#š®ron-discussion
1 messages Ā· Page 590 of 1
you can beat your teammates to death with it
does ready or not still have the breakcore stuff or no
what do you mean by that...
what level have u played recently
none in a while i have the game uninstalled
i last played when boiling point dropped
oh, I just wondering if the music still has the cool stuff in combat
yeah the soundtrack is still the same
did they change the mirror gun to look choppier on purpose for realism?
@late ledge check ur graphics settings, ur graphics dictate the mirrorgun's quality
everything is on epic.
and my fps is averaging 100+
just when using the mirror gun does it look like 30 fps, but my fps counter still says 100+ fps
check mirrorgun settings in graphics
i have the fps uncapped 
I can't find the narcos music inside my ready or not album š¤Ø
I only have the gamerip for some reason, even though I own the album
does it have a diff name?
@thorny shore that doesnt matter
if they are so young that they cant even be allowed to see blood, then they should not be playing this game, period
y'all should go play roblox š
however though if they bought the game I feel bad lowkey š
Yeah tbh a lot of parents need to stop relying on others and take some responsibility for their kid
This game is ugh definitely not meant for kids
Nice. Which difficulty
Finally finished greased palms on S tier
there are any YT videos explaining the full lore now with the Boiling point DLC? the last video I saw covered until dark waters, but this DLC opens a lot of things
okay, so I just had to say something about this
I'm trying S ranks on the classic maps on Hard for some reason. I'm on Ides of March, I get a suspect down to surrender, and I guess he tries to fake surrender or some shit.
Well, my SWAT buddy crossmaps this guy with a beanbag shotgun headshot and kills him, but somehow the game thinks I killed him or something because TOC immediately ordered my SWAT guys to kill me, and the same guy that bodied that surrendered suspect in the head proceeded to one-shot me with a beanbag shotgun.
Just, what even lmao
In other words, I think I've concluded that the SWAT AI is absolutely useless for what I'm trying
first level has a group of people dispersing a chemical agent into a pier during a fundraising event and subsequently causing a massacre, they wore outfits that made them look like the lspd
in the second mission which takes place the day after, riots have begun all across los suenos due to the publicās distrust in the lspd and thinking they massacred the people in the pier, d platoon responds to a bank robbery which is undergoing admist the riots with the same chemical agent from the pier attacks being used here, after clearing the bank, they open the vault and find the body of someone in it on a chair which I believe is supposed to be someone important but I forgot who it was, he had a phone taped to his mouth and judge answers a call that is emitting from it, the caller addresses judge personally and judge seems to know the person, judge accuses the caller of causing the pier attack
In the final mission, the group named the Mariposa Lily Organisation reveals themselves as the masterminds behind these other two operations and have subsequently took hold of the city hall and records building, barricading themselves in the top floors as they have also wired the building to explore, d platoon makes its way through the top floors and they are eventually able to disarm the triggerman after enabling a signal jammer that they find, judge is then given the choice to either disarm or enable the bomb which lead to two different endings
thats a general overview of things I missed a lot of it but I hope its enough to get a general grasp of it
i will end somebodys life (again) if i have to s rank greased palms AGAIN
i didnt see the progress bar update for medal of valor
DOES IT HAVE TO BE ON COMMANDER MODE
Itās not that bad if you use the rotating grenade launcher
Hell I donāt feel like itās that bad of a map to complete in general when you get the right route
except in hard mode but every map sucks to do on that
why does the M4A1 look so short, does it have a 10.5 inch barrel or smthn?
10.3 inch barrel i believe
ah so its the CQBR version of the M4A1 then i think
pretty much
no
I did it on quick play
then why didnāt I see the bar update
Howās that pertain to that
idk
but you can do it on quickplay
source: i have medal of valor and have never done a single mission on commande rmode
fucking jack adams is stubborn
holy shit i tased and OC him and he wont give the fuck up
there is in fact a long barrel attachment
if you are foolish enough to use it in cqb
let me do the sicario stuff..
I like how you can just gun down the disguised doctors in relapse before they even pull out a weapon and get no penalty for doing so
yeah well usually you will hear weird accents and they start reaching real quick
but not as quick as my shot
Same thing for Hide and Seek, you can shoot a suspect not holding a gun and actively running away from you and get no penalty for it
OH MY GOD DID YOU KNOW YOU CAN IMPRISON YOUR TEAMMATES IN THE HIDE AND SEEK SHIPPING CONTAINER?
somebody knows how much damage the aks74u does that some suspects use
The suspects on Ana are invincible
no but, they have the heaviest armor in the game
they can eat 2 7.62x52mm sometimes
So i was playing multiplayer and I was talking on the mic with the other players. Suddenly, my mic stopped working and I couldn't hear anyone, does anyone know why?
yea no even with the Kill Me they cannot escape
I really like the srs optic and how little it obscures your view
I might start using that more then the eotech
Just died for
The 50 time on ANA
I use ironsights on weapons unless they're just awful
Fair enough
Holy shit use this with the mault laser and itās really easy to aim
whenever mault gets fixed it wonāt work as well but right now itās great
Thank you devs for making the eli character so I can be a real sheriff šŖ
Damn I got flash banged by the ANA bad guys. That was a firs
You can bait their breaches to your own advantage, if you know thereās a few suspects in a room, trip over an ir laser on purpose to bait them into breaching, as soon as they open the door, open fire immediately, or if thereās 2-3+ suspects then you can use a c2 and explode it as they open the door
Itās quite fun to do that
Only do that though if you can see that thereās multiple suspects otherwise just shoot them as it would be a waste, also make sure to use a mirrorgun to see if thereās anybody in there to even try that
You can also trip a wire and try to listen and triangulate where they are from them shouting their commands but that might mess you up if you donāt find their location in time
What would you all say is the most optimal loadout I mean itās up to personal preference but personally im running light armor with front only steel, 6ap primary mags, 2 ap secondary, 3 flashbangs and 1 wedge and c2
How do I get the colourful polo shirt. Low-key I forgot
Narcos is a POS
fuck it and their enemys being able to take WHOLE SHOTGUN SHOTS POINT BLANK TO THE CHEST WITH THIN ASS VEST
s-rank valley of the dolls
this fuck ass level feels worse than a new america
AND I AM DOING THIS IN STANDARD MODE FOR THE LOVE OF FUCK
On standard or hard?
standard and above
Is that the one with them many houses?
got this mod that gives the 9 banger the same effect as a bomb vest
yes
just blowing suspects to smithereens
it explodes?
please give me it i want to blow suspects fucking heads off
its called meatbanger
I found that easy because all I did was shoot anything that moves
i need a mod that adds an alt aim for the g18
gangsta aim holding that shit sideways
david switch em down beaumont
i need an explanation why suspects dont die and are staggered from a shotgun blast to the chest at point blank with shitty vests
its not
its a load of shit
i didnt miss my shots, point right at the torso, didnt die
TWICE FROM THE SUPERNOVA
Maybe too distant?
What should I run for Port Hokan?
heavily armored foes?
dorms so easy with a switch and frag grenadeas
why don i use the machine gun mod
When I had first obtained it I thought you had to s rank every level and was really confused when I got it for s ranking valley
dorms feels like the only level easy or home invasion
Lawmaker is quite easy to be honest
narcos is one of those missions where its hard but like really fun
what guns and caliber do suspects have
its not fun anymore for me
also is all of dark waters
active shooter levels
dark waters is the least strong of all the dlcs i think
I donāt pay attention to that
I just pay attention to if someone has a gun or not
Eh id say its home invasion
narcos is half on par with a new america
just false
suspect wise (excluding the whole advanced tactics)
i beat narcos with no armor and a revolver
Narcos is definitely the hardest the backyards inbetween homes gets me occasionally suspects there are ruthless
isnt there also 9-10 of them
I believe so
I replayed relapse today and honestly I really like it
Other then having to spend 10 minutes looking for the last civvie
Itās a fun map other then that
i keep messing it up due to my own incompetence. even when going lethal
I am heartened to hear others also struggled with Narcos. Hard difficulty right ?
the crackhead bastards flank way too efficiently, more so than other maps
I figured out which doors to wedge in the end.
visibility is somewhat of an issue but once I got used to the problematic sight lines I knew what to look for
ready or not before port mission š let's tase this guy!
ready or not after port: blow this fuckers head off for me cadet
nope
standard
Is it just me or does the helmet with the ballistic mask and no nvgs look like it could be a good bowling ball?
Anyone got any tips for beating postal map on hard? Had like 30 attempts and got absolutely smoked every attempt
Have someone ever s ranked everything on hard in ironmade mode?
Yea there was a guy here that did it, forgot his name
Is he mentally ok?
No
Not surprised
I mean it's not hard to do with the alt f4 method
Whatever xD
Using alt f4 helped me a lot in hitman hardcore
I tend to neutralize suspects with the click on their head method, like and subscribe for more ron tips
do my teammates have to unequip the shield for the heat is on
how do people do programmed psychosis
im abusing free lean and tripping ir wires to make them breach but im getting one tapped and i cant react
use the b1301, shoot first, and save flashes for last room
Why save flashes? U can refill them at the yellow box when u come up the staircase
can you refill the flash launcher
genuine question i need that for s ranks
i try to shoot first but its kinda difficult for me to line up the shot before they see me using free lean or if i got a mirror gun
yk how to crouch lean?
crouch lean is the way yeah
Good question but since i always play shield i dont know sry
But non the less u should be able to apprehend him with flashbangs onlyš¤·š½āāļøbecause if one of em pushes u with ur 320 equipped u are cooked
s and a/d? i think so
I think its hold alt + a/d
there's that but there's also with crouch
@split scroll so basically if you use crouch and then free lean you can like see more into the room than you would usually be able to
and it seems like they can't see you since you're only showing like your head maybe
But u will also expose more of ur body into the fatal funnel
alr thx
true but you use crouch lean while like a meter or so away from the door
i also see people bait the suspects using by yelling at them should i also do that
U can also bait them by walking through the traps on purpose
Just hold the door when they shout āstack upā and when they kick it just f em up
Yes you do, you fill everything but keep in mind the wedges placed gets removed and have to replace them
am i the only one that sees some shadow flickering in this game even without DLSS?
u on dx12?
yet again, why the fuck do the suspects gun's outpower ours
fawwwwwwwwwwwwwwk
the suffering
Yeah
hello, i wanna ask, hard solo ANA. how much flash bang, wedge and ammo do you guys bring? and how much ammo considered enough to reach 4th floor to refilll it?
i want to use flash bang but cant spam it since im using light armor front steel plate (13 slot).
don't really worry about ammo on the 4th floor, there's an ammo box there
4 or 5 flashbangs should be enough. Don't become over-reliant on bangs
yeah he knows about the ammo box
learn how to crouch lean and to peek overall, and honestly? don't even try to s rank it solo hardmode, just shoot anyone you see that isn't in a suit or in formal clothes
use free lean to win encounters. flashbangs can sometimes even get you killed if enemies just decide to bumrush
sorry for unclear question, i mean how many ammo do i need minimum to clear 2nd and 3rd floor before reach 4th. since i can just refill it later for 4th floor
my current load out is 7 AP mags and 4 bangs and 2 wedges
just bring whatever you're comfortable with really, i'd personally recommend 4-5 mags on primary, 1-2 on secondary, some flashbangs and wedges/c2 if you use those
Yeah, no wonder why.
I used 5 slots for buckshot
1 slot for .50ae JHP
6 9 bangs
1 c2
Light armor front only steel
hi , whatās your favourite Ready or Not mission?
Iām trying to pick what to play next
hunger strike is the shortest and most intense map
also, i am new
oh, if you are new you should follow the base game progression to get familar
23 mb.
if i only encounter 1 enemy, its easy, i abuse the free lean. but when theres 2 or more, thats when i rely on flash bang. issue is i suck at throwing. so the flash only got 1 enemy stun
Could also go with 3 or 4 slots instead but might have to skip some floors and get to ammo box first to be safe
but how do you guys handle the multiple enemy in one room, still often got damage and making harder for 4th floor
a new america, lawmaker, 3 letter triad and leviathan are imo challenging but still really fun to learn to play around
Peek them one by one exposing yourself just enough to see enemies 1 by 1
if you properly lean and don't be greeyd for angles, you only have to kill enemies one at a time.
Exactly ^
in fact flashbang on hard has quite short stun duration so it becomes a crapshoot if you think you're invincible against multiple enemies
i see thanks for the advice, gonna try to learn that one
has anyone else seen that beanbags are inconsistent even on close range on ANA?
but it's true that flashbangs can be a crutch when an angle is awkward to push
it's so annoying shooting a dude 2-3 times and not stunning him
I already played New America. My best score was A+, but I still havenāt gotten S ye.
yeah i often miss because the stun animation make me miss the head shot
i also feel like theres some invisible frame on the enemy once they got stun. cause like i need to shoot more to kill it
those are the best maps in the game IMO, they're hard but once you understand them they're not THAT hard
ah you mean with bag, so it mean just skill issue for me with lethal gun yet need more shoot to kil it hahha
one more question, does lock pick gun necessary?
Only for convenience, personally I find it a waste of slot
Yeah, I already play #šØron-screenshots-and-art
owh so this whole time i wasted my 1 slot
flashbang is the most important. then wedge for me.
i love it but it's not that necessary
also, i see you can swap between your secondary and the taser, is there any way to lock it on the taser instead of having to choose it again?
You already get lockpick tool, the gun just makes it faster
thanks for the advice, seems i found my loadout for me to try it later
4 slug, 6 flash, 3 wedge
Easiest and fastest to instantly get taser out is pressing 4, faster than holding 2 and scrolling
idk if slug is really that good on ana really, i've been able to 1 shot ppl on hardmode even to the chest w the b1301 on buckshot
i think i just read someone bring secondary ammo. why do you even bring them? i never used my secondary ammo in whole run.
Just make sure you have taser as 1st option when pressing 4
i have the lockpick pistol there š„¹
how do i do that
buckshot has some spread so you can easily headshot even while aiming around chest
it instantly changes to the lockpick pistol
Select taser first in loadout, exit loadout, enter loadout again and pick the rest of the stuff
it's okay, i feel like DMRs, 7.62 rifles and Buckshots are the best options
also i think if you hit the limb, its concidered 1 shot, kinda op
yeah limbs are not armored good catch
For those peeks around tight doors, 1 hit kill to the limbs with .50ae JHP
they're not armored on A New America??????
Limbs are never armoured is what he means
armor is only for torso think about it
ah ok that nice idea, i think i will bring 1 spare ammo for secondary, so i got 5 flash
great, i always shot the chest...
i didn't even notice, the RTWC with AP usually one/two taps anyway
which difficulty? standard or hard
standard, i'll start Hard tomorrow to get the platinum
on standard, 7.62 oneshots of course. on hard it is always 2
what is platinum in this game? does it include the Sleeper Agent achievement?
Some have L4 armor which slugs really struggle against tbh, while buckshot technically doesn't penetrate any armor it's still a better choice due to the spread - making you hit Limbs very easily and slug is a single projectile might as well use a rifle at that point tbh
battle riffle is also quite op, but i got the issue where forgot to check ammo, its fun using shotgun cause you just spam reload and always ready youself
nope, only the base game achievements are needed, no DLC
MCX and RTWC can 1-2 shot L4 armor, right?
i think shot gun is the most over powered gun if used in the correct way, minus, too long, kinda hard free lean between the door. now i know why bring mkv secondary
L4 needs 2 shot with any rifle, needs to be AP for L4
On hard mode
On standard you can use 7.62x51 AP for 1 shots on L4
do suspects only react to flashlights or flashlights and lasers?
so they don't react to lasers?
Nope
Correct
so the Night Vision one is just useful to see it better?
ive been playing solo hard ana with no laser thinking they react to it lmao
Guys I need help to know how to beat hide and seek this is so hard and the enemies are shooting me from 5 miles and I canāt see them
you can see both really nice in NVGs really
they never react to lasers unlike flashlights so
that's exactly why i was asking, if they don't react, the NVG one is useless
Yea IR laser is illuminated more under nods
Can be seen kinda better
use jhp, play it slow, use free lean. cause if you use free lean and not show your self fully, enemy dont notice you, and yes you got free kill. fail? try again, you will get used to find the enemy. also use battle riffle, you can one shot the enemy
Wait jhp is better for this?
no armor = JHP
i research about this map, all enemy got no armor
Yea they unarmoured on hide and seek
Oh I didnāt even know they had no armor thank you guys so much š
i lwk hate that swat ai doesn't tell you where exactly the suspects are when they use the optiwand
like atleast tell me their general direction
to be fair, it'd be kind of hard to code that and voice it accurately
imagine the sheer amount of voicelines you'd need
not to mention that the enemy could just move last second as your ai squad mate leaves the optiwad
i always use the optiwad myself, though i honestly kind of wish i could use a breach shotgun
Hungry strike is harder
is it viable to use battlerifles for the solo ana?
i can hit heads with b1301 but sometimes 2 of them bum rush me and i cant kill the other
if you're on commander what you can do is spawn in on parking lot, quickly clear with an M32A1 the first couple of rooms until there's a door that leads to a hallway that connects the kitchen and the main entrance, tell the swat ai to clear that hallway and kitchen while you clear upstairs
hanged man is harder
But finally get S score with bots
any tips for hardmode a new america s rank?
hard or standard?
hard
wait, let me guess. It's hard.
of course, hard is the only difficult you're allowed to play on anyway.
also no, use .300blk instead.
he just said s rank
means non-lethal
oh youāre replying to someone else
nvm lol
"is it viable to use battlerifles for the solo ana?"
where's the S rank part that i missed?
.
@lost inlet refer to this
yeah but i'm not talking to them.
Quite dubious
also am i the only one who noticed how the optiwad drastically lowers my fps when peeking under a door? the fps counter from my overlay goes up but it feels so much choppier than when i last played a few months ago
is this a new bug or something?
game loaded 2 worlds from my guessing.
you can put a cap on how much fps the wand has.
see thatās the thing, the actual fps number increases when i use mirror gun, but the actual footage itself feels very choppy
itās very odd iām not sure what causes it
The wand ability to shitafy the game should be studied
A tool THAT vital should be at least 1080p not 280p
I love it when the MLO evolve to become completely immune to my flashbangs and beanbag rounds
they just shrugged them off almost instantly on hard.
so by the time you're recycled for the next shot, they're already done getting stun.
I used m32a1 launcher, 1 slot for taser, 1 slot for c2 and a couple wedges
Stab vest for more slots, can also use light armor if ya want
As for long tactical either mirrorgun or m320 launcher for more flashes
I dont even mean they get stunned
theyāve literally just been eating them
rip.
Keep shooting until enough morale is dropped
While shouting for compliance
I threw a flashbang directly through that top window in the registrar room after mirroring and seeing the dude
Make sure you're within 15m LoS
he kicked down the door and killed me instantly
Damn
iām aware of what to do the issue is thereās no stun animation or anything š
I hit them in the stomach with a beanbag and they keep charging forwards and shooting
i flashbang a room they absorb it and immediately rush me
That's weird, they should at least shrug a bit to some point
they like to track me without the IR lasers as well
Yeah that's very common, they hear and smell you from everywhere lol
every once in a while iāll be crouch walking without tripping any and one of them will either breach out of the room they were hiding in or book it around a corner and kill me
Yeah I feel like some of them are scripted to be like that
Like when you get to a certain spot, there's always going to be 1 or 2 guys that rush that spot once you're close
its specifically on that first floor hallway between the wedding venue and registrar office
Yeah that's the most common I found, C2 came in clutch multiple times there
the historical records room is also a pain in the ass bc you can only see the guy in there from one side with the mirror gun
I just place it, if they rush, boom easy arrest, if they don't I take my c2 back
Open door and peek around it like it's a corner
Or from above the door
Or from the window above the door
Taser and flashes are the only thing that seems go work 100% of the time i swear
You canāt do that in that room
I would love to brkng pepperball or beanbag but MLO is immune to gas from what I've heard and beanbag is inconsistent a lot lf times
its positioned so from that specific door you canāt see around the filing cabinets and thereās no opening above
From which side you're referring to?
Near the electrical room or from the other side? When approaching said room
the one going through the copying room
Oh, you can either use the window above the door
Or peek door and use mirrorgun through the gap in the door
Very easy to spot him
If approaching from the other side though gotta fully open door and peek around it like it's a corner
Or wait for next update they said they gonna give the triple weapon pack for free for console
It should have been with this last update but guess it got delayed
Oh? That's good, it'll help
I like taking the route through the electrical room side and then around to the wedding venue
Yea either side, there's a way to spot him
That floor is very easy anyways
The one above it is when it starts getting a bit crazy
And the top floor is the hardest
yes ik iāve almost S tiered it multiple times
Nice
from my experience with how heās positioned as well you canāt peek the door
he opens fire as soon as it even twitches
Really? That's weird, shouldn't happen if he doesn't see you
So either he's seeing you or you're running around with flashlight constantly on or something
evening.
i love peaking a corner and having a suspect shoot thru a civie at me
New America on hard mode is not for the weak, but it will make you weak
I struggle enough trying to complete the game on standard, i dont even wanna attempt hard lol
Heās always positioned so he can see that door
you canāt peek it open to mirror through and you cant see him when you mirror under it bc of the filing cabinets
What weapon pack?
just unlocked carriers of the vine and from what ive seen online im not looking forward to starting it lol
It aināt bad, well wasnāt for me
just as long as its not on the same level of frustrating as greased palms was
I can see it being annoying for those who do only non lethal stuff
Missed evidence or you got killed there to much?
kept dying or losing an officer
i failed it so much i quit playing for a few months and only recently came back and completed it
I think it would be cool if, whenever they resurrect PVP, one side would be SWAT and the other side would be the MLO commandos
This game doesnāt need PvP, I say, waste o time, I hate PvP trash
The shotgun is just OP
rifle can kill but doesn't reliably stun the enemy with 1st hit.
Shotgun always stuns
This is a weird take
Just because you don't like it doesn't mean you have to play it bro
Things you don't like are allowed to exist
What a strange, self-centered take
I mean, it's just an opinion. people are free to hate stuff
nothing really is like greased palm
I donāt really get why people want PvP in the first place itās PvE
everyone will move slowly and peek angles

tbh pvp will kinda expose how the game's combat is meant to be seen as puzzle solving instead of a competition between players
Itād really just teach you to move quicker
if they make a pvp mode where we can all move faster, that would be quite something
Especially at doors
hard is hell
or in a hallway
i wish we had a pvp but both sides have VOIP
I would say hard is hell a week ago but after playing hard solo I think now I'm pretty fine with it. The enemies aren't a challenge if you crouch lean.
you can hear someone when theyre in local
I just blasted my way through neon tomb with a shotgun and felt like the Doom Marine
I always stuck with rifles
try shotgun. I just tried it too. Basically rifles can lead to exchanges where both you and the enemy trade shots.
But shotgun stops cold the enemy always as it is hard to miss and one hit will stun them
my thing is I donāt really trust games with the spread of the pellets
nah the shotgun is a monster at range. at the start of neon tomb, looking from the double door that leads to the dance floor ? I oneshot an enemy at the other end of the dance floor in the head
you just will do a headshot with the shotgun
ok good to know itās more realistic than most games
I think only hide and seek or some obscenely long places where you might be worried
but the indoor maps are no problem
I love it. Now I think I will roll with shotgun unless there is a hostage situation (curse you hunger strike)
in fact now I am thinking something quite dangerous
maybe there should be something above Hard
Ill start truly believing its that when they make suspect behaviours more varied in aggression
And remove that damn stress feature
the enemy AI is already the best in the business.
Some push, some reposition and camp, some flank.
I wish Stalker was like that (they always push and funnel towards choke point to die)
It's not terrible but it feels too focused on combat and less on escalation and diffusing
and amongst the enemies that camp, some only half camp, waiting for you to cross some threshold before they "run the rabbit"
oh, you mean you want to focus on nonlethal play
No i mean suspects in general are almost always looking for a fight and the stress mechanic doesn't help
They only hesitate and run without shooting when their stress is low and that only stays low of you dont engage with any of the tools you have
stress stays low if you do nonlethal and don't kill anyone
Suspects also rarely hide in closets or under beds. If they camp a room they often just stand in place usually in an awkward spot that doesn't give them an advantage
Stress will go up with literally anything even if you make arrests
And anything will snowball the map into a shootout
it will always go up, but it's a relative comparison to lethal.
They need to blur the line between a lethal run and a non lethal run
when I watch others play nonlethal I realize that the enemies start executing hostages way later than my lethal run
and they respond more slowly during breach too
it's just something you notice when you make a relative comparison, but yes nonlethal runs will still result in fights
I guess it's a balancing act because the enemies aren't guaranteed to comply even after a bunch of beans
I think the effects of bean are drastically reduced on Hard too
well bad luck for my nonlethal fella but I'm here to execute anyone with a gun
Its just annoying for suspect stress to snowball so much
I prefer to play with lethal loadouts but still prioritise life and it becomes so obvious how bad the stress mechanic is
someone here suggested a team full of people rocking rotary launcher flashbang. Maybe that's the superior nonlethal play.
You get maybe the first few suspects with low stress then maybe a single guy spots you through some clunky geometry and starts shooting then suddenly the whole map is hyper aggressive
Surrenders from hesitation also feel weirdly forced rather than actually coming from the suspects morale value
It is
its op
then is the problem solved ?
I'm not going for s rank or anything I just want the suspects to feel less one note compared to swat 4
I want nonlethal to be an interesting option rather than just 2 or 3 different weapons
as for now, playing nonlethal discards 90% of the iconic armory
thanks but no thanks
The game shouldn't simply be
Take Non lethal = arrests
Take Lethal = kill everyone
But it does feel like that's how it goes
for a while I got a bunch of A+ runs because I let my teammates rock nonlethal while I arm myself lethal
Yes you're still relying on non lethals
Plenty of times I get an A or even S with nothing but lethals but a lot of the time especially depending on the map design things just devolve into a shootout
Remove the stress mechanic entirely
Suspect hesitation is based off a chance that changes with a suspects skill level or lore context
Suspect aggression also based off of chance depending on skill level or lore context.
if you do that then lethal runs will become vastly easier than nonlethal runs
because the latter always runs the risk of the enemy not complying
but the former now has enemies that will respond slower
For example all through volls health house each suspect can be hesitant to fight or aggressive and as a player you have to be careful not to gun down everyone since some might give up easier than others
Its too easy now to see a suspect and know they are going to instantly start shooting
speaking of "not to gun down everyone" did they change what counts as unauthorized force at some point
because now I'm pretty much just blasting some armed fool from behind and I don't get penalized for not shouting
I dont see how it will make non lethals harder
None lethals are just to ensure suspects surrender as an extra precaution rather than a requirement
Yes they changed it during early access because it was unreliable and never reverted or improved it
will make non lethals harder
harder than lethal, that is
If anything it should be harder because its for getting a better score
Youre sacrificing stopping power for more assurance you will make an arrest
Less lethals also need some more counters
Thick armour should block tasers and reduce beanbag effectiveness
Gasmask suspects on vanilla maps should actually be immune to CS and pepper. Since only one is on lethal obsession
Higher skill suspects could get less morale impact from gas and flashes
we only have 2 or 3 nonlethal guns and you want to make pepper useless ?
Against people wearing gasmasks
Which there isn't many
but would you bring a primary weapon that can't handle some suspects ?
honestly the game is already monotonous enough with nonlethal selections
Because other suspects can be delt with
Pepperballs got nerfed hard in 1.0
But not every level has a suspect with a gasmask and not every level should
You should take your equipment depending on the scenario
The newest dlc has suspects immune to gas and pepper, they just need to port that functionality to the appropriate enemies in the vanilla game
another reason for me to be glad I'm not doing nonlethal anymore
there is a single nonlethal shotgun
It adds more depth to non lethal to have things you need to consider
If you take pepperballs be sure you have a backup incase suspects have a gasmask on some levels or simply dont take the pepperballs
If suspects have armour to either negate or reduce the effect of a beanbag shotgun. Shoot them in the legs or arms where they aren't armoured, or bring something else like a pepperball
Thats actual depth
Suspects being able to flank you with perfect knowledge of every locked door and your precise location through walls isn't that in depth its cheap
that's apples and oranges
former is rock paper scissors, latter is enemy movement
and no, enemy does not know your precise location through walls
Okay but rock paper scissors does let you choose what to take and there are ways of getting around it. If a suspect cant be gassed use a flashbang, stinger or taser
You can bring more than one option to deal with suspects and its about coming prepared
proof of this is here
https://youtu.be/Ktoc3rkTRHw?t=488
In this final fight, the enemy backs off, and tries to flank the player. But the player has moved out of the way, and thus the enemy himself gets ambushed
that makes me appreciate the enemy AI so much more
Still could be way better
Its in the best form it has ever been but still needs serious improvements and changes
yeah but I notice the gas mask vs pepper thing, that's not really about AI is it
yeah I don't call that AI. that's just equipment.
Thats just one thing I talked about
I already mentioned the stress system and having suspects actually hide and take position rather than stand around with their guns pointed or wander back and forth aimlessly
Its how the equipment interact with the ai
And adding more depth to gameplay against the ai
suspects actually hide and take position
but they do this. in fact they do this annoyingly well. Whenever they reposition it's always at a spot that's not immediately clear to me.
Thats why you need to clear rooms thoroughly
the worst map where this happens is Leviathan
if you let an enemy run away they will run into any room on the same level
thus you have to clear the whole thing again
And i mean if they are in a room and know you're coming they should run to a corner or behind cover and crouch down rather than just stand around waiting like they usually do
that does happen. like on hunger strike they will take cover at the door to the staircase.
There's an added challenge to the "puzzle" of preventing said suspect from running away without shooting them and breaking roe.
Use door wedges to cut off their escape or use your team to cover exit points
They take cover but usually when they're already in combat
I mean when holding a position in a room preparing for you to breach
If there are suspects waiting for you in a room they often just stand around aiming their guns or walking back and forth awkwardly
It doesn't feel natural and often times can be annoying to deal with when they're stood in a weird spot
Suspects dont really feel smart outside of the flanking
And sometimes when they run
they run the rabbit (horizontal rambo)
And its often total bs lol
that's the most impressive kind of maneuver that usually gets me killed. why can't I run so fast
Idk what to tell you I can do it just fine
Spam full auto fire at you
There's no specific limb damage for suspects
They can swing doors open with their minds and are generally to damn aggressive
you have a point. Some suspects should stand around, while some should hide behind some cover.
I guess I never noticed because the enemy AI is just so cracked they are a threat regardless of cover
The one from console update
They also only need like a frame of seeing you to shoot and will continue to track you for a short time through walls if they had los for even a second
Thats the thing they should be less "cracked" and more smart playing into stricter roe depending on a mission
that is believable for me if it's for a short time. humans can guess where the enemy position hovers around for a short time
Back to the stress system. It makes suspects point their guns when stressed even when they are not in direct combat and personally I think that's bad
A suspect pointing their gun should be valid targets for roe across all mission types and so they should only point their guns when holding a doorway or when actively engaging in combat
Otherwise their gun should be lowered
Yeah but they dont guess
They know
Its not shooting at your last known location
Its shooting at you through walls
I have seen them try to wall bang me before. And I have often been able to move out of the way and they shoot at nothing. They don't know all that much
Ive had one perfectly track me even when I changed direction
if there is a short time for their knowledge it must be woefully short
Depends if they see you first or not
If they are firing through a door you kicked they just shoot the door
If they see you and start shooting they dont lose actual sight of you until a few seconds or so of broken los
like for instance I just did Stolen Valor, shot some fools through walls, they ran towards opening the door but I had already moved to the side of the building, and I was able to flank the guy that ran outside. I don't believe they have any kind of wallhack
They do often see you through walls if they hear you but dont shoot unless they have line of sight. Idk if it still exists but I remember suspects having a counter wall bang behaviour where they shoot back at you if you wall bang them
wallhacking AI would be something like in Stalker 2
the enemies just all funnel towards me and I just need to set up a choke point
like a door. and they all die on the doorstep
I have that happen a lot in ron lol
Used to be worse but it still happens sometimes
that's when the RON AI chooses to push. Not all enemies push. I don't know what determines that behavior, but it's quite varied
Probably just randomised
yeah I just need Stalker 2 to do that.
I find it more enjoyable when im breaching rooms on enemies that are being defensive rather than dealing with hyperactive speedsofters
half and half. if they all stay defensive you don't have any unpredictability
an enemy deciding to run the rabbit when you get near the door? well that's quite a memorable death
I die with begrudging respect
Already you hardly have unpredictability
I see a suspect and if the stress is high I know he's going to instantly start shooting and not stop
shooting isn't movement.
I just disagree with this games challenge being trial and error dying over and over to dodgy ai and instead death be from actual tactical blunders and not because you didn't twitch shoot the sidestrafing quake god fast enough
sidestrafing quake god is a good description
Someone shoots they get shot back. Thats the extent of engagements
Movement is still usually predictable
If they charge me im ready if they dont I can presume they flank and deal with them
It's the movement that feels unpredictable to me
I know how a suspect will react to seeing me most of the time
Thats predictability
Having every suspect act differently on a level, weather that's having them hesitate, run away without shooting, fake surrender, real surrender or fight is unpredictable
And how much they do these things changing depending on the level also shakes things up
Drug addicts on meth should be completely upredictable
Some give up, some run some fight you can never know for sure
Neon tomb you can assume most will fight but throwing in some more hesitant suspects keeps you on your toes and forces you to follow roe instead of just shooting everyone on sight
Yeah I know your concern about doing arrests. But I'm just here to shoot terrorists. Like in stalker 2 I don't wonder if an enemy will surrender. That's a different kind of variety, one for an arrest enjoyer. I'm happy with everyone trying to shoot me
Thats my problem the game is appealing to people that just want a navy seal sim
The game needs to make up its mind if it wants to be a successor to rainbow six or to swat 4
It has the suspect ai and combat fit for a rainbow six game but the mechanics for a swat game and they do not mix well
Nonlethal gameplay is indeed severely crippled and lacking in appeal and options at present
Give more nonlethal guns
The new pistol is just completely sucky
Thats where im saying the line between lethal and non lethal should be blurred
Non lethal weapons should just be a way to ensure you get arrests with their own challenges to overcome
Ironically enough right now less lethal is both safer and faster than lethals, the whole way the shooting works is if you don't have a weapon that can instakill a target you will get chip damaged to hell and back and less lethals will usually stun suspects before they can even get a shot off
that is atleast if the hitboxes dont shit themselves with something like the beanbag
a lethal shotgun will stun in one hit
And since as celdis said suspect equipment basically isn't a thing there's no downsides to using the flashbang launcher or grenades or tasers or anything of that nature
You're just looking at a common property of shotguns
yeah but the suspects can also just cancel the animation mid play on hard 
and it will only do that if you hit the chest
but whats for the new nonlethal guns? i mean RoN will take preference on real life. i cant think of other example other then current stuff applied on RoN
meanwhile the beanbag can hit anywhere but the head
we already have simunition guns in the game, the problem with that is how do you balance them
I'm not a weapon expert. But we are missing rubber bullets
https://www.reuters.com/graphics/USA-MIGRATION/PROTEST-LOSANGELES-WEAPONS/zdpxalxkyvx/
just search google and thats cool. but if added, might be cause balance like you said, pepper gun might became useless.
imagine beanbag shotgun but you can spray it.
Also foam rounds
yeah give us nerf guns
oh wait we already have the trpl 
there's also stuff like baton rounds for grenade launchers
The pistol that runs out of ammo immediately
the pistol that can spend its entire magazine on one (1) suspect
that might confuse enemy, wether they need to play or continue their own mission. hmmmm confusion tactics
They should have left the way beanbag used to be tbh
Being able to hit heads with it and just stuns them like c2 does (for a couple seconds makes them unconscious)
I mean from a gameplay perspective that could set it apart more yeah
I mean the m32a1 is already op as hell, won't hurt to buff the beanbag a little bit
but i guarantee you they made it one shot to the head because their police advisor woke up from his coma and decided to comment on that one thing
Why punish us for actually being able to hit a headshot š¤£
and in doing that made the swat ai even more useless
for a while
the thing is if the taser animations come out this century that won't matter
Yea I mean from a realistic perspective I agree but almost nothing is realistic in this to begin with, so might as well
because the taser will just ragdoll people
Yeah that would be nice as well
we need mods to introduce features that can be added within a day that are taking actual years 
Haha ikr
The thing is they still need to be implemented in the actual game for the sake of consoles lol
what's even funnier is some intern at void put the taser animations in one of those dogshit new trailers lmao
Lmao
Was it an oversight? Or just a tease type of thing that made it to stay on the trailer?
actually i wouldn't be surprised if it was meant to be in boiling point but they cut it last second because it broke
Highly likely 
imo, if you buff beanbag shotgun, it will be unfair, cuz i know m32a1 is op, but you cant just spam since limited ammo.while if beanbag allowed to headshot, gonna be easy to use and beanbag got pretty enough ammo cap. if you compare with pepper ball gun, yeah much more weak cause the inconsistency
I wouldn't say it will be easy to use, you still need to hit your shots, especially a headshot but going for headshot would give you a bonus over a torso or limb shot instead of actually penalising you
the pepperball should also one shot suspects to the head but get them stunned
4 shots to the body 1 to the head
Pepperguns are just worse than beanbag right now tbh
and the difference would be made by suspect equipment
Yeah
it's really not that hard guys
add suspect helmets boom no more beanbag 1 shot to the head
add suspect armor
add gas masks
flash goggles anti m32
and its peak its REALLY NOT THAT HARD
Half of the stuff is already there just cosmetic lol, just need to make them work properly
no dude its not even there are MECHANICS in THE GAME to make theese work
they are just NOT APPLIED
Is Beanbag actually good?
Thats what I mean
They have helmets on mindjot for example but it's cosmetic
its fine, just outclassed by the m32a1
Some have sunglasses that could work like anti flash of some sort
As gratr said, still better than pepperballs imo though
Beanbag was the best less lethal before the gl was added
Yea
yeah the pepperballs are just not worth using because you will get fucking unloaded on in the time it take you to shoot 4 balls
Pepperballs are just kinda ass atm
dependable gun. the strongest gun for s? nope. but if you are solo, item slot is limited, using m32a1 is tricky, so if you need more ammo, beanbag is the choice
bump helmets
are a thing
its also a videogame
a currently very poorly balanced videogame
Yea keep it simple for game sake
They could also add some actual locational damage for suspects and different staggers
No its not lmao there is like 1 level in the game where you might run out of ammo
Hit someone in the helmet with a beanbag it staggers them and stops them from shooting but not as effective as a complete stun
There's more than 1 tbh if going solo
right just regular stun maybe
or same as armor stun
Same could be with pepperballs making them stagger or flinch at first then a real stun
they can use the gas stun where they can still move around
if the suspects have armor
or protection against a certain less lethal
so its not complete bullshit
And something i really really want is being able to disarm suspects with damage to their arm
And limping when damaging the leg
i havent run out of ammo on anything but 3lt and even then there was like 2 suspects left that i tased
Literally any decent feedback
This is a slippery slope because on swat 4 it just became the ultimate cheese for the game
Hide and seek?
Feels good as hell to do tho 
i mean like you cant just spam, i think its hard on hide and seek, if you could stun once and they instant surrender, you are lucky. but this area is huge. hard to make enemy surender, sometimes it took 3 ammo. its possible but hard. thats why beanbag is much dependable imo
On standard that might be true, but eh on hard highly likely to run out of ammo cos they don't surrender always in 1 shot and also gotta keep in mind in case they get back up
i feel your pain bro
well i dunno i did the whole game on hard when it came out spamming the gl and i had absolutely zero resistance on anything
Plus with ready or nots gunplay and animations id would probably be a bit harder to be as precise
On 3lt solo I had to use beanbag, cos with stab vest all slots towards m32a1 + 4 extra flash from m320 still wasn't enough for example
No? Swat 4 had the bloom, you didn't have 100% accurate shots, it would be the complete opposite with how static ron's guns are
There's not even any hand shaking basically
it became a MASSIVE issue on SEF where you had the ads
Well getting lucky with instant surrenders and being able to restrain them before getting back up, yes that can work, but not really consistent
ĀÆ_(ć)_/ĀÆ
Never had any issue, as long as atleast 1 or 2 or 3 flashbangs hit more than one suspect your ammo economy will never run out
Yea but be realistic how often does that happen?
its exactly why the m32 is so fucked
More than you think
You are not really going to have a level where every single flashbang hits only one suspect
Ehh depends
even in 3lt you have that room with like 8 suspects that can get obliterated by a bang
Plus if youve got bots with you thats just more
yeah that to
We're saying solo
if the swat get like 2 bangs off its over
Not with bots
With bots it's viable
But completely solo, you'll run out of ammo for sure on a couple maps
Especially on hard where stun duration is much lower
unless like you said, 1 shot got multiple, instant surrender, no get up
Its genuienly not even that rare, you need that to happen like once or twice a mission
if its literally THE biggest missions in the game
otherwise it doesn't matter
and the more suspects there are the more likely that is to happen
i think it depend on the map right, if inside room its possible, but i think in open area, enemy are scattered around, a bit harder to meet that chance
or huge map
like for example on port
on port you dont even need the mgl for the devil's asshole, you can clear that whole thing with the taser
Lol
but if there's like 3 enemies there you just win the lottery
Especially when they get stubborn with morale sharing uhhh
I can understand why they did it to be fair lmao
cause in sef you would just pepper a suspect and an entire room would give up
true
Yea lmao
i can understand both approaches
its just that for ron its just more shit on top of the pile
Yea pretty much
Just remembered when the bomb vests on neon tomb had the chance of never surrendering no matter what you do
I think it was right when 1.0 dropped
even get stun by beanbag and flash?
Yeah literally nothing, bash, 4 taser shots, taser bash
no yeah it was hard coded
if they started charging you they would NEVER surrender
Had to restart if you were going for S
bruh very well balanced by dev HAHAHAHAHA
1.0 was dogshit
literally the worst state the game has ever been in i think even the prealpha might have been better
Yeah I remember valley of the dolls being way harder than greased palms when 1.0 dropped lol
Both were hard due to sight lines but votd they were literally shooting through everything
The kitchen area was insane
yeah no i remember the ai could should through the entire map
Exactly lol
but i still felt the difficult part in valley of doll, especially during the stair, got sniped from below
and there was so much bullshit like the curtains on the bottom floor
you would just get destroyed without the enemy even rendering in
Yea I couldn't see shit through the blinds and windows, yet they had perfect vision and accuracy
the middle of the house was basically off limits
Yea lmao
enemy got ultra instinct
It was actually more insane than greased palms for me
the strat was to clear the rest of the map and have the ai tank the middle of the house
because back then they were atleast a little capable of shooting
Yup
Now they stare at the suspects and when they are about to die they wake up and start shooting
oh dude
and the fucking
less lethal
couldnt break windows
or no
windows couldnt break
Ye it couldn't
they could break but the collision stayed there
Had to take a lethal secondary for windows
so less lethal was literally impossible unless no suspects were on the windows
Which was annoying
what a fucking embarrassment that was and the game is still reeling in from it

all of the dogshit armor changes on the suspects have 1.0 to blame
nope that was home invasion
Yea
how old is 1.0 version?
uhhh
And throwing flashes through windows didn't destroy windows either it just bounced to your face lol
so they manage to fix most of the complaint.
no lmao
is it about hard difficulty?
Yeah 1.0 was way harder than hard mode
that was just the default plus worse
HAHAHAHa lucky i just played recently
suspects dealt max damage shooting through walls
prob start a month ago
and they tracked you for 6 seconds
Is it just me or are shotguns a bit too lethal for this game
so the ai could shoot you through walls as if you were out in the open and you could not fire back
I remember going through all the maps again for S AGAIN
Like is there a way to just pacify with shotguns or what
And it was hell
They're the most op shit after the m32a1
beanbag shotgun hahah
why would there be a way to do that with one of the deadliest close range weapons
Ye this was super annoying
I don't know, I shot up the gas station in Mission 1 with a rifle and I didn't have to report any deaths
And steel wasnt that good back then either due to the damage cap bug
So the only option was ceramic
On the topic of shotguns, how good are slugs compared to regular buck
otherwise you could go fuck yourself
Yea lmao
kind of pointless if you have a rifle
the main good thing about shotguns is they can instakill on limbs
Might as well use a rifle tbh, single projectile, buckshot is way deadlier
for range slugs better then regular buck
not even true since shotguns can gib at any range
Right. Don't you need to avoid killing anyone for S rank or whatever?
Buckshot still has very good range
...So Shotguns are pretty much just for Punisher runs
use less lethal gun or launcher
There's a reason many are using a shotgun for programmed psychosis achievement, enough said lol
do you know the modifier shotgun for increase accuracy stuff name?, thats just making buck shot, but better in range hahaha. slug pretty much useless
Also, since I'm a new player, any tips for using Beanbag effectively? The guys just get back up and keep shooting.
(Haven't tried launcher yet)
Spread choke, again pretty useless tbh, spread was already tightened with Adam update and 12g brake is better
i guess just shout after every use
When will these fuckass protests end
i think he forgot to yell hahaha
I want bob back
Probably years from now
When the update comesā¦
who the fuck is bob
The bullet collector
bob the builder
CAN WE FIX IT?
No we can't
no its fucked

hahahahah
hard standard?
On hard?
solo?
B on hard s on standart
Ok do it on hard
That's what I did, I had S on standard and B on hard as well then I said fuck it S on hard it is
Since it was the only one I had left for S on hard
I might do it with 16 people
@vapid flicker pre-order weapons become free on july 15th for ronsole users
listen its easy, just do it. you only need to catch the suspect guys. what so hard about it
Itās not
HHAHAHAHAHAHA
theres an easy solution, shoot faster than them. easy right?
im asking to get punched hahhaha

I am not a navy seal mate
i watch some video on youtube, even ex navy seal complain about the reaction time. hahahaha like its to unrealistic
yeah
@vestal cliff what're you wondering about?
with mode removing wall hacks and 50 ms reaction time from them it's pretty easy
and 360 degrees vision
and aimbot
dev be like, you guys dont want 25 ms? okay im gonna set to 10 ms
Hahahahah
this one still managable, just shoot them before they turn around, but if you miss it, yeah bye bye
Then say suspect reaction time is fixed, when in reality it's not š¤£
On hard mode^
"the ai is always improving"
look inside
"the ai is constantly getting worse for no reason"
you got 4 swat ai bot.
buggy
command, hold at spawn.
proceed solo
I swear they would still probably die by a suspect scattering around
you either have A. SWAT ai that cant walk into rooms facing forward and killing themselves by going across the entire map to pick up an empy pm
reminder that dev nerfed SWAT bots again by taking away their grenade cheat throw.
Lmao
or B. SWAT ai that cant shoot suspects a centimeter away from them
Yeah 
and cant even get grenades in rooms anymore, ignoring the fact that them being able to throw them in the past didnt mean anything because of how the grenades work
Yeah true
my ai bots throw the flash at the door and not innthe room
Especially with stingers, god they're awful with it
genuienly just dont bother giving them any utility untill they add grenade trading
the player is the only one capable of doing anything with grenades
C2 also doesnt really do anything unless there's a suspect behind the door so it just creates more visual clutter for you
Yea just use it for those occasions only or when suspects likes to rush outside a door
Especially on ANA lol
that's also such a ridiculous decision like what the fuck are we thinking
oh yeah this is hard mode lets just make this equipment not do anything
because its hard mode
???
š¤£
And increasing suspects weapons firerate on hard mode, like wtf?
Like more suspects makes sense but this??!
+50% with rifles, no wonder it feels like you get dropped in 1 shot WITH armor 
yeah why do rifles, THE STRONGEST WEAPON TYPE IN THE GAME get the biggest buff
Yeah lmao
did the guy who did the values think they were bolt action
how do i complete Elephant without the hostages getting killed within 2 seconds?
you clear the level within 2 minutes
Don't waste time on bombs and civilians and weapons
Get the suspects under 2.5 mins
even though those don't exists in game. 
dude i swear they got some fucking rando on the street to do their game balancing
like someone who never even saw the game running for a milisecond
Yeah sadly
its so so fucking depressing to think how little work would be required to just make this feel good bro
shitty animations and everything be damned just make the gameplay loop make sense and be engaging
Don't even get me started with the dark waters animations
the fucking new grenade throw animation
it just looks worse
the new arrest animations are bad
the new gun animations are ok but just dont fit with the game at all
and are REALLY bad in gameplay
Yea I hate how all the new weapons are not coming loaded with a round in the chamber already lol
even more fucking menial chores to do every time the mission starts
Or have to switch the safety on and off every time -_-
pull out primary, full auto
pull out secondary
wait for animation to finish
holster
Yeah......
such
simple
fixes
that nobody at void gives a fuck to tackle
maybe in the next 3 years we get theese fixed
š¤·
like we got basic QOL like being able to change your loadout between rounds
3 YEARS
after the game came out
While it's convenient, I kinda hate it as well
Just made it longer to restart
Cos have to go through 2 separate loading screens
if everyone readies up its just slightly longer, atleast that van screen has a reason to exist now
still waiting for being able to pull your pistol out while your primary is reloading because that's the entire fucking purpose of secondary in the first place.
I would have made it as an option like they did with quickplay - either go directly into mission or in HQ
no dude copying what insurgency did like 4 years earlier too hard
but nah, you gotta finished reloading your primary first then you're allowed to pull out your pistol.
Yeah even ground branch has this lmao
But Ron doesn't -_-
EVERY SHOOTER GAME HAS THIS.
Hahahaha ikr might as well use the already reloaded primary at that point - IF you're still alive
really?
i'm pretty sure insurgency like set the standard for that
i cant think of a game that did staged reloads beforehand
there might be
every shooter game i've encountered has switching to your pistol without having to finished reloading your primary implemented.
well ok
switching to your pistol yeah
but not remembering the current state of your weapon as you do it
some games have reload cancelling for that
still not all of them though
oh right, gun's not finished reloading cause your left hand isn't back to holding the grip so you gotta do it all again.
the thing is with ron
reloading your gun with the borderline RIDICULOUS reload speeds is faster than switching guns anyway
because the animation for that is longer
Especially if holding a shotgun or a rifle like the mk17
Switching to pistol feels like I'm taking out my sleeping blanket
just increase reload time, add being able to switch in between your equipment and make the magazine falls off if you interrupted.
Ye like GB has
void be like "we dont want game to be too fast so we removed sprint" meanwhile your weapon reloads so fast you can run out of ammo while a suspect is unloading on you and still have time to fire before you die
putting in and taking out the mag out of your chest rig cannot be that quick bro.
shit reloads faster than unrealistic shooter game like COD. š
Hahaha
COD HAS SLOWER RELOADS
ITS RIDICULOUS
if you go play just insurgency the difference in reload times is IMMENSE
real, you're nerfing yourself by pulling out your pistol.
unless you're using the MKV.

