#š®ron-discussion
1 messages Ā· Page 25 of 1
yes thats how i normaly do it
If you're in an active firefight and accidentally hit a surrendering suspect with a beanbag you get some leniency
Sorry I'm not sure what those things mean
you can shoot first with a lethal weapon without yelling beforehand and it's fine too tho?
Another thing, wedging doors seem to break doors now. Not sure if it was like this post-hotfix but when you wedge double doors, one of the doors ends up permanently jammed.
Unless they shot at you first, no.
LTL = Less Than Lethal
RoE = Rules of Engagement
Though if you're in extreme CQC to the point where your gun could make contact with the suspect, you CAN shoot first
it worked like that for years, even back when the RoE wasn't so loose. as long as they're a threat, you can shoot. no need for yelling
So you mean you can shoot an unsuspecting enemy with a beanbag and it won't be unauthorised?
Sort of. I've noticed that a gun held up in a firing position or in the process of being brought up to one seems to count as intent to harm, which permits lethal force.
It's more like. You know how you get unauthorized use of force when shooting a guy frozen in place when you tell them to drop their gun? You don't get that with the beanbag.
yeah, but also doing that with lethal weapon doesn't violate RoE half of the time (that's a bug tho) 
Exactly this, but lay off if they drop the gun.
RoE is annoying anyways since suspects don't really have "weapon drawing" animation anymore. they just shoot you in 1 picosecond
so it's less about following "procedures" and more about following the game jankiness
Once all the suspects get stressed enough they start getting super aggressive with ridiculous response times.
or at least that's my experience with head-to-head encounters...
āpUt yO hAnDs uPā x5
ādoWn oN yOuR kNeEsāx10
ādRoP tHe wEaPoNāx10^8
suspects:

or fake surrendering
Which is why my strat is two calls for compliance, then I engage with the Failure Drill
I've had some luck experimenting with singleplayer playthroughs where I try to keep the suspects' stress down, picking open doors and flooding into rooms to taser and yell at isolated suspects, no nades or anything. You'd be surprised how many suspects give you time by hesitating with their gun held firmly at their waist. Except, once any actual gunshots are fired everything kind of goes to shit for the rest of the mission.
suspects: ššš½
S I K E
There was a point when I was trying to use the Failure Drill myself, but I think the extra time it takes to line up the third shot gets me killed.
Which is why I use AP rounds.
I mostly just hammer it on center mass until I'm not under fire anymore. Not out of control mag-dumping, but nothing complicated either.
What if I accidentally drop my pepper spray out of my pocket and as I'm grabbing it I press the button and it shoots in the eyes of the suspect purely by accident
Inconsequential, 1.0 pepper spray is fucking worthless lol
if ur gonna go nonlethal use the tazer
I just had it break last time
I don't trust any of the non lethals besides the beanbag gun anymore
i wouldn't just because how stupidly unintuitive it is to equip it smh
yeah like
why cant i use it with the shield????
because if you need a shield you wouldn't use a taser
it only makes sense in ron so you can cheese levels
Up until you get that inevitable crack right in the middle of the window.
Greased Palms'll do that.
yea i decided to take a little break
greased palms turned me into the Joker fr fr
35 years without an S rank... think about what that does to a man...
Anyone managed to finish Elephant on S difficulty ? I can't do it overall, they always shoot civilians in like first 30 seconds of gameplay
Immidetly when i enter inside building, they already are firing bullets
pretty sure that's not possible in vanilla
Pretty much possible, tried with both Mod and vanilla, i literary can't do that. There is ALWAYS at least 1 civ dead
iirc they start shooting civs after 3 minutes
There's a timer they are "supposed" to adhere to, I believe it was originally 3 minutes, but is currently only 2 (120 seconds)
After making contact with players however, I believe they can disengage and shoot at whim, so it's possible that they're seeing you on spawn or something š¤·
so basically L4z0 is very unlucky
Just bought Ready or Not - anything I should know as a complete beginner?
anybody got a photo of the supporter FISA gear? curious to see how it looks
Do the tutorial!
I'm literary considering installing mod that makes civs immortal, but how lucky i'm they made headshots to deal like 1000000 damage / instant dead regardless, lol
check your fire, not everybody is a bad guy, but not everybody is a good guy, try and get as many as you can out alive.
It's in the open truck behind post office outside
how do I know if they are a bad guy before they just shoot me?
Civilians will usually surrender immidetly when you yell, suspects are better then spec ops and will shoot at you immidetly
watch their movements closely, if theyāre pointing a gun in your face then yeah, probably a good idea to return fire, if theyāre stepping back and looking around, you can de escalate, same goes for āunarmedā, some will act unarmed and then reach for a gun, sometimes theyāre reaching for a phone thoughā¦
Cheers - Are certain levels harder than others? Is there a difficulty setting?
no difficulty, i reccomend throwing the ROE out the window on suspects in Ides of March, former veterans fighting against the government donāt tend to be too compliant.
you can take them alive though, but you gotta take em by surprise if you want to
speed and precision should be your main focus
do note there is non lethal options for you and your team, beanbag guns, pepperballs, cs gas, etc
cs gas is great personally
i would say that you don't need speed, you just need to be as fast as needed
š
yeah, stay in cover and don't run blindly into unsafe spaces
beware of flimsy cover (wooden walls, drywall, windows, etc)
always pie rooms before going in
still better than no cover at all tbh, even if the ai tends to see you through the cracks (and you can't see them)
yeah, flashlights help with that
or use mirror (it works everywhere, not just under the door)
yeah, that too
Throwing ROE out the window is generally a good idea in this game
real tactics work fairly well too, but for best results you really have to learn the ai patterns and basically unconsciously cheese them
i mean not really. you only shoot people who are a direct threat to you or others (having a gun that's not pointing anywhere but ground is not really being a threat)
another thing is never underestimate your ai teammates, they can put in some good work aswell
but in practice i can see where it might come from. most of the time the suspect is already a threat even though you just noticed them
which is classic broken ai behavior in ron
honestly, RoN will be basically perfect once ai is tweaked + fixed
or be the biggest morons you've ever witnessed
yeh
it has a lot of potential
i feel like theyāre mapped better on some maps than others
definitely more enjoyable, but the game still lacks a lot of polishing and details
either way you really need to babysit them
what's that AI like atm, still aimbot-ey or actual human like now(fair)?
the most cracked they have ever been
i wish there was a option to appoint a ātemporary team leaderā or something, for example having red team clear out one side of the map on their own while you and blue go and do your thing
itās fine, only really aimbot-y on Ides and Sinuous
to the point where you'll need mods to de-crackify them?
optional, personal preference really
if you don't want to go against unfair ai then yeah, you need some mods
reaction time is the biggest issue with them as of now imo
the rest you can somewhat counter
š
the 0.1 sec react time is honestly absurd
What do I have to do to trigger the "search and secure" command option instead of just "search room"?
i donāt want them to have the react time of hellen keller, but they shouldnāt be T-800 either
bring order to chaos i think
look at the floor, MMB, 6
Done that, wasn't it.
I have it available now but I'm not sure how I got there.
i have no problem with the game being difficult on purpose, but ehh... ron really doesn't have that "difficulty" people (i would imagine) want
for me i just aim near the floor and it triggers
yeah, same here, but i heard somewhere they intentionally gave the ai inhuman reaction times just to add difficulty
which isā¦nah
i would much rather see them hide in the craziest spots to surprise me rather than just running while shooting with perfect precision and offing me in 0.1s
yeah, iād rather fight solid snake than the typical CSGO comp player
yeah exactly, going against bunch of solid snakes would be so much cooler
i wish the suspects hid more, i check the beds and closets every time and not once have i seen one hiding
even if the map would be full of cardboard boxes lmao
Same, ends of the earth has a closet in every room but I have never witness anyone hide there, or under the beds
remember the times when suspects used to pee or have a cig? yeah...
the secret service is also supposed to hide under the piano on Sins, because the SWAT ai searches under it
i miss the ambient ai features, they kinda just stand around waiting to get arrested now, sucks
i do like that on Ides they actually cover different sides of the hotel on patrol routes
Adam lobotomized the ai and 1.0 cracked them again
Funne pendulum goes weeeeeeeeeeeeeeeeee
sins of the father soundtrack is kinda goofy
We need more mission specific TOC lines. I wish he didn't tell me that 'negotiations have broken down' with the guys we're about to surprise raid.
It's like cmon TOC get with the program
you should know that there isn't a thing called surprise raid. these mfs hear you from 3km away
i hope you know that suppressed guns aren't really quiet
There isn't much of one. Just that ghostly singing that goes for like 5 seconds and the occasional droning cello. Most of the time all I hear is rain until I get to the theater or the room playing the SSB.
They are if you press the trigger gently
it's just eerie for the sake of being eerie
They do impact gameplay tho, if only a little š¤·
silenced .45 should be pretty quiet. mp5SD if they add it too
or just add subsonic ammo
as a friend-foe identification or some other actual gameplay stuff?
ooooOOOOOOOOoooOOOOOOoooooooOOOOOO
lol
I don't hate the visual aesthetic of the map, but I do wish the music/ambience was a little less on the nose. Maybe some classical choir or opera to lean more into the rich vintage decor of the place.
FF identification as a 'meta' thing, and suspect stress as an actual gameplay change
thank god i have aphantasia so i can't randomly "hear" this sound in my head
yeah, distant, foggy, classical music would be nice
Then again, maybe I just played too much Hitman :P
something like the initial reveal trailer music maybe
i would imagine they stress less?
Bingo
i mean it's not that obvious in ron
Certainly not, but your guess was correct.


i remember once i walked into a room, suspect on the ground, head blown open, i was wondering why there was a dead suspect there, i hadnāt even reached the room yet, until i saw the shotgun on the ground next to him, crazy experience
after all, ron has some crazy perfectly reasonable features like faking being dead but not faking being incapacitated 

i wonder if it's ever going to be fixed
feigning injury would actually be pretty neat to get you to lower your guard, suspect on the ground, groaning in pain in the incap anim, suddenly stands up while youāre not looking at pulls a glock on you
chemlight out
dropping chemlight dropping chemlight chemlight out DROP THE WEAPON DROP THE- DROP THE WEAPON- DROP- BANG BANG BANG BANG BANG BANG TOC, we got a dead suspect here.
yeh
the port hokkan one caught me off guard
i mean i mostly imagined for them to be able to do both
here's a chemlight to brighten your day ya fuckin' loser
instructions unclear, chemlight stuck...



Deploying a chemlight
wouldn't end well given how it went last time with the i don't even remember how many k's of voice lines
what is yalls favorite arrest anim, mines the one where you smack the back of their head like āstop being a shitheadā, gets a little laugh of out me everytime
the head slap one 100%
what?
they said somewhere we gonna get like shit ton of voice lines (we didn't)
sad
swat ai is supposed to comment their surrounding and shit too
they do
i hear it a lot
they def do
they do
on voll's house
the spider
It's not frequent but it's there.
you just don't hear em
shouldn't have sent it without ending my sentence, my bad
they do on around 99% of maps
on lethal obsession they say stuff like āyou think this guy might be onto something?ā
they are there, it just doesn't feel as common as it seemed to be from the swat devlog
i don't hear em often
must be yall, i hear it all the time so, idk
what's a faction you guys wanna see
imagine seeing this and thinking oh yeah i think i'll go in there
imagine hearing this for 100th time
i doesn't even make sense
nothing like a cheeseburger from a diner
needs more rgb!
MLO
who?
they had a arg for them for a bit, they were cool #šŖ¹the-sepulchre-arg
Mariposa Lily Organization
spooky ass deep state shit
š
they were like TLB but a lot more spooky n shit
i wanna see the cartel
they got like 3 maps do they not?
postal office and border
but those are gang members
not cartel guys
nah, thatās cartel
AAAAAARRRHGH so close to finishing hide and seek
los locos del pacificos is their name
An absolute bastard hiding in a container shot me in the face š¢
FUUUCK rip
thanks bro
actually wait i wanna see some albanian mobsters
That, and a decent pair of headphones to track the bomb beeps.
ehhhh you can find them ez
suspects can see your flashlight right?
They make an audio call as if they can, but they won't actually be alerted by it
wicked thanks
ok so
I've heard a lot about "people are trying to cancel RoN because of the school shooter level!" but i've never seen this happen
does anyone have a link to an article or anything that supports this? not randos on twitter, because you can find any dumbo opinion on twitter
kotaku article
Some people claim otherwise, but I've still never got a suspect to alert off a flashlight, mileage may vary š¤·
lol baleeted
We need a mission related to the dallas ambush
is the RON sound designer radiohead fan by any chance because this song reminds me alot of some RON tracks https://open.spotify.com/track/5Qv2Nby1xTr9pQyjkrc94J?si=9fa8c7e4949a4cbe
whats the benefit of using smgs over rifles?
keeping suspects alive/incapacitated and less collateral damage
but generally not much point in running them
when will ron get optimized
theire cool
did the car dealership one, it was so much easier than neon tbh, anyone disagree?
The outside areas on dealership can be pretty tough because you can get a lot of suspects in areas with poor visibility/inadequate cover but the insides of the buildings are manageable
maybe i just got lucky but i did it so much faster than neon
i think i'll need a rifle for the next level though
I'd probably say dealership is easier than Neon, even with a few awkward spots
i disagree but that might just be because i had a lot of practise on neon before 1.0
whereas the dealer overhaul did me over a couple times
Similar to learning any new map tbh, you don't know the vulnerable spots until you experience them
I recall that suspects used to set up ambushes or hide when they saw your flashlight, havenāt really noticed it lately though
is the compound like the second last level? i sense the end approaching, and ik the final showdown is the port one
honestly neon is probably easier because itās a smaller map
pretty close but no
Dealership -> Cherryessa Farm -> Hospital -> Port
totally forgot there was a hospital map...
i usually play with submachine guns because rifles are a bit bulky, i cant react as fast, and the firepower of submachine guns was enough so far
also who the hell uses that long scope?
You're gonna feel the pain using SMGs on Port. The damage falloff goes up to like -70% at range
that's why 416 is goated
Anyone using the 4x or 12x are doing so because "I like it" and not for any practical reason
The 4x is nice on some maps ngl
Would sure be great if it had the paddle zoom, though. The irons on top are fine but it's clearly an Elcan for goodness sake
If only the scopes actually shot properly instead of hitting high and to the left of the reticle 
Also yes, the lack of the zoom toggle is dumb.
I haven't really touched the zoom scopes since 1.0 dropped, but I used to sometimes run a loadout that had a scoped SA-58 with a laser sight along with the ballistic shield. I figured between laser-assisted hipfire and the shield I'd have enough close-range options to get by when I wasn't able to take advantage of the scope.
Then you learn that both the scope reticle is misaligned and that the laser is misaligned when canting and your brain just starts to hurt
I never noticed at the time TBH.
Some knowledge is cursed š„²
I guess I just always aimed center mass so I wound up hitting them anyways.
yeah i learned how to aim properly to shoot them in the head
though i still prefer to go for center mass
you die faster and you reload more often i guess?

416 is so goated you're lowkey better with a SMG 
nope
i can't be separated from my 416
you can use whatever you want, but lying about the gun being goated is ehh
i mean the only real reason to use it is how it looks
maybe on a german scale
it's like 3rd worst rifle you can use
wrong
btw niventill is that Lua code in your pfp or am I wrong
yeah
wild
also 416 is pretty ight but I like the ARWC and MK18 over it
SA 58 is also just hella fun by default lel
nothing you say can convince me otherwise
i'm not really trying to convince you...
416 is automatically the best rifle because itās the coolest rifle
freedom is freedom so everyone can have their opinion even if it couldn't be more wrong

and with freedom i have the rights to use a gun

š«µš½š¤Ø mp5 gang
you don't see a based mod very often...
MP5A2 flashlight for the added random crit chance
favorite rifle?
ARWC is absolutely terrible
it has the recoil of an SA58 almost while not even being blackout
i would reference the spreadsheet
some rifles are just bad for no reason
otherwise they are all the same
some are just slightly worse
MK18 is too wobbly
ARN and MCX are the best guns by far tbh (and LVAR if you're not using brakes)
guh
either you can't control recoil or hate 5.56
Thanks for the info yall
ARWC is totally fine provided you're mildly competent with clicking heads and shooting first
Whats the overall best rifle if you had to use just 1 for every mission in the game?
MCX or MK18 probably
but why would I use a gun with way worse recoil and also worse bullets?
other than showing off that I'm good at controlling recoil
also I don't hate 5.56, F90 and G36 are great
iām betraying my HK loyalty but SA58 with laser, canted and semi auto
and a shit ton of mags
don't forget the better laser mod
ARN because it's also short
don't forget shotguns are a thing too
yeah, I don't like shotguns so I have no opinion on which ones are best
ARN-180 using JHP will incap the majority of suspects in 2-3 shots. You do lose out on material penetration but shooting through walls is always iffy IMO
(not disliking them in a sense of performance, I just like rifles way more)
if i had to choose iād say the rem 870 but the m1014 is probably meta
IIRC JHP .300 is okay up until L4 armor and L4 is only on 2 or 3 maps right?
Objectively, probably any of the semi-automatics, but the pump actions have cool factor.
supernova has less recoil than the 870, as for semi-auto you can use either the 1301 or M4 imo 
benelli m4 is just more fun tho
Probably the LVAR since it
1 - Has the shortest suppressed length of all the rifles
2 - Has decent recoil
3 - Is an MCX so +200 coolness points
Recoil is kind of meaningless if you don't have any fire rate.
+uses .300 blackout which is really good as well, my bad
Semi-auto gang š¤
my only issue with the LVAR is literally the sound of it
nice to see a semi auto user
Yeah, I have to agree that it sounds a bit plasticy compared to the other weapons
other than that its a great gun
I've gotten used to it overtime though
puts holes in people
elephant is fully L4, neon only has 1 suspect with L4 (I'm assuming the bomb vest) and sins of the father is only a few L4
btw what sidearms do ya'll run lol
so except elephant you can get away with using JHP in all maps tbh
Suspects on sins of the father have L4 torso flesh
currently USP cuz I like the look of it
You reminded me to update that. It's specifically Qadamah, the guy u gotta arrest
i've been rocking the G19 with a G17 mod 
The one that increases the capacity to 19 rounds?
I use that one too
G19 or USP purely out of spite for the 5-7's dominance in the meta.
nope still normal mag cap
Oh, bwomp
how do you know who's lvl 4
rock hard abs win again
unless the one by ballistique doesn't increase it lel
glock is a real one
It doesn't
Though if I'm running a shield I cave and go 5-7
oh I see, how kind of them to give him level 4 so he doesn't die (it's still absolutely bs that you have to arrest a fully automatic rifle wielding terrorist)
run the TLE for maximum style points
forget the python
check efferrari's doc, it's pinned in this chat
I can't bring myself to shoot myself in the foot that hard, as cool as the TLE is.
If it gave two mags per slot, I'd 100% be willing to run it
true lel
The FiveSeven is still my favorite handgun, but I've been using the G17 recently as apart of my "Underfunded PD using hand-me-down equipment" aesthetic for MuH rEaLiSm
i don't even use handguns
USP best handgun because s e x y
I agree
I mean, the entire point is that the 1911 is NOT ammo efficient, isn't it?
imagine how dire it'd be if a PD can't afford their SWAT teams something better than a glock
i just like how Los Suenos saw their current situation and came to the conclusion that they should arm 5 SWAT members with the most advanced military equipment around to fight the local 213 park home crackheads law abiding citizens
Amurica, amirite?
are glocks really that cheap? or maybe they just produce them in the us
I never said glocks were cheap, I'm just saying 5.7 is expensive
what happened to the other swat officers
glocks are relatively cheap compared to a fiveseven and even USP I'd imagine
did the crackheads kill them all
What's what you said? Import P90s, F90s, and source some SA-58s?
Of course, I love spending 100% of our budget in an afternoon
They realized Los Suenos was a lost cause and hauled ass out of there
i was referring to the "underfunded PD"
Inb4 we get the sig-spear soon 
5 FN P90s, 5 FN Five-Sevens and several hundred rounds of armor-piercing 5.7mm ammunition for them, 5 M320 grenade launchers, 5 full armor kits with 10 ceramic plates
These viet gunrunners have no idea what's coming to em
also lore wise LSPD is supposed to be low resources but somehow have that arsenal of weapons š
Regardless of our opinons on how fitting the equipment in the game is, it feels a bit too late now to remove half of them for the sake of lore accuracy
back to wooden pump shotgun and MPL time
Understaffed perhaps but certainly not underfunded.
the lore is already a time paradox as is so i don't think it can get much worse
Yeah, I'm still stuck between using my underfunded arsenal and going full tacti-cool for the rest of the game
I can probably just reason that the equipment is funded/bought by the officers themselves
it appears they do based off the clips over the internet
The GPNVGs are probably a separate case
"Yeah, I bought my LVAW, G17, 4 9-bangers, CS Gas, and plates."
so for lore reasons i should equip gpvngs only after completing twisted nerve ykyk?
TRUE
and disable surefire flashlights if you run it and use the default ones
cuz we can't afford good flashlights out here
lore accurate amirite?
i only run laser so i'm fine i think?
Heyo, is there a way to set my flashlight/laser to "hold" instead of toggle? I can't find an option for it, and it would be nice
nah i think the crackheads killed em
there might be a mod for that or there is a setting for it and you didn't see it
Where's the mod that makes it so your character holds up their phone light and one-hands the weapons
LMAO
213 park homes behaviour
in their mouth you mean?
watdahek
I'll see if there's a mod, the settings page doesn't appear to have an option for it
Oh yeah right. Phone with both hands, and then hold the gun in your mouth and work it with your tongue
yeah that's exactly what i meant
I just rebound my flashlight laser key to be closer to my WASD hand
Hey, haven't played the game since the 1.0 launch and haven't been on this server in a while, is the ARG still relevant?
Relevant as in?
It only majorly appears in the last portion of the last mission and then the game ends so
ahh right, couldn't get past brisa cove to see that lmao
guh? where exactly, or is there just a tease
tbh i played port in multiplayer and had to rush it super hard cuz we were dying all over the place lel
never got to explore the map
You walk into an auction house for people, there are laptops where people on webcams watch, and then they leave the video chat when you approach
So like the only real story element is in the last mission, the only time where conflict of interest is explored and your character has any emotion 
speaking of the last mission, its by far the coolest of all of them imo
the secret room/tunnel area is wicked af
the jumpscare with the container is also crazy
the only lore in ron is that it's not finished
The name of the game is an allegory for the game itself
?
watdahek is u saying
Because having owned the game for over a year now all I can really ask myself every time I see an update/news from the developers is āIs it ready, or not?ā
IS THAT A READY OR NOT REFERENCE?
And with 1.0 I can still resoundingly say it is still far from ready
honestly i just resonate with the devs as a game dev
game development is not easy and in their situation i can only imagine how crazy they must be atm lol
Yeah not managing to fix the same bugs in the game since EA is crazy ill give you that
so crazy they released a game that's not even half way into being finished
true but can you ever consider something finished anyways?
We need to buy a studio
like if they really wanted to finish the game the game wouldn't have launched yet i imagine
It probably would've been fine if they just advertised it as an unfinished build they're releasing early because they're about to go on a holiday break and don't want to leave us waiting longer
Sounds like a good Ron map
A secret game dev warehouse
All of Los Suenos is the worst side of town.
fair
Wishing I had some way to actually speak to someone at Void to fix simple balancing issues that have existed forever. Like single digit changes in the ammo/weapon files 
by finished i mean a game where devs added everything they wanted to and see it as a good enough final product
Oh they thought it as good enough alright
they sure did
I still think a lot of this could've been prevented with a lot more transparency and a lot less hyping is what I'm saying
or just staying in early access, it's like there for a reason...
marketing needs to do its thing. Thats how this works at the end of the day
Again that doesn't work here. In business, there's something called an MVP or minimum viable product, which is basically the Early-access version of any game, or an Alpha/Beta test. In this case, they're still improving and reiterating on their MVP. It'll truly never be finished, so the best thing they can do is blow up their game's population and awareness to get more feedback and get a plan going to move forward.
I don't think the trust of your community is something you should be willing to sacrifice for the sake of marketing
still understandable that people want change quickly but this is a tiny game when you look at the bigger picture
āMinimum viable productā now youāre speaking voids language
literally business terminology
welcome to the real world officer 
Yeah I donāt doubt itās business terminology
Itās milking people for money thatās what businesses do
Welcome to people not liking it
Yeah, my problem isn't that they did this, it's that they advertised it as the 1.0 launch rather than still being unfinished
just because it's a thing in business doesn't mean it's a good thing
You can tell this to literally every company ever. Not justifying anything, but it is pretty standard at this point
it does not matter
They need to build attention and awareness somehow. It makes sense why people are dissapiointed but if i were in their shoes as Head of Marketing I would do exactly as they did and market it as a big launch.
whatever people think or their expectations dont matter, they already purchased the game and played it
SO REAL
This feels awfully morally bankrupt
Well you are talking to someone who said theyād do the same so
best thing to do is provide feedback, and reasonable arguments. I dont know what other option there is
The other extreme is threatening to bomb devs and the steam forums love that
"we are here for the money so enjoy the unfinished experience we're gonna fix for the next 5 years for the price of only $50"
Wait, you're meaning to tell me that this game's message ISN'T that violence is good?
wild new custom map
i get that being transparent and honest is not something regular people tend to do, but it's still annoying
Are you not listening to yourself
regular people lie on a daily basis
Bethesda is the prime example
let people create their own dilusions
and high expectations
just to be shattered
Bethesda does lie
to be honest
i mean starfield felt somewhat finished in a bethesda way
Nah that is unfinished
yeah
and I dont think starfield is gonna see a revival
and with ron there's like actually half of the game missing
Anyways, I just don't see the harm in waiting a bit longer to label an update as the offical launch. You're still gonna make the same amount of money with a whole lot less backlash
i dont know if they could have afforded to wait more
once the ron documentary is out we will find out (its never happening)
Are they making a documentary or something?
im just like whatever because i haven't bought the game myself, but i still feel like it could've been done better (and yeah, i know you can always do better, but that's not what i meant)
Best bet is marketing investment + management pushing for TGA/EOY/Holiday Season overwrote leaving the game in EA for a longer period of itme
leaving early access is a marketing strategy that is likely to become a new push
among other titles
full release early access when?
if entering EA wasnt big enough, now we are leaving it
lmao i just shot a suspect moments later when i came back for him he was surrendering then he collapsed
Nice of him to think about you before the end
Entering public EA on steam was also a decision made not because it was 'ready' for public EA, but because they ran out of limited dev-keys to give to supporters
i really wonder how they gonna handle updates now. supporteralpha or something else?
Supposedly the supporter branch is completely discontinued (probably for the best)
turned to ashes
i dont know how that plays out for steam, but if games can just leave EA like that while in development
is that a new precedent
i mean they could do a separate public beta branch as some other games do
or are there games that did that already
Unfortunately "post launch development" is the norm nowadays
The thing is they didnt want to continue splitting the playerbase apparently
although it was their choice to do so at first with SE anyways before going EA and then having to welcome new players
seems like it backfired in some ways
as far as i'm concerned they did a little manipulation so more people would buy the supporter edition for the early early access. it's good that's it's supposedly gone, but at what cost?
I can't help but recall a lot of confidence being expressed towards the state of 1.0 before it launched. Like people were going "no supporter testing?" and the response was essentially "nope, it's fine, won't need it"
#š¬general-discussion message My best-aged comment so far.
i remember it 
I was concerned about launching such a huge update without testing as well
traits are broken now because of post-launch patching
My concern was mostly that the speed of development seemed to pick up so drastically and I wasn't sure why/how. Previously a year would not result in this big of an update.
A lot of these things were likely in progress already before Adam but just weren't prepared
it's been said they got a new project leader or some shit
like a year ago obviously
(so they started to work more efficiently and all)
Eh. I don't speculate on any of the administrative/business stuff. Those are closed doors I'm not behind.
Shit got real in like 2 months
too bad i really went "void doesn't lie, right?" at the time lmao
But yeah. Felt like there was a breakthrough somehow.
It is odd the incongruence between the pre-1.0 confidence and the reception of the actual 1.0. I dunno what the good-faith explanation is for that.
Didn't expect the 1.0 label to affect expectations maybe? IDK.
Lot of people say if this was just another EA update they'd be a lot more accepting of the unfinished state it's in, and grateful for the additions.
could be that they avoided announcing stuff they weren't sure about? at least that was the case pre adam
yeah, learned that too while doing some software development
people can't complain about something you haven't even mentioned
they do however complain about radio silence and not enough changes tho 
but it's the lesser evil here
bruh I just got into a game some kid asked what skin color was the civ I said black, and he shot him then died 2 minutes later proceeded to restart the mission because he died when 4 of us were still alive then kick me for asking him why he restarted
this game wild
If you're going as fast as you reasonably can, I'd honestly just wave off the impatient people.
š
no, playing public lobbies is wild
and he was faking it
also where are the weapons in port hokkan
and green spider?
ty i found them
just had to look at a spider
anyways wow 24 suspects
feels like a dk2 mission
Did I really get robo-deleted for calling a racist who isn't even here a tw*t
š¤¦āāļø
None, I use the long sleeved shirt
same
that's foul
Green top 99' >
I would wear the knockoff casio but I want to wear the blue top and it doesn't leave space for a watch
It could be the wrong watch and I wouldn't know
watchless aaa officer
Hey get fucked I wanna wear blue
the one that has big digital numbers that you can see counting, I really like it
completely forgot its name
I use the Explorer's Companion and my team varies. Also, Void does not understand 24-hour time format.
Studies suggest it's perceived as more trustworthy and less militaristic.
Gtech trailblazer, i liked it a lot too
military time is used to tell you the time of the mission
I meant on the watch, not the loading screen.
there was a mod that fixes the sleeve and watch clipping
how bad have they done it?
I do love how the digital watches display a stopwatch counting up in real time, I just wish it started at zero from mission start.
Nevermind, apparently it's a stopwatch.
whaa? you mean the watches aren't useless?
Now all we need is a step counter so we can create the wonkiest fucking challenge run ever.
ngl it'd be nice to be able to throw chemlights to signal friendlies of your presence or sumn
just use flashlights
flashlights/lasers do that
true too ig
Open and shut discussion lmao
lasers not so much without better laser, since you can barely see them
hehe, i use the visible ir laser mod
could be wrong too idk
We talking about watches?
i use that too with better laser
indeed
š
Definitely rocking the Hamilton khaki
even though i could use the accessory switch mod at this point
Watch yo mouth
the w h a t
Uhhh thatās āgrandfatherās watchā in game
Hamilton khaki is the real life watch
name checks out
Like the Rolex explorer 2 variant in game
watdahek
i finally cleared ides of march
and damn,fuckin sinuous trail is SO much easier imho-
it is imo
the suspects in sinuous are armoured slightly but it isn't an issue as long as you bring something that isn't an SMG lel.
they also dont have freakin M249s and dont seem to have such crazy aim-
also spread out-
forget the M249, the bedroom in 1201 or 1204 (forgor) is the worst; there's always a guy there and he can hit you through the glass which you can barely see from
GOD-
that fuckin balcony-
also the hallway between the 2 rooms thats always open and gets sprayed down
i've never seen ads on the balcony lel
b r i n g w e d g e s
problem
for me it was like...always one of the doors that starts opened
seal off the main center room and all nearby rooms
kinda hard when your getting peppered from 2 sides with m249s
honestly best way to play any map is run it in multiplayer with semi-serious ppl
seal them off right after you spawn and clear the area
afterwards its best to make your way to each room slowly and clear them out
unrelated but linkedin just told me i got 23 profile views
im famous guys 
Also
For the longest time I could not find the other sniper (I found the one in the room with all the pickets and the news on)
Then one playthrough I accidentally reported it while trying to cuff a civvie
God I'm freaking blind-
...
<running 2 sheilds
from my experience they provide zero utility compared to giving them literally any weapon
yea don't do taht
if you really want a shielder, keep one shield and that's it
jokes on you,all 5 people with shields doing the turtle technique
one way ticket to death cuz the AI will laser your feet most likely
all crouching
the shield sways around and they can basically shoot around it
i learnt this the hard way on Sins of the Father
aka the scariest map next to Relapse and Port
Relapse is only scary because its friggin massive and Port is equally as massive and super dark
i forgot,which mission is this one
Hotel map. Suspects have some armor from what i recall but are equipped with FALs and LVARs; aka DEADLY WEAPONRY. It's decently dark and there's a TON of potential flanking and rooms to clear. Your best bet for the mission is running NVGs with an IR laser and flashing every room you enter. Mirrorgun/Optiwand is also recommeneded imo. Wedges are especially good for sealing off your tracks to prevent flanks and to generally just close off areas to clear the map sequentially.
I never had a problem wearing Kevlar and with an mp5
watdahek
bravest LSPD officer ever
tbf being aggressive and pushing in is a pretty viable strat most of the time, since the AI get more aggressive whenever you're slow and whatnot, from what i can tell at least
Yeah. I mean just get like 11 magazines and spray when you need to, single shots all other times.
semi-auto MP5?????????????????????????????????????????????
The p90 is a good one
Why?
I have alpha running a shield, but sometimes he either dies or just tanks it
yea the problem is when he dies and you lose the pointman imo
Become the pointman
i personally like having the extra firepower
I forget ppl actually use the ai as a team instead of glorified pockets
lel
Definitely came in handy to let them do the majority of the work in greased palms
I came in with 5 mags⦠only had 1 left by the time the mission was over. And I always run semi
they still did die a lot cuz they'd get cross-map sniped lel
was bro spraying through containers trying to penetrate or what 
Yes
Is this game fun innsingle player? how good are the AI?
Planning get the game rn, is on discount
Personally I enjoy it, but I play it slow.
Yeah ik, is not a cod
Itās a challenge thatās for sure and Iāve been playing it solo
singleplayer it's alright. AI are straight up killers sometimes and other times not so much, i.e. they just let you do sometimes lol
multiplayer is 100% the best way to play this game
I know a lot of people give it shit, primarily the subreddit⦠which they have probably the biggest hard on about the state of the game
competent squad with clear comms is a surefire way to basically clear anything
The enemy AI is definitely tuned to multiplayer tbh
In solo play, you gotta play it slow if you donāt want to pull your hair out
Play in practice mode before commander. Even though it says practice, donāt be fooled. You can restart instantly instead of being pushed back to the police station when you die in commander mode
i don't think ill ever play commander mode lel
perks are cool and all but practice mode is fine as is and the "campaign" element of commander mode isn't really a thing
since the story is told through each mission and not cutscenes or exposition like literally any other game (which is fun cuz environmental storytelling is great)
Ah yeah, definitely either tact-on or half baked. You can still unlock all of the cosmetics in practice mode
I definitely hope they add more content to the police station
Make it feel more alive rather than just a multiplayer hub
have you not found the coffee machine in the briefing room?
that has to be the best content the game has to offer
Doesnāt make a sound when it dispenses coffeeeeee
imagine asking for more when THAT exists
make a mod for it frfr
lmao
They can add Donuts to the briefing room too, the true police simulator
How is the gameās multiplayer for duos?
duoing anything imo is super ultra risky but i imagine its ight
It's hard, but doable in vanilla. If it's too much you can always get an AI mod to ease it up a little
i personally play with the More Crack for AI mod by the 213 Park Homes finest meth cooks
am waiting for the more crack for SWAT mod
WAIT PAUSE
More Coffee for SWAT
perfect

also judging off your name, did you have something to do with that massive RON spreadsheet on weapon suggestions and stats and stuff
mf is gonna walk in with no armor and a 6 shooter alone and be like "yea,not that hard"
how do i go to high ready
Game is fun, but after 100+ hours, it kinda becomes repetitive.
āJudgeāingš«µš½
Spacebar is the default toggle for low ready. You can change whether you go into low or high ready in the gameplay settings.
š
no relation. The emoticon in my name is made with O's instead of 0's. Pure coincidence
When is void gonna get some sense and screenshot MMMās spreadsheets and just add them to the game as a gun stat update 
unrelated BUT am conflicted between running SA-58 or LVAR for the next while, which should i run and what sidearm should i try out as well? u guys can also suggest tactical equipment to run if u like lel
there is already hidden stat lines that do what my thing does worse (leftovers from the old days)
am enjoying the SA-58 but need some variety otherwise i will get bored
The SA-58 can be pretty fun to use, but it instantly looses its one shot capability on maps with higher suspect HP. I personally find ARs like the LVAR you mentioned to be more reliable with their consistent two-shot, low recoil, and slightly higher capacity magazines
any wicked setup you run on it or is it just combat grip + eotech + any light/illuminator
The control grip is the only one that really has much noticeable difference in recoil in the vanilla game, but with gunfighter I just run the combat grip since it looks the coolest 
so real 
just stuck on what sight to use
vanilla exp holo is nice but i've gotten so dang bored of it
Side-effect of having very limited (and generally ineffective) optic choices. You never want to use them
Is ready or not ai actually too hard or do we as players just suck ? Haha
(hard truth is most people suck, the other hard truth is that the AI in RoN is just unfair)
Me when 3 days after no briefing we get no hotfix
(The last two hotfixes were 3 days after briefing date)
A mix of both, but the ai is extremely unreasonable in vanilla.
Reaction times of 1/24th of a second
Fully automatic M14s and shotguns
etc
VOID def didnt playtest their own game because that wouldn't have been acceptable at all
Thatās fair. Is there a generally accepted or ābestā AI mod to tame it a bit ?
I donāt want it easy still just dumbed down ever so slightly.
Honestly the AI for me is alright, problems come about when they start running around and strafe all over the place with wicked accuracy. On top of their overall spammy shots and crazy line of sight sometimes. Ignoring that stuff, AI is pretty chill.
No Crack for AI, front page on RoN Nexus
"Honestly the AI for me is alright"
names 99% of situations that occur when players confront ai
I personally enjoy running More Crack for AI on CrackHead Mods by 213ParkHomes123
being hyper aggressive and shooting first usually kills off half of these cases
like full breaching and not being afraid of death is 100% the fast track to not dying sometimes
it doesn't work that well in multiplayer tho cuz some people will just full agro the AI and bum rush without pieing or using any utility then wonder why they're deceased
Okay awesome. Iāll try that one !
Is there any other must do mods ? Iāve played with weapon models a bit but nothing too crazy. Mostly vanilla
Ruins the point of the game though.
First, never be quick to die.
Secondly, we're supposed to be trying to save as many lives as possible not turn an apartment into a COD match.
Third, ruins any sense of realism.
too bad when the AI john wicks me and it turns into a shooting gallery
I think the biggest thing for me that comes to mind is trying to make the suspects more realistic. In real life I think a lot more people would be prone to surrender instead of engaging in a fire fight with a full on swat team. Lol but I do understand, there is a level in which it may be becomes too realistic and then itās not all that fun lol
For me it's the disconnect between the presented scenarios and how the suspects act in them. Having them be so aggressive kind of makes sense in the crackhouses and when they are terrorists, not so much in other situations
man, will this game ever be fixed? its been years
it's in their best interest to fix the game so i don't see them stopping anytime soon lol
Agreed. I think there is sooo much potential here
quick question but is the MCX ingame chambered in 300 BLK or 5.56?
Supposed to be 5.56, but is currently implemented as .300blk
I still have no idea how they managed to goof that up
Is it MEANT to be .300 but the newsletter labeled it as 5.56 by mistake?
lel
one thing im wondering is how 300 blk does more damage than 5.56, unless im just stupid and RON Ahoy is wrong
from what i understand, 300 blk travels slower than 5.56 which would mean its not going to pierce armour that effectively right?
considerably larger bullet
.300blk having worse penetration is represented in game, but only against material pen, not armor
Hmm
I find it funny that sometimes with the SA 58, I canāt shoot people through walls or wooden doors.
also after using the LVAR again, i can indeed confirm it's a beast lel
That the ar?
Nah the armalite, is it an armalite
From what I read, .300 blackout apparently has a lot more barrier penetration than 5.56
Definitely -supposed- to be 5.56, why would they introduce 2 MCXs in .300blk?
SA 58 is better all the suspects will know your there but it 2 or 3 taps so it normally works out
When gun guys say, AR, theyāre generally referring to ArmaLite
Till u get shot at once and now ur guns jumping everywhere
Thatās called having stable aim
true thats what the high capacity 45 acp is for i forgot its name
What's the point if the LVAR two-taps as well?
Facts
Bc sa58 onetaps
Most of the time
On maps without suspect HP increase, yeah
the lvar isn't that 300 blackout
Also facts in my experience
For closer range, suspect with body armor, I always go SA 58
The recoil is mitigated somewhat by the close range
Sa58 is peak sweat mode
SA58 is so goofy, it's so impractical lol
I love your bio by the way. Facts.
i go SA 58 with only AP for enemies with or without body armor i only use 300 black out guns for stealth/dark maps
thx mate
Bit of an overkill to sa58 soft armor
Yep
For every other occasion, I use 10 mm
Then you need more practice
They are the easiest guns in the game
The smgs feel so aids even on fa
that's why its so great if they have zero armor and your using AP it will kill them because the damage is high for the SA 58 by default but if they have armor its also no problem for the SA 58
the only time the SA 58 is bad is if its a dark map and i need to use nods and be as quiet as i can possibly be
What's even better is that if u have good trigger control, sa58 is also pretty good for arresting ppl lol
its funny if your using the SA 58 on full auto because if your close you might only hit the baddie 3 maybe 4 times but thats all you need to kill them so it works out
"Entry team to TOC, there's a red smear on the floor, I'm presuming it's the suspect."
"TOC to entry team that's the third time you have told me that what the hell are you doing to those people! "
"Sir. Finishing this fight."
everyone in central command: š¤Ø
šļø w t f ā
"TOC to entry team, roger that" šæ
Does anyone else get kinda sick with the head cam after you die ?
I wish there was an option to change the camera view for after you die
Does anyone know if thereās anything about RON coming to console and being cross play or not?
I very highly doubt it. This would be a nightmare to play on controller.
Thereāre too many controls.
Any tips for mission Greased Palms? Been stuck on it for a while. It's brutal with the package sorting area
Use lots of shields. I gave Alpha and Charlie shields as outlined here: https://www.youtube.com/watch?v=WLqPL6M9Vf8
media rules really loosening in this channel now it seems
use shields
clear the outside first
pray to God
anybody wanna play
all my progress got wiped clean anyone know why
How often does yāallās game glitch to where it says there enemies left or civilians left etc and there isnāt ?
Does suspect stress increase over time, or is it based on how loud youāve been? Or both
Iāve been trying to S car dealership and most of my runs that seemed good before it wasnāt lasted about 20+ mins playing slow and deliberate. Always the last guy or accidental unathorized use of force.
Out of frustration, I decided to try a faster and more aggressive approach by clearing the garage and outdoor areas first before moving in the building. I was throwing gas and stingers into every room and made a lot of noise. Surprisingly, the last guy who tried to flank us actually hesitated which got me the S.
Is playing fast and aggressive actually better because if you do it right suspects donāt get to build up enough stress? Or did I just get lucky
Me: careful for door traps
Teammate: they put door traps on this level?
Me: Ya some doors
BOOM
Me: SERIOUSLY
KEK game is already on sale
Hopefully that means balance patch imminent. It'd be an extremely bad play to pull in a bunch of new players on a sale during a poorly received build.
radio silence seems atm
Is it worth it to buy the game rn since thereās a sale
i wouldnt
Why
Do it if you're into this kind of game.
It will improve, but it's in a contentious state right now.
either wait for larger discount or watch and see if the developers make any meaningful updates
best to look up gameplay (preferably raw/unmodded) to see if it looks like something you would like
The mouse wheel in the game doesn't really do much unless you press it to give commands.
I think it would be cool if they added a Tarkov esc movement system where the mouse wheel determines how fast you walk
It would really help with precision
anyone wanna play the hotel map with my buddy an i
The game is actually on sale?
yes
Is the Nightclub remake from Swat 4 an actual active shooter or just barricaded suspects?
have there been performance fixes since 1.0 release?
i havent played since then but i had a 2gb update
How much experience in singleplayer would you guys recommend before going into multiplayer coop?
Hey folks, I'm new to the release version, how do I play moded maps in SP?
the same way you would play them in MP
they should have the devs play greased palms
"let's make capturing a hostile suspect surrounded by other hostile suspects a hard objective"
My first time playing that level, I encountered a suspect behind a door. As I sought cover, while walking backwards I could see the trail of bullets that was following me. It was kind of insane.
tracked through the walls? in 1.0? but we fixed the ai
Thanks , sorted it š
im convinced suspects shooting through walls is a myth and isn't real
They just figured out how to make concrete penetrating ammo is all
i mean some suspects are literally using battle rifles
this guy runs no crack fs
suspects shoot through everything from frosted glass to shelves to room dividers
they definitely shoot through walls. even the swat ai shoots through walls
how come they never did for me
I run No Crack and still get shot at through walls.
i do have mods, but not ai ones
the only cases where they shoot me through a wall are when they should've, because they clearly seen me crossing a threshold
fair enough
use pepperball smg if u arent already
Or you shot at them
Or you had the flashlight on
Regardless, taking the easy way of if x give 5 seconds of wallhacks to ai is the lazy approach.
Wall issues are often more related to poor map props that are see through for ai and not us.
It's not super common for them to just randomly shoot you through solid walls
But they will very often spot you through the tiniest gaps which they probably shouldn't be able to see you through. But yeah suspects will shoot through walls with a lot of accuracy in the situations they do spot you
It def happens, but tbf not that often
some people here put it in a way that it's a very big issue and they can't play the game because they're wallbanged basically the moment they spawn smh 
I mean it is a massive pain
i agree it's rare enough to not always be noticed but also common enough to where there is definitely a reason to be talking about it
MAYBE I JUST SUCK but who knows
It happens pretty much every run for me. If an enemy is alive and not instantly suppressed somebody is getting wallbanged. Granted it is way worse on large maps like nightclub and port
going to test it out right now
let's go to the post office we need to send some mail out
shit's fucked
fuck this game
plz add: from frigging 100km away! š
Like, on Hide and Seek, I enter the little warehouse office corner, that's inside the big warehouse just to the right. I enter top floor of that shack office from the "lighthouse tower" and as soon I as pass the dooredge (after peak open) AI shoots from about 100m distance diagonal through nearly the entire warehouse, through the grated window, at my pixel.
a classic
a good one is if theres a suspect with a weeny bit of their arm or something poking around a corner (because they just have to always point their guns at nothing I guess) and you wall bang them, their instant reaction is to nail you through the exact same wall in very little hits, no retreats or anything, just a perfect counter wallbang
oh yeah, the infamous RON "counter wall bang"
going to to go down in the history of gaming
And then they charge you. Switching games. First they play CounterStrike, then they switch to their Quake and Doom skills.
Probably also expecting to just respawn.
Cause they surely act like they would.
What engine is ron made in again, wasnt ue4 for the pvp type alpha?
Yep, UE4 4.27
Intentional and very fun mechanic. š š š š š š š š
its kinda silly ngl
yeah, as much fun as shooting yourself in the foot. š š š š š š š š š
"players keep walbanging the bots, what can we do?"
'how about we make it so that if they get hit through walls, they shoot back at the player?'
"that sounds good"
this also means that whenever you hit a bot, NOT through a wall, they autoretaliate, outside of the normal spotting/acquiring/engaging path they are supposed to go down
yeah, the most stupid decision in FPS game design history š
^"tactical fps"
"we dont have the coder capacity to re-write all this unreal bot behavior stuff" "well, we'll deal with it with tweaking the values".
kinda a stinky way of dealing with it, thats what ROE should be lol
suspects (On most missions) should only be authorised to shoot when they're pointing their guns, and should only point their guns when they intend on using them, like maybe they can watch a doorway in anticipation or when they are yknow actually fighting the player, otherwise it should give you unauthorised penalties when they're just hiding in a room
THAT ROOM IS DEATH. I know exactly what you mean. I just wedge that door lol
The best on hide and seek is when you climb the tower and walk out onto the balcony at the top and enemies inside the warehouse start shooting at you through the cracks in the roof
Enemy pixel detected
because it's a very very simple unreal engine bot AI. Void lacks programmers.
I have identified that this darkened outline of a person backdropped with rain and the night sky is an enemy, and not one of the hundreds of people who work at the dock.
K I L L
lol š
A game dev friend jokingly said to me at work: "Well, VOID really showed us how talented their artists are, and that they really know how to make cool unreal maps. Now just the gameplay is missing. š
Unironically they could 'fix' most of the AI just by tweaking values that are already easy to tweak
At least get a good middleground temporarily before longer behavoral changes can take place
eeaah depends on the patch I think, I think they've always been extremely aggressive and would often charge the entry team.
lol that's pretty funny. I get where they're coming from, but I do actually quite like the gameplay, if they could just tone down some of the bullshit and have a few more interesting AI behaviours I'd be a lot happier
that... that sounds worse š
I would play on agency and have half the level run through the same doorway sometimes
The few enemies that decide to charge me have a nasty habit of wiping my entire squad
for a while they didnt have any aiming animations so they would go from passive to shooting instantly, you still get those wicked fast shots when they're already aiming however
haha
As 'bad' as it is, I really don't think there's a solution for the AI having quick reaction times. You could drag them out, but then you'll just win every single gunfight
so imagine those moments where you turn the corner to get instantly domed by a suspect aiming at the door, but instead have that happen for pretty much every suspect even when they're not pointing their gun
Proper bot states.
All with their own more complex behavior tree.
When the AI is intending to kill you + already alerted, the fast reaction time gunfighting is correct
It's too simple, because it is mostly stock unreal behavior.
They do acknowledge some of the AI issues in their latest community post. It says they're too focused on sound triggers at the moment. It's hard to know how much noise I'm making really, but it does sort of make sense
like dreepa says proper bot states
such as
passive
cautious
combat
rn there seems to only be passive and combat
those states also play a lot into roe which should be far more important
I don't think they should hear me and then instantly lock on me through a wall though ;/
because suspects always choose to shoot ROE is basically non existant as you dont have to wait for aggression, because you can always anticipate it
but there are still moments where you get penalized
sure but even so
ROE could be removed and I feel it would have very little impact on the game rn
suspects do often hesitate at times but it always ends in them trying to kill you
ROE is effectively nonexistant since you can just yell and execute anyone who doesn't explicitly hesitate
they never run to hide or ambush you later
They do, they just usually don't get the chance š¤·
every time they hesistate, if im not tasing them they will eventually try and kill me
and if they run its a flank and they shoot at me
if they run without shooting then you wont have to resort to killing them but they dont do that
It's painful that most of this could be 'fixed' in probably an afternoon or two
(before bigger overhauls, as I said before)
Needs more inbetween transition states. Different states of certainty of SWAT position, focus points, angle offset dependent target re-aquisition time, modified by confidence and swat-position awarenes. Focused state vs peripheral vision state, etc. And to top it all of, different voice lines to communicate these states to the player.
Like, when suspect calls to his friend:"I am holding that angle!" you know, whatever he is looking at, it will be shot at in reaction time milliseconds (usually about 400ms).
Suspects say: "I lost them, where are they" to let player know, they no longer focus.
"chit chat banter" for -they dont even know SWAT is here yet-
suspect breaking away: fast move but spraying in a general direction, less target: "Damn, I am getting out of here"
slow tactical retreat, semi fire, more targeted: "Cover me, Im falling back".
etc.
etc.
I mean, this is a design topic that takes weeks and weeks to get done.
But I think it needs to be done if RON wants to take the place of king of the tactical shooters.
Right now it's just "Splinter Cell" until you switch to "Call Of Duty". The longer you can stay in "Splinter Cell" mode the easier the maps are.
small tweaks could do a lot but I still think a full overhaul is in order for both suspects and sorta for civs
yeah, and it is a very very complicated topic to get right
for example civs never really commit to non compliance, they often dont comply if you're a short distance from them but if you keep yelling and get close they will surrender, when they should instead have varying morale (dependant on the level) and if they dont comply you have to passify them
and I've still had civs just standing around unaware of a gunfight going on in a room, and still just yell at the swat like nothing is happening
FEAR (the game) did put tremendous effort into their enemy AI. it was the foundation of the gameplay, so they wanted to get it right. Cost a lot of dev time with experienced people. Still one of the best shooter AIs to this date.
no clue if VOID has the resources and people to pull it off
I always think to swat 4 for suspect and civ ai, its pretty simple but is significantly better than RONs in the context of a swat shooter
RONs would be great if this was ground branch or rainbow six vegas
but not for a swat spiritual successor
Yep! This! so much
Add a planning phase, remove ROE, and you have a Rainbow Six killer game š
but for a SWAT game, it's just much more than "shoot bots"
mhm
So, how many suspects do I need to arrest to get A+ on Port Hokan?
I think, just like enemy AI, this needs to have more cases that the system switches between. When you yell, without someone nearby (or near the crosshair) they should say more general lines. "This is the police. Search warrant" and "Lay down your weapons, this is the police"... "Come out with your hands up."
But when you point at someone it should be more specific like now. But also dependent on state. If they hesitate: "Don't do it" "This isn't worth it".
If they are already on the ground: "No wrong move." "Dont even think about it" etc.
Right now it's all just one pool fired random.
Those context specific lines would be neat indeed
I just want suspects to surrender, current RoN feels like a shooting gallery with arrests tacked on
and for certain suspects too
the ones in port hokan have a chance to surrender
but most of the times they are fanatical
i want a mission related to the dallas ambush
Yeah, it needs a bit more design thinking mentality. I don't really have the feeling I am doing "informed decisions". It's very random. Bang the room? No idea, maybe. Where will the bang land? Will it affect the enemy? No clue. Might as well throw a die to get the outcome of my team clearing the room. Same with breaching tools. No real "tool<-> obstacle" matchup.
Or should I use a flash or stinger?
The information for the player, what to do, what is best, good choice vs bad choice... it's all pretty fuzzy logic style. Like, we simulate a shooter and let it happen organically.
More modern game design would be to have more clear rules and feedback to the player what a good or a bad choice is, and what the situation ahead is about.
real
aiming your gun at a surrendered suspect should lower the chances of fake surrendering
All suspects have a raw 10% chance to instantly surrender on first compliance call, this does not change per map
interesting
They could even use the SWAT AI voice to inform the player. "This is a bad spot sir. We should move". "no cover at this door boss, I don't like it" etc.

