#šŸ‘®ron-discussion

1 messages Ā· Page 25 of 1

bright valley
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Yes. LTL weapons have a looser RoE.

covert thicket
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yes thats how i normaly do it

ripe hazel
#

If you're in an active firefight and accidentally hit a surrendering suspect with a beanbag you get some leniency

hardy plinth
stone stump
willow vector
#

Another thing, wedging doors seem to break doors now. Not sure if it was like this post-hotfix but when you wedge double doors, one of the doors ends up permanently jammed.

ripe hazel
bright valley
ripe hazel
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Though if you're in extreme CQC to the point where your gun could make contact with the suspect, you CAN shoot first

stone stump
hardy plinth
bright valley
ripe hazel
stone stump
bright valley
stone stump
#

RoE is annoying anyways since suspects don't really have "weapon drawing" animation anymore. they just shoot you in 1 picosecond

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so it's less about following "procedures" and more about following the game jankiness

bright valley
#

Once all the suspects get stressed enough they start getting super aggressive with ridiculous response times.

stone stump
#

or at least that's my experience with head-to-head encounters...

tawny scroll
#

ā€œpUt yO hAnDs uPā€ x5
ā€œdoWn oN yOuR kNeEsā€x10
ā€œdRoP tHe wEaPoNā€x10^8

suspects: concerncat crycat nope

stone stump
#

or fake surrendering

stone bay
bright valley
#

I've had some luck experimenting with singleplayer playthroughs where I try to keep the suspects' stress down, picking open doors and flooding into rooms to taser and yell at isolated suspects, no nades or anything. You'd be surprised how many suspects give you time by hesitating with their gun held firmly at their waist. Except, once any actual gunshots are fired everything kind of goes to shit for the rest of the mission.

tawny scroll
#

suspects: šŸ˜”šŸ™ŒšŸ½
gun_cat S I K E

bright valley
bright valley
#

I mostly just hammer it on center mass until I'm not under fire anymore. Not out of control mag-dumping, but nothing complicated either.

hardy plinth
#

What if I accidentally drop my pepper spray out of my pocket and as I'm grabbing it I press the button and it shoots in the eyes of the suspect purely by accident

bright valley
#

Inconsequential, 1.0 pepper spray is fucking worthless lol

vestal mauve
#

if ur gonna go nonlethal use the tazer

hardy plinth
#

I just had it break last time

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I don't trust any of the non lethals besides the beanbag gun anymore

stone stump
vestal mauve
#

yeah like
why cant i use it with the shield????

stone stump
#

because if you need a shield you wouldn't use a taser

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it only makes sense in ron so you can cheese levels

bright valley
#

Up until you get that inevitable crack right in the middle of the window.

hazy topaz
#

first greased palms attempt turned into a movie shootout

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second did as well

bright valley
#

Greased Palms'll do that.

hazy topaz
#

yea i decided to take a little break

vestal mauve
#

greased palms turned me into the Joker fr fr

crude prism
#

35 years without an S rank... think about what that does to a man...

crystal sierra
#

Anyone managed to finish Elephant on S difficulty ? I can't do it overall, they always shoot civilians in like first 30 seconds of gameplay

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Immidetly when i enter inside building, they already are firing bullets

stone stump
crystal sierra
stone stump
#

iirc they start shooting civs after 3 minutes

crude prism
#

There's a timer they are "supposed" to adhere to, I believe it was originally 3 minutes, but is currently only 2 (120 seconds)

#

After making contact with players however, I believe they can disengage and shoot at whim, so it's possible that they're seeing you on spawn or something 🤷

stone stump
#

so basically L4z0 is very unlucky

junior depot
#

Just bought Ready or Not - anything I should know as a complete beginner?

tulip spade
#

anybody got a photo of the supporter FISA gear? curious to see how it looks

crystal sierra
tulip spade
crystal sierra
junior depot
crystal sierra
tulip spade
# junior depot how do I know if they are a bad guy before they just shoot me?

watch their movements closely, if they’re pointing a gun in your face then yeah, probably a good idea to return fire, if they’re stepping back and looking around, you can de escalate, same goes for ā€œunarmedā€, some will act unarmed and then reach for a gun, sometimes they’re reaching for a phone though…

junior depot
tulip spade
#

you can take them alive though, but you gotta take em by surprise if you want to

#

speed and precision should be your main focus

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do note there is non lethal options for you and your team, beanbag guns, pepperballs, cs gas, etc

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cs gas is great personally

stone stump
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i would say that you don't need speed, you just need to be as fast as needed

vestal mauve
#

clear from the threshold if you can

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dont just waltz into a hostile room

stone stump
#

yeah, stay in cover and don't run blindly into unsafe spaces

tulip spade
#

always pie rooms before going in

stone stump
#

still better than no cover at all tbh, even if the ai tends to see you through the cracks (and you can't see them)

tulip spade
stone stump
stone bay
#

Throwing ROE out the window is generally a good idea in this game

stone stump
#

real tactics work fairly well too, but for best results you really have to learn the ai patterns and basically unconsciously cheese them

stone stump
tulip spade
#

another thing is never underestimate your ai teammates, they can put in some good work aswell

stone stump
#

but in practice i can see where it might come from. most of the time the suspect is already a threat even though you just noticed them

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which is classic broken ai behavior in ron

tulip spade
#

honestly, RoN will be basically perfect once ai is tweaked + fixed

stone stump
ivory kiln
#

it has a lot of potential

tulip spade
stone stump
stone stump
cerulean merlin
#

what's that AI like atm, still aimbot-ey or actual human like now(fair)?

stone stump
tulip spade
tulip spade
cerulean merlin
#

to the point where you'll need mods to de-crackify them?

tulip spade
stone stump
#

reaction time is the biggest issue with them as of now imo

#

the rest you can somewhat counter

tulip spade
#

the 0.1 sec react time is honestly absurd

random mauve
#

What do I have to do to trigger the "search and secure" command option instead of just "search room"?

tulip spade
#

i don’t want them to have the react time of hellen keller, but they shouldn’t be T-800 either

random mauve
#

I have it available now but I'm not sure how I got there.

stone stump
tulip spade
tulip spade
#

which is…nah

stone stump
#

i would much rather see them hide in the craziest spots to surprise me rather than just running while shooting with perfect precision and offing me in 0.1s

tulip spade
stone stump
#

yeah exactly, going against bunch of solid snakes would be so much cooler

tulip spade
#

i wish the suspects hid more, i check the beds and closets every time and not once have i seen one hiding

stone stump
#

even if the map would be full of cardboard boxes lmao

native rune
stone stump
#

remember the times when suspects used to pee or have a cig? yeah...

tulip spade
#

the secret service is also supposed to hide under the piano on Sins, because the SWAT ai searches under it

tulip spade
#

i do like that on Ides they actually cover different sides of the hotel on patrol routes

native rune
#

Adam lobotomized the ai and 1.0 cracked them again

tulip spade
#

1.0 gave us some banger OSTs though

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TYCA got me jammin

crude prism
stone stump
earnest wolf
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We need more mission specific TOC lines. I wish he didn't tell me that 'negotiations have broken down' with the guys we're about to surprise raid.

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It's like cmon TOC get with the program

stone stump
earnest wolf
#

Not me bro I'm like a shadow in the night

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with my LVAR only team

stone stump
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i hope you know that suppressed guns aren't really quiet

bright valley
earnest wolf
stone stump
crude prism
earnest wolf
#

silenced .45 should be pretty quiet. mp5SD if they add it too

#

or just add subsonic ammo

stone stump
tulip spade
earnest wolf
#

lol

bright valley
#

I don't hate the visual aesthetic of the map, but I do wish the music/ambience was a little less on the nose. Maybe some classical choir or opera to lean more into the rich vintage decor of the place.

crude prism
stone stump
tulip spade
bright valley
#

Then again, maybe I just played too much Hitman :P

tulip spade
stone stump
bright valley
stone stump
#

i mean it's not that obvious in ron

bright valley
#

Certainly not, but your guess was correct.

stone stump
bright valley
tulip spade
#

i remember once i walked into a room, suspect on the ground, head blown open, i was wondering why there was a dead suspect there, i hadn’t even reached the room yet, until i saw the shotgun on the ground next to him, crazy experience

stone stump
#

after all, ron has some crazy perfectly reasonable features like faking being dead but not faking being incapacitated SCsussy

bright valley
stone stump
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i wonder if it's ever going to be fixed

tulip spade
winged jolt
#

chemlight out

tulip spade
# winged jolt chemlight out

dropping chemlight dropping chemlight chemlight out DROP THE WEAPON DROP THE- DROP THE WEAPON- DROP- BANG BANG BANG BANG BANG BANG TOC, we got a dead suspect here.

ivory kiln
#

the port hokkan one caught me off guard

stone stump
bright valley
#

here's a chemlight to brighten your day ya fuckin' loser

stone stump
#

instructions unclear, chemlight stuck...

bright valley
ivory kiln
#

judge should talk to arrested suspects

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have a little convo

stone stump
bright valley
tired kestrel
#

Deploying a chemlight

stone stump
tulip spade
#

what is yalls favorite arrest anim, mines the one where you smack the back of their head like ā€œstop being a shitheadā€, gets a little laugh of out me everytime

stone stump
#

they said somewhere we gonna get like shit ton of voice lines (we didn't)

ivory kiln
#

sad

stone stump
#

swat ai is supposed to comment their surrounding and shit too

tulip spade
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i hear it a lot

crude prism
#

they def do

ivory kiln
#

on voll's house

#

the spider

bright valley
#

It's not frequent but it's there.

ivory kiln
#

you just don't hear em

stone stump
#

shouldn't have sent it without ending my sentence, my bad

tulip spade
#

they do on around 99% of maps

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on lethal obsession they say stuff like ā€œyou think this guy might be onto something?ā€

stone stump
#

they are there, it just doesn't feel as common as it seemed to be from the swat devlog

ivory kiln
#

i don't hear em often

tulip spade
#

must be yall, i hear it all the time so, idk

ivory kiln
#

what's a faction you guys wanna see

bright valley
#

imagine seeing this and thinking oh yeah i think i'll go in there

ivory kiln
#

i doesn't even make sense

bright valley
#

nothing like a cheeseburger from a diner

umbral oar
#

needs more rgb!

tulip spade
ivory kiln
tulip spade
bright valley
#

Mariposa Lily Organization

tulip spade
#

spooky ass deep state shit

tulip spade
#

they were like TLB but a lot more spooky n shit

ivory kiln
#

i wanna see the cartel

tulip spade
ivory kiln
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but those are gang members

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not cartel guys

tulip spade
#

nah, that’s cartel

earnest wolf
#

AAAAAARRRHGH so close to finishing hide and seek

ivory kiln
#

los locos del pacificos is their name

earnest wolf
#

An absolute bastard hiding in a container shot me in the face 😢

earnest wolf
#

thanks bro

ivory kiln
#

actually wait i wanna see some albanian mobsters

shadow fern
#

Just unlcoked "elephant"

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phew alright

ivory kiln
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nice

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for elephant you need speed surprise and violence of action

stone bay
ivory kiln
#

ehhhh you can find them ez

pine stream
#

suspects can see your flashlight right?

crude prism
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They make an audio call as if they can, but they won't actually be alerted by it

pine stream
#

wicked thanks

vestal mauve
#

ok so
I've heard a lot about "people are trying to cancel RoN because of the school shooter level!" but i've never seen this happen
does anyone have a link to an article or anything that supports this? not randos on twitter, because you can find any dumbo opinion on twitter

stark hollow
#

kotaku article

crude prism
# pine stream wicked thanks

Some people claim otherwise, but I've still never got a suspect to alert off a flashlight, mileage may vary 🤷

vestal mauve
#

lol baleeted

ivory kiln
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We need a mission related to the dallas ambush

twin ether
misty orbit
#

whats the benefit of using smgs over rifles?

dense quest
#

keeping suspects alive/incapacitated and less collateral damage

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but generally not much point in running them

outer tusk
#

when will ron get optimized

twin ether
thorny warren
#

did the car dealership one, it was so much easier than neon tbh, anyone disagree?

crude prism
#

The outside areas on dealership can be pretty tough because you can get a lot of suspects in areas with poor visibility/inadequate cover but the insides of the buildings are manageable

thorny warren
#

maybe i just got lucky but i did it so much faster than neon

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i think i'll need a rifle for the next level though

crude prism
#

I'd probably say dealership is easier than Neon, even with a few awkward spots

stark hollow
#

i disagree but that might just be because i had a lot of practise on neon before 1.0

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whereas the dealer overhaul did me over a couple times

crude prism
#

Similar to learning any new map tbh, you don't know the vulnerable spots until you experience them

hazy token
thorny warren
#

is the compound like the second last level? i sense the end approaching, and ik the final showdown is the port one

tight frigate
#

honestly neon is probably easier because it’s a smaller map

crude prism
thorny warren
crude prism
#

The last 3 are all real fun

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Definitely not agonizing in their own ways

thorny warren
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i usually play with submachine guns because rifles are a bit bulky, i cant react as fast, and the firepower of submachine guns was enough so far

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also who the hell uses that long scope?

crude prism
#

You're gonna feel the pain using SMGs on Port. The damage falloff goes up to like -70% at range

ivory kiln
#

that's why 416 is goated

crude prism
tough spire
#

Would sure be great if it had the paddle zoom, though. The irons on top are fine but it's clearly an Elcan for goodness sake

crude prism
#

If only the scopes actually shot properly instead of hitting high and to the left of the reticle BIGtacticat

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Also yes, the lack of the zoom toggle is dumb.

bright valley
#

I haven't really touched the zoom scopes since 1.0 dropped, but I used to sometimes run a loadout that had a scoped SA-58 with a laser sight along with the ballistic shield. I figured between laser-assisted hipfire and the shield I'd have enough close-range options to get by when I wasn't able to take advantage of the scope.

crude prism
#

Then you learn that both the scope reticle is misaligned and that the laser is misaligned when canting and your brain just starts to hurt

bright valley
#

I never noticed at the time TBH.

crude prism
#

Some knowledge is cursed 🄲

bright valley
#

I guess I just always aimed center mass so I wound up hitting them anyways.

crude prism
#

proper behavior

#

bro is gaming appropriately

ivory kiln
#

though i still prefer to go for center mass

stone stump
crude prism
stone stump
ivory kiln
#

i can't be separated from my 416

stone stump
#

you can use whatever you want, but lying about the gun being goated is ehh

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i mean the only real reason to use it is how it looks

ivory kiln
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same

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but it's still s tier

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the guy who made the video ain't lying

stone stump
#

it's like 3rd worst rifle you can use

ivory kiln
#

wrong

foggy zinc
#

btw niventill is that Lua code in your pfp or am I wrong

foggy zinc
#

wild

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also 416 is pretty ight but I like the ARWC and MK18 over it

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SA 58 is also just hella fun by default lel

stone stump
#

for me it's either ARN-180 or LVAR

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the latter looks better so that's what i'm using

ivory kiln
#

nothing you say can convince me otherwise

stone stump
#

i'm not really trying to convince you...

tight frigate
#

416 is automatically the best rifle because it’s the coolest rifle

ivory kiln
#

agreed

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finally i found someone who understands

stone stump
#

freedom is freedom so everyone can have their opinion even if it couldn't be more wrong

ivory kiln
#

and with freedom i have the rights to use a gun

bright valley
tawny scroll
prime wing
#

theres 0 reason to use an smg

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unless you want to die

stone stump
#

you don't see a based mod very often...

bright valley
#

MP5A2 flashlight for the added random crit chance

ivory kiln
dense quest
#

it has the recoil of an SA58 almost while not even being blackout

prime wing
#

i would reference the spreadsheet

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some rifles are just bad for no reason

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otherwise they are all the same

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some are just slightly worse

dense quest
#

MK18 is too wobbly

ivory kiln
#

i used to love the m4a1

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but now 416 is my favorite

dense quest
#

ARN and MCX are the best guns by far tbh (and LVAR if you're not using brakes)

foggy zinc
#

either you can't control recoil or hate 5.56

misty orbit
#

Thanks for the info yall

foggy zinc
#

ARWC is totally fine provided you're mildly competent with clicking heads and shooting first

misty orbit
#

Whats the overall best rifle if you had to use just 1 for every mission in the game?

dense quest
#

but why would I use a gun with way worse recoil and also worse bullets?

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other than showing off that I'm good at controlling recoil

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also I don't hate 5.56, F90 and G36 are great

tight frigate
#

and a shit ton of mags

foggy zinc
misty orbit
#

Awesome

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Thanks yall

foggy zinc
#

don't forget shotguns are a thing too

dense quest
#

yeah, I don't like shotguns so I have no opinion on which ones are best

true panther
#

ARN-180 using JHP will incap the majority of suspects in 2-3 shots. You do lose out on material penetration but shooting through walls is always iffy IMO

dense quest
#

(not disliking them in a sense of performance, I just like rifles way more)

tight frigate
true panther
#

IIRC JHP .300 is okay up until L4 armor and L4 is only on 2 or 3 maps right?

bright valley
foggy zinc
#

benelli m4 is just more fun tho

frail quartz
bright valley
#

Recoil is kind of meaningless if you don't have any fire rate.

frail quartz
frail quartz
foggy zinc
ivory kiln
frail quartz
foggy zinc
#

other than that its a great gun

frail quartz
#

I've gotten used to it overtime though

foggy zinc
#

puts holes in people

dense quest
foggy zinc
#

btw what sidearms do ya'll run lol

dense quest
#

so except elephant you can get away with using JHP in all maps tbh

frail quartz
#

Suspects on sins of the father have L4 torso flesh

dense quest
#

currently USP cuz I like the look of it

crude prism
foggy zinc
#

i've been rocking the G19 with a G17 mod politecat

frail quartz
#

I use that one too

bright valley
#

G19 or USP purely out of spite for the 5-7's dominance in the meta.

foggy zinc
frail quartz
#

Oh, bwomp

crude prism
foggy zinc
#

unless the one by ballistique doesn't increase it lel

frail quartz
bright valley
#

Though if I'm running a shield I cave and go 5-7

dense quest
foggy zinc
#

forget the python

dense quest
bright valley
#

If it gave two mags per slot, I'd 100% be willing to run it

foggy zinc
#

true lel

frail quartz
#

The FiveSeven is still my favorite handgun, but I've been using the G17 recently as apart of my "Underfunded PD using hand-me-down equipment" aesthetic for MuH rEaLiSm

ivory kiln
#

i don't even use handguns

crude prism
#

USP best handgun because s e x y

dense quest
#

I agree

frail quartz
dense quest
foggy zinc
stone stump
frail quartz
#

I never said glocks were cheap, I'm just saying 5.7 is expensive

ivory kiln
#

what happened to the other swat officers

dense quest
#

glocks are relatively cheap compared to a fiveseven and even USP I'd imagine

ivory kiln
#

did the crackheads kill them all

crude prism
#

What's what you said? Import P90s, F90s, and source some SA-58s?

#

Of course, I love spending 100% of our budget in an afternoon

frail quartz
stone stump
crude prism
true panther
dense quest
#

also lore wise LSPD is supposed to be low resources but somehow have that arsenal of weapons šŸ’€

frail quartz
#

Regardless of our opinons on how fitting the equipment in the game is, it feels a bit too late now to remove half of them for the sake of lore accuracy

crude prism
bright valley
#

Understaffed perhaps but certainly not underfunded.

stone stump
frail quartz
#

Yeah, I'm still stuck between using my underfunded arsenal and going full tacti-cool for the rest of the game

dense quest
#

true LOL

#

the timeline makes no sense

frail quartz
#

I can probably just reason that the equipment is funded/bought by the officers themselves

foggy zinc
frail quartz
#

The GPNVGs are probably a separate case

foggy zinc
#

"Yeah, I bought my LVAW, G17, 4 9-bangers, CS Gas, and plates."

stone stump
foggy zinc
#

TRUE

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and disable surefire flashlights if you run it and use the default ones

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cuz we can't afford good flashlights out here

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lore accurate amirite?

stone stump
#

i only run laser so i'm fine i think?

foggy zinc
#

no lasers are too advanced out here

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gotta be running that dinky aaaa flashlight

ebon tree
#

Heyo, is there a way to set my flashlight/laser to "hold" instead of toggle? I can't find an option for it, and it would be nice

ivory kiln
foggy zinc
crude prism
foggy zinc
#

watdahek

ebon tree
crude prism
stone stump
#

yeah that's exactly what i meant

native rune
#

I just rebound my flashlight laser key to be closer to my WASD hand

hushed anvil
#

Hey, haven't played the game since the 1.0 launch and haven't been on this server in a while, is the ARG still relevant?

native rune
#

Relevant as in?

hushed anvil
#

to the plot

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is there still a cult about

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or did that get dropped

native rune
#

It only majorly appears in the last portion of the last mission and then the game ends so

hushed anvil
#

ahh right, couldn't get past brisa cove to see that lmao

foggy zinc
#

tbh i played port in multiplayer and had to rush it super hard cuz we were dying all over the place lel

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never got to explore the map

native rune
#

You walk into an auction house for people, there are laptops where people on webcams watch, and then they leave the video chat when you approach

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So like the only real story element is in the last mission, the only time where conflict of interest is explored and your character has any emotion BIGtacticat

foggy zinc
#

speaking of the last mission, its by far the coolest of all of them imo

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the secret room/tunnel area is wicked af

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the jumpscare with the container is also crazy

stone stump
#

the only lore in ron is that it's not finished

native rune
#

The name of the game is an allegory for the game itself

foggy zinc
#

watdahek is u saying

native rune
# foggy zinc watdahek is u saying

Because having owned the game for over a year now all I can really ask myself every time I see an update/news from the developers is ā€œIs it ready, or not?ā€

foggy zinc
#

IS THAT A READY OR NOT REFERENCE?

native rune
#

And with 1.0 I can still resoundingly say it is still far from ready

foggy zinc
#

honestly i just resonate with the devs as a game dev

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game development is not easy and in their situation i can only imagine how crazy they must be atm lol

native rune
#

Yeah not managing to fix the same bugs in the game since EA is crazy ill give you that

stone stump
foggy zinc
prime wing
#

We need to buy a studio

foggy zinc
#

like if they really wanted to finish the game the game wouldn't have launched yet i imagine

frail quartz
#

It probably would've been fine if they just advertised it as an unfinished build they're releasing early because they're about to go on a holiday break and don't want to leave us waiting longer

prime wing
#

one warehouse

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in the worst side of town

native rune
#

A secret game dev warehouse

frail quartz
#

All of Los Suenos is the worst side of town.

prime wing
#

fair

crude prism
stone stump
native rune
#

Oh they thought it as good enough alright

stone stump
#

they sure did

frail quartz
#

I still think a lot of this could've been prevented with a lot more transparency and a lot less hyping is what I'm saying

stone stump
#

or just staying in early access, it's like there for a reason...

prime wing
foggy zinc
# stone stump by finished i mean a game where devs added everything they wanted to and see it ...

Again that doesn't work here. In business, there's something called an MVP or minimum viable product, which is basically the Early-access version of any game, or an Alpha/Beta test. In this case, they're still improving and reiterating on their MVP. It'll truly never be finished, so the best thing they can do is blow up their game's population and awareness to get more feedback and get a plan going to move forward.

frail quartz
foggy zinc
#

still understandable that people want change quickly but this is a tiny game when you look at the bigger picture

native rune
foggy zinc
#

welcome to the real world officer politecat

native rune
#

Yeah I don’t doubt it’s business terminology

#

It’s milking people for money that’s what businesses do

foggy zinc
#

pretty much

#

welcome to business lol

native rune
#

Welcome to people not liking it

frail quartz
stone stump
#

just because it's a thing in business doesn't mean it's a good thing

prime wing
#

it does not matter

foggy zinc
prime wing
#

whatever people think or their expectations dont matter, they already purchased the game and played it

foggy zinc
#

SO REAL

frail quartz
#

This feels awfully morally bankrupt

native rune
#

Well you are talking to someone who said they’d do the same so

prime wing
#

best thing to do is provide feedback, and reasonable arguments. I dont know what other option there is

#

The other extreme is threatening to bomb devs and the steam forums love that

stone stump
#

"we are here for the money so enjoy the unfinished experience we're gonna fix for the next 5 years for the price of only $50"

frail quartz
stone stump
#

i get that being transparent and honest is not something regular people tend to do, but it's still annoying

prime wing
#

I mean as long as you dont lie

#

you can get away with anything

frail quartz
#

Are you not listening to yourself

stone stump
#

regular people lie on a daily basis

prime wing
#

Bethesda is the prime example

#

let people create their own dilusions

#

and high expectations

#

just to be shattered

#

Bethesda does lie

#

to be honest

stone stump
#

i mean starfield felt somewhat finished in a bethesda way

prime wing
#

yeah

#

and I dont think starfield is gonna see a revival

stone stump
#

and with ron there's like actually half of the game missing

frail quartz
#

Anyways, I just don't see the harm in waiting a bit longer to label an update as the offical launch. You're still gonna make the same amount of money with a whole lot less backlash

prime wing
#

i dont know if they could have afforded to wait more

#

once the ron documentary is out we will find out (its never happening)

frail quartz
#

Are they making a documentary or something?

prime wing
#

i wish

#

80% is gonna be discord screenshots

stone stump
#

im just like whatever because i haven't bought the game myself, but i still feel like it could've been done better (and yeah, i know you can always do better, but that's not what i meant)

crude prism
prime wing
#

leaving early access is a marketing strategy that is likely to become a new push

#

among other titles

stone stump
#

full release early access when?

prime wing
#

if entering EA wasnt big enough, now we are leaving it

ivory kiln
#

lmao i just shot a suspect moments later when i came back for him he was surrendering then he collapsed

native rune
crude prism
stone stump
#

i really wonder how they gonna handle updates now. supporteralpha or something else?

prime wing
#

nah

#

thats gone

crude prism
#

Supposedly the supporter branch is completely discontinued (probably for the best)

prime wing
#

turned to ashes

stone stump
#

so we gonna literally get early access but in full release

#

so cool

prime wing
#

i dont know how that plays out for steam, but if games can just leave EA like that while in development

#

is that a new precedent

stone stump
#

i mean they could do a separate public beta branch as some other games do

prime wing
#

or are there games that did that already

crude prism
#

Unfortunately "post launch development" is the norm nowadays

prime wing
#

The thing is they didnt want to continue splitting the playerbase apparently

#

although it was their choice to do so at first with SE anyways before going EA and then having to welcome new players

#

seems like it backfired in some ways

stone stump
#

as far as i'm concerned they did a little manipulation so more people would buy the supporter edition for the early early access. it's good that's it's supposedly gone, but at what cost?

prime wing
#

I mean they didnt force anyone

#

even we told people that it was not necessary

bright valley
#

I can't help but recall a lot of confidence being expressed towards the state of 1.0 before it launched. Like people were going "no supporter testing?" and the response was essentially "nope, it's fine, won't need it"

stone stump
#

i was like "have they figured out real QA this time?"

#

yeah....

bright valley
stone stump
#

i remember it smidogif

frail quartz
#

I was concerned about launching such a huge update without testing as well

crude prism
#

traits are broken now because of post-launch patching upgradedyellcat

bright valley
#

My concern was mostly that the speed of development seemed to pick up so drastically and I wasn't sure why/how. Previously a year would not result in this big of an update.

crude prism
#

A lot of these things were likely in progress already before Adam but just weren't prepared

stone stump
#

like a year ago obviously

#

(so they started to work more efficiently and all)

bright valley
#

Eh. I don't speculate on any of the administrative/business stuff. Those are closed doors I'm not behind.

prime wing
#

Shit got real in like 2 months

stone stump
#

too bad i really went "void doesn't lie, right?" at the time lmao

bright valley
#

But yeah. Felt like there was a breakthrough somehow.

stone stump
#

but i knew 1.0 would be a mess on launch so at least there's that

bright valley
#

It is odd the incongruence between the pre-1.0 confidence and the reception of the actual 1.0. I dunno what the good-faith explanation is for that.

#

Didn't expect the 1.0 label to affect expectations maybe? IDK.

#

Lot of people say if this was just another EA update they'd be a lot more accepting of the unfinished state it's in, and grateful for the additions.

stone stump
#

could be that they avoided announcing stuff they weren't sure about? at least that was the case pre adam

prime wing
#

the smartest thing to do

#

cant be wrong, if you are not wrong in the first place

stone stump
#

yeah, learned that too while doing some software development

#

people can't complain about something you haven't even mentioned

#

they do however complain about radio silence and not enough changes tho trollface

#

but it's the lesser evil here

stone bay
#

bruh I just got into a game some kid asked what skin color was the civ I said black, and he shot him then died 2 minutes later proceeded to restart the mission because he died when 4 of us were still alive then kick me for asking him why he restarted
this game wild

bright valley
#

If you're going as fast as you reasonably can, I'd honestly just wave off the impatient people.

stone stump
ivory kiln
#

also where are the weapons in port hokkan

stone stump
#

it's random

#

but in the containers with green spider on them

ivory kiln
#

and green spider?

#

ty i found them

#

just had to look at a spider

#

anyways wow 24 suspects

#

feels like a dk2 mission

bright valley
#

Did I really get robo-deleted for calling a racist who isn't even here a tw*t

#

šŸ¤¦ā€ā™€ļø

foggy zinc
#

guh

#

also unrelated question but what watches do ya'll wear ingame

frail quartz
#

None, I use the long sleeved shirt

ivory kiln
#

same

foggy zinc
#

that's foul

crude prism
#

Green top 99' >

bright valley
#

I would wear the knockoff casio but I want to wear the blue top and it doesn't leave space for a watch

foggy zinc
#

i wear the explorer's companion i believe

#

i hope that's the right watch lel

bright valley
#

It could be the wrong watch and I wouldn't know

foggy zinc
#

watchless aaa officer

bright valley
#

Hey get fucked I wanna wear blue

dense quest
#

completely forgot its name

stone bay
bright valley
#

Studies suggest it's perceived as more trustworthy and less militaristic.

foggy zinc
stone stump
stone bay
stone stump
stone stump
bright valley
#

I do love how the digital watches display a stopwatch counting up in real time, I just wish it started at zero from mission start.

stone bay
stone stump
bright valley
#

Now all we need is a step counter so we can create the wonkiest fucking challenge run ever.

foggy zinc
#

ngl it'd be nice to be able to throw chemlights to signal friendlies of your presence or sumn

ebon ginkgo
#

just use flashlights

foggy zinc
#

true too ig

bright valley
#

Open and shut discussion lmao

foggy zinc
stone stump
#

hehe, i use the visible ir laser mod

foggy zinc
#

could be wrong too idk

shadow fern
#

We talking about watches?

foggy zinc
#

i use that too with better laser

foggy zinc
shadow fern
#

Definitely rocking the Hamilton khaki

stone stump
#

even though i could use the accessory switch mod at this point

bright valley
foggy zinc
shadow fern
#

Uhhh that’s ā€œgrandfather’s watchā€ in game

#

Hamilton khaki is the real life watch

stone stump
#

name checks out

shadow fern
#

Like the Rolex explorer 2 variant in game

foggy zinc
#

watdahek

rich bobcat
#

i finally cleared ides of march

and damn,fuckin sinuous trail is SO much easier imho-

foggy zinc
#

it is imo politecat the suspects in sinuous are armoured slightly but it isn't an issue as long as you bring something that isn't an SMG lel.

rich bobcat
#

also spread out-

foggy zinc
#

forget the M249, the bedroom in 1201 or 1204 (forgor) is the worst; there's always a guy there and he can hit you through the glass which you can barely see from

rich bobcat
#

that fuckin balcony-

#

also the hallway between the 2 rooms thats always open and gets sprayed down

foggy zinc
rich bobcat
foggy zinc
#

seal off the main center room and all nearby rooms

rich bobcat
foggy zinc
#

honestly best way to play any map is run it in multiplayer with semi-serious ppl

foggy zinc
#

afterwards its best to make your way to each room slowly and clear them out

#

unrelated but linkedin just told me i got 23 profile views

#

im famous guys BIGtacticat

rich bobcat
#

Also

For the longest time I could not find the other sniper (I found the one in the room with all the pickets and the news on)

Then one playthrough I accidentally reported it while trying to cuff a civvie

God I'm freaking blind-

foggy zinc
#

lel

#

also pro tip for AI teammates; don't run shields

rich bobcat
#

...
<running 2 sheilds

foggy zinc
#

from my experience they provide zero utility compared to giving them literally any weapon

#

yea don't do taht

#

if you really want a shielder, keep one shield and that's it

rich bobcat
#

jokes on you,all 5 people with shields doing the turtle technique

foggy zinc
#

one way ticket to death cuz the AI will laser your feet most likely

foggy zinc
#

i learnt this the hard way on Sins of the Father

#

aka the scariest map next to Relapse and Port

#

Relapse is only scary because its friggin massive and Port is equally as massive and super dark

rich bobcat
foggy zinc
# rich bobcat i forgot,which mission is this one

Hotel map. Suspects have some armor from what i recall but are equipped with FALs and LVARs; aka DEADLY WEAPONRY. It's decently dark and there's a TON of potential flanking and rooms to clear. Your best bet for the mission is running NVGs with an IR laser and flashing every room you enter. Mirrorgun/Optiwand is also recommeneded imo. Wedges are especially good for sealing off your tracks to prevent flanks and to generally just close off areas to clear the map sequentially.

wheat wren
foggy zinc
#

watdahek

#

bravest LSPD officer ever

#

tbf being aggressive and pushing in is a pretty viable strat most of the time, since the AI get more aggressive whenever you're slow and whatnot, from what i can tell at least

wheat wren
#

Yeah. I mean just get like 11 magazines and spray when you need to, single shots all other times.

foggy zinc
#

semi-auto MP5?????????????????????????????????????????????

wheat wren
#

The p90 is a good one

shadow fern
#

I have alpha running a shield, but sometimes he either dies or just tanks it

foggy zinc
#

yea the problem is when he dies and you lose the pointman imo

prime mural
#

Become the pointman

foggy zinc
#

i personally like having the extra firepower

prime mural
#

I forget ppl actually use the ai as a team instead of glorified pockets

foggy zinc
#

lel

shadow fern
#

Definitely came in handy to let them do the majority of the work in greased palms

foggy zinc
#

oh yea

#

greased palms was cheeks but AI made it a bit easier

shadow fern
#

I came in with 5 mags… only had 1 left by the time the mission was over. And I always run semi

foggy zinc
#

they still did die a lot cuz they'd get cross-map sniped lel

foggy zinc
shadow fern
#

Yes

proper badge
#

Is this game fun innsingle player? how good are the AI?

#

Planning get the game rn, is on discount

shadow fern
proper badge
#

Yeah ik, is not a cod

shadow fern
#

It’s a challenge that’s for sure and I’ve been playing it solo

foggy zinc
#

multiplayer is 100% the best way to play this game

shadow fern
#

I know a lot of people give it shit, primarily the subreddit… which they have probably the biggest hard on about the state of the game

foggy zinc
#

competent squad with clear comms is a surefire way to basically clear anything

shadow fern
#

The enemy AI is definitely tuned to multiplayer tbh

#

In solo play, you gotta play it slow if you don’t want to pull your hair out

#

Play in practice mode before commander. Even though it says practice, don’t be fooled. You can restart instantly instead of being pushed back to the police station when you die in commander mode

foggy zinc
#

i don't think ill ever play commander mode lel

#

perks are cool and all but practice mode is fine as is and the "campaign" element of commander mode isn't really a thing

#

since the story is told through each mission and not cutscenes or exposition like literally any other game (which is fun cuz environmental storytelling is great)

shadow fern
#

Ah yeah, definitely either tact-on or half baked. You can still unlock all of the cosmetics in practice mode

#

I definitely hope they add more content to the police station

#

Make it feel more alive rather than just a multiplayer hub

foggy zinc
#

that has to be the best content the game has to offer

shadow fern
#

Doesn’t make a sound when it dispenses coffeeeeee

foggy zinc
#

imagine asking for more when THAT exists

foggy zinc
shadow fern
#

Or the coins when you deposit them

#

No slurping sound either

foggy zinc
#

lmao

shadow fern
wintry lotus
#

How is the game’s multiplayer for duos?

foggy zinc
#

duoing anything imo is super ultra risky but i imagine its ight

crude prism
#

It's hard, but doable in vanilla. If it's too much you can always get an AI mod to ease it up a little

foggy zinc
#

am waiting for the more crack for SWAT mod

#

WAIT PAUSE

#

More Coffee for SWAT

#

perfect

crude prism
#

you guys get coffee from the machine?

#

I always just get hot water

foggy zinc
#

YES OFFICER THIS ONE RIGHT HERE

crude prism
foggy zinc
#

also judging off your name, did you have something to do with that massive RON spreadsheet on weapon suggestions and stats and stuff

rich bobcat
fading quiver
#

how do i go to high ready

vagrant pumice
#

Game is fun, but after 100+ hours, it kinda becomes repetitive.

tawny scroll
foggy zinc
tawny scroll
shadow fern
crude prism
native rune
#

When is void gonna get some sense and screenshot MMM’s spreadsheets and just add them to the game as a gun stat update smidog

foggy zinc
#

unrelated BUT am conflicted between running SA-58 or LVAR for the next while, which should i run and what sidearm should i try out as well? u guys can also suggest tactical equipment to run if u like lel

crude prism
#

there is already hidden stat lines that do what my thing does worse (leftovers from the old days)

foggy zinc
frail quartz
foggy zinc
#

any wicked setup you run on it or is it just combat grip + eotech + any light/illuminator

frail quartz
#

The control grip is the only one that really has much noticeable difference in recoil in the vanilla game, but with gunfighter I just run the combat grip since it looks the coolest smidog

foggy zinc
#

so real politecat

#

just stuck on what sight to use

#

vanilla exp holo is nice but i've gotten so dang bored of it

crude prism
#

Side-effect of having very limited (and generally ineffective) optic choices. You never want to use them

spare scaffold
#

Is ready or not ai actually too hard or do we as players just suck ? Haha

crude prism
#

(hard truth is most people suck, the other hard truth is that the AI in RoN is just unfair)

dapper kestrel
#

Me when 3 days after no briefing we get no hotfix

#

(The last two hotfixes were 3 days after briefing date)

dapper kestrel
spare scaffold
#

I don’t want it easy still just dumbed down ever so slightly.

foggy zinc
dapper kestrel
dapper kestrel
foggy zinc
#

I personally enjoy running More Crack for AI on CrackHead Mods by 213ParkHomes123

foggy zinc
#

like full breaching and not being afraid of death is 100% the fast track to not dying sometimes

#

it doesn't work that well in multiplayer tho cuz some people will just full agro the AI and bum rush without pieing or using any utility then wonder why they're deceased

spare scaffold
#

Is there any other must do mods ? I’ve played with weapon models a bit but nothing too crazy. Mostly vanilla

dapper kestrel
#

First, never be quick to die.
Secondly, we're supposed to be trying to save as many lives as possible not turn an apartment into a COD match.
Third, ruins any sense of realism.

foggy zinc
#

too bad when the AI john wicks me and it turns into a shooting gallery

spare scaffold
#

I think the biggest thing for me that comes to mind is trying to make the suspects more realistic. In real life I think a lot more people would be prone to surrender instead of engaging in a fire fight with a full on swat team. Lol but I do understand, there is a level in which it may be becomes too realistic and then it’s not all that fun lol

true panther
#

For me it's the disconnect between the presented scenarios and how the suspects act in them. Having them be so aggressive kind of makes sense in the crackhouses and when they are terrorists, not so much in other situations

austere perch
#

man, will this game ever be fixed? its been years

foggy zinc
#

it's in their best interest to fix the game so i don't see them stopping anytime soon lol

spare scaffold
foggy zinc
#

quick question but is the MCX ingame chambered in 300 BLK or 5.56?

crude prism
#

Supposed to be 5.56, but is currently implemented as .300blk

frail quartz
#

I still have no idea how they managed to goof that up

#

Is it MEANT to be .300 but the newsletter labeled it as 5.56 by mistake?

foggy zinc
#

lel

#

one thing im wondering is how 300 blk does more damage than 5.56, unless im just stupid and RON Ahoy is wrong

#

from what i understand, 300 blk travels slower than 5.56 which would mean its not going to pierce armour that effectively right?

crude prism
#

considerably larger bullet

#

.300blk having worse penetration is represented in game, but only against material pen, not armor

wheat wren
#

Hmm

#

I find it funny that sometimes with the SA 58, I can’t shoot people through walls or wooden doors.

foggy zinc
#

also after using the LVAR again, i can indeed confirm it's a beast lel

foggy zinc
#

it is indeed an assault rifle

wheat wren
#

Nah the armalite, is it an armalite

frail quartz
crude prism
mighty elbow
wheat wren
#

When gun guys say, AR, they’re generally referring to ArmaLite

prime mural
wheat wren
mighty elbow
frail quartz
prime mural
#

Most of the time

frail quartz
#

On maps without suspect HP increase, yeah

mighty elbow
#

the lvar isn't that 300 blackout

wheat wren
#

For closer range, suspect with body armor, I always go SA 58

#

The recoil is mitigated somewhat by the close range

prime mural
#

Sa58 is peak sweat mode

crude prism
#

SA58 is so goofy, it's so impractical lol

wheat wren
mighty elbow
mighty elbow
prime mural
#

Bit of an overkill to sa58 soft armor

wheat wren
#

For every other occasion, I use 10 mm

prime mural
#

But hey pew pew is pew pew

#

I've never had good exp with 10mm or smgs in general.

wheat wren
#

They are the easiest guns in the game

prime mural
#

The smgs feel so aids even on fa

mighty elbow
#

the only time the SA 58 is bad is if its a dark map and i need to use nods and be as quiet as i can possibly be

prime mural
mighty elbow
#

its funny if your using the SA 58 on full auto because if your close you might only hit the baddie 3 maybe 4 times but thats all you need to kill them so it works out

frail quartz
mighty elbow
#

"TOC to entry team that's the third time you have told me that what the hell are you doing to those people! "

crude prism
#

"Sir. Finishing this fight."

tawny scroll
#

everyone in central command: 🤨ready_or_doot tactistare smidog swatchamp tacticalthink šŸŽ™ļø w t f —

vestal mauve
#

"TOC to entry team, roger that" šŸ—æ

spare scaffold
#

Does anyone else get kinda sick with the head cam after you die ?

#

I wish there was an option to change the camera view for after you die

oak radish
#

Does anyone know if there’s anything about RON coming to console and being cross play or not?

stone bay
#

There’re too many controls.

bitter galleon
#

Any tips for mission Greased Palms? Been stuck on it for a while. It's brutal with the package sorting area

stone bay
bold sky
#

media rules really loosening in this channel now it seems

vestal mauve
#

use shields
clear the outside first
pray to God

feral girder
#

anybody wanna play

clear crypt
#

all my progress got wiped clean anyone know why

spare scaffold
#

How often does y’all’s game glitch to where it says there enemies left or civilians left etc and there isn’t ?

willow vector
#

Does suspect stress increase over time, or is it based on how loud you’ve been? Or both

#

I’ve been trying to S car dealership and most of my runs that seemed good before it wasn’t lasted about 20+ mins playing slow and deliberate. Always the last guy or accidental unathorized use of force.

#

Out of frustration, I decided to try a faster and more aggressive approach by clearing the garage and outdoor areas first before moving in the building. I was throwing gas and stingers into every room and made a lot of noise. Surprisingly, the last guy who tried to flank us actually hesitated which got me the S.

#

Is playing fast and aggressive actually better because if you do it right suspects don’t get to build up enough stress? Or did I just get lucky

acoustic tartan
#

Me: careful for door traps
Teammate: they put door traps on this level?
Me: Ya some doors
BOOM
Me: SERIOUSLY

uncut vessel
#

KEK game is already on sale

tough spire
#

Hopefully that means balance patch imminent. It'd be an extremely bad play to pull in a bunch of new players on a sale during a poorly received build.

uncut vessel
#

radio silence seems atm

stuck cove
#

Is it worth it to buy the game rn since there’s a sale

uncut vessel
#

i wouldnt

stuck cove
tough spire
#

Do it if you're into this kind of game.

#

It will improve, but it's in a contentious state right now.

uncut vessel
#

either wait for larger discount or watch and see if the developers make any meaningful updates

humble mauve
#

best to look up gameplay (preferably raw/unmodded) to see if it looks like something you would like

pallid zephyr
#

The mouse wheel in the game doesn't really do much unless you press it to give commands.

#

I think it would be cool if they added a Tarkov esc movement system where the mouse wheel determines how fast you walk

#

It would really help with precision

true creek
#

anyone wanna play the hotel map with my buddy an i

dreamy garden
covert violet
sharp fox
brittle sable
#

Is the Nightclub remake from Swat 4 an actual active shooter or just barricaded suspects?

reef belfry
#

have there been performance fixes since 1.0 release?

#

i havent played since then but i had a 2gb update

midnight inlet
#

How much experience in singleplayer would you guys recommend before going into multiplayer coop?

spice valve
#

Hey folks, I'm new to the release version, how do I play moded maps in SP?

stone stump
hazy topaz
#

they should have the devs play greased palms

#

"let's make capturing a hostile suspect surrounded by other hostile suspects a hard objective"

stone bay
hazy topaz
#

tracked through the walls? in 1.0? but we fixed the ai

spice valve
stone stump
stone bay
stone stump
#

i mean some suspects are literally using battle rifles

hazy topaz
#

this guy runs no crack fs

#

suspects shoot through everything from frosted glass to shelves to room dividers

#

they definitely shoot through walls. even the swat ai shoots through walls

stone stump
#

how come they never did for me

hazy topaz
#

you tell me man

#

running mods?

stone bay
hazy topaz
#

not you man

#

old mr too good to get shot through walls

stone stump
#

the only cases where they shoot me through a wall are when they should've, because they clearly seen me crossing a threshold

hazy topaz
#

fair enough

uneven tulip
iron star
bitter mason
#

It's not super common for them to just randomly shoot you through solid walls
But they will very often spot you through the tiniest gaps which they probably shouldn't be able to see you through. But yeah suspects will shoot through walls with a lot of accuracy in the situations they do spot you

ionic shell
stone stump
faint cradle
#

I mean it is a massive pain

hazy topaz
#

i agree it's rare enough to not always be noticed but also common enough to where there is definitely a reason to be talking about it

#

MAYBE I JUST SUCK but who knows

faint cradle
#

It happens pretty much every run for me. If an enemy is alive and not instantly suppressed somebody is getting wallbanged. Granted it is way worse on large maps like nightclub and port

hazy topaz
#

going to test it out right now

#

let's go to the post office we need to send some mail out

#

shit's fucked

#

fuck this game

deep rain
#

Like, on Hide and Seek, I enter the little warehouse office corner, that's inside the big warehouse just to the right. I enter top floor of that shack office from the "lighthouse tower" and as soon I as pass the dooredge (after peak open) AI shoots from about 100m distance diagonal through nearly the entire warehouse, through the grated window, at my pixel.

bitter mason
#

a classic

#

a good one is if theres a suspect with a weeny bit of their arm or something poking around a corner (because they just have to always point their guns at nothing I guess) and you wall bang them, their instant reaction is to nail you through the exact same wall in very little hits, no retreats or anything, just a perfect counter wallbang

deep rain
#

oh yeah, the infamous RON "counter wall bang"

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going to to go down in the history of gaming

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And then they charge you. Switching games. First they play CounterStrike, then they switch to their Quake and Doom skills.

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Probably also expecting to just respawn.

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Cause they surely act like they would.

stone bay
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What engine is ron made in again, wasnt ue4 for the pvp type alpha?

amber dock
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Yep, UE4 4.27

crude prism
bitter mason
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its kinda silly ngl

deep rain
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why would you lie?

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best comedy ever šŸ™‚

deep rain
crude prism
# bitter mason its kinda silly ngl

"players keep walbanging the bots, what can we do?"

'how about we make it so that if they get hit through walls, they shoot back at the player?'

"that sounds good"

this also means that whenever you hit a bot, NOT through a wall, they autoretaliate, outside of the normal spotting/acquiring/engaging path they are supposed to go down

deep rain
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yeah, the most stupid decision in FPS game design history šŸ˜›

stone stump
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^"tactical fps"

deep rain
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"we dont have the coder capacity to re-write all this unreal bot behavior stuff" "well, we'll deal with it with tweaking the values".

bitter mason
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kinda a stinky way of dealing with it, thats what ROE should be lol
suspects (On most missions) should only be authorised to shoot when they're pointing their guns, and should only point their guns when they intend on using them, like maybe they can watch a doorway in anticipation or when they are yknow actually fighting the player, otherwise it should give you unauthorised penalties when they're just hiding in a room

faint cradle
earnest wolf
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The best on hide and seek is when you climb the tower and walk out onto the balcony at the top and enemies inside the warehouse start shooting at you through the cracks in the roof

faint cradle
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Enemy pixel detected

deep rain
earnest wolf
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they're gamers thats for sure

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I didn't play before 1.0 - did it used to be better?

crude prism
deep rain
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A game dev friend jokingly said to me at work: "Well, VOID really showed us how talented their artists are, and that they really know how to make cool unreal maps. Now just the gameplay is missing. šŸ˜„

crude prism
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Unironically they could 'fix' most of the AI just by tweaking values that are already easy to tweak

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At least get a good middleground temporarily before longer behavoral changes can take place

bitter mason
earnest wolf
earnest wolf
bitter mason
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I would play on agency and have half the level run through the same doorway sometimes

earnest wolf
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The few enemies that decide to charge me have a nasty habit of wiping my entire squad

bitter mason
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for a while they didnt have any aiming animations so they would go from passive to shooting instantly, you still get those wicked fast shots when they're already aiming however

earnest wolf
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haha

crude prism
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As 'bad' as it is, I really don't think there's a solution for the AI having quick reaction times. You could drag them out, but then you'll just win every single gunfight

bitter mason
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so imagine those moments where you turn the corner to get instantly domed by a suspect aiming at the door, but instead have that happen for pretty much every suspect even when they're not pointing their gun

deep rain
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All with their own more complex behavior tree.

crude prism
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When the AI is intending to kill you + already alerted, the fast reaction time gunfighting is correct

deep rain
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It's too simple, because it is mostly stock unreal behavior.

earnest wolf
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They do acknowledge some of the AI issues in their latest community post. It says they're too focused on sound triggers at the moment. It's hard to know how much noise I'm making really, but it does sort of make sense

bitter mason
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those states also play a lot into roe which should be far more important

earnest wolf
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I don't think they should hear me and then instantly lock on me through a wall though ;/

bitter mason
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because suspects always choose to shoot ROE is basically non existant as you dont have to wait for aggression, because you can always anticipate it

ivory kiln
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but there are still moments where you get penalized

bitter mason
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sure but even so

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ROE could be removed and I feel it would have very little impact on the game rn

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suspects do often hesitate at times but it always ends in them trying to kill you

crude prism
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ROE is effectively nonexistant since you can just yell and execute anyone who doesn't explicitly hesitate

bitter mason
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they never run to hide or ambush you later

crude prism
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They do, they just usually don't get the chance 🤷

bitter mason
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every time they hesistate, if im not tasing them they will eventually try and kill me

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and if they run its a flank and they shoot at me

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if they run without shooting then you wont have to resort to killing them but they dont do that

crude prism
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It's painful that most of this could be 'fixed' in probably an afternoon or two
(before bigger overhauls, as I said before)

deep rain
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Needs more inbetween transition states. Different states of certainty of SWAT position, focus points, angle offset dependent target re-aquisition time, modified by confidence and swat-position awarenes. Focused state vs peripheral vision state, etc. And to top it all of, different voice lines to communicate these states to the player.

Like, when suspect calls to his friend:"I am holding that angle!" you know, whatever he is looking at, it will be shot at in reaction time milliseconds (usually about 400ms).
Suspects say: "I lost them, where are they" to let player know, they no longer focus.
"chit chat banter" for -they dont even know SWAT is here yet-
suspect breaking away: fast move but spraying in a general direction, less target: "Damn, I am getting out of here"
slow tactical retreat, semi fire, more targeted: "Cover me, Im falling back".
etc.
etc.

I mean, this is a design topic that takes weeks and weeks to get done.
But I think it needs to be done if RON wants to take the place of king of the tactical shooters.
Right now it's just "Splinter Cell" until you switch to "Call Of Duty". The longer you can stay in "Splinter Cell" mode the easier the maps are.

bitter mason
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small tweaks could do a lot but I still think a full overhaul is in order for both suspects and sorta for civs

deep rain
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yeah, and it is a very very complicated topic to get right

bitter mason
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for example civs never really commit to non compliance, they often dont comply if you're a short distance from them but if you keep yelling and get close they will surrender, when they should instead have varying morale (dependant on the level) and if they dont comply you have to passify them

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and I've still had civs just standing around unaware of a gunfight going on in a room, and still just yell at the swat like nothing is happening

deep rain
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FEAR (the game) did put tremendous effort into their enemy AI. it was the foundation of the gameplay, so they wanted to get it right. Cost a lot of dev time with experienced people. Still one of the best shooter AIs to this date.

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no clue if VOID has the resources and people to pull it off

bitter mason
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I always think to swat 4 for suspect and civ ai, its pretty simple but is significantly better than RONs in the context of a swat shooter

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RONs would be great if this was ground branch or rainbow six vegas
but not for a swat spiritual successor

deep rain
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Add a planning phase, remove ROE, and you have a Rainbow Six killer game šŸ™‚

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but for a SWAT game, it's just much more than "shoot bots"

bitter mason
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mhm

deep rain
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So, how many suspects do I need to arrest to get A+ on Port Hokan?

ivory kiln
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do you think we should have more yell for compilance lines

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more toc lines

deep rain
# ivory kiln do you think we should have more yell for compilance lines

I think, just like enemy AI, this needs to have more cases that the system switches between. When you yell, without someone nearby (or near the crosshair) they should say more general lines. "This is the police. Search warrant" and "Lay down your weapons, this is the police"... "Come out with your hands up."
But when you point at someone it should be more specific like now. But also dependent on state. If they hesitate: "Don't do it" "This isn't worth it".
If they are already on the ground: "No wrong move." "Dont even think about it" etc.

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Right now it's all just one pool fired random.

plucky sage
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Those context specific lines would be neat indeed

ivory kiln
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maybe have lines for arrested suspects

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based on their faction

vestal mauve
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I just want suspects to surrender, current RoN feels like a shooting gallery with arrests tacked on

ivory kiln
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and for certain suspects too

ivory kiln
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but most of the times they are fanatical

vestal mauve
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I swear 213 Park might as well be Fallujah

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Six Days In Los Suenos

ivory kiln
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i want a mission related to the dallas ambush

deep rain
# vestal mauve I just want suspects to surrender, current RoN feels like a shooting gallery wit...

Yeah, it needs a bit more design thinking mentality. I don't really have the feeling I am doing "informed decisions". It's very random. Bang the room? No idea, maybe. Where will the bang land? Will it affect the enemy? No clue. Might as well throw a die to get the outcome of my team clearing the room. Same with breaching tools. No real "tool<-> obstacle" matchup.
Or should I use a flash or stinger?
The information for the player, what to do, what is best, good choice vs bad choice... it's all pretty fuzzy logic style. Like, we simulate a shooter and let it happen organically.
More modern game design would be to have more clear rules and feedback to the player what a good or a bad choice is, and what the situation ahead is about.

stone stump
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real

ivory kiln
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aiming your gun at a surrendered suspect should lower the chances of fake surrendering

crude prism
deep rain
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They could even use the SWAT AI voice to inform the player. "This is a bad spot sir. We should move". "no cover at this door boss, I don't like it" etc.