#šŸ“©feedback-reports-channel

1 messages Ā· Page 8 of 1

storm path
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In multiplayer, can we get a feature where the tape of the back of the helmet be customized with either the players steam name, or custom name? Would be great for us that play without hud

craggy cloak
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There is no way to limit player team kills.
Or, even if the participating player is afk, it cannot cope.

Please tell me the command to automatically kick a player who habitually teamkills.

light moth
#

A more obvious visual difference between standing and crouching.

humble jolt
#

DLC price: 1.999,98 ARS
and Game Price: 999,99 ARS
dude WTF

spare elm
#

Not standing up as high when crouch walking. It makes high-low pie-ing with someone near impossible as you are aiming right at head level of your buddy.

candid vault
#

The game is extremely fun but my only feedback is weapon damage. I tend to often when in combat they like 1 tap me whereas I put 3 bullets in them and they are still standing.

spare elm
#

AI is a little OP at times. There's an AI mod at the moment to help with that, recommend the realism settings in the Steam guide. As for weapon damage, seems spot on to me with center mass shots.

grim turtle
#

AI officer pathing in the tunnels of the cherryessa farm is really bad

full lava
#

Hey Devs, pretty please, let this fucker deflate when we shoot him. Tyvm

lyric meadow
#

Improve liveliness of the HQ

The HQ seems pretty dead and very quiet. Would be nice for some AI to be walking around and some background chatter. Maybe some interactive NPC's to talk to for tips etc.

Maybe random events of the HQ like a hostage situation you can deal with.

ivory glacier
#

On the Fort Hoken map, when it is raining you hear the rain only when you go outside, not when you're close to a door leading to the outside that is open. (Not that important but a cool realistic feature

valid mica
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I like it. Good gunplay and realistic movement.

After release I believe the game will run out of content. Implenting some PvP (hardcore Siege, like R6 was in the early days) might be an option.

Progress? Unlockables with score gain such as skins and new equipment is my suggestion. I'm talking realistic stuff like camo and such.

Maps of the locations with the ability to actually plan out the raid would also be useful. As it is now you are pretty much walking in blind into unknown locations (unless you played them a few times before).

Keep up the good work devs!

sour wolf
#

suggestion: make it so you can combine mags

lyric meadow
unique bolt
#

Suggestion: Make mags pickable when reloading. I wanted the mag with the least amount of ammo and i could not load it.

dim sphinx
#

Nice idea, it would be great to have a puppy with us

quartz basin
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Suggestion:
-make some of the enemies based on a % faking their death which would force the players to dead check them
-work on a system to move the hostages/civilians
-a system to drags wounded people back to the vehicle deployment for extra points
-add K9 unites
-add enemies with knives only or drugged hostiles enemies
-animations to stabilize wounded people
-medic tools

versed vector
quartz basin
versed vector
quartz basin
#

Also a good idea would be allowing enemies to free their allies too. which would force the players to move enemies and hostages in a safe area

velvet bridge
#

Please add morning operations. Swat teams are working all time not only nights

peak wasp
#

Add "Toogle hold command"

sturdy arrow
#

Put a tactical belt on all the SWAT officer, where do they put their flashbangs?

olive meadow
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I'm really enjoying this game, and I felt this is going to be a best of tactical shooter. So I have an idea how about suspect who's attacking by knife? I've often watched Police Activity on Youtube and knife attacking has frequently cases, So that is not bad idea, how about you?

ornate pier
#

How about a sniper lying on the roof of a house or something where you can play

coral pawn
#

Can we get enemies with flashlights and lasers? It's sorta obvious that your teammate is there when the only flashlight is shining around the corner. Also, whether or not you can see player nametags should be decided by the host and not by the individual players to even the playing field since wallhacks for friendlies is actually pretty useful

#

Also, one thing I liked about Zero Hour was surprises from the enemy where they could do things like hide under beds or closets. Void pls

proud socket
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How are they fine? It’s terribly annoying and immersion breaking

ivory glacier
coral pawn
#

I much prefer the swat4 method of a sniper where it's an AI you could decide to control

ripe shoal
#

Can we see a road map

sage ember
#

when you add melee weapons please add gong-fu

ornate pier
ripe shoal
#

with a sniper, he could be "overwatch" would be nice element

real skiff
#

Hmm, would there be female swat units we can pick to use in the future.

cedar cape
#

How about pads that, for instance, activate/deactivate the siderail accessory automatically when ADS.

So these would automatically turn on say the flashlight when you ADS or automatically deactivate the laser when you ADS.

ornate pier
#

or a dog. That would be great

sonic merlin
#

give me a MAWL with laser and illum on my ar platforms... also make the .300 sub, actually quiet

dark grail
#

[TOC]
TOC can sometimes say stuff that doesn't match with what was radioed in

I'm not sure if this a bug or just something that wasn't coded but it can really break the immersion when you radio to TOC to say that you have a civi ready for evac and they say "Copy, notifying morgue." I would really like to see a system implemented that makes them respond with the right voicelines

willow quartz
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Suggestion:
You know what will be insane in this game ? This tech i saw was in Six Days In Fallujah . It was an AI that randomly generates the map or not necessarily AI created but hand-made more variants of the same map ... The same layout for the map like the farm but the rooms , objects are randomly placed , the walls of the house could be destroyed or changed . You would have much more immersion because this will make you actually thinking what's behind that door cause you already know the layout for the map

dark grail
# willow quartz Suggestion: ...

This is already a thing on gas station, if you enter from the front and go to the right, depending on what scenario you've chosen, there could be a wall there and there could not, also in various rooms soom objects are there some aren't

dire wren
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I don't know if this feedback has been brought up already, but for 213 Park Homes, there's a chance that an enemy can spawn in front lawn and instantly spawn camp players.

austere iris
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Currently NVGs are useless. Will we get the ability to turn of the generator(s) so we have a reason to use them?

proud socket
#

Not really true

gleaming solar
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I dont know if this was brought up before, but IMO one of the most annoying things is that AI teammates, while using optiwand, are reporting already dead/arrested suspects/civis

faint marsh
merry yacht
#

To be honest, a PvP mode would be appreciated

real horizon
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When you report the downed police officer in the Farm map, it says "Civilian still alive but unresponsive", it should say instead "Officer down".

lone swallow
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I'm so happy with the optimization of this game. I don't think I've recently seen even AAA games that manage toperform as well as RoN (looking at you BF 20-42 FPS) on my computer. My setup isn't the best by far but with the current prices upgrading just isn't an option for me. I'm just glad this game runs well is all I wanted to say.

modern urchin
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optimization is far above average for an EA game for sure

ornate bramble
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Dev's should add the option to be able to enable lights/laser without toggle, with that it would be possible to ads and turn on the lights/laser easier.

safe hamlet
lyric meadow
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School map

Just a general school map

quaint marsh
#

Can we get little blurbs of what attachments actually do when customizing a weapon?

tired raft
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Suspects shouldn't be able to melee you and do damage to through the ballistic shield while you're facing them.

They also shouldn't be able to collide with you and shoot through it when the collision happens.

Suspect AI should also not be able to walk through you while you stand in their way with the shield. Had this happen a few times and died because of it.

sacred moss
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tactical pvp it will be very cool!

potent narwhal
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RON is a very fresh solid game, thank you very much and we can't wait for the upcoming stuffšŸ‘

edgy pebble
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Once suspects shoot you, there should be no surrendering after that, a suspect engaged us in a fire fight, and at the very last milisecond, put his hands up, but it was too late. and we still got un authorized use of force after that, make it to where when a suspect shoots us, you have authorization to kill that suspect, no penalties behind it.

plain moss
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Tasers need some serious work. The animation is just shooting electricity. I’d love to see actual wires and prongs shoot out. If they connect it should equal 95% of the time an immediate surrender. Unless of course they have body armor or etc.

glass nymph
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I'd like to see a freelook mechanic. Not a big deal but it's something I really like using, feel like it would fit in RoN.

void lodge
void lodge
void lodge
spare elm
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There is already a freelook sensitivity slider so I assumed that was already planned. Since it does not change the free leaning mechanics at all.

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PIP cam for the Mirrorgun is WAY too hard to see. Too many graphical errors on it's display and it's like 10x darker than fullscreen view. I think the cam needs a battery replacement or something. Screen should be brighter since it's looking like an LCD to me. I was wondering why my friends could see everything but I couldn't.

safe hamlet
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Please add "Kick Player" or "Ban Player" option for host. There are players who keep trolling every rounds blobCry

tall valve
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-Would be cool with multibangers.

-Strobe flashlights

-false calls. ie just a bunch of civilians, obv getting stressed/panicked by police presence.

wintry shore
#

add sex

safe hamlet
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I think something that might be a bit controversial to add but might be a bit cool is having like actual proximity voice work with the AI(would be hard implement) Would be kinda cool to use your microphone to get the AI to comply with you and have different voice lines and everything depends on what you say(Could also be a mod idea)

rough idol
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https://www.youtube.com/watch?v=P-IZymiDqqM&ab_channel=SlovenianDevil I would like to share how Immersive the planning and intro phase to missions were in Swat 3, as well as the realistic scenario (although "simple")

No Commentary / SWAT 3 Playlist: https://www.youtube.com/playlist?list=PLuxsrq92Ki3Y-HwsS4KELqsdSRWwaTqhk
Arrest Warrant - Getz residence

If you like the video please subscribe or comment.
Support me on Patreon: https://www.patreon.com/STG1

SWAT 3: Close Quarters Battle (also known as SWAT3 or SWAT3:CQB) is a tactical squad-based first person ...

ā–¶ Play video
dark river
#

Feedback/ideas will there be any CQB in the full launch? Or maybe added on latter. Kind of like battlefield 4 CQB it’s a short animation which you must counter the enemy by timing it right, however in this case we would just disarm the weapon. We have already seen fake surrenders, but imagine being on your toes when you get close to handcuff and they grab you.

safe hamlet
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Possibly(Would probably be a thing they don't want to focus on right now) but adding like a cutscene where the SWAT van pulls up outside the compound and everyone hops out...Sort of how Cold War has there cutscene in mulitplayer games or like Modern Warfare

stone creek
#

I would love to have a new train map šŸ‘

faint marsh
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This is kind of knit-picky but I'd like to hear more aggression in officers' voices.
I was playing with my friends the other day and was like "yeah I wouldn't be afraid of these cops if they told me to surrender like that"

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Oh, another interesting idea: for content creators it would be cool to be able to go back and view the mission once completed through the helmet cams of the officers like you'd get in a show like COPS or Live PD

jovial sandal
wraith hawk
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More voicelines, its annoying seeing officers refer to females as "male" or "him" and such.

plain moss
void lodge
# plain moss I will probably be using this channel a ton. This game is incredible but the onl...

Thanks Jacinco, We are trying to filter all the information back in a meaningful way, of course the devs have their own vision in mind, but they are 110% willing to compromise and listen to the community. With the mod community in full swing you will be able to realize an almost unlimited amount of mods/skins/addons/scenarios. So if there's something you really want to see in game, make it ;D
https://discord.gg/moddedornot

plain moss
void lodge
modern urchin
plain moss
safe hamlet
#

A channel here for an isight to see what devs are working on. Images of models, maps and other fun things to build hype for updates. It works really well for survival games.

void lodge
valid breach
#

Air plane level?
Like one of those double decker air busses that has multiple rooms and such. Sits on runway.

candid turtle
#

Randomized load out game mode.
-Could make current 4 mans do something different. For example; your friend that always uses mirror gun or shield would then be randomized into a whole new kit and it can cause different ways of playing, along with it just most likely being fun.

An increase on suspects and difficulty
-I’ve logged about 150 hours so far and I can say the first 30-40 were pretty challenging, but now I’m finding myself (especially with a full squad) having no real challenge aside from getting an S or something like that, however as of right now there is no concrete reason to grind for the high ranks when it’s not going towards anything other than a screenshot to send someone to be like ā€œLook at my score šŸ˜Žā€ (which is also very fun). I think increasing the amount of suspects and maybe implementing a system where certain gear can’t be used or something like that could really help.

PURE STEALTH MISSIONS
-Right now the hostage rescue on Gas Station feels like really the only stealth mission, seeing as if you alert any suspect or kill or anything, all hostages die and you restart anyway, so it forces a more stealthy approach; with that being said, stealth is such a concrete mechanic that’s already in the game, I would love to see some stealth only missions, like silenced pistols only or something like that to give that stealth flair that I’m sure many of us are fans of when it comes to similar genres.

International teams
-This could be a stretch and I know it’s much easier typed than actually done, but having different countries in the game where you could for instance be a Russian swat equivalent team, or Germany or anything like that. Would allow for different scenery, environments and an overall feeling depending on which country to deploy too.

With all of those being said, if you are looking for voice lines, I have a full studio in my apartment with professional equipment in Brooklyn, NY. I would LOVE to do some voice lines, completely free. I just want to support the game and take a little bit of work off your guys’ hands, maybe could give some soldiers a taste of that NY attitude.

In conclusion, I’m in love with the game. It’s optimized so well (even at 1440 where some other modern games struggle) the lighting and all the environments sometimes just make me wanna stop and appreciate the work and dedication in each light/sign/rubble pile I see. I really hope the progression of the game gets bigger than you people ever dreamed and if there’s any way to help more than getting the supporter edition and all that; feel free to DM me or just reach out here.
If you’re reading, thank you!
Have a merry Christmas devs.
-Fish Witcher

covert mesa
#

have civilians either kneel to be arrested or drop to the ground with hands to the side

hushed arch
faint marsh
#

Mission idea: An op where you're raiding a location where a known terror cell operates an HQ. Objectives would be to secure weapons caches and disarm IEDs while containing civilians who would be moving about in a public area (think of a place or worship or a store with a back room/basement)

void lodge
granite minnow
#

Add more "slap" to the MP5 animation...

limpid pebble
#

Add a 5 or 4 sec delay on the traps that kill you. So you can try to avoid them before getting killed.

drowsy crater
#

i think this game would be really cool with some cartel maps, seeing true human nature and some fucked up shit that certain individuals do

silver estuary
#

add players to this list

tulip apex
#

Giving AI commands is fairly smooth, but I'd like some continuity of commands, so I can give multiple and have each team member perform actions simultaneously.

For instance, if I tell my guy with the wand to camera check a door, or one with wedge to block one, they'll stop that halfway through if I try to give other commands for the squad to stack up or move, rather than finishing that command and following the subsequent one

#

and as much as I love hitting myself with grenades, I'd love a soft lob for them that was slower but more precise

faint marsh
#

On the topic of throwables: being able to throw grenades through windows would be cool too.

hollow otter
#

A radio sound affect would be realistic if you were talking in team chat

faint marsh
finite marsh
#

Not sure if this is the place to ask for it - but I would be absolutely in love if we could have movement speed modifiers be on the scroll wheel. Change speed by scrolling up or down.

zinc wigeon
trim quarry
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Team AI's been shooting surrendering suspects.

#

The gun raising soon as a suspect bumps into you is real annoying.
Matter of fact, the gun raising as soon as you touch anything isn't a very good idea

safe hamlet
#

Why isn't there an option for female operators?

topaz dust
#

Not a big fan of the music that triggers during combat, is that a placeholder?

versed totem
#

Just a suggestion, but it would be cool if the melee attack could knock people down

runic crater
# safe hamlet Why isn't there an option for female operators?

unfinished game subject to changes, general male to female ratios in SWAT, so ill tell you what i told someone else
"then go encourage them to tryout and join, id love to see more women in these types of fields"
id be happy to see women in game, but its all up to the devs 🤷

prisma dawn
#

For the active shooter scenario you should make a random event in this mission type when a player can sometime encounter a conceal carry holder who is also trying to take down the bad gun man. This would make the active shooter scenario a bit more interesting because now the player has to figure out who is the real bad active shooter and who is just regular person trying to help.

runic crater
quick perch
#

Reticle quality should be kept separate from general graphics quality. On anything less than "Epic", the dot for all optics becomes either super blurry, or 4x as large.

#

here is a second picture, depicting the difference in SRO dot size between Low settings (1st picture) and Epic settings (2nd picture).

plain moss
#

Just me but the pepper ball gun has a little too much ammo inside of it?

dark grail
plain moss
dark grail
#

nevermind, I remember hearing the paintball gun has infinite ammo from one of drewskis vids, but im sure itll be changed. Its probably because there is no animation atm for reloading it

nimble grove
#

Make unit recruitment every 12 instead of 24, it’s just too hard to advertise a server with a pile of others being placed on top of yours, the post gets buried and it’s unfair.

scarlet wraith
#

Implement a drone feature like r6s to not only limit the player to the mirror gun.

dark grail
#

[AI Detainment]
AI forget about civilians after making them surrender

It would be nice if when an AI teammate makes a civilian surrender, they then cuff and arrest them. On gas station I usually split my team into two, so I can't be there to command the other team, so it would be really helpful if when the other team breaches, the detain any civs they find, without just letting them run away.

runic crater
#

[Shotgun Shells]
It would be nice if there were different shells to load in at different times mid game, like instead of using a spot in long tactical, its nice to be able to toss in a M1030 breaching round and then shoot

And a little unrelated to the main concept of this suggestion, but related nonetheless, its annoying that when using the one press one shell mechanic, it moves to ready position, it would be great to put in a select amount right then instead of spamming R for 5 minutes

dark grail
runic crater
merry wave
#

Hey guys,
When is the RON’s next patch?

true ledge
#

All i need to say is AI needs re-worked, mainly your ai team as they keep getting me blocked in corners basically soft locking me

dark grail
wicked grove
#

I think the school level we should be in patrol uniforms with only that gear etc as 95% of the time the people to neutralize the threat are patrol officers and not swat

undone bough
#

AI - SWAT

| Restrain - Tends to get stuck, wont leave the AI
| Stuck at doors - Gets stuck at "Stack up"

Done about 4-5 different bug reports.

wicked grove
open rivet
#

Make a different sound track for loading

dark grail
#

[Medical Assistance for civilians]
Civilians should require medical assistance on the active shooter scenarios.

It would highly increase the realism and immersion in game if along with the scattered dead civilians on the active shooter scenarios, you could also have some civilians that require medical assistance such as a tourniquet being applied to stop a bleed from a gunshot, etc.

If you wanted to you could also have an AFAK/Medical Pouch/First Aid kit item in long tactical, effectively giving you a team medic to deal with these situations. This could also be a gateway to adding to the rescue feature of the game. If you have an immobilized civilian, you could also have to drag them to safety out of the building and behind a Bearcat or something, where there would be more advanced medical aid awaiting. I think that would be an amazing feature to the game, and also gives you more of an objective with civilians, rather than just detaining them.

wicked ice
#

If the city is supposed to be called "The Dreams" then it should be "Los Sueños" and not "Los Suenos", native spanish speaker here. 😁

surreal loom
#

would be great to add light bars or something similar to shields

wicked ice
#

The night vision needs to have the "overexposing" effect when looking at bright lights, right now the bright parts are just plain green instead of being bright and overexposed

sweet pumice
#

I just snagged the game the other day, after playing for a few hours I tossed the extra at the devs for the supporter edition, I've never been this genuinely amped about the future of a game, I've already played a fair amount just with what's in it currently, very excited to see more though!

safe hamlet
#

Hello, a long time ago before the games release I said a statistical reality that should not be said here. (Compared to a certain religion so I won't say which one) So a moderator of this religion banned me directly I have to use a vpn I find it a shame because I love this game. The only thing that breaks my immersion in the game, for example there are gangs of women shooting at us, that's exactly what I was trying to say I think it's not like that in reality. Playing and talking about the characters who kill has become commonplace, but telling a statistical truth about a religion responsible for the overwhelming majority of attacks deaths worldwide has become a crime, I find it a little crazy. I think you are a bit in your world because arms circulate very easily in your country and anyone can carry out an attack but come and see who is carrying out attacks in europe, asia, africa or the middle east. Can you see my ban again, thank you in advance. <@&310077855860260864>

wicked ice
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Just some ideas:
-Having a description on how the grips and muzzle attachments affect the weapon
-Being able to unequip secondary or primary weapon
-Being able to see how much weight you carry
-Being able to create loadouts
-a little bit bigger cone of light for the flashlight
-Enemies need to track you less precisely through walls

sweet pumice
#

Implementation of a way to mark rooms (bar using chemlights) as clear would be good, maybe like a map or something that can be checked. Agreed on the Night vision as well, it should blow out in brighter areas. Suppressor sounds are pretty damn A+. I've been having an absolute blast so far, haven't ran into many, if any bugs. Definitely one of the more polished early access titles I've played .

Also, I definitely agree with the stuff Zseti said above me, those ideas are all pretty kickass!

wicked ice
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oh also, the ammo carried in the operators vest should reflect which type of gun hes using, because rn they all have AR15 mags, this is nothing gamebreaking ofc, itd just be a nice detail as well as fixing the all the position of the pistols in the hand, most of them clip through the hand.

raw comet
#

Improving Game AI
The most important thing to work on currently is AI Intelligence, AI Intelligence is really important as it gives people who play the game a fun time and it gives developers more scenario options with the game. Developers should work on the games AI for Criminals, SWAT Members and Civilians doing this will allow further gameplay within the game including stealth operations allowing you to eliminate a subject using your team members (This could mean getting behind someone with a knife and starting an animation allowing you and your partner to attack the subject stealthy without others seeing or hearing the situation). Improving AI Intelligence allows for the developers to create further realistic scenarios.

Further Interactions with AI SWAT Members
Developers should add an option in settings that allow you to turn on Advanced SWAT Members, what this option will do is allow for further advanced interactions with AI SWAT Members Ex. The Advanced options will include - 1. Instead of selecting a group allow an option to select certain people (AI SWAT Members) to do something, This could mean selecting Eli to hold our back as three other members clear a room. 2. Allowing a team to hold two different doors and selecting an option to breach at the same time (One of the SWAT Members would start a count down and then breach at the end of the count down). 3. Allow AI SWAT Members to gather Evidence. These are only a few but there are way more others can come up with.

Member Roles
Before entering a mission allow members to select roles for other members, Ex. Before entering a situation I start to pick members Roles, Eli will be Non-lethal (Will receive a rifle as his primary weapon and non-lethal as his secondary (This member will have a beanbag shotgun and a normal pistol as his secondary he will also have pepper spray and other items))., Ryan will be Shield Unit (Will receive Ballistic shield and other items to breach into a room) if a shield unit is not required you can have a primary breacher role, this member will have all his weapons and Items to breach into a room, James will be secondary Breacher (Will Receive items his Rifle, Pistol and other items for intel as he will receive and give information about a room before breaching) AJ Will be tertiary Breacher (Will have Weapons and Items to breach into a room Ex. C4, Flashbang, Breaching Shotgun etc.), Non-lethal could either breach into a room with all the members or he could hold cover for other members with his pistol

unique bolt
pallid hull
#

Please make the AI stop squirming after taking 50 shots to the head. šŸ‘

unique bolt
safe hamlet
#

Singleplayer could do with a Pause feature.
Currently opening the 'Pause' menu with Escape doesn't pause the game.

drowsy socket
#

parkour system would be great!

noble agate
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I really don't like that there can be civilians who have models with ski masks and bulletproof vests, and say lines like "They're here!", "Pigs!", "Cops!" All of that immediately makes me think they're hostile but they actually never had a gun or any intention to harm.

Also, I'm sure something like this is already planned, but I'd love to see a bank heist scenario.

dire wren
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Instead of having a Friend's Only Lobby, can we have a private lobby where we can pass out a code (like private lobbies in phasmophobia for instance) for others to join?

I believe it'd make organising games easier in the long run.

wise sphinx
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I think being able to pick up the equipment from dead officers would be a cool edition, like picking up the breaching shotgun from your buddy that died in the last room clearing because it was the only one

steel grove
#

a kick button please

cunning beacon
#

Moving arrested Civilians and Enemies should be a thing. Doesn't feel very safe to have three civilians in a corridor where you have an active firefight

steel grove
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when using T to view my teammates POV i should also get the their affects of night visions such as on port hokens, or else it really isnt useful

past bolt
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Whenever I was going to play farm and 213 maps online with my friends, the game would crash and report an error. I had checked the game integrity and reinstalled the game, but it didn't work at that time. Hope someone can help solve this problem, thanks all!

heavy isle
#

Uniforms from different countries would be nice

warm bolt
#

Something I realized this morning: Why do all the doors in the game open both ways? I get that it's easier from a gameplay perspective, but I've never encountered such doors in reality.

rustic barn
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i dont know if this requested before. But when you check your mag and if its empty it loads the empty mag to the gun.it would be nice if it reloads automatic if the mag is empty.(i know it sounds like nitpicking šŸ˜„ ).

heavy isle
little jetty
#

Can bots also use the battering ram?

waxen thunder
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I may be wrong but I dont think that teammate AI can hold the riot shield? If I am correct i think it would be amazing to have this as a feature. Thank you devs for making this amazing game.

unborn osprey
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they can use the shield you just need to choose a team>deploy>shield, last time i did it they did it for 1 room clear and put it back

waxen thunder
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Replace the force submission dialogue lines by the swat teams and also make them a lot louder and shouty. I'd imagine that when swat teams are moving into rooms with people they would yell at the top of their lungs, basically be screaming.

safe hamlet
#

maybe a level system? tbh any type of progression would be cool :p

cunning prism
warm bolt
deft briar
#

Weapon flashlight, ir laser and visuallaser should be in one pice of equipment like in real life. Maybe its comin...

6-8 squadmembers should be implemented, hope it will.

More small maps like a simple house, one 4- 5 room apartment.

C2 on Windows for entry would be awesome.

In "training room" hallways and bigger rooms would also be nice.

Thats all for now but I have more.

Btw I LOVE the game! Keep the good work up!

stable locust
#

the flashlight needs a bigger circumference

acoustic jetty
#

The fish tank in car dealership drains when shot tho, so un-refund

#

It even stops draining when the water level reaches the bullet hole. Literally 10/10

final quest
#

Sure the low ready stuff is neat but other stuff like being able to grab/squeeze friendly shoulders when stacking or even do hand signals would be cool

acoustic jetty
#

All of the guns have too much recoil IMO. I’m not a career swat officer, and I can handle an AR15 better than the dudes in game. The MP-5 is especially egregious. On 3rd burst each round is separated by like 10 MOA, and that is a gun that is famous for it’s smooth recoil impulse. I get that the guns were probably tuned the way they are to make gunfights feel visceral and chaotic, but I think the punchy sound and the tunnel vision suppression effects do a good enough job of creating tension that you can bring the recoil animations a bit more in line with reality.

merry yacht
lyric meadow
#

More units in the squad

Option to call in reinforcements

safe hamlet
#

Normal Maps, A Normal family suburban house that isn't a full on crack house, a office building that hasn't been fully vandliazed just space it out don't make every map a horror game lol

merry yacht
#

The weapons in this game are really nice, so a PvP mode would be fun.

safe hamlet
grave wasp
#

Please make the bots actually use the shield / follow behind it

flat mountain
#

Overall for the game status atm it is very good and filled a big void in the market. Makes for fun gameplay. The weapon and gear customization is good and will be excelled on a ground branch scale if the development continues I believe.

My only gripes would be the lack of sprint. This really annoys me as civillians and susepects can sprint around the map but the player is stuck waddling around, loosing them instantly due to the difference in pace.

lyric meadow
#

Allow normal shotguns to act as breaching shotguns

acoustic jetty
#

Would need to be able to chamber load breaching rounds. Regular buckshot isn’t great at opening doors from what I understand.

acoustic jetty
#

Lol

lilac bramble
#

Can we have asia server please

acoustic jetty
#

Think about removing the attachment station and folding that function into the locker display. Having them separate is more confusing than it needs to be, and adds the need to walk back and forth between locations to try new setups. It would also be easier to customize AI teammates since you can only access their loadouts from the locker.

Also, please make more lockers interactive for multiplayer lobbies so you don’t have people crowded around the one locker or the one table.

heavy field
#

If and when there is a pvp mode, imo it should be the same as coop, but enemies replaced with players. the assailants would need to have relatively restricted movement during certain gamemodes, but i feel like having the same objectives as coop, but with more dangerous enemies would be fun (dangerous in the sense that they are smart, not that they can laserbeam you through a window at first sight. it would further encourage actual tactics, like using the mirror wand to peek corners, proper stacks because players will attempt doorbangs, and using the shield properly, flash breaches and door wedges. it could be based on a 2 round system, with each team aiming to get more points than the other on their attacking phase to win the game, which would encourage arrests over lethal force. game modes like raid would be optimal to prevent boredom for the defenders, and active shooter would make for very fun, short rounds, perhaps where there are only 2 or 3 enemies for each team of SWAT officers. Hostage rescue could be possible if the hostage-takers lose points for use of unnecessary force by trying to execute without hearing the opposition. This would however require an honesty ranking +ban system to prevent griefers.

in other things, please allow more barrel attachments, allow for thermal vision in both blue-orange and white hot, and pls also white phosphorus night vision (i believe it is called). the original attachments from the alpha would also be nice, such as the ammo conversion and maybe options for built in suppresors on certain weapons.

elder geyser
#

Everytime i start up, it says performing first time setup. Can this be fixed? As it also deletes my progress as well.

unique bolt
safe hamlet
#

they should allow your AI teammates to have different playstyles (like if you want to set them as more defensive, more offensive, more cautious, etc.)

heavy field
novel oak
#

Please consider adding vr support to this game. It would make it the best vr game ever and the immersion would be unreal

iron rose
#

Give us the option to have 8 players per lobby like originally advertised, balance can be done overtime

sleek pasture
#

enable the Menu for Commands like in Singeplayer for Multiplayer please, makes it for users without mics better to know whats going on and more overall clearer what e.g Door is meant to stack up at. and maybe a little symbol where point of attention is.

warm steeple
acoustic jetty
#

The Benelli m4 has the ability to pull a round from the chamber and retain it in the loading gate so you can chamber load a different cartridge.
It’s called ā€œghost loadingā€ and it’s why the gun’s capacity is advertised as ā€œ+2ā€ instead of the usual ā€œ+1ā€

#

Oh wait i just realized you were referring to the reliability of the weapon cycling with different ammo. Yeah you’re right in general.

elder geyser
#

@heavy field trying a verify, but i think it is a game issue, as my friend gets the same thing.

heavy field
#

solid cheers

elder geyser
#

Ok, after a verify, it is still giving the same message, so idk

dark grail
acoustic jetty
#

It’s unrealistic to have a whole swat team outfitted from the same locker too🤷. Just feels like clumsy/WIP UI design.

forest heart
#

Add in-game stats [how many civs rescued, how many reports to TOC done, etc. like SEF mod for SWAT 4]

bright jetty
#

add AK-s) For Alpha style

twilit lark
sullen mulch
#

I think if theres an interact system on the mirror gun where the character would voice what is being looked at, like armed suspect at left etc, it gets quite tiring after mirroring every door*

dark grail
rustic pike
#

I feel like there should be some sort of indication when the squad doesn't do what you ask of them. Like I ordered a entry multiple times and they just stood there. Should get an answer like "Unable, sir" or anything

dark grail
# rustic pike I feel like there should be some sort of indication when the squad doesn't do wh...

You get this response for the mirror, they will say that they can't do it or they will say "No can do, sir." Or something along those lines, not sure if they do it for the other ones though because I haven't tested. I think when they get stuck on breaching or some stuff it's either a case of the door being locked, which they will tell you, or they just become bugged, which I'm sure will be fixed in the future

heavy field
rustic pike
river sapphire
#

Anyone else having problems connecting to a host online? It cycles through the pings it wants to find then it just stops

dark grail
# rustic pike They don't say anything, when they can't do the entry due to too low space, so t...

When the mirror is blocked, it will pop up "Mirror obstructed" underneath the operator in the bottom right, as for the entry denied due to low space, I'm not sure that's a thing. I could be severely wrong but they will always enter and clear a room when commanded to unless they get stuck on either the door which happens allot and is a bug, or they get stuck on pathfinding or in eachother, which is also a bug. but again i could be wrong

rustic pike
dark grail
rustic pike
twilit lark
dark grail
#

well would you store optics grips and barrel attatchments in a clothing locker??

twilit lark
dark grail
#

Ok yeah fair enough its a comfort feature but dude, the attatchment station is literally just 1 meter away, it just adds a unique aspect to the game by having the workbench and locker seperate. If your crying because the attathcment station is too far when it's literally just 2 seconds away from the locker, then that seems like a personal issue. Not to mention theres already enough features in the locker.

wicked sluice
#

Make it so we can see out character in the mirror

dark grail
dark grail
#

[Evidence]
Any civilians that are unsecured should be able to grab and use weapons dropped by dead suspects that aren't secured.

If a suspect is killed, when their weapon is dropped on the ground any nearby unsecured civilians should be able to crawl or run over and grab it, this gives a stronger emphasis on collecting all the evidence and securing all weapons.

acoustic jetty
#
  1. Offering feedback isn’t ā€œcryingā€
  2. Saying separate stations are a better method because it’s unique is like saying cutting steak with a butter knife is a better method because it’s unique.
    The current system works, but it could be streamlined to be better.
dark grail
acoustic jetty
#

Sure but if realism is the argument then we should only be able to pick clothing from the clothing locker.

dark grail
tacit mica
#

any one suggested normal briefing? like in Swat 4... with plan ob building, order, discription of the suspects. at least some back story. like what to expect...

dark grail
tacit mica
#

cause as a noob i just jumped in the smallest mission, as i supposed. With meth guys. And i did not expect 3 buildings and a tunnel. Ok, tunnel can be unexpected.. but at least say me that i have to take deal with 3 buildings

zinc maple
twilit lark
heavy field
dark grail
sinful dragon
#

Give suspect cheap and home made guns

undone lintel
#

there is a blueprint of the place of the mission?

tacit mica
molten cargo
#

Have an option at the breaker to turn off all the lights in the hotel map EZ Clap

smoky pagoda
#

please make the ai easier or make is so you can change the lvl of them before you start the mission

undone lintel
#

at least when you play alone because the ai of the team does weird things.

#

for example they open the door but there was someone inside so they trhow the flash the door closes and then you have to run to the door and kick it because the ia get stuck the team gets stuck at the door.

gaunt badge
#

Hello turkish language support please

safe hamlet
#

my biggest problem with this game are the maps and level design. compared to SWAT 4's maps this games maps are literal mazes with a shit ton of rooms to clear. they are hard to navigate and you will find yourself lost a lot in this game. instead of making huge, visual maps, can we get like a small house or something. i can't quite put it into words but SWAT 4's maps had that sort of feeling where you knew what you were doing and where you were. IFYKYK

torn moon
trim quarry
#

AI team should use cover when throwing flash before clearing.

graceful tendon
#

Any chance of making meth house a free demo? I've got so many friends on the bubble but won't jump in for $40. I know if they play one map with me, they'll enjoy themselves and hopefully buy it for themselves.

undone lintel
#

they can ask steam for a refound it they dont like it

graceful tendon
#

Yeah, I know that's always an option, but a demo would be nice.

undone lintel
#

i mean i do that when i want to try some games.

acoustic jetty
#

I actually got warned by valve for doing that too many times

undone lintel
#

isnt the main motive to have refounds? to see if you like the game see if it runs on your pc etc. if not you can always use green steam to see that.

graceful tendon
#

I guess I'm just old school and miss demos.

foggy spindle
#

i lov demos

graceful tendon
#

And just for extra publicity, cuz I know plenty of people saw how well it was selling and saw the price and said no, but if there was a demo there'd be plenty of people trying it at least. Lots of people don't immediately jump to: oh I can just refund it later, they just don't want to bother with that.

twilit lark
#

It's early access so I don't think they'll release a demo, you do get the 2 hours of playtime for a refund tho. I don't think a demo would work since it's a randomized experience each time so a free demo would be too much content?

faint marsh
#

The house could be the demo since it's only barricaded suspect and the smallest map besides penthouse (and maybe hotel but I haven't tried that one yet)

graceful tendon
#

Yeah just a single map and single scenario. The replayabilty is a good thing because they'll realize how replayable it is on just a single map and mode which would increase the likelihood of them purchasing the game to see other maps, no?

real horizon
#

If the suspect is shooting at you and you shoot back and the suspect begins to play the surrender animation but its too late and you kill him, you get penalized for unauthorized use of deadly force which I think is unfair. I think in these cases, you should still get like a second of time in which if you kill him you dont get penalized for unauthorized use of deadly force.

You can see the situation in this video: https://www.reddit.com/r/ReadyOrNotGame/comments/rp50sh/was_this_unauthorised_use_of_deadly_force/

reddit

0 votes and 7 comments so far on Reddit

ā–¶ Play video
twilit lark
slim steeple
smoky pagoda
#

please noone click that the discord is spelt wrong its a scam

orchid fossil
#

the nvgs look a bit unrealistic, i would like the devs to go for a insurgency sandstorm look with the nvgs

flat mountain
#

Feel the traps could be toned down a bit, seems a bit excessive for the casual player to instantly loose all progress if they go through a door wrong, the flash traps work well but the explosive ones seem a bit ott.

bitter mist
#

unsure if this has been brought up yet but handguns do not feel good when compared to actual recoil.

#

The berretta has more of a glock style hardcore recoil when it should have a much flatter recoiling due to its feeding system. where as i find the opposite with the glock having a pretty flat recoiling when its actually more of a fast snap (Not saying glocks aren't flat because they are very well designed for recoil, but in comparison it just seems flip flopped). Also with the red dots equipped it seems they shoot somewhat like armatures dipping the dot down after each shot when in my experience with dots it more flips up and then returns to center (when you would break your next shot). Seeing the dot dip so much just looks like improper grip of the firearm or no recoil management you would see from new shooters.

plucky nexus
#

idk if anyone has said this, but i feel like people who bought the supporter edition should be able to change their teamates uniforms so i can have a full HRT unit

modern urchin
#

Please do something about the adolescent humor if you're going to call yourself tactical and say you take the issues seriously. Featured in the SWAT office:

safe hamlet
#

I think they should change not just reaction time, but I wish that when an enemy would see you they could change up their behaviors (go to cover and shoot back, rush you and your squad, locking a room they ran into, be able to put hostages in a choke hold/ using hostages as a meat shield, or be able to provide cover to each other like covering fire until their friends can retreat)

trim quarry
#

We really need another button for "yell for compliance"

wraith hawk
#

Civilians need to be tweaked to be more compliant most of the time, a lot of them are running away and refusing to comply, quite a lot actually.

acoustic jetty
trim quarry
wraith hawk
#

I do believe there is a separate keybind you can set solely for "yell for compliance"

acoustic jetty
#

Oh shit really? Checking RN
Edit: yes there is a separate one for just yelling, but not a separate one for just interaction.

kindred lintel
#

@deft mauve could we get a USMC Marsoc raider skin that would be dope!

simple spear
#

[Taser]
Taser's range/effectiveness is really bad or I'm not using it properly

When using the taser at 3 meters or further at an AI either fleeing or running towards the char, it doesn't work. The taser fires but has no effect. Also please add the ability to reapply the shock effect using the same set of prongs on the target/allow me to repeatedly tase the target to get them to comply.

[AI movement and compliance behaviours]
civies act more like suspects which means I end up shooting them on sight

civis don't comply even when repeated melee'd, often they will run away in most circumstances even when yelled at to comply ie: they don't surrender and just run away just like the suspects when yelled at to comply.

tribal sierra
#

Please remove the 20 second wait time before starting, especially for singleplayer

safe hamlet
#

please add the ability for AI teammates to do more like securing enemies/evidence/civilians, or spotting stuff like point of interests (places where you can enter or items that can change the outcome of the mission)

hazy swallow
latent pelican
#

Implementation of VoiceAttack would be huge instead of having to make multiple key presses you could use the radio/ mic key to open the menu and give orders..

gleaming schooner
#

Auto-reconnect option, as if a lobby is full for some reason, it just keeps re-queing until it finds a server to join. Very annoying to have to keep pressing 'Find Session' 20 times in a row because the game can't find a suitable server

hazy swallow
#

Few things I think from playing so far.
1. bump method ( tap method ) in stack .
2. Kits on your back and AI back that are interactive. I.e. demo charges , mags, etc.
3. More ambiance in the scenerio. For instance , suspects conversating or shouting at hostages. Hostages yelling or pleading for help etc..
4. More to detail GSW( gun shot wounds) for instance shooting suspects in leg and limps off to safety leaving blood trail.
5. Better NVG replicated. Way too vibrant.
6. The AI just needs more life in it. As of now , they feel like chess pieces just waiting to interact. With that said , yall leaps and bounds above most AAA companies. Keep up great work

latent pelican
#

"Civilians" in body armor, while suspects are unarmored ??? AI footsteps way to audible, Can shoot through walls.. extremely quick and accurate..

limpid crag
#

We need a take down button

median notch
#

I got shot, game is bugged smh

rigid nimbus
#

The SBR-300 should be quieter do to it being 300 blackout. (which is quieter than 5.56)

safe hamlet
#

I would like for there to be a reason to choose Medium Armor over Heavy Armor. As far as I can tell, there is no major reason not to.

median notch
#

Need an ingame invite system, having to friend someone to invite them is bad

jagged cypress
#

Lighting for low-medium shadow setting needs a revamp. I can't see anything because light source will only emit it if i get very close.

vivid idol
#

Would love to see a role where someone can be in a van running intel on the op (security cams, thermal, maps, etc.).

acoustic jetty
#

Unironically that would be dope as hell.

Probably wouldn’t suit some maps though.

faint marsh
molten saddle
#

A item which allows you to shut the mouths from the civis (like rubberbands) + a System where Bad guys know where you are when a civi screams "tHeRe ArE hErE"

slim steeple
faint marsh
molten saddle
slim steeple
faint marsh
#

Personally, and from what my friends have said, we really like the learning curve of this game. It's actually great that it's unforgiving. When we die, we know why we died (usually) and so it is completely our fault and we want to get better.

slim steeple
#

Once you know what to look for, it's a fair system that punishes sloppy / neglectful plays

viscid spruce
#

There should be a way to order people surrendering to move to you, or a location. The amount of times someone surrenders in a place where you cant get to them without being in extreme danger is a lot.

faint marsh
#

That would be cool. For now though I think it's more like: they won't be a threat again and so your main priority should be to clear any remaining threats like in real life

slim steeple
#

The one thing SWAT 4 has over RoN currently off top of head is ability to run / execute commands through your team-mate's Camera PoV, as when opened up fully that was possible. Made coordinating breaches on fly easier

viscid spruce
faint marsh
faint marsh
#

This is pretty miner, but it'd be really cool to get flashbang traps on some of the doors in the sgoothouse. When im training new players, it's hard to get accross to them what to look for when checking for traps, and LTL traps would be a perfect way to train people to look

warped fox
#

Games needs >5 player counts SUPER bad, my friend group and I had to start 3 different sessions to get everyone to fit. Would have been WAY cooler if we could have just had 1 or 2 big games of 10 or so.

hard roost
#

Can we have a tactical reload added i feel that all the recent "realistic shooters" have one and it's one of my fav features

undone lintel
#

the voice chat is to low i cant heard

median notch
#

Needs to stop switching your gun off full auto

near pebble
#

Don't listen to the community, make the game you want to make without major monetization. That's my intake. Too many devs these days want to appeal to everyone and f--k the game with microtransaction and not have an idea of what kinda game they want to make. You are headed in the right direction. Don't let snowflakes ruin it.

viscid spruce
near pebble
#

If you really want to give community access, create a community modding scene. That would make community happy. rest just squash bugs and stay faithful.

tiny island
#

I'd love to see some system of ranks or levels in the game.

undone bough
#

Please make the AI to STOP TAKING AWAY THEIR SHIELD IF NOT TOLD SO. No words to express how damn frustrating it is.

For example you tell a AI to flash, he wont use his shield if he had it ready before.

vale mauve
#

A way to "last man" Without comms

tame hawk
#

PLEASE make the chatrooms only 5 people. Every day there are trolls hopping between chats and randomly screaming at or harassing people

rough citrus
#

will we eventually be able to climb obstacles such as fence, ladders etc?

unique bolt
rough citrus
#

even though this is an early release, it's awesome šŸ‘

vernal nest
#

Add lobby codes so players don’t have to add each other on steam to join a lobby

fiery oasis
#

Make it so when someone is tazed they fall and convulse on the ground to where someone can detain them at anytime during that

unique bolt
#

@fiery ginkgo

timber steeple
#

<@&310077855860260864>

unique bolt
#

High effort suggestion. Have the choice in a menu to be a left handed operator. Use all weapons and tools reverse of right handed operators, excluding things like the C2 detonator and others. Another feature request is to be able to change handedness with a keybind, e.g. switch which side you shoulder your gun on. This will help with corners, doors, battering ram use, and others.

#

Different feedback suggestion. For flash trapped doors, dont flash the person unless they were in the room, in the doorway, or on the hinge side of the door (assuming the trap is on the handle side.).

coral cosmos
#

I think the game needs a little something to penalize the damage done on your body, for example if I have an arm broken there should be idle arm swing when aiming, when both broken maybe disable aiming entirely. with legs your aim could sway more when moving.
I havent lived long enough with damaged limbs to know if they're in already but if not, a slight improvement to the effects of damage could be great for realism.

ripe loom
#

An actual lobby browser would be nice. Takes me forever to find a match sometimes.

proven mesa
#

Any chance the taser could be moved under 'tactical devices' so we can have both a sidearm and the taser at our disposal instead of one or the other? It would also be nice to see the taser displayed on the heavy vest, considering there's a holster for it.

stuck dirge
#

a throwing line wouldn't make sense if the game is supposed to be realistic

#

scopes with different mag. levels would be nice like a 2x or 3x instead of a basic holo or red dot

long wagon
#

hey does anybody know who animated the guns? They are so clean and satisfying

marsh void
#

Not sure if its realistic but could the devs add like a flashlight attached to the helmet itself?

proven mesa
unique bolt
#

Suggestion. To be able to use the knife.

valid flume
#

This game surprised me by actually being good!
And I have a couple of suggestion to improve the game:

  1. Single Player Tutorial encouraging people to play like an actual SWAT team (right now every Public matches felt like a mix of R6S and CoD, some people just keep rushing in and dies.)
  2. Default gearset to select and customize (this will help new player that has no clue what kinds of gear they need to bring, and being able to customize means experienced player can make his own loadouts)
  3. Let the player see the 3D model in front of the screen and able to rotate the gun model around when customizing guns! (Because quality of life stuff like this is great and this part of the game does not need to be very realistic, cmon)
  4. Community Mod Support
  5. Community Server Support
  6. Custom Map Support
  7. Custom Mission support
  8. Something similar to Zeus from Arma 3 (I know this ridiculous, but coupled with custom map and bigger team size, this could keep the game alive for years)
unique bolt
#

Feedback. Be able to talk during the loading screens. Chat and VIOP.

lavish fox
#

you can talk with VOIP during the 20secon time, or at least i heard people talk

unique bolt
#

Suggestion: voice activated VOIP

thin moat
#

Not to sure if its has been brought up here but the AI need to be toned down abit.

#

A random thug will not immediately do a 180 and dome you with a hand gun before the door is even fully open

pliant latch
#

Just got the game for Xmas, love it, bring back all my old swat 4 days

azure ginkgo
#

I'm not sure if it's only me but I noticed that when you peek a door in-game and let the ai teammates throw the flashbang, it has no effects on suspects or civilians in the room

placid tendon
#

Let us carry a shield instead of a primary as well.

#

Make non lethal more effective. Perhaps. I've had issues. The npc aimbots I hit it with 1-2 rounds beanbags or paintball no reaction.

wide surge
#

absolutely love this game. you guys did a freaking superb job with this. I originally thought to myself, ill try this game for 2 hours and then try something else out. but man this pulled me in for a good 8 fuckin consecutive hours with friends. stupidly fun with friends

safe hamlet
#

Me and my friends have been running penetration testing on the different body armor pieces in the game, I got some advice from people who are/were actually either SWAT or worked with SOF. Here's what we found:

  • .300 Blackout does not go through the mandible in two shots. It should go through in one shot unless the ammo is subsonic. It sounds like it isn't subsonic when fired with a suppressor. M4A1 Penetrates the mandible in one shot as it should though so it might be a value difference in the weapons themselves and not the armor.

  • It is believed that FBI HRT and FBI SWAT use level 4 Defender plates, though it isn't 100% public knowledge and nobody I know is sure. Through our trials we found it to be level III armor due to it not stopping up to 7 rounds of 5.56 M855.

  • TAM on "Heavy Armor" do not function. On the UARM website it says they are available in Type IIA, Type II, and Type IIIA.

  • When wearing "No armor" and being shot through the shoulder into the chest with any round (with the exception of non-lethal options), the round will go into the body but will not instantly kill you from puncturing your lungs.

  • Rounds will penetrate through people, but will not make a bullet hole or kick up dust on the wall.

  • Rounds that penetrate through walls will not create a bullet hole or kick up dust when it hits the next wall behind it.

  • Rounds that are fired from the SA58 will not create a bullet hole or kick up dust when it hits the next wall behind it when penetrating walls.

  • It would be nice to have dialogue options for NPCs that resist arrest instead of repeating "Get on your knees" over and over. similar to Fallout 4's system where if you are looking at the suspect the dialogue box will appear similar to the "Squad Orders" menu for NPCs.

  • An ability for Civilian NPCs to have mental breakdowns during combat and for them to become unresponsive/non compliant in a manic episode.

  • Make hostile NPCs grab and wrestle with players in a sort of "Minigame" during combat, giving quicktime event options on your screen to counter the NPC's blows on the floor.

  • Add a minigame for defusing the bomb I.E wire cutting and etc. For authenticity it would be nice to have different types of explosives that would be dealt with in different ways, however that would also require you to put realistic explosives in a videogame which may end up in an intriguing lawsuit.

  • Using grenades near "Incapacitated Suspects" should penalize you for "Unauthorized use of deadly force" due to them already being in critical condition.

  • Due to a suspect being in critical condition depending on the type (i.e seizures, anaphylactic shock, panic attack, heart attack, etc.) they should have a chance to die instantly due to heart failure if grenades are used near them.

  • Have a random chance for NPCs to have Asthma and epilepsy so that using CS gas and flashbangs have their repercussions and make you think more critically about deploying grenades.

  • When finding an unresponsive NPC, there should be a feature where you can make a path using chemlights to let the EMTs know where the safest route would be to go and add in EMT NPCs that will pathfind their way to the incapacitated NPC using the deployed chemlights. When within a certain radius of an armed NPC they will run away. When within a certain radius of an incapacitated NPC the EMTs should automatically pathfind to the incapacitated NPC.

  • Stinger grenades should have a chance to go into an NPCs eye or soft tissue and kill them instantly depending on how close they are to the blast.

  • Shotgun pellets don't go through drywall.

  • Under handing grenades would be nice.

  • Mounting IR and flashlights at the same time.

  • Ops core FAST helmets are rated for level IIIA, which means that it should stop up to 4 rounds of 9x19.

  • .12 Gauge doesn't blow people's heads open or dismember them. I could be wrong, but that was from using the Benelli M4.

wide surge
#

personally i think the ai is fine. makes the game difficult, i get they can 180 insta kill you but all more to just planning a better stratergy rather than fighting them head on. plus its balanced when compared to how busted the ballistic shield is

graceful crystal
carmine fog
#

8 hours in, loving it so far, very much like swat 4 in feel, my main suggestion based on my time so far is that i'd love a command to tell my ai officers to face a certain direction (or roll that functionality into "move here" or "cover" maybe) so that i can rely on my guys to cover a certain angle, like the corner of a hallway

gleaming solar
#

One of the most annoying things I've noticed is that game takes place in US, but all cars have EU licence plates

unique bolt
#

You thought wrong. Not that it helps šŸ˜›

fiery galleon
#

I want an AI Character change system

placid tendon
#

Should be able to qte out of the trap

true ledge
#

A faster movement mode, sometimes I feel like I need to get out of buildings a little bit faster as sometimes im being lit up threw walls.

lyric charm
#

Teamkill penalty should carry to the next match to the perpetrator. Not the first time a teammate kills teammates and civilians at the end of the mission ruining the score for all the players

safe hamlet
golden brook
#

Shopping Mall and Airport maps
I was thinking that this game really needs maps set in those two locations. I bet it would suit the game really well and could pose an interesting challenge. Although they would have to be quite large in order to be realistic.
I also had an idea that if an airport map was to be done, there could be a small section where you have to raid a passenger plane

latent fog
#

Been reading about it all over but I'll toss in my 2 cents - Holy fuck civilian AI need to be addressed. Seems like they either drop as soon as they see you or they run 10,000 miles (and 10,000 more). Pepper spray and 4 dudes yelling doesn't do much at all it seems like, and having the HVT run around in a circle in a wedged off room for 30 seconds, while funny, really ruins any immersion that may have been built up during a mission.

PS. Maybe review the voices too. Obviously the game is still a WiP and that's pretty low on the to-do, but it could use a look over. Repeating voicelines + not quite fitting the grim tone of the rest of the game are surprisingly noticable after a while. And please look into adding more actors and/or adjusting the women's VA as well. "NICE GUNS/TATTOOS/YOU MIGHT KNOW HER" NM_Fight

PPS. On the same note of voicelines... death sounds are top notch.

gusty stream
#

would love vr for this, and the vr community seems to love tactical shooters

humble scarab
#

We need the integrated flashlight for the MP5

placid tendon
#

Recoil is so high on all assault rifles with the grips even. Also it's unclear what differences a lot of weapons have in terms of damage etc stats.

worn aspen
#

I know this has probably already been complained about a thousand times, but the AI reacts too quick sometimes. Now, I know that you could just stun them or flashbang to supplement this, but it's still annoying and unsatisfyingly unrealistic that they seem to be unhindered by well... being human. I've noticed their guns don't seem to get blocked either if they're closer to doors or walls like the players do, so if you're against a door with a bad guy right on the otherside and they notice you, they're gonna start blasting and you still have to back up before you can even shoot. I also had a suspect with a shotgun spin on me in like 10ms, I know it's my fault for not thinking about stunning them, but you have to admit that still seems a bit unfair. Basically dude wasn't facing me, hadn't noticed me yet, called out for him to put his weapon down, dead instantly.

latent comet
#

Seem many are mentioning AI behaviour. I think it would be cool if the AI got a somewhat more advanced scripting. That the AI had a certain mission on the different maps. A purpose. Now it seems like they are idling until the player triggers them. Then the AI wakes up and go all crazy. With a more advanced AI system (much more movement and different actions) would make the AI enemy a bigger challenge for the players. šŸ™‚

placid tendon
#

Allow for 4 if not more reload animations per weapon or let this be possible with mods, I remember installing reload anims for cs source and one had like 4 or 5 different reload and pull out animations it was so cool. Why do modern games not add variety like this it gives so much to the experience. John wickify pls

gleaming hull
#

i thought the redpill easter egg was kinda funny but a little cringe. but can someone explain the "noggin joggers" easter egg thing to me. isnt that racial slur? i see people use that as a replacement for the n-word online. maybe its something else but it seems blatantly racist

neat forge
wintry shore
#

add sex

hollow goblet
#

Have you considered adding real-time mark?tactistare

#

real time markertactistare

#

It's ok if you don't add it. Just ask. It's better to be true.bonch

vocal token
#

@fiery ginkgo @polar cove Would give the game more depth, if you were able to cut the power, a specific place on the map, that way NVGS would be more effective, this is something i have seen many times done by special forces. Also would fit better with the IR lasers

fierce fern
prisma kernel
safe hamlet
#

I know that there are a lot of people requesting stuff and wanting stuff, and I'm sure that a lot of people have requested this a million times but please PLEASE can we get a MK18 Mod 1 or Mod 2 to replace the basic M4A1?

tribal sierra
#

I keep getting "Unauthorised use of force" when I punch a non-compliant civilian. They seem to put their hands up right as the punch connects.

safe hamlet
opal hound
unique bolt
#

*as a weapon šŸ˜„

opal hound
#

Ah, then I get what you mean lol.

pale seal
#

This game needs a menu for emotes. Kinda like what tarkov has.
Mainly for roleplaying purposes but might help no-mic users communicate faster. heap

trim quarry
pale seal
#

Some map ideas in case Void is short on ideas.

Prison (hostage situation)
Mall (barricaded suspects, active shooter, hostage situation, bomb threat)
School (barricaded suspects, raid, bomb threat)
Oil Rig (raid)

karmic shoal
pale seal
slim trout
#

swear the only thing this game needs is a 5 v 5 cops vs crims mode

neat forge
neat forge
sudden mantle
#

should be a way to create loadout presets

molten saddle
#

a full auto pistol would be nice

slender moon
#

I dunno how others feel but I would really like to see some maps in the day time ? Not everything happens at night and would be nice to even be able to pick a map and then the time of day or somthing like that ?

sudden mantle
#

also characters bodies should take impact from a bullet (knocked backwards)

safe hamlet
#

Put guns in full auto by deafult as those npcs can shoot really fast

stray ember
safe hamlet
stray ember
safe hamlet
#

I forget every other game ive played is auto by deafult

graceful tendon
lapis ravine
#

Would be cool if the tazer probes stayed in them for longer and can give additional bursts before putting a new cartridge on and to dry stun with it would also be cool.

lapis ravine
pale seal
safe hamlet
#

Please add discord rich presence, so it's easier to make lobbies and invite people.

spiral kestrel
#

or maybe just some preset voice commands like in cs

trim quarry
#
  • Menu setting to have weapons on full auto by default.
  • Way to tell each AI teamate exactly where to stand and where to look.
heavy field
pale seal
trim quarry
next dagger
#

This game needs some polishing badly. It has a great idea but too many times have I seen a game look promising and fail to deliver. Bullet penetration is way off. Bots seem to find you behind a wall no problem, but try and shoot a bot through a wall and youll find yourself fubar'd. I have hope for this game but also could see this concept being big fished by some other gaming company. I hope the best for the game but after 12 hours in this alpha I won't pick it up again til there is more work.

trim quarry
#
  • Don't let the AI or the game tell us anyone's a suspect when they don't have a visible weapon yet.
undone lintel
#

the ai also says that is clean when is not

twilit lark
hollow orchid
opal hound
#

Currently testing is focused on PVE.

round spade
#

stupid question, but can you run in this game/ speed up your movement at all

deep mauve
#

Sorry if this's been asked before but is rappelling going to be added at some point?

gleaming hull
rare pulsar
#

We need snipers in man

safe hamlet
#

there should be a vote kick option for afk/griefing teammates, or make it that the mission starts with 3/4 people so 1 afk guy doesn't ruin the lobby

rapid tree
#

Have you considered adding some kind of configuration for the level "PORT HOKEN" to censore the girls naked and half naked?

rare pulsar
#

We need more tools we can use like in the trailers that showed us PVP and the ladders and shit

lavish fox
safe hamlet
shrewd isle
#

i would like to suggest different types of nightvision

#

like maybe one that is not as bright green. maybe thermal vision goggles

dire ledge
#

The balistic shield has lights modded, we need to be able to turn them on, I cant see anythign half the time

vale mauve
#

Damage should definitely impact you other than needing to heal, maybe someone has to equip as medic and it should have an effect on the rest of the round when healed

visual tartan
#

I dont like having to immediately press f or die in 5 seconds. Doesnt make sense, would prefer a longer bleed out time. As it is now, I either press f and die to enemy or I hold an angle and die to not pressing f. Even if you are wounded, if you can still shoot, you are still supposed to do your job with suppressive fire. Feels gamey a bit that I just died for not pressing f.

#

The only time you apply self aid is when you are absolutely safe. Not in the immediate five seconds of getting shot.

waxen thunder
#

I think that the leaning system needs a little bit of changing. When moving while leaning, your stance should not change from being in a non-moving position. Oftentimes i try to lean in a corner and think i have a good angle only to stop moving and have the lean be completely different. Also I think that the procedural leaning needs to be slower. Nonetheless I think the gunplay is phenomenal, but this is a big issue with the combat system.

fringe kayak
#

I would like to try 8 players as advertised. I think players should to custom max players because this game supports moddings and someone would like to play with 7 players as planned before release.

tribal cliff
#

There should be a cooldown timer in between compliance calls (F). It sounds weirdly unnatural, somewhat ruining the realism aspect, when operators overlap their speech or callouts.

gilded socket
#

I shoot a lot of guns in real life, its a fun hobby. I was wondering why there is no animation to pull the bolt back on the M4 and Hk416 when you reload the magazine to chamber the next round?

lavish fox
visual tartan
silk helm
#

This is a bit of a detail, nothing game breaking, but I would really like to see the vest's mags change according to the gun the player uses - it is slightly annoying to see 5.56 mags in the vest while using an smg

hollow raven
safe hamlet
#

Give a reward for completion and letter grades, not a big deal, it could be as simple as a shoulder patch or title for the menu

trim quarry
modern urchin
trim quarry
modern urchin
#

joggers is the n word for alt right trolls

gleaming hull
#

yeah ā€œjoggerā€ gets used instead if the n-word online so people dont get banned from certain places. very popular on 4chan and reddit

trim quarry
#

I mean, you can't just ban from your vocabulary every single word those braindead morons decide to use as a slur, either.

modern urchin
#

just blew this up to kotaku for the lulz.

trim quarry
modern urchin
safe hamlet
#

That’s hilarious, I wish I bought the supporter edition now

modern urchin
#

it's hilarious until it buries the game and we lose players and money

gleaming hull
graceful tendon
#

Noggin jogger sounds like an advil or something, something to jog your brain from being heavy and stuff? I don't know, kinda feels like yall are reading a little too deep into it.

safe hamlet
#

it's hilarious period. who cares if it's "4chan reddit chunguspilled politics based joggerpilled redpilled blackpilled bluepilled". if it's funny it's funny. people are too sensitive and it's sensitive people that will push the devs to make this game soft and squishy like call of duty or battlefield. the majority of your playerbase are going to be conservative whites and they are appealing to their demographic, i don't see anything wrong with that as a brown dude.

gleaming hull
#

like i said, could be reading too much into it. just the facts that they were on the same item peaked my curiosity. im not one to try and seek out and cancel people or whatever. just seemed a little odd to me

gleaming hull
modern urchin
lavish fox
#

outrage about a literal easter egg item in a trashcan, get a fucking life and i'm a nolifer that never goes outside telling you this

cerulean basin
#

Noggin Joggers? to me that sounds like a boost for your brain, Noggin is i think british or just a diffrent word for head and jogger is in context with pills maybe a vitamin supply to boost your mental state?

modern urchin
#

never underestimate the cancel machine in this century

cunning prawn
#

Add kit customization, picking patches and everything and where your pouches go, and what goes on your helmet like comtacs, nods, patches, IR strobes, etc

graceful tendon
stiff isle
modern urchin
#

i mean the other stuff isn't offensive it's just childish, the whore foods shit and the anal staircase. just makes the game seem like it's designed by kids. it's not an easter egg don't lie nobody will think that it also says RED PILLED on it, that's a very dense and upfront political reference

lavish fox
#

just stop.

stiff isle
modern urchin
# lavish fox just stop.

why so they never get a legitimate publishing deal or further vennture capital? do you want them to go bankrupt? do you know how money works in this century?

lavish fox
#

oh it's you i forgot, never mind carry on

modern urchin
#

RON = redpilled or nothing

graceful tendon
modern urchin
cerulean basin
#

not everybody is into internet politics and people are avoiding 4chan for a reason

modern urchin
cerulean basin
modern urchin
graceful tendon
#

You're not presenting any argument. Your argument is "red pill = bad" in game. And I'm trying to figure out why.

modern urchin
#

Sorry I don't want this game to be defunded by the liberal police who control the money the devs could get, like my bad you guys. Think about the single tweet that lost them a publisher #neverforgetti

learning from your mistakes is a thing

crisp dust
#

Got a quick question= Is this a game you guys can see yourself player 100+ hours in, or is it more like a 40 hour gameplay tour, and then just boring repetition?

graceful tendon
cerulean basin
graceful tendon
crisp dust
modern urchin
graceful tendon
#

Yeah, excited for pvp, hopefully.

crisp dust
modern urchin
#

that's like a late 2022 / 2023 thing unless they expand the team and get a real publisher again

quaint marsh
#

Bullet effect needs a pass. Lost all armor on my torso and arms to a suspect that double tapped me with a Makarov.

Makarovs are next to useless against even soft body armor, much less the hard ceramic or steel plates we use in game.

#

Can the spawn placement for door traps be modified as well so as to not clip entirely into the door frame?

fathom ermine
#

copied from #🐜archived-bug-reports-channel but it's possible to softlock the meth labs mission by shooting all but one suspect, causing the "arrest two suspects" to not fail but also obviously being unable to be completed
would recommend adding a flag that marks the objective as failed if there is only one suspect left alive and/or when the second to last suspect is killed

cedar vault
#

This is for single player, I think there should be a way to command members of your squad on a door to move in without having to be near the door, I had my blue team and red team on separate doors and couldn’t get red team to move in as the same time as blue team cause I couldn’t tell them to move in all the way at the other door.

acoustic jetty
#

You can tell a squad to stack and queue an order to execute remotely.

If you queue both teams on different doors use the execute command in the gold menu.

cedar vault
#

Oh yeah that’s right, thanks

placid tendon
#

Getting shot as a team mate quite a lot there should be some clearer indicators for friendlies.

#

That hesitation costs you your life. Also let player adjust vertical and horizontal sensitivity separately. Tazer attachment.

acoustic jetty
#

I agree that the recoil on all the guns is too much currently. But I kinda like the idea of grips just being cosmetic. They really don’t do much irl beyond allowing the shooter to change how he holds the gun to suit his taste.

safe hamlet
modern urchin
#

epe upi

neat pine
#

it would be helpful if we had a take-down button for stunned NPC's, too many times have enemies just waltzed right through the door i was entering and i couldnt do anything about it

placid tendon
#

Maybe if they changed and put in operatives that are not soyboys = better recoil control. tacticalthink and cool lines delivered by some Scottish hunk.

neat pine
#

failing to shoot enemies is not a problem that needs fixing, just go semi auto and start tapping, two bullets is more than enough

graceful tendon
#

Bro, no full auto in the building!

fathom ermine
#

there's a lot here to respond to so i'm not going to ping a specific message but:
• the recoil isn't all that unrealistic since weapons kick a fucking lot irl
• the attachments will presumably be fixed and have an actual effect soon
• grips changing ready speed and substantially reducing recoil is unrealistic
• friendlies not being clearly demarcated is intentional as is the "hesitation can cost you your life" since that's how it would be irl
• tazer attachments aren't a thing except for a single gimmicky thing tazer made with a shotgun in the 90s i think
• swat operators are usually not all that buff

placid tendon
#

Is burst fire in the game yet?

neat pine
#

not all guns have burst fire

acoustic jetty
#

you really don’t need to be that buff to control the recoil on an ar15 platform. There shouldn’t be a 10+MOA shift between shots.

At 10 yards two shots takes your aim off the target. That’s not realistic at all

placid tendon
#

I hope they will make the animations for picking locks. Actually look like they are interacting with the door, same with disarming traps etc.

graceful tendon
#

I really like what they have now. Yeah I'm sure it'd be a bit more immersive, but i honestly hate getting locked into animations other than the arresting animation.

tribal sierra
#

Please let AI officers peek instead of opening the door when ordering "flash and clear" so they don't get shot immediately

fathom ermine
#

opening it shouldn't be a problem if they're stacked up properly @tribal sierra
have you ever fired a full-auto m4 with a 10.5in barrel while moving and wearing body armor @acoustic jetty

acoustic jetty
deft briar
#

Hello again!

Add more colours to lightsticks: green, red, blue and ir.

Green: cleard area
Red: not clear
Blue: need tools to open ( obstacle)
IR: when u need everything to be dark.

On uniform or helmet patches for teammemers. Like A1 on side of helmet, shoulders and front/ back.

Get rid off name over team members.

fathom ermine
#

also minor graphical tweak, the beanbag shotgun is the wrong color
it should be either forest green or hazard yellow furniture, maybe sky blue but blue is usually reserved for training materials
currently the ingame model looks closer to finished wood or bakelite which is what you don't want as you want lesslethal shotguns to be visibly and physically distinct from regular shotguns to prevent them being loaded with live ammo
if orange (possibly what the game model was going for) it should be highlighter orange and the stock should have a tag saying less lethal

exotic jetty
#

Would like to see suspects rushing and/ or threatening the officers/ or self harm and suicide; with knives; swords; brass knuckles and the like.

acoustic jetty
#

Bro if you rush a police officer with a knife you’re getting shot.

@fathom ermine one where we play as police.

tribal sierra
fathom ermine
void dove
#

Ok, hear me out. Hostage Rescue, with a suicide Bomber 🤨

fathom ermine
#

plays game where part of the point is to take down armed suspects nonlethally
"bro if they're armed you should just shoot them"
i think you miss the point

acoustic jetty
#

If they charge at you with said weapon they’re past the compliance stage.

neat pine
#

this is a feedback channel guys, stop arguing and get into private chats if you want to compare dick sizes

graceful tendon
#

Mines super tiny. Here's a complimentary magnifying glass.

glossy current
#

please šŸ™

fathom ermine
placid tendon
#

Wish heavy armor and ballistic face gave more protection. And maybe medkit was put back in instead if this far cry without the animations stuff maybe in some instances you could even stabalize downed members.

fathom ermine
#

if they're gonna add an autopistol it'll be a g18 or maybe a cz75, not that thing

also automatic pistols just straight up aren't practical which is why they're basically never used

earnest oxide
#

i'd buy that for a dollar

glossy current
placid tendon
#

G18c? Please let me take shield instead of primary weapon. I want the wand and the shield

exotic jetty
#

Also food for thought, adding a kind of armed civilian type NPC that aren't hostile, but who need to be taken into account; security guards, off duty/ plainclothed cops, etc. would add a bit of realistic chaos to a situation

fathom ermine
#

wand + shield would break balance as would increased armor and unlimited healing from a medkit, also you wouldn't transport that much gear at once

stone sage
molten saddle
#

Full auto pistol or a Shorty would be nice

acoustic jetty
karmic gulch
#

A gang war type mission could be cool

exotic jetty
#

Honestly if you really wanted to encourage players to make difficult decisions, think about adding dogs

stone sage
#

Any historical missions? Like North Hollywood shootout, Iranian Embassy (for a mod or something)

exotic jetty
#

Also, please let me drag arrested suspects and detained civs out of the way, or get them to lie down or something. Every so often they're stuck in the middle of what is going to a nightmare breach/ shootout and I'd like for them to not immediately get shot to bits

acoustic jetty
#

Oh god please yes let me move cuffed people.

crude crater
#

The ONLY thing this game is missing... is customizable guns and gear like Ground Branch has. Where I can put my stuff exactly where I want it on my rails.

fathom ermine
#

i said earlier in ron discussion but i would love to see suspects more willing to escape custody
picking guns back up if left unattended, cutting other suspects out of their cuffs, maybe even scavenging body armor off dead officers, etc

inland talon
#

I completed a Solo Run Baracaded Suspect on Gas Station - No Armor/ - No Bots- No Flash/Chemlights/Tacticals No Penalties (took about 100+ runs)

Let me tell you, that not being able to move detained suspects is what caused so many failed attempts

graceful tendon
placid tendon
#

Should do something more with the civilians. They could inform you about something. Give you something. Some key/card calm other civvies down

inland talon
# graceful tendon "I played the game in an unintended way and it was way more harder than the inte...

That's not un-intended at all, not using equipment quite simply can be put in a Role Playing Scenario... Just because you use everything they give you and still lose with heavy armor is not my fault

You can easily say you are solo and forgot your vest in the car, only with a rifle and handgun you try and stop the suspects... You have to use your imagination sometimes to have fun and give a challenge

exotic jetty
#

Last little suggestion, if you end up adding other cities other than Los Suenos; it'd be very interesting to see the rules of engagement change between each one.

harsh ingot
#

the nightvision is too bright , can you do it a bit lower?

maiden dune
crude geyser
#

Why do civilians run once they see you it seems counter productive tbh

graceful tendon
# inland talon That's not un-intended at all, not using equipment quite simply can be put in a ...

Yeah, I get that role playing is fun, but the loading screen is literally of you in the swat van geared up getting briefed on the situation. But even aside that, you're asking for stuff in the game based on your unintended method of playing, but I suppose being able to move suspects is useful, I just think in a situation where there are multiple gunmen it's best to just secure the person and move forward. I know time isn't really an issue (except for bomb defusal) but in real life it's expected that swat clear everything before moving civvies/suspects.

placid tendon
#

Why do civilians wear combat gear or am I seeing things.

crude geyser
inland talon
graceful tendon
placid tendon
#

We should be given a 2.5d or 3d plan/layout of the map etc. Maybe be able to interact with it maybe even during the op. At least be able to look at it.

hollow knoll
#

Some days ago I said here that the price of the game in Chile was way too high, well, after looking at the game's website and noticing that it was still available for purchase there, I also noticed that the price of the base game on Steam is roughly the same as buying the supporter edition on the website. I think some mistake was made when pricing it on Steam and they put the supporter edition price tag instead of the standard.
So for anyone interested in buying the game, check the website, mistakes may have been made with regards to pricing.

graceful tendon
hollow knoll
placid tendon
#

Man the perps movements are so much snappier and faster than your own. Wish the movement system was a less inhibited by reloading or whatever. The perps just do it all blazingly fast. And are able to run.

fathom ermine
placid tendon
#

Do the npc bad guys hear you less if you walk or not notice you if you turn off flashlight when you shine it at a door or into a room you are coming towards?

Tazer should be an extra tool not secondary.

heady vessel
#

this game is too easy atm, many possibilities to up the difficult, i hope later it gonna happen

hollow knoll
# maiden dune wdym

That on the website the standard edition costs around 20 USD when converted from local currency, the supporter is around 50, and on Steam the standard is 65.

civic bramble
#

has anyone had problems with not being able to change your loadout or guns? it only lets me play with what you start with

neat forge
# placid tendon Wish heavy armor and ballistic face gave more protection. And maybe medkit was p...

Yes lets make the game for "soyboys" since you are one obviously. Remove recoil, buff attachments, make armor stronger. Listen to yourself. None of these changes are needed in the slightest, the armor works just as it should. Use some tactics instead of expecting to tank a mag from a gun because you put on a vest that covers like 30% of your body. Maybe if they put in someone who's not a soyboy as you we'd be better off, maybe some scottish lines delivered by a hunk too.

vagrant berry
#

You should add a planning board where each person has their own color "marker" and can draw on it

safe hamlet
#

A suggestion - let us move a lot faster in the police station

waxen thunder
#

^^^^^

placid tendon
fathom ermine
placid tendon
safe hamlet
#

I don’t use full auto

storm path
#

If you equip the handcuffs manually and go up to a civilian.. You have to press the interaction key to arrest them. It would make more sense if you used the main mouse button

placid tendon
#

Just died from one shot from a decent distance with full health heavy armor again. It was a shotgun I think.

Also really shitty when you die because the character puts away the weapon for some reason denying a shot from the hip because you went through a doorway.

fathom ermine
#

"for some reason"

placid tendon
#

It's an expression, there was nothing reasonable about it. Not that you would know.

pure leaf
narrow reef
#

AI are cracked out of their mind but I'm sure that's a common feedback here. Maybe depending on where a player was shot give them a chance to be revived instead of instadeath, and I think being able to drag an injured buddy out of the line of fire would be pretty cool and useful

karmic gulch
pure leaf
karmic gulch
#

šŸ‘ šŸ‘ šŸ‘

placid tendon
safe hamlet
#

COOP with AI teammates suggestion, 870 pump suppressor suggestion and general praise
Game is awesome, guns feel weighty and have a ton of impact, love the snappiness of the recoil. Gunplay is just overall awesome. Game looks amazing, beautiful frankly. It's moody, dark and intense. A few suggestions I have are make it so that in a co-op multiplayer game, you can have bots. My friend and I are having trouble just doing the two of us in missions. Organizing the bots into a squad of their own would be awesome. For example 2 players and a 3 man squad of bots to order around, or 3 players and a 2 man team of bots. I'm not sure how this would work with coding, but I assume a 3 man team of bots could be implemented, because it'd be similar to a scenario in single player where an officer is down, and you order Gold team [now three bots, like there would be in co-op multiplayer] to do an action. This would make the game a lot more playable with just co-op two player gameplay. Another suggestion I have thats a small one, unlike my suggestion above, is to add a suppressor for the 870 pump. The gun would cycle manually as it's a pump, so you don't have to worry about the lower gas pressures that a suppressor would generate. It would give a reason to use the pump over the M4 shotgun which is semi-auto and just better in my experience. However, my biggest issue with the game right now is that my friend and I struggle to play together because it's just the two of us against the world, with no AI to fill out the 5 slots required. Overall though, the game is simply awesome and I'm having a lot of fun, and I'm sure it will only get better as time goes on and more content is added!

placid tendon
#

View/aim mobility is too restricted when you are leaning. I just shot someone with a shotgun right in front of me, they had a tec9 I died even though I shot them first, full up heavy armor with ballistic mask.
Grenade throwing aim is so wonky.

leaden ocean
#

[AI]
Command surrendering AI to move towards you
Im sure this has been brought up before, But it would be nice to request civilians who are surrendering but not yet cuffed to crawl towards you. It sucks when civilians surrender infront of a room that hasnt been cleared yet

hardy venture
#

Three things I want to address - there should be an additional option of clearing with ballistic shield going first (I don't how to make NPC use it, it's not explained anywhere), the option to customize weapons from the gear menu (right now I can't customize weapons of my AI team) and take a look at enemy spawns as I often get shot while loading in the match because enemy spawn right in front of the player, for example 213 Park Homes has a spawn behind a fence on stairs that is directly in front of the player and since NPCs react so fast it's a kill of a player or AI 100% of time when this spawn occurs

unique bolt
placid tendon
#

Guy surrenders his weapon I taze him he cancels taze by pulling out second gun. dogestreet

mossy crown
# carmine fog 8 hours in, loving it so far, very much like swat 4 in feel, my main suggestion ...

yes I agree, Move to works for now but its not good enough since sometimes they will turn their back and face angle they shouldnt face. Was that in SWAT 4 elite force mod that you could order them to actually face and cover a position? also: https://www.reddit.com/r/ReadyOrNotGame/comments/rpg75k/all_questions_and_answers_from_a_december_8th/

placid tendon
#

Should be able to interrupt reload (feeding shotgun) and blast someone

limpid tinsel
#

When you try and open a door and it gets blocked, 100% of the time its a suspect and you're able to shoot through the door. Would be interesting to add civilians that can block doors/are forced to block doors by suspects.

silver mulch
#

Really nice game but we really need the G36C

cosmic prawn
#

This is my biggest gripe with this damn game. I was JUST finishing up clearing the hotel. The VERY LAST room, the VERY LAST Suspect and or Civilian. It shows the optiwand, then right as a tap 'F' on my keyboard, it switches to kick. I can not tell you how many time this has gotten me killed.

Accidental kicking is one of the most annoying things for me in this game. Please, if there is a way to refine this please do so. This has ended so many runs for me and probably others.

ember badger
#

can you not ping us all

#

just write up a ticket to @fiery ginkgo

amber wharf
#

I think this would be a really good addition to lesson the questions about future updates: make a roadmap channel for updates you plan on doing. Don't even have to make dates for it, it'll just make the community more excited as well. Possibly could put this on your website as well

timid knot
cosmic prawn
#

I was doing so well too though.

gritty radish
#

A very minor suggestion but, have the witness holes in Glock mags be functional

glacial python
#

they got to add a kick player option

unique bolt
placid tendon
#

Simply must fix that resting the weapon is overridden by pressing left to fire a shot. Fix that shit asap! Important

safe hamlet
#

[Suggestion}
Weapon Damage
I would love to know what kind of armor the suspects have, because there are times to rounds from a shotgun can't kill a suspect when the suspect is wearing what looks to be basically cardboard. There are times i'm wearing heavy armor and a suspect a glock (which is a 9mm in most cases) but proceeds to destroy my armor and kill me in two shots. I just feel the ballistics system either need to be equaled out between ai and players, or improved in someway. Because I feel that its stupid a suspect with a pistol and thin armor can beat me, when i'm wearing heavy equipment and rocking a rifle that shoots 5.56.

wooden wing
#

I honestly think that utility such as: flashbangs, stingers, and gas don't really effect suspects. It feels like they just ignore them. (Also please add a pregame map or something)

wooden wing
gritty radish
latent fog
#

Seperate interact and yell keys. smolsit

cosmic prawn
#

one of the things I like more in SWAT 4 is the voice acting. namely when being told to surrender, you get "Drop the gun, Do it now!", "Police, on your knees!", "Police, get those hands up!", etc.. The tones of voice are also not exaggerated/gritty like in RoN, where they sound kind of like they're from an action movie. They dont really yell or sound like they're giving serious commands. Its more of an annoyed, sort of gritty tone

karmic gulch
wooden wing
cosmic prawn
mystic portal
#

it'd be cool if the melee function was more consistent or had more range, sometimes it feels like you have to be inside the person in order to hit them with your weapon, would stop those moments where you gotta slowly chase someone stumbling away because you cant hit em

cosmic prawn
gritty radish
#

wouldn't flashbangs still have some effect IRL even if the person affected by it isn't looking directly at it?
since y'know, it's a flash and a bang

wooden wing
#

As the player you are effected if you arent looking

mystic portal
cosmic prawn
quaint marsh
#

Overall thoughts:

Weapons
Recoil feels weird across the board. Shooting on automatic IRL is more controllable because you can pull the gun closer to your torso and direct the recoil into your center mass, where that energy has more room to dissipate. I don't know if attachments do anything quite yet, if not that's no big deal, but for the most part the assault rifles should have similar recoil "kick" and a near similar pattern. The M4A1 in game and the SR-16 have similar barrel lengths and the same direct impingement gas system and fire identical ammunition. They should have near identical recoil before attachments are taken into account. The 416 ought be extremely similar as well. The SBR-300, in 300 Blackout, should be a little bit more recoil shot per shot, but not incredibly much because 300 black was designed to not kick that much harder than 5.56. The SA-58 obviously ought to kick like a mule, being a short barreled FN FAL and holy goddamn shit does 7.62 kick out of a short barrel. Additionally, most of the assault rifles support 3 round burst fire modes and I believe the H&K offers a trigger group for the 416 that is semi/burst/full for police/military purchase.

Submachine guns would benefit from having burst fire modes to capitalize on their low recoil impulse and I believe H&K and SIG offer S/B/A trigger groups for LE/military purchasers. Otherwise the SMGs feel pretty nice.

Shotguns need differentiation. There's no reason to take the 870 over the M4 because they have identical capacities, identical attachments, and the same ammo but one can be fired on semi. Why take the pump? Ammo options like slugs or low power for suppressed use would be my suggestion to give the 870 a reason to live.

Armor
Body armor needs looking at. The armor we wear is of the correct thickness to be either Level 3+ or 4 plates on front and back. As is, suspects with 9mm pistols can double tap our armor completely off and finish us off in under a second, despite this armor being rated to resist current generation M855A1 rounds. Even the shoulders on heavy armor are increasingly being fitted with ceramic or steel inserts. Either body armor needs to behave authentically, in that it no sells things it's rated to resist, or we need to be given Level 3A soft armor instead. A Makarov cannot, repeat cannot, breach the body armor we wear, or the 3A ballistic Ops Core helmets we wear. This kind of armor is why stuff like M995 AP rounds exist.

AI
This is the thorny one. The AI varies wildly between drunken comedy buddy cop movie and T-800, sometimes in the same AI. There needs to be a larger gradient between detection and reaction and the AI's knowledge of player position needs to be nerfed a bit. If they detect you, even if you're completely unmoving through a wall, they can reliably wallbang you with clean headshots and they'll follow your movement through solid objects. Either the AI detects where we are based on what we see (if we see a specific part of a wall, the AI extrapolates where we are based on that) or it's being fed information from the game engine once they change state from passive to combat. This makes them inconsistent even among their "factions" and it makes them extremely lethal once they detect the player. It also makes it frustrating as a player to get absolutely demolished by an AI in a split second when they wallbang the entire team with headshots even with no feasible way of knowing where we are.

EDIT: Before I forget, 5.56 on auto is actually pretty controllable. The round has low recoil impulse and modern guns are designed to direct recoil into the shooter's shoulder. Combine this with a grip of pretty much any kind and a brake and you can auto fire until the barrel runs red.

inland talon
mossy crown
#

Game is already amazing no doubt; just wanted to wish a goodluck to the team, there is a lot to fix, change, add etc. and there is so much feedback it's just fucking insane, you guys are going to have a shit tons of work, no doubt. So goodluck and can't wait to see what's next!

karmic gulch
quaint marsh
worn geyser
#

It would be cool to have the ability to cut the power to the building on maps like 213 Park Homes. That, or make more of the lights destructible, allowing for more viability of things NVGS and PEQ-15 IR Laser.

quaint marsh
unique bolt
sinful dragon
#

Corner shot could be very very useful to have to check rooms

mossy crown
quaint marsh
#

I thought that was motion blur and I kept thinking my graphics options weren't doing anything

sinful dragon
mossy crown
#

I also think that when choosing single player, the word Lobby from the HQ loading screen should be gone and also when starting a mission, we should not have to wait for players since it is single player, even though its SP it kinda feels a little bit multiplayer still, dont like it.

quaint marsh
tepid kelp
#

a vote to kick option
or auto kick/punishment if you kill too many friendlies/civis (unless host disables this)
or both idk lol

mossy pulsar
#

If you can activate the high port motion with a key setting like Low Ready, you can play more diversely, with the high port (from the first left to the second right reference in the picture below and you can also hold it with two hands instead of one hand.)

crude geyser
#

A strobe light on the shield that decreases the AI accuracy

surreal loom
#

please soundproofthe gunrange a bit. i always get my ears blasted by randos while in waiting room

unique bolt
#

Suggestion: working Garmin watches

mossy crown
#

The optiwand should be replaced by a borescope, much more modern and actually realistic and used by police and military. https://cdn.bitrix24.com/b6679297/landing/103/103eecc1c5e8992d34b3e15c86f0975a/Police_6_1x.jpg https://thumb.tildacdn.com/tild6532-3537-4764-b864-643465393765/-/format/webp/freedomview-videosco.jpg Im pretty sure the optiwand is fake, and the design is really bulky and outdated. Its actually weird that you guys brought it from SWAT 4, as its a fake device and really old looking.

frank heath
#

I can't seem to find a vote kick option, have had many trolls who just bull rush the entire house without regard for traps or civilians.

in other words, please add a votekick option

prisma jetty
#

TRAINING GROUND: It would be great to have dynamic targets on the training ground. So that it is fresh and interesting every training, not knowing what is behind a corner. Or even better, what if game creator / team leader could set them up? That would be dope!

spare isle
prisma jetty
#

Yeah, I did that - twice. And as you can see in the video, it didn't go so well. šŸ™‚

fleet mauve
#

Please re-add support for 8 players.

placid tendon
#

Hope they make the game with more mobility moves / maps vaulting, crawling, leaping, repelling. Dying from front with shield up and crouching appears to be possible.

prisma jetty
#

It would be great to have the option to tell civilians to walk or crawl towards you, to safety.

dire ledge
#

The Ballistic Shield has lights on the front, however, you can not turn them on.

I've only used the shield once and I did not like it as I could not see, with the lights working I feel that I would enjoy using one

prisma jetty
#

I think that the shield is fine as it is but usable shield light would be a great addition to it.

placid tendon
#

Pacifying strobe mode edit rip fps

#

tazer built into the shield, extra mags and med kits or whatever tool ammo on the inside.

lyric meadow
#

Add a flashlight to the taser

placid tendon
#

Add tazer to tools and shield to primary.

acoustic monolith
#

voice recognition like the elite force mod but go a step further and make it like phasmaphobia where suspects might hear you

fringe tangle
safe hamlet
#

add a sledge hammer to smash through walls

unborn osprey
#

sledges aren't very quick to smash through walls

steep crypt
#

Audio controls to disable the "Talk to entry team... " voice
Or just change the voice actor and lines

hallow shale
#

Feedback: The civilian A.I should be overhauled, like less "drug addict on coke and meth" and more realistic, so that civs won't run around and into the arms of the hostiles, or spazzing around in general

sweet oyster
#

yo I shot the door a few times and couldnt open it anymore lol

unique bolt
blissful patrol
mossy crown
#

Would be great to change movement speed with the mouse scrolling wheel so that we can walk very carefully and slowly. And a great little detail that add immersion would be hearing our own breathing, maybe when a shootout start, in very stressful situation.

raw wave
#

Any plans to be able to tell the AI to breach and clear a door that they're stacked up on without actually being with them? Or is this present and I just missed it?

blissful patrol
raw wave
#

id be nice to queue commands and then just have an execute button

blissful patrol
#

You can queue commands by Holding Shift and selecting the next command.

modern urchin
raw wave
#

Ok my only other feedback currently would be to make some SWAT 2 style levels. Honestly to this day probably some of the best SWAT style levels ever made between SWAT 2 and 3. Probably because this was during the time that Sierra still had LAPD advisors on the payroll.

#

Good examples would be the first bank robbery level or the airport hotel sniper level. Both very well done and have a really good Police SWAT feel

twilit lark
#

Oh nvm I just read the channel description

prisma jetty
#

There is a thin line between providing feedback for the existing features and suggesting new ones since very often both are related. Besides, VOID will filter all the info and see what the best decision for the game is.

#

Example: suggesting replacement of optiwand (which does not exist) with borescope (which exists)

fallow dew
#

make vote kick pls

split girder
twilit lark
median swift
#

Probably mentioned, but can the menu orders be done like SWAT 4? With the scroll wheel

#

Doesn't feel as smooth.

prisma jetty
# twilit lark Optiwand is fine, it's a callback to swat 4 and you can also see the item the pe...

To be fair, even the SWAT officer online said that in 20 years of being in SWAT he never saw optiwand because as such it does not exists. On the other hand, borescope exists and the optics are not fixed, but flexible. Don't get me wrong, I don't think that changing optiwand is crucial, I was just mentioning it as an example of feedback that relates to both existing and suggested features. As for what SWAT 4 is ... It is 2005 game. Many things were probably not done differently due to technical limitations of that time. So I don't think that VOID should stick to SWAT 4 like crazy but instead build upon it and consider it a very strong foundation.

misty quarry
#

Feed back : Surely been said before but It’d be nice to just have servers with the map / mode / number of people in it, so you know what you joined and what you want to play.

dim sphinx
#

In the website standart game is 10 thousand Turkish liras which is like 844 dollars and Supporter edition is 30 thousand turkish liras which is like 2531 dollars.

dim sphinx
#

I know I can buy it on steam but still this is a problem

waxen thunder
#

Positive feedback: the maps that are in the game are great, especially hotel! The variety in the maps with regards to approaches make the game a lot more replayable and fun.

safe hamlet
#

hi

#

Can you add new uniforms and GPNVG -18 night vision device?

elfin violet
#

@dim sphinx lmfaoooo that sucks but it's also funny as fuck. hopefully they get it figured out

willow quartz
#

Suggestion: To be able to play with bots and my friends cause we are not 5 and we can use some bot action

fierce fern
#

Bots already are kinda annoying/buggy when solo, I can't think how they would work if you had 2 or more players ordering them around

tawdry moat
#

A bit nit-picky, but please adjust the gas station map, scale-wise, especially in the vertical dimension, the ceilings are unrealistically, distractingly (at least to me) high.

meager void
#

Suggestion: Change the reload of the 870
No operator would leave the trigger/pistolgrip to reload.

I think the bean bag have the "correct" animation

willow quartz
fierce fern
acoustic monolith
acoustic jetty
#

very tiny gun nut detail: the gas tube is missing on the m4 model. Edit: the exhaust holes are also missing from the bolt carrier.

mossy crown
twilit lark
mystic portal
#

much louder voicelines and AI automatically yelling at civilians/suspects would be cool, it'd ramp up the tension when you got 5 armed guys screaming at someone to put their hands up, that shit got super intense in SWAT 4

low karma
spiral kestrel
low karma
#

ty

safe hamlet
#

ty

sterile pelican
#

First, all maps really great. I hope it coming more maps. For example a hospital or a plane and so on…

still kernel
#

Hey, in the middle of a match on Twisted, but I'm noticing that people are kinda bullet proof. Hit a suspect in the forehead with a magnum, guy just kept coming. Magdumped .308 into a woman's bare torso, she didn't care.

rapid tree
#

@fiery ginkgo Have you considered adding some kind of configuration for the level "PORT HOKEN" to censore the girls naked and half naked?

hard roost
#

we need to have both slots for laser and flashlight, choosing between them makes no sens ( i would love the same laser/flashlight controls as Ground Branch, the double tap to leave it on or the one click to quickly flash )

twilit lark
short notch
#

Put players on a cooldown for excessively killing hostages, bigger penalty for killing arrested civilians

acoustic jetty
#

In swat 4 the penalty was you couldn’t advance to the next mission if your score was too low. So if you killed civilians you literally couldn’t advance in the game. Bring that back when the campaign is a thing

short notch
#

well, theres no advancing in RON - its just we fail the mission and it gets ruined, super frustrating that some people will just kill civilians/arrested for fun

hard roost
acoustic jetty
#

There’s no advancing in ron so far. But yeah we 100% need to be able to kick edgy idiots from lobbies

acoustic monolith
#

who cares about "game balancing" this isn't esports

sinful dragon
#

@low karma report to arma 3 devs they are very strict about ripped assets

mossy crown
#

as for the optiwand, from a SWAT Commander : https://youtu.be/8wbqjoTx_Tc?t=51

On this episode of Experts React, our lovely police officer and SWAT commander Christopher Cano will watch and react to gameplay from SWAT 4. This episode will give you an in-depth look at the SWAT force and reveal some fascinating details that you probably weren't aware of! I mean, why DO they zip-tie dead bodies. This episode will give you an ...

ā–¶ Play video
#

he even plays Ready or Not 🤯 https://youtu.be/j1Ur0ie_YJo

#readyornot #humanizingthebadge #swat

@VOID Interactive first impressions on ready or not.

──Timestamps──

0:00 Introduction
5:16 Briefing Room
5:44 Mission Selection
6:16 Training Room
6:30 Badge
7:08 Locker Rooms
7:22 Equipment
10:10 Gun Range
12:30 Killhouse
19:10 Punching A Guy
20:00 Weapon Customization
21:25 First Impressions

──Stream...

ā–¶ Play video
thorn swan
#

microphone selection.

fossil jackal
#

game too good.

mossy crown
#

not sure if you guys at Void are aware but the guy really is interested in RON https://youtu.be/j1Ur0ie_YJo?t=1479

#readyornot #humanizingthebadge #swat

@VOID Interactive first impressions on ready or not.

──Timestamps──

0:00 Introduction
5:16 Briefing Room
5:44 Mission Selection
6:16 Training Room
6:30 Badge
7:08 Locker Rooms
7:22 Equipment
10:10 Gun Range
12:30 Killhouse
19:10 Punching A Guy
20:00 Weapon Customization
21:25 First Impressions

──Stream...

ā–¶ Play video
cedar vault
#

I think there should be a way to rotate your character when in loadout or at the mirror

twilit lark
acoustic jetty
#

You can put eight sights on one gun in tarkov

twilit lark
hard roost
safe hamlet
#

add more weapons

twilit lark
acoustic jetty
#

I mean I get what you’re saying. But if the game’s first line of advertisement on both steam and their own website is ā€œrealism firstā€ then the first decision should be, ā€œis this possible in real life?ā€ And then after that look into what downsides it brings.

molten cargo
#

Have an option to call for spare mags when you run out.

twilit lark
#

The downside is that it takes away from any real thought you have to put into making your loadout, youd just slap everything on your gun and guy

@molten cargo 4 mags isn't enough?

hard roost
twilit lark
hard roost
placid tendon
#

Make the shield have double windows so you can flip it upside down once one pane is riddled with bullets. Also some extra mags etc on the inside.

safe hamlet
#

You bought the wrong game. If you want fictional equipment or 'balance.' You should have read the store page first.

odd moon
#

Pls fix the shotgun npcs

twilit lark
unique herald
#

Make a mission where u swat a twitch streamer

dim whale
twilit lark
dim whale
#

flashlight is completely useless, I've played survival horror games with a better flashlight

dim whale
safe hamlet
edgy pebble
#

Add more pre planning

acoustic jetty
#

i like the flashlights in RoN. illuminates a man-sized target at ~15 yards. it's a spotlight more than a floodlight.

fringe tangle
#

Flashlights are pretty good except for a few visual bugs.

tough tundra
#

Adding ADS sensitivity would be nice.

flat mountain
shy ermine
#

Flashlight should have a strobe effect toggle which can stun suspects and also blind players in the eventual PvP.

twilit lark
fringe tangle
twilit lark
#

Full auto sa58 lifestyle

safe hamlet
flat mountain
median swift
#

There should be more AR-15 variants.

#

And abandon PVP.

lusty stag
median swift
#

Why even waste resources in that is beyond me

#

Why would you play Ron pvp when you have Siege or others

placid tendon
#

Hope the actual missions will be different. Like there should be someone goes to the roof some repels some take basement / tunnel / sewers into building, to flank coordinate some breach with verticality, larger maps, more sequential and rolling dynamic objectives based on what players did / how the situation turned out. Like, cinematic complex scenarios that require slower pace and have a lot of variety and complexity. Maybe it is their vision and its just early access. Got hopes for the modding support as well.

#

Why do I have tactical revolver where as everyone else has a normal one. I got accused of hacking and reported for this and for running with shield and throwing nade in lobby.

graceful tendon
empty brook
#

taser should be tactical device and not a secondary

#

a less popular opinion, but beanbag shotgun imo should b a long tactical even tho nobody would use it

placid tendon
#

Or tazer should be an attachment also, And shield should be optionally primary. I'd like to see flippable shield with 2 "windows" some extra sets if mags, tools on the inside, maybe something on the outside as well, stronger/flashlight or tazer or something

#

Wonder what the modding will be like, nexus mods, steam workshop, something else.

empty brook
#

steam workshop is probably most optimal, worked with gmod and its a lot simpler

trim quarry
#
  • A way to give grenades to one another in multiplayer and a way to take them from AI in singleplayer would be nice.
  • AI teamates get stuck when you tell them to cuff someone and someone else does it before them
meager anvil
#

Love the fact that you can spawn in and be killed right away on the road. 10/10 immersion. 10/10 realism. Would go on a job with the containment team again

safe hamlet
#

-More Maps
-Game is difficult and thats good, just limit bot’s info a bit so Shift is more effective and they dont scan you threw half a map.
-More NPC skins and voicelines
-Guns+Gun modification info(Whats the dmg, range, accuracy, and how do modifications change it)
-EXP system
-Ranked games where you get to play a mission , depending on resoult, players get their ranks determinated(etc) i think ranks in PVE are smth we havent had in a while

dont listen to kids who cry about bot’s aim tho, for the first time we got a game where bots dont shoot like literal bots, it adds any sort of difficulty to the game. Moment u nerf it people just gonna run right into buildings gunning down every shooter, cuz they can.

proud grotto
#

Having the ability to fully customize your gear in the future would be a great addition for example, being able to position where ever you'd like to put your mag pouches on your vest, along with more varieties of helmet attachments, etc.

#

Attention to small details that I've seen in other games is that upon shooting a light bulb (for example) it will obviously get destroyed and turn off its light source.

jovial badger
#

make the spectator cam look like the T - head cam, or an option to enable or disable the filter

silver mulch
#

Seriously, do the devs want to add more weapons ?
||I'm gonna repeat myself, but if they add the G36C, it's 10/10 best game ever.||

lime elbow
gusty bridge
#

Make it more obvious what color you and your team are. No one can tell who is red or blue

viscid widget
#

make it so i can actually change what mic i use in game because my new mic is not working in game. If that is a thing please tell me and my bad also if u can tell me how to do it thanks

heady vessel
#

pls change the main menu character by our own character pls, the guy in menu looks horrible, like hill have eyes mutants

low finch
#

Make a mall map that will allow a team with around 10 players, this would be great for active shooter game mode

worn elm
#

Why is the game so expensive in Chile, I don't know if it's the same case for other Latam countries, but for me right now the game is around 66$, more expensive than BF2042 BIGtacticat BIGtacticat BIGtacticat

unique bolt
#

It’s an error. They know about it.

faint marsh
#

[Idea for game]
Add squeekimg/creaking to random doors that AI can hear.

rich totem
#

[Thoughts on the Active Shooter Mode]

The Active Shooter mode is one of the big innovations RoN has made. It completely flips the 'slow and methodical' pace on its head, punishing you for being too slow. Every moment plays with your mind, making you wonder if you've made the right choice, or if you're going to hear more gunshots. I'll never forget feeling absolutely helpless as I tried to kick in a door as I heard gunshots, wishing I'd brought a breaching tool instead of a mirror gun.

That being said, I'd like to see some changes/additions:

  1. Remove the need to restrain bystanders for the mode and replace it with the need to report all casualties

My understanding of protocol during these incidences is that the Police focus on dealing with the shooter(s) and that's it. I feel like it really drags out the gameplay when you have to spend what feels like 75% of your time chasing down the last civilian. Instead, during this mode make the player have to report all casualties. I feel this would be a good balance between making this mode flow better yet still forcing the player to witness the carnage they were unable to prevent.

  1. Reduce penalty for civilian fatalities.

It's a total crapshoot to stop everyone from dying during these events (something I've only been able to do once). Most times I play I get an 'E' rating despite doing everything that can be reasonably expected of me as a player. I think if the penalty for downed civilians was halved for this mode, it'd help to make scoring more reasonable.

  1. Add the option to 'go solo' and to have randomized/less kit

To my understanding, most Police departments in the US push for a 'immediate' response. As an optional 'Hard Mode' it'd make sense (and add challenge) if players had to respond on their own, and/or didn't get all their toys such as grenades or gadgets. Maybe equipment could be randomized.

placid tendon
#

The situation where you run around the map looking for some straggler civilian needs to be removed its very unlikely they would know how many people are in any given locale and to have players run around like idiots for 10-infinity minutes makes no sense.

#

Make them sob or yell is it safe to come out or run out of the building, jump out of the window or some shit, give the ability to the player to yell its safe to come out or something.

open swan
#

Make it so if the host leaves, the mission continues. It really sucks when they get salty that they die while people are still engaged in the mission

peak helm
#

Please nerf the MP5, It is way to overpower and can kill in less then a second from a far.
Way too OP and un-balanced to other guns like the assault rifles and or shotguns, It is better then a shotgun!

placid tendon
#

Don't touch the sub and add a vector acp.

Why are there empty rooms that are trapped.peepoRon_1

acoustic glacier
#

you really should think about adding a mission type where one of the players has a spot somewhere far away as a a sniper and he watches his team go inside and can help them by looking through the windows and maybe clearing their path/saving the hostages as the team commences forward

lean crystal
#

can they add a feature to where a suspect can shoot at your gun breaking your primary forcing you to go to your pistol

#

i saw this in a movie last night called sicario

frosty iris
#

I think adding multiple deploy point options and a map of the AO would be real handy. Realistically, officers wouldn’t go in without blueprints or other layout information available to them, and adding multiple start points will increase replay value a lot.

lean crystal
#

do the suspects hold civilians behind them with guns or not yet i always try to be precise on that one target in the range

acoustic glacier
#

make it possible for the suspects to use civilians as human shields

lean crystal
#

i love what the Ai says when you encounter them i think it would be cool if they can taunt the player warning us about the traps, ,attempting to grab weapons on the floor if you don't bag it for evidence, and throw back grenades if possible

timid knot
#

Being able to or even being required to escort civilians out of the area might do well, instead of handcuffing them to the ground for no reason

rich totem
placid tendon
meager anvil
#

@safe hamlet Dislike my comment about the aimbots the say "dont listen to kids who cry about bot’s aim tho, for the first time we got a game where bots dont shoot like literal bots, it adds any sort of difficulty to the game. Moment u nerf it people just gonna run right into buildings gunning down every shooter, cuz they can." Literally spawning in a dying immediately adds nothing to the game "Kid" 🤣

safe hamlet
#

ion agree so dislike stop taggin me lol mf wastin my time i wont be readin anyway. mad bout the dislike still gon type lmao im mutin this server tag me if u wanna lol stay mad. btw idk what is squad, never played nor seen arma gameplay

meager anvil
#

@safe hamlet You LARPing kids are the funniest ever. Bet you LOVE Squad and ARMA too . Typical kid. Course you haven't kid šŸ˜‰ fooling nobody LARPer

#

@safe hamlet Kids like you make me laugh. Acting like getting shot on the road at the start of an op is realistic when the closest you've got the a gun is ARMA 🤣

quaint marsh
#

Further thoughts:
Maps

Some of the maps feel too large for a 4 man team to feasibly be expected to be responsible for securing. Hotel feels like one of those maps where there would feasibly be more than one SWAT team on scene at a time to cover that much space. AI spawns and placements feel like they could be diversified a bit or you have this situation where you can go into a map and be like "oh the AI spawns here and they patrol there and etc" If this game is meant to be infinitely replayable then these need to be diversified. I'd probably also adjust some of the lighting. Most of the maps don't feel like they need NVs and the one or two that does still isn't that dark. Taking some inspiration from The Forest where night is not just dark, but actually black would work nicely. This could also pair with something like an IR flashlight instead of an IR laser.

rancid kernel
peak quiver
#

Using the HK416 iron sights is difficult because the rear aperture is on the wrong setting, closed rear aperture should only be used for longer distance shooting and not for CQC since you’re limiting your FOV. The rear aperture should reflect the blue circle pic.

unique bolt
next bison
#

You guys should add pvp

hoary geode
#

Ya desperately need to add a vote to kick, kept having people that will constantly shoot to kill teammates right at spawn and hold game hostage till host leaves or shooting civilians and ruining the run and the fun for everyone

slow igloo
#

I'd like to suggest a way to have VOIP always on, instead of PTT. so that we can use the positional audio in game instead of discord.
Would be more immersive.

Oh, and a way to move faster, since some of these maps are pretty huge.

placid tendon
#

Wish mods showed up to other players like if they could fork it so some mods are shareable get downloaded when you link up or some thing. Like people who want to play with different ai or whatever.

Also why do some have red and some green light sticks.

unique bolt
#

Chemlight colors are defined by the map, apparently.

latent pelican
#

Vested Hostages Like in the movie swordfish.. or hurtlocker EOD suit and tools like the EOD robot and bolt cutters

placid tendon
#

I see. Still don't understand why my revolver is tactical and others are plain. Or my Beretta has abodized/pearlescent scarlet red attachment with holo sight. Others see it but they don't have it.

placid tendon
#

Shotgun feeding needs to be interruptable. You must be able to abort feed and shoot.

mossy crown
#

Wedges are a bit too op, suspects should be able to shoot it or shoot the door/handle the get through. Thats how it can be in real life.

hard roost
hard roost
placid tendon
#

I think sussy bakas are not familiar with wedges. Maybe on some maps some ex military dudes or something can know.

safe hamlet
uncut lagoon
#

i have an idea, it might be stupid but just an idea i got good feedback on;

make TOC a role, you arent with the squad, but you have a split feed of the helmet cams and a blueprint of the building/map and you talk to your squad and constant comms are needed for accurate runs. like "squad reporting in from room x" "okay you should be looking at x amount of doors and windows" (optional, you, as toc, are responsible for marking a civilian/suspect as in custody or expired)
idk, just an idea i had

placid tendon
#

Ok thx but it still would not solve the issue. Feeding must be interrupted by left click / fire a salvo.

unique bolt
mossy crown
hard roost
unique bolt
placid tendon
hard roost
unique bolt
hard roost
undone bough
#

Mission CHARRIERS OF THE VINER
Only happens on this map, at least what i have noticed. 60h so far and have not noticed it happen on any other map.

- The issue As it is right now, map it self is not necessary "
- difficult" the issue is the AI killing your through houses. Yes, they will for real kill you through tunnel walls at some scenarios. 


- I get the AI are supposed to be hard, but when they shoot you through 5-10m walls then it sort of kills it for a team or solo player. Because obviously we cant shoot them through 
- concrete walls. 
 My questions is: Do they auto-lock and full auto based on the first interaction with no stop EVEN IF the visual is gone? Because it sure seems like it, if that is the case it must be changed or is that really intended?
placid tendon
#

I noticed them shooting through the windows + closed curtains. And through walls on other maps.

mossy crown
#

Possible to edit the AILevelData file to reduce or remove traps already but the game seriously need much more info on each map: scenario, what's going on what happened (already there but need more) and suspects (background, skill set (if any) etc.) to make more sense of everything and what we can ~expect. For example: barricaded suspects are typical gang members, no mention of military background whatsoever, then we should not expect traps and there shouldn't be any.

lament holly
#

functionally, one of my favorite hubs in a coop game is in vermintide 2 because you can both interact with things (mission select, crafting tables, etc) as well as simply press a hotkey to access them no matter where you are in the hub

i would like to see something like that in this game because walking to each individual function gets a little annoying

brittle frigate
#

The one thing I'd really like to see currently, is a roadmap of the game. If that's possible, I'm sure quite a few people would really appreciate it.

warm bolt
#

Minor gripe. When holding the shield with the pistol behind it, the dude's finger is on the trigger. Finger should be off the trigger until ready to fire.

heavy isle
#

Incorporate the ai mod as default, it's much more fun when ai isn't a killing machine

thick moon
#

to be honest... its a solid game, but replay ability needs to happen. either money, leveling or some sort of skill base needs to happen to make replay ability happen. I havent touched this game in about a week, some due to it being the holidays / busy but mostly just due to the fact that if i spend 1 hour to 12 hours;... im still stuck at the same point. IMO, force beginners to only afford pistols, basic armor / no armor, etc. and make levels give you money back. make it so you have to purchase any load outs, armor, etc. in order to have some sort of progression. at the current state, theres no reason to use anything but 1 or 2 guns due to them being 'overpowered'. Second thing, make it so we have to do basic levels for every map, but after accomplishing A or B on that level, thats when we unlock the next. That way, some people that only like one map can no life it or give people a sense of accomplishment when they actually get a solid score. At the current state, i cant either kill all civilians / do it perfectly and nothing matters. I love the game, even with less than 24 hours into it, but i just find a lack of need to come back to the game other than 'i want to play it'. i hope some good changes come with it. the maps are solid / decent for what they are. Gas station is probably my favorite just due to the map being overall equal to either side, unlike other maps is geared towards other players / play style.

placid tendon
#

The feels when you get shot through shield, shotgun does not let you shoot during reload/feed, toon moves weapon out of way locking you out of firing it. Bash is so lame and it doesn't work half the time. Enemies one shot your heavy armor with shotgun, pistol. Even through shield

safe hamlet
#

They're already there...?

meager anvil
plucky nexus
#

Let me change my AI teammates uniforms! I spent 120$ lol. Thanks

sudden radish
#

Traps... this feature needs looking into a lot!

  • traps are placed randomly on places where it makes absolutely no sense eg why do you trigger office door in a stupid car dealer park??? You want to troll your partners in crime by blowing them up?

Its just one example... if you want to use traps then make them guard something important where it make sense even from defender perspective...

  • secondary problem with current logic of traps is that makes the game a bit boring. Why?

Well it forces only one way of gameplay. Kicking / breaching doors is a suicide.

You HAVE to use sci fi cam to check whats behind door and if there is a trap.

If you dont want to use cam you have to unlock the doors, peek doors and then disarm if there is a trap...

Its truly boring as hell. I want to be able to kick majority of doors without worry of being blown to bits...

Guys dont even try to convince me that it is common that swat team arrives on some drug bust and those guys instantly rig several doors with granades... or that they have it rigged all the time because thise criminals are so smart that they always remember which doors are rigged while they work there...

Really this needs some attantion to make it meaningful and fun feature.

It adds some fun factor, but needs to be improved imho

rich totem
#

I think it's worth keeping in mind traps aren't finalized. I get a feeling some of the traps in game will be replaced with milder traps such as alarms and motion detectors that would be more realistic. That being said, I do have the following thoughts on traps.

  1. I don't think there should be a score penalty for setting of traps. The penalty should be setting off the trap, whether that be flashbanging yourself, fragging yourself, or setting off an alarm or whatever other traps are planned.

  2. AI should be more reactive to traps. There's gotta be no better entry time to spring an ambush than blinding/blasting an entry team, or to set up a defensive position, or even start executing hostages like you told the negotiators you would if anyone tried to stop you.

3)Not all maps should have traps. The Gas Station certainly shouldn't (maybe unless its an alarm for the store to prevent break ins), and I'd probably keep explosives away from the bunch of druggies in 213 Park House.

  1. Whilst not a trap per say, I'd like to see suspects put clutter around the map. Things like pushed over tables or other obstructions. Zero Hour does this and it's one of the best features of that game, as it forces the player to adapt, even if they've played a map a dozen or so times.
shadow rock
#

This game is amazing. It reminds me of when I was playing SWAT 4 many years ago but updated. It is noted that it is early access in certain playable and performance sections so it can improve even more.

Weapon customization should be possible in a briefing, it is tedious having to go in and out every time you want to change weapons or accessories. It would be nice to have the possibility to create different presets such as: CQC, SMG, Non-lethal, etc. Or create your own.

In the gear section, a medium armor would be a good addition. Night vision is annoying even in situations of maximum darkness, lower contrast of green.

In the grenades section, we should be able to choose different varieties, not just 8 of a single type. For example 6 maximum, but 3 gas, 2 stinger and 1 flash. The quick action button G should throw either the last grenade used or the one with the least amount left, indicated in the lower left icon.
(This could be better developed with full gear weight or whatever you can think of but now it's perfect)

A level creator please would be awesome.

When playing co-op the room should be filled with bots, if for example I play with another person, one bot for each one. It could be assigned in the briefing because ingame they would go crazy with all the players giving orders to the same bot.

fading thistle
#

Crouching in 3P Mesh is lower than 1P camera.
Leaning is more visible in 1P camera than in 3P mesh.

To verify that, shoot the wall straight, and watch yourself using teammate headcam.

The same thing with leaning.

visual tartan
#

paintball gun is OP shoots through all walls

jaunty wadi
#

Nerf Double Shotty I be getting sniped from down street ways with that shit

gritty ferry
#

I would love to have some kinda "minigame" when pick locking the doors. Not anything too hard or too long. Ez and simple

unborn osprey
#

oblivion lock picking was in and thankfully removed for being a terrible experience

rich totem
#

Yeah got enough going on without having to play some sort of silly minigame.

lament wolf
#

As it currently stands the tables near the shooting range for weapon customization are too far from other loadout selection/shooting range. I'd suggest moving the table right behind the stalls or even combining it with the loadout screen entirely. Currently the immersion it adds is not worth the extra tedium.

rich totem
#

It should work how it does in Ground Branch TBH, where you just walk up to the locker and equip/customize all your stuff in the same place.

plucky niche
#

Enemy AI has unrealistic accuracy and perception.

unique bolt
lament wolf
sinful dragon
#

Multiple deployment points in maps
Its boring how its the same one

golden brook
#

Music Feedback
I think the music is good, but not as good as it can be. I think the soundtrack needs to feel more eerie and unnerving to capture the feeling of anxiety when not knowing what is around the next corner. A piece that does this really well is the music from the Clean House mission in Modern Warfare 2019. It was enough to keep me on edge but also subtle so that most players would not notice it. I think it perfectly captures the gritty feeling of the game and could really enhance the experience (I also think the more inspiration taken from that level the better. It is a prime example of a CQB experience).
Listen for yourself:
https://www.youtube.com/watch?v=F34pvqR1UMA

FULL PLAYLIST: https://www.youtube.com/playlist?list=PL5_iUd4dWawakLH96yMTxbhjR-p5ORuSf
MERCHANDISE: https://teespring.com/stores/elite-gaming-music

Welcome back ladies and gentlemen. Back to great music we can share with each other.
And here we are! Back to 2007. Back to Modern Warfare. Where Call of Duty really stepped up it's game to the ne...

ā–¶ Play video
placid tendon
#

Well the story / narrative element is not. Even there.

cold jewel
#

Option to have AI squad "stack up" left or right side of a doorway.
Allow AI to peek and throw a stinger/flash

(right now they usually stack up on both sides and get shot during their slow breaching animations if a suspect can see them. Simply having them stay only on 1 side would fix this.)

visual tartan
#

scoring system should be changed to a percentage of completed objectives instead of points.

safe hamlet
#

MPX needs buff

peak helm
#

1.) Add a self-implemented invite system like lobby codes or something so I don't just have a bunch of bulk friends in my steam friends list that I don't even know

trail vale
#

Multiplayer session password lobby’s

dapper summit
#
  • Some kind of briefing before mission (map, intel on estimated number of hostages/civilians, etc) would be great

  • WAY too many traps, in fact i think they shouldn't be there at all, maybe on a few select maps in a few select scenarios - meth dealers don't booby trap houses with military explosives, makes the game feel like Rainbow 6 Siege instead of a true tactical simulation of SWAT work

  • The game needs SIGNIFICANTLY more house raid/small maps - house raids are by far the most common type of SWAT call and by far the most fun in-game, it's just more realistic,

  • The maps feel confusing and maze-like, they are way too "engineered", some of them are simply too big (Port Hoken is fun, but it's ridiculous for one metropolitan SWAT team to operate on such a big area) - instead i would suggest replicating real life houses and buildings without thinking too much about how the map plays, in real life SWAT teams don't get to pick and choose and often have to work with what they have. Open spaces are fun if done correctly. TL;DR - more small, realistic house maps, less confusing, maze-like and open space maps.

  • I'm sure that these are just placeholder models but "civilians" wearing plate carriers, uniforms and being dressed exactly like the assailants is ridiculous and leads to confusion

  • Game lobbies should be hosted on dedicated servers, not the hosts computer - this leads to massive latency and requires a good internet connection from the session host (i am aware of how costly this would be, but i hope it's coming in the future)

  • Enemies range from complete dumbasses to elite marksmen - they can headshot you through a stone tunnel wall with a Glock 19 - AI needs improvements although i'm sure the devs are completely aware of this.

  • Active shooter scenarios are pretty much impossible to ace, hostage rescue is possible although ridiculously difficult if you're not lucky with enemy spawns. This is also due to no building plans and intel in briefing.

#
  • Because of the teasers i expected realistic ragdoll reactions to bullets (something like GTA 4, Euphoria ragdoll physics engine) and realistic bullet wounds, to my disappointment enemies fall flat on their face like a lifeless sack of potatoes after they get shot and bullet wounds are limited to disappointing blood sprites on bodies, call me a psycho but i think gore and realistic wounds are necessary to accurately depict the brutal reality of police work, and Unreal Engine gives you all the tools needed to make it, there shouldn't be much left in place of someones head when he gets blasted from point blank range with a shotgun,

  • Might just be me but shotguns feel useless - anemic stopping power and massive pellet spread over distance, not very realistic in my humble opinion,

  • Scores seem to not save sometimes, yesterday i got a B on gas station hostage rescue, launched the game today to see that i don't have a score (N/A),

  • Daytime maps!!!

Hope my feedback makes it to the developers and helps!

marble kelp
#

add ron to MENA regions such as united arab emirates

hardy venture
#

There should be an option in Open and Breach category to select the player, so that the NPC throws a flashbang and starts cealring after the player does the breach/opens the door

solid carbon
#

My glowsticks don't seem to stay bright for very long. Would be great to have LEDs

quiet tapir
#

yeah the glow sticks dont seem to last that long despite being glow sticks.
that stuff should be lasting quite awhile, if anything the whole time you're playing on the map.

civic cedar
#

Planes and other civilian filled map(s)

Although rare there are many notable hijackings in aviation history. I would love a to have to make an approach and clear out a large passenger plane. Obviously it would likely be full of civilians which may complicate things but its a very difficult scenario both irl and in games.

Another thing I'd love to see is a mall or some sort of shopping center. Currently all the maps are very dark and it feels like everyone who is there is up to something. I'd love to see some more variation. Another idea is a sports stadium venue. Although it could be partially empty by the time the player arrives. The underside of most stadiums is a maze of tunnels and rooms. And if it's an indoor stadium there is likely various catwalks and other areas well above the playing surface that could make that area quite difficult.

calm tree
#

-add more attachments for guns

  • allow different spawn points for maps ex: gas station being able to spawn in the back parking lot would help alot with active shooters and raids because 90% they camp in the cafe

  • i know the school map is coming but please make it not a maze. after 10 hours i still cant find my way around hotel its a bit too much imo

-add more raids they are fun and an option to set difficulty of each mission

sudden radish
#

Attachments needs more love I agree. I dont see a reason why I should not be able to attach light + laser on a gun... I want both not to pick just one

lapis ravine
#

Some structure to the steam discussion tab, Suggestion tab, modding tab and bug report tab on the steam discussions tab instead of it just being one big mess.

agile sable
#

fun game is missing Glock 18c tho

misty shale
mossy crown
broken orbit
#

Some suspects can do a 180 no-scope in 0.1 seconds and headshot 3 officers while doing so, this is just ridiculous.....

mossy crown
#

Also, healing system should really be less forgiving and realistic at a minimum, healing yourself after being shot should definitely not be a simple bandage that you can apply in seconds.

sudden radish
#

I would remove healing completely. It is useless feature anyway

frank heath
#

Can we please get a separate interact button so I don't accidentally YELL AT THE TOP OF MY FUCKING LUNGS TO GET THE FUCK DOWN YOU FUCKING BASTARD

dapper summit
sudden radish
#

I can imagine that you would get put to medics outside

mossy crown
#

now that Im thinking and saw a clip of mine, there shouldnt be such a thing as "injured and keep going" player and AI teammates, its a bit silly actually. Or maybe having to apply a CAT that take some time to do and then actually limping / not being able to hold your weapon correctly + really bad aim.

fleet turret
#

It'd be nice if the arrested civilians/suspects could move out of your way and not stand still in the doorway

mossy crown
sharp radish
#

I barely can play...most of the time whenever i try to connect to the session, i get message "Your connection to the host has been lost". My net works fine tho/

broken orbit
lofty tree
#

Another reminder of my idea about shotguns, fix that shit please

#

And also medical stuff

trim quarry
#

Your body looks too small when looking down, like you've got a crazy wide head.

#

Also, spellcheck

mossy crown
#

Need an actual opening/peeking door animation, also pick locking animation really need to be finished? redone

frank heath
# mossy crown you can do it already

How? I've checked the settings, there is no interact button that is separate from yell for compliance, despite there being a separate yell for compliance binding.

sinful dragon
surreal flume
#

The swat teammate ai is decent, but when trying for A or S rank, it’s a problem that they can’t seem to clear a room by themselves without at least 1 or 2 of them getting injured every time. Oftentimes I just tell them to hold while I flash and clear a room solo, because I know that I have a better chance of doing it on my own without losing points for injuries.

opaque sun
#

All models so far are right handed, so i suggest you remodel the gasmask so that the filter is on the LEFT side. IRL cant aim down the sights with the filter being on the right.

lavish fox
#

allow underhand throw of grenades (can be even right click it isnt used with grenades anyway)

rough idol
#

Interesting discussion about SWAT 3

opaque sun
#

Civvie objective should be automatically cleared after all hostiles are dead. They are no longer in danger and its just a matter of looking for those poor b*stards where they ran to

void lodge
void lodge
void lodge
void lodge
acoustic monolith
void lodge
void lodge
void lodge
silver spruce
#

I am sure you guys get this a lot but for me the biggest issue is Movement Speeds vs Size of Maps.

I understand exactly what you are going for but it makes the end game really tedious if you miss reporting even one hostage, especially on outdoor maps. We have a group thats been playing with 3-5 players and even when we clear out a map with 2-3 players left it still takes an absurd amount of time to find the last missing hostage or suspect. I think the speed works okay for the indoor maps like the test levels and the hotel, but overall I think movement speeds across the board need a little nudge and there needs to be some kind of streamlined way to end a level when its clearly finished but just missing 1-2 things. Maybe a vote end early? I'm not sure but we have had to just give up and return to lobby way too many times on the larger maps.

The amount of downtime there is because of this is absurd. Dying in a mission even towards the end and just waiting for the 2 people to check ever nook and cranny is bad, but also combine the 20+ seconds spent in a mission briefing that doesn't give you any time to actually plan your attack (no floorplans to look at, can't do last second loadout changes, etc), then you go through and spend a lot of time walking around empty hallways, and in some cases even backtracking through completely clear areas. It makes it so we often have to restart if someone dies just so they don't get bored of watching us look for that last civ or whatnot.

spring aspen
#

There been any word on the getting the server selection working a bit better? So many times I get "full server" or just "connection lost"

gritty tulip
#

Great game so far. Just a few suggestions that I'd like to see at some point in the future;

The ability to shoot out lights and get to some sort of panel in the location to shut off power/lights.

The bean bag shotgun to have more of an effect

A bat or stun bat to hit people with

The ability to break all windows

To have to take hostages out with you to a safe, secure location.

I'll probably think of more in the future but that's what I have for now.

void lodge
void lodge
void lodge
fringe tangle
void lodge
void lodge
reef acorn
#

Is there a published roadmap?

void lodge
#

Although i have tried to twist their arm to do a dev-log when each update is released that goes a little further than just a change log.

#

Some members from the wider team are still away on break for the Christmas holidays, im sure when the team is back together in Jan you will start to see more information start to flow. Thanks for supporting!

lavish fox
#

make menu music separate volume option from ingame music

maiden bluff
#

crackheads shoot like well trained ex military

grand warren
#

Are there any plans to add SLI profiles?

green whale
#

I commend you guys for going outside the norms, and facilitating the hard conversation, but I don't really feel you're in a place to do that.

I mean, I still have hostages with Stockholm syndrome complimenting me on my tattoos. There's no level of authenticity or immersion, which is what I would hope would be your goal. Given that the AI are in such a bad shape, it almost feels disingenuous to add a school level to address a controversial topic. It does a disservice to your mission to create a "realistic experience", when the AI can be punched 15 times, and still wander away, just to finally tell me about a Mexican maid that they are trying to set me up with when I put them in handcuffs.

I don't disagree with a school shooter level, I think it's a great idea, but man, whoever is driving the priority of your development roadmap is questionable, because if realism is the thing you're trying to achieve, perhaps you should work on the things that currently make the game unrealistic or give some transparency on how you hope to achieve that.

Regardless, keep up the good work. Much love.

void dove
#

please make a LFG for EU and US and others. It gets really confusing most of the time, when your trying to look for someone to play with, if it gets mixed with other Nations

tropic plover
#

<@&925148041126760529> can we get a mod on to ban @wary mango , hes just channel surfing coming in and harassing people, racist/homophobic slurs

hallow trout
#

in vc?

safe hamlet
#

For multiplayer, why not have it be round based and the team with the highest rating wins?

raven iris
#

my code doesnt work -

#

any company reps here to help??

safe hamlet
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i'm not a company rep, but you bought off the website right?

stiff isle
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I think the game needs messages to show that a player lost connection, I don't want people to think I quit on them after getting DC'd

safe hamlet
drifting heath
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Why we should vote after complete the mission. Had a game we spent almost 1 hour to get a perfect game but the other guy dc and didnt vote for it then we just had to leavepolitecat

viscid spruce
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A morality system, where your laser changes color based on the ratio of civilians to suspects you have killed. Joining a multiplayer game and seeing a guy with a bright red laser while everyone else's is blue.

||This is obviously a meme||

placid tendon
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Fix the enemy spawn on twisted already..

drifting heath
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he mention the devs and giving some suggestion to improve make it more realistic
https://youtu.be/j1Ur0ie_YJo

#readyornot #humanizingthebadge #swat

@VOID Interactive first impressions on ready or not.

──Timestamps──

0:00 Introduction
5:16 Briefing Room
5:44 Mission Selection
6:16 Training Room
6:30 Badge
7:08 Locker Rooms
7:22 Equipment
10:10 Gun Range
12:30 Killhouse
19:10 Punching A Guy
20:00 Weapon Customization
21:25 First Impressions

──Stream...

ā–¶ Play video
teal heron
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Get the lights on the shield to work

astral elk
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would be nice to be able to add bots in a private lobby just to fill up the squad host can be the one to make squad commands

bright berry
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Reduce rain volume on Port Hoken

void lodge
real horizon
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Add a slight weapon sway if your arm is injured.

placid tendon
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Audio is so screwy its hard to echo locate.

peak quiver
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You should automatically report anyone you restrain, feels redundant having to manually phone it in each time when the AI automatically calls it in after they restrain someone. One of the reasons why I always order them to restrain instead of doing it myself.

crimson flame
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Hey! I just saw this video essay going into depth of the details, visuals and atmosphere of SWAT 4 and I'd love to see similar things mentioned here make it into the game. Especially some more detail and different scenarios added in the background. Like patrol cars pulled up on the scene, crowding civilians by the police barrier trying to get a look at what's going on, etc. Just stuff like that in the background that makes the game feel much more alive.
https://youtu.be/-oTfH90psC4

Patreon: https://www.patreon.com/facefullofeyes
Twitter: https://twitter.com/facefullofeyes

Chapters:

  1. City of Fairview - 0:00
    1.1 Insides of a city - Identity, History, Psychology - 2:23
  2. Environmental Storytelling - 9:47
  3. Criminality in the world of SWAT 4 - 14:31
    3.1 Fairfax Residence - 23:27
    3.2 Duplessis Wholesale Diamond Center - 32...
ā–¶ Play video
full quail
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anyone else feel like the farm level is way too bugged? half the time the enemies are teleporting straight into the room that i clear with an aimbot for a gun. way too many enemies in the house

waxen thunder
full quail
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@waxen thunder plus i noticed that on average, there is 4-5 criminals in the tunnels and then FIFTEEN criminals in the house/outdoor area alone. that is too much craziness in such a small area. especially considering the ai activate aimbot through concrete walls once they become aggressive

latent pelican
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Spray paint can to mark Cleared areas

torpid sandal
trim quarry
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Could be cool if enemies didn't just straight up have unlimited ammo

placid tendon
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Just mark with the glowsticks for now.

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FIX PERPS HEARING YOU TOSS NADES. FIX GETTING SHOT WITH SHIELD UP FRONT FACING. I'm flanking on twisted in the yard and the guy in the house hears me unpin the nade. CHANGE BULLETS it seems like the bullets are not projectiles but spawnded so they just spawn right inside my head past my shield and ballistic mask. So retarded.

Good night sonny

plain scarab
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I just wish that you could change walking speed tbh

placid tendon
peak niche
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I'm sure other people have mentioned it, but a high ready/way to stack up behind people (eg put a hand on their shoulder) when entering a room, as entering behind someone results in some jittery movement.

runic crater
placid tendon
runic crater
placid tendon
runic crater
raw quartz
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Voicelines

When disarming traps it doesn't make sense to say something along the lines of

"Copy that, disarming traps"

It would sound better if you didn't say "copy that" as most of the times there wasn't an order in the first place

It doesn't have to go to waste if its only used when AI respond to you giving them an order to disarm a trap

placid tendon
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As I said, devs should implement these things for my account only. peepoRon_1