feedback
Epic charms distribution
Architect's Ring
Rework Cryobox (in a tiny scale)
Classes
Balance
The Nuclear Option
Classes
Balance
R3's lack of Projectile+Magic hybrid gear
Item Design
Architect's Ring
Balance
Balancing Decisions
Future Content
Classes
Content
Balance
Item Design
Feedback from the perspective of a new player
Dungeons
Misc
Uncap Predator Strike damage.
Classes
Hybrid Scout's (mostly) Untapped Potential
Future Content
Classes
Architect's Ring
Balance
Item Design
Mist’s Wake
Item Design
Celsian Isles
Balance
Feedback, Beta Test and Decision Making
Future Content
Balance
Misc
The Damage Situational
Balance
Region 3 "Difficulty Design" (?), and its effects on playstyles
Future Content
Architect's Ring
Mob Design
Content
Balance
__Guardian Gripes__ (Mostly minor, one major)
Classes
Balance
Quickdraw Cooldown Scaling
Endgame
Balance
Badly designed puzzle
Questing
Celsian Isles
Hierophant Overhaul - my fanfiction about modernizing (projectile, support) Hierophant
Endgame
Classes
Balance
How has the attack speed change affected berserker in R2
Item Design
Celsian Isles
Balance
My thoughts on the most recent balance changes
Balance
New luminous rework is a straight up nerf for ranged/caster playstyles.
Classes
Balance
The Glorious Chausses
Celsian Isles
Classes
Architect's Ring
Balance
Item Design
Blizzard Thread 2: Melee Mage Edition
Celsian Isles
Classes
Architect's Ring
Balance
King's Valley
Hycenea Fight Duration
Endgame
Architect's Ring
Mob Design
Content
Balance
Revert Change to Inferno Enchantment.
King's Valley
Celsian Isles
Balance
revert refraction to shoot from the player again
Dungeons
Architect's Ring
Balance
Sanctified Construct - my fanfiction about replacing Sanctified Armor
Classes
Revelation, nine months later
Architect's Ring
Content
Balance
Cleric's Enhancements, a post-mortem
Classes
Balance
Delve Arrows
Delves
Balance
Frost Giant's Staff
Item Design
Celsian Isles
Balance
Warrior's forgotten twos
Classes
Balance
Mage Passive
Balance
Mscout Issues and the Skill Split of Scout
Classes
QC4 items
Item Design
Balance
The Reaper has become weaker than the rogue/berserker/paladin/guardian, should that be the case?
Architect's Ring
Classes
Balance
Bosses, Ultra-hard Content and the Road Ahead
Future Content
Content
Balance
Misc
Boss Design, Hard Content and Future of Monumenta
Future Content
Content
Balance
Scout Changes
Balance
Hexfall Experiences and Raid Feedback
Future Content
Architect's Ring
Mob Design
Questing
Balance
Thoughts on Ru'Ten
Dungeons
Classes
Endgame
Architect's Ring
Content
Covenmourn Rend Short Feedback
Item Design
Architect's Ring
Balance
Delves
Boss mechanics aren't explained to players
Content
Difficulty on Keys - a Community Survey
Dungeons
New Player
Content
Invincibility Frames, Quick Charge and Multiload
Item Design
Systems
Balance
Why aren't bosses designed with multiple hitboxes?
Mob Design
Lack of Sound Cues in Ru'Ten
Endgame
Architect's Ring
Content
Balance
Make it so that you still get items from the cache when beating bosses within Hexfall
Dungeons
Systems
Too Many One-Shot Mechanics Make Hycenea Boss in the Hexfall Nearly Impossible to Complete
Endgame
Dungeons
Balance
Epic Design Fails, aka Why the charms are so bad?
Item Design
Architect's Ring
Content
Balance
Blizzard: Elementalist's Second Passive, and why it hurts the spec's design.
Endgame
Classes
Balance
For the Balance Update on September 5th, 2024:
Classes
Balance