does like 450 per hit

fervent fox
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my solo with it took slightly less than 12m and i don't think it's too bad

deep kayak
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dps is nice to have but certainly not needed

blissful dock
deep kayak
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like its so much faster tho

supple turtle
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the wither skeleton that my friend keep complain looks like boss

deep kayak
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boss has a ton of dr i think

supple turtle
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doesn't feel like it

fervent fox
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i think faceless is kinda unavoidable at one point so it's hard to say it's meant to be dodged all the time

blissful dock
supple turtle
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do u know buff u pick during Nightmare Carving also give to boss (exclude 3rd one i think)

supple turtle
blissful dock
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which is why again, Damage and CDR is the main ones, they are barely noticable while something like DR just makes the fight drag on for even longer than it already does

fervent fox
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how long did your fights last

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as duo mines were def less than 10m i think

cloud garnet
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speed buffs help you with dodging other attacks and damage buff is additive as a consumable buff for you while being multiplicative for the boss so its also not as great as it seems

midnight ruin
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I like to pick res and speed too from time to time

cloud garnet
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and none of the last 3 buffs affect the boss

fervent fox
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is reviving after ex dungeon intentional?

midnight ruin
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Res was very useful when we had elites alive, speed I view as a no-bullshit buff, you don't become weaker but you also don't become vulnerable

cloud garnet
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and cdr is not good enough for you to always pick it since a lot of classes dont benefit from it

dusty kayak
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?!

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cdr is like really awesome

cloud garnet
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not on warrior that doent build only mslam

fervent fox
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for classes like bers ig it's not too useful

dusty kayak
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ig yeah

cloud garnet
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and reincarnation seems way better to me

blissful dock
blissful dock
midnight ruin
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I'd rather the fight lasts longer than die

deep kayak
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honestly i like res

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the main issue it feels like are the elites not the actual boss

icy raven
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can anyone confirm if the changes made the tantrum fair?

deep kayak
void crown
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Res felt like the best option for me. I am a fan of picking cdr, but I'm tempted to try healing out

deep kayak
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less bs

fervent fox
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easier to distance

slow drum
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has anyone gotten to the section where it spawns Tormenteds with a Reaper

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it feels like Twisted Prosecutor mandates that you can place blocks to break LoS and slow yourself down but ofc not possible in this environment

deep kayak
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@frogvis

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@rancid bramble

slow drum
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perhaps if a prosecutor spawns then summon big ass spikes from the ground to serve as LoS blockers?

blissful dock
glass ingot
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when i was doing it i reached the phase like 5+ times and it was always these 2

slow drum
glass ingot
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oh that makes sense lol

slow drum
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hence why i said “with a Reaper”

glass ingot
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cool mechanic tbh

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also, a quick question. do the add mobs spawned from the start have dr?

slow drum
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(i actually Armory’ed to Arcanist during one run just to avoid dealing with Deadeye)

glass ingot
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My stormborn shots were doing 50 damage before any resistance buffs were picked up

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but they do 90 outside

blissful dock
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oh yeah @fervent fox you said you play ele,
hows Tormented ele?
in normal play I always run away from the Galactic Collider because it's BS and not worth the effort, is it managable in the boss?

fervent fox
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tormented ele is rly ez

glass ingot
blissful dock
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alr that's chill then

fervent fox
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it was basically free for me

blissful dock
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didn't said it in the main message but I do love how you also get to fight your own Tormented, dueling Arcanist is so funny

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Although my teammate was Apoth and that Tormented is just obnoxious to all hell and back

fervent fox
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if tormented knew earrow meta it would've been lot harder fr

slow drum
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wait what the fungus would spiritcaller do

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does it actually grow trees

deep kayak
blissful dock
glass ingot
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did anyone else experience the add mobs taking less damage than they should for seemingly no reason?

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before any res was picked up my stormborn dealt 50 damage per shot, when it deals 70-90 with sharpshooter on dummies

fervent fox
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there is a debuff that decreases your dmg so maybe that

slow drum
glass ingot
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no

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there were no debuffs on me at that time in fact

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i checked

rancid bramble
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this boss feels like an alternate timeline where instead of plugin monu just developed slightly more complex bosstags and functions

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very cool, the red glass is invisible to me though for whatever reason

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i do wish warlock was better here but like oh well

rancid bramble
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i do not care how it is made and if it is just a series of sideways circles or whatever it looks amazing

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visuals are on point for the most part

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i like kinda have sound off so no comment on that

tranquil oyster
whole lava
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They nerfed the spawns down last night

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So it should be more doable

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Or rather fixed a bug I think

polar narwhal
whole lava
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I should have been more specific, I think that the constant mobs that come out of the cube give some urgency to that phase. There’s a lot to take care of and while you can take your time, it encourages the group to get through that phase out of necessity.

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After playing it post-fix, it doesn’t ruin the fight to have less mobs, but I don’t think capping the amount of mobs or making them only spawn during certain health thresholds is the correct thing to do

polar narwhal
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wdym

whole lava
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Is one of the advancements deleted

polar narwhal
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Yes

whole lava
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The three heads one mind

polar narwhal
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Three Heads one mind is not supposed to be there

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@dusty kayak poke pls remove it -w-

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also continue in #spoiler-chat

whole lava
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👍

supple turtle
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what...

dusty kayak
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file is deleted

robust ice
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I once again don't really know what the solution here is other than swapping to the bers setup that seems to be working wonders for people but that just feels cheap in my mind (and obviously the reduced mobs have helped the phase feel less ridiculous)

dusty kayak
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what are yall playing?

fervent fox
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what build

robust ice
# dusty kayak what are yall playing?

Assassin and Elementalist, im running the sustain life drain build that has relatively good damage and a half decent amount of ehp (~200ish).

Jade is running the full tank elementalist build. She has like 600 EHP

dusty kayak
#

hmm
i was playing that with flowey and it went okay

fervent fox
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maybe get some more magic dmg?

dusty kayak
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I was playing a much more offensive assassin build (dps charms, 150 melee / 120 proj / 200 magic ehp but i have cloaked 1) and it went okay

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you need to use stealth as good as possible

fervent fox
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ive been running 100% without infusions

dusty kayak
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if mobs are on you start running and if you need to, bodkin to get them off you

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ele can take the boss' aggro so you can hit it safely from behind

robust ice
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I am at the point with this where I think it's just a skill issue after the changes (although I appreciate the wall color change and mob reduction which makes things more reasonable)

dusty kayak
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for aggro swaps you need to just run off, and then bodkin when the other person is next to the boss so it changes aggro

fervent fox
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my duos were scout/ele and bers/ele and i believe bers ele isnt that diff from ass ele

dusty kayak
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bers ele is very different from assassin

fervent fox
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is it

robust ice
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I don't think I will ever have the ability to do this boss and that is ok I suppose. We'll keep trying for a long while further but it's just not within my scope of gameplay

dusty kayak
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assassin is supposed to kill elites and dps boss, it shouldn't really touch everything else unless possible

fervent fox
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i mean our bers was basically the dps

robust ice
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I am consistently doing that. Jade has trouble keeping up with the amount of enemies that spawned prior to tonight and even after we still just get swarmed

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🤷 it's alright. It's just a fight we're not capable of beating atm

dusty kayak
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fair enough

robust ice
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I might try to swap over to bers because i've heard way better things related to it

dusty kayak
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bers lets you do assassin things while still being able to aoe

robust ice
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class balancing moment

dusty kayak
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yep

robust ice
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I really hate that bers has just become "rogue but better" at this point

supple turtle
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would like to mention your teamate wear full tank which doesn't sound like have enough dmg to kill thing

robust ice
dusty kayak
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the cz setup for mage is pretty good
don't know what she's using

fervent fox
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600 ehp does sound like it's not gonna do a lot of dmg

dusty kayak
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no infusions

ornate mica
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the fight does have a lot of anti heal
so even if you have massive ehp if you can't kill things and heal back up you're just getting chipped to death

supple turtle
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btw what buff your team choose

robust ice
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We consistently choose either speed or resist

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I think the damage one is somewhat of a trap as we're already getting slaughtered

supple turtle
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i would see it as because your team can't kill mob, so i'll pick dmg to hope reach breakpoint

robust ice
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We can try that

supple turtle
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not really ask player to change class, but maybe give build and we can swap something

robust ice
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Idk it sucks that i'm getting tips on how to update my build while logged off in the instance because leaving means I can't come back

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I know this is like godspore in that way but I kinda do wish you could leave and return due to the much harder difficulty

icy raven
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technically

robust ice
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I think that also just goes into the larger "swapping builds in r3 sucks" problem

icy raven
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someone can mail you gear from your own plot

supple turtle
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if u trust someone

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^

robust ice
fervent fox
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people that have more than 2 braincell not gonna steal or break stuff when co i exists tbh

robust ice
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/tr wtb pack mule to mail me items from my plot paying 1har/5 minutes

icy raven
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ill do it for free

robust ice
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💀 i was mostly joking but that is pretty funny

wanton dock
robust ice
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I think at this point it's just a skill issue on our end

wanton dock
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i'll be writing my feedback now soon™️ after 10 comps

cloud lance
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From a technical level, there's not much we can do about that, short of putting the boss on its own shard. We could let you leave, but you'd almost certainly corrupt your access score doing something else

robust ice
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I do appreciate the visibility changes though

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the pink walls are infinitely better to see

icy raven
cloud lance
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MR, Portal, Godspore, and Twisted all use the same access score (since they are all overworld instanced)

willow plaza
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leaving the ring shard is more the issue than which place you leave to

cloud lance
robust ice
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Yeah I imagine setting up a seperate shard for this would be a major pain in the ass but I do think it would be good for "hard level" content like this. Obviously though the level of work required for a not-significant benefit is clear

willow plaza
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it's gonna be a more significant memory consumption, which means decreased resources for dev/test servers/other play shards, so it's a tradeoff

robust ice
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Anyway in terms of overall feedback the boss visually and thematically is extremely cool. I especially love the screamroom and the overload attack for forcing you off certain areas of the playing field

willow plaza
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a shard has a minimum consumption, a world in an existing shard has a lower minimum consumption

wanton dock
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10 twisted comps later, I can finally make some sort of comprehensible feedback

  • The flying swords. I might not fully understand the attack but from my perspective it's just 3 unkillable mobs that fly at you and do chip damage. Seriously? Unavoidable unkillable chip damage? I think this is a very cheap, annoying, and outright boring way to force more ehp, I believe the swords are better off being removed entirely.
  • The elites. Now, some of them are outliers like the combo guy who forces you to either pass its dps check or run away, or the jumping guy who outright does way too much damage for something with this kind of aoe and aiming, or the speed guy who is also impossible to dodge because of his speed so it's a hard dps/ehp check. Overall, I don't think elites should be this much of a threat throughout the fight. Naturally, hallucination phases being generally bloated with lots of attacks adds on to that but I believe these elites are at times stronger than the boss itself and any of its attacks.

Since this has been overly negative so far here are some good parts of this boss which overall, I believe, are the majority:

  • Amalgamating dreamscape is a very fun and unexpected attack, fits the boss theming perfectly (although please tune down the orange miniboss, idk if that's just me but it feels 10x harder than the rest combined)
  • Overall it's just a fun fight. Some edge cases aside where the odds are just bullshit, it's a pretty skill-based and entertaining fight.
dusty kayak
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do the redis thing with daccess
set new score = daccess
then use that score to enter and leave, and have it reset same as daccess

cloud lance
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As in using a dummy access score that DR3Access copies from during entrance?

dusty kayak
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yeah

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all it'd need is a new objective

cloud lance
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Hm... We could probably make that work, but you'd need to be careful about it. Things like strikes fundamentally operate assuming there is no re-entrance, so it'd need to be a case by case basis

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I had been thinking of a similar system though for when we inevitably combine dungeons into single shards

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Anyway, point being it just needs to make sure that you can't totally bungle your scores by going and doing something else. The dummy score would also need to be hooked into the automation code

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And instances still wouldn't survive weekly update

robust ice
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I think especially as Monumenta moves into harder content like this we should be able to enter and leave during the week especially if we want to swap builds

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Once again though, It would have to be both feasible and worth the time investment

long pond
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I feel like the quest step to use the bottle on the items on the table needs to reworded

vivid garnet
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yeah

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i thought i neede to do smt with floating shadows

supple turtle
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^

vivid garnet
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which i only noticed after turning around cuz i looked at the quest giver and so nothing special but quest progressed

meager token
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Could you please make it so the boss won't cast Screamroom until you pick a boon?

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Also, just a slightly longer (2s maybe) charge-up time for Parasomnic Mist.

slow drum
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why does Parasomnic have a decharging time

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it seems to charge -> cast -> charge and then end

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there’s one funny interaction here

supple turtle
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Beside mist I don't really think other skill deserve skull emoji

slow drum
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which is that when Stillwater launches you out of the water and you pass through a Faceless Shadow circle it can just spawn them with no opportunity for the player to avoid it

supple turtle
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Not that deadly

slow drum
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Faceless Shadows aren’t that big of a deal so it’s eh? but it still seems unintended

supple turtle
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Oh yeah that one really straight kill u

ebon dagger
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where do u get tormented fragments or smth

meager token
# dusty kayak

To what % do I need to raise my particles so the white pillar appears too?

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Because rn for me only the black circle is visible.

fervent fox
craggy radish
ebon dagger
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oh

craggy radish
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(twisted specs)

ebon dagger
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so its really annoying to run again rip

fervent fox
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uwuwu has stonk

dusty kayak
blissful dock
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curiosity, what's the HP difference between solo/duo

slow drum
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and the DR difference is also 0

blissful dock
#

so you just stab yourself in the back for no reason?

slow drum
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yah

pale creek
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Its not designed for solo but its not anti solo either

blissful dock
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literally every other boss in game has changes to acomodate for solo, why does this one NOT ?

slow drum
pale creek
#

Orasomn construct ruten hycenea be like

blissful dock
slow drum
#

and you only get one tormented at 10k / 11k

blissful dock
#

psure his HP also gets shot

pale creek
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Didnt notice that

prisma haven
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(sporruption is the only difference)

pale creek
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For gspore

blissful dock
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oh dam

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so guess r3 bosses just don't care about solo, ic

slow drum
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also the mechanic to escape from the gray place is different

pale creek
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Idk this one atleast doesnt concentrate all of its anima and all that

slow drum
#

instead of hug your friend it’s go to mid

pale creek
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Only anti solo i see is dps race at the end if you aren't playing a dps class

slow drum
meager token
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I'm surprised Jeremy doesn't have anti-Scout mechanics.

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I thought we all hated Scouts here, but Jeremy is actually decent, despite supposed to be evil incarnate.

slow drum
pale creek
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And thats still beatable

slow drum
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but generally the Jeremy arena is not scout cheesable

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the attacks will reach you regardless

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the fella is fast and mobs rain from the sky

pale creek
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Which was super satisfying after all grief it caused in pois

meager token
#

Twisted Ninetails too poses no threat.

pale creek
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Cuz they arent scaled and you are scaled

dusty kayak
#

cognitive has a solo thing
and afaik theres less mobs that spawn when alone during hallucination cube

meager token
#

Btw how do you avoid debuffs from Cognitive when solo?

slow drum
#

middle

dusty kayak
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theres a blue circle

cloud garnet
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there is a place you have to go to

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instead of a person

dusty kayak
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yeah

slow drum
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actually

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can yall put a fake person at the middle

dusty kayak
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i have no clue if its in middle

cloud garnet
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id guess its random

slow drum
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or wherever it is that you need to go when solo

meager token
#

Btw, Cognitive is epic

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Invisible glowing Striders with stacked Shulkers make for surprisingly "unsettling" mobs

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Kinda what you might see in analog horror

night galleon
#

cognitive feels unfair to solo players, compared to duos. With two players you can just run off to a side, away from the mobs, score time while moving. When solo you have to go to a static point right in the middle, surrounded by 12 (?) mobs, and stand there for a few seconds anyway.

pale creek
#

^

void crown
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What if the circle was moving akin to Parasomnic

pale creek
#

Just make it so you have to go there at the end of cognitive

ornate mica
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I don’t think solo is something that is balanced around to begin with tbh

pale creek
#

And not stand there

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Considering that circle exists solo is atleast considered

whole lava
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I also think one of the advancements is bugged

pale creek
#

And well there is an achievement

pale creek
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Zero

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Its simply timer stretching exercise

ornate mica
#

I’m a big solo enjoyer but
I’m neutral on if bosses need solo measures
If it is better without like Hycenea then oh well

pale creek
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I mean measure is there

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Its just not functional rn imo

wanton dock
#

nerf cyan mslam elite day 1

vivid garnet
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just died to the follow circle attack but the scariest elite was the last one

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inescapable smt

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it nearly had enough speed to chase me down on scout

long pond
#

Technically mslam elite has already been nerfed once

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Albeit that was a result of a bug

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But yeah, that thing is seriously annoying

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Idk what I’m doing wrong, ppl keep claiming bers cheeses the boss but from my experience cyan elite just kicks my ass

whole lava
#

Just run away from it when it’s jumping and other than that you can sit on it

mental cloak
#

Died 2022 born 2025
Welcome back cshura jumping simulator

long pond
void crown
#

I think it does it immediately after the charge which is filled with conduit particles I think

long pond
#

Maybe i should swap to a build with more movespeed

shy glacier
#

Oh yeah, I finally got my first comp. The boss was very fun, but a small area I was not that big of a fan on was the red/pink floor + circle phase. I had two runs (including my successful run) where the circle spawned across the arena. It's really frustrating when you have a good run ruined by the circle being just too far to reach: in my successful run, I had to burn my revive and a PI potion or two to live

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The EX bosses were fun. It was really intense for me, as the flight of the EX LB boss messed my GB + MS combo a lot. I literally beat the EX LB boss with less than 3 seconds left before the instant death timer went off

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I did also get the EX Yellow boss on a different instance. I lost that one because I literally couldn't find the boss. In general, I am not too sure about the EX Yellow boss. It seems to always hide

hoary trellis
#

Its kinda fun to see people having very differing experiences with the boss

shy glacier
hoary trellis
meager token
#

Parasomnic + Jeffrey is one hell of a combo

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It only sucks when the ring changes direction as Jeffrey is about to slash at you. (Also, I increased my boss particles from 25% to 50% and now the white pillar is visible.)

vivid garnet
#

second time dying to parasomnic now

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its really hard to notice the direction early enough

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especially with how many overlaping rings there are

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some arrow for direction would very cool

devout star
#

Arcanist is a meta aoe class . Maybe the setup is the problem . It does really well in the fight .I have done it multiple times with duo arcanist.

cunning island
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My first clear of the boss was on solo bers, with a fairly tanky sustain build

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It felt pretty easy as you can reliably face tank most of the fight especially if you take the resistance

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Tbh, I'm not sure how you would not just face tank it solo, as there are a lot of adds and stray attacks, so I can understand that being a concern

timid steppe
#

can we maybe remove the ex lb boss float. it kinda feels bad to grind through the entire fight only to lose to that b/c I literally cannot hit the ex lb guy with anything

cunning island
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Overall it felt difficult, but also fair. I enjoyed it

timid steppe
#

like rng'ing lb feels so sucky

cunning island
hoary trellis
#

the lb ex boss is kinda cooked yeah

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most of the time they just float out of reach

pale creek
#

I died once cuz i got kbd into web in lb lol

meager token
#

It should act like more the orange boss; bodyslamming into you.

pale creek
#

Orange boss is goofy

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It just says you are getting hit today and you are gonna like it

meager token
#

Greyskull meanwhile: "I'll just hang in the back while my peons do the job"

pale creek
#

Who out of you all is exien?

tranquil oyster
#

I walloped him the whole time as he just floated in a spot

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(and took like no damage because my build has Magic Prot 7 but that's besides the point)

meager token
icy raven
#

Parasomtic mist should cancel any other abilities he is casting.
its quite hard to see the ring you need to go to when hes in the middle of Cerebral overcharge and its unfair if you have to stand inside of Conduit.

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Also cerebral overcharge has similar particles to the ring you have to stand inside so you really cant find it

meager token
#

It's also a little cheap when Jeffrey slashes at you right as the ring changes directions, since worst case you either need to take damage from Jeffrey or be forced into the mist as you're standing on the edge to dodge.

pale creek
#

Is haunted now Jeffrey

meager token
#

yes

pale creek
#

Works

meager token
#

Jeremy & Jeffrey

timid steppe
cunning island
#

Even floating up like 10-15 blocks will cook meele

timid steppe
#

The 4th time he still did that but I barely managed to tickle him down using the bridge

pale creek
#

Or zircane on main

timid steppe
#

The issue is the time limit

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Either there needs to be no time limit or I should be able to consistently reach him with attacks
The consistently part is important there

void crown
#

Out of curiosity what class are you running?

long pond
#

Ive been doing a mix of meteor slam + gb combo when its available and doing gb flyby passthroughs, and then running off to eat food

cunning island
#

To be fair, my build has a lot of charms invested in sustain/resistance

cunning island
#

Fecund berry on top

dusty kayak
#

fecund berry is crazy

cunning island
#

Unironcally great charm

dusty kayak
#

probably yeah but offensive stuff >>>>

cunning island
#

Makes kapple more or less a full heal

timid steppe
cunning island
timid steppe
#

Which has more reach then melee 😭

pastel mural
#

I think its fine if you instead just reduce the anti range on the ex blue boss

void crown
#

I was wondering if it was some weird thing with assassin stealth, not sure why it'd be floating up so high without that, he never went higher than like 4-5 blocks off the ground for me

arctic tulip
#

Playing this on the Tanky side made me realize some of the differing opinions. For me, the Swords and Walls barely did any damage to me, so I was able to admire how cool the chaos of the fight was and that made me respect the Bosses's mechanics. However, it's cause I can't dish out that much damage that it feels like a slap fight that takes ages with the adds and each miniboss feeling like it takes 4 minutes to take them out :/

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Meanwhile, I hear the stories here about people able to take out the Glowy minibosses in a flash and it just makes me think that if you have both Tanky people, you will get the opinion of "eh, it's cool, but just not for me"

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That and if you don’t have the DPS, it's going to feel a wholeeee lot more unfair with the mounting number of adds or how long those Magenta and Blue Minibosses live for

#

Oh, also, I can now say, thank you for adding a boss where using an Offhand Shield actually feels useful. There are so many bosses that just have all attacks that are unblockable, but having all of the adds not put your shield on cooldown feels so good ;w;

#

I've had to repair my shield with an anvil for some instances xD

pale creek
#

Going full tank here is a mistake i think

hoary trellis
#

dps race gonna make you cry in full tank set

pale creek
#

I already cried in full dps ranger

#

Also my fps went to buy milk at that stage

#

Idk why

wanton dock
#

if anything this boss encourages builds to be significantly tankier than any other

#

because you're just not dodging everything

pale creek
#

Theres balance

#

You want damage but not full damage

hoary trellis
#

if you think about it
this boss is like the complete opposite of hycenea

#

(I love it)

pale creek
#

I think it is what hycenea should have been

hot yacht
#

yeah even though its just as scripted it feels better

#

i think hf just gives way too much downtime

pale creek
#

Hexfall is rigid and very set in stone

#

You do this or you die

#

This is also a bit more of a bullet hell boss and i love that

arctic tulip
hoary trellis
#

I think you can have tanky enough build while having decent dmg

arctic tulip
#

Not if your an Offhand Shield user :I

mental cloak
#

Ay beat the boss solo time to give biased tcleric opinion
Very easy
Like, very very easy as thorns cleric
(Why does the boss deal no melee damage?)
Even the funny jumper elite that people were complaining about the damage of, you can tank super easy
I still died a few times, but only because I wasn't playing particularly safe
Even the -healing sections were not particularly bad since you have enough speed to wait it out - or just use cleasing rain, it's not like you really need crusade in this fight (I didn't think of this till later though)
The mob swarm that would normally hurt the player and force them to have some AOE, is practically free healing.
The only attack you can't deal with is Screamroom, which has the drawback of a debuff that you can wait out or cleanse. It should probably increase the debuff every time you fail. I was still killing it rarely if I had enough luminous stocked up though, so it's not particularly scary either way.

in short please consider giving the boss true damage resistance :3
Great boss really fun

wanton dock
wanton dock
mental cloak
#

Oh right one minor complaint - can you give Greyskull glowing of some kind since I couldnt identify him at all in the sea of yellow mobs

#

And I think he spawns on black glass too making him mostly invisible
He still tracked me just fine so it ended up being okay though

shy glacier
pale creek
#

So to not have to design every boss around it

#

And also give normal cleric more options to build

ebon dagger
#

fr just delete thorns cleric

idle tree
pale creek
idle tree
#

I just stick him in the window to the right of where he spawns

mental cloak
pale creek
#

Yea cleansing rain is definitely the issue

#

Could rework it to cleansing armor

hoary trellis
#

Remove sanctified armor

#

I want something cooler

pale creek
#

And all cleric abils can just be more thorns fuel because why not

#

Fuck playing the game just afk it

mental cloak
pale creek
#

Yea lets just ignore the fact that you also have 800 ehp

#

And benefit from some fucked up infusion

mental cloak
#

reflection my beloved

hoary trellis
#

Throns dmg should not be able to proc boon

ebon dagger
#

yes yes

mental cloak
pale creek
#

Cleric suffered because thorns exists and yet it did not fix the issue

hoary trellis
pale creek
#

It wasnt even related lol

mental cloak
#

idrc if cleric ends up getting a cool new ability in place of sanct
I just like turn brain off playstyles

pale creek
#

Its ok to have turn brain off playstyle

mental cloak
#

So uh idk give it a target to heal and buff which turns it into damage

#

benefits double from buffs or smth

pale creek
#

Its not okay when that cheeses stuff that otherwise is a cool bossfight

pale creek
#

Idk blizzard rework in same position

hoary trellis
pale creek
#

Give cleric spark of inspiration instead

pale creek
hoary trellis
mental cloak
#

maybe not the full heal.

#

that would be slightly withering

#

Honestly it seems more like a hierophant ability than a cleric ability

pale creek
#

Its only full heal if target is abt to die

#

Prayer to cleric and spark to hiero?

pale creek
#

Spark gives cdr

mental cloak
#

no I get that but isn't it 100% healing

pale creek
#

If target or dawn is about to die it full heals and effect ends

mental cloak
#

To both targets, no less

mental cloak
#

Unless the cz page is outdated

pale creek
#

Mayhaps

#

Im not usually playing dawn

mental cloak
pale creek
#

It can be tuned down ofc if its outside cz

mental cloak
#

I think blessing someone with cdr passively and granting a lifeline is good
Maybe it could also make them able to use your cleric passives
Boon, crusade marking, DJ

pale creek
#

Yea

#

Make mobs teammate attacks during duration mark mobs maybe

#

Idk how op that would be

vivid garnet
pale creek
#

Kinda

#

Do cbless affected teammates mark enemies

mental cloak
#

It's hard to say

#

By just the description it says "triggers crusade when attacking while blessed" but do blessed people even have crusade to trigger?

vivid garnet
#

that is the question

tranquil oyster
robust ice
#

Another hour/hour and a half of attempts in and we still have only had 1 run get past the 2nd box. Jade died in the middle of it and I got past the 3rd box (which frankly felt easier) and the first "special" attack. Lost to the second (the ring one) as I assumed it was a little more forgiving than it actually was

deep kayak
#

also the thing is that

#

key cost

#

4 tormented frags is too much

#

should be either raw har or tormented frags

robust ice
#

Yeah it feels like it will be a little excessive in the future

ebon dagger
#

the win rate is too low for that key cost

supple turtle
#

?

#

u have infinte amount attempt

deep kayak
#

^

supple turtle
#

tbh where u even get the winrate

robust ice
#

I think by win rate they mean amount of runs turned into a successful win and not just leaving

deep kayak
deep kayak
#

u can do the boss in like 6 minutes

supple turtle
#

second box elite is indeed annoy

mental cloak
#

are you quitting after every failed attempt lol

supple turtle
#

jumping archer, jumping bers, jumping... warlock?

robust ice
supple turtle
#

take your time

#

i don't think i ever been to 6 min

ebon dagger
#

6 min is like with max stuff

supple turtle
#

so what u mean is harder content should have lower key fee

robust ice
ebon dagger
#

well
not exactly
but maybe reduce the cost to like 2 frags idk

#

or get rid of 48ar

supple turtle
#

legend said we'll have no frag cost when week 2 arrive

deep kayak
supple turtle
#

but given how enhance twist work i do perfer it get lower

deep kayak
#

its like bers > scout ele > anything else

supple turtle
#

doesn't find fighting enhance twist fun

ebon dagger
#

its the only time ive ever actually like grinded out frags lol
what do they even do besides key

robust ice
small zinc
#

more classes works in this boss which feels nice

mental cloak
#

key

small zinc
#

compare to hf

ebon dagger
deep kayak
robust ice
#

she has that

deep kayak
deep kayak
mental cloak
deep kayak
#

ur assassin right, for assassin u need to focus on elites

supple turtle
#

maybe we can have more clear idea if u can record it

deep kayak
#

and dont bother with adds on assassin

ebon dagger
#

i find it better to sub to like agi bers gear with bforce charms and pauldron for healing

robust ice
#

yeah I have been ofc

#

what should she be doing then i guess

ebon dagger
#

mob killing

deep kayak
#

u need someone else to aggro

ebon dagger
#

yeah

robust ice
#

I've been mostly focusing down elites and she's been aggroing

deep kayak
ebon dagger
#

thats why i dont do solo

small zinc
#

also did anyone make english ver boss ability yet

robust ice
#

keep in mind we have no problem with any phase except the second box

deep kayak
#

and try use cmourn with good range and focus on dodging first

deep kayak
supple turtle
robust ice
#

I have no clue but I think I got her one of the ele arrows ones

small zinc
#

I found out funny that people sometimes ignore mech when duo-ing and debuff kill me OhTheMisery

ebon dagger
#

and cloak!

small zinc
supple turtle
#

i was thinking about just put into ai then my first part above 2000 word limit then i feel fuck it

ebon dagger
#

also use spec weapons for em if u aint already

robust ice
#

yeah she has the starfall semi-nuke charm, the ele arrows one, and the fire cone one

deep kayak
#

i tried with voidrim and honestly ill just use shrouded

robust ice
#

guh

velvet coral
robust ice
#

I have life drain on my build

ebon dagger
#

i wonder how abisso would do on the bers build
u can prob sub out tarris offhand for something tankier (idk whats tankier than bodkin but anyways)

deep kayak
#

also yeah u need a lot of sustain

ebon dagger
#

ok

velvet coral
#

I use LD and Regen and Sage BDance but still need to back out sometimes

wanton dock
#

By far

velvet coral
#

unless that Assassin has a lot of LD levels you'll usually bleed out unless you handle spacing

small zinc
#

I only have ld1

ebon dagger
#

is cloaked useless in this fight

deep kayak
deep kayak
small zinc
#

and regen 1 (pot)

#

and it's fine

#

if boss agro not change

velvet coral
#

Cloaked is useful until you enter certain phases

small zinc
#

(me assassin with 200+/150+/200+ ehp)

robust ice
hot yacht
robust ice
#

or the mobs shouldn't have ridiculous annoying kb/fire arrows

mental cloak
wanton dock
# deep kayak yeah it needs tweaks

Not really lol I didn't say it's that bad itself
The jumping twisted needs a nerf, so does the speedy twisted in 3rd hallucination but other than that it's the fun type of difficult

velvet coral
deep kayak
#

specifically

wanton dock
hot yacht
#

the jumping one got fixed though

small zinc
#

it got radius fix

wanton dock
#

It's still insane

velvet coral
#

the third ones are also very threatening but the lack of groundcleave during that part is significant

hot yacht
#

idk it feels easy to dodge now

deep kayak
#

its still insane yeah

small zinc
#

and it feels fine if you know what it do

robust ice
deep kayak
#

if ur melee u need to get hit

small zinc
#

??

deep kayak
#

and if ur ranged u have to focus on it too much

wanton dock
#

It's dodgeable but if you fail once you just die period

small zinc
#

either burst when it spawn

deep kayak
small zinc
#

or burst when it finished one skill

deep kayak
#

its too painful

hot yacht
velvet coral
#

the elites demand your attention (good imo), the second wave ones are the most immediately demanding (jump man will fucking kill you if you don't back up, divebomb will fuck you up in general and also rock your shit if you let it live into Screamroom

meager token
velvet coral
robust ice
hot yacht
robust ice
#

i should just make a crazy bers build atp

hot yacht
#

but i also dont get hit that often by it its like a 3 block aoe now

velvet coral
#

and Bers is just inherently way too defensively capable

robust ice
#

how successful will me and jade be if we both pick bers

small zinc
#

do the 3rd abhorrent 3rd elite skill is hit based or damage/health based to active

wanton dock
stark herald
wanton dock
#

Go bers and scout

velvet coral
wanton dock
#

Also a bers can't really clear so that's annoying

small zinc
#

go duo rogue it's fun!

hot yacht
#

no you'll be successful in standard pauldron rocket boots bers

mental cloak
#

i think that it should be indirectly nerfed by giving the berserker tormented 65pt delve scaling

hot yacht
#

but scout is also good

velvet coral
deep kayak
#

but for dps u need a scout or smth to clear

wanton dock
#

Playing with a good scout and literally anyone else is like 2 different games atp

velvet coral
velvet coral
#

just keep critting the boss or relevant elite

wanton dock
deep kayak
#

and honestly i also kinda messed up

wanton dock
#

It probably works if other people are tourists and don't clear 😭

deep kayak
#

but if u do have reflexes up u can tank stuff and not die lmao

deep kayak
#

and clear only when needed

wanton dock
#

For what, dps barely speeds up the fight

velvet coral
wanton dock
#

It's literally just clear

stark herald
velvet coral
hot yacht
#

meta would be dps there aren't really any damage caps

stark herald
#

His build gave me brain damage

velvet coral
#

I would never put my name on an abomination like that

stark herald
hot yacht
#

and speed i guess to run to the slime teleports

#

bis agi wins again

deep kayak
#

meta is dps yeah

#

u dont rly die easier

stark herald
#

Icl though I feel like intruder should give a stacking debuff on melee hits, being able to tank like that is really gross

deep kayak
#

ehp doesnt matter what only does is sustain

#

and guess what fucking glass has insane sustain

velvet coral
#

I'd say work sustain into the build and you'll do better than plain dps

deep kayak
#

and can rampage every 2 hits

velvet coral
#

unless your teammate is buff hiero

deep kayak
wanton dock
#

Hiero is mid here ngl

hot yacht
wanton dock
#

In a team with only 2 slots wasting 1 for just a support tourist is meh

deep kayak
#

minimal clear is needed only aggro

hot yacht
#

you should at least have to pay attention to its special stuff

wanton dock
#

Maybe li paladin clear for cbless

deep kayak
stark herald
#

Hmm that's fair the slash attack is telegraphed and easier to dodge

deep kayak
stark herald
#

If you're going all in on the boss then you'll get hit by it

#

Good idea Orasnore

velvet coral
deep kayak
stark herald
#

Yeah which is why I want it to have a stacking debuff

deep kayak
#

rampage soothing regen and lifedrain if u have

ebon dagger
#

would echoesbe good or smth aaaaaaaaaaa

deep kayak
#

u csn ignore attacks

deep kayak
ebon dagger
#

its more about not dying

velvet coral
#

Billions must ignore boss mechanics by running intrinsically overpowered setups

hot yacht
#

echos is pretty good but i doubt its true bis

ebon dagger
#

its tankier

hot yacht
#

but its lifedrain ats reflexes which is pretty much perfect for sustain

deep kayak
#

id rather use bryo

stark herald
#

Like u can't ignore the Hog.'s roar

#

That'll give you super aids

royal valley
#

Have i missed the window for dropping a wall of text yet

robust ice
#

ok wow tantrum is completely fucking ridiculous jesus christ

#

i take back what I said its just occasional unavoidable death if you're melee

ornate mica
#

the run me and my teammate did it we prepped 40% speed pots for 2cd hallucination and it helps a lot
pre tantrum nerf as well

small zinc
#

I did 5 runs now , and 2 runs my teammate die leave me alone to final phase

#

And it’s hard mode and I’m melee

robust ice
#

but yeah enjoy i guess.......... ing ame now

small zinc
#

Ye I really need to make boss ability thing

ornate mica
#

how do y'all think if soul weaver is added to the boss instance
withering

stark herald
#

Lock tf in Derailious

small zinc
#

So I can slap on information to not let my teammate throw

royal valley
#

screw it, wall of text time

#

This will probably just end up being buried, but here's my two cents anyways. The fight seems very well balanced to me. I prefer playing content solo, and for the most part, this boss works really well and is a fun puzzle to solve solo. Figuring out which elites need to be dealt with immediately vs which ones you can let stick around for a bit to do some clear or burst down the abhorrence is a really fun part of the boss and one that I wish was done better in other content. Mist is the token instant kill attack, and one of the better done ones imo. The tormented spawning was a fun twist to the fight, and the EX bosses really pushed it to being one of my favorite pieces of content. The one thing I don't like about the fight is the end. See, I play warlock, and I tend to focus more on the magic side of things. This makes my dps pretty lackluster, but I have high enough burst damage to consistently get out of screamroom pretty much instantly. Which just makes the end of the fight feel cheap to me. After 2 hours of attempts, I made it to the end only to die to the dps race. Then again. Then again. Then again. I personally hate dps races. To me, they just feel like a cheap way of saying "fuck you", especially after the end of an already 10-15 minute long slogfest where one or two mistakes means wiping. Dps races just feel like a cheap way to anti-solo content, but that doesn't even work except on classes that already don't do well solo, like lock, mage and alch. It just cheapens the experience and leaves me with a bad taste in my mouth that after sinking 2 hours into trying to beat the boss blind my reward may as well be a text box saying "pick a better class next time".

#

tl;dr love the boss, but why tf does there have to be a dps race after an already 15-20 minute fight

slow drum
#

does the circle eventually fully close in DPS race? or does it only shrink to 5x5

small zinc
#

It’s like radius of 4 circle

#

Which is 9x9 but smaller

#

But boss ability make ground red

slow drum
#

and then Lingering Scar cooks you!

royal valley
#

I just get juggled out of it by the constant waves, the always spawning mobs, and the other attacks i have to dodge and i get hit once and get blown up

fervent fox
#

dps check seems pretty lenient

wanton dock
small zinc
#

Funny enough that some build you can just stand on red floor

ornate mica
#

I am also not a fan of dps checks, slow players should have a chance by being patient
this dps check isn't that ridiculous but that is the biggest hurdle to solo vs duo

small zinc
#

With low potted

deep kayak
fervent fox
ornate mica
#

if you don't ever look inside gameplay stuff while being mainly magic class player
you will not have a dps set

slow drum
#

maybe he should stop casting Lingering Scar at the final 4 radius circle

small zinc
#

Magic classes have insta ability cast and get soul singer jump boost

regal reef
#

Was able to fight the new boss today and defeat both normal and hard (or whatever it’s called?) difficulty. Overall, the boss was fun, and the phases/abilities were pretty cool.

The only issues I have had with the fight so far have been related to visibility. The wither skeleton mobs in the black arena strained my eyes a little bit, but I don’t know if anyone else is having that issue. Also, my teammate and I in our first comp attempts were confused as to why we kept dying at the start of the circle phase. We didn’t know what to do until someone else told us to look for a circle on the ground and stay in it. Maybe there could be some vertical element to the ring to make it easier to spot in the arena at the start of that phase?

fervent fox
#

i heard it makes a white pillar with 100% particles

deep fox
#

it does in fact do that

regal reef
#

Huh, well we both have particles 100% and didn’t notice it for a few runs. Not sure why we kept missing it then

deep fox
#

however on low particles its extremely hard to see

deep kayak
#

my eyes hurt

deep fox
#

i barely saw anything and had to look like 3 times for the circle on the ground at 20% particles

polar narwhal
deep kayak
#

thats so expensive wtf

#

a key shouldnt cost 5har...

long pond
#

That’s going to end up in a scenario where everyone feels obligated to run tormented all the time whether they want to or not simply because its such a huge bump in profits

deep kayak
#

^

mortal cypress
#

p sure the main point is that if you want you can

#

but you shouldnt

long pond
#

People base values as a % ratio of the npc price generally

sly halo
#

That seems quite high yeah

#

At least IMO

frank parcel
#

Tbf fighting tormenteds isn’t easy

long pond
#

The market price will obviously drop from the npc price, but the npc price sets the initial conditions

frank parcel
#

And they are semi rare

long pond
#

Something like 32 ar would make a tormented key 3 har, godspore is 2.5 har for reference

frank parcel
#

I agree with that reasoning yeah

#

I think proportionally, maybe tormenteds could have a chance for higher drag drop rates

long pond
#

Isnt the frag drop rate 100%

mortal cypress
#

yes

frank parcel
#

I mean more than 1
Maybe like 100(1st) => 20(2nd) => 2(3rd)

#

Idk if that is crazy

long pond
#

It takes like 1-2 pois to spawn 4 tormenteds

polar narwhal
icy raven
#

tormented frags being purchasable means that the pots are even cheaper

polar narwhal
#

what

#

im pretty sure frags are for the key only

tranquil oyster
#

they're also used for the potions

long pond
#

Wait are the potions not using the boss reward currency

tranquil oyster
#

no, they do

hot yacht
#

they useboth

#

1 of each iirc

long pond
#

Oh ok

tranquil oyster
#

you buy a potion with 1 Tormented Fragment and 1 Fractured Psyche

#

I'm also personally not a huge fan of the "make everything purchaseable" approach to solvin' key cost problems

#

(it's something I really do not like about Godspore, a boss I am already increasingly mixed on)

frank parcel
#

Compare r3 instanced raw key bying to hellpacts, which have to be made by running grove

hot yacht
#

i think godspore 'intended' key method is terrible so the purchasable is great but tormenteds are more reasonable

frank parcel
#

It’s not the point that everyone has to do it rather that it creates a player market niche I think

long pond
#

I dont like being forced to run content I dont like to run other content personally

tranquil oyster
#

if you ask me, Godspore's key method sucks because Amanita Colony sucks to run

hot yacht
frank parcel
#

And then you can give all 3 for more keys at a better rate or smth

tranquil oyster
#

that said, in the interest of keepin' my ramblin' slightly on-topic

#

the biggest difference between Godspore and Jeremy is that Jeremy doesn't necessarily make you run any specific piece of content

hot yacht
#

yeah exactly that

tranquil oyster
#

if a piece of content is able to be delved, with no regard to what it is, you are able to call tormenteds to that area at your leisure

#

i.e. you can easily hunt tormenteds on your terms instead of bein' locked to theirs

slow drum
#

tormenteds are insanely game distorting though and are expressly designed around having teammates

hot yacht
#

they have dr scaling with teammates solo isnt so bad

tranquil oyster
#

you sure?

because they don't feel expressly designed around havin' teammates

#

they feel like the tougher minibosses that I invested double the delve points specifically to fight henkascended

frank parcel
#

Certain tormenteds and twisteds are just crazy oppressive (scout)

hot yacht
#

but accounting for teammates maybe make it drop 1 per player or something

#

or 1 + 50% per player

tranquil oyster
#

that said, some tormenteds are super oppressive, some moreso than others dependin' on what class you play
-# I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I hate Bishops I ha
so I can see where that comes from

frank parcel
#

Wdym bishops are fine

#

They have like 2 attscks

long pond
#

Super kb minion feels bad

#

cough my crashout from being midair juggled up the entirety for forsaken manor onto its roof and then yeeted off it to my death cough

frank parcel
#

How

#

This has never been my bishop experience 😭🙏

tranquil oyster
#

what do you play

frank parcel
#

Pala/hiero

#

I also tend to have had room to drag the bishop

#

Which helps

tranquil oyster
#

well yeah

#

tbh most tormenteds get way easier if you can fight them in a more open space

long pond
#

I dont care about the actual bishop, its the shield wall minion with like kb 5

tranquil oyster
#

(in my experience, if I get like a Bishop or something in a super tight space I WILL get fucked up)

tranquil oyster
#

why does the seraphim do so much knockback >:(

frank parcel
#

ok back to the main point about the boss

tranquil oyster
#

ANYWAY

frank parcel
#

Frags are more accessible than godspore mats imo

tranquil oyster
#

yeah

frank parcel
#

And fighting tormenteds successfully is not a terrible boss skill check as they spawn a tormented

#

Sidereal scholar harder than all the non scout tormenteds fr

tranquil oyster
#

you can grind Tormented Fragments damn-near anywhere you like, doesn't even have to be in the Ring
Jeremy mandates a tormented mirror match for each participant, so it's good practice
and most tormenteds aren't too awful even solo once you get the hang of how they work (which you should be doin' anyway for the second reason)

frank parcel
#

So I get to fight the bishop in boss 😋

#

Poor poor shamans their tormenteds are not fun in small arenas lol

tranquil oyster
#

oh absolutely

#

Shaman tormenteds thrive in small spaces (and anyone unfortunate enough to encounter them in such a space very much does not)

frank parcel
#

They got a whole domain expansion

#

Anyway boss design
The mob spam of enemies that look identical is a bit eh
Go to kill an npc only to learn it’s litterally the boss and get messed up

icy raven
#

thats intentional

frank parcel
stark herald
#

I feel like tormented frag should only be dropped and that key cost an extra 2 har if you are buying it w/o tormented frag

#

Collecting frag and buying potions with it is cool

mental cloak
#

one other complaint?
sinking nightmares or whatever Legally Distinct Volcanic Demise is should ABSOLUTELY have a skull next to it given that it can one shot you

mental cloak
#

I
I died instantly in tcleric.

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did it stack or smth lol

pale creek
mental cloak
#

oh if you stand still you die that's still not going to cut it

pale creek
#

You also literally can skip killing all boxes

mental cloak
#

you'll get chipped down over time

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also if you get LB distortion you're screwed

pale creek
mental cloak
#

(it should not be able to levitate so high why is it so HI

slow drum
pale creek
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Without ethereal its not that much

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Atleast tcleric has to avoid two attacks insane

mental cloak
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126 so I must have been slightly off max

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so, that checks

frank parcel
#

Wasn’t the thorns win by the skin of your teeth

mental cloak
#

no

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like. not even close, lmao

long pond
frank parcel
#

Oh

  • -1 00% S armor damage
pale creek
#

What else

frank parcel
#

next month

stark herald
#

Its my schitzo dream that Tormented Fragments can be potentially used as materials for whatever reason

long pond
#

You move around to dodge atks so you can reduce the dmg you take

stark herald
#

Like grinding tormented for mats and buying smth with them is so

long pond
#

If you can sustain more than the rate you take dmg, moving becomes optional

frank parcel
#

20 tormented fragments unlocks new twisted modes real

mental cloak
long pond
#

“Spam heals” is cleric’s thing to begin with

frank parcel
#

Like
Twisted bar: makes twisted spawn predictable but heavily buffs the spawned guy or smth stupid

long pond
#

Bers can do it too, its just that it also guts your dmg

pale creek
#

Attacking doesnt become optional in most other outsustain builds tho

mental cloak
#

attacking is not optional as tcleric

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you die

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straight up

tranquil oyster
#

this post was brought to you by Magic Prot 7 Gang™️

mental cloak
#

you need to use your abilities and hit things to proc boon

stark herald
#

Maybe in 5 years Monumenta deprecates the vanilla villager trade and allows buying stuff that cost multiple items at once

pale creek
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Abils yea

stark herald
#

car...

long pond
pale creek
#

Hit things makes it faster

long pond
#

If you dont atk you will stop healing

frank parcel
#

Sinking nightmares but it’s just the purple attacks from the right of the fight but a lot of them 🔥🔥

mental cloak
#

man warrior is so overpowered I can use rampage constantly and self-sustain permanently without even moving all I need to do is press three buttons and hit things

pale creek
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Not that i like that you can outsustain the boss to begin with

frank parcel
#

Warrior nerf when

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It’s litterally the most used class in general for everything I swear

mental cloak
#

ah shoot I forgot to eat dinner again

frank parcel
#

Have you consdered eating some sushi

mental cloak
#

yes actually

frank parcel
#

(Not me) (please)

mental cloak
pale creek
#

Eat them

frank parcel
frank parcel
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Mb that was an overstatement

long pond
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Scout is right there

frank parcel
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It’s just other classes have been nerfed while being generally less successful broadly

long pond
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Like almost everything warps around it to a degree to the point ppl just skip over discussing it bcuz theyre tired of talking about it

tranquil oyster
long pond
#

warrior ends up being the fallback discussion topic

pale creek
#

Whats there to talk about scout lol

tranquil oyster
#

what did I do to deserve this treatment 💀

pale creek
#

Class has three abils and pew pew

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And main lr option ig

frank parcel
#

Speaking about cleric
Had LIsingle stack been being used

long pond
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It’s just not really discussed because theyre small ones that happen every 1-2 balance patches and are generally warranted so no one feels strongly about them

small zinc
#

Can we nerf reaper cuz my friend did it with

pale creek
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If he stood still most of fight could

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:3

small zinc
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No they running around while the scout do most thing

stark herald
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The hell is wrong with warrior

tranquil oyster
#

that's what I wanna know
what did I do

stark herald
#

Warrior is fine, guardian (r2) is fine, berserker is slop given flesh and guardian (r3) is really slop with the right charm/build

long pond
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You can tank twisted interloper with a tanky enough build and apparently thats considered cheese

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Ignoring the eternity it takes to kill it

tranquil oyster
#

crazy opinion but

small zinc
#

So we should nerf warlock cleric warrior and assassin ok

pale creek
#

With sustainable enough not just tanky

small zinc
tranquil oyster
#

I think that havin' a tankier build that isn't T'Cleric should be rewarded with the ability to live more

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at the cost of dealin' less damage (a factoid I have already made my peace with. I use fuckin' Wrench with a tanky build, I'm doin' like 100 per crit at the most)

pale creek
#

To what extent

long pond
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Wdym to what extend

small zinc
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My crit is 45

pale creek
#

To extent of ignoring most of boss attacks?

small zinc
mental cloak
#

im actually curious what attacks do people consider worth avoiding

pale creek
#

Feel like there should be a mechanic ramping up the damage if you take consecutive hits

tranquil oyster
#

I have like 300 magic ehp and I still can't ignore the majority of the magic attacks employed by Jeremy and company or I will just die anyway

long pond
pale creek
#

It isnt

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Never said it is

long pond
#

If you stack enough situationals on almost any class, you can kapple thru the boss

stark herald
#

Bers can do it, Guardian can do it

pale creek
frank parcel
#

Mb gng

hot yacht
#

i think spells specifically otherwise it would be too anti-melee

tranquil oyster
#

I should also note that my ehp in anything other than magic is still average at best

I still have to care about what I'm doin' and not takin' hits to magic gives me more health to work with for when I get stumped by a non-magic attack

long pond
#

There’s a bunch of atks designed to spam you with rapid hits

tranquil oyster
pale creek
#

Like vesp has anti heal mech so that you dont just tank it

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Elites damage can stay constant

tranquil oyster
#

I thought Vesp had an anti-heal mech because charmed Dawn exists

pale creek
#

Thats kinda a part of tanking it

frank parcel
#

Btw can we talk about the new charms and items

mental cloak
#

oops! 100% heal! 100% heal! 100% heal! 100-

long pond
pale creek
#

Idk kills me in about 10 ticks anyway

#

Dont step on it

tranquil oyster
#

how squishy are you

long pond
#

10 ticks is half a second to clarify

frank parcel
#

I think the rain charm is interesting but kinda just a bit too short to be useful
If it’s meant to be a more active use skill to tank large blows make it more
long or powerful

pale creek
#

Usual scout bis

long pond
#

And yeah that sounds like a u problem idk?

terse raven
mental cloak
long pond
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I’m not even on a particularly tanky build and i can survive a second or two

small zinc
pale creek
terse raven
#

yes i was alch

pale creek
#

I am not complaining i am squishy

small zinc
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gg

pale creek
#

I am complaining you can facetank that shit

tranquil oyster
#

well that just comes back to the perennial issue of T'Cleric

long pond
tranquil oyster
#

-# and why Sanctified Armor is probably filed under "war crime" over in TM's databanks

hot yacht
#

considering chase melee + swords + swipes you cant melee without taking consecutive hits very often. I think the telegraphed spells should do more and maybe the boss melee gets buffed a bit but consecutive trigger might as well be an automatic "+debuf if melee class"

long pond
tranquil oyster
pale creek
mental cloak
tranquil oyster
#

maybe they could be buffed a little bit but overall I think the boss' damage output is in a good spot

long pond
pale creek
#

Only melee part was not read

long pond
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I am in fact referring to melee

hot yacht
#

yeah the only dodgeable attacks are the telegraphs so i think it should only apply to telegraphed spells

tranquil oyster
#

"only melee" part was read and as someone who has extensively tinkered with soloin' the boss alongside some duo comps I think 3 hits in 10 seconds is a monstrous lowball

pale creek
#

Numbers can be fine tuned

hot yacht
#

like technically you can get hit less than 3 times in 10 seconds but if were calling that reasonable then every class is reasonable in its current form

long pond
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Oh right you’re running scout

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That explains so much

pale creek
#

Obviously im making shots in the dark rn about numbers, general idea is just a anti facetank mech

mental cloak
#

there are already things that can kill you if you straight up try to facetank it

pale creek
mental cloak
#

debuffs, screamroom, some of the elites will just kill you anyways, gray floor,

pale creek
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And of course i only play scout

mental cloak
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it's easy but about as easy as a good solo class

long pond
hot yacht
#

gray floor is kind of very low damage i think

long pond
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It has a looot of antiheal

tranquil oyster
#

yeah heal cuts are pretty common

mental cloak
long pond
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You’re just not aware of most of them because they only apply in close range

pale creek
long pond
tranquil oyster
#

gray floor's big killer isn't its damage alone

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it's the substantial stretch of time it cripples your healin' for after you step on it

pale creek
#

Never played another class on my life so that enlightened warrior main needs to tell me that tanking 15 hits in 10s is fair and balanced

mental cloak
#

grey floor is -75%

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the, uh, black particle ring chargeup thing is -30% iirc

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screamroom is a LOT of debuffs

frank parcel
hot yacht
#

right but theres no counter to that so i think just buff the melee and people have to backup

mental cloak
#

the blackroom with shulkers thing is also a lot of debuffs including healing, damage, and max hp

pale creek
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They give up ability to play to simply win

hot yacht
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as for actual tanking maybe debuff on consecutive hits that changes damage type to true?

tranquil oyster
#

that's just more fuel for the "Sanctified Armor is a crime against balance" fire

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and that's a wildfire that I think is far better struck up in its own thread

pale creek
hot yacht
#

but honestly just making it a requirement to phase halucinations would work for tank cheese

mental cloak
hot yacht
#

i dont really like removing tank viability but 8 minutes of tanking is a little much

tranquil oyster
#

yeah I think the solution here as far as T'Cleric goes is just

make Jeremy take no damage while an Abhorrent Abomination is active

hot yacht
pale creek
frank parcel
#

Sushi eat dinner don’t forget

tranquil oyster
#

that's how Riftborn already works with rifts and Abhorrent Abominations are just really fat Riftborn rifts that spawn elites as you beat them up

mental cloak
tranquil oyster
#

so you just do that and bam now Thorns Cleric is GONE

#

we did it, boys. we saved game balance. gg

pale creek
#

Also you can combine tcleric with dps and consistently delete the boss in under 5 min

frank parcel
#

But the question is Tcleric fun

mental cloak
#

yeah it's fun to me

hot yacht
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fun doesnt really matter people find different stuff fun