#👮ron-discussion
1 messages · Page 9 of 1
And occasionally the range
For me it's the random gaps in things that sussies spot you through
oh hey enemy spots you through a slit among the boxes
this kind of thing, I don't even know what to call it. sometimes you just get reminded you're fighting against robots who don't suffer from human visual acuity
More reasons to want a .308:
I was told I get shot through walls because my movement is loud
So I want to either shoot from beyond the sus earshot or make my first shot remove any hearing from the equation
I put suppressors on all my guns
Announcing my presence in the interior by perforating 15 floors up and making all glass in the building shatter with the suspects eardrums
can enemies at least attempt to not shoot each other
they can kill each other?
ask them nicely
on s rank port and it seems like someone always catches a stray bullet
are you sure it's not your AI teammates whipping out pistols
i literally just saw a guy shooting through his own teammate
and my ai guys dont have pistol ammo and i havent seen that glitch where they can still shoot with their pistol
they just pull out their empty pistols and get shot when their mag runs dry
Are 4 pepperball mags too little of an amount for swat
Blue always runs out of gas when breaching first but they die the most
So preferably heavy armor would be used?
but obviously less gas
Also do they have bleed mechanics
I don't recall seeing them throw on a tourniquet
what map are you on
honestly for brisa cove I found myself having to gas most rooms myself
but i always ran with heavy ceramic for my ai guys for my s ranks
The SWAT bots don't have a bleed mechanic, so they can never regain health. But they get 250 HP instead of 160 like players do
Talking about Brisa Cove, dev said the suspect AI have different behavior based on certain map, since they are veterans, shouldn't they working together as a team and push back entry team?
is it jut me or do smgs really suck in this game, sometimes i onetap a guy and everythings fine and other times ill mag dumb someone, they dont flinch at all and then they dome me
If you use semi-auto then I really see no reason to use an SMG over a rifle
ehh true i guess,i give up i’m using shotguns
We love shotguns
who needs handcuffs anyways when you can blast off the suspect's arms
My strat on Ides of March is to check every door for a trap. I kick in a side door that I haven't checked, trap goes off, I die.
Don't trust doors
yeah so a fucking suspect just executed another suspect for no reason can i still get S
Who wants to tell him?
dont worry it gets worse
does greased palms take place before elephant? because in the front room in the post office there is a box for some victims of a school shooting but idk if its the school in eephantl
Holy shit idk why Ides is lagging this much
greased palms takes place after elephant
oh yeah i meant after
You play through it with a passing score and then don't revisit it
cant skip missions!!
it's a 13 minute mission (literally), not that bad to just complete it
just run around with a stinger launcher and you'll get it
🤔
hey guys whats the minimum score for unlocking the 4th mission? in other words, what is the lowest score needed to beat twisted nerve, bc i got the war part 2 achievment, but not the 4th mission??
No joke one of my favorite ways to start this mission is busting down the front doors and lobbing gas launcher everywhere
is Ides of March the "casual filter" for RoN
I know I'm late but I'm down to help with it, I kinda enjoy it
°—° i ran into the preacher guy
Possibly, that's why I'm working on a newbie guide for the server 😄
step 1. Equip the P90
step 2. equip AP ammo on the P90
step 3. equip the Five-SeveN
step 4. equip JHP ammo on the Five-SeveN
step 5. equip heavy armor
step 6. equip 9 flashbangs```
i would not trust any guide that tell people to run p90 ngl
Why? P90 JHP rules
plus our stat sheet is more than just a good guide its prolly the best guide rn and its pinned in this channel
Why don't you like the P90?
I swear to god I've run gas station so many times because my AI keeps dying in ides of march
You can F rank a mission and still continue just so long as you soft completed it
ok
p90 damage/rof is fine but it locks you into spraying most of the time and its fire pattern is overtly horizontal while still having significant vert
that means a lot of time if you try to use the gun at range you will be missing your shots so thats not very versatile
if you insist on using p90 you can just use mp7 instead \
Why are you bursting at range?!
to kill faster?
no matter what range i want to drop my targets faster than they have time to break a helmet
If they're far enough away that you can't burst accurately, go to semi
mp7 can engage any target at any range even w auto
for personal preference use what you want but calling p90 is a good gun is like calling joe biden the greatest potus
best gun for literally every situation is prolly gonna be g36 just bc it has almost no vert recoil, great optics and all its sights are aligned properly
For the record I love the Mp7, I just also love the P90
sights aligning properly is prolly its best selling point ngl
so many sights in this game are misaligned
what about the ump 45
UMP 45 is the best LTL gun
In all seriousness it basically is garbage against anything with armor. I joke that it's the best LTL gun because I once dumped 6 rounds into one of the Elephant kids and he didn't die, he just surrendered.
how come a 45 acp smg can do practically no damage, but a beanbag shotgun can 1-2 shot to the head?!
holy crap i love game logic
The 45 will also one-shot the head.
But as a rule you don't typically want to aim for the head.
yeah, unless they have taken a hostage or they dont see you, i usually just hipfire
Mp5/10 is better I hear but I haven't played with it much. I just love fast firing 9's if I'm going subs typically. Or P90 cos it puts the MG in SMG
Mp9 is best boi.
Short. Cute. Bullet hose.
tbf, that's an SMG versus the strongest armor in the game
anyone know how to do ides of march single player? my AI can't fight correctly, always losing no matter what
I swear we went down middle room and I lost 2 guys because they can't fire straight
Literally working on a guide for newbies right now 🙂
Where are you getting stuck?
anywhere I encounter an enemy
they can't survive without some utility like flashes or stingers
its not great
How are you holding corners and such?
I meeeaaaan utility exists for a reason 😉
and you might think I'm exaggerating but I'm not, told them to clear a room and one went off alone and got domed in 1204
I'm usually going in and they're following in behind, peeking super fucking carefully and with a shield
either I try and solo clear and they're behind me or I let them breach and go in and they die
wedging off exterior entrances, c2 and flash
yeah, I am, usually I'm the one in first with a shield
you should be the one to throw tacticals in, they aren't very good at using those
lmao im reading the comments on the steam briefing post and holy shit they are malding so hard in there its insane
and save C2s for when you actually need shock and awe in the room
normally peeking and opening is enough
I don’t usually have a problem with them throwing tacticals
Shields are also pretty hard to use, FWIW
too much breaching would raise their stress and make them more prepared for you I think
"erm..the fact you guys planned for hotfixes says alot....bad game devs much? 🤓 "
I doubt they’re stressed immediately after the first two breaches
rofl it's as if they've never experienced a video game before
they should be happy VOID listens to them at all at this point
it’s Ides of March, they’ve already cranked the AI up to max, I’m just having trouble keeping up with it
I’m wondering if there’s really anything I can do that doesn’t have me instantly taking point all the time (because I can’t hit every shot and they don’t take half of them) or having them push a room without me taking point
Try carpet bombing with gas
use a rifle
pie rooms
oh wait you don't want to take point
because I can’t trust the AI to be up front but I can’t put myself up there because if an officer dies I can at least continue
and like I said I don’t have 400 hours in this game, I’m not bad by any measure but I’m not perfect either
you don't have to put in that much effort to learn the game
that’s what I’m gonna have to resort to lol
its just basic tactics, peek with your upper body, rifle up
do it far away from the corner
that’s not gonna help, I’m still gonna get popped or an officer is gonna get popped
no it will, you get to rely on your armor this way
Modern videogame* In the past they used to release it on disc. Now we have "Early Access". I like RoN and think Void is doing ok in the EA department (other games just die) but it's not really insane that people expected a bit more for what they're paying don't you think?
Thank you. I salute your unnecessary pedantry.
all you really need for RoN is basic cqb tactics (pie corners, muzzle discipline, all that)
How is that pedantic?
Because it's not only true but a very important distinction?
Full release vs "Early Access" which even 1.0 clearly still is.
it objectively is true that you used to be able to just
buy a game
and have a complete whole-ass game
that is no longer a thing
They also had bugs that existed forever.
they still do--
You're joking though if you think some of them are as bad as what EA games go through regularly.
They also get content updates now and did not previously.
Content on a broken platform so to speak though.
i think games these days are almost expected to be released unfinished
day 1 patches and hotfixes are considered commonplace, and because you can update them post-launch, that means there's less incentive to deliver a full product
Exactly.
consider getting an armorer officer and peek with your upper body since that's where you are armored
you can actually soak up a lot more damage than you think
personally i'm satisfied with paying full price for RoN (i bought it in early access and i don't regret it one bit), but it is unpolished
day 1 patch is a different story I think, it's a dev pipeline thing
are you sure? I’ve been one-tapped with heavy armor steel plating with a ballistic mask to the head doing the exact same thing you’ve been telling me to do
steel is not great
heavy ceramic is mvp if you want to tank hits
which is why I don’t trust myself peeking corners
one tap doesn't happen also
free-leaning is also really really OP
Steel has bleed through damage which is kinda funny.
steel best, but obviously slow
steel isn't even best
I was free leaning?
Steel feels exaggeratedly bad.
Ceramic breaks.
it feels like enemies only have LoS to your center mass
so if you free-lean around a corner they won't fire on you half the time
The slow is pretty dramatic, I just use heavy + front plate steel. Don't notice I'm wearing it
its over
the moment this knowledge gets out the first playthrough is over
It is. It's intended to be "gamey" to give you more drawbacks to using it. In reality there's plenty of shit made to stop spalling lol.
did the whole campaign solo with revolver just using free-lean
they never knew what hit 'em
chadvolver
Also the officers don't use trauma pads which ends up with them taking slight bleed through damage when they really shouldn't be. At least body armor isn't Tarkov levels of gamey.
RoN with accurate face + plate hitboxes would be unplayable lmao
best advise I can give you on top of this is to use armorer + ceramic and breach only when you need shock and awe like I told you so it doesn't enable the AIs into alerted state
The crap acceleration, AND the spalling, AND taking damage straight to your health so you're incredibly bleedy.
Armorer is broke btw. Does nothing right now 🤷
fun fact:
if you peek a door and then nudge it open (instead of opening it regularly) it doesn't alert enemies to your location
whereas if you Open a door then they'll turn towards the noise
Well ideally you'd use cover to not get hit but the AI has a habit of threading the needle and popping your eye out from range sometimes.
they worked before hotfix, its a shame
Did anyone actually confirm? Because I just took everyone's word for it lmaooooooooo
I wish RoN had the Rainbow Six 3 style of door opening where you could slow open doors.
I'm pretty sure I soaked up tons of bullets with armorer
did a lot of neon tomb solo clearing and I'm sure my front plate took more than 4 bullets
I think so as well, I just cant confirm
using your primary right is important also, if you can't neutralize someone in three hits you are in trouble
a few protips:
- peek a door and then nudge it open to avoid alerting enemies
- use a mirrorgun to see through cover
- free-lean to turbocrouch and lower your hitbox
- free-lean around corners to see them without them seeing you
- taser melee has a very high stun/compliance rate (drive-stun)
- as long as an enemy has their weapon raised, you won't be dinged for RoE if you shoot them with lethals
- as long as an enemy has a weapon at all, you won't be dinged for RoE if you shoot them with LTLs
- bomb vest enemies follow 'weapon is raised' RoE when they're running (even if they're running away)
- when you open a door, you can bounce grenades off it to get the grenade inside the room at a nice angle
- when using NVGs, you can use MMB menu to act as a crosshair
- you move faster when in low ready
- with a high-caliber rifle and AP rounds, you can shoot enemies through cover and thin walls
- shooting LTLs at a surrendering suspect will get you dinged for RoE...
- ... but shooting the ground beside them with pepperballs will not as long as you don't hit them with the ball itself
laugh at the low ready user
this post was made by the high ready gang
I knew the last 3, I’m definitely not new to the game, but the rest I knew in practice but not in theory
like shooting someone with their weapon raised, I always figured it was the case but didn’t think I could until they started firing
yeah, as long as their weapon is high, you can shoot on sight, even from across the map
Bleeding is a good thing btw. Bleeds mean you get to heal lol. And shots that are blocked by steel don't cause bleeds
low weapon, you have to yell for compliance first, and then wait for them to either raise the weapon or surrender
Opening doors from the handle side has been the standard for me unless there's a specific reason not to. Door provides cover while you get a nade in.
personally i like to open it from the hinge side, easier to pie that way
is the weapon cache in port hoken bugged?
nah, it just spawns in a different location each time
look for crates with the spider on them
haven’t encountered any bugs relating to it
peek open from the hinge (reaching across the door), nudge the door open and toss a bang in
or if you're going loud, open from the handle, then bounce the bang
I can collect it just fine
Despite the peek-and-push being the fancy stealthy meta way to do it, I really don't like doing it because it feels so fucking clunky.
port hokan soft objectives:
||weapons crate - outside, in a spider container||
||drugs crate - outside, in a spider container||
||auction room - inside the secret area at the back of the warehouse||
||trafficking container - to the left side of the map, outside, by an extension building||
||seal up the container - same as trafficking container, but after the talk with FISA||
it really does tbh
there's also the ultra meme strat of
going into TURBOCROUCH MODE (crouching and using free-lean to push yourself even further down) to minimise your hitbox
then opening the door
wait is armorer actually broke XDXD
so that guide on armorer doubling durability was fake news
9/10 times they'll miss you because you're tiny
also to my knowledge armorer works fine but only for ceramic
hell yeah lol i already guessed that a lot of the officer abilities are fucking broken
oh I’ve been doing this since I picked up the shield
100%. It feels almost like it is unintended.
which was like 2 hours in the game
armorer increases the durability of ceramic by ~25% per (with diminishing returns past 2)
but you can't increase the durability of steel, since it doesn't break anyway
Armorer increases ceramic durability by 100%, but does not stack, so you only need 1
that’s rule 1 for the shield users is max crouch so others can fire over you
i mean does it even work
it works if you use ceramic, yes
its impossible to test that rn
it doesn't work if you use steel
theres no conclusive test environment
you can measure TTK in multiplayer by having your friend shoot you with 9mm
bc if you want armorer you are running commander mode how are you gonna test it there
armorer doesnt work in mp?
nah, but you can get the base TTK from that
and then you can compare it to armorer by shooting your colleagues in commander mode
not to mention friendly fire dr
Tip for opening doors in ron: Dont
Just blow the whole door
anecdotally: yes, armorer does help
it's not huge (i don't think it's 100%) but it does help
thats actually not a bad idea now we need someone to go test it out
It works if you get shot in the plates. And the round fired doesnt penetrate them. And the hit detection works the way it was intended to. It helps enough that you always should be mindful of it. It isn't going to be the thing that regularly saves your life though.
MMMM tested it and it doesnt work rn
i trust that man
im not infallible
oh wait are we even talking about armorer
it happens
at least you talk w data
my s-rank team was uhhhh
negotiator, pacifier, riot control and i forgot the last one
we were
a lot of people feelycraft and i dont trust people who talks without data
Ill have to test it every patch from now on
I tested with Ceramic + steel on the current one, doesn't work for SWAT AI or us
I am 100% that type of person
If it's a wooden door, shoot the two corners on its hinge side with the breaching shotgun and it'll self destruct. Good fun.
ngl i would not care too much about singleplayer when it comes to data testing
i think the whole skill system is just something to make people who dont want to interact w society feel better playing alone
Wasn't it confirmed that the friendly fire numbers are wildly off base in commander mode, as the damage reduction implemented messes with stats in ways that are unreliable? That's how we got the whole "gas mask stops as many rounds as the balistic face mask" thing, which is likely inaccurate with the numbers we have now.
but im also just curious to how broken the game is
That myth came from a few guys testing on eachother, not the bots
like nutritionalist for example i really really want to test it somehow
it would be a good laugh if nutri turns out to not be working too
I’m running one, doesn’t help me one bit but I like to think it does
honestly feeling good is prolly enough sometimes
SWAT AI has more health than players. 250 instead of 160.
An extra piece of relevant information is that friendly fire damage is UNCAPPED. But suspects shots are clamped to a maximum of 70 damage on players/bots
i like to work w data to figure out a gun that i see as best in slot only to feel more confident
i have no way of telling if the gun is actually best lol
This is incredibly useful info.
i used to run arn180 1-4x canted with absolute faith that its the best gun in this game until i realize that its sights are not aligned properly
but obviously before that i run the gun and was so confident i can just solo clear mindjot/hospital and club w that thing
great choice with the arn though
my personal 👌 gun is the SA-58
oneshots enemies through armor, you can't spray and pray with it but you don't need to
faith alone makes you play well enough ngl it matters more to land your shots
ARN18/MCX/LVAR are all pretty good if you like going full auto but can still aim
and if you go full auto and can't aim, P90
but .300 being very good definitely contributes
i honestly did notice the difference going from 7.62x51 to .300 blk
oh boy the fal one shot argument here we go
it kills targets just as easily, sure, but
Because suspect damage is clamped BEFORE multipliers. You take the same amount of damage from effectively every single bullet in the game. (besides pistol-calibers at range)
7.62x51 AP at 160 damage on players leg is clamped to 70 and then multiplier by the limb mult of 0.3 for a total of 21 damage.
9mm AP at 70 damage is multiplied by the limb mult of 0.3 for a total of 21 damage.
7.62x51 AP at 160 damage on steel armor is clamped to 70 and then multiplied by the steel mult of 0.3 for 21 damage.
9mm AP at 70 damage is multiplied by the steel mult of 0.3 for 21 damage
7.62x51 can shoot through pretty much any cover a target hides behind
including walls on some maps
ok actually speaking of which is there a way to visually test how well ammo pen
.300 blk is likely to get stopped by heavier cover in my experience, though against targets it's just as effective ofc
7.62x51 ap has double the pen of 5.56 ap from stat but what does that mean
like does it go thru material twice as thick
or does it not lose too much damage wallbanging
yes, it's twice as much material penetration
so visually what object would it go thru that 5.56 ap cant?
"who knows"
im just lost when it comes to that actually cant find a test
Just find a pillar, see if 7.62x51 will go through, then see if 5.56 does
pretty much
Would this mean that 1) it is impossible to die in a single shot in-game, and that 2) armor type is effectively irrelevant against all AP ammo in the game, regardless of caliber?
i mean i try that w my friend and pretty much anything 556 can wallbang 762 ap can too
you can at least definitely tell the difference between like
9mm and 7.62x51
yes you wont get one shot when you are healthy technically speaking unless you wear no helmet or get hit in the face without protection
actually you can to explosive
the diff between rifle calibers is more subtle, but 7.62x51 can shoot through anything short of a concrete wall
nothing like jaja jaja jaja into hope this detonator works and teammates body blocking so you cant shoot mister bomb vest
how is this 1.0 if it doesn't have all the stuff the 2019 trailer said it would have
because trailers aren't real
its not leave a negative review and dont play the game
it's 1.0 because the devs packaged it and released it as 1.0
that doesn't mean it has everything the trailer included yet
the label 1.0 is functionally meaningless
-
it is not possible to be killed in a single hit EXCEPT to a point blank shotgun shot that hits every single pellet on your bare torso. (or if you didnt pick a helmet lol)
-
Suspects only use the AP variant of all ammo types, shotguns get a nerfed buckshot type.
2b) Steel and Ceramic will block every single hit, even when Ceramic is broken. You just take blunt damage when the durability is 0
2c) Shots that hit broken ceramic armor do not cause bleeds, which is a bad thing, because you take 60% damage versus steel which always takes 30%
70 damage on steel is 21 damage always
70 damage on broken ceramic is 42 damage
broken ceramic still gives DR???
ye
holy shit, that makes heavy ceramic even better
not that much tho
i wonder if broken ceramic still has level 6 armor?
or is that reduced too
the arm/leg coverage is gamechanging if you're taking 40% less damage on limb shots even after the ceramic pops
Yes. Broken ceramic armor still "stops" every shot. But you take 60% of the damage
Ceramic blocking shots and not letting you bleed is a BAD thing.
hmm whats with this arm leg coverage isnt heavy armor coverage the same for steel and cera
does bleeding still heal you when you patch up
thats lit actually
yes but
heavy armor covers arms/legs
light armor doesn't
If you're under 50% health, you gain 50% health.
heavy armor does not cover arms/legs
oh really big lit
as in
you get +50%
or you top yourself up to 50%?
was about to say i dont recall heavy covering limbs
If you are at 40 of 160 health, and stop a bleed, you gain 80 health. 40 + 80
i assume if you are like 60 hp you just get 60 +80
this is lit steel armor definitely meta then
always a big fan of steel was mostly skeptical of its acceleration pen
Steel gives you the absolute best longevity, but it's still RNG based. Because you could just RNG into no bleeds, or ONLY get hit in the torso
but if bleeding still heal then its lit af
This makes a lot more sense, and seems to mirror what I've experienced in-game. Thank you very much for the detailed explanations.
you know this man made a stat sheet pinned in this channel explaining all the above he just told you and more in detail
yeah I was having an anyeurism because the devs kept insisting that players dealt less FF damage, but then because FF damage is actually uncapped they're just wrong lmao
wonder if we are approaching a straight up raw dps stat sheet w all this information ngl lol
and at the end of all the discussion about armor effectiveness there's headshots that can just totally fuck you lol
ballistic helmet actually saves you more than you would think
thankfully suspects dont actual aim at your head right?
i would rather get shot in the head so that thing gets some work in before it breaks than to the limb
No - I haven't bothered with this discord in almost 4 years lol. I stalked the NDA discord for a about a year and offered feedback and bug reports, but this is practically a completely different game now. I appreciate the tip.
thats actually respectable this game kinda been piss for so long
if its not for the great gunplay game would prolly be dead long ago
I've definitely seen my helmet disappear from the paperdoll indicator, so I can only assume it's occurring sometimes.
headshots from suspects are accidental 
point being it is kind of an RNG death that can get thrown at you if you get unlucky enough, regardless of equipment choice.
ayup
helmet ragdoll?
it will, if it breaks
does ballistic helmet cover the entire head tho then
keep in mind the paperdoll is still broken and always shows 1 hit behind, does not update in real time
ay caramba
that prolly explains
It's like the whole world suddenly makes more sense...
but even then ballistic helmet is still made of sturdy stuff compared to other helmet then
The head is a single hitbox. All helmets cover the whole thing
except no helmet i assume lol
Same hitbox, just no 'protection'
thats interesting to know but i run ballistic helmet and abuse colorblind mode to do night maps without nv anw lol
also is g36 like the only rifle with acceptable recoil rn that doesnt have misaligned canted laser sight?
i swear that arn180 canted is fucked no matter what
or it could just be the recoil pattern actually now that i think about it
I think most of the 5.56 and 300 blk guns have decent recoil if you shove a break on them and are in the habit of pulling down on mouse. Which isn't ideal for suspect stress, but... that seems to get maxed out no matter what, so I leave the supressors with the armorer, and apologize to my teammates for the tinnitus. With supressors or without breaks, I agree, many of the guns feel far too jumpy. But that's been something people have been giving feedback on for over a year now. It's been tweaked and modified here and there, but a sweet spot seems elusive. Kind of like suspect AI.
yes but also g36 f90 and arn180 are the clear 3 outstanding specimen
not to mention most im trying to figure out weapons that when canted actually fire where ads goes
there arent that many weapons in the game rn all of them either have recoil pattern that drifts left if you fire rapidly even in semi or kicks up too hard
some straight up have broken canted
not to mention my favorite optics 1-4 is just misaligned since pre 1.0 forever
he's talking about this btw https://discord.com/channels/310075021882294272/1193328545498403027
There's a big bug with laser/barrel misalignment when canting. Caused by equipping optics
god f90 w 1-4x canted recoil is so hot
if only the bullets actually go where the laser is and it would be fire
This is interesting - it seems like the bullet comes from the optic then in this case, not from where we would think of the "barrel". Which makes sense, as players would likely get frustrated with height-over-bore concerns while peeking doors (even if it is realistic). But they didn't account for this when they added the laser to the weapons later on.
This is the conclusion we in the modding discord came to as well. The bullets don't actually come from the optic, as you can walk up to a wall and shoot to see it hit low, but the optic is the reference point. If you turn the optic 90* to the left, it shoots 90* to the left. The 'barrel' where the bullet comes from is set with an offset height value on the attachment itself per weapon
so does silencer play any impact on that stress mechanic thingy
well suppressor to be technically correct
Silencers halve the stress suspects gain from hearing gunshots
if only recoil from putting that on assault rifles wasnt so bad
you manage to datamine anywhere the exact % recoil reduction of each attachments yet?
See this vid #🎨ron-screenshots-and-art message
That would be very interesting... and likely kill a lot of sacred cows, I feel.
like why is sfmb just outperforming asr rn pre 1.0 i swear that asr works better on some weapons if not all, but statistically speaking shouldnt asr be better
Do you happen to know if the stress gain for shooting is adjusted for the caliber of weapon at all? 'cause if it's just per bullet fired, that'd make the SA-58 with a suppressor really good for suspect stress, wouldn't it?
It's just per bullet
oh god
it wont be as good as you think bc fal doesnt always one shot
the map where people perceive are harder tend to have hp modifier so you end up needing 2 shots anw
another reason SMGs kinda blow
i would say stress is something you wanna keep in mind on the side tho
smg shorter barrels tend to have its usage too
"meh"
spc lol
firing that thing prolly send stress sky high but it definitely drops
plus barrel length on that thing is good for tight angle peek
SPC is fun
Why it taking so long to patch performance issues?...
bc game suck leave negative review and play something else while waiting
Gotta say, big fan of how the death animations actually show up now. Sometimes it seems to delay when you can restrain a suspect, but for the most part that's negligible.
This is just hilarious. In your opinion, is this something that could be fixed easily (just don't have the optic serve as a reference point when canting the gun), or is this something that would be more difficult to account for and fix overall? It seems like the devs may have wanted to have their cake and eat it too - to have the optic feel "good" like most first person shooters do, but be unrealistic - bullets go where dot is 95% of the time - no real concerns with height over bore, or zeroing distance on the optic, hold over/ under etc. But they wanted the laser to feel more realistic (laser is off-set from bore, so rounds will never quite go where the laser is), but in doing so, they... created a monster.
I honestly have no idea
In my head it shouldn't be too hard of a fix, but something is wrong with the laser, when canted aiming, it no longer aligns in constant zero with the sight
#🎨ron-screenshots-and-art message this is how the lasers are set up right now in RoN when aiming normally
Mindjot guard just opened a door I was mirroring, got spooked and sprayed at me while he ducked behind cover, and then surrendered, unprompted. I did not shoot or shout at him, lmao.
What game are you playing. Height over bore is in RoN. But sights irl to my knowledge are calibrated to meet with the barrel at longer ranges otherwise a scope would be pointless
I think that is just nitpicking.
its not if canted laser is misaligned significantly enough
have to run no optics arn180 if i want to cant it and can still hit targets reliably
What's wrong with the laser?
honestly that thing should be pinned like on top of the bug report forum its just buried deep in all the irrelevant complaints there
not to mention this exist since pre 1.0
I brought it to them already. There was a brief back and forth
thats good to hear at least
but its still been around since pre 1.0 even in the nda free disc
and if a legit bug shows up in this discord pre 1.0 then you know its widespread
yeah I made the original report for like 5 months ago lul
hello guys i have a rtx 2060 with an intel i5 12400f and my game has frame drops at times, i have tried everything except mods, is there a mod that can significantly help ???
a lot of people were bashing on 1-4x being misaligned like 2 years ago
1-4x being misaligned is just flat out obnoxious bc then even adsing is weird
at least the other optics cause canted issue only but using 1-4 is just playing the game on steroids
misaligned ads and canted
"just all fucked up"
this honestly is why buckshot feels so good in this game
bc at the end of the day landing shots is more important bc of stagger chance and buckshot w anywhere from not piss poor aim and above is just guarantee first hit for follow up shots if there are even follow up shots
also 1-shotting people in the limbs is just really really good
Trying to mod the game so I can do patrol officer gameplay but I don’t need 4 teammates hmm
Also no helmet feature doesn’t seem to work for ai teammates for some reason
like, half the time you're firing at someone who's got their arms in front of their torso
You might need an upgrade to run this better. Not sure if a mod will help much, but downscaling the resolution probably will
is it normal for the textures to just suddenly go super lowres despite the decal fade distance?
and like the textures sometimes turn black or glitch out
Sounds like hard drive speed problems, not getting into cache fast enough
aw man :(
No, currently even though RTX 2060 is pretty old is enough to run most today games at probably max graphics. RoN especially. And the CPU is again, more than enough to run RoN
You lost me at "2060 can run most today games at max" - that's not even remotely true.
The i5 is likely fine
Can we shut off the music in the club?? Its so damn loud
Yeah if you find the audio board
Poor optimization atm, i have a 3060 and im getting frame drops too, at worst i go down to like 20 fps
What we can do is lower graphics a bit and just wait for the devs to fix it
Where is that?
Upstairs above the dance floor, kinda weird to get to
I like the loud music it makes it more immersive
second floor, near the entrance to the pools is the dj set overlooking the dance floor
Man, I really want to try to enjoy stealth in this game and generally see more of the lower stress AI in action, but walking/crouching everywhere is so goddamn slow it's pulling me out of the experience.
just completed every mission in the game and ironman mode wont unlock does anyone know how to unlock it?
Ironman is always unlocked you just have to select it when you make a new save
Says "Disabled" though
Click on disabled
Click that button so it says enabled
ohhhhhhhhhhhhhh mb
Rofl np
Side note
When they fix the subtitles, I hope somebody makes a mod that restores the George M subtitles
Its iconic at this point
They have fixed it I think. I haven't seen it since the hot fix
I've definitely still seen some fucky ones
Has George shown up? I haven't seen him 😭
But then again I was late to the party swapping back to the main branch from supporteralpha so it might have been that
Further testing required
Current build is pretty good. I've been happy with what they've worked on so far.
lmao
I'll keep carrying this name in memory regardless.
George M deserves a spot in the credits
what a great lad
couldn't have done it without him
Omg George should be one of the memorial names
hello.
Meow 
Did anyone notice some registration bug on 5.56
for whatever reason it when enemies are walking/running you can shoot them up to 5 times before they die which is absurd and yet .300 blk or 7.62 does not have that issue.
iam batman.
🦇 
hello
Hey my RON on steam has been stuck in a Verifying loop for 3 days now, it's non stop. Anyone else getting this?
Trying to reinstall now, but never had this issue lol
Right, so now when i reinstall it takes 1 minute, it's not downloading the game correctly 🤷♂️
Verifying loop?
The game had a update, i installed it, it veryfied my install and kept doing it again and again
now i had to reinstall but it's not downloading on steam correctly
Just replayed Greased Palms. Seems the subtitles haven’t been fully fixed yet. One of the suspects said “fuck holmes” but the subtitle was “fuckholes”
I know that there are more difficult missions after the mindjot data center but I just can't seem to complete it at all
It's driving me insane
its fine to be stuck there, mindjot is one where the difficulty definitely ramps
they all wear proper armor and rock real guns
they are only missing last tier armor and hp modifier, plus the environment is hazardous there but you'll get it
and once you finish mindjot it'll likely become one of those maps where if you want to have a quick shootout or testing the performance of a gun you'll go there
its dynamic and kinda packed w action
Hard to beat The Spider for action IMO.
Planning a hotfix is easy
Just write down what you want to focus on with each hotfix, that's very different than actually figuring out and then solving the problems
Mindjot's definitely been one of my favorite maps ever since it dropped in EA.
I loved the hospital, still mixed on the change to suspect density
On the one hand it now really lets the grim atmosphere breathe, but on the other hand I liked how chaotic a firefight could get
Hospital is just a long-ass map.
still loving methhouse and valley of dolls
How in the course of updating it, supposedly, does a game developer manage to further break their product? I should not be lagging this hard with a rig as good as I have.
It stutters, probably a bug with occlusion culling
What is occlusion culling?
When the game stops rendering things you can't see to save resources
I've noticed that most of my stutters come from trying to load in a room or something again
And it seems like the game has some bug that gets it stuck in a loop trying to load an asset in, tanking my framerate
Or just a skill issue on my PC's part
If you're computer parts are newer I'd recommend switching to dx12
Turn on dlss or fsr
Try lowering some settings
hospital is just big i think you can end the mission very fast if you hustle it tho
hospital angles are nice so its like just the morgue where you have to slow down a bit for safety
Which entrance are you using?
Just unlocked greased palms and have heard alot about it, is it hard?
One of the hardest
A strategy that works is to rock an sa58 with the longest scope and clear all of the outside area before going into the big warehouse from the side
The way I completed it with my partner is that we entered the reception building and cleared it then wedged the doors that go into the big warehouse area and went out from the garage into the outside and cleared with my "sniper" then entered from the side
shield on back can be also useful, as in sorting room there are a lot of places form you can be ambushed
Hey guys, to unlock the golden watch do we need to complete the commander mode with the ironman mode on or off ?
on without losing any officers aswell
Is there any changes when we turn the ironman mode on ?
yeah if you die save gets deleted and have to start the missions from the first mission
Oh that is painful
yea but way easier than S ranks imo
Yea but I need to grind the gas station to unlock all my teammates traits
But I'll try
does incapacitation counts as losing officers?
personally i did all 18 S ranks on practice mode, didnt wanna deal with the therapy/traits kind of thing
Yea same bro I got all the missions S ranks on practive mode
im not 100% sure, but even if they quit the job its voids the achievement as i heard
I see
its technically easier on commander with the traits but ye tbh i preferred doing it on practice mode
Yea bc the suspect AI is a bit too powerful
And we have 2 more hotfixes
Hopefully the 2 more hotixes will get RoN back on tracks
Suspect AI is the same between the 2 modes but the officer traits on commander on paper makes it a little bit easier is what I meant
You mean in the ironman mode, we can unlock the officers' traits easier ?
Nono I never said that
I'm comparing playing on commander Vs practice mode
Commander is easier cos of the traits you get with the officers, if you are patient to deal with therapy and stuff
Ohhh ok I get it what you meant
But yeah to easily pass commander mode on iron man mode just use lethal force and don't care about score too much that's the way I did it
It was way easier than getting all 18 S ranks
Iyo, which is the best officers' traits in career mode ? Like SBAGS and Armorer combine with Paramedic and Breacher ?
Depends if you're going lethal or non lethal I'd say
Considering I did lethal on commander ironman and non lethal on practice mode
I picked 2 veteran, 1 nutritionist, 1 armourer for my lethal run in commander ironman
Oh ok
I ran other ones a little bit too when I had to send the ones I mentioned above for therapy however
But the other ones mostly help with non lethal like the negotiator trait
So that means if I combine some of the lethal and nonlethal traits together, it'll do nothing ?
It can still help
man the music for this game just slaps hard
But usually you either want to go fully lethal or fully non lethal, not in between
Oh ok
So really depends on your tactics and how you wanna approach it
Then you pick the traits according to the above
what is up with performance in this game 😭 30fps\
Some traits also stack btw, but I don't recommend having the same one more than twice
tips for relapse?
For me. Non lethal is 2 Intimidators, Pacifier, and an Armorer. Lethal I go Veteran, Armorer, SBAGS, Intimidator/Nutritionist
I basically just have an Armorer on any comp
performance went to shi*t after 1.0
Oh ok
Intimidators and negotiator very good for non lethal, for lethal best I found was 2 veterans, 1 armourer , 1 nutritionist
If I have 2 SBAGS with me, will it decreases more of my teammates stress ?
Nah don’t. Some traits are better stacked than SBAGS.
Oh ok
Yes it does stack but there are better ones as he said
https://steamcommunity.com/sharedfiles/filedetails/?id=3118547658 get a feel of what traits you might like
Armourer however does not stack for example
Might try this out. Only reason I have SBAGS is to avoid stressing them out too much, but I can manage fine since I play a mix of non lethals and full lethal. Like I go full lethal but will still consider arresting some suspects just for my team’s mental health. Flash, gas, stingers, any method
what map is after border?
ugh need to do the voll missiom its so boring
Yeah personally I sent them to therapy as soon as they needed it since it takes 1 "day" as opposed to 2 or 3, and used other traits but never used sbags and tbh didn't have problems with officers quitting, yeah I also arrested as many as I could with flashbangs etc but I used lethal force aswell
Pretty much felt the safest way to pass all missions without dying and losing a single officer while still doing an occasional arrest here and there
Yeah am on Elephant now on my Ironman run
Fellas, how do I get the "Way out west" achievement? Cleared the map 2 times now but nothing seems to work
nice goodluck and have fun
use only the revolver and nothing else, no bangs, no shield, no mirror guns, thats how i did it and it worked for me
you can however use the AI and get them to use any weapons, bangs etc...
This + you can use your AI team to make the level easier
Try not to get involved when arresting
Just let the AI arrest
did u try doing it putting all slots on secondary ammo and nothing else?
Made no arrests in the last run
Yes, I had no primary ammo
Welp welcome to my pain I guess. Cause I tried getting “The Hanged Man” similar to your tactics and didn’t get it as well
hmm weird, i heard someone else mentioning he had problems getting the ach tho, and sounded like a bug
the hanged man worked fine for me aswell
Oh man, this sucks way more
Might try it again if I get bored
I've checked steam forums and the info on what works and what doesn't work for the achievement there is very diverse so to say
yeah i dont know what else to say, when i approached the achievement i took it literally and just used the revolver only, while commanding my AI to most of the dirty work
Man, I guess my game is bugged somehow
someone mentioned it might be bugged however
as you're not the first to having the ach not popping up
when you launch the game in "safe mode" what direct X api does it use
goodjob, i feel your pain, although there were harder ones than port tbh
I dont disagree with you there but it felt the most painful since it was the last one
yeah true also the one that has the most suspects so it feels like a really long mission
it feels like you have to play a lot differently than the other maps
for the others I could kinda get my ai guys to help a little
but for port I had to just solo it
ye its very diverse map, close range encounters, really long range encounters etc..
aka a map I'm never running nonlethal on again
with swat AI, definitely not, with players maaaaaybe 😛
which would you say was the hardest for you
it's hard to pick a single one, cos there were some pretty close ones, that its just hard to pick one as the top 1 hardest
but neon tomb was quite annoying due to the s-vest dude never surrendering
also the guys s ing themselves on that map was annoying as fuck
that map and relapse are definitely up there for sure for me
brisa, greased palms, mindot, sins of the father and carriers are up there but i think neon and hospital due to enemy popping themselves was the most annoying
ye same neon and hospital are up there for sure
for that reason
just so annoying/nearly impossible to counter
runs from gas into another room where they shoot themselves
i literally had a smoke bug out of the top floor and it somehow fell into the basement
by the time i had the basement only left to clear
just RoN things
i found 2 suspects had shot themselves
lmao fuck
had to restarts ...... xd
They can do that??
and guess what i found the smoke grenade next to one of them
yeah its their favorite way of ruining an s rank
so im certain by the time the cs gas effects wore off them they just shot themselves lol
ye it can happen only on neon tomb or hospital tho as far as im aware
cant the guy in agency also do it
i only had it happen there at least
oh ye that guy too
since hes like a main objective i kind of excluded him
but ye he deffo can off himself
I died when i almost finished the voll mansion mission so im just letting my team finihs it lol
What is the story behind the hotel map?
it's connected with Brisa Cove - Left Behind attacks the hotel where stays the family of senator, who was responsible for vet care fund cuts
Huh ok
Hey guys, which is the best AR and SMG for my teammates ?
I would suggest the ARN-180 since it has .300 blackout, you could opt for the SA-80 as its 7.62
And SMG ?
personally i'd steer clear of smg's
Is the MP5s good ?
Not sure
they are fun but not very optimal to the vest the suspects are wearing
10mm works
Oh ok
I used 10 mm as my go to nonlethal cartridge
Ah ok
Yeah, but if your body shot people, usually they don’t die
Is 45 better than 9mm ?
Bigger
ye stronger
Aight
But don’t shoot them more than twice
Alright
kinda how like .300 blkout is stronger than 5.56
Is the MCX series good ?
Yeah, but I feel like 45 will kill people instantly, whereas 10 mm will just incapacitate people
Oh ok
ye its .300 blkout so its really good
Alright
Is it really 300 blackout
I thought it was 556 this whole time
I was asking which is the best ARs for my teammates
Is there any reason not to just fire my crisis/stressed officers and replace them with fresh ones?
Get one guy with the SA 58, one guy with the ARWC, and then another guy with an MP 5 10 mm
Well their trait won’t be unlocked straight away
Like the new ones
well new ones will have their traits still locked
Shotguns aren’t too useful in my experience
@fair crane @rocky plover Thanks both - so it's just the traits. Good to know 👍
No problem
Well, yeah, but they kill people
I guess my goal when playing is to incapacitate as many people as possible
So I choose non lethal load outs whenever possible
I've never touched SMGs so personally wouldn't know, I think there is a tierlist on youtube which might give you some advice
yeah it's grim when you try to subdue a subject with a shotgun leg shot and their legs just vanish
btw i dont know if you know, but you can't get S ranks with incaps anymore, it has to be done purely with LTL
The mcx is 556 you were thinking of the MPX
Anyone know what the most powerful assault rifle in the game is?
Yep
SA-58 at the moment I always get confused about 80 and 58 
The shoulder cannon, aka SA58
Damnn wow ok thanks guys
Its 7.62 caliber so it shreds through everything
Epic
I wish they would put a full length SA58 or something in the game
Beware of the 20 round magazine though!
So I can just tap once and they’re on the ground? I don’t want to like shoot once then they keep shooting me, or is it actually that powerful
Thirty rounders look so stupid in those things
Yeah, but then they scream about how they've been shot, which 9 times out of 10 causes me to administer a Mozambique Drill
I’ve had dudes with bulletproof vest survive.
GA416 is best looking rifle in the game 
No absolutely not
all ron players have an obligation to run ends of the earth non-lethal only
The 416 is disgusting
2 shots will do for those

if you use AP rounds, not many of them will survive to next shot
I really want an MK14 or a SCAR-H 
Man I love ap rounds because I can just look under a door then shoot through it 😎
that's pretty valid - now I want it too
Has anybody here ever been shot with a beanbag or 40 mike mike?
That would be sickkkk
idk download a mod. also, i've been able to run 4u non-lethal with no problems at all
If you check the armoury there is actually a SCAR-H model unused
They need just an AKM
the M14 is already available with mods
G3 too
I don't wanna use weapon mods 
You're in luck, they somehow managed to further break the game.
Wow! What happened?
I’ve been stuttering heavily at random times on every map I’ve tested so far.
I’ll fiddle with the settings whenever I wake up.
any tips to get past IDES OF MERCH?
wedges, plenty of them
I have been stuck on this mission for a week
one of the annoying ones yea but considering not alot of suspects it aint that hard
the route i used to beat it is:
-Spawn at fire exit. This will give you clear access to the centre room.
-Leave spawn, do NOT let your team clear the hallway. Instead, immediately stack up and breach the door to the centre room, which should be in front of you.
-From there, identify doors that can lead you into rooms on the opposite side of the hallway, and use routes that have minimal hallway travel time. (Do not be afraid to shoot and arrest suspects nearby.
-Repeat this until the rooms are cleared, and you can now clear the hallway.
Also, carry AP. All of the suspects have vests.
did you end up arresting 3 suspects?
iirc no, you can probably fix that by using better placed flashbangs n stuff (i relied on my teammates to throw flashes for me)
oh ok thanks
consider this objective as optional, srsly
does the evidence locker fill up more the higher of a rank you get on any given mission?
dont think so
I find that if I want to take people alive it's better to leave my AI guys in another room. You can pop a pistol shot into the suspects leg if they pull something as you try to arrest them, but your AI guys will just delete them instantly
I wish you could further subdue them after they've surrendered without losing score
finished it first try but with three of my guys dead lol
rip
@tulip slate the way i did it is i first of all wedged all 4 main rooms, cleared round the outside of the centre room + elevator, cleared the laundry room, then flashed and cleared the centre room.
from there start with the smaller rooms, i typically start with room closest to the elevator
honestly, i have no sense of strategy. my plan for every map is to breach a room, clear it, and if i get a gun pulled on me just shoot until they're down
thats why youre getting fucked on brisa. wedge. the. outer. rooms
it actually helps so much cause then the people cant move in and out and you basically isolate the entire map using just 4 wedges and clearing 2 rooms
honestly you can either work on strat or if that bores you too hard then this game is a gun game and you can try to win every gunfight
like i think you prolly put in 60-70 hours in this game playing it tactically to get thru maps at most then you remember all the angles and you just start plowing thru the bots
so you can clear a room on maps that arent wired by just moving fast and opening the door while walking to the side with your gun at canted/low ready raised up instantly to fire at specific room angles
that works far more reliably w the insane tracking ai rn than trying to peek or take it slow bc if you make noises or suspects are right at the door they sally forth and shoot you which results in death a lot more than if you actively shoot first
Very cool missed out s in vineyard cause I accidentally shot one of my boys
SWAT AI still moves way too fast to be honest. I ask my guys to breach a room and they're just running past closed doors, open doors, putting their shields down and getting mowed down before we can even control the situation and the room.
They really need to either be toned down, or let me dictate what their ROE is when we move into a room.
I need to be able to tell my guys that if they encounter any door, closed or open, that they don't move past it and take some kind of cover
The suspect AI is fine, frankly they are a little bit too passive for my tastes. I Wish they would move around a bit more to force more use of door wedges and better planning, but my SWAT AI needs to be a scalpel, a meticulous tool to go through the levels with intent and control.
Right now, they are all trying to be rambos, and they are moving too fast, getting themselves killed, and forcing lethal force when there are better methods to incapacitate and control the situation.
yeah get in line
Like bro they just RUN IN
true lol, or greased palms xD
Greased Palms is a bad map because the buddy AI is terrible on it
You spend more time trying to babysit your own officers instead of controlling the situation and dealing with the suspects
it's a shame that the SWAT AI doesn't work super well on it though
I just watched an officer breach a room and literally just run into the open firing his weapon widlyl
Meanwhile, open doors, thresholds, overhangs everwhere
He just runs off into the distance like its call of duty, its awful. This is why the map is bad, not the suspects.
The map is totally playable with regular humans, but SWAT AI is just awful.
ye they're not so great in open areas
They're not so great in closed areas either because they just run away
i mean in closed areas its not that bad if they tell them to stack before breaching
they probably need different room clearing rule sets for different room sizes
but yea suspect Ai is way better than swat Ai
In closed areas they run past closed doors, run past surrendering suspects
they just keep runnning,m never stop, never cover
they are trying to secure the entire room which is fair
No its terrible
You run past a closed door, door opens behind you,m shot in the back of the head
They're just sprinting full tilt into the room without any regard for its shape
You can control the room without sprinting to the end of it, what they do is not room clearing,m its bullshit
it IS how room clearing works if it was a closed space they were clearing
doors are just not accounted for to them
I understand that they try clearing the whole room before detaining suspects/civs but I hate that I have to spam like secure command 10x times because either they do nothing to start doing it and suspect gets back up, he surrenders again but the swat AI doesnt continue detaining them and just keep starting like total fools so it feels like never ending have to keep spamming search and secure with every room
im salty an ai just wallbanged me LOL
when they do nothing it means that they are trying to engage
they can't secure the room while fighting
Well not always like a room would have 3 suspects all 3 suspects would have surrendered
But the AI keeps staring at them
Instead securing them
Like I understand when they hold different angles of the room and ignore my command to secure but once I try to secure them myself without even commanding them, they all just get around me to try and cuff the guy I'm cuffing aswell ignoring their previously held angles which is pretty dumb tbh
it's probably hard as fuck to make them not dumb
Well the suspect AI is very good and sometimes too good so I don't see why the swat AI couldn't be a little bit better
You can tell them to cover a specific area and they won't secure any weapons or restrain
Yeah I know but we were referring to the opposite actually
bc swat ai quite frankly fucking is not needed for this game
this game could just encourage people to do coop more like pre 1.0
give us dedicated server and better netcode
If the matchmaking would have been better I totally agree
if they waste so much time w swat ai might as well make a social credit system for this game too while they are at it
swat ai is just for people who are so socially awkward they refuse to play w people at this point
Ye agree coop is much more fun, but still
idk i'd rather play with ai
Same
considering the way the majority of people plays
Guess you guys didn't encounter people playing tactically, just players who thinks this is Cod xD
I get that feeling
i mean isnt that the point of having servers and knowing who you are playing w aside from just better connection
i dont want to play "tactically" with people who are wanding every door or just going overtly slow
i should then just remember people who also play it w speed and aggression in mind
not to mention dedicated servers allow for server rules set
is there an option to make guns default to auto? That shit killed me like 5 times now
ye thats what i like about GB
sadly no bc this game has too many wanna be swat cosplayer who insist we fire semi at al time
man even those people have never seen cqb doctrine that stress fire superiority and volume of fire
I mean, isn't the point of the game to be a SWAT officer? Are you surprised
semi auto is standard in swat lol
standard not use it at every single turn
What about on maps that have wired doors? (Ides of March, Lethal Obsession etc.)
if you use full auto at all times you will prob just hit civilians accidenatlly
those map you can peek quickly then open doors
can just peek door, or blow it up from far with c2 or breach shotgun
its very dangerous to take time around doors rn bc of cracked ai
No?
far better to just know what angles there are behind the door and prep for it quickly
good point
mirrorgun makes it boring if overused tbh
mirrorgun actually have that chance of trolling yourself if suspects hear something and sally forth
well not at all times, when there's a civ nearby I switch to single, it's just annoying to find an enemy, hold down M1 like I'm used to and dying
if they kick the door in your face its over and mirror unholstering time is horrid
yeah thats just a thing to keep in mind
I ordinarily use C2, but might start using my breacher more. I wish you could load it with slugs.
breach shot gun can still be used from range in this game kinda lit ngl
I mean all I want is an option to start with auto instead of single because I keep forgetting to press x at the start of a mission
can set up so many great kill angles w breach shotgun still
ye i just got the habit to instantly switch to full auto as soon as the mission starts, i still mostly fire 1 taps or bursts but i like having the ability to full auto without needing to switch as its already in full auto
yeah that'd be great, I mean it's just one less thing to keep in mind
so i just got hermit achievement and my only concern is why is hide and seek so buggy
Buggy?
Like ai spawn in the warehouse
I've noticed civilians just unresponsive
and i know its not a performance issue with my pc. I dont know if its just a certain graphic settings bug but I only notice it on hide and seek
was this after the hotfix? someone else mentioning bugs on hide and seek like couldn't close container door etc.. personally i had no issues before the hotfix, but i havent tried that map after the hotfix yet
I never playing it prior to the hotfix
It's happened to me where I'd be aiming at long distance, and suspect AI would randomly "pop-up" during ADS, particularly when facing the warehouse
I just wait till they start shooting and do what I need to do for now
thats probably because of the setting "viewing distance"
ill check my vieweing distance settings but it should be max
probably thats why, people been noticing bugs on that map after hotfix, before it was fine
hm
would be hard for commands
multiplayer though
but you could make it work with voiceattack or smthn
maybe
yeah voice attack
also am i the only one with bad performancE?
yeah i have my graphics pretty high but it shouldn't drop below 60
nope
I fixed my performance by going DX12 from DX11. I use a 3060 - Made all the difference.
Bunch of other things you can try I am sure.
pretty sure all cards after 2022 will just perform worse on dx11
ye try using DX12, DX11 is for very old components
I didn't expect it but I'd have to take everyones word for it lol
Nice there is a new patrol officer mod coming later. Can’t wait to just use handgun
this game in a 5v5 search and destroy multiplayer mode would go hard
AI FIX WHEN????
for?
Probably in a week or two. Maybe more
And everyone just ignore him, for whatever reason he just wants attention
I think certain GPU architectures play well with DX12 and vice versa. For NVIDIA, Turing onwards plays very well with DX12.
is there any mod that removes muffled voice on gas mask, ballistic mask etc?
Well on a 4090 it is irrelevant as for both it works the same. For 3080 DX11 seems to shit it's self and ruin like 70% of your FPS.
Try both and see how it performs, you will notice a significant change in FPS and do not need to ask others really.
pretty sure all cards since the launch of 40 - 70 series perform better on 12
pretty sure that's a naive statement
1060, 1650/1660 are also built on DX12 but in some games it performs better on DX11 and in some other games it performs better on DX12
Treat it as a case by case basis really, try both and see which one runs better.
My GPU favors DX12 as it's a Turing, and it does okay well in it for RON, more so before 1.0. Some games play well with DX12.
If RON would have Vulkan.....
Or, let me correct myself. Not built on DX12, but supports DX12
Me personally, Vulkan absolutely shits my PC. Tried Vulkan once in R6S and sheesh, did my frames go down by a mile haha.
yall know dx12 and dx11 is mostly defined off cpu cores
Well it does depend on how it's implemented. In my system, Vulkan gives me like 111 average on 1080p while going as low as 88-90 on DX11 in World War Z
I am not a pc geek really, all I know is that I have DirectX12 installed on my computer and know that I should try both DX11 and DX12.
to kinda summarize it
directx isn't a pc thing
dx12 more runs each thing per core
like shadows for 1 core
lighting for another core
It kind of is originally then Xbox since the OG did use it as its Microsoft..
Miniaturized Cell CPU style basically. Ryzens have a similar style in their chiplets.
it doesn't. it's up to the users (in this case game developers) to make it so
wrong
alright smart guy 😭
DX12 is low-level, not multi-core by default.
If you're going to be a smartass, at least make sure your information is correct.
maaaaan I suck so hard at this game, I'm about to start my 9th fucking attempt on Sinuous Trail 😭
Just your 9th? 🫠
yeah this mission is so close-quarters that if an enemy turns a corner and I don't expect them it's an instant game over
part of the experience
Is PvP a thing in the 1.0 release?
I already made a couple people resign over Twisted Nerve
Keep trying!
yeah but it's never been this common for the enemy to have the upper-hand
I sure will, no matter how many officers die in my hands
No.
Dang
I wish there was more articulation of exactly what you want your bobots to do
Like, for instance, "open. Bang, pie and clear"
good thing you put that comma in
I feel like if you could queue commands right after each other it'd have the same effect without having to programm each one of those in
yea 
Thankfully. Couldn't understand what it meant otherwise. 
bang a pie 
Would work perfectly
Like placing C2 without detonating it.
Just giving the SWAT granular orders to the point of absurdity lol
No, Eli, you have to squeeze the C2 clicker harder than that.
Fuck's sake, nobody told me Eli wasn't the one to place the charge in the first place?
"You didn't order us to."
Sinuous Trail is gonna make me go insane
if I go into that goddamn data storage facility one more time I'm gonna freak
no
I was recommended to try just going straight for the main server room until the SWAT miraculously got it right.
I'd rather not sacrifice more officers... I've gotten like 5 KIA already
Ironically it was immediately after that I knocked out my S rank of that mission.
I guess I'll try, my strategy was to get the high ground early by doing into the left side entrance but I probably shouldn't do that
mainly because of the enemies consistently catching me off guard from down there through a window
Yeah, frustratingly there's a number of maps where the strategy I've applied both has and hasn't worked. I have tactical ideas that I think are entirely sound on paper, but I think the bots fall short at executing them sometimes.
the way I died last time was with two AIs being stormtroopers and missing one dude who ended up killing 3 officers including me
that was one guy
If I were instructing a team of human players, I think I'd take the ground floor entrance on the left side of the building and use the access that gives to split the team and simultaneously clear the 2F walkway alongside the server room below it.
I tried that exact thing once with the AIs but ended up being undermanned upstairs
Yeah, like I said, the SWAT just falls short sometimes. It's a damn corridor that's completely controlled from one side, it really shouldn't be a five man job.
yeah, I'll give it a couple more tries, see if clearing out the main server room works
wish me luckies :3
GL
If any doors are open up there the chances of them dying increase significantly, be warned. They have a nasty habit of not giving open doors enough caution while clearing.
gotcha
y'know, I'd play with real players but I don't have enough friends that'd shill 50 bucks for this...
all you need is to ask it here
and I don't wanna play with strangers cause I'm scared they'd have to put up with my bullshit, which my friends are used to...
Don't know till you try, could find some new friends here
i mean im down to play some now
and to be fair id also be down for real players doing the raid
so yea
We could, lemme just get this damn mission done cause I'm getting tired of it
sure, wait for me there
If you would like some additional firepower I could join as well
Whatever you would like, but yes I am in the US
yeah sorry I'm taking so long, can't find those last couple suspects/civs
lets hop on to one of the calls
where is wenderly hills hotel
It is now Sins of the Father
God I hearing "Hey! There's people here!"
reminds me of the good ole days
back when Voll Heath house had big orange textures, and white plywood doors with red circles on them
Wait did I just hear one of the guys on Sins of the Father try and say he was secret service?? lmao
I can't remember if it was Sins or Voll
But they're so fucking creepy
"Please don't shoot" and then turns the corner and guns down my team
I remember when they assigned civi voicelines for suspects
so I heard "don't break my nails!" then caught like 5 tec-9 rounds
I don't know for sure but I'd imagine it's Carriers of the Vine that would have those kinds of lines, they're cutlists and I expect nothing less of them
also, I know it's normal so this is a rhetorical question, but I magdumped one of the guys on SOTF with a USP .45 and he just stood there and flinched, didn't die
is- is that normal?
I need fuckin, uranium core bullets, lead ain't enough
Uranium fever
