#Zenith Randomness Mitigation

1 messages · Page 2 of 1

frosty bear
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surely devs will read this one

round tangle
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"surely devs will read this one" ignoring the whole "main developer behind zenith had a long conversation with the thread owner overnight", it's safe to say that devs have seen the 4-5 flavors of this thread

ornate palm
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i daresay it was sarcasm but we may never know

merry ridge
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It's just another useless comment attempting to be funny which is the only thing az1 is capable of saying

remote moth
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at least hes capable of saying something 🙄

merry ridge
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Just because he talks doesn't mean he should

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And just because he can fog glass doesn't mean I'd consider him alive

patent arch
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Ngl I use player market and all but I still 100% agree with this post

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I’ve previously advocated for inverse talismans

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And i can speak from experience about shot rng killing runs

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I’d have a5 comp as a casual. But guess what? The a5 run I did 1 teammate died and the others got terrible rng with skills and couldnt kill a magus 2v1 so we got hit with dark hole and obliterated. I got lucky and had good abils so I carried

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Said it before ill say it again. Completion capability shouldn’t be based on rng.

steady crater
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Top

patent arch
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W mans

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Also i agree with timesick, I find myself basically never using my melee primarily much outside boss and instead relying on my melee build being able to hybrid caster due to my charms to clear.

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Like I’ll melee attack stuff but thats for groups of 2-3 mobs max

still sun
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as a caster main without melee gear if i dont get an ability for f1 its kinda over

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afk spawner rush gameplay

steady crater
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Gotta adapt

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Trust your 9 damage wand will do something

wheat flicker
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personally, acz is not for me and that's fine
however, the reason it felt more sour than it should have been was that I was anticipating enjoying new content, especially when I saw the acension-based difficulty modifiers, which was a welcome change from everything being delved or "hardmode". Nothing TM could have done to account for that

Also, I probably am in the demographic where Im mostly a solo spirit who LFGs most content, but also feel that I would do fine charmless a15, but also don't have the temerity to waste an LFG's time by trying out that conception, so since im not a no-lifer with a no-lifer group, Im at a dilemma. Essentially, im running content that feels trivial and unengaging to try to gear up for what I really want to play. This is 100% a me problem, but its hard to rectify that with the casual amounts of time I spend in the game (no money, no group)

wary whale
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That is with a well rounded ,experienced team . the jump in difficulty in the bosses from a14-15 is huge . It can take up to weeks for the average player I'd imagine

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I think my biggest complaint is first ability rng. You play shadow ,get your advancing shadows slot taken, you can't play for the whole floor . Same with swap or shift left for frost. In flame you can also become significantly weaker if any of your flame abilities get taken. I would really like it if it was like generousity and you could deny it .