#Charms!

1 messages · Page 2 of 1

lunar tangle
#

Overseer Of The Ring
Scout ⭐ ⭐ ⭐ ⭐
+15% Eagle eye vulnerability
+25% Eagle eye duration
+30% Eagle eye radius

runic fable
#

+1 level of brutal strike on sharpshooter pepega

spring coral
#

this exists as an unused r3 ench

wind vapor
#

ok perfect then, a charm that gives +1 level of that enchant

forest violet
#

MY idea i invented sharp shooter

#

😁

#

totally

rough karma
#

😭

glass flume
#

me when no sharpshooter stacks 😭
me when sharpshooter stacks 😃

solemn pulsar
#

Generalist: Increase X% backwards walking speed.

loud wolf
#

how to master moonwalking:

bright birch
#

Time Capsule
+4 Brute Force Cast Time
+80% Brute Force Damage
+50% Brute Force Range

still quest
frail sierra
#

Whirling Blades:
+100% Whirling Blades damage
-100% Whirling Blades knockback

verbal creek
#

-40% Frenzy Speed
+20% Frenzy Enhancement Damage

lunar tangle
#

Ultra Instinct
+10% Reflexes agility bonus
+10% Swiftness Dodging chance

forest fjord
#

Should be swiftness for dodge chance

lone nexus
#

Witch Hunt
+20% Damage against mobs casting a spell

lavish jolt
#

Anti-materiel rifle:
-6 volley arrows
+6 volley piercing
+20% volley cooldown

#

Basic idea is to turn volley into a line, but having 7/11/+ arrows means the pierce gets awk balance wise

#

If only it could be lose all but one arrow in your volley, gain equivalent amounts of piercing

abstract swift
#

-100% volley arrows?

#

or like -1000

lavish jolt
#

Ooh, would that work?

#

If that drops it to one, having a piercing single rifle shot would be super interesting

#

Could also be volley angle -100%

#

But that's hacky

feral mantle
#

@lavish jolt 🥴

#

we ned shotgun

lavish jolt
#

Yeah im looking for a rifle charm, not shotgun

#

It's for hallways lol

#

So many maps are awkward to line volleys up on

rough karma
#

Is the gallery charm not enough? You just use volley from any angle and everything within a mile of you evaporates

#

With 360 volley

#

Aiming is cringe and everyone should just shoot their volleys backwards

lavish jolt
#

You can certainly work around it, but also effective infinite pierce would be cool

rough karma
#

In fairness there are no powerful piercing items. I suppose the laser charm with qd can work

lavish jolt
#

Forces ranger

#

Can't use it as hunter

rough karma
#

That's not a terrible thing

lavish jolt
#

A hunter has a rifle smh

rough karma
#

Ranger seems way better suited for r3

lavish jolt
#

Hunter my beloved

rough karma
#

Mainly cause bloodhound is the most fun charm in the game

lavish jolt
#

Split arrow too good

iron rain
#

Charm idea- -2 tactical maneuver charges but x4/3 distance takes up 2 pts

hazy wraith
lunar tangle
#

No melee scout better

regal geyser
prisma steeple
#

But yeah, i hope you will enjoy the culling tonight

#

I didn't go too hard but i went pretty wide

#

Wrong chat but it was still about charms

lunar tangle
regal geyser
halcyon crest
#

did you add any good warrior charms?

prisma steeple
#

😉

lapis chasm
#

Oh no monarch winked

regal geyser
#

Monarch winking means impending doom is approachin

glass flume
#

why are you guys so negative smh

regal geyser
#

monarch has betrayed our trust too many times for us to be positive (ghost costume 😭 melee alch 😭 plaguebarons 😭)

forest fjord
#

snowballs didn't have to die and someone was responsible for that

lavish jolt
#

Charm of Splintering:
+1 split arrow target
-33% split arrow damage

prisma steeple
#

A charm like that existed and was even shown in patreon chat

#

it was -20% damage and 1 cost

#

We'll bring it back in the future, it was in a feature that was cut lul

#

Not the charm's fault

lavish jolt
#

Oh no I'll have to drop a charm for it

#

Help

#

Can charms that modify damage taken be added? Stuff like 2x damage from fire 50% damage from fall

#

Or +damage taken and given

prisma steeple
#

no

lapis chasm
#

Can we have a charm that extends ua timer and can spawn m9re of them like mine bombs? But reduce damage and velocity

spiral nova
regal geyser
#

plaguebarons wasnt broken. ghost costume was very niche. and dont you cringe me

spiral nova
#

Plaguebaron's absolutely was broken

regal geyser
#

plaguebarons was only broken because ta + quake interraction but EVEN THEN IT STILL WASN'T GREAT

#

and then when quake + ta became real

#

it never got it back

spiral nova
#

oh wait I'm mistaken I thought you were talking about Plaguebearer's

#

man these sound too similar

regal geyser
#

no

#

plaguebarons scythe you weirdo

spiral nova
#

Ok only slightly broken

regal geyser
#

It wasn't broken

#

it had 4 damage

#

it got nerfed once base damage got removed

#

and then it got its ta removed i forgot if it was in that order but not the point

lapis chasm
#

If plague baron dmg were increase to like 7 it might be ok

#

But it seems like it current state it is just a sad little scytch

#

And some enchant seems bad in there too...

halcyon crest
#

These are weird charm ideas y’all

lavish jolt
#

Red Eye:
Turns eagle eye's enhancement upgrade color red

#

🙏

dapper jetty
#

isn' that what gallery cosmetic did

lavish jolt
#

wait it does?

#

I haven't seen it yet

verbal breach
#

it's in #videos-and-streams I believe

lunar tangle
#

which vid?

inner mesa
#

not sure on exact stats, but charm with + glorious battle velocity, - glorious battle damage, and + meteor slam damage?

odd plank
#

Charm that outright removes forwards Tactical Maneuver usage, but boosts backwards usage of the skill even further or significantly reduces Tactical Maneuver cooldown.

#

basically Sm64 BLJ charm

grave wren
#

Yahoooo
After casting tactical maneuver the next cast within 1s will have +40% distance. Front jumping is removed.

prisma steeple
#

Also it's Italian related

worldly magnet
#

its time for wall clipping.

halcyon crest
bright birch
#

a shield bash charm that removes the stum but makes the knockback ridiculous

halcyon crest
#

-100% stun duration, +1000% knockback.

neat gorge
#

-hunger bonus from kapple
+2 hearts of healing from kapple

verbal creek
#

so - hunger but + saturation?

neat gorge
#

Similar but no

#

Kapple insta-heals

#

It barely gives any saturation

silk oxide
#

thats just... healing potions in pi

quaint prawn
#

glorious battle charm that increases the damage and distance of the charge/jump and makes you gain stacks over time, but stacks charge slowly

#

(demoknight tf2)

tawdry night
#

demoknight tf2

lavish jolt
#

Kapple filling your hunger bar is literally the debuff that makes it bad (without charms)

#

Since you can't gain saturation

#

You can dance around that being an issue with gapples, but I don't think many people other than myself use gapps religiously

#

(They're always on my hotbar including in POIs)

glass flume
#

you can get around it with casino pots or fol

spiral nova
#

It's definitely been mentioned before but I'm finding myself wanting an Amalgam -knockback charm more and more (enemy knockback, not player knockback)

#

Amalgaming a high health enemy removes them from the fight for a bit but really doesn't kill them and just slows it down

atomic saffron
#

also makes your friendly rogue have to watch and wait for it to get within deleting range

spiral nova
#

yeah, I mean most alchs have gotten used to using amalgam as a finisher to avoid that, but it relies on knowledge of enemy health to be able to do that effectively

forest fjord
#

yeah definitely a finisher type attack, except on dreads

atomic saffron
#

or watching as your friendly rogues heart sinks as their kill reset to stay alive gets sent to the stratosphere or to the grave

forest fjord
#

they're kbr heavy so I can pop it mid way and be fine

#

I did an SKT run and was playing assassin and there was a second assassin

#

pretty bad experience

atomic saffron
#

I’ve had to build a trusting group dynamic with comms to make sure I get the kills I need and if I can’t finish them off to let the alch clean up the mess I made while my skills come off cooldown naturally

#

Working really well compared to everyone just yeeting damage at it and hoping the right person gets the final blow

faint light
#

Yeah, the fling is pretty annoying at times.
I get an amusing amount of kills by fall damage though.

still quest
#

What if
There are charms made to amplify the effects of charms
(🤯)

Example: Funny placeholder charm 1 (multiplies the bottom left charm's effects by 175%)

then as the thing above suggests, the bottom left charm gets a multiplier of 1.75

Its honestly kinda 🥴 but it will probably make the whole charm setup a lot more interesting instead of just 'fill all charm slots'

forest fjord
#

🤔

loud wolf
#

I kinda think of it before
1* -1star to adjacent charms
needs at least 4 stars to be reduced

still quest
#

yeah the concept of charms giving other charms modifications are quite cool
at least I think it is

odd plank
#

it also sounds like hell to make work

verbal breach
#

Spontaneous Slime Formula
-1000% Magma Shield Damage
-100% Magma Shield Fire Ticks
-30% Magma Shield Cooldown
+300% Magma Shield Knockback

spiral nova
#

Lol

forest fjord
#

1 star (it is a mage charm)

odd plank
#

ngl that sounds like a fun 2 or 3 star charm

#

it completely changes how magma shield works, from a damage spell to a get-the-fuck-off spell

#

i'd use it

#

seems fun in blue or teal since theres lots of void

grave wren
#

-100% Amplifying Hex cone (turns it into a beam)
-40% Amplifying Hex cooldown

I want hex gun

still quest
#

I want volley cannon

#

-99% Volley Spread
-65% Volley CD lul

glass flume
#

-100% arcane strike range
+50% arcane strike damage
-50% arcane strike cooldown

still quest
#

melee mages laughing

prisma steeple
still quest
#

sage insight laughing

prisma steeple
#

We cannot have more than 1 high cdr charm per skill

grave wren
#

then you removed hexblade

prisma steeple
#

As they stack additively

glass flume
#

why cant arcane strike trigger spellshock?

prisma steeple
#

Yeah, hexblade got reworked but for the same reason that this would not be balanced as well

prisma steeple
still quest
#

though is it possible to make a spell like a sniper rifle

glass flume
#

so if a melee clears the static

still quest
#

reduce the cone so much that it's basically a line

prisma steeple
#

Yeah Winter

still quest
#

and buff the range

glass flume
#

does the arcane strike spell damage add another static

prisma steeple
#

I don't know off the top of my head, but it might

#

I do remember that we had some wierd specific rules for arcane strike and spellshock tho

glass flume
#

wish arcane strike scaled a bit off of melee damage

prisma steeple
#

That's the passive

still quest
#

begging that brown epic charm just turns an aoe spell into a steampunky rifle

glass flume
#

arcane strike does not add static

verbal creek
#

I was about to make a mana lance sniper charm but turns out it already exists 😭

lapis chasm
#

Make manalance becomes a mana bomb in front of your face, buff damage, nerf cooldown, extends size but reduce range

loud wolf
#

Concentrated Niholo Juice - ?* - generalist
+35% fruit of life damage multiplier
+15% fruit of life speed multiplier
+100% fruit of life cooldown
-75% fruit of life duration

rough karma
#

(from concentrate)

forest violet
#

canonically they remove all the water from the nihilo pome so the juice has more concentrated void matter

rough karma
#

That doesn't sound pleasant

forest violet
#

wouldnt be pleasant for the enemies, no

rough karma
#

I'd imagine pure void matter to be rather harsh on the tongue

lapis chasm
#

You will feel nothing

#

It's void

#

Youro body cant even digest it

#

You just release it out

rough karma
#

so why does it give you 50% damage buff if it's just nothing

#

this charm is invalid until you an figure out the logistics

lapis chasm
#

It's probably tampering smth in your body

neat gorge
acoustic portal
#

hexblade was also reworked due to it nearly doubling the dps on elites

#

with lock

quaint prawn
#

White Blade - 4* or 5* - Rogue (Assassin)
+Stealth gives Regen 2 and 10% Resistance for its duration and for 3 seconds after
+25% Bodkin Blitz stealth duration
+0.5 second Cloak and Dagger i-frames after attacking
-25% Cloak and Dagger bonus damage
-75% Bodkin Blitz bonus damage
+/- Escape Death gives 20% Resistance instead of Speed

The concept behind this charm idea was to give Assassin a little bit more longevity, similar to Swordsage, at the cost of some of its damage output. I decided to change Escape Death's Speed buff to a Resistance buff to make it possible to capitalize on the changes to Stealth by using Bodkin Blitz or Cloak and Dagger in a tight spot as an escape option for much-needed breathing room. Also, Cloak and Dagger has i-frames after you attack under its effect, mainly because it would suck if you smack the shit out of a mob with Cloak, only for it to survive and one-shot you as soon as you hit, rendering the regen and Resistance buff useless.

Black Wind - 4* or 5* - Rogue (Swordsage)
+15% passive Speed
+25% Strength for 5 seconds after using Blade Dance
+1 Deadly Ronde max stacks
-25% Blade Dance windup and i-frames
-10% Deadly Ronde stack duration
+/- Deadly Ronde gives 5% Strength upon gaining a stack, instead of Speed

This charm, on the other hand, is its counterpart for Swordsage, giving it more potential to nuke stuff in exchange for its survivability. Blade Dance was interesting to think about, and I ended up deciding to cut its windup, and by extension the invincibility frames it grants, in order to justify it granting 25% Strength for 5 seconds. Deadly Ronde was also a doozy to think of changes for, so I opted to shorten its stack duration but replace the Speed it gives with Strength, which I personally think would combo nicely with a well-timed Blade Dance.

silk oxide
lofty garnet
#

Names are hard
Cleric Charm, maybe 3-4 stars?
• +50% Hallowed Beam Knockback
• +50% Hallowed Beam Knockback Range
• +10 Hallowed Beam Range
• -15% Hallowed Beam Healing
• -150% Hallowed Beam Damage

This would further turn Hallowed Beam into a pure support skill. The knockback is supposed to be on mobs nearby players when you heal them. Basically giving people who you use it on a larger window of safety, at the expense of raw health regained

#

Cleric Charm, 3-4 Stars
• +15% Thurible Procession Attack Damage
• -20 Thurible Procession Health Threshhold
• -25% Thurible Healing
• -10% Thurible Procession Speed

This would drop your stack reset on Thurible from 60%HP to 40%HP, leaning the ability more into something that boosts the own players’ abilities to kill mobs, while still allowing for them to provide some passive support to their teammates

acoustic portal
#

+250% hallowed beam damage
-90% hallowed beam healing

lofty garnet
forest fjord
#

Man why is pious prism 4 stars

hazy wraith
frigid marsh
#

Yeah if cdr stacked multiplicatively would it work?

#

Or if instead of a %cdr, what if there was a stat that worked additively in a logarithmic function to output a %cdr, which would be capped by the nature of logs

#

Dunno if it's worth the effort of rebalancing stuff, but it's an idea

spiral nova
#

(Reposting from Gameplay Discussions)

Some Bezoar-enhancing charms (One that cripples pot regen but massively lowers bezoar drop requirement, one that makes bezoars much rarer but makes the buff you get from them crazy good)
Some kind of One-in-the-chamber charm that reduces pot count to 1 and massively increases damage and/or AoE
Depending on how UA's manual detonation works, a charm that makes UA unable to be manually detonated/unable to be killed with potions, and massively increases cooldown, but massively increases damage and AoE could be kinda funny, kind of like a Horseman World Ender bomb

Making alch charms is pretty hard tbh, I don't blame TM at all for the relative lack of super game-changing alch charms, it's really difficult to make good ideas for alch since there's so few abilities to modify (Alch is just like 2 abilities and 6 damage multipliers loosely amalgamated into a class)

#

Even if the UA world ender charm doesn't work since manual detonate runs a /kill or whatever on the amalgam, I'd still like a significant +damage +aoe +cooldown UA charm (but making it require planning but rewarding that with a massive damage multiplier would be sick too)

#

Also is Bezoar pickup range a stat that can be modified (or can bezoars have massively increased pickup radii please it's so obnoxious trying to get them)

acoustic portal
#

theres tons of stuff you can edit with alch

spiral nova
#

there isn't much you can do to change the gameplay up much though

frail sierra
#

Scout charm: Flying Chakram, 5-6 Stars
-2 second whirling blade cooldown per enemy hit by tactical maneuver
-2 second tactical maneuver cooldown per enemy hit by whirling blade
-1 tactical maneuver charge

This charm would definitely make melee scout way more fun and have better AOE damage, which is what this subclass needs more of. Volley has way too long of a cooldown and whirling blade damage won't cut it, this charm would be a unique way to buff melee scout's AOE without making it's distinct single target damage more potent.

fast timber
#
  • Alch Pot Splash Range
  • Alch Pot Damage
  • 70% Alch Pot Velocity

:3

neat gorge
#

Sniper alch

#

I like it

fast timber
#

*Soilder alch

still quest
#

THE DIRECT HIT

THE DIRECT HIT IS REAL

glass flume
#

beggars bazooka alch when

lapis chasm
#

1 potion charges but you land 1 nuke every 5 seconds

quaint prawn
#

Not a new charm, but a new implementation for the system in general.

Overcharming
With this addition to the system, you'd be able to have a few invisible charm points that could be accessed by equipping a charm that brings you a star or two over the limit. This, however, comes at a cost: You take damage as if you had a set of gear at 1 shatter level.

lunar tangle
#

isnt that 40% damage? besides boss dps that just sounds terrible

charred zealot
#

that's kinda the point

spring coral
#

too detrimental

charred zealot
#

similar to hollow knight's overcharmed system where you can get 1 more charm at the cost of taking more damage. it's like some sort of system to reward risky playstyle for a maybe good gain but yeah

exotic torrent
#

the funniest part about that idea is that there’s dialogue in game suggesting you can do it

#

like if you talk to the charm guy in manteu he has a dialogue option about overcharming

charred zealot
#

oh when i saw that dialogue i thought it was funny if it was an actual feature but i think it's just a hk reference

shrewd hazel
#

Yeah

prisma steeple
#

The best players would do both skt bosses in 10s if this was possible

#

And it would widen even more the giant skill gap

spring coral
#

instantly dead blackflame beast pt2

hazy wraith
neat gorge
#

Solid Fort
Warrior ⭐ ⭐ ⭐
-75% defensive line cooldown
-10% main attack damage

west sphinx
#

yeah 100% dline uptime seems fair

still quest
#

free resistance wooohoo

regal geyser
#

Can we get the sword art online dual wielding skill charm? croggers || kappa ||

hazy wraith
#

we need a charm

#

it does literally fuck nothing

#

its literally a fancy piece of rock

silk oxide
#

+100 literacy

hazy wraith
#

michael, when I say nothing, I mean nothing

#

its a realistic charm

#

what, expected it to do shit? its a thin piece of iron you hold

#

the true monumenta charm

verbal creek
#

The charm is just
+100% something
-100% something
It doesnt buff or nerf that something, just wastes points and slots

lapis chasm
#

Thin piece of fabric
+10% more cool ness
100 charm power

silk oxide
#

-100% armor effectiveness
+100% agility effectiveess
(this is just a joke btw)

hazy wraith
#

we need a charm that buffs reflexes

#

but instead of buffing reflexes

#

it literally makes you buff your reflexes

spiral nova
#

+20% Fishing Effectiveness charm when

hazy wraith
#

get good, not getting hit negates 100% of damage

silk oxide
#

something like -20% effective agility
+40% Reflexes effective agility

spiral nova
#

-50% Damage taken when you dodge an attack (real)

verbal creek
#

+100% Gathering Speed
+100% Proffesion Experience Gain

lapis chasm
#

Bad glace

#

Worng gmae

hazy wraith
verbal creek
#

Ehutup
Crafting is now real

#

Costs augments xp pdia and pshards

hazy wraith
#

im going to craft portable tricky creepers to sabotage you wherever you stand

verbal creek
#

And you cant craft anything better than a t1

lapis chasm
#

+1 block gained when mined
+60% more xp when breaking spanwers

spiral nova
verbal creek
#

+10% Efficiency Mining Speed Bonus
+10% Haste Mining Speed Bonus
+1 Block Excavator Radius
-100% Damage

#

Fish charm

loud wolf
#

+1 pot recharge amount
+100% pot recharge time
There you go nothing charm
Kind of

tawdry night
lapis chasm
#

Complete god vs Mc veterans vs normal people vs skill issuers vs childs..

halcyon crest
#

It’s only 2x

tawdry night
#

nerd

teal schooner
#

-90% volley damage
-100% volley cooldown

#

Since the cd is locked behind how long it takes you to fire you just have to sneak all the time

#

But because of - damage your normal attack becomes aoe but it deals laughably little damage

#

Honestly probably not viable

#

Also pls add the +% sniper and point blank damage

forest fjord
#

combined with sanguine tendon you do -10% volley -50% volley CD

#

that is a very potent combination

#

for 6 power you can use lesser/greater/focused bombardment charm for 60% volley damage (and +2 arrows), making this in combo with that above charm -100% cd 70% volley damage

#

which is more insane

#

considering volley normally does 1.5x damage, you'd be doing 1.05x the normal shot of an arrow, but as a volley, every shot

teal schooner
#

True i forget you can combo charms

meager laurel
#

I feel like you could justify making wilder charms like this is they were made “Incompatible” with certain other charms, and I think that could be an interesting mechanic, but pretty sure new mechanics for charms aren’t something to consider.

teal schooner
#

Yeah a charm that you cant combo with any other charms that modify the same skill/stat

spiral nova
#

I think a mechanic where you can't use multiple different class charms at once could make sense, and could make for some interesting designs

teal schooner
#

Oh yeah

#

When making charm builds o rarely consider generalist charms

spiral nova
#

Like I probably shouldn't be able to use Mage inferno charms on warlock

forest fjord
#

time for curse of corruption charms thonk

spiral nova
#

that'd be based

teal schooner
#

So this is a way of not only making people diversify their builds and use generalist charms but also make charms that alter gameplay completely

forest fjord
#

"WTF WHY DO I HAVE CORRUPTION EFFECTS IN R2 I JUST HAVE HOTH ON"

the corruption charm that is "disabled"

teal schooner
#

Mainly by altering xooldowns

spiral nova
#

That way you could make charms that, say, gives alch a ton of extra hex eater damage to enable melee alch, while not allowing warlock to get turboboosted by it

grim sun
#

Can you change a skill with a charm?

forest fjord
#

elaborate

grim sun
#

make shield wall reflect projectiles instead of delete them

spiral nova
#

Charms can't do that, no

grim sun
forest fjord
#

if you could then you could have silliness like this
Missile Barrage
Dodging Multishot Level 0->1

forest violet
#

iota charm whenever encounter mr skele ton

wind vapor
#

make classless charm which only works if you have no class selected

teal schooner
#

+that

#

It would be funny

#

Charm idea
+35% dodging chance for melee attack
-100% dodging chance for everything else

#

Or some combination of that

#

Basically you dodge more but just one more specific thing

#

I think id would be really cool to itemise with charms like that as scout

#

If u build a lot of proj prot you can choose this charm like more dr for melee

rough karma
#

the only parameter for the enhancement is the overall chance. Charms can't add new conditions

teal schooner
#

That kinda sucks

#

I guess the enhancement itself would have to be changed

rough karma
#

you can already get like 20% chance for everything. Plus, having too high of a chance to completely dodge something may be incredibly op - or completely useless. Pure rng mechanics are generally not fun

feral mantle
#

-100% Alchemical Artillery Explosion Knockback
+15% Alchemical Artillery Projectile Multiplier

meager laurel
#

blade dance
-100% damage
+100% root duration

still quest
#

on god

bright birch
#

blade dance does less damage than a cheap carwash

wind vapor
rough karma
#

Quickdraw used to have piercing before the rework so there was no need to add new code. It’s just a relic of an old version.

wind vapor
#

another suggestion: charms which affect class passive

rough karma
#

That seems reasonable, seeing how alch passive already has damage and slash radius modifiers

spiral nova
#

Explosive Reagent is arguably a passive alch modifier

#

Since it doesn't modify any alch ability

rough karma
#

Alch passive gives stats to alch bags

spiral nova
#

For other classes, passive charms could be pretty neat

rough karma
#

ok let's give warriors +0.1 kbr

spiral nova
#

Scout charm that makes the damage conversion multiplier higher 😎

#

Actually a mage passive charm would be dope, make melee mage better

halcyon crest
rough karma
#

In exchange for 20 charm power, sure

gentle tangle
#

Mage charm, +20% cooldown for every spell, + 100% Channelling (mage passive) damage (20% bonus damage to 40%) values could be adjusted

#

Less abilities, but melees after abilities do increased damage

lavish jolt
#

-hunting companion invulnerability
+200 hunting companion health
+hunting companion taunt

acoustic portal
#

Alch charm concept:
+40% Alchemist Potion radius
+40% Alchemist Potion damage
-100% Alchemist Potion regen rate

charred zealot
#

so… you can’t… regen pots at all?

acoustic portal
#

only through skils

#

like bezoar, tinct or UA

spiral nova
#

That's really interesting tbh

#

might be a bit weak given how difficult it'd be to need to play that way

acoustic portal
#

likely very low star value

#

1 or 2

#

so you can spend rest of your star on stuff like antidote charm and heart of the forge

spiral nova
#

yeah

#

sounds cool

#

very hard to play, gotta be smart (impossible for a monumenta player)

forest fjord
#

run with heart of the forge and then it's just a dps with reload being shift left click

acoustic portal
#

still kinda bad pot regen

#

UA isn't too reliable for this purpose

#

unless you have dreads

faint light
acoustic portal
#

adds lesser antidote to that and game explodes

#

Swarming Charm of the Swarm
+5 Restless Soul Vex Cap
+10s Restless Soul Lifespan
-4s Restless Soul silence duration

verbal creek
#

I want that

#

So mamy restless souls 😍

forest violet
#

-2 Vicious Comboes Cooldown Reduction
+15% Vicious Comboes Vulnerability
+30% Vicious Comboes Weakness
(you get no cdr on normal enemies but the on elite kill effect is better)

lapis chasm
#

Kinda doo doo

#

Rogue is good with VC

#

Makes bmb bad

forest fjord
#

the effects on VC already kinda hmm if you use smokescreen and dagger throw

atomic saffron
#

3 stars to kill rogue incredible

forest fjord
#

silver codex moment (everflow 5 star moment?)

forest violet
#

maybe just -cooldown to bmb and other abilities instead?

silk oxide
#

+restless souls mobs death detection

glass flume
#

-20% spellshock spell amplifier
+35% spellshock melee amplifier
+1 spellshock slowness duration

acoustic portal
#

**
-100% withering gaze stun duration
-100% withering gaze slow duration
-70% withering gaze cooldown

glass flume
#

still roots

ionic viper
#

Hear me out:
-30% Dpact damage
+50% Dpact healing

grave wren
#

what

feral mantle
#

Fair enough

#

20% dmg for losing 50% of your healing

faint light
#

-100% Wind Walk movement
+whatever hit detection radius it uses for the CC part of the ability

grave wren
#

This charm is too weak: it provides a 3.2% additive damage buff to cursed wound which is about the same as the 1* charm that provides a 3% damage buff to dark pact. The increase in damage cap is impossible to reach unless you use every skill as reaper in which case 0.6% of the 6% is used.

grave wren
#

the upgrade is hardly any better

odd plank
#

Booster Pendant, a 2 star Scout charm:
-100% Quickdraw Cooldown (instant)
Recoil applies to the first 2 uses of Quickdraw before touching the ground
-100% Quickdraw Shot damage
Nullifies kb and enchantment procs other than recoil

#

Basically, it’s a goofy flight charm that makes Quickdraw not deal damage as it’s drawback

lapis chasm
#

You cant modified things that base skill doesnt have

acoustic portal
#

-100% windwalk movement
+2500% windwalk levitation potency

lapis chasm
#

QD charge may exist in base skill somehow bit that's not likely

odd plank
#

Quickdraw has a hard cap of only letting you recoil once, and I’m pretty sure it has charges, does it not?

#

Or am I remembering wrong

#

Oh wait yeah it doesn’t, hm

lapis chasm
#

QD is cooldown base

odd plank
#

Fixed

#

Thought it had 2 charges

#

I fogor 💀

lapis chasm
#

Kb bot

#

Also enchants might work

odd plank
#

Yeah it should probably remove kb as well, huh

lapis chasm
#

Time to run with kisarith and stun all of the mobs

#

Or mycelian cresent

odd plank
#

It’d have to outright nullify all shot effect enchants other than recoil and also remove any kb

#

The idea is a charm that exists solely for stupid amounts of vertical mobility, basically

forest fjord
#

inferno spam

lapis chasm
#

Just...
+1 QD recoil cap
-30% QD cooldown
-35% QD damage

odd plank
#

Another one that’s probably easier to code:
Strawberry Trinket, 1-star generalist charm
+50% recoil velocity
-50% Fall Damage Reduction

#

I hope you’re good at landing!

#

crunch oof owie my bones

ionic viper
#

That just seems like a direct upgrade to the MR epic

#

More fall damage seems pretty negligible

grave wren
forest fjord
#

Chaotic Deconstruction
Esoteric Enhancements Cooldown -60%
Esoteric Enhancements Damage -50%

lapis chasm
#

Creeper farm poi but it has been strapped to your body

halcyon crest
#

I dont know how practical this would be, but maybe this would make all the current BF charms cool:
4? 5? charm power
-100% Brute Force Damage
-150% Brute Force Knock Back

this would make the KB 50% of what it is, but inverted. (enemies get pulled together like that one warlock skill)

forest fjord
#

assuming it works that way.... sucking everything in each hit could be very effective

#

could potentially enable sweeping edge hits

forest fjord
#

the better everflow pendant Shock Absorbers
Defensive Line Resistance +40%
Defensive Line Duration -80%
Defensive Line Cooldown -50%

#

resistance isn't maximized because it's not supposed to be an invuln charm, but it can be boosted even higher with other dline charms. Duration is to make it a short duration extreme resistance boost instead of a longer buff, to brace yourself against a magic/blast hit that would tear you apart. Cooldown doesn't quite compensate for this, but with charms to boost duration and cooldown reduction I think it could be dangerous to boost this further.

#

Complex Reagents
Esoteric Aberration Fuse Time +1s
Esoteric Aberration Walk Speed -40%
Esoteric Aberration Damage +50%

Not too much of a downside if the target is locked down, but it will have a problematic delay if things are knocked around violently (say from amalgam, or coven vial's increased knockback which may not be around for much longer anyway)

#

Chemical Vat
Esoteric Aberration Cooldown -60%
Esoteric Aberration Damage -75%
Esoteric Aberration Knockback -75%

#

Distant Thunder
Thunderstep Damage -75%
Thunderstep Recase Damage +600%

#

Whisperblade
Dagger Throw Silence Duration +6 seconds
Dagger Throw Range + 50%
Dagger Thrown Vulnerability -25%

#

I didn't ask for this enhancement
Volley Arc -75%
Volley Piercing +1
Volley Cooldown -60%

#

Bloodsworn Oath
Amplifying Hex Threshold -30%
Amplifying Hex Cooldown -25%

quaint plume
#

Fun charm for just dicking and getting around

Octane boost
1-2 charm power
Unstable amalgam vertical knockback -50%
Unstable amalgam horizontal knockback +100%

because amalgam doesn't provide enough of a horizontal speed compared to its vertical launch gigachad

hazy wraith
#

Blademaster's Ring ⭐ ⭐ ⭐
Rogue
-80% BMB damage
+300% Haste duration

ionic viper
#

“Embrace your inner scout”

still quest
#

get real, spawner breaking machine

feral mantle
#

yep permanent haste 4

visual halo
#

Chill Entrench: FallenStar FallenStar FallenStar FallenStar Generalist
x2 Ice Aspect Effectiveness
/2 Ice Aspect Duration

Cause it feels like Ice Aspect is something that is quite underused or is always in small amounts that doesn’t go over level 3 in enchantments that I feel is neat. :3

visual halo
#

Hollowed Ground: FallenStar FallenStar - Cleric
+1 Life Drain when hit with Sancified Armor

Warding Ring: FallenStar FallenStar - Generalist
+20% Poison, Wither, and Drowning Resistance

Dismay Amplifier: FallenStar FallenStar FallenStar FallenStar - Warlock
+1 Potency of potion debuffs to enemies inflicted by Melancholic Lament

spring coral
#

terraria

lunar tangle
#

Tactical Assault: 5 star
+175% Tactical manuever damage
-20% Tactical Manuever velocity

regal geyser
#

that would be broken

#

itwould need increase cooldown in the least

lunar tangle
#

100%

regal geyser
#

that would be... like. 110-130 damage per tactical manuever, and you can get 4 charges ( for 220% )

lunar tangle
#

Yeah

regal geyser
#

thats so broken

lunar tangle
#

Its 1 target

regal geyser
#

no its aoe

verbal creek
#

What
How much dmg does tact deal normally

lunar tangle
#

Huuuh

regal geyser
#

tactical manuever isnt 1 target lul its an aoe stun xD

#

it does around 30-40 damage on aveg

lunar tangle
#

Dmg inst aoe tho

regal geyser
#

yeah it is

#

i think at least

#

lemme test

lunar tangle
#

Nope

#

I tact into my horde of dummies and only see 1 dmg number

regal geyser
#

oh yeah your right how weird. its an aoe stun with single target damage

lunar tangle
#

But i do thinkit should be like 159% dmg regardless ngl

#

150*

#

Edited it

#

Now has a tradeoff that might be more of an advantage after the dmg buff

regal geyser
#

thats more of a buff considering it would be used for short range quick damage

visual halo
#

Father's Kitchen Knife: FallenStar FallenStar FallenStar - Cleric
-90% Holy Javelin Range
+130% Holy Javelin Range
+5 dB to mob damaged sound effect

spiral nova
#

Generalist charm to increase all sound effects of your abilities by 200%

visual halo
#

Generalist charm to enable PvP to others with that Charm (:

lunar tangle
#

Endless Pact: 3-4 star
+100% Dark Pact Duration Extension Per Kill

hazy wraith
loud wolf
#

Fractured creation II
2-3* generalist
-95% tesseract of body cooldown (1 min)
-97.5% tesseract of body duration (just long enough to refresh at the end of duration)

halcyon crest
tawdry night
#

I didn't keep my attention for long enough to do that

visual halo
#

Let me just plop a bunch of Charms I typed up for two World Boss Ideas :D

Blue World Boss Related Charms

Rare Charms Ideas:

Rushing Waves: (3 Stars - Warrior)
+6 Bodyguard Knockback

Dark Adaptation: (2 Stars - Scout)
+20s Eagle Eye Glowing

Cascade Burst: (4 Stars - Mage)
-100% Frost Nova Damage
+2 Charges of Frost Nova
-2s Frost Nova Cooldown

Dusk Dust: (3 Stars - Alchemist)
+100% Brutal Alchemy's Damage Over Tme

Edge of Dawn: (5 Stars - Rogue)
5% Coup de Grace Threshold

Waning Star (4 Stars - Cleric)
+10% Choir Bells Weakness
+10% Choir Bells Slowness

High Tide: (4 Stars - Warlock)
+50% Soul Rend Healing

Consuming Horizon: (1 Star - Generalist)
+50% Consumed Potion Effect Duration

Epic Charm Ideas:

Twilight Glisten: (5 Stars - Alchemist)
-1 Energizing Elixir Potion Cost

Soothing Flow: (4 Stars - Cleric)
+50% Hand of Light Healing on Self

Stormy Wanderer: (2 Stars - Generalist)
+50% Riptide Launch
+Broomstick Enchantment

Dead Seas: (2 Stars - Generalist)
+50% Ice Aspect Effectiveness per level

Philosopher's Catalyst: (1 Star - Generalist)
+2 Charm Slots

#

And, some for Brown related World Boss :D

Rare Charms Ideas:

Iron Plating: (3 Star - Warrior)
+20% Toughness Poison Resistence
+20% Toughness Wither Resistence

Back Turbine: (2 Star - Scout)
+5% Swiftness Speed

2nd Thermo Codex: (3 Star - Mage)
+30 Prismatic Shield Damage

Pocket Biochemical Reactor: (4 Star - Alchemist)
+140% Esoteric Enhancements Range
+90% Esoteric Enhancements Cooldown

Elusiveness: (3 Star - Rogue)
+15% Dodging Speed

New King’s Cross: (3 Star - Cleric)
-50 Heavenly Boon HP Threshold

Gilded Lurker: (2 Star - Warlock)
+67% other player Phlegmatic Resolve Bonus

Mind Over Matter: (1 Star - Generalist)
+3 Retrieval Enchantment

Epic Charms Ideas:

Successor’s Script: (3 Star - Rogue)
+50% Vicious Combos Cooldown Refresh

Monarch's Wings: (5 Star - Scout)
+5 Tactical Maneuver Charges
+200% Tactical Maneuver Cooldown
-100% Tactical Maneuver Damage

Twin Strike: (2 Star - Generalist)
+1 Melee Hit in sucession
-60% Melee Damage

Weakest Link: (5 Star - Generalist)
+30% Thunder Aspect Chance from Quake

Back Up Processor: (1 Star - Generalist)
+2 Charm Slots

Edited: Slight Rebalanced

lapis chasm
#

Monarch's wing is litterally op

#

And successor is overkill

forest violet
#

most of these are too good / overpowered

#

or add different effects

visual halo
#

oop, gonna edit a bunch of them to be slightly rebalanced

loud wolf
#

oddly-shaped swiftness charm 2*
generalist
+10% speed (or whatever idk)
-1 charm slot
Basically this charm will take up 2 slots (at the bottom of the gui)

vapid quiver
#

Would probably be insanely overpowered but it would definitely be fun to play with
Thousand Cuts (Rogue)
+200% Skill Cooldowns
+1 Maximum Skill Charges

#

Honestly with VC it might be more interesting to make it so your abilities just don't refresh over time anymore and only tick down through VC

atomic saffron
#

You can’t add new mechanics with charms, if skills don’t already have an extra charge then you can’t add it

#

Would be cool though

vapid quiver
#

Darn, was hoping that was numerical enough that it could just be increased

#

Would significantly change how you played the class without changing the class identity at all, which is neat

forest fjord
#

Does anyone else feel like they have to spend charm slots to only deal damage instead of using them to be cool/different and change a skill up? For example split tincture has some utility with the enhancement, but for its effects it takes 2 charm power which eats away at your damage where you could have just slotted a brutal charm in

#

Or if you wanted to take some cleric charms as a semi support but can’t find the budget to take some support charms because you just need more damage to keep up?

regal geyser
#

Speaking of so, could mscout get more charm? It has in total like 3 charms

#

(3 unique charms)

#

(Some swift cuts stuff, more swift cuts stuff, some tactical manuever stuff which isn’t even entirely melee scout)

#

I’ve resorted to using a 4 charm power charm that gives 4 volley arrows, 25% volley damage iirc, and 10% swift modifier just because I had nothing better to run

#

Oh wait it does have some whirling blades stuff but none of it is really that great since whirling blade damage is still shit in r3

forest fjord
#

We have blazing shard, upgraded blazing shard, molldyer’s inferno, and molldyer’s chalk, so that’s 4 inferno charms

#

That means you are allowed 1 (one) more charm

regal geyser
#

Us melee scouts have
+1 tact charge
+15% swift cuts damage
+12% swift cuts damage, +50% range
And that’s like. It. Because whirling blades is so mediocre

still quest
#

+1 Agility Damage Modifier suffer

regal geyser
#

Whirling blades doing 23 damage in r3:

#

Getting a incredible total of 46 damage with 2 charges in a build with 100% damage

#

Takes 6 charges to kill 1 mob

forest fjord
#

Well we don’t want it being a better mage now

#

I do think melee classes sometimes get the short end of the stick especially in offensive item selection

#

Though that’s on items and not charms specifically so not for here

still quest
#

Melee players trying to get an agi atkdmg% boots: (they can't and they won't) (shrouded sabatons does not exist)

lofty garnet
#

The scout charm from Portal adds piercing to Quickdraw when it doesn’t have it by default (I’m pretty sure at least)

lofty garnet
#

I should bug report it

forest fjord
#

Volley used to have pierce as well as QuickDraw (which also has a pierce charm iirc)

#

So it just gets to have it?

#

I guess that means the more frequently reworked skills can have more strange charms

lofty garnet
#

I understand why it has it, but it still breaks the rule of charms

verbal breach
#

spellshock gets a stun confirmed

spiral nova
#

Wait could Tstep get stun as a charm effect

#

Since it used to have it

forest fjord
#

Very likely

acoustic portal
#

split tincture is a meme

lapis chasm
#

Why does it exist?

#

What does split tincture even supposed to do?

forest fjord
#

more uptime on enhancement effects

#

potential better value/less waste with warding remedy as it has a cap on absorption application

#

more uptime with the cdr epic potion

#

more potion regeneration if you are lacking

dapper jetty
#

Refresh Absorption more often

forest fjord
#

so there's certainly reasons for it existing

#

I just don't think they're good enough myself

acoustic portal
#

its literally a potion regen skill now bigfunni

forest fjord
#

maybe if tincture wasn't nerfed a few months ago I would consider it

acoustic portal
#

maybe make the -absorp flat value

forest fjord
#

but especially that it is -50% absorption health and not -5 health

#

it seems sketchy as hell to use

forest fjord
#

Talentless Brute
Skirmisher Second Target Damage + 70%
Vicious Comboes Cd on kill -2
Dethroner Elite Damage -15%

#

Concentrated Acid
Brutal Alchemy Dot Percentage +70%
Alchemist Potions Recharge Rate +1s

halcyon crest
#

Unrelenting Rage:
3 star
-2% DR per Rampage stack
+1% damage per Rampage stack.
-100% rampage stack linger duration.

#

This means that all rampage stacks give you 1% damage and -1% DR, but do not linger.

#

So once you release the stacks you get your DR back and lose your damage.

#

another one:
5 star
-100% rampage stack positive benefits
+infinite max rampage stacks
+5% multiplicative rampage decay increase per rampage stack
-75% rampage healing

#

for reference, around 33 stacks is when you must deal melee damage once per second to not lose stacks.

#

at 48, it is less than half a second.

#

perhaps could do without the healing nerf, i just thought that reaching infinite stacks would be too much healing for warrior.

#

but then again, you lose all positive benefits, so no DR.

#

also i realize if you combine this charm and the above charm you can get -1% dr "infinitely" gigachad

spiral nova
#

I don't think 6 star charms will be added

#

5 seems to be the max

halcyon crest
#

Ah, then 5.

#

I just put high number oogabooga

umbral sleet
#

Glowing blindfold

  • 100% hol stun duration
    ⭐️⭐️

Or
Gong of terror

  • 15% bells vulnerability
  • 30% bell slowing
  • 25% bell cooldown
    1 or 2 stars not sure
spiral nova
umbral sleet
#

Oop
Forgot about that one…

lapis chasm
#

Why slowness...

visual halo
#

I can hear CreepSlayer's screams from the distance. :P

verbal creek
#

+100% DT Damage
-200% DT Range
+2 DT Daggers
-90% DT Angle

#

Probably needs a +x% cd but im sure some people will use it with spearpoint making it a real shotgun

lapis chasm
#

You shoot a laser from the back

#

Great idea ngl

naive lance
#

Suzu of rage ⭐ ⭐
-15% rage of the keter speed
+10% rage of the keter damage
Suzu of coward ⭐ ⭐
-70% rage of the keter damage ( consuming it will reduce your damage )
+6 rage of the keter saturation
+10% rage of the keter speed

hazy wraith
#

Ritualist in Monumenta is real

naive lance
#

Rune of hurricane ⭐ ⭐ ⭐
+10% adrenaline damage

naive lance
#

Totem of endless rage ⭐ ⭐ ⭐

+1.75% rampage damage reduction
+30% rampage decay speed

-75% rampage heal

#

^^ fun fact rampage does give dr

#

Defenders crust ⭐ ⭐ ⭐ ⭐ ⭐
+1 shield wall charge
+20% shield wall duration
-40% shield wall damage
+10% shield wall cooldown

#

Toxicity suppresser ⭐ ⭐
-5% toughness health boost
-60% poison damage
-30% wither damage

#

( this charms make u immune to poison with the cost of -5% effective health given )

umbral sleet
#

Fleeting vigor ⭐️⭐️⭐️⭐️⭐️

  • 35% celestial blessing cooldown
  • 50% celestial blessing duration
  • 15% celestial blessing damage increase
#

I swear if this kind of exists and I just don’t know-

forest violet
forest violet
still quest
#

gg

prisma steeple
#

I've seen like at least 20 Charms suggested here that already existed

naive lance
#

Me still looking for decent warrior epic charm

#

Excluding brown

naive lance
spiral nova
naive lance
#

Not knowing about the second until next week

spiral nova
#

wdym warrior brown epic charm is already out

naive lance
regal geyser
grim sun
spiral nova
#

the stats are known though

naive lance
#

Meteor slam

#

The most confusing skill

#

Beside rampage ( actual no)

naive lance
lapis chasm
#

Wrath of the Fallen *4 star
Generalist
-35% Second Wind activation
-0.15 Second Wind damage taken multiplier

#

Hehe?

#

Basically make secondwind somesort of lifeline

forest fjord
#

Sw6 would be somewhere around .18x damage taken

#

which is a bit extreme but you are also on really low health

#

steadfast dream

#

SW10 build would be .056x damage taken

naive lance
#

I want a charm that makes sw gives damage instead of dr

forest fjord
#

just from SW

lapis chasm
#

Oh wait... i giga buffed hp stack

spiral nova
#

(the cooler, riskier poise alch)

lapis chasm
#

Blue Ice Droplet *4star
generalist
+6 Ice Aspect duration
-5% Ice Aspect Slowness per level
+1 Ice Aspect level

spiral nova
#

Charm that increases knockback and wind aspect effectiveness :)

lapis chasm
#

Blood Bound Silver *3star
Generalist
+50% Bleeding Health Cap
-3% Bleeding Weakness per level
-5% Bleeding Slowness Per level

#

Make it turn into weakness aspect with a nice spice of ice aspect

#

Carcano 91/38 Barrel Part *4star
-4 Point Blank activation Range
+2 Point Blank damage bonus per level

spiral nova
#

I wonder how many 6 star charms have been suggested 💀

lapis chasm
#

Long Draw *5star
Generalist
+1 Projectile Speed
+12 Sniper Block requirement
+5 Sniper damage bonus

#

Lunatic-only charm

loud wolf
#

ngl I like the idea of charms that affects enchantments

lapis chasm
forest fjord
#

Balanced/Very Balanced 2x/4x
Trivium Damage +25/60%

#

Shadow Hound
Companion Damage Scaling +60%
Companion Speed +100%
Companion Duration -8s
Companion CD -50%

#

Shadow Hound becomes a low cooldown castable that will generally just be a single target attack with it's very low duration

#

also synergizes with fox frenzy for crazy uptime

verbal creek
#

Id get that
But ngl too op

forest fjord
#

you normally get 4s of companion with this charm

#

for ~2.5 hits of damage compared to regular companion

verbal creek
#

Wait
The average duration for normal hunting companion is 12 seconds

forest fjord
#

yes

#

it is very very short now

verbal creek
#

Yeah thats good enough

forest fjord
#

especially with the cast "animation"

#

but it could be pretty cool to have "multishot" on legs with the +2 foxes charm

visual halo
#

Bob: ⭐ ⭐ - Scout
+1 Companion if Strider

#

Tin Foil Hat: ⭐ ⭐ ⭐ ⭐ - Cleric
-Cleansing Rain Cleanse
+15% Cleansing Rain Resistance

#

Starbucks Coffee Holder: ⭐ ⭐ ⭐ ⭐ - Alchemist
-2% Taboo Health Loss
-15% Taboo Magic Damage Increase

#

A Literal Cannonball: ⭐ ⭐ ⭐ - Warrior
+20 Meteor Step Jump Boost
-2 Meteor Step Damage Modifier per block after 8 Blocks

#

Brain Fart Scented Candle: ⭐ ⭐ ⭐
+100% Amplifying Hex Damage
+100% Grasping Claws Cooldown
+100% Soul Rend Cooldown
+99% Sanguine Harvest Cooldown
+100% Choleric Flames Cooldown
+100% Melancholic Lament Cooldown

#

Nep-tunes: ⭐ ⭐ ⭐ ⭐ - Mage
+1 omen for Astral Omen activation
+10s omen duration
+50% Astral Omen Magic Damage

#

Butterfingers: ⭐ ⭐ ⭐ - Rogue
+10 HP Escape Death Activation
-2 Dagger Throw daggers
+1 Dagger Throw dagger behind you

lofty garnet
#

Isn’t that one just Guided Moonlight

#

oh wait apocalyptic scroll

glass flume
visual halo
#

exactly :)

lapis chasm
#

**Champion's Uppercut ** *4 star
Generalist
-0.45 Arcane thrust cone
+1 Arcane thrust range
+1 Arcane thrust verticle cone
+3 Arcane thrust level

#

Make it slash diagonally so no aoe for you son

#

But more non-crit dmg

#

Sea of Flames *5star
Alchemist
-1 Scorched Earth charge
+150% Scorched Earth radius
+50% Scorched Earth duration
+20% Scorxhed Earth damage
+25s Scorched Earth cooldown

#

Force you to have SE 2 too

#

Basiclly big hitter

verbal creek
#

what does companion if strider mean

visual halo
#

If the Hunting Companion is summoned and the conditions for it to be spawned as a Strider (aka in Lava) are regonized, it will summon 2 of them instead of 1.

verbal creek
#

no i understand that
I just didnt know that hunting companions can become striders in lava

visual halo
#

yep, just like Axolotls :D

verbal creek
#

:DDDD

umbral sleet
# forest violet

Me when not home to play brown 😞 Sorry tho. I’ll do my research before posting here

forest fjord
#

What is Blessing of the Convert boosting with 5% Phlegmatic Resolve Ally Modifier? Level 2 phleg says allies gain 33% of your bonuses, does this make it 38%? Is it really that low?

#

The soul rend boosts are noticeable, I’m just wondering if the phleg modifier is supposed to be that low

#

You get 9 cds on reaper with 1 in everything, so 22.5% resistance, and allies gain .33x of that which is 7.425. 5% more would be .38x which is 8.55, which is 1.125% more resistance.

#

Is it supposed to be 7.425%+5%? That seems more worth the charm power cost

forest fjord
#

Aether Edge vs Architect’s aegis

verbal breach
#

Condensed Fimbulwinter 2 star
Blizzard -70% Duration (applies after urn)
Blizzard +3/5 Base Damage (applies before urn)
Blizzard -40% Cooldown
Slowness Duration +50%
Notes: Blizzard Total Damage is overall the same, you just have way more control on when and how you use it.

Adamant Black Box 4 star
Starfall Fall Speed -60%
Starfall range -25%
Starfall dmg +35%
Notes: Increase Starfall delay by a ton. This will encourage players to plan ahead more and use their starfall wisely instead of using it as a generic aoe move.

Ekah's Test 4 Star
Fire Spirit Aoe -70%
Fire Spirit Cooldown -45%
Notes: Fire Spirit's Aoe almost always hits the entire stack and the player's positioning is rarely important. I focused on cooldown reduction so it synergizes more with Meteorite or encourages more management of Fire spirit with Magma Shield / Starfall / Fire Arrows

Cryosphere Superconductor 2 star
Ice Spirit Pulses +2
Ice Spirit Cooldown +55%
Notes: Not much to say with this one. DPS is a slight increase, but it aligns with Frost Nova CD and encourages more calculated Ice Spirit usage instead of just having Blizzard proc it on a random enemy.

||Spellslinger's Heart 5 Star
Fire Elemental Spirit Bow Arrow Multiplier +25%
Ice Elemental Spirit Bow Arrow Multiplier +10%
Elemental Spirit Cooldown -15%
Elemental Spirit Damage -20%
Notes: Most questionable of all of these my charm suggestions because of Elemental Arrow's tendency to be a bit strong. May also be a bit too strong with Ekah's Test.||

halcyon crest
#

Realigned Reaction
-Riposte stun for axes.
+Riposte damage for axes.
-Riposte damage for swords.
+Riposte stun for swords.
-25% riposte stun duration.
-30% (as in 6/10ths) riposte damage bonus
This would be a cool warrior utility charm. Would allow those that enjoy the damage to try axes and those that enjoy the stun to try swords.

Heightened Parry
-50% Riposte stun duration.
+2 blocks Riposte stun radius.
This would have to be a higher tier charm absolutely, but a stun counterpart to Duelist's Sigil would be cool.

Reckless Swinging (funny old skill reference)
-100% Weapon Mastery speed bonus
-100% Weapon Mastery Resistance bonus
-100% Weapon Mastery Weakness Bonus
+30% Weapon Mastery Damage Bonus
+2 Weapon Mastery Damage
An inverse of this charm too, one that increases the other bonuses on Weapon Mastery would be cool too. Only works with enhancement on. A similar one for toughness would be nice, but it would have to effect the second wind heal bonus on the enhancement, since 40% ailment resistance is lmao.

From The Heavens
-1 First 8 Block Meteor Slam Damage
+2 After 8 Block Meteor Slam Damage.
this would be impractical in most situations, but very funny. (this means that at 13 blocks and higher you deal more damage with your slams.)

halcyon crest
#

i dont know why but i made a graph for the damage difference between normal and From The Heavens (see above) meteor slam.

#

(if the mods dont want a link to desmos here, just delete the above message and this one.)

lapis chasm
#

I dont knwo what name to put *4star
-14 volley arrow (-6 if level 1)
+110% Volley damage
+4 Volley Piercing
-10% Volley cooldown

#

Condensed volley

#

For insane people

#

Flash bang *3star
-1s Windbomb levitation
-300% Windbomb pull velocity

#

Keke

summer tide
#

Winded toughness charm
-100% toughness HP (removes the extra toughness HP)
+20% toughness U healing (for a total of +40% healing when below half HP)

#

Distant Fruitless Battle Charm
+100% glorious battle velocity
-1 glorious battle charge
(For a total of 1 max charge with bloodlust, and unusable without)

naive lance
#

Demonic urchin ⭐ ⭐
+100% magma shield cone
+30% magma shield radius
-90% magma shield damage
+25% magma shield bonus fire damage
+20% magma shield cooldown

summer tide
regal geyser
#

He really got out the Desmos

mighty root
#

Hurricane Pendant (* * *)

  • +50% Wind Walk Velocity
  • +1s Wind Walk Levitation Duration
  • +35% Fall Damage Vulnerability
  • -10% Knockback Resistance

Jet Shoes (* *)

  • +25% Deadly Ronde Speed Amplifier
  • -2s Deadly Ronde Duration
  • -1.5 Deadly Ronde Damage

Ancient Stanza (* * * *)

  • +0.5s Blade Dance Invulnerability Time
  • -50% Blade Dance Damage
  • +20% Blade Dance Cooldown

Perfectionist's Chisel (* * *)

  • +70% Sliver of Perfection Knockback Resistance

Addict's Needle (* * * *)

  • +60% Potion Injector Buff Duration
  • +30% Potion Injector Healing
  • +20% Healing Sickness Potency
  • +6s Potion Injector Cooldown
lapis chasm
#

Mini Grappling hook *2star
-300% Recoil velocity

#

You yeet back backwards

#

Aka you yeet forward

#

Tome of Shrapenel *3star
-95% Frost nova cone
+20% Frost nova radius
+25% Frost nova damage
+0.5s Frost nova freeze
+20% Frost nova slowness

#

Laser of death

#

Hasteful Blade *3star
+1 By my blade Haste level
-60% By my blade damage boost
-2s By my blade cooldown
+2s By my blade haste duration

#

For spawner rush

halcyon crest
lapis chasm
#

The first -100% were there to cancel out normal recoil

#

And the -200% more make the grapple recoil range

#

Thought i think you cannot use when you are looking up

verbal creek
halcyon crest
#

That’s what I meant I can’t actually numbers tho

lapis chasm
#

Recoil 5 is like 7 blocks

#

So hook yeet is 14

#

Maybe a little bit too much

grave wren
#

would have to be -200% or it would be possible to fly with recoil

halcyon crest
#

You can fly with recoil and a totem.

silk harbor
#

My proposition to change cry havoc:
+200% tstep range
-50% tstep cooldown
-50% tstep radius
-50% tstep damage

Make it fully commit to tstep being mobility

forest fjord
#

Ironically this makes it even better for arcanist as you have a lower cooldown to cycle with

stiff wyvern
#

Blade dance does no dmg has a second charge and the invincibility is longer (who actually uses bd for anything but invincibility)

glass flume
#

people that use it for damage

regal geyser
#

Ah yes give mage a full mobility skill. Since it doesn’t have enough 💀

mighty root
#

Magnetic Core (* *)
* -200% Wind Aspect Knockback

  • -100% Wind Aspect Slow Falling
  • +2s Wind Aspect Fast Falling (High levitation)
umbral sleet
#

Will of Gungir ⭐️⭐️
-50% Divine Javilin range

  • 45% Divine Javilin damage
  • 25% divine Javilin cooldown
silk harbor
#

I forgot to account for that

umbral sleet
#

Tinnitus ⭐️⭐️

  • 100% bells slowing
  • 100% bells vulnerability
  • 1 bells charge
  • 25% bells damage
#

Britan Rain Shaman’s Beads

  • 100% CR dr
  • 15% CR cooldown
  • 6 seconds CR duration
umbral sleet
#

Don’t tell me-

lofty garnet
#

The Monumenta community’s balance ideas always baffle me

forest fjord
#

no charges

#

no bitches

lofty garnet
#

not only are charges not something that can be added

#

motherfucker that’d turn a mob into a crippled punching bag for 10 seconds

forest fjord
#

I think the charm turns it into a damage only skill

lofty garnet
#

It ABSOLUTELY does not

umbral sleet
#

I meant to make it not give mobs any vuln I worded it badly

forest fjord
#

I guess it still vulns

#

but idk

#

4 magic damage pepega

lofty garnet
#

Wait

regal geyser
#

Whirling blades is bad
+50% whirling blades damage
1 star
Whirling blades would still suck

lofty garnet
#

Its -% dmg

forest fjord
#

the damage is relevant, it applies crusade

lofty garnet
#

Not +%dmg

#

I’m an idiot

forest fjord
#

should have worded as "slowness effectiveness" or something

umbral sleet
#

It’s so you can proc crusade more often kinda

forest fjord
#

atpcap

lofty garnet
umbral sleet
#

I’ll fix wording one sec

lofty garnet
#

I thought it turned a group of mobs into a vegetable patch

#

with 135% vulnerability

umbral sleet
#

Damn
I would add +200% cooldown and make it a 4 star jeez I’m not a monster

lofty garnet
#

Now I would love an inverted suzu of stasis myself

umbral sleet
#

Suzu of speed
Makes mobs fast

forest fjord
#

Suzu of brutality

mighty root
umbral sleet
#

Selfless justice ⭐️

  • 1000% divine justice self healing
  • 100% divine justice ally healing
    —————————————————
    ~~Racism ~~ satisfied crusading ⭐️
  • 7% crusade passive damage
umbral sleet
#

Individual absolution ⭐️⭐️ or ⭐️⭐️⭐️

  • 300% LI range
  • 50% cooldown
#

The idea is to switch LI from heavy group damage to ever heavier individual damage

#

Or not heavier, more consistent?

#

Pov: I give paladin by my blade

mighty root
#

Shadowdancer's Soles (* * * *)

  • +100% Advancing Shadows Range
  • +10% Advancing Shadows Damage Modifier
  • +100% Advancing Shadows Cooldown
umbral sleet
#

Astral dash ⭐️

  • 80% celestial blessing duration
  • 100% celestial blessing damage buff
  • 125% celestial blessing speed buff
lapis chasm
#

Tears of Harrackfar *5star
-15s clensing rain de uff negetion
+15% clensing rain damage reduction

umbral sleet
#

Relic rivière ⭐️⭐️⭐️⭐️

  • 20% hol healing
  • 25% divine justice allly healing
  • 25% celestial blessing duration
  • 20% Clensing rain duration
  • 5% heavenly boon chance
  • 100% divine justice self healing
  • 100% hand of light damage
verbal creek
#

No downsides???????

umbral sleet
#

ok ok
4 star no downsides?

verbal creek
#

5 star
Thats good support

umbral sleet
#

Or get rid of divine justice self healing and damage

#

And 4 star the bad boy

verbal creek
#

Thats fine-ish

umbral sleet
#

May still be a really strong generalist healer charm

stiff wyvern
#

1 more wind walk

forest fjord
stiff wyvern
#

No no I mean I more after that or can I stick those

forest fjord
#

oh just even more wind walk

#

well it's gonna be a tall order to make another wind walk charge charm considering this costs 4 stars just for 1 charge

#

doing bodkin and windwalk is (probably) irrelevant as you can't benefit from both so the power should be balanced around just one charge

#

if it has more upsides then it'll be 5 star budget with not much to add, or it could have downsides to bring the cost down which sure that could work

tawdry night
#

reducing the cooldown on it only makes it more awkward

sour maple
#

Scout: Agility
+1 lvl of haste
5 star

mighty root
#

Molten Iridium (* * * *)

  • +0.5 Inferno Damage/level.
prisma steeple
#

It's the same as +50% inferno damage

#

and a charm like that exists

mighty root
#

Oh really?

#

I had no idea.

#

I was just trying to think of more generalist charm ideas for enchantments

lunar tangle
#

Unfazed Will
4 Star
+3 Reflexes Mob Cap
+15% Reflexes Agility Bonus Per Level

#

idk

#

are secondary charms allowed? they CAN be generalist charms... but idk if they'll ever be added

still quest
lapis chasm
#

Thunderous Gaunlet *3star
+1s Thunder Aspect Stun on melee
+0.5s Thunder aspect stun on projectile
-60% Thunder Aspect chance (60% of what it used to be)

#

Gonna go naw down elite with kisarith

loud wolf
#

Well rounder sash 4* generalist
+0.05 armor/agility mix punish multiplier (-0.2 now)

umbral sleet
#

Incineration gauntlet ⭐️⭐️⭐️⭐️ maybe 5

  • 80% Luminous Infusion damage
  • 150% luminous infusion range
  • 50% inferno damage
forest fjord
#

Can’t have 50% inferno for 3 stars

#

Probably

#

It’s just a better charm on not clerics

umbral sleet
#

Tru

feral mantle
#

Final Flash

+300% Thunder Step Damage
+250% Thunder Step Cooldown

☆☆☆☆☆

Oh how cute, he named i- OH SHIT

umbral sleet
#

Impel Down ⭐️⭐️⭐️⭐️

  • 80% bells slowing
  • 100% bells vuln

One piece reference

atomic saffron
#

Ok hear me out, is it possible to change the "distance spawned at target" with Advancing Shadows, ie could you do "-100% distance to target" and spawn behind them?

#

If so something like:

+100% AS range
-100% AS distance to target

#

Long range *appears behind you*

umbral sleet
#

I also have a question
Can you make divine Javilin thicker
Like +%100 DJ thickness?

feral mantle
#

what..

atomic saffron
#

How did I get here???
+200% AS range
-1000% to +1000% x, z and y distance teleported to (must have direct line of sight to original target)

feral mantle
#

just call it backstab lol

umbral sleet
#

Hardcore (zero stars)

  • 1000% healing from all sources
feral mantle
#

that's not hardcore

#

that's stage 6 cancer

forest fjord
#

I would love a thick lance

prisma steeple
feral mantle
#

Maybe -2 Insight Skill Resets if that's possible

prisma steeple
#

It's technically possible yeah

#

We have planned charms that change them

feral mantle
#

a charm for +1 skill reset would also be neat

prisma steeple
#

The focused insight one used to

#

But it was too broken

#

It was easy to get into infinite rotations with other charms too

#

But we'll make extra skill resets on sage with downsides in the future

feral mantle
#

That means you COULD implement extreme charms such as the one I suggested

#

just requires some insight spanking

#

Lance of Longinus

+300% Mana Lance Range
+20% Mana Lance Cooldown
+1 Mana Lance Charge

☆☆☆☆☆☆

#

Upgrade to silver ring

#

Sniper mana lance 🥴

#

that would be so funny

#

I tried a +100% magma shield range charm load out today and it was literally a long ranged shotgun

prisma steeple
#

I actually tried something similar too myself and it wasn't bad

feral mantle
#

it was alright tbh

#

I put together a 5 second cooldown star fall build aswell but that didnt perform aswell as I thought

#

We should have more funnier charms instead of goofy ahh stat increases

#

Like rocket boots are pretty fun

#

the swordsage epic looks :stare:

forest fjord
#

the increased cooldown isn't as bad as before now that WW2 cooldown is lower as well

umbral sleet
#

If there is an epic charm for magma and ice wave, please name it punk hazard
I would give my life for it to be called punk hazard

mighty root
#

Alchemic Precursor (* * * * *)
+1 Skill Point

#

:33

lofty garnet
#

While it technically would be a new mechanic, it would be funny to see some charms that turn beams like Mana Lance or Holy Javelin into projectiles with -% speed

#

Pairing the Sanguine Halls cleric charm with a +dmg -spd on Holy Javelin could make for a goofy play style

umbral sleet
#

Omg
That sounds like the best
You don’t hit every mob at once
It makes it more of a projectile then a hit scan

atomic saffron
#

That's why I added the LoS clause

#

If the area isn't in LoS then it doesn't put you there, if the area is in LoS you could most likely get there already, would probably have some fucky OOB stuff though, but would be hilarious if done right

grim sun
#

Force Multiplier
3 or 4 star
+100% Rampage stacks, +100% rampage damage requirement

umbral sleet
#

Wdym you don’t have life steal ⭐️⭐️⭐️

  • 60% divine justice damage
  • 100% divine justice healing
forest violet
#

making unique charms challenge

umbral sleet
#

Never

hazy wraith
#

Phantom Blade ⭐ ⭐ ⭐ ⭐

  • 300% Deadly Ronde Angle
  • 200% Deadly Ronde Damage
umbral sleet
#

So it would be at 60 degrees?

#

Oh wait nvm

hazy wraith
#

basically a really small ronde

#

but acting like a second hit

verbal creek
#

That one Brute force charm but rogue

feral mantle
hazy wraith
#

how do people even do it

feral mantle
#

🤷‍♂️

hazy wraith
#

but ya you get the essence of the charm

#

high dmg small ronde

#

migh tneed some actual stat changes

forest violet
#

5x ronde dmg when its alr like 50-60

#

is kidna busted

hazy wraith
#

Mycelian Nerve Agent ⭐ ⭐ ⭐
-800% Weaken Duration
-800% Slowness Duration
+20% Weaken Strength
+40% Slowness Strength

forest fjord
#

choir bells? gruesome alchemy?

#

Universal Solvent
Gruesome Alchemy Damage Penalty -20% (now deals 100% potion damage)
Gruesome Alchemy Damage over Time Penalty -100% (now deals brutal dot, if leveled)

Unsure if this is a good charm or not- you no longer have to switch potions which could be seen as simplifying and boring, but you still need to switch potions for esoteric enhancements to trigger the ability. Perhaps useful for apothecaries who want to get their damage back but still be a debuffer.

verbal creek
#

wait what

#

wdym now deals brutal dot if leveled
and wdym by gruesome dot penalty

forest fjord
#

oh I read it a bit wrong, "do not affect dot" instead of "do not apply dot"

#

well now that I know it doesn't affect dot... why doesn't it affect the damn dot?

#

It's not like it'll do anything in R1/R2

#

in R3? Why shouldn't it? Let a dot build come about

verbal creek
#

uh

#

no?

#

it says does not afflict

forest fjord
#

yeah but it totally should

verbal creek
#

that means it doesnt apply dot compared to your brutal

#

wdym gruesome should have dot

forest fjord
#

ok I'm crazy it's not affect it's afflict

verbal creek
#

monumenta player moment

forest fjord
#

The charm effectively changes gruesome to not have "do not afflict dot" in the description

#

and removes the damage penalty for using gruesome

verbal creek
#

so
it gets dot and has the same dmg as brutal?

#

then why the hell would you use brutal

forest fjord
#

more or less yeah, but again as stated in the comments below

verbal creek
#

i mean id use it because i never use brutal anyway

forest fjord
#

you'd need to swap for esoteric, and you'd need brutal levels to actually have a dot duration/effect

verbal creek
#

makes sense

#

ngl when i play harb i dont pick brutal
i just use ua for creeper

#

i dont like brutal
id rather have 20% vuln than more damage and some dot

forest fjord
#

Delayed Poison
Gruesome Alchemy Paralysis chance +75%
Gruesome Alchemy Paralyze interval +3s
Brutal Alchemy Potion Damage over Time Interval +3s
Brutal Alchemy Enhancement increase +120%

#

for some consistency in paralysis, and a sort of big delay on the dot to just be different. Potentially a good charm for brutal 1 as the increased time is flat, meaning less damage is actually lost vs brutal 2

#

wondering if alch could just make enhancements be cool through charms instead

#

though I'd like for the enhancements to actually be meaningful on their own without external help required

#

Brittle Bones
Iron Tincture Damage Resistance -55%
Iron Tincture Absorption Health +125%

Me when no yellow

#

but this would be too op if you just decided to not use the enhancement so it's a bad charm after thinking about it for more than 2 seconds

#

Horse Pill
Energizing Elixir Cost +3
Energizing Elixir Stacks Gained +4
Energizing Elixir Duration +400%

#

TEARS UP

#

Fools Gold
Bezoar Kill Generation Requirement -4
Bezoar Normal Effectiveness -100%
Bezoar Philosopher’s Stone chance -50%

forest fjord
#

personally I'd try to find room to get horse pill in my skills loadout, if elixir could work like this then I'd have to force some points around I think

forest fjord
#

Fist of the North Star
Brute Force Wave Delay +4s
Brute Force Wave Damage +125%

BIS warrior boss dps though

bright birch
#

Primordial Mycelia
+6 Brutal Alchemy Enhancement Range

forest fjord
#

Executioner's Axe
Frenzy Attack Speed Modifier -100%
Frenzy Speed Modifier -100% (Frenzy doesn't affect these two anymore)
Frenzy Damage Boost +45%

verbal creek
#

Swift Slice
Frenzy Attack Speed Modifier +50%
Frenzy Speed Modifier -100%

summer tide
#

Unyielding Battle
Glorious Battle Velocity -100%
Glorious Battle Dmg +100%

lapis chasm
#

Minecraft but when i press jump, it deals damage

regal geyser
#

each is just such a bland and unoriginal video idea that just makes minecraft easier

#

the minecraft but videos

#

its the most annoying thing ever

verbal creek
#

Minecraft but when xAvocqdo talks I become unable to hear or see

regal geyser
#

That’s what happens after you listen to me enough; your brain cells slowly deteriorate every time you hear me until no brain cells left

still quest
#

Everlasting Arcanum
+4 Sage's Insight Spell Refresh
-80% Mana Lance Damage
-80% Magma Shield Damage
-80% Frost Nova Damage
-80% Thunder Step Damage
-80% Cosmic Moonblade Damage
-80% Astral Omen Damage
-80% Elemental Arrows Damage
-20% Astral Omen Vulnerability Modifier

pepeg

mighty root
#

Frost Giant's Heart

  • +100% Ice Aspect Slowness
  • +2 Health
  • -4s Ice Aspect Duration
  • -35% Movement Speed
loud wolf
#

Idea: gear-specific charms
aim to make items better/played differently
inspired by kapple/fol charms (although they affect enchantment I believe)

(insert name) 2* generalist
When Sanguinis in Main Hand:
+20% inferno tick speed

Fire Proto Col 1* generalist
When Portal Core in Main Hand:
+4 fire aspect
-2 thunder aspect
-2 ice aspect

mighty root
#

Proprietor's Glass Eye (* * *)

  • -20% Godbrew Cooldown
  • -20% Mountain's Dew Cooldown
  • -20% Forgeflame Cooldown

Concentrated Ambrosia (* * * *)

  • +80% Godbrew Resistance
  • -2 Godbrew Resisted Hits
  • -5s Godbrew Duration

Glowing Hourglass (* * * *)

  • +5s Temporal Bender effect
  • +100% Mountain's Dew Cooldown

Pure Iridium (* * * *)

  • +100% Forgeflame Hunger and Saturation/second
  • -50% Forgeflame Duration
  • +20% Forgeflame Cooldown
mighty root
#

Chaos Core (* *)

  • -50% Ability Cooldowns
    * Ability casts are completely random.
verbal creek
#

ngl

#

mage is broken with that

still quest
#

pandemonium from wynncraft!!!!!!!!!!

atomic saffron
#

me omw to wind walk my bmb

still quest
#

me omw to taboo my tincture

verbal creek
#

me omw to hunting companion my whirling blades

grave wren
lunar tangle
#

Charms

#

Do NOT add mechs

#

It is just NUMBERs

#

These ideas are cool bur pointless

rough karma
#

No no keep going. They are entertaining

lunar tangle
#

Waaah

#

+Volley homing arrows

rough karma
#

Iframes 💀

lunar tangle
#

-Volley iframes

mighty root
#

I mean it's not like any of these are gonna be added anyway

#

This is just a forum thread to make us think we're making a difference

loud wolf
#

It’s like randomly shooting in the forest
Someday we will hit something
I mean this is entertaining

halcyon crest
#

Ring of Thorns
+300% thorns damage
-50% attack damage
-50% projectile damage
-50% magic damage
if you wanted to make this a funny deltarune reference you could add -1 regeneration level while above 33% HP

still quest
#

incredible

mighty root
#

Statue (*)

  • -10000% Movement Speed
  • -10000% Jump Height
  • -10000% Damage
  • +100% Resistance
still quest
#

statue from wynncraft

mighty root
#

Yes.

halcyon crest
#

this would trivilize every boss, ever.

mighty root
#

It's a joke charm, that's why it's 1 star.

halcyon crest
#

but it would make al lbosses literally free

mighty root
#

Because 1 star charms are either fairly weak or jokes

halcyon crest
#

that would bd the strongest charm in the entire game

#

im not joking

#

it would actually be broken.

mighty root
#

Yeah that's why it's a joke charm

umbral sleet
#

You are dead, no beeg suprize.

  • 100% healing from all sources
  • 100% damage from all sources
  • 100% ability cooldowns
#

Challenge charms when!!!

halcyon crest
#

+100% ability cds?

#

so your abilitys take 2x longer

#

epic

still quest
#

Interminable Solution * * * - * * * * *
-75% Warding Remedy Tick Speed
+50% Warding Remedy Ticks
+50% Warding Remedy Cooldown
+50% Warding Remedy Absorption Cap

#

real

#

Brisk Curative * * - * * *
+75% Panacea Speed
-80% Panacea Damage
+50% Panacea Absorption

mighty root
still quest
#

Abrupt Jolt * * *
-20% Spellshock Magic Damage Multiplier
-15% Spellshock Melee Damage Multiplier
+35% Spellshock Explosion Damage

#

Aversion * * * * *
-7 Maximum Cloak Stacks
-4 Cloak Stacks for Activation
+450 Cloak and Dagger Stack Damage Threshold
+2 Cloak and Dagger Stealth Duration
+50% Cloak and Dagger Damage Multiplier pepega

lavish jolt
#

Mozilla Firefox
⭐ ⭐ ⭐
Inferno levels on player gear are applied to summoned hunting companions

hazy wraith
#

firefox is canon in monumenta

bright birch
#

Cruel Wave
-360 Volley Angle
+4 Volley Piercing
-10% Damage

mighty root
#

Arrow Storm from Wynncraft!

forest violet
mighty root
#

Scope (* * *)

  • +100% Sniper Damage
  • -25% Projectile Damage

Boxing Glove (* * *)

  • +50% Point Blank Damage
    * +50% Projectile Knockback
fast timber
#

Singularity
-150% Unstable Amalgam knockback
+20% Unstable Amalgam Potion damage

hazy wraith
#

Iridium Fist ⭐ ⭐ ⭐ ⭐ ⭐
Generalist
+500% Fist Melee Damage

fast timber
#

Golden Injector
-10% Poise Treshold
+20% Regen Rate

#

:)

umbral sleet
#

Fal-con PAUNCH 12 stars
%1300 fist melee damage

forest violet
#

or is that the point which seems quite point les

fast timber
#

damn

lavish jolt
#

⭐ ⭐ ⭐ ⭐ ⭐
Poise Pilled
-90% HP
+100% absorption healing

hazy wraith
#

We msut have fist build back

#

FIST BUILD

#

FIST BUILD

halcyon crest
#

I just want thorns build

hazy wraith
#

The best thorns build, is fist build

halcyon crest
#

wouldn't +500% fist damage just be, 5?

umbral sleet
#

My fist does 13

halcyon crest
#

is a fist crit 2?

umbral sleet
#

Yea

halcyon crest
#

so, you have 100% crit damage

#

a 5 hit fist is a 10 hit crit

iron rain
#

What about a charm that decreases absolute inferno damage but increased the speed with which it applied

#

So that it was more like a delayed burst than a dot effect

forest fjord
#

Let that be decay’s role

#

Australia Moment
Hunting Companion Eagle Swoop Cd -90%

halcyon crest
#

At tick 10, it’s base damage. At 20. It’s double damage.

#

Amazing for absolutely whaling on bosses

shrewd hazel
#

Charm that gives tincture +1 charge but increases cooldown by 50%

mighty root
shrewd hazel
#

Combine with split tincture to be a buff station

#

Also, what about a generalist charm that makes you consume less blocks, food, and potions?
Provisions but for everyone

mighty root
#

Duplicator (* * *)
+20% Firmament Prismarine Chance
+20% Doorway Blackstone Chance

Shred of Perfection (* * * *)
+15% Chance to not consume food when eaten
+15% Chance to not consume potion when drank

bright birch
#

Ashen Brazier


+300% Decay Damage

umbral sleet
mighty root
#

Asbestos Mask (* *)

  • -50% On Fire Duration
  • +100% Fire Damage

Unorthodox Antidote (* * *)

  • -1 Level Negative Effects
  • +100% Negative Effect Duration
acoustic portal
#

Suspended Judgement (**)
+25% Starfall Damage
+25% Starfall Radius
+100% Starfall Delay

shrewd hazel
umbral sleet
#

Overdriver ⭐️⭐️⭐️

  • 50% celestial blessing cooldown
  • 100% celestial blessing damage buff
  • 70% celestial blessing duration
  • 200% celestial blessing speed buff
    (Gotta go fast) (cleric movement skill confirm?!!??)
mighty root
bright birch
#

Draupnir
+1 Holy Javelin Charge
-50% Holy Javelin Cooldown
-45% Holy Javelin Damage
⭐⭐⭐⭐⭐

inner mesa
#

god of war 🤯

forest fjord
#

Might of the Cosmos
Cosmic Moonblade Slash delay +1.5s
Cosmic Moonblade Damage +75%

mighty root
#

Ice Breaker (*)

  • +0.2 Snowball Throw Rate
  • +0.5 Snowball Projectile Speed
atomic saffron
#

The Fourth Flurry (**)
+1 max deadly ronde stack
+20% deadly ronde damage

rough karma
#

Shinobi's Pouch ⭐ ⭐
DT dagger number reduced to 1
DT cd reduced by 50%
DT vuln reduced by 10%

rough karma
#

Everflow sage overcaps on dr stacks so quickly

atomic saffron
#

I wanna see some cursed ass mage sage charm like:

Swordmage (*****)
+3 max deadly ronde stacks
+1 stack generated per ability used
+20% ronde range
+20% ronde angle
-50% damage

#

Get urself a spam sword and play sage mage

rough karma
#

that just encourages spamclicking

#

which is not gamer

atomic saffron
#

mage

rough karma
#

do you really want to see branchsage again

forest fjord
mighty root
#

Zipcaster (* * *)

  • +250% Wind Walk Velocity
  • -1 Wind Walk Charge
  • -100% Wind Walk Levitation Duration