#Silver Knight’s Tomb Story Mode Feedback

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remote yarrow
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Overall, I enjoyed the Silver Knight’s Tomb Dungeon. It feel something different than the other content I have ever done. It has some bugs that need to be fixed.

Build
The build looks amazing. First part remind me of being in underground village. Lava on the second part scaring me, but I didn’t managed to fall in the lava.

Gameplay
The gameplay seems great. Layout, Navigation, and Pacing seems manageable. The first boss fight reminds me of one of Sonic Unleashed Boss. Second Boss Fight, I thought that there is 1 boss, but nope, there is 5 bosses in 1 fight area. The final boss fight has some bugs that need to be fixed. Bug is that Rift just immediately cast and brutally killed me, and after I died from that one Rift, the final boss fight stuck and had to ask mods to get it unstuck.

Difficulty
The difficulty seems manageable for solo

Loot
At first, I thought that I will be getting the loot during the run, but nope, it gave me some loots at the end, which is R3 stuffs, not R2 stuff.

Mobs
Those mobs seem to be one shot or two shot, possibly due to my R2 builds. Those mobs looks great

plain wraith
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yea skt story mode gives you a big boost to damage and resistance

wicked owl
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||this dungeon fluked me idk how many times, just when i thought i finished the boss the dungeon keeps adding more, whoever made this is a psycopath and i love it||

sonic mango
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10/10 raid strike dungeon would dungeon again

wicked owl
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got Aleph 2.0 as my first rare too

final marsh
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yeah wanted to say the same thing, the layout and builds are amazing and i find it highly replayable cuz of it

safe shard
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The underground village is the longest part

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Finally after that at least you get something that look different aka the wool forge and an insane 7 boss rush

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I love the forge armory fight (not counting im having laggy time when i do it with peep)