#dev-updates
1 messages · Page 1 of 1 (latest)
they are also interruptible
Ridgelines' Gerard Rat-Like Flanking Maneuvers. Crawling through vents and traversing through wall gaps. Be careful
oh hi. Here's some WIP improvements we're working on to the speed of the new surrender hesitation animations, as well as where the barrel's pointing, based on community feedback :)
If you've had a chance to try out the new controller support and have any feedback on it, please use the new 'Gamepad' post tag in the #1050529506022137876 ! Make sure to specify the type of controller you're trying to use. Thanks :))
A gamepad tag is also now added to #1050535723087958156
mortifyingly realistic voip effects in progress
(This is how the gore dismemberment system will look across all platforms, it was not toned down in level of detail as mistakenly mentioned before. Example is from a shotgun headshot.)
Sometimes you just need a break...
Improvements to AI combat and more. Narrated by Zack 
https://youtu.be/0UO-FyEdBpQ
A preview of our biggest content update yet, featuring a massive overhaul to suspect combat mechanics including cover and hiding places.