#Celestial Zenith Feedback Thread

1 messages · Page 2 of 1

molten sand
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If killing AS is the requirement for its entire kit to be good and fun I would take it

mental sentinel
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Realest sh ever

summer hazel
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it's not like it';s the only consistant and meaningful damage increase shadow has

delicate timber
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shadow is a dead class with AS (just like how frost is a dead class with ava and earth is a dead class without Ewrath) lot of trees are completely centered around 1 abil

red wyvern
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people who use AS get to one tap mobs, people who do not use AS don't

molten sand
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Excuse me

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Some mobs

shy ibex
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as is really mid with add changes now LOL

fallow plume
molten sand
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The 650hp vengeance mob in question

red wyvern
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Shadow can function but its failure is indicative of a greater balancing issue intrinsic to Zenith (and by extension R3 but off topic)

coarse quartz
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obscurity auto pick is wild

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sloth auto reset is wild

red wyvern
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why can a basic mob gain over 560 HP

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1 basic mob

molten sand
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I don't know harambe

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Why

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Who did this to us

red wyvern
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also Flame and Frost being able to churn out war crimes due to their naturally fucked up scaling

teal plank
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❌❌❌❌

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Greed top1

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Easiest curse ever

red wyvern
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Shadow in Depths is usable because the mobs don't have 10 trillion HP each and mob density is a lot lower

teal plank
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Sloth and lust are literally unplayable aswell

red wyvern
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Zenith can quite literally have 50 active mobs in an engagement at once

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what do you do other than invest into a carpet bomb ability like Avalanche

shy ibex
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lust will b efine after fix

lucid anvil
mental sentinel
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More as charms so i can still two tap the vengeful mob

delicate timber
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lust seemed like a great curse! in my solo run. I'm not sure why they would make a curse that is is close to an unconditional damage down

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lust + one with the wind solo meta

teal plank
summer hazel
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lust exists for dawns to remember that they are meant to be exclusively blessing slaves

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no fun allowed, lbottle? who?

fallow plume
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nah not anymore rbless sucks now

summer hazel
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oh yeah right

fallow plume
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ur only choice is afking for sundrops

teal plank
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Dawn is peak useless now

delicate timber
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oh I guess lust is acutally just completely free on earth, can't do less then 0 damage

summer hazel
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dawns are anomaly in the system

teal plank
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Only thinf is drops and bottled

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Bottled sunlgiht hella op with the new curses tho

summer hazel
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can we finally agree that the suggestion to turn overheal into absorption on all dawn abilities was the buff dawn deserved from the start

teal plank
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U get the absorp even with sober and it helps alot w the 65effectivr healing

lucid anvil
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🗿

fallow plume
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i think dawn is just stuck being dead content unless the whole balance patch gets reverted or lbottle gets a considerable base dmg buff, i cannot reliably kill mobs with lbottle anymore even in a15

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earlier when i tried a18 even deto wasnt enough to save it because lbottle didnt deal enough damage to kill a single mob in a group

teal plank
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Lbottle has been dead since ages

dull heath
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society..

red wyvern
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Dawn can't work in a kill or be killed environment, Zenith itself would have to change

fallow plume
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pre multi change it was insanely good

hollow wagon
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Have you tried the new swap hands pocket ability giving you a nice damage buff?

delicate timber
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dawn needs abilities that acutally reward you for being a dawn rather then being a caster tree that takes ward of light as a filler

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as a frost player I get huge mileage out of dawn abilities; but its stupid that you have to play a completely different tree to make dawn effective.

fallow plume
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yeah, i cant really try it to its full potential until totem charms get changed though

teal plank
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God bless whoever designed the flyhack abil

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Its so fun

fallow plume
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the ability itself is cool but im not a huge fan of how its designed, limiting it to 1 player at a time means i cant really use it as full team support but because its also not able to be casted on the same person twice in a row i cant use it to provide constant support to shadow which usually needs it the most

summer hazel
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can we give dawn kritzkrieg and ubercharging a player would grant it 300% damage bonus

quaint flicker
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Not useless but i also dont see charms making it good

delicate timber
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how good is the new wind ability?

fallow plume
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its certainly an improvement over ward for my 4th abil choice

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although in the runs i did earlier i was usually dropping sundrops instead just because the new shadow spawner abil is so fun to use

quaint flicker
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And the damage is solid too

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Maybe could use more aoe for the cd though

delicate timber
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do you think its good enough to ever take off class?

summer hazel
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it's a solid swap ability

shy ibex
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what the fuck is this spawner

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actually evil whoever made that

empty sentinel
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Me

quaint flicker
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There already exists a few spawners like that that im convinced like 5% of the playerbase knows about cause ive barely seen anyone mine them, chronology probably makes it more noticeable

empty sentinel
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I placed that spawner

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(jk)

shy ibex
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please remove it frozen earth

empty sentinel
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What….

fallow plume
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shoutout that one ceiling spawner in the f2 normal room near the anvil that never spawns anything

delicate timber
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I do know that there are a LOT of spawners in the floor; like way more then you would expect there to be

maiden flare
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textwall

from frost opinion (i have compelted up to a17 havent done a18 yet)
Sloth: This has potential to be very easily a nuisance but still fun to play with, the numbers on it are just a little harsh currently. If instead half of your speed was inversed and you lost 20% speed, this curse would be much better.
Lust and Anchoring: Right now these two are completely unplayable for frost at least. Anchoring just removes your most important abil and lust makes it do quite literally 20 damage with max dmg charms. It is very difficult to clear solo, but simply reducing the radius at which this curse starts to take effect would be a good start. Impatience is honestly in a good spot, I say it's unplayable just because I'm a caster.
Death is really just two curses in one, it's very painful to not only take twice as long reviving teammates, but having your own revive timer be quite literally 2 seconds. I can see this being an autopick for some very skilled players, but maybe increasing it to 5 seconds your first death would make this a littlel more forgiving, or even removing the timer aspect totally and just taking twice as long for revives.
Greed needs a buff for sure, I barely even notice its effects 90% of the time. Making it start from epic or up might help, or giving vulnerability in addition to losing health.

dull heath
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what is stopping you from ignoring f3 curse by.. not picking any abils

fallow plume
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yeah thats what hui was doing earlier

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its viable but its just not fun

delicate timber
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ngl most of the curses just don't sound very fun to play with. Half of them just erase game mechanics and call that difficulty\

teal plank
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What does the 2nd half mean chat

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Whta quest

teal plank
coral saffron
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irrus

teal plank
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What it do

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Oh do u need to have that done

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To access new dialogue

fallow plume
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it also relies on getting all abils before f3 which isnt exactly something u can rely on

teal plank
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Ur not relying on anything u pick if u need u dont if u dont

delicate timber
shy ibex
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probably placebo but it feels harder to get the abilities you want now 🔥

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every run i dont get a key ability

maiden flare
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i never get the abils i want f1

shy ibex
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idk if thats just me playing too much spawner rush a15

maiden flare
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maybe its cuz you dont remember getting the abils you want, but remember getting the abils you dont

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lol

empty sentinel
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By adding 1 new ability we have completely diluted the choice pool

delicate timber
teal plank
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Shit

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That is not what it should ne

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Whatever

maiden flare
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you got the order wrong

shy ibex
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the pen is on fire!!

teal plank
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Yea

empty sentinel
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Burning the paper

maiden flare
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really awesome pen

quaint flicker
quaint flicker
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Dependancy is the only one thats like not a curse imo

teal plank
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Also if u got ruin and greed greed gets cancelled out pmuch

maiden flare
shy ibex
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i get -12% on greed on every run because how bad my rng is as we take every damn ability room

maiden flare
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LMAOO

teal plank
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Just dont upgrade to leg

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Shrimple

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Unless u really haveto

shy ibex
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we need curseo f greed 2 where its less dmg if common abilities

maiden flare
teal plank
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If u splash regen pots

quaint flicker
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65% healing rate isnt that bad

teal plank
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Its not a curse

maiden flare
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i just eat a ton of pomes

quaint flicker
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Ehp is nice to not lifeline or get 1 shot

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Outside of that you can regen if you need to

shy ibex
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i used divine beam 5 times during a brood ora

teal plank
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Surely it works

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Less dmg but who care

quaint flicker
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The attack speed

teal plank
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Drug up homie

quaint flicker
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You could swap uridans for something but then youre not damagemaxxing which is cringe

shy ibex
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i had to switch uriddan to eternal resolve cuz i was getting cooked so bad

teal plank
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❌❌

glass cypress
teal plank
quaint flicker
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Sloth is awful

dull heath
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we beating a18 abilitiless with this one

teal plank
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Also fun fact u get downgraded even if u decline a geno gift

spare creek
teal plank
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🔥

glass cypress
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iirc

teal plank
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Sm1 write a report iono how

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How

dull heath
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bro is shy

teal plank
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Shut

spare creek
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i am fixing it right now do not worry

dull heath
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biblical angel aah response

teal plank
glass cypress
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in terms of run fuck its proably around glutoner

teal plank
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Glutoner is actually playable tho

empty sentinel
teal plank
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Like

quaint flicker
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Yeah gluttony is a easy pick depending on your rng

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Like 50% time its free

teal plank
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If u pair some of these curses with ruin they are not that bad

glass cypress
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with greed sure

empty sentinel
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You know, there was a really funny curse idea that we didn't put in

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But idk if I should share it or not

teal plank
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U could defo pair ruin and gluttony tho

dull heath
teal plank
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Idk why but it seems like ruin insta downgrades the abil u upgrade/pick

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Like the second u pick ur twisted abil it goes insta to eg

dull heath
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it clearly says ruin

teal plank
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Leg

dull heath
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but its not enough

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it should break your legs

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if you upgrade an ability

teal plank
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Whatever point is lust defo needs a nerf

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20% is way too much

delicate timber
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Curse of lust damage reduction should come in slowly. so you start at your normal damage but after being around your teammates for long enough it slowly goes down. so you have to periodically go on a solo mission to maintain your damage.

teal plank
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Have fun coding that

dull heath
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or just make it scale with distance

delicate timber
dull heath
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😭

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line of sight could be intresting but way harsher

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though you could play around it more

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crank 90s mid bossfight

quaint flicker
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Pretty sure they already are planning on changing lust completely or scaling on how far away you are from other people instead of how close

flat venture
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@glacial sun can we add curse of ra into the actual game

ionic moon
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you random choke on sands

hardy oriole
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also i think curses should have a way of getting around them so eith greed you dont take legendary abils and with sloth you avoid speed buffs instead of just being unavoidable debuffs

maiden flare
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oh yeah for sure

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thats why i included from frost opinion at the top lol

maiden flare
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very cool gameplay can come from this

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i can already imagine the screaming at teammates to get out of the way

flat venture
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and ruin just lets you not get ability upgrades

hardy oriole
half wasp
flat venture
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yeah i had us splash speed pots but not for sloth ppl

hardy oriole
flat venture
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fol gives u negative speed

hardy oriole
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i am a biased frost that gets expedite, fol, frozen domain

half wasp
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unless you play shadow most classes don't need external speed to play

hardy oriole
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i failed every run where someone picked sloth

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so it does seem like all classes need it

flat venture
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sloth just fails at vesp

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if not at brood

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or clear

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and if u got a speed abil ur just locked out of it

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same with fol and expedite and ardor

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the -25% part is very harsh and like

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not being able to speed effects makes it worse

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since u cant even eat fol without dying

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cant even pdew

half wasp
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well you can't play around it once you have it

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you can't turn off expedite/passives

teal plank
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Expedite patron buff and fol 💔

half wasp
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at least you can disable patron buffa

teal plank
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Worddd?

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How

half wasp
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not sure if you can do it mid run

flat venture
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patron buff sob

half wasp
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patron altar has an opt out i think

teal plank
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Ah that sucks if it removes all the buffs

flat venture
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also if u drink pdew ur dead

teal plank
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Including str res

flat venture
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u can opt out of certain buffs

half wasp
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yeah i think that wasn't intended though

teal plank
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Fire

flat venture
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sloth just fails at fol and expedite

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its terrible

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and ur almost forced into a speedy set to not get nuked in vesp

half wasp
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i do agree that in brood and vesp getting hit once means you're getting hit more than once, and so having less speed is a really bad debuff

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*thinking about venom spray, web carpet, platform breaker or void wave

charred ravine
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I did 4 a17 runs yesterday and I can confidently say that sidearm is dead

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please contact @charred ravine if you are willing to sell gravity bomb charms

teal plank
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chat are charms already updated to cloudform etc

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my old howling just turned into one

charred ravine
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really?

teal plank
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but a kitchen sink still ahs howling stats

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yea

charred ravine
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that's weird, I don't think charms are updated yet

teal plank
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this was a shitty howling charm

charred ravine
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weird

teal plank
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but then this still has howling stats 🤷‍♂️

lone lichen
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I think twisted abilities shouldn't count for greed

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Auto -8% hp

charred ravine
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Greed is hard countered by colossal pots

hardy oriole
agile rock
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ngl

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curse would be way more fun to deal with if its neutral-negative

teal plank
glass cypress
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dependency is pretty unnoticeable aswell

coarse quartz
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Yeah

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Dependency and greed are easy to counter and just not noticeable I'm the first place

coarse quartz
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Oh yeah the new prismatic passives are great. good way to play around with the new system

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i do think abnormality is way too booty right now

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giving a random curse is worth like 2 twisted abilities i cant even lie

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maybe if you could choose the twisted and the curse

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but having any curse rn is just too much to have from the start

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maybe it could rework into "For the rest of the floor, you have 2 additional curses, but they will blossom into a blessing after beating the boss." So you have a short term but much more risky risk to get a permanent good reward

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but idk the nature of curses just makes having any that u dont need to have throwing

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oh yeah a buff to curse of anchoring could be randomly taking a keybind instead of always swap

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isnt so bias towards certain trees but it can just fuck over everyone if it feels like it

coral saffron
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i think we should get curse of schizophrenia with disappearing and fake mobs

coarse quartz
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i mean

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a curse that hides/messes up the boss cast abilities

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would be pretty dang funny'

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lik in the bossbar

coral saffron
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random mind spiders that disappear when they touch you

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actual schizo meltdown

coarse quartz
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imagine it just says "casting leg sweep" and suddenly it shoots web carpets

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"casting bloody fang" and it dashes and the team gets wiped

dull heath
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Schizo monster

coral saffron
hollow wagon
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Curse of Shadows: spawns an entity that follows you more aggressively than haunted, but gives debuff/silence etc instead of damage

lone lichen
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maybe abnormality should be turn ur curse into a random 1

glass cypress
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🥹

fallow plume
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i think spawner ranges could do with being adjusted in this room, ive had 2 runs die since update because 2 moth queens spawn on the top floor while we're still dealing with the elites at the bottom

glacial sun
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I'll try to respawner it for the update, though I think ranges aren't the exact issue here

teal plank
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It spawns all the elites in the middle even if ur still at the bottom part

half wasp
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is rebirth supposed to roll curses too?

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rebirthed and got 4 curses in a18

empty sentinel
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No

glacial sun
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known bug and pi will make a fix for it, not sure whether it'll be hotfixed or when if it is

spare creek
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likely hotfix tonight but no promises

worldly kite
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that's how we won the one a18 run i did was 3 of us just did not pick our any abilities after 2 cuz all of the curses was BAD

coarse quartz
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Don't talk to me about a18

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I got a bad relationship with jt

worldly kite
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oracore had super good luck so it was a free win 🙂

coarse quartz
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Ptsd

worldly kite
coarse quartz
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I've gone through things in that goddamn dungeon

worldly kite
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but i did only do 1 a18 run so i can't say much

outer brook
surreal kiln
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its fine tbh

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more curses would be nice tho

fallow plume
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oh yeah imo reroll should give you 3 new choices instead of 3 random ones including the ones you just rerolled

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i meant to say that the other day when i rerolled 3 bad curses into the same 3

surreal kiln
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mabye giving 1 reroll on f1 and f2 boss comp

quaint flicker
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yeah a way to remove/reroll curses would be great, maybe requires sacrificing abilities or something

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some are borderline unplayable depending on your class

fallow plume
charred ravine
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All of the new rooms really need to tone down on the pull trident guys

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I achieved flight for 6 seconds after I got juggled mid air by 3 tridenters

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they're especially annoying in the platform like structure of the rooms

molten sand
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I wish I had taken screenshots but a couple of the new rooms on F3 just have so many spawners

molten sand
charred ravine
molten sand
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LMAO

charred ravine
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I think the curse of no positive potion effects shouldn't disable consumables

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my pea brain was chugging pomes for half a boss only to realize they were doing jack shit

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@spare creek Consumables as in:

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It also disables potion injector which is wild

dusk bay
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perhaps the curse could be reworked to:
Using a consumable (potion, boon, food) buff immediately ends all other buffs of that type.

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kills buff stack, stops util potion rooms from being a waste

charred ravine
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It's a really harsh curse right now

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practically only leaves you saturation to heal

lucid anvil
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I honestly don’t find that one to be that intrusive

charred ravine
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or if you use sapper..

lucid anvil
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It’s an insta pick from me but I don’t play shadow so

charred ravine
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you also can't participate in potion splashes before bosses

lucid anvil
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I know it’s very bad for shadows

lucid anvil
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But yeah the pull trident guys are awful

agile rock
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kinda hot take

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but it feels like we should start making new trees instead of reworking current ones

lucid anvil
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Real

molten sand
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ermmm

charred ravine
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ermmmmm

lucid anvil
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But to be fair, a lot of abilities needed the rework

fallow plume
molten sand
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meanwhile shadow crying in the corner

agile rock
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stuff are kinda stale rn and more tree variety would help

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add like 4 more

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one for each style maybe

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had idea about an entire summoner tree

lucid anvil
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Shadow actually does really well this update

molten sand
molten sand
lucid anvil
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Carry

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@charred ravine are you running steel?

charred ravine
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unfortunately

lucid anvil
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Not spell steel?

charred ravine
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just normal steel

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im too laggy to aim sidearm with spell steel

lucid anvil
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Yikes bro 💀

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Do you use injector

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Referring to the no potions thing

charred ravine
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I prefer to roll over and die

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after f1 I do

flat venture
lucid anvil
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I found that people who use injector are more affected by the no pot curse and generally think of it as much worse, which makes sense since iridium is a crutch to them. I’ve heard mixed things about the curse from the guild where I myself, I saturation stack so that’s why I think it’s one of the best curses, but Lucy, who plays shadow, thinks it’s one of the worst. And abtruse also flame thinks it’s pretty bad.

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I think it’s in a good place because of that but I can understand why people generally don’t enjoy it.

flat venture
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its like

lucid anvil
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I think my fear with a lot of this is don’t make a18 too easy

flat venture
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you think its just no -5cdr 15dmg and 20% speed

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until you get curse of greed

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or realize u cant even pome

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or pi

lucid anvil
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Some curses are unplayable rn and this isn’t one of them

flat venture
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injector honestly i dont rly mind

lucid anvil
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Which one is greed

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I don’t actually know them by name yet

flat venture
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health

lucid anvil
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Ah

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Greed is good though

flat venture
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its just colossal pot

lucid anvil
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You just don’t choose abilities last floor if possible

teal plank
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u can get absorp from bottled sunlight or even if u eat inf food w ichor

charred ravine
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ichor gives like 1.5 hp absorption 😭

teal plank
amber sand
stuck ice
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My feedback on steel changes as spellsteel main:
Sidearm changes make it more clear oriented, and it is even more dependent on charms now, because it really needs that +1 charge and 2s cd reduction now to be atleast as effective as pre-rework.
Damage cap and -2 damage nerf make it hard to get oneshots sometimes and you need to kill 3 out of 3 to reset it without cd reduction charms even on max -cd.(Also can we update legacy kcd reduction charms to 2s instead of 2% pls)
Firework blast range becoming not dependent on hit is a good change, but it still lacks damage and mostly used as carapace breaker.
Gravity Bomb is a great replacement for near-useless Metalmancy, cool visuals, pretty effective in gameplay too.
Sharpshooter merging with proj mastery is whatever, but can we have a way to get stacks using abilities other than volley? It's not sustainable at all if you mainly use sidearm and other abils to clear.

glacial sun
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I think sidearm is a huge improvement over the way it was before, you're entirely not mentioning just how much less punishing it is to miss a single shot or breakpoint compared to before, plus it can also now be used as a stronger burst ability

stuck ice
dusk bay
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Sidearm: Now stores 3 charges and has a 14s cooldown, replenishing all charges when coming off cooldown. Kills reduce its cooldown by 3s. Damage decreased by 2 at all levels.

left phoenix
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I really like the sidearm
It also opens up another usage which is quick burst
3 sidearms can do some big damage, and it’s pretty easy to get at least 1 cdr

dusk bay
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Before you'd get 3 shots in 12 seconds without charms as the boss won't be dying to sidearm, 3 shots in 14s does not seem like a significant dps downgrade (without considering charms)

glacial sun
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~10% less damage and effectively ~16% more cooldown does make it weaker if you only care about shooting the boss but adds exist in every fight and it's really good at clearing those or doing a mix of the two

this is also without considering that you might have downtime between you being able to hit the boss where being able to store up more damage could be a net dps benefit

stuck ice
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I agree that it is not worse overall, I just dont like the added charm dependancy

glacial sun
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I think it's more of being able to invest in it more than dependency

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I don't have +charges or updated cdr and it worked really well

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if anything I am kind of scared of how much you can invest into it

stuck ice
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maybe when charms get updated or I'll roll new ones it would be much better tbh

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It just feels like steel lost most of its boss dps

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and is just a clear class now

quaint flicker
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rapid fire and sharpshooter are solid options for boss dps

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scrapshot too outside of damage capped stuff

glacial sun
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you could also consider that sidearm being burst allows you to spend more time throwing projectiles which would result in less of a dps decrease than the perceived loss from ~10% damage ~16% cooldown (excluding charm changes)

stuck ice
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cd cap nerfs really made a hit on dps of rf/scrap

stuck ice
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max cd sidearm was 2s before and you could get it to 1,75 really easily

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basic projectile attacks are mostly used to get stacks on boss and do not do that much

left phoenix
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I wanted to say change the cd system to haste system for a while but I don’t think that’s happening
50 down to 30 is big

quaint flicker
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charms got nerfed to nerf the classes, new caps shouldnt be trying to scale to how good they were before the change

stuck ice
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true

quaint flicker
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like every class got nerfed a big amount

stuck ice
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steel is honestly better off now when some other classes got a huge decrease in efficiency

#

and gravity bomb is an actual usable skill and not walking visual clutter

#

I mostly just want to be able to get sharp stacks with sidearm in clear

left phoenix
#

After the change I think I like to play steel more than flame actually
Just a feeling idk exactly why

glacial sun
#

I have had success with screwdriver because its the best at getting sharpshooter stacks and hitting gravity bomb but it does feel bad if spellsteel partially relies on A Single Silly Item

I think in a hypothetical world where you only had the slower weapons (bows/tridents/crossbows (ignore witchbane existing for the sake of argument)) it could be fine if sidearm granted stacks but when you have super fast options like screwdriver it would be too easy to max out when those are used together

#

somewhat related to that point, while snowballs have synergy with gravity bomb/sharpshooter they basically can't use volley

left phoenix
#

But then if this is the case wouldn’t sidearm not stacking make this gap between items even greater
Because slow weapons will have no good way to stack versus at least have sidearm to stack

glacial sun
#

increases both, probably helping out the former more

#

we accidentally got 3 subclasses in a trench coat (bow/crossbow/trident gameplay focused on volley and a more difficult time with gravity bomb, a spellsteel hybrid that does both but not the best at either, and full spellsteel) like real scout has 2

stuck ice
#

When I don't get sidearm and play like a trad steel, it is very easy to get stacks tbh

#

Screwdriver and oneiro make you have full stacks almost instantly

glacial sun
#

Yeah the issue is when you invest time managing your abilities like gravbomb/sidearm and can't keep up stacks

stuck ice
#

Maybe grant a stack every two kills atleast

#

Idk full spellsteel just has little time to get stacks in clear

#

And most of sharp damage is in stacks so

glacial sun
#

out of the two it might make more sense for gravitybomb to have it actually since it's less volatile in terms of how much you can use it

left phoenix
#

do you get a stack when hitting the bomb?

stuck ice
#

Gravity bomb would be like 5-6 stacks every 16 seconds

#

If we grant a stack per mob hit with it

glacial sun
#

It would just be +1 on hit or something hypothetically

glacial sun
#

it has tags that make it immune to skills but whether or not that applies to granting sharpshooter idk

stuck ice
#

I still think that main tool of spellsteel(sidearm) should have access to granting the main DMG modifier of the class

#

Even if its not much or hard to get

#

Should also work as a way to keep playing aggressively to keep stacks

empty sentinel
dusk bay
#

:(((

empty sentinel
#

Oh it used to

#

Then nicknon had me hotfix a tag in :3

molten sand
coarse quartz
charred ravine
#

sidearm is more of a burst skill now

stuck ice
#

yea but overall dps is worse

molten sand
#

that's...yes

stuck ice
#

that's also cuz damge cap reduction

coarse quartz
#

i mean i run a real steel build (rf, focused, volley) and my dps didnt change much bc focused and rf are the DPS skills really

charred ravine
#

it's not exactly more lenient now, right now you have to kill mobs 3 times in a row with it to reset

coarse quartz
charred ravine
#

excluding the reset charm stat

coarse quartz
#

i think steel got hit less while shadow got hit harder so the gap between them in fact closed

charred ravine
#

shadow is.. much better at dps

glacial sun
stuck ice
coarse quartz
#

i dont

stuck ice
coarse quartz
#

its just like brute force to me pretty much just a free dmg value on top of my main attack

charred ravine
stuck ice
#

I was talking from standpoint of using it as main damage source

coarse quartz
#

oh

stuck ice
#

and yea it is not worse

coarse quartz
#

idk about that one i dont do that stuff

charred ravine
#

i think it's a cool side skill but i wouldnt invest charms into it anymore

#

today i maxed out gravity bomb charms

#

real enlightenment was achieved

stuck ice
#

it is different, slightly better at some things, slightly worse on others

#

which is about preference

#

I dropped 3 decent gravity bomb charms first day of update from mog

#

and gravity bomb is good

coarse quartz
# charred ravine shadow is.. much better at dps

for calli and vesp probs but steel CAN dps (It always could) and its okay at it, even more okay now. For brood there is an argument to be had for steel being side by side with shadow with it having only a small gap in killing speed but being MUCH safer

charred ravine
#

yeah gravity bomb is real neat

stuck ice
#

sometimes bees get blocked by mobs tho

coarse quartz
#

gravity bomb is cool

charred ravine
#

you can invest into rapid fire and gravity bomb and do real well

coarse quartz
#

i miss metalmancy

#

but its ok

stuck ice
#

pre additive changes

coarse quartz
#

my dmg

#

barely changed

#

im not even gonna lie to you

stuck ice
#

from recent update or addi rework?

coarse quartz
#

in fact with sharpshooter buffs my RF can hit 210+ consistently after additive

charred ravine
#

sidearm used to do 800 right with scrapshot hitting for 1.2k+

coarse quartz
#

o

charred ravine
#

damage definitely DID change

coarse quartz
#

im not spellsteel

#

damn spellsteel got hit that hard

stuck ice
#

as I already said max I got was 1.3 k

coarse quartz
#

thats sad

stuck ice
#

that was with insane luck and buffs

coarse quartz
#

i'd hope

#

sidearm 800 doesnt sound very balanced/consistent

stuck ice
#

but I could solo dps vesp on high asc with good luck

charred ravine
#

biggest mistake is investing into focused combos right now

coarse quartz
#

yeah ngl

#

i even swapped off trident ball

#

doesnt seem worth it to use it anymore

charred ravine
#

steel melee is good in f1 and then it just falls off

stuck ice
charred ravine
#

but most people just spawner rush f1 so.....

stuck ice
#

steel was considered bad even with 1k/2s

shy ibex
#

i would assuem thats getting fully fixed next week bumkers

molten sand
#

But shadow damage is necessary so

stuck ice
#

yea on vesp you either do a ton of damage really quickly or die

shy ibex
#

i think comparing classes to shadow dps makes no sense but suit yourself

coarse quartz
#

idk rf can do 2400+ for me now

#

and with the fire rate

#

it might go sicko mode

stuck ice
#

rf is once per 16s tho

charred ravine
#

it does not do 2400...

coarse quartz
#

lol

charred ravine
#

the math for that just doesnt exist

molten sand
#

that seems sus

stuck ice
#

so dps is not good

coarse quartz
#

12 arrows, 200 per arrow

glacial sun
#

maybe he is doing an elden ring 50 second buff cycle

charred ravine
#

200 per arrow is not real

shy ibex
#

would firerate not hit iframe cap lol

coarse quartz
#

bumky i literally used it on the training dummy and talked about it in the run when u tested gravity bomb

shy ibex
#

its already quite fast

quaint flicker
shy ibex
#

oh okay nice

molten sand
#

Fire rate also doesn't increase overall dps yeah?

coarse quartz
coarse quartz
#

its very noticeable

#

btw is 50% the cap?

shy ibex
#

fire rate means you can do other stuff after using rf

charred ravine
#

stormblessed does 180 damage with maxed sharpshooter

molten sand
#

Ah fair

charred ravine
#

why does rapid fire do 200

stuck ice
#

200 per arrow might be possible with buffs and passives like deth

shy ibex
#

the manmonke buff

coarse quartz
#

🤷

stuck ice
#

and fol

coarse quartz
#

my shadowstone does 240

charred ravine
#

wait don't you literally use bis

#

not that it matters much anymore

stuck ice
#

bumkers which build are u using

coarse quartz
#

no

#

i use kinda the opposite in fact 105% proj

#

bumky u had like 30% rf dmg

#

i ahve 80% max

charred ravine
#

i have 67%

coarse quartz
#

oh

#

idk

#

r u including ss

#

or r u gonna use that argument again.. .

charred ravine
#

no wtf

coarse quartz
#

aight bro

charred ravine
#

this guy is just a paid agent trying to get innocent old steel nerfed

stuck ice
#

entire server steel population in this tread rn

coarse quartz
#

dont include sharpshooter guys

#

it just "doesnt count"

shy ibex
#

the 3 steel players

molten sand
#

yeah it's just you three

stuck ice
#

there's like 5 total

coarse quartz
#

like bumky u ever wanna explain WHY u dont include sharpshooter

molten sand
#

nip nop rip

stuck ice
#

If you play spell you dont have stacks anyway

coarse quartz
#

thats like not including AS on shadow

coarse quartz
charred ravine
#

bumkers: Thinks steel is decent, manmonke: STEEL IS OP!!, Fennec: (Only sane one here), nipnop: [REDACTED]

glacial sun
#

speaking of AS

molten sand
#

uh oh

glacial sun
#

(end of sentence)

molten sand
#

concern

glacial sun
#

anyone like swift slash

coarse quartz
#

bro why do epople talk my takes wildly out of proportion i said it can dps alognside shadow in brood and clear good now

molten sand
#

what is swift slash

charred ravine
#

DPS similar to shadow is quite wild

coarse quartz
molten sand
#

as is getting yeeted mark my words

coarse quartz
mental sentinel
#

IM GOING BROKE

charred ravine
#

swift slash is advancing shadows replacement

coarse quartz
#

its still 10x better in calli and vesp i just said its arguably useable in brood compared to shadow

glacial sun
#

no it's a random elden ring skill

dusk bay
molten sand
#

I mean

charred ravine
#

nicknon replace volley with enchanted arrow ❤️

molten sand
#

As long as it doesn't kill shadow

coarse quartz
#

fr?

dusk bay
#

maybe shadow can get some base damage now

molten sand
#

And yeah

#

Just like

coarse quartz
#

back to tank set scout clearing an entire room with 1 enchanted arrow?

molten sand
#

Make it bearable during clear

glacial sun
#

I think AS is the real worst remaining ancient relic of depths and I have a cool idea for it

dusk bay
#

🗨️

glacial sun
#

I reworked that room ending yesterday

#

I publicly apologize for it as well

molten sand
#

I am not opposed to yeeting it if it means Shadow can play nice for sure

dusk bay
charred ravine
#

what about that one f3 elite room

glacial sun
#

real thanks for the description

molten sand
#

one thing at a time

charred ravine
#

the one with 2 floors

#

yeah i cant describe it

glacial sun
#

the one with 3 less spawners than nadir?

molten sand
#

LOL

worldly kite
glacial sun
#

I've wanted to split it into 2 for a while just never gotten around to it

charred ravine
#

we wiped to it in a17 once

#

truly a piece of art

coarse quartz
charred ravine
#

hypeace fell down and it summoned 4 twisteds

molten sand
#

I have to say the changes to old rooms (one f1 and one f2 elite rooms) were great

coarse quartz
#

i hate that room

molten sand
#

More of that please

coarse quartz
#

insert nookplayz clip

worldly kite
coarse quartz
#

that new f3 normal room with like the blazes in the vines too?

glacial sun
#

I'll probably reduce number of reelers in new rooms by like 1 each unless they're necessary

coarse quartz
molten sand
#

f3 blazes suck so much

#

mostly because arcanic spam

glacial sun
molten sand
#

it was already egregious in that one normal room you have to go down in and the new rooms made it worse

shy ibex
#

please dont change AS nicknon

#

shadow dps would actually be terrible without it i think

coarse quartz
molten sand
#

If the entire kit gets buffed I don't see why not

mental sentinel
#

Please for the love of god delete AS for a fun cool clear ability

coarse quartz
#

its the one with little islands and water too

shy ibex
glacial sun
shy ibex
#

LOL

molten sand
#

Also pls buff base blade flurry radius

glacial sun
#

I'm ahead of you on that one

shy ibex
#

blade flurry needs some changes

molten sand
#

Nice

shy ibex
#

too op with charms

quaint flicker
#

4.5 radius on a 5s cd is too op real

molten sand
#

Don't tell this man about deadly ronde

#

Or whirling blade

shy ibex
#

actually now it might not be as op

#

with the new charm caps

quaint flicker
#

borderline better to take chromablade

molten sand
#

The radius being halved is very harsh

#

Yeah lol

shy ibex
#

ive always been a chromablade enthusiast

glacial sun
#

I was thinking of replacing carapace with the idolatry suggestion from a while ago which should also be an indirect shadow buff and make the modifier overall more engaging/fun and less frustrating

coarse quartz
#

what is this suggestion for reference ?

glacial sun
#

I will link it unless someone else gets to it first

molten sand
#

Ah yeah

glacial sun
#

#suggestions-voting message

molten sand
#

Would that be a replacement for normal content as well?

coarse quartz
#

that sounds

#

idk

glacial sun
#

probably though if people are skeptical it could be a test run in zenith

coarse quartz
#

does the idol have means to defend itself? how tanky is it?

dusk bay
#

Immobile means no bloodthirsty movement from it right

molten sand
#

Anything is better than carapace tbh

coarse quartz
#

i mean carapace isnt the worst

molten sand
#

Well if you're caster you don't even notice it

#

Deto goes brrr

mental sentinel
#

It isnt the most interesting, esp with the dmg buff on mobs

molten sand
#

But like, the vengeful carapace arcanic mob in question

mental sentinel
#

That and idolatry equals more mobs so 🥺🥺🥺

glacial sun
#

I don't think it'd need a damage buff or anything I'm just interested in the stationary high priority target to take out part of it

#

wait theres no damage buff part did you just make that up

#

Oh you meant Carapace

molten sand
#

It genuinely sounds 10 times as engaging as carapace is, big fan

glacial sun
#

The other experimental idea I had was capping infernal spectral dread and colossal at 3, which is how it was (minus infernal) a while ago

  • For Dread especially it makes it more interesting since they aren't guaranteed
  • Reduces "delve sameyness"
  • Reduces how much you can tune mobs directly in your favor, e.g. dread on rogue
  • I just think it'd be better for them to be rarer and I've done a couple of delves like this
dusk bay
#

So the idea is that if you didn't use single target damage, you'd effectively need to do 4x the aoe to kill each mob?

glacial sun
#

If this were to exist in main game I'd like to do something like old Twisted and include that in challenges so that they're more interesting and that its not a nerf

molten sand
#

That also sounds wonderful

mental sentinel
#

Old twisted monarchwoke

glacial sun
#

Unrelated to this zenith talk but I don't think we did challenge delves right on our first try and I would like to improve them when I am able (probably player cap removal, not having an arbitrary cap of 50 because not all mods are as equal as others, having a unique modifier like twisted)

molten sand
#

I think max points tend to throw too many enemies at you impacing gameplay and visual clarity, so less frequent but more impactful encounters is nice

empty sentinel
#

Nicknon is cooking

molten sand
#

(challenge cyan is the best example, however that is mostly infernal diff)

glacial sun
hallow sphinx
glacial sun
#

three ways you can really win

  • focus it, either by having all your aoe abilities damage it or singletargeting it
  • dealing enough damage so that the damagetransfer kills it
  • just killing mobs through the dr
#

some other ideas

  • we could remove the chance for extra ability choices prismatic (Prosperity) since extra rerolls serves the same niche but in a more interesting way, with a limited currency and no rng attached to it.
  • curse idea: opposite of Multiplicity (maybe casting 2 abilities from the same tree grants you negative cd recharge rate?), perhaps with a time limit so that you aren't forced to intentionally trigger it between encounters/rooms which could get annoying
  • Curse-related utility room idea: You get 3 options (GUI or 3 buttons)
  • Gain a temporary curse for X rooms and some kind of buff after that point (Random curse and random buff, but shown in tooltip?)
  • Reroll a curse, possibly random, possibly selection of 2 or 3, possibly uses some kind of cost
  • Remove a curse, with some kind of big cost attached to it (Maybe too similar to the second option)
ionic moon
#

do u gain rr from upgrading opportunity?

glacial sun
#

yeah

empty sentinel
#

Yes

ionic moon
#

ic

hallow sphinx
#

uh is there charm stat called "gravity bomb explosion delay"

glacial sun
#

there is not

charred ravine
#

make bee hitbox size charm stat

#

i cant aim for shit

hallow sphinx
#

it would be possible

empty sentinel
charred ravine
#

buddy you are unaware of the tragedy that is projectile trajectory calculations at high ping

empty sentinel
#

That's fair

glacial sun
#

get low ping teammates to shoot them for you

hallow sphinx
#

kinda stupid that the bombs have linear trajectory 😭

charred ravine
#

a bee hit a trap door once

#

and then it floated into high heavens

hallow sphinx
#

I can't shoot them to the ground

charred ravine
#

i have all teammates on the lookout for glowing unidentified flying objects

glacial sun
#

pangs and I were double gravity bombing and it was awesome until he died in f1

hallow sphinx
#

gravity bomb would be more awesome to use if the bees could be aimed in the y-axes

glacial sun
#

I don't think they should respect your y rotation fully but to some extent would be nice

#

because then you just shoot them straight down

hallow sphinx
#

still would better than nothing

glacial sun
#

Yeah I suggested it to Frozen a few times

hallow sphinx
#

more player control the better

charred ravine
#

ok i logged on and 2 of my steel charms are no where to be found

#

specifically the rapid fire rate one

#

did some charm replacements happen or did my clumsy self lose it

charred ravine
#

one was lended from agrxpe

#

right before i logged out

glacial sun
#

there was also a player suggestion for reworking to the "celestial gift" that you get after clearing a boss, which instead of always giving you a selection of twisteds let you choose between one of

  • the existing twisted selection of 3
  • two random abilities that grant effects or passives on pickup, similar to what Abnormality is but with lots of different ones
#

not the highest of priority but its cool and we will make it when we will make it

shy ibex
#

Curse of torment:
Each time a player dies (any deaths, even if not permanent), gain a random debuff between the following:
Darkness effect for x rooms or mining fatigue effect for x rooms or nausea for x rooms or periodic poison/wither effect for x rooms
Permanent -10% damage or -10% speed or +10% ability cooldowns or -10% healing
Fake graves start appearing around you as if players had died (schizophrenia effect, maybe just boss bars cuz idk how much you can customize for a single player in a group)
Mobs may randomly start targetting you (like taunt)
Slight chance for spawners to not break on break (can only happen once per spawner)
Ability choices may randomly reroll when you choose one

#

schizophrenia curse basically

coral saffron
#

i LOVEschizo

teal plank
#

apert from the schizo stuff

#

its not a bad idea

#

but its just a more forgiving curse of death

hallow sphinx
#

could we some day see aspect for mainhand shields 🥺

glacial sun
#

I almost forgot I even had this idea but I was thinking there could be more indepth aspects/aspect upgrades like hades daedalus hammers to further specialize in your playstyle

so you could get aspect of the axe : guard and get damage after guarding or something

but I never thought about it very much in-depth

fallow plume
hallow sphinx
#

would be cool if we could enhance our aspects mid run

#

like you could spawn "twisted" room from dd that could enhance your aspect

#

also why didn't twisted rooms return to zenith withering

charred ravine
glacial sun
#

lots of work to make 3 of them and they could just be too long to be worth it/fun in a 30 room format

shy ibex
#

then make endless cz!!

hallow sphinx
#

real

#

endless cz would work best with 6 player cz

half wasp
#

i thought ascensions were made so endless wouldn't be a thing

glacial sun
#

they were

shy ibex
#

i think endless cz would be nice as soon as there are no more ideas to continue making unique ascensions

hallow sphinx
#

I don't really see why we couldn't have both shrugs

shy ibex
#

or yeah, just have a choice to endless a certain ascension (though stuff like a18's curse system would have to be slightly changed (maybe 1 curse every 3 floor after first 3) and twisted upgrades as well

teal plank
#

surely can go far

half wasp
#

what would be the point though

teal plank
#

with having stacked curses ??

#

endless will never work

#

w curses

fallow plume
#

Endless cz would be cool if the a18 curses didn’t exist and you could just start on ncz then each 3 floors you fight a new ascension while being able to snowball ur abils from the start

shy ibex
fallow plume
#

Having full twisted loadout against a15 vesp would be so fun

shy ibex
teal plank
#

If theres a cap to curses sure but it eould just not be playabale the second everyone gets a lust

half wasp
#

I don't think mixing ascensions with endless is a good idea

shy ibex
#

lust is getting changed

half wasp
#

they are completely different systems

teal plank
#

It will never work

#

A20 will likely just be the end of cz updates besides bugfixes and nerfs/buffs

hallow sphinx
#

what if instead we had zenith rush where you try to run from ncz to a18 with one key

fallow plume
#

Ok but it would be really fun if it did work and you could get like 50 leg charms in ur end lootroom

empty sentinel
agile rock
#

can we just not have grunts with pull on their attack btw

#

its kinda bad

#

Imo pull on attack should be a strictly elite thing

hallow sphinx
#

mixed with those punch 2 skeletons

#

lovely

summer hazel
#

Curse of Morale:
Every death gives player (dying resets morale) a stack of Morale debuff,
Each stack of morale has it's own 5min duration, and reduces speed by 10%, damage dealt by 10% and increases damage taken by 15%, caps out at 4 stacks.
Additionally, while having 4 morale stacks your screen gets red tint (barrier effect) and any damage taken from behind instantly kills you.
Clearing 3 rooms without deaths or entering utility room removes all morale (cleanse before boss obviously gets excluded).

This really decays my winter

#

This is a curse you are meant to look out for.
What I hate in curses in zenith is that you are literally just picking permanent debuff (except inpatient), curses this way make sense on gear, but not as "option" because you automatically pick the one that fucks you up the least .
What I'd much rather see are conditional curses that you are meant to look out for and can combat effects of by being skillful or with good cooperation

teal plank
#

U would just go afk at 4 stacks

#

And let ur team clear for u

shy ibex
#

yep

summer hazel
#

And now your team has to cope woth 1 less player, which is an impact

teal plank
#

Not really

shy ibex
#

or your whole team afks with you

summer hazel
#

Timer can be removed, my idea isn'r perfect

teal plank
#

I dont think someone dies 4times / 3 rooms tho

#

That plyyer deserves to final kill tbf

summer hazel
#

Depends, f1 ans f2 clear is where majority of deaths occur

teal plank
#

Also 5min duration=afking it out

summer hazel
#

F1 because you are 60% of the time without anything, and f2 because second delve mods kick in

teal plank
#

That is mostly false

summer hazel
#

Again, the timer can be just removed

teal plank
#

F1 is

#

Free ashell

summer hazel
#

Ok mr private party player

teal plank
#

Are u really designing curses for lfg parties

#

I doubt they make it past a15😭😭

summer hazel
#

No? But you literally gave argument from side of private party player

teal plank
#

???

summer hazel
#

Majority of players use lfg

teal plank
#

What is the private party arguement

shy ibex
#

Curse of Zeus:
Standing still for over a second will get you smitten for 25% max health. You gain immunity for 10 seconds after clearing a room, or for being in the first room of each floor.

teal plank
#

F1 being free as hell?

charred ravine
#

calling all autobots to fix this unholiness

#

this isnt the right channel but i NEED that 1 star

teal plank
#

Is grav bomb even good bro

charred ravine
#

its nice

#

and fun to use

teal plank
#

Aoe?

#

Never tried it

charred ravine
#

yeah

teal plank
#

Crazy

fallow plume
#

I think regardless of where you find your groups the majority of deaths will be in f3

#

Everything in f3 is just so much more dangerous

shy ibex
#

idk what ascension ur talking about but thats so cap

teal plank
#

F2 by far the most cancerous floor

shy ibex
#

most deaths are on f1 due to no abilities or f2 brood to skill issue party

teal plank
#

Brood is also just harder than vesp

shy ibex
#

f3 deaths are pretty rare now

fallow plume
#

Idk i rarely saw people dying in brood in a15 compared to vesp

teal plank
#

Old or new changes

fallow plume
#

Old

#

I haven’t played much of a18 yet

quaint flicker
shy ibex
#

vesp is knowledge brood is skill 💯

quaint flicker
#

idk i def think a non steamrolled vesp is way harder than brood

#

you can just run in circles and beat brood

shy ibex
#

if you take your time in brood it is pretty easy but no one does that

charred ravine
#

(the charm updates will murder it)

coral saffron
shy ibex
#

the first charm setup to not have extra kitchen sink charm stats

fallow plume
#

I think f2 clear and f3 clear are just different types of difficulty, f3 has a lot more situations where you’re not in control like having pull mobs throw you into a pit of elites or something but f2 has a lot of high base dmg mobs

#

I procced Juan from full hp+4 hearts on f2 yesterday because a random cara vengeful axe mob hit me once

quaint flicker
#

oh yeah reelers are worse than the elites

#

but as long as you dont let yourself get reeled everything else is not that dangerous

charred ravine
#

either hypeace or nookplayz have a clip of me getting deleted in 1 hit

rough umbra
#

he also has a clip of the disaster of that rectangular f3 room with 3 floors

rotund cape
#

I can show it when I get back from vacation. But it was the worst experience for me. Even with or with out curse of sloth

half wasp
rotund cape
#

And after it killed you it went after me and hit me for like 9hp or more

coarse quartz
#

Everyone got it easier in brood

fallow plume
#

wait dont u run with ora how do u think brood is even close to vesp difficulty

#

u can just use tank gear and go afk with a good shadow

charred ravine
#

didn't even play a damage sound

#

just got sent to the death room

teal plank
rotund cape
shy ibex
#

sug-11361

#

damnit

coarse quartz
#

gravity bomb

#

cooks so hard

#

steel has a real "ultimate" now

#

ngl i really want spark of inspiration to be some sort of clearing spell for dawn to use, something like the fart wand from rc4 but i think it does too much at that point

#

dawn just needs ONE skill to actually cast and it could be a viable spellcaster

shy ibex
#

i wish casters had anything to do other than wait 10s for their cooldowns

#

steel and wind eating so good while frost remains the most boring thing ever (and now really bad)

glacial sun
#

hey you can shoot your ice lances and piercing cold through ice barrier

#

I think we'll be able to balance frost better now that it cannot focus so much into one trick

shy ibex
#

please rework frost nova and avalanche

#

pcold is kind of horrible anways

coarse quartz
#

sounds like a good plan until you realize frost will just become flame TWO

glacial sun
#

conceptually I think your swap requiring ice is fine, just that all of the ice sources have to be decent

coarse quartz
#

i mean whats the design goal here if flame is a bunch of individual skills, what can we mold frost into?

shy ibex
#

ya, but frost nova is really just a glorified carapace breaker

#

its lackluster

#

i think ice lance changes was a good step towards the better of frost atleast

#

though it makes such a tiny circle

glacial sun
#

I think currently you could broadly say flame is the mid/long range offensive caster while frost is closerange and defensive

#

perhaps it could be something like steel where it's more mechanically interesting

#

more ice synergy/interactive abilities

#

physics caster

shy ibex
#

casters should get another thing to do while waiting for abilities i think

#

i think ice lance is 6 second so that leaves room for a lot of afking

maiden flare
shy ibex
#

cuz ice lance hits like two mobs at best

maiden flare
#

against dreadlings its very nice

red wyvern
#

so what if Avalanche was converted to a low CD ability close to Ice Lance that dealt less damage

fallow plume
red wyvern
#

however you can use it a lot more and having more ice placing abilities would be beneficial

shy ibex
#

i think it would be frost nova instead harambee

red wyvern
#

really should convert Zenith casters from "I press one spell to end all life" to "I will use my many spells to play the game"

shy ibex
#

avalanche is pretty cool but nova makes it braindead

red wyvern
#

"Oh no but now Casters are slow in the clear" good this is supposed to be a 4 player team game

#

not HSB Floor 7 where everyone solo clears with Hyperions

#

would play HSB if I wanted that

shy ibex
#

i would love player to player synergy

red wyvern
#

Avalanche is kinda showing its age now

shy ibex
#

what if flame hitting a mob meant buffed frost damage

#

or the opposite

red wyvern
#

Icebreaker counts ignited enemies I think?

#

unless Icebreaker now specifies slowness

glacial sun
#

I wish multihit/lingering abilities did not have the caveat of being absurdly overpowered due to delve mobs existing so you could make Cooler Abilities

fallow plume
#

oh yeah, does icebreaker debuff count vulnerability?

glacial sun
#

crosstree synergy is unlikely to be something inherently part of an ability

fallow plume
#

or i should say is it supposed to

#

because it doesnt, i tested on a dummy yesterday and my dmg was exactly the same with rare and leg icebreaker

red wyvern
fallow plume
#

i think its bugged then

shy ibex
#

i think your first tree in the 4 on top should be your "main tree"

#

then you can have synergy

red wyvern
#

Illuminate is a very reasonable ability for how it reads on paper

coarse quartz
# glacial sun more ice synergy/interactive abilities

idea i know a lot of people already had was to have re-application of ice increase the "quality" of the ice and avalanche would scale its damage with that, but it brings up the issue of needing every ability to work which is BAD

empty sentinel
#

Yup, checked and it is bugged

shy ibex
#

dawn / shadow synergy, wind / earth synergy, flame / frost synergy

#

and idk steel

glacial sun
#

steel screwdriver synergy

coarse quartz
#

steel synergizes with everything cuz it can lowkey be an independant tree lol

empty sentinel
#

Dawn / wind and earth / shadow personally

coarse quartz
#

i dont even care what my side trees are

empty sentinel
#

Thundercloud form flight + lightning bottles is fire

red wyvern
#

Steelsage is the best at being independent yea

mental sentinel
#

Iron Grip shadow is so peak...

coarse quartz
#

wait u can cast other things from thundercloud flight? it just gets bette rand better

red wyvern
#

Shadow cries without multiple supplementing trees

shy ibex
#

next week oracore is gonna have #1 thundercloud charms

fallow plume
#

dawn/fire/wind is such a fun combo

shy ibex
#

gonna cook the craziest charm setup ever

coarse quartz
#

only fun steel combo is chaos dagger with volley cuz it lets me do such clean kills

fallow plume
#

lmao

red wyvern
#

Thundercloud Form's only downside is activating too many spawners when you aren't preparing to engage them at the moment

shy ibex
#

idk what abilities go with thundercloud though other than lbottle

fallow plume
#

theres gonna be like 20 max thundercloud setups that exist next week

shy ibex
#

projectile triggered stuff?

#

pyroblast fireball rune flame setup with thundercloud on top

red wyvern
coarse quartz
#

ngl back to the frost topic what if frost acted as this "domain" class that gets much stronger while standing on ice? literally just making frozen domain the whole class

shy ibex
#

i imagine a flame main with meteor charms that would just switch off

delicate timber
red wyvern
#

High ascension Zenith moment

coarse quartz
#

??

delicate timber
#

nova and ava are locked in, you need 1 flexible slot just in case of bad RNG so that leaves you with one spare abil

coarse quartz
#

what abil cap

red wyvern
#

(the game is begging you not to play)

shy ibex
coarse quartz
delicate timber
#

maybe hot take but the abil cap should be raised to 5

shy ibex
#

actually then it could be a lingering class but then nicknon said it wasnt good

coarse quartz
#

a swap that makes an area around me my "domain" and im stronger in every way in it would be way more ultimate feeling then what avalanche is

shy ibex
#

the bigger your domain is, the more damage you deal

fallow plume
coarse quartz
summer hazel
#

Can we please remove the insane damage tax on ice abilities related to avalanche and make ice more about spaming ice with good aoe magic abilities instead of focusing entirely around one specific long cooldown ability

shy ibex
#

LOL

#

actually

fallow plume
#

also how bugged is it, is the ice damage aspect of it also broken

coarse quartz
#

"For every ice block you currently have placed by you, gain 1% ability damage."

delicate timber
#

oh also the need frost combos ability is worse then the old one (flames new one is pretty good though because of course it is)

empty sentinel
delicate timber
#

flame try to have a single bad abitily challenge

coarse quartz
#

ok but flame is just well designed now

summer hazel
#

It's just melee fireball

delicate timber
#

melee freeball where as before you had nothing. Its a solid buff to DD flame (does not matter for zenith because you can't take combos on any tree, expect shadow)

summer hazel
#

Either way pls make ice cool, thanks

coarse quartz
mental sentinel
#

Frost spawner break stock skyrockets

red wyvern
summer hazel
#

Would also make a damage cap in boss though

coarse quartz
#

+ice duration could actually cook

coarse quartz
red wyvern
#

imo move Permafrost's passive ice mechanics onto a new passive and buff Permafrost

summer hazel
#

And be horribly in f1 bosses just because they can block break and arena has fucked up bedrocking

red wyvern
#

Ice is the only tree with 2 passives

delicate timber
#

tbh +ice dura already is pretty decent, its just that its the most expendable stat so people sacrifice it

#

with + ice dura you can buff up your disco ball using frost nova

summer hazel
#

Because it doesn't matter

#

You do ava + nova

#

Theres no reason to build anything else, that's why it needs to change

delicate timber
#

stale meta is not as big as a problem of having any good abils anymore imo

#

frost might be worse then dawn now and thats saying a lot.

coarse quartz
#

nah bro

#

avalanche reworked to

#

Domain Expansion: Yeti's Den; Place ice blocks in a 40 block radius around you

maiden flare
#

thats just nova

coarse quartz
#

shut u

shy ibex
#

how about it expands every ice block by 2

#

and then deals avalanche damage on the blocks

coarse quartz
#

place an ice block on top of every ice block you currently have placed

#

booom

shy ibex
#

and the blocks also get extra lifetime

maiden flare
delicate timber
#

currently frost has to much stock put into icebreaker as well. Icebreaker does so much for you and all of the abilities get their damage taxed because of ice breaker existing.

coarse quartz
#

wait until bro finds out about sharpshooter

#

wait until bro finds out about advancing shadows

shy ibex
#

wait until bro finds out every class is passive locked 🔥

delicate timber
#

ok but other classes don't get taxed for having damage passives

#

frosts passive is better then flames, but it also comes with so much tax

coarse quartz
#

u sure

shy ibex
#

frozen domain is pretty peak

delicate timber
red wyvern
#

Zenith Shadow try to deal any damage without AS challenge

empty sentinel
red wyvern
hollow wagon
#

Avalanache: All placed ice within x blocks has snow fall on it extending the duration of the ice to x seconds causing enemies to take damage over time and slowed by x% while standing on it

red wyvern
#

that's gonna leave a-

summer hazel
#

What if
Swap Hands to instantly create ice around you in 3blocks radius, additionaly for next X seconds any mob that is above or on ice will take x magic damage.

I love what color splash does and with a small tweak it would do very nicely

And then you realise it would still be the focus of builds, so no bad idea

#

it would also make ice actually go into ice spam to cover as much area as possible i am wrong

coarse quartz
#

for my vision frost would need an overhaul tho

summer hazel
#

Nah I think it just needs damage upgrades and to move away from avalanche as it exists

coarse quartz
#

ava rework + buffs to everything else sounds liek a good move

summer hazel
#

It's cool and creative class held back by one stupid design mistake