#SKR Feedback Thread

1 messages Ā· Page 4 of 1

silver lake
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i placed that that way cause they're supposed to betransparent

rigid oyster
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this renders leaves opaque for optimization

silver lake
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ok i'm moving it

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i thought i was slick but that's not good

rigid oyster
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the idea was cool yeah, unfortunately the reality that we're all too poor to run minecraft on fancier graphics gets in the way suffer

sweet wigeon
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i couldnt find that even with transparent leaves fail

wispy swan
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p2w skr

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unreal!!

finite tulip
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Skr good šŸ‘

weak gulch
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My feedback is :
-The builds are amazing. Especially enjoy the long combat room's design.
-The rates feel a lot better since they were increased.
-Undelved mobs feel very underwhelming to fight .

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I think I have done like 5-6 of the puzzles and those were quite fun as well.

soft mist
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Agreed, i also wish there was a long term sink of the materials, such as skins or anything, as while there is a set of items and charms for each class, since it's a content that drops from anything in r3 and due to that it will be farmed endlessly, it means that the materials will end up being very low value in the long run, because after you spent 32 of them for the charm box, and some of them for 1/2 items, there's nothing you would want and so you either roll the boxes or sell them in the market

worn sun
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twisted strands trade šŸ™

weak gulch
dense pendant
soft mist
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To a degree, but to my experience i have all of those materials from other regions so they are not really necessary to me, and you did not get that many, but the last i opened was when they were 6 cost, so maybe it's different now

dense pendant
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also considering the existence of TCL as a guild prices should remain reasonable for a long time until they get their double chests of all 16 SKR items

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that’s 20,736 Silver Memory Fragments from NPC, after all - around 2-3k scrolls

silver lake
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having another sink could be a good thing, but there's not many ideas circulating. cosmetics take pretty long to be created usually so it isn't too much of a good sink in term of dev time / mats deleted

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as for the "undelved mobs feel very underwhelming to fight" we'd like to add difficulty modifiers, but it's not a big priority since there are no ideas and we don't want to use delve mods because that'd be slop

soft mist
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You could also just make the mobs stronger, afterall it's not an earlygame mechanic

weak gulch
silver lake
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@feral cliff has been trying to make them stronger

soft mist
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I did a long room with coven stuff and it was really fun it had like werewolves that spawned quickly, i felt like it was a good challenge and well designed

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But a lot of the other rooms did not feel the same

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Expecially the small ones

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I had a swamp small one that was probably easier than any poi in r3, the difficulty varies too much in them

silver lake
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r3 balance moment

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numbers on paper seemed fine

weak gulch
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I dont understand the argument of delve mobs being slop. For me iot just feels wrong for the elite to not spawn a dread , to get 1 mob from a spawner ect.

silver lake
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mods as a whole

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i like dread too

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it's just kind of unfitting for content like this and should be reserved to dungeons and overworld while we have unique gameplay experiences for every special content

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kinda like parts of cz ascensions, although those do use delve mods

weak gulch
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well delve points are the simplest difficulty increase , rather than just hp and dmg increases.

white merlin
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they work well for what they are but its healthy to not have them present in every content

weak gulch
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I see that poinnt but I'd rather have that than what we currently have . Mobs that feel like they are Nskt Difficulty and you get very few of them as well .

white merlin
grizzled sun
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i agree combat is not that fun due to low diffculty mob, but about the way to increase diffculty, i would like it being something that's not delve as i already see it at other place, i would like some unique experience

white merlin
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which is fair, really, you cant do that for every mob, that would be insanity - but its good to not have it in some places

weak gulch
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maybe decrease the spawners but make them spawn like groups of mobs at a time.

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so you get more spaced out but larger fights .

white merlin
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legionary

weak gulch
# white merlin ~~legionary~~

More like multiple types of mobs spawning from a single spawner , so they interact with eachother . Not 10 of the same mob.

dense pendant
white merlin
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yeah i agree

weak gulch
white merlin
weak gulch
white merlin
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fair

weak gulch
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But my thought was you go trigger 1 spawner , get in a combat with 10+ mobs (not of the same type) and 15 blocks later you get another spawner . I just find fighting larger amounts of mobs more fun rather than you spawn 1 mob , boink it ,repeat.

ornate light
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I love trial spawner gameplay loop so much more than normal spawner + chest
not even joking mojang cooked
(trial chambers are eh though)

snow wharf
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Mojang has less freedom to make "good" gameplay due to having to randomize the structure

weak gulch
feral cliff
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If I do general mob buffs I’m alienating the folks who feel like the combat is fine right now, but then again if its too easy for others currently thats not much better

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ideally there’s opt-in scaling adjacent to delves, but ideas on execution as well as rewards are lacking

rigid oyster
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  • selectable difficulty from a device next to recordkeeper, whether or not it costs anything to unlock will have to be up to u to decide
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  • higher difficulty = roll a higher % chance to drop an extra memory frag at the end or something
orchid briar
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also good sug

rigid oyster
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  • long combat has x1.5 roll chance, proportional to the 12 scroll frag cost relative to short’s 8
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As for rares, maybe add a trade to swap rares for 8 memory frags? To set a minimum base floor

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Also i would like u to know that it bothers me caches are 9 but rares are 16 instead of 18

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Its not technically a problem, i just dont like that they dont divide evenly šŸ™ƒ

vapid bane
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I think the main barrier is how to create the higher difficulty in a good way

wary ivy
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Yeah, just adding bosses like fishing does isn't a good method imo. But I do think the opt-in level system is a good idea

primal stratus
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The problem with fishing is that the bosses are not actually bosses

feral cliff
feral cliff
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and then a bossbar got added

primal stratus
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They are tanky mobs with maybe one cool attack

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Yeah, if fishing combats had cool mechs it would be really fun

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Fishing imo is really promising, the higher levels can do a lot more than what they do right now and actually be pretty enjoyable

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Spamming fodder and a few 1 ability elites is super boring but higher levels have the option of adding some really cool bosses that actually require some sort of thinking to approach them properly

rigid oyster
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But that seems lame at this point, i dont think we need more delve content

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So i left it intentionally vague hoping someone had a better idea

primal stratus
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Another issue is that you don't get kicked out of content

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So like, the risk/reward isn't even there. You can brute force the harder difficulties for max rewards without it meaning much to be on them.

rigid oyster
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Can make it so each difficulty has different effects

primal stratus
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Fishing kicks you out, which is why that works

rigid oyster
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Difficulty 1. You get x lives per skr, minor difficulty buffs
2. 1 live per skr, more significant buffs
3. Major buffs

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That being said, there’s also the issue of keys being tradeable and not a daily thing like fishing so it probably would need some kind of limiter if u want to do it this way otherwise scrolls would be balanced around the higher rates

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And this doesn’t work at all for puzzles, which would make combat/long scrolls worth more

primal stratus
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You can make harder puzzles tbf

rigid oyster
feral cliff
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puzzles are kind of impossible to scale without tedious mech work

primal stratus
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Designing them will take longer of course, but I have a few in mind that could be cool and are difficult

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You don't scale current puzzles

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You add new harder varients

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(which tbf is a lot of work)

rigid oyster
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That doesn’t help with variety

wary ivy
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Harder puzzles either means copy pasting them so you have to do multiple instead of 1 per scroll, or essentially creating a second puzzle (that's just the same type but bigger often)

rigid oyster
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If u only get the harder puzzles if u select a higher difficulty you make the content more tedious in the long run, because that means the shorter/easier ones don’t appear in the pool

rigid oyster
primal stratus
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This one is very scalable

cursive sphinx
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What am I looking at

primal stratus
snow wharf
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It’s a type of puzzle

cursive sphinx
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Just gonna jot that one down, thanks

silver lake
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i remember trying that

wary ivy
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Nonograms they're called

silver lake
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it was pretty fun

wary ivy
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Love them

primal stratus
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I have tons

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I play a lot of puzzle games like the ones in skrs

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ill see what other ones could be good

wary ivy
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When are we adding variant minesweepers kappa

cursive sphinx
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That'll definitely be one of interest to make in the future

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(Nonogram, not variant minesweeper)

snow wharf
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You can pick specific pictures to create and they are much more fun that way

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But randomly generated ones work fine too

cursive sphinx
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The problem with variable minesweeper is that making the puzzle bigger doesn't make it any harder

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It just takes longer

wary ivy
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The size doesn't have to change

cursive sphinx
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You just want more mines?

wary ivy
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Variants like "there must be at least 1 mine in any 2x2 of cells" or "there cannot be 3 mines in a row orthogonally or diagonally"

cursive sphinx
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Lol, okay yeah that's not happening with the current system at least lul

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Checking a huge swath of blocks like that is a nightmare for mechs

dense pendant
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3d minesweeper to unlock the legendary 26 tile

wary ivy
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Yeah I have no idea how you'd randomise something like that, but it'd serve for harder minesweepers rather than making it tedious with larger grid/more density

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A maybe simple variant is "the number of mines in each row and column are the same"

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Or "cells with numbers are either 1 higher or 1 lower than the actual mine count they see" (Liars)

snow wharf
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Pulling from the 14mv list?

wary ivy
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Preposterous

snow wharf
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Liars is relatively simple to make

wary ivy
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Yeah, just make a normal grid then change every number cell by +-1

snow wharf
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The problem is that 14mv designs its clues to be solvable

wary ivy
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Yup

snow wharf
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So if you randomly assign them you end up in more impossible situations than you think

wary ivy
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I have no clue how they do it, but it obviously helps there's a limited number of puzzles. They say their puzzles are "procedurally generated", not set by hand so there's some system they use

primal stratus
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Here’s another puzzle

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Expandable and more difficult as it gets bigger

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Another one

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Here’s another

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A good collection of them can be found by nikoli

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Fun one, that one is tough

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This one can be edited to require the minimum number of moves to clear

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Lights Out is an electronic game released by Tiger Electronics in 1995. The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights. The goal of the puzzle is to switch all the lights off, preferably with ...

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There’s plenty out there that are really quite good. But those are a few that fit the criteria

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I’d stay away from same game, as it’s pretty indigestible for color-blind people but the rest are good for everyone else

slate cloak
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that's it, you must design a conway organism that can survives x rounds

primal stratus
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The repeaters in question:

wary ivy
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There could be a chess puzzle, find the mate in x

primal stratus
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Generating random difficult mate-in-x in chess is pretty hard

wary ivy
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Yeah that's the thing with half the puzzles, they suck being randomly generated

primal stratus
white merlin
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this is actually so cool i forgot that websites name

white merlin
feral cliff
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lights out was specifically avoided for skrs

weak gulch
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random 4k rated chess puzzles when

cedar haven
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Consumables like a desirable arrow or potion would be a potential easy sink surely like the suggestion for sand dollars buying urchin arrows

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They’d have to be good though because the baseline for mats are already set by the caches

remote nebula
cedar haven
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It can just be like a really good or just a long duration pot that ppl would use

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And the mats will fall eventually anyways until it reaches the caches

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Like, without another sink

feral cliff
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I'd like to add another sink

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I'm brainstorming some ideas atm

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arrows were previously discussed but turned down

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same with delve infusion

cedar haven
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For like desirable potions?

feral cliff
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yeah

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that ideally dont infringe on already existing pots

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and / also is there a world where you tie in boons in some capacity

cedar haven
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I’d have to think a bit… immediately for sinks I think of ppl using pots for like repeatedly doing bosses, in which case haste 2 is pretty absent except Halloween pots and soul singer.

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But that’s trying to make it more sink worthy than actually balanced towards other pots

feral cliff
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I'd probably get executed for a haste 2 pot but maybe

primal stratus
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Similar to infusions, hexed, or another thing entirely

remote nebula
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ANOTHER LINE TO MY ITEM

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šŸ—£ļø

primal stratus
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^

feral cliff
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I was told we cannot have a delve infusion because "they aren't delved"

primal stratus
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Lore gigachad

feral cliff
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(which isnt consistent but like wtv)

cedar haven
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Yeah I think something unique like that would be more ideal over like consumablesšŸ’”

cedar haven
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Doesn’t even have to be an add on to items

feral cliff
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and skt. and strikes.

primal stratus
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Uhh…. Skt

feral cliff
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yep.

primal stratus
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Uhh all ring content

cedar haven
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Godspore mat situation

feral cliff
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yep

primal stratus
feral cliff
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yep....

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okay two things

primal stratus
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Does godspore have no delve infusion?

cedar haven
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They should actually add a Godspore sink

primal stratus
cedar haven
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Yeah it doesn’t

primal stratus
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They need to add infusions to godspore

feral cliff
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  1. skins are a maybe but the RP team has a backlog of hopeskins that I think are taking precedence
primal stratus
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And that one is easy

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Less poison damage šŸ”„

feral cliff
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  1. I am currently drafting a "hard mode" that in theory would serve as a mem frag sink to access
cedar haven
feral cliff
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but I'd like something else as well incase it falls through, but also would be good to have

primal stratus
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Less poison, fire, and wither damage is a good infusion

feral cliff
primal stratus
cedar haven
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Godspore potion when šŸ’” šŸ’”

feral cliff
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the answer was no

primal stratus
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These guys stinky stink!!!

feral cliff
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so idfk

remote nebula
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balance devs when there is a clear contradiction and just say no

primal stratus
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Man tell them off and add it yourself

feral cliff
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im not on the loot design team

primal stratus
feral cliff
remote nebula
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do it anyway

primal stratus
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Charging could save the game

feral cliff
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+1 to my endless todo list

slender mortar
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Expand your dominion... charging bucks becomes #1 currency...

feral cliff
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I would like to get on loot design but its kind of amorphous

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anywho we are offtopicing

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not like fishing earlier was on topic but I digress

primal stratus
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I want a infusion withering

feral cliff
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I think an skr related infusion could be justified with its attached hard mode

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which I am currently drafting

primal stratus
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Did you see my puzzle recommendations

feral cliff
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I saw some yes

primal stratus
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Gotta add those to hard mode puzzle scrolls

feral cliff
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crondis / az are the puzzle guys

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oh hi crondis

primal stratus
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How are they done? With command blocks?

cursive sphinx
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I've got all the links saved

primal stratus
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šŸ‘

feral cliff
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and mcfunctions

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aka "mechanics" / "mechs"

cursive sphinx
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(Mostly functions)

primal stratus
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I gotta learn mc dev stuff OhTheMisery

rigid oyster
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oh are we doing skr reward ideas?

primal stratus
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Adding these things seems cool

feral cliff
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mem frag sink

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in addition to a sink for hard mode requiring mem frags

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altho that is kind of self fufilling

primal stratus
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I would not do that

rigid oyster
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how about a cosmetic infusion ala festive?

primal stratus
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Or it will turn into fishing

harsh hill
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skr fishing room

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@feral cliff when r u reworking fishing

feral cliff
harsh hill
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"ping me anytime!" failure

rigid oyster
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?

feral cliff
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oh

rigid oyster
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the RP team is in charge of particles too?

feral cliff
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oh im stupid

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I thought you meant

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hexed

rigid oyster
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ah no

worthy pivot
rigid oyster
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i saw the earlier complaint about the RP backlog

primal stratus
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And I think a large reason why content succeeds is because it applies its rewards to other systems in the game

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The biggest thing being infusions

white merlin
primal stratus
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Fishing is bad mostly because it feeds itself

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And that’s it

rigid oyster
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something like the ability to apply Divine to other items maybe

primal stratus
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Fishing needs an infusion as well

feral cliff
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yeah fishing is closed loop

worthy pivot
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fishing...

slender mortar
primal stratus
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Closed loop systems are bad, infusions are the best way to open that up

slender mortar
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🦘

worthy pivot
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Can we make existing fishing things better before we start adding new stuff

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Like most of the fishing pots being really bad

feral cliff
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theoretically it would be something like
mem frags + scroll frags = "hard mode"
"hard mode" = delve material + other goodies.
delve material = arrows, infusion, etc.

but I have not put thought into this so please poke holes in it

worthy pivot
#

Give us multishot arrows

feral cliff
feral cliff
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scout

primal stratus
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They don’t like making pots good so idk

worthy pivot
primal stratus
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But the effort to get fishing pots is really high

worthy pivot
primal stratus
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So you would think they would be some of the best pots

worthy pivot
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lole

primal stratus
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Instead they are useless

rigid oyster
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aren't they t4 fish pots

feral cliff
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I think they got turned into t4 fish

worthy pivot
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that 10ar Mungfish from the primirium is debatably a better consumable than concentrated mungfish

feral cliff
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yeah there is some wack balancing there I will agree

worthy pivot
sweet wigeon
#

triage infusion Gigachad

worthy pivot
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TRIAGE!!!! INFUSION!!!!!

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YES!!!!!

feral cliff
primal stratus
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It’s stupid

feral cliff
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thanks

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how on earth do we fix it

primal stratus
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Sequence scrolls already do that imo

slate cloak
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sequencer scroll

primal stratus
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You’re just adding an upgrade on an already hard to get upgrade

feral cliff
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to be fair, sequences are aimed at just being a matter of preference

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compared to base scrolls

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that could change

worthy pivot
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sequence should be marginally cheaper than what they currently are

primal stratus
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They currently are always better from my knowledge

slate cloak
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they are currently very much ā€œinvest more in for an always better payoffā€ which seems like what delves would be

primal stratus
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Especially with how common the scroll frags are

worthy pivot
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they cost 3.5 regular scrolls and have roughly 3.5 regular scrolls worth of chests

primal stratus
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Which is not a bad thing

slender mortar
rigid oyster
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they're cheaper than 3.5 regular scrolls

slender mortar
#

Personally I don't really see the vision of a "Hard" SKR

primal stratus
feral cliff
slate cloak
primal stratus
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Delves are good because I can do them as many times as I want

sweet wigeon
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one of the long rooms i did had a cool boss

worthy pivot
primal stratus
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Without ever having to go back

rigid oyster
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regular scrolls are 8 frags and 2 har

feral cliff
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the 2 har was maybe a mistake

worthy pivot
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oh the monopoly money

rigid oyster
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might've been yeah

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also a long combat has on average slightly more than 50% the chests of a short combat

slate cloak
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i get adding a har sink but it punishes new players and does literally nothing to entrenched players

rigid oyster
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so it's slightly less than 1.5 combat scrolls while giving slightly more than 1.5 combat scrolls

feral cliff
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maybe impossible task

rigid oyster
#

its something like 1.6 scrolls of loot for 1.4 scrolls of cost or something

feral cliff
#

dubious

worthy pivot
feral cliff
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there are a few things off kilter here

worthy pivot
#

we kinda balanced around the worst case scenario

primal stratus
feral cliff
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otherwise what is the point

primal stratus
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Otherwise everyone will be inclined to do the harder version

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And then what’s the point in having it easy

worthy pivot
#

babymode mw2 players

primal stratus
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When they aren’t that much in the first place though

feral cliff
#

completely viable other option is just

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buffing base mobs

primal stratus
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Doubtful

feral cliff
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however I alienate everyone who said "its fine"

remote nebula
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base mobs are extremely weak

feral cliff
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base as in fodder

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I suppose there is no scaling on top so it can afford to be higher

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I will have to look at SP base stats + delve scaling

worthy pivot
primal stratus
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Crazy

feral cliff
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ian you are out of the ordinary

primal stratus
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I was mw3 in a day or two when I reached r3

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With bad gear but did get it pretty fast

feral cliff
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actually I remember doing a blue delve in t3

worthy pivot
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i think I was in mw2ish by the time I was doing a0

primal stratus
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Yeah that’s not normal suffer

worthy pivot
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it wasn't very hard

high trout
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Only thing I ask for hard mode is no pern pls šŸ™

slender mortar
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The only idea I really have is to make long combat rooms more difficult (greater base scaling?) since they already have more loot and are optional

worthy pivot
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i cross checked a lot of the SKR mods with low pt star point mobs and they were roughly equivalent on an individual level

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it's just that you don't have legionary 5 twisted 5 colossal 5 to add elites and double the mobs on top of delve scaling

feral cliff
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ideally the solution doesn't involve me hand changing spawn counts in hundreds of spawners

worthy pivot
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:'(

feral cliff
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also technically an opportunity to have difficulty in stats rather than count

primal stratus
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Actually it does

worthy pivot
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if you give me the tools I can do at least some of skr

primal stratus
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I do think some mob counts need to be changed tbf

worthy pivot
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then maybe you'll only have to do 850 spawners instead of 900

silver lake
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all mobs become elites

worthy pivot
#

true

feral cliff
worthy pivot
white merlin
# feral cliff just generally too few?

there were some rooms that had the spawners quite spaced out and the encounters were like 1 or 2 mobs each. thinking about the starlight tree (merdd 1?) here in particular, played that room twice and frankly it didnt really feel like a "combat" room

theres likely more as well but this is the one ive noticed it the most on so far

snow wharf
rigid oyster
feral cliff
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maybe

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@silver lake are you able to apply delve mods with mechs or would I need to talk to a plugin guy

primal stratus
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That spawned like 1 mob

silver lake
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i frankly have no clue

primal stratus
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I was like yikes

feral cliff
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I think that'd be fine the mobs themselves were more threatening

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but they are just

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not

silver lake
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i don't think so because i dont clear player delve mods before they enter skr and it still doesnt work there

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i guess it might bea plugin proeprty

feral cliff
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probably

rigid oyster
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I was thinking more about how flexible is the delve modifier system for scaling enemies

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Eg can u recycle the stat scaling system from it to buff enemy stats in specific content

feral cliff
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can I cannibalize it for functionality

rigid oyster
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Yes

feral cliff
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I think I'd have to just change base stats

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otherwise I'd get fired

rigid oyster
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How would that work for a difficulty system

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Manually set enemy stats for every difficulty?

feral cliff
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oh if it was indeed a difficulty system of varying tiers yes it'd need to be delve / delve adjacent

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if its sticking at just 1 tier as implemented currently then its manual stat adjustments

snow wharf
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How does SKT handle stats?

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Doesn’t it like buff or nerf all enemies or smth

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Between story/normal/savage

rigid oyster
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i think its manual

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current SKR is balanced for mw2-3 yeah?

glad oak
#
  • story gives you a buff
  • every mob has a boss_tagscaling bosstag that gives it a buff if you have a certain tag (for SKT thats 25% DR 25% damage increase if you have SKTHard)
glad oak
rigid oyster
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ah

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can spawners have tags

feral cliff
glad oak
#

you can apply delve modifiers with mechs but you might get fired and for delve modifiers to apply to skr they'd need to be added in plugin first

rigid oyster
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so I guess doing something similar to DRG's hazard system probably isn't viable

feral cliff
#

budget is capped by how burnt out I am

silver lake
#

budget is r3 balance and its consequences on developper moral

rigid oyster
#

for context, DRG sets global modifiers to enemy dmg taken/dealt/spawnrate/movespeed

sweet wigeon
#

mactera plague in monumenta when

feral cliff
#

yeah I got no idea

rigid oyster
#

i have dreamed up a stupid SKR reward idea

silver lake
#

retrieval arrows is so slop

rigid oyster
#

let us pay a bunch of SKR memory frags to replace Plot Doorway globe with an end portal so it looks like a small silver gate

feral cliff
#

cosmetics

#

would work

#

along with potions

cobalt dawn
feral cliff
#

but its like

#

who would do that

silver lake
#

^

cobalt dawn
#

oh I meant plus whatever not just retrieval

feral cliff
#

cosmetics in general would work as a solution maybe

#

I was told no to arrows I think

#

unless they are "a good idea"

cobalt dawn
#

But the theme is memories

#

... double shot...

feral cliff
#

so cook a good idea me thinks

silver lake
#

kill masterwork and make it the cost to ec enhance certain items..

feral cliff
#

that would work

#

chat what if the casino pots just got extra length for mem frags

#

I think im fired

remote nebula
#

if it was a very minor buff, maybe

cobalt dawn
#

potions of recall

silver lake
#

1hr->1hr 2 minutes

rigid oyster
#

ability to upgrade charmbag to hold rares/epics charms

silver lake
#

no

rigid oyster
#

:(

silver lake
#

wish that was real but

feral cliff
#

do we have a good reason

cobalt dawn
#

set a marker -> drink potion, teleports you back

silver lake
#

too much data

feral cliff
#

is that real

remote nebula
#

15 -> 18s Forgeflame
3 charge -> 4 charge Godbrew
6s -> 8s Dew

rigid oyster
#

pay for ability to use charmbag with armory?

remote nebula
#

would be fine

feral cliff
#

the 1h potions

#

not those things

remote nebula
#

oh

#

man

feral cliff
#

dew is fucking overpowered

#

I am not buffing that

#

ever

silver lake
#

lol

feral cliff
#

fuck dew actually

cobalt dawn
#

6s -> 6s dew

remote nebula
#

dew is fucked

silver lake
#

6s -> 4s dew

remote nebula
#

it's either genuinely mandatory or beyond useless

feral cliff
#

"yes today I will add button that reduces cooldowns"

remote nebula
#

its so split on classes

cobalt dawn
#

+3 particles upgrade

rigid oyster
cobalt dawn
#

I think the potions were made by a warrior main

remote nebula
#

ah yes, warrior, the least usable class with dew

silver lake
#

And i want to kill those people because they stunlock themselves every 2 days

cobalt dawn
#

exactly

#

didn't consider how strong it is

remote nebula
#

well maybe if certain classes weren't dead fish outside of their cooldowns we wouldn't need dew

cobalt dawn
feral cliff
#

dew should just die

silver lake
#

Can we go back on topic

cobalt dawn
#

and then can't get out

feral cliff
silver lake
#

That was just going to be added at some point for free to the item

#

Devtime budget is pretty low rn

rigid oyster
#

opinion about cosmetic particle infusion?

remote nebula
#

gilded is already bad enough

#

any particle is just blinding

silver lake
#

Um. Maybe? Thats very broad and stuff like festive is just goofy

#

Skr room plot borders !

rigid oyster
#

pay for lier and galos border maybe

#

also takir and.. coven?

white merlin
# silver lake Skr room plot borders !

would build sharders be allowed to just yoink rooms and turn them into plot borders or would that be devside
far from all rooms work well for this but theres surely some that would look good

silver lake
#

@feral cliff approval is missing

#

And also since rooms were touched dev side it would have to be done there

low jetty
#

So, maybe

rigid oyster
#

i know it was already planned

#

but given how cheap har is and memory frags have fallen a lot in price maybe the ability to upgrade it is warranted rather than it being free

#

though i guess that would also put it within price range of an epic too

#

and i remember it being mentioned that that wasn't desirable for a reason i don't remember?

silver lake
#

It was too niche

rigid oyster
#

its currently like 3.5-4ish scrolls to afford charmbag I think

silver lake
#

Youre going to have to convince charging not me

rigid oyster
#

GTOrcaSip i don't need to convince anyone

#

was just putting the option on the table

#

i don't mind getting it for free

white merlin
charred imp
#

i'll be working with charging at some point this week on the plot border creation process (like, actually implementing one) so he'll have the process at that point

sweet wigeon
#

to whoever put an insta explode tnt spawner in front of this chest, i hope your pillow is warm on both sides

remote nebula
#

šŸ”„

low jetty
#

I fell for that too but I grabbed the chest before it blew up

sweet wigeon
#

i was actively trying to grab the chest

#

but i was like a quarter of a block off

sweet wigeon
mortal ember
#

Not My Fault

#

I put the spawner there not the chest

wary ivy
# feral cliff im looking for a way to give the folks who say its too easy a way to engage it a...

Okay here me out, several things to do that would apply all at once:

  • Make "Long" rooms much harder.

  • Change normal sequence scrolls to all normal combat/puzzle/combat (potentially another puzzle as well) and reduce the scroll frag cost to 10, or possibly lower.

  • Add Savage Scrolls (placeholder name) with something like:

    Savage Combat Scroll (1 normal combat, 1 long combat)
    Savage Puzzle Scroll (1 normal puzzle, 1 long puzzle)
    Savage Sequence Scroll (1 normal combat, 1 normal puzzle, 1 long combat, 1 long puzzle, 1 long combat)
    Could potentially have "pure savage scrolls" (again placeholder) that removes the normals for less rewards, but gets you to the hard stuff faster

  • Savage scrolls cost their base scroll type + memory fragments to "upgrade", and additionally earn whichever extra rewards yall are thinking about adjacent to this (delve mats etc)

snow wharf
#

Long puzzles, is our idea here just the same puzzle multiple times?

high trout
#

I feel like if they gonna add even longer scroll than sequence there should be a "boss room"

wary ivy
#

There could be a boss room type for the savage sequence finale sure

snow wharf
#

the problem with harder scrolls costing more to get to is it eventually becomes too long between the ability to play the room and not play the room.

slender garden
#

I was half expecting SKR to be Zenith/DD but with normal class abilities and skill charms with periodically harder bosses and rooms

wary ivy
slender garden
#

honestly that'd be a good piece of content if done right

wary ivy
wary ivy
#

The tl;dr of my idea is to make the increase in difficulty come primarily from Long rooms, then add new scrolls to have ones that have more Long rooms, but also cost a little extra to run

#

That way there doesn’t need to be some extra system to increase the difficulty, the long rooms can already function as it

nova mango
#

i feel like allowing them to be delved like pois would be good enough

#

for like 1 maybe 2 mats extra

wary ivy
#

I think we can find something more interesting than "just slap delves on" to the 542nd piece of content

wary ivy
nova mango
#

what would make your savage scroll idea harder since i feel like delves are a way better option than just bloating stats with more hp and dmg

snow wharf
#

we just need more delve modifiers than the current list, tbh

wary ivy
#

Instead of slapping the same delve mods on and calling it a day

#

Obviously this also requires thinking about what to do to increase the difficulty directly, but this scroll system at least would check a lot of boxes I think, feel free for a dev to chew it up and spit it out

#

Alternatively a much better idea I just had: shrimply create 5 new astrals unique to SKRs and have every single chest spawn with one withering

high trout
#

I'm not fan of delving everything in r3

dense pendant
#

sequence scrolls are good! but locking the long combats behind a short combat is going to be irritating to anyone used to performing at the long combat level because half the time they have to play short combat which is too easy

feral cliff
#

if its

Respawner the long combat rooms with the same mobs
thats not off the table but its not immediately feasible just because of dev budget

#

and long lengths currently have the same mobset as normal lengths

scenic ocean
#

the density of long combat room is noticeable harder for me ngl

feral cliff
#

yeah like

#

for everthing said here

#

its also been noted as "fine" for a lot of other people

scenic ocean
#

day 2 of wish add firework effect after hit spawner req/finish puzzle of skr

orchid briar
#

Maybe you are better off waiting for more rooms to be made so you can make them into actual hard mode rooms idk

sweet wigeon
#

it is a long combat room not a hard combat room sadmouse

grizzled sun
#

those long combat room already contain puzzle i have no idea what to do sadmouse

dense kindle
#

I will add, we have no plans to just slap delve mods onto this content

#

It’ll absolutely need brand new modifiers and changes

#

We’re open to ideas on those

dense pendant
#

or would that sloppify the new spawner types

snow wharf
#

I feel like to unslopify spawner types they need to be repassed over on current content so it isn’t just spawner shield every 2 seconds in star point POIs

spice granite
#

Since long combats are locked behind sequence

#

Otherwise sequence is never really worth it

feral cliff
wary ivy
#

spawners shields are cool because I feel rewarded for using the mending pickaxe :3

feral cliff
#

slapping those down without much care would not be good

snow wharf
feral cliff
#

ok I will add shields

weak lake
ornate light
#

spawner shields but every nearby mob gives it +1 shield
or rather, mobs that protects their own spawner from being mined for 1 time

feral cliff
#

like this shield achieves nothing

snow wharf
#

Can you name that marker?

#

Maybe Jeffery

weak lake
spice granite
snow wharf
#

It’s probnaly lonely

feral cliff
spice granite
#

if it costs 8 to craft a scroll I could just save up until I get 4 more scroll fragments and make 2 more scrolls ontop

#

they should change the scroll frag cost for sequence to 10

#

not 12

snow wharf
#

A long room is worth more than 1.5 combats or puzzles on average

#

They give 14 average and normal combats give 7 average, so 10.5 vs 14 I believe

rigid oyster
#

A sequence costs 1.35 scrolls and gives about 1.6 or so scrolls in loot

#

It is absolutely always worth it in the long run to make sequence scrolls currently, without any doubt whatsoever

#

If anything, short scrolls should probably have their har cost removed and long combats nerfed by a chest or so

snow wharf
#

A sequence costs 3.5 scrolls.

dense pendant
mortal tartan
#

which is dumb

#

sequence scrolls are fine because you play more of the game and you get more rewards

white merlin
#

also saving up should feel rewarding and not like unnecessarily delaying rewards

dense pendant
feral cliff
#

In an ideal perfect world sequence / basic scrolls have equivalent rewards and it just comes down to a matter of preference

#

in leau of that, I find it better to skew in favour of sequences than against it

#

difference shouldn’t be suuuper noticeable on average anywho, but there certainly are outlying rooms

true cave
#

sequence should be worth buying

low jetty
white merlin
#

all the long rooms are such enormous cook i am in love with the lier rooms

silver lake
#

Sequence is already worth playing

wispy swan
#

by sheer profit no scroll is worth playing

#

sequence barely breaks even on average

#

normal scrolls lose money

#

unless you want the content or achievements or whatever else, doing scrolls is sabotaging yourself

weak gulch
wispy swan
#

you get 6-7 mats per normal scroll which, at 1.75 har per (using the current stonkco sell price), is 10-12 har while scrolls themselves can be sold for 13 har

sequence makes roughly 26 mats on average (with a larger range here but from my 5 sequences i think 26 is average) which is 45 har; 2 scrolls can be sold for 13 har each, 12 scroll frags can be sold for 21 har which makes the total cost 47 har

silver lake
#

we are not going to balance around the fact stonkco gets you more money

wispy swan
#

assuming you sell things to the best currrently available shops, doing any scroll is always a loss

wispy swan
#

the objective kind of worth, not subjective for fun or wtv

#

if you like them by all means go ahead and play them

grizzled sun
#

why would i give up chance to play content just to get money i don't even have place spend on...?

#

that's such a weird mindset

rigid oyster
#

The prices are like that because ppl are willing to eat a loss just to experience the content

#

So ppl are paying more than a scroll rewards for said scroll

#

No point in balancing rewards around market price nor is the market price based on ā€œmaterial valueā€

wispy swan
#

what i stated is the objective truth

#

if you want my personal opinion, i do skrs every now and then

#

knowing full well its a loss

primal stratus
#

Also that’s how it always is

#

Hoard keys are more than what you get out of them

#

It’s normal

#

If they drop below, there’s some issues

#

Since they will be insta-bought for profit

scenic ocean
#

I treat skr as r3 hoard and nowadays the RNG part is fine to me

feral cliff
#

originally the niche was supposed to be bite-sized pois but we shifted away from that as things wrapped up

dense kindle
#

Yeah, it gave us more space to be super rewarding instead of a 10 minute distraction that barely gave a PoI’s worth

primal stratus
#

Will SKR cache's be updated with frags from newer content

#

Or will its rewards become pointless in late game r3

glad oak
#

@feral cliff don't you want to make more _v2 versions of loot tables

primal stratus
#

v2

feral cliff
#

at the same time that transmog tables are updated I'd imagine

primal stratus
#

so delayed

feral cliff
#

significantly yes

primal stratus
#

sucks

feral cliff
#

dont want the best way to get frags from new content to be by opening stacked chests

primal stratus
#

oh

feral cliff
#

from unrelated content

primal stratus
#

that makes sense

wary ivy
#

So you're telling me there's unobtainables to be had withering

high trout
#

yo guysI wanted to ask what rooms do you guys enjoy the most

glad oak
#

find the button made me enlightened and zen

#

I achieved nirvana through theazone's teachings

primal stratus
high trout
#

just like asking what rooms do you enjoy

primal stratus
#

i like puzzles because I don't have to search for the chests

#

but once I learn all rooms it'll probably be combats as the puzzles take too long

#

like avg puzzle is fine, but the chance of it being a really long puzzle vs a shorter one is kind of šŸ˜”

#

towers puzzle takes me a while, and they nerfed the rewards even more for it

high trout
#

minesweeper wawa

high trout
primal stratus
#

Yes but why would I use that

#

strips the entire point of the puzzle

high trout
#

I personally don't like towers sadmouse

primal stratus
#

I use solvers on towers when I get stuck for more than 10 minutes

#

i actually enjoy towers its just hard because i did not do that puzzle before

charred imp
wicked plinth
#

I like operator

dense kindle
grizzled sun
#

After chance increase, in past 6 day, i done all poi (most of them just once, some two or three due to bounty), done all daily include fishing, beside sirius i have done some non daily run, other daily content i only done them once per day, in total i got

  • 12 Scroll
  • 26 fragment
    love chance increase
primal stratus
#

Damn I’ve gotten maybe 6-7

#

Which I’m happy with

grizzled sun
#

i think i'll still recorded it, may just i being lucky

wispy swan
#

i mean... good rates buff i guess? lol

remote nebula
#

@feral cliff rip this guy's spine out

remote nebula
remote willow
white merlin
#

just had a chest in rootways outskirts exploded by a tnt spawner notyay

scenic ocean
#

ye another person got by it

#

we recommend lootrun chest before doing combat thanks

#

this is a joke for lega reasons

dense pendant
white merlin
dense pendant
#

if death doesn't punish players, then punish them by taking away their loot

#

how fast was the tnt fuse time?

white merlin
#

the spawner was in the roof

#

i did not expect the chest to even be in range

grizzled sun
#

have encounter it, i think i just got enough time to pick up chest

#

but yeah that's evil

white merlin
#

i just think exploding loot in the content youre supposed to play rarely isnt a fun mechanic

silver lake
#

No one has gotten to stopping that though

true cave
feral cliff
#

congrats on that pull

feral cliff
#

that was more gruelling than I anticipated

silver lake
#

lets slopify skr now

feral cliff
#

we need to deslop zenith shields first......

#

all one hundo+ rooms

slender garden
#

I feel like chests should be explosion immune in SKR

#

third time a creeper blew up one which left me one off from a cache

wicked bronze
silver lake
slender garden
feral cliff
#

maybe i can ask exlius

silver lake
#

i'm going to create one block zones on each chest and then when we move the chest you have to spend 10 minutes remaking it

#

(i am not doing that)

sudden ocean
slender garden
silver lake
sudden ocean
snow wharf
#

something something free intern labor

#

i assume that means a lot of those advancements will be easier to get

#

they are painful since they're in like 1 or 2 skrs total ever

feral cliff
#

no i didnt change that too much

#

biggest thing was just ripping out all the spawner shields unless they had a purpose

#

and I added a protector here n there

#

also I gutted chittering mobs

#

kind of

snow wharf
#

i didnt mind the elite spawners having effects often, its just that it was always spawner shield

feral cliff
#

yeah

snow wharf
#

Spawner shield should really be reserved for like, the 10 shield or the 25 shield which use it well.

feral cliff
#

shields were added to the held spawner items, and then they were placed like normal

#

(which is like why...)

feral cliff
#

I think I use them well inside skr rooms

snow wharf
#

but i think making elites more likely to have effects feels nice

#

TBH, i haven't played much SKR yet too many school, but the rooms i did play i dont remember seeing bad spawner shields

#

esp in puzzle rooms no bad spawner shields there šŸ‘

feral cliff
#

fo real

#

no I think there are more protector spawners than there are shielded spawners

#

because just placing a spawner with a shield or 2 on it doesn't really achieve anything

#

unless its in a 2/3 spawner encounter and you want the player to mine a specific one first

snow wharf
#

protector + trap spawners

#

waiter waiter! please more!

feral cliff
#

on it

#

i asked qwan for a couple changes so ensnared properly interacts with revenge

#

it also could be interesting if ensnared triggered on shield clear rather than spawner mine

snow wharf
#

ah yes i too know what ensnared spawners do

feral cliff
#

like

#

shield wall

#

cages the player

snow wharf
#

oh uh

#

chance cubes 1?

feral cliff
#

I think so

#

yeah

snow wharf
#

does it spawn a horse

#

if there are no mobs

stuck kayak
wary ivy
#

Which spawners are the ones with gold/yellow particles in them? I break them it makes a noise but I have literally no idea what it does

snow wharf
#

alert

#

they taunt nearby mobs to youi

wary ivy
#

Why are they in SKR which is solo content lul

snow wharf
#

uh, we hate assassin stealth something something

feral cliff
#

Protector is the halo on top

sweet wigeon
wary ivy
#

I guess it could agro mobs through walls which currently aren't pathing to you

feral cliff
#

(i used it once)

snow wharf
#

more alerts in zenith

feral cliff
snow wharf
#

did you fix the chittering mob bug?

#

the exploding elite sometimes doesnt explode

wary ivy
feral cliff
snow wharf
#

gets to 0, heals to like 50, charges its explosion, then just resumes regularly attacking yy

#

if you kill him he instantly explodes

snow wharf
feral cliff
#

lmao no I had no idea that was happening

#

@wicked plinth mate your shit is bugged out

snow wharf
#

uhh i think im a good player and totally reported it

#

no i didn't lol

stuck kayak
#

whats a sewer menace

snow wharf
#

shulker

feral cliff
#

shulker

stuck kayak
#

šŸ‘Ž

feral cliff
#

there were 2 spawners I had never seen before

#

but they were there

wary ivy
#

Holy rampart chests batman!

feral cliff
#

and just never spawned

snow wharf
#

dont they instantly delete themselves on spawn

#

the spawners

feral cliff
#

the spaweners yes

#

but somehow the shulkers werent spawning

#

idk i just turned the range up

#

if it plays like shit I can just remove or move them

wary ivy
#

I do think it's kind of crazy Ramparts is the first star point POI you see and quest into, but it's not like you can change that now lool

feral cliff
#

entirely agree

wary ivy
#

I think it could be seen as a T3 poi though, which could help new players expectations

feral cliff
#

oh I also like

#

didnt place as many random pool elites

#

things will be more consistent / thought out

snow wharf
#

can we please make the very first variant spawner in ramparts cat so its the first thing anyone sees relating to the concept

wary ivy
#

There's nothing affecting poi tier in R3 with bounties afaik so it's just cosmetic

snow wharf
#

would be šŸ”„

feral cliff
#

except skrs

#

which has a scale of 1 - 5, but thats entirely internal

wary ivy
#

Yah

feral cliff
#

except for the pinned message here

wary ivy
#

Amped Ramparts when

snow wharf
#

what do you mean "when" you can amp it alr

feral cliff
#

I might just make an amped coven fort for april 1

sweet wigeon
#

amped starbound withering

snow wharf
#

its called going to it in progression normally with unmwed or tiered gear

wary ivy
#

But yeah making ramparts T3 would help out the most that's really possible I think

snow wharf
#

i assume guarded are inverse protected? like, you cant break it until everything it spawned is dead

#

so, when are we getting the guarded + protected spawner

feral cliff
#

tempted to use those in zenner

#

me when me when

snow wharf
#

you cant kill anything and it cant be broken until everything it spawned is dead

#

wait no thats in azzys mansion alr my bad

feral cliff
#

lmao yeah fair point

wicked plinth
snow wharf
#

yeah guarded is honestly a really good way to quell lr in zenith if thats desired

feral cliff
#

would you like help implementing or can you do it when you have time

wicked plinth
#

I can do it

feral cliff
#

oaker

wicked plinth
#

dreadfulimmune go

feral cliff
#

dreadfulimmune go

feral cliff
#

I come from the old out-of-touch camp of people that believe you should kill mobs

snow wharf
#

if enough spawners in rooms are guarded where you can not clear the room without breaking atleast one, then you would have to clear that spawner which might allow the backlog of mobs the lr crew creates to catch up

feral cliff
#

alternatively

#

what was that old delve mod that gave mobs juiced stats if they were 8 blocks away

#

relentless?

snow wharf
#

uh yeah i called it "free points" tho

feral cliff
#

idk a6 mobs x blocks away hunt you down

snow wharf
#

make it scale the further away they are so mobs like 40 blocks away move mach like 4

silver lake
#

#bring back echoes

feral cliff
#

yeah

feral cliff
#

but it was piss

silver lake
#

it was goofy

feral cliff
#

idk why you'd want to bring back piss

snow wharf
#

honestly i dont think i even played echoes once

feral cliff
#

I dont think I did either i will be dead honest

#

I dont remember what it did

#

but i remember it being piss

silver lake
#

i think it was kind of anti lootrun

feral cliff
#

add it into the doc az

#

for skr

silver lake
#

i forgot the entire

#

thing

feral cliff
#

ffs

slender mortar
#

Its anti fun

feral cliff
#

this guy

#

cocopad what did it do

snow wharf
#

i had to go to fandom wiki to pull this relic from the depths of hell

silver lake
#

its peak anti lootrun

feral cliff
#

Oh so Eternity but for health instead of time

slender mortar
#

Fandom usage is crazy

silver lake
#

you have to kill mobs

slender mortar
#

Ok well thats a terrible way to encourage killing mobs

snow wharf
slender mortar
#

I get it

#

I respect the hustle

#

:kang:

rigid oyster
#

Wasnt echo removed because it kept breaking

wicked plinth
#

elites gonna die normally now when you kill it but itll spawn an invincible guy that doesnt move to perform its big boom

#

this should also alleviate any issues that might arise from like chivalrous interacting with the detonator and making it move while charging up big boom

old flicker
#

peak

snow wharf
#

Thank you me lon

nova salmon
#

0 frags or scrolls from fishing now šŸ˜”

rigid oyster
#

F

#

At a guess, I’d assume it got adjusted 0.5 rate for bounty and 0.125 for combat chest now

#

To add up to 1 daily worth to be in line with the other dailies

#

*someone is not going to read and take that as fact so this is a secondary disclaimer that this is purely a guess

dense pendant
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it’s a guess but i’m p sure it’s an incorrect one

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(Clear Skies and bounty both grant Greaters, Rainstorm grants Abyssal I, Monsoon grants Abyssal II)

rigid oyster
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Do bounty and combat chest stack

burnt pulsar
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I've gotten 3 frags from 10 greater (abyssal 2??) caches which I think is ok but šŸ’”

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Actually is there a difference in drop rate between tiers

silver lake
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i dont think charging did that

burnt pulsar
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I think it would be consistent to Not do that

silver lake
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yea

worthy pivot
rigid oyster
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Initially poi bounties did

dense pendant
rigid oyster
#

And then it was intentionally made same across bounty tier wk2

dense pendant
#

wouldn’t we want SKR rates to increase as a reward for doing harder content

silver lake
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no

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not for this content, atleast

rigid oyster
#

A harder difficulty for possibly slightly more rewards is on the table for scrolls

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Double dipping more scrolls and then more rewards for scrolls is undesirable i think

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Frags and scrolls are also a fairly sizable buff to the income from dailies/weeklies already too

dense pendant
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ah i see, it’s with the planned ā€œharder scrolls = more rewardsā€

rigid oyster
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Buffing them even further would probably cause more problems

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R3 already have frequent complaints about the devaluation of HAR, best not to supercharge those problems I think

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On the backend side, it also makes the math a headache

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Cuz now u have to calculate a range of values instead of a single value

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Part of why the initial balancing was so fucked is because of how many layers of dice rolls were involved between scroll drop rates, silver memory reward rates, cache scroll/frag drop rates, etc

slate cloak
#

is supposed to be a bonus reward for everyone, not just the endgame rich people running high point content

orchid briar
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Then why are they locked behind sirius and cz

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I am not aganist skrs being casual mw2 oriented content but at sirius and cz progression level you are atleast mw 3

old flicker
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ahem
rephrased:
is supposed to be a bonus reward for endgame players, not just the endgame rich tryhard sweats running content in the most optimal way

orchid briar
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Endgame but not that endgame then

old flicker
primal stratus
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They really should just push them up

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I don’t see why they are only for post- Sirius and cz

old flicker
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i dont see a lore reason either

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wait

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well cz/indigo and silvergates are related

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so cz req kinda makes sense

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but i dont see why it would need a req in the first place

feral cliff
#

if I say ah to hell with it I can just increase a bunch of stats I suppose

orchid briar
#

You could

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But tbh if we consider the mw2-3 as balance point difficulty is fine

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Most people are just mw4 full infused

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So a harder difficulty for next batch of room i think is a better way

feral cliff
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if we ever get in our rear in gear on a hard mod it'd likely be some kind of modifiers applied rather than new rooms

feral cliff
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originally it was just getting to sp as a req, but that evolved and I guess I failed to update

orchid briar
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What happens when arcanist main balances stats

orchid briar
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Arcanist is just

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Weaker than most other options

wispy swan
#

šŸ”„

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(let me do more than 10 damage per minute the second there aren't 2 mobs hugging each other)

wispy swan
#

racism

orchid briar
#

Everything changed when Alchemist Nation attacked.

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Ok so yea for mw4 balancing just bump stats about 15% and should be goob

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I think

wispy swan
#

alch and arca is the holy graal of racist jokes but id rather not

orchid briar
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Not the right place for that

wispy swan
#

however

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arcanist lives matter

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šŸ˜”

feral cliff
orchid briar
#

15-20%

wispy swan
feral cliff
#

a wheel will be spun

orchid briar
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15% ranged mobs and 20% melee

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How about that

feral cliff
feral cliff
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magic abils I’ll do individually

orchid briar
#

Makes sense

wispy swan
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trying to not say anything disrespectful gone wrong, is that my fault or not i cant tell

orchid briar
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Simply not right place

wispy swan
#

not the right place for a joke ig. sure

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then i apologize or smth

orchid briar
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Happens

orchid briar
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🐦 šŸ¦ā€ā¬›

wispy swan
#

okay skr now

#

is there any reason the weekly guaranteed scroll was changed from 19 pois to 12?

#

seems counterintuitive cause 19 is all of them

wispy swan
#

LOL

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hey rampart isnt bad

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coven is also alright

remote nebula
#

more specifically manor.

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just manor, actually.

orchid briar
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I have zero idea how coven is below amanita

wispy swan
#

amanita is fun wdym

#

a bit stretched underground but you can skip a part of it and get away with it

remote nebula
orchid briar
#

Im not playing fun game find the 500 spawners somewhere in the cave which is somewhere in other cave sometimes in this cave or in that same looking cave

remote nebula
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and that's all you need to know, really

orchid briar
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Who cares it dies in 10s just swap to any dps

remote nebula