#👮ron-discussion
1 messages · Page 4 of 1
yea the right side greenhouse section right? Shit's fucked
A lot of difficult angles and open space to work on carriers
The greenhouse, the basement and that middle garden are all awful.
im not sure what happens to the officers in the plot for that mission, i remember looking for the cop the first playthrough and didnt' see her
The greenhouses are a nightmare if you're trying to S rank.
I find the house with the tower the hardest to
the regular basement is horrifying, and the cult room basement i died a lot in
whats yalls favorite mission? ( i asked this before but theres more people now)
Sins 💯
Cult room basement?
It's everyone's favorite enemy in Ready or Not, fucking glass.
🤑
oh no i mean the left side garden, closer to the basement area
yea the cult room has two floors
You mean the church thingy in the back?
yea that
huh I never had any trouble there
what is the best way to save your progress before doing a re-install?
i literally forgot it was a church
stop giving me spoilers
oh bruh when i saw the church i had to pause cause i was one shot from dead
ay man tbf u can see that from the map
One of the gray box maps pre-1.0 🥲
i mean technically you can see the whole map before mission starts lol
but yeh ok
you should actually inspect it beforehand, going in blind is rough as fuck
i liked carriers, good mix of open and enclosed
that church bit with the drums was scary asf
oh theres no underground cave filled with wierd symbols?
odd
youll see
i bought the game 3 days ago i dont know what ur talking about lol
(yes i grinded the shit out of it because we got nothing in school)
the only underground parts i remember are the coyote level and that one section with the meth heads in level 3 lol
It was like... a miniature Brisa. Like a quarter of it or something. Supposed to be hotel rooms I think? Single story. It was so good to practice on.
I'll be honest, I think VOID may have overused the whole "writing a bunch of stuff all over the walls" thing.
i think its fitting
kinda helps with the environmental storytelling
like meth heads drawing wierd shit on walls makes sense
It's big "freshman level writing course" like everything else in RoN
i mean ur not wrong
I don't disagree that it's a good technique, but it pops up on multiple maps now across multiple factions and that kind of waters down the effect I think.
its different on different factions tho
from what ive seen
yo how do u guys take on the back warehouse in port, im getting shot everywhere
My default strategy for "big stupid area with too many angles" is hugging the perimeter.
My strategy is gas them and let the 4 little minions go in while i camp with a shield
lmao
tbh, john wick enemies are only balanced because my squad also has john wick aim
but i want to make widows and orphans
wdym by that
u know how the voll ppl keep saying "i have kids"?
not anymore when theyre dead
fr
Go behind the greenhouse area 
i call it 1945 reference
Make Windows not Widows
*break windows make widows
I can't think of anything clever that rhymes with orphans
orange
George M
Reported

Make windows and oranges. 😐
⭐ you tried
wait what.
oh jesus idk if i wanna look LOL
fk that level lmao
I hate that level, so very much.
Just played dealership for the first time
Loved it
These ppl are as fucked up as amos voll
the legend says that there is some who spared Amos Voll and got S rank on this mission
do the ppl in port fake death?
all suspects can do this
if the suspect is caught by C2 there is a fat chance that he is faking
this game makes me realize i may be slightly sadistic
Which made it hard for me getting the Due process achievement, I had to place a cuffed suspect in front of a door to blow it and my team ended up killing me lmao
Still got it anyway
i made this achievement by accident - there is small chance that C2 will kill, but in most cases it will be KO
There were times i genuinely thought I got it but that wasn’t the case, they were all knocked down
yo what is with ai and spamming full auto
i give them 5 mags and theyre still running out of ammo
really? never had a situation that SWAT AI went dry on ammo
Same... I never give them more than 4 mags
Same. I give each of them 4 mags and 9 flash bangs
I don't because it's unnecessary, but 36 flashbangs for how many rooms?
45 flashbangs*. I also carry 9 and 4 mags 😂
oh jeez
It keeps me from dying so it works lol
I go 1flash-1sting-2CS if gas masking, 2-flash-2sting if not.
thats a cringe way to play the game
How do you play then
It's the correct way to clear a room. Idc if it's cringe lol
stingers work more reliably than bangs imo
I've found opposite - there's been a lot of folks who have varyign degrees of usefulness for both
As long as you toss in a grenade first, it should still work. Regardless of stinger or bang
stingers do work more reliably than bangs but they have the same radius afaik
a question i have with going CS is on maps like Sullivan's Slope and WCC, the suspects have gas masks. wouldn't this render cs ineffective?
If the room has a lot of cover in it - flash it. If you know the stinger will actually hit someone with a ball, sting it.
its just the stinger has two radius, one inner, deals damage to morale and health, one outer, same as a flashbang
It does in fact render CS ineffective
Can stingers register unauthorized use of force if you hit civilians?
I don't think so
Tbh I never tried using them
i've tried cs on sullivans slope and stunned the suspects with them
The ones with masks?
yeah their masks are purely cosmetic
same goes to helmets
only swat members' would work
I could swear they've just ignored my CS previously. Time to do some objective testing I guess.
The game is to easy now, so few susp
Bruh why are suspects so damn determined to NOT listen lol
You gonna make a lot of enemies calling this game too easy around here.
Man, before i played with i dont know 10 to 20 susp? Now there are only 5
What mission?
I trained with my team/friends so much so the game was a deal
All of them, sometimes i think is a bug
Brisa should have like 12 I think
^
Definitely just you lol
my game always lagging, FPS drops just as i make contact with suspects. Anyone know how to fix?
Ok, thx for confirm, i will check the archives, cause i was damn mad cos it's so easy with so few susp
Never had that problem, only problem I have is the suspects literally are do or die on all missions. Unrealistic asf lol
Also not a fan of the new stress system
fr
I find myself playing more on practice mode just to get away from it lol
The correct way to deal with the stress system is to ignore it completely
why are the swat operatives, who go through mentally gruelling training for weeks on end, so goddamn mentally unstable
they have a crisis at the drop of a hat
Yeah its really bad
They aren't trained. They're just the random civvies in Los Suenos.
Like... The concept was interesting, but very badly scripted lol
"hey you! you look like a big guy, why dont you join the LSPD, you get a free gun!"
"Thanks man, but I have one already. I'm in!"
I feel like it should only really affect them if you like... really mess up
it is great to have, adds depth to the game, but very limiting with the current state of the games AI being john wick n al
rifle through everything
Like an officer dies, or you get a low grade on the mission, or you fail an objective.
Yeah
What, no strategy just gun?
SWAT operator in crisis: maaaan this shit is tough
The same SWAT operator in crisis sent on mission: chill out man we got this
They literally just go insta crisis all because you killed someone lol. Kinda bad
Bruh the AI dialog is hilarious in those moments lol
maybe when the next hotfix come through and fixes suspect AI, it will feel a little better because you wont have as many deaths, injuries etc
when I played commander mode I've sent them to therapy as soon as they get stressed
It's like "How you telling me to chill when your papers say you about to quit??" 🤣
i wish we could send them to therapy when they get anxious
as far as i know you just have to keep them on and hope you do well on the next mission to cure them
but I have to say that LSPD have really qualified therapist - they can heal your mental scars no matter what
just foundation clearing
Yeah these AI are brutal.. I feel like I am playing more of a milsim than swat lol
Their behavior almost encourages you to go full lethal because they hardly ever surrender
Maybe that's why this game's AI doesn't bother me that much.... I'm very milsim minded 😛
i love it when the swat ai blow the arms and legs off of the one guy we HAVE to apprehend
not to mention that their reflex time is like prime Roy Jones Jr on crack
Like I literally just died a bit ago because an AI at the very last second before I could cuff him stabbed tf outta me
i hate the objectives that make you arrest someone, and then the swat ai will not use Non-Lethal on them even if you have it equipped to them
SWAT do NOT use the tazers lmao
Like.. I get its a game, but you are trying to call it a SWAT sim.. Ain't no regular crook who is robbing a gas station gonna just say F life and go stabbin at a cop about to arrest him while he is surrounded by 4 other cops with fully automatic rifles 🤣
This is def not a SWAT sim. Way too unrealistic.
apperhending is a bit easier - if target is incapaciated and you cuff them, it will count
To be fair if you're standing around like an idiot like those extras you deserve it
yeah I get it that mercenary or religious fanatic will fight to death, but meth junkie on withdrawl? not so sure
The swat AI keep ignoring my orders
im gonna fire them all for insubordination
oof I guess I said something that triggered auto delete.
Yeah they need help.
Welp RIP last message lol
all of them goin back to PO2
what did it say?
Didn't even say anything bad, must have been a bot trigger word
12/0
To sum up what I said, I said I have worked the field myself and watched plenty of videos to know that yeah there are crazy people out there, but not EVERYONE you encounter is SBC
SBC?
k, now clear, thx for explanation
The S stands for ||Samuel||
I will admit I do like that the made the ROE a little more laxed tho
Yeah
Agreeeeeed
Before 1.0 it did feel like you were always punished for killing someone, even if you were 100% in the right
Now they basically just made it to where you just don't get a perfect score, which I can back 10000%
Way i see it, with the current state of AI, they get one warning/demand to surrender, if not immediate. Blow them away
yes, the amount of bs "unauthorized use of force" was way to high
To be frank the game doesn't even punish you if they fail to comply after a second or so
Like if the guy sits there backing away from you slowly and not dropping you can shoot them.
when I play with my mates we have simple principle - our lives and civvies matter more that some skidmarked junkie
Nah I have tested it my self, they have to be like running or something for it to count. If they don't comply and/or make a "threatening" gesture. Usually it counts as proper ROE
if suspect is in high ready - get them on sight
Of course if you're playing for score anyway you're beanbagging/pepperballing and most of those you can do for free in most circumstances
You can shoot them, but sometimes you have to be careful not to kill them. Because sometimes a warning shot or something is good enough to make them rethink their actions lol
Yeah kneecapping ftw.
Yeah I usually aim center mass or down at the legs. I have gotten lots to surrender at that
And most times I have my AI arrest them while I provide cover
I don't really waste the time arresting on my own unless I have to cuz most cases it results in me getting stabbed lol
that;s why I order suspects to turn around from distance
Yeah I am still having to remind myself that thats a thing now lol
Manipulating surrenders at a distance is underrated AF
its a damn gamechanger
Given the 1.0 suspect AI having a tendency to do "pull gun when SWAT is not looking" thing (when they surrender) more often, I am not sure if that feature is useful outside of civvies.
It's how I do my stealth LTL runs. Bap someone at a distance with the beanbag, get them to crawl over to you
looking away from uncuffed suspects is asking for trouble
Yeah you never take your eyes off of them.
In the real world, thats just asking for a death sentence. What you cant see can kill you
I mean yeah. They have a 99.99% to not do that if you ADS at them pre 1.0. Now, even if you do that they seem to love dying so much.
VoiceAttack is a separate software. :S
Or is there an actual mod now you have to download?
No not really.. I have noticed the more I do AI arrests while I provide cover, the more arrests I am able to make
For some reason they only like doing that if it is YOU making the arrest
The AI balancing right now is "they are always erring towards the side of the worst case scenario" which is kinda rough but it is great for training good habits 🙃
I'm playing practice mode and I can't get the AI to 'finish the mission' after I die, like they are apparently supposed to do
They are only supposed to gather bodies and evidence like dropped weapons. They won't complete objectives for you
I played terrorist hunt recenty, which adds traps on every map - I died in meth house, and my team carried on. then they got blew out by trap triggered by C2 and game crashed xD
You may have a good point. One more reason to let AI do the thing with their 1.0 coding. Could be my AI mods however they sometimes do that towards my team AI too lol. Also on 1.0
The last 2 hotfixes may have lessened that.
pre 1.0 AI was defenceless against suspects with fists only or knife
So is every mission same narrative? Like they got rid of all the different scenarios for same maps?
If the Steam achievements are an indication, they are separated into "arcs".
yeah, I haven't been able to get them to do that at all. They literally just sit still
So they are just standardized missions now.. Not maps with different scenarios anymore? 💀
ngl kinda sad they got rid of that. Kinda liked that with the old version. Gave a lil more replayability with the maps
Might come back in a non-campaign mode
it was ok-ish, but some scenarios sucked bad like bomb threat or active shooter
The scenario is tailored to each mission, for instance Relapse and Elephant have bombs.
I hope it does cuz every mission just feels like Raid and/or Barricaded suspect now
like bombs in gas station or meth house would be pretty silly
A lot of those other mission types didn't really work well and weren't implemented pre-1.0.
Do they? How do the bombs work?
They just don't go any where, they just sit wherever I died at
Like is there a trigger man that can detonate them or is it just a lame timer?
you have 2 bombs planted and time limit to defuse them (quite generous so no stress) in Elephant mission bomb placement is randomized, for Relapse is fixed
Well thats lame
In Elephant, there's two bombs in random locations that need to be defused with 11 minutes of mission start. In Relapse, there's two bombs in static locations of the map that need to be defused within 30 minutes of mission start. Both missions have the usual mix of suspects/civs to worry about, but I think Elephant has a looser RoE.
in Elephant you have like 4 or 5 suspects
Wasn't it a trigger person that could set it off before tho?
nope
Oh yeah, I forgot about the bomb vests in Neon Tomb.
It was a timer pre1.0 too?
I could've sworn I heard about how some missions you had to be careful because the suspects could trigger it if you werent
Seems like Friends Only lobbies are launching as public
Self-Blow-Up (lol automod) Vests were a thing pre-1.0, I wonder if you were conflating that
idk I never played bomb, only heard from friends lol
But I remember a friend telling me on one of the missions on bomb mode, you had to really utilize stealth or the bomber would blow it
That has never been a thing
So its always been a timer?
Stealth in ron?
Non existent
I don't recall anything like that, been playing since pre-ADAM.
Best way to play
(Skill issue)
<throwing bangs, using masterkey shotgun, C2> Suspects: I sleep
<opening the door> Suspects: REAL SHIT
Didn’t ask
To be fair most of those sounds are probably every hour occurences in Los Suenos
I use stealth just fine lol depending on mission of course
Honestly, for all the legitimate criticisms 1.0 has received, I think the whole "VOID got rid of multiple game modes" thing is a little overblown. Barricaded Suspects is just the core game of "there's suspects and civs, bring order to chaos". Raid is the same thing but you can shoot suspects on sight.
You do know if you peak the door and push through it they wont hear anything right? lol
Wait doors have handles?
Bomb Threat is admittedly interesting because it stops you from taking your time, but Active Shooter and Hostage Rescue were simply not well-implemented at the time.
+1
No?
I know, but it's still silly 😄
I mean sure but you can only play those missions for so long till everything gets repetitive. Thats why people complain, is because once you complete the missions.. "Now what?" lol
well I think it;s a trade-off - you can have more maps, but generic or less maps, but with more details and better story telling
Having different mission types on those maps adds more replayablility
My point is more that the different game modes were mostly either trivially different or bad to the point of not being worth playing.
Ironman and S ranking is giving me the replayability I need so far. Cos it's hard AF
with vanila AI especially
You are a brave soul lol
how long does it usually take for the Trailers to show up
Yeah thats where things get kinda difficult, because for a game like this... If you are wanting to maintain narrative and keep replayablility ... You will need a good collection of missions
I've talked about this once, but I'd be all for some sort of non-canon sandbox mode that lets players mess with the parameters of the missions however they want to play them, I just don't think anyone who hasn't got to play the alternate modes of pre-1.0 are actually missing out.
Soft complete in practice mode I think
Thisthisthis
Esp if you could have like, say, only one of the floors of the hospital as your AO
+mutators
Instagib Bighead mode when
Complete bring order to chaos and they should show within a min or so, it does bug out every now and then tho
👍
I feel like a mission editor would be great for this game
Yeah, the closest equivalent that comes to mind is how Hitman:WoA added its Freelancer mode post-launch. Hitman is a game that absolutely has a narrative baked into its maps, but Freelancer was added to wring some more replay value out of the content they had created, and it really really works.
Not like build your maps and such, but like you can choose what type of mission, the map, AI difficulty etc.
Hitman's custom levels by players was very cool
I never experimented with modding that game, just the official post-launch content.
like even simple "terrorist hunt" - no civies, no ROE, just horde of suspects to take down
why does my game keep crashing when i launch a mission in multiplayer?
but then why deploy SWAT? why not the national guard
Yeah this is a SWAT sim not ground branch my guy lol
If I had a possiblity to modify mission parameters - then why not? 🙂
Tbf the gun play is so fun in this game
In this context: because RoN's gunplay is a lot of fun.
I'd also like to shoot a shitton of suspects
maybe have them be holding hostages in a small room but the rest of the level is just suspects
a negotiation mission would be cool
Like, I'm pretty stingy about the game depicting/encouraging policing in a way that's socially responsible, but as a game its gunplay is mechanically a lot of fun to play with.
So it'd be cool to have a way to lean into that without compromising the core vision/narrative of the whole thing.
Aren't SWAT only called in once negotiation has failed?
good point
probably with a dude having the gun to a civilian's head then you could negotiate
In hostage situations swat is on scene on standby
game takes place when negotiations fail
only thing that should be close to that is varied suspect reactions and standoffs with them rather than always a gunfight
Like, TOC says in the beginning of missions that "Negotiations have fallen apart" or "Suspects are refusing to cooperate"
but but game would be too boring/easy if you didn't have to shoot most of the suspects!!
Im not saying suspects should give up as soon as you see them. The game gets boring when you can anticipate a suspect shooting at you all the time.
I mean suspects should run away without firing, hesitate more with clearer animations like a hesitate surrender that can end in them running, fighting or giving up. And each level should gradually increase in suspect difficulty cause right now they can feel very similar. And with difficulty comes more stubborn and willing to fight suspects
you still need proper tactics and use of grenades and breaches to get surrenders more successfully. right now they arent very reliable all that much since suspects are always looking for a fight and rushing out of defendable positions just to get killed
plus plenty of areas in maps are far too open for the way grenades currently behave
the challenge should be in subduing suspects with well executed tactics and keeping a cool head under intense and chaotic situations, not how quick you can flick shoot a suspect before they headshot you
in general CT units are sent where things went FUBAR
^this
I mean I don't think swat cares about getting suspects alive if the suspects have a gun and are willing to use it they're just gonna shoot instantly
Sometimes they'll shout "if you have a gun you're dead"
cool but this is a game with a score system and entire theme that revolves around taking people in alive. I dont want the ROE to be as strict as SWAT 4 but it shouldnt be ground branch
plus different levels should have different ROE, some are stricter some are looser
oop
No I get your point gameplay wise but void really wanna keep it a swat simulator it feels minus the points
wha
auto mod detected a bad word
I mean void don't really know what they want even
yup, but this should be clearly indicated
Greased palms is a perfect example
it was the unalive word i'm pretty sure
Bring a guy alive who's shooting at you?
for example in Elephant mission all ROE should be summarized as "kill on sight anyone with gun"
Same with brixley
Im putting a whole mag into him
I dont really like calling games like this "sims" but like everything is based off of swat 4 which some would call a swat sim
But the entire thing that makes the game stand out is ROE and preserving life rather than taking it. If you go around shooting all suspects maybe you can get away with it but you get a worse score, but rn the suspect AI doesnt really let you do much else
To be fair, just because it was justifiable to use lethal force still doesn't mean they can't reprimand you for failing to arrest the one person they specifically asked you to
At times it feels like they want it to be strictly a swat simulator but then you have an S rank that can only be achieved by arcade gameplay, bringing shooting suspects alive, 5 man swat team vs 16+ suspects in open areas
that's why preparation is important
armed with automatic weapons and plate carriers
Thats the problem, is they always resort to shooting, the point is when they see you they shouldnt always open fire because thats predictable and boring, gunfights should be the escilation that you're trying to avoid, sometimes it comes to it and you have to put them down but there has to be more varied reactions by suspects, some not instantly shooting and running, some hesitating and so on, they do hesitate now but it always ends in them trying to shoot you
Well yeah but why have that as an objective you lose points from in the first place
how many suspects are on port?
basically what i said is that the game should reward you for playing tactically, carefully catching bad guys off guard without them doing the very binary "do i feel like unaliving myself tonight by cop or not?" with no self preservation whatsoever which makes the game very predictable and unsatisfying (unless you are into running and gunning of course)
15-20 I guess
and the willingness and aggression of a suspect should increase as the maps go on, so the last couple maps should have the most aggressive suspects while the earliest are the least aggressive, rn they are all have a deathwish
damm
Because they expect you to approach the situation in a way that avoids engaging with the guy you're meant to arrest
Not at all hot take: Relapse should have a looser RoE since it's an active shooting in a location where there's no security and guns are prohibited.
yeah thats my point, and to do that suspects need to not always try and kill you straight away
I hear you, luckily mods really fix that since also luckily void supported modding and you can edit a lot of attributes per level about suspects including reaction times and surrendering, but yeah vanilla ai behavior is just not it
plus they need much better behaviours when not engaging the swat team cause they often just wander aimlessly pointing their guns like robots rather than hiding and holding defensive spots.
why does my game keep crashing when i launch a mission in multiplayer?
Yeah it's so immersion breaking, surely it isn't hard to code them to hide behind objects
The problem with suspect ai goes far beyond just accuracy and morale values, they're unpolished in so many ways they just need a rework
Yeah I'm just glad modding can fix some of the issues
Yeeeeup.
Sadly it can't fix suspects running through doors into 5 man swat teams and shit
they do have hiding behaviours, just fsr void likes them roaming like turrets. They dont even have an inbetween phase of "passive" and "alert"
I think they should only patrol hallways and open areas when they are "passive" but once they catch wind of swat by yells, gunshots, grenades etc they go in a "caution" mode where they all stop patroling and hold corners in rooms and defensive postions
it would make actually breaching rooms more frequent and fun since you wont have suspects doing their "shit my pants" waddle out the door in hopes of getting a kamakazi kill on you
I'm almost certain I've never seen a suspect actually hiding
They sometimes run away
but these issues also extend to the grenades not being super reliable, and maps sometimes being too open with no room for effective room clearing
I frequently see suspects taking cover or even blindfire
I've seen suspects hide under beds in Twisted Nerve, but I can't remember the last time I've seen a civilian, let alone a suspect use a closet/locker
in a game about cqb where "defenders" should have the upper hand there's oddly not a lot of stuff suspect ai does to support that, instead they heavily rely on being unfair like that's gonna help cover the holes
they take cover and blindfire but thats all when they're in combat most of the time
Blindfire all the time, but they often stay out in the open instead of repositioning behind anything
yep, Im not a fan of suspects always trying to take the offensive when the whole thing is they're ment to be defending
I played a lot of this game and I (sadly tbh) never had a suspect in a closet or under the bed
I'm guessing it's a low chance
I mean the suspect AI rn feels kinda against the sorta hide and seek theme of the games name
cause they dont hide at all, might aswell be a military shooter
Only time I've seen suspects hide is under the beds in twisted nerve
was like that even in the adam update
Also can I point out how suspects can't even spawn in half the rooms in maps
why does my game keep crashing when i launch a mission in multiplayer?
yeah, ron plays way better as a milsim and that sounds just wrong
very disappointing since maps have so many hiding spots that never get used, worst one is ends of the earth, those guys should be hiding a ton
I often find myself lazily clearing rooms/neglecting to check blindspots sheerly because I know for certain suspects won't appear there
I have a 3080ti, yet still get frame spikes, how to fix? been trying different settings and using nvidia performence but they still come in noticeably, with nothing running in the background
thanks
😆
Like, maps are designed in a way with tons of side rooms that the designers clearly meant to be utilized by suspects, but aren't
lol i was like, how the hell can my card not handle this?
(and suspects trap those rooms anyways
)
i get more on a 3060 lmao
what resolution tho
there's only one resolution
I'm so glad the bombs on Relapse don't change location. That would be a nightmare.
actually a good idea
now that you bring it up

Yeah its a shame the game released so poorly optimised
Hell swat 4 did it, no reason why RoN can’t, especially since it adds replayablity
It still bugs me that they changed hospital to the barricaded suspects size instead of the raid size
so you have to clear an entire hospital
Instead of it being random, there would be a lot of luck for players to actually rank S on it. Maybe a challenge mode would work
Luck for s rank? Whats the issues with bombs on the map and the bomb placement
Elephant makes more sense to be random than Relapse
Like it shouldn’t break the ability to s rank depending on bomb placement
What he's saying is that un-favorable bomb locations could lead to you getting timed out as clearing with nonlethal usually takes longer
Like random bombs are not “random” it’s a few pre programmed locations they can spawn at
The current positions are in the top middle of the level
If we were to randomize, they would probably have to be put on different floors, and with players being able to spawn on both sides. It could be quite the distance away.
That being said, 30 min timer is still real long lol
When clearing the hotel level in swat 4 we sweep all spawn locations because we know them now but it still adds a level of replability since the bomb is never in the same few locations every time
Being put on a timer sucks ngl.
30 minutes is more than enough, too long if you ask me for this scenario
Goes against the whole purpose of the shooting scenario
Even though it's a shooting level in lore it has no shooting mechanics
Just like neon.
Thats how they wanted it to be in their own full vision of the game, but there is a disconnect between gameplay and context
Would make sense to still be a shooting level but with a way longer timer perhaps.
Or shooting levels could use their own ranking system - less points required to take up for the +5 on civvies.
Another thing I don't get is, where are all the cops?
Okay fine the police don't enter and do stuff for gameplay reasons, but they aren't featured at all.
They should be surrounding buildings. Sirens should be going off
maps are dead
You can hear a ton of sirens on Neon but yes
when there should be like
2 people
at least outside
college shooting in the middle of a city:
Buy Cheap Buy Twice is supposed to take place after police shootout so I guess everyone already died lol
The college level, what’s the RoI and what mode is it
The maps are for some reason abandoned.
I'm not sure why they didn't play on the aspect of SWAT being the only people entering for a school shooting.
Lore wise, at least.
The lore is so close to being good but then it kind of falls apart
I think that'd cause uproar, if history repeats itself. 
The lore, at no point, is good.
Dont quote me on this but apparently is so bad that everyone is just leaving the city
best excuse to not have npcs around the level or police, for performance reasons
No need for npcs, just have models outside, and police cars with cherries and berries.
a few police cars would be fine
Looking at abomb swat 4, city very obvious Alive yet you get close to the barcade you notice it’s not models but textures
Abomb does this perfectly, and ready or nots attempt at this falls completely short, almost like, 12 years later.
Envormental storytelling is almost present
Or not idk
But isnt
The RoN environmental story telling is: note on wall, hand print on window
You discovery CP and you say “Baging” toc says “Roger let them hang” or some random line
Like children of Tyrone is brilliant because it un nerves both swat and toc
fuck I remember that room with (soilers ig) ||the graves||
See
"let them hang" TOC wanting us to -word for hanging- Amos and co
"Your honor, the transcripts are there. TOC told me to hang them"
TOC trying not to say the same 4 voicelines
“Er Roger “ is the best line we get and that can be triggered on anything
"This is Talk, uhhh, that was a transcription error."
PUT TOC ON THE STAND
"Sending Thames"
I can’t wait till maps can mod the voice lines
TOC candidly saying "let them hang" needs to go onto one of those lightning memes with "you should ksy"
I remember maps so vividly from Swat 4 yet RoN there’s nothing
Toc always says l"et em hang:, but never says "HANG1!!"
also on abomb theres the bg noise of the gunfight and it adds so much atmosphere
like you FEEL that shits going down
RoN fails to build a believable and grounded atmosphere on all maps what?
Yeah

Streamer has gunfire and what not but its a holder from when it was active shooter
yea
Most RoN map ideas have great potential but it's totally untapped
Some, but I dont think all are dead maps.
Its opening line is active_shooter1.mp3
did they nerf the AI?
nope
Nope
hmm weird
is there another hotfix? im patching rn
and campus isnt an active shooter sitch? like why is it barricaded ???
Proof?
Sins is pretty remarkable
maybe was just a fluke then
What its barricade hostage? Ok that makes so sense but whats the RoI?
I'm so used to instantly dying through a wall
You got me there that goes hard but that's the only one.
honestly I think the AI is fine
Is there smth different from the LVAR .300 BLK compared to like the other 5.56 guns?
the only thing they need to fix them is them shooting through walls
I think it puts people down easier
AI with 0.1 ms reaction time:
I love getting one tapped by a crackhead with the accuracy of an Olympic sharpshooter
Question does RoN have dynamic RoI? Im not sure if swat 4 did but I think elite force might of added it. Not sure but always played it with the mind set of dynamic RoI and never got tried at The Hague
300 BLK drops people easily
this is gonna sound super stupid, but when did the ppl in the containers in port get blankets on them?
and the instant 180 degree headshot reaction time, and the perfect accuracy while strafing with a full auto m14, etc etc
probably my favorite
Ooohhhh
it's fine 💀 👌
Cause for the collage im running RoI, shoot on sight
me when ragdoll enters a wall:
Wallbang headshots:
I've been spoiling myself with 7.62 nato too much
just use your gear and you should be good
ok that's the only one that's unfair
they just need to remove that and the AI is fine
Ah yes the gas smoke screen they can see so clearly though
Basically 0% surrender chance unless using non-lethals:
I just got an update for the game does anybody know what it is
Nothing.
They added polish and didn't fix really anything important
is that why they didnt announce it lmao
Try an AI mod and realize your insanity
Im not talking about hotfix 2
They fired up the ai to add more localisations stuff
Probably
I like the thought of me dying instantly everytime I peak a corner
basically a horror game
Yippee! Ai generated languages!!
I have a feeling Hotfix 2 was released to shut us up
I like seeing a pixel of the dude and instantly dying
well that didnt work
Less masochism and more so bait.
Stop capping
genuinely cant tell if thats sarcasm or you genuinely enjoy suffering
I like to point out that I have no source for this but at this point after ai subtitles I expect it to be ai generated languages
both tbh
the next step is ai generated voice acting
We can agree that it was not reviewed by someone manually entirely
most sub work goes that way when using speech to text
my friends and I get a good laugh when those moments happen
I understand it for any language other than English but like, scripts?
No man ever looks at wedge go to George M and thinks "yeah that's good, have fun deaf people"
my favorite is "we're just good" for "wedge is good"
The voice lines would have been scripted so …
wedge op
"wand it" is "want it?"
wand kinda takes the fun out of the game for me
Deaf people are quivering in their boots at what he wants.
I love a surprise
I wonder why the optiwand pip is still broken
Not like the new fancy tablet suffers the same drawbacks
I don't like relying on the wand but it feels almost required for s ranking certain maps
I use pip because it's funny.
Me who didn't use wand on any of my S ranks 
True
you're a god
wand carried me through s rank relapse yesterday
No I just have to much free time
I want pip to not have this shitty vhs quality that doesn’t exist on full screen.
It’s like ok this looks like an attempt to balance the wand so… why isn’t it on full screen lol
30 tries on brixley because I didn't know people could die and you can still S later, I never want to play that map again.
wait wdym
And any technical limitations are bullshit because the tablet shows helmet cam in decent quality
you mean in multiplayer right?
I didn't know you can have dead members and still get S
you can peak any corner without exposing yourself
because one ai guy dies in singleplayer walking into a room with his back turned to secure a gun and there goes your s rank
I've Sed all missions in multi-player
You can do that in full screen
real
But now I've gotta do a Ironman campaign with no casualties and only non-lethal
there is no reason for the screen to be so shit
3 achievements at once
I've had suspects just randomly die before I even entered the room
Has anyone else noticed the lighting is still a bit messed up. Like perfectly lit rooms with no light.
I noticed that in freecam, I assume the game doesn't load realtime lights you don't see for performance
How does a game released in 2023, almost 2024 have worse suspect AI than a 2005 game.
It’s been a issue for some time
Also why can't we get different healing animations depending on place injured
The lighting update ages ago fixed it but also didn’t fix all issues
Eh let’s just get voice lines and ai fixed first
its a pie
I guess because they don't want to force the player to hold still while healing the legs
as far as im aware this is void interactives first project.
Would make perfect sense, if only the suspects didn't somehow lock onto your legs when aiming in a totally different direction.
Or head.
new update 20minutes ago
Cap
if you dont believe me check steamdb
check your build number
Game went from 40852 to 40986
You are all lying, there is no update!!!11!
I am being brain washed. 
there's a 900mb update to the game
yes
:/
That’s something , what is it
900mb is not nothing, this has to have changed something
we don't know yet, no info
assume effectively nothing unless we get patch notes of some sort
even with a patch people be complaining geezus
could very well just be something technical like "our last hotfix fucked something, here's a small patch to unfuck it"
Hotfix 2 was nothing and I even bet it wasn’t supposed to release without the rest of the fixes yet they released it anyways to shut us up when tbh all I wanted was a dev diary with the roadmap and talking about what the next update will be.
y'all i don't even have the spoons to complain rn ngl
That's why I carry sporks
i don't think that's how spoon theory works
Is there a way to tell if the ceramic plate is broken or not
you die
judge verbally announces "i done broke me plates"
I don't understand how some of these folks justify their time just... lurking around a discord and moaning over everything instead of... literally anything else
It’s the internet, that’s why
they could instead spend their time complaining about the complainers and proselytizing how easy they personally believe the game is

Here's a thought: Talk about the game and if you hate it so much move on
minus 10 points for self-inflicted boo boo
My personally favorite type of whine is the “ugh the AI is so bad I gotta mod it” and then they go “ugh this update broke my mods”
Choose to suffer in vanilla 💪 🥲
Kicking and screaming and everything going to shit?
"hmm what can I change about my gameplay to beat this difficult AI... I know! Use mods to make the AI easier!"
Nononooooo, it makes the AI ‘better’. Very different.
There's a degree of masochism to enjoy the absurd difficulty right now, to be fair.
Yeah
I just hope the stress system for the ai teammates gets a balance pass soon, they get a bit too stressed too easily for what should be the hardest the police have to offer.
We'll See
:/ yeah nah i take modded ai the vanilla ai is broken still
And I do mean broken. There are parts of it broken that ai mods fix before even changing ai behaviour
I haven’t really had issues with enemy ai
I’ve more had team ai getting stuck on the environment
I def. have more issues with friendly AI than enemy 🥲
Holy shit the game's taking forever to load.
Crimes cannot be committed if all involved are dead
LOLWut! Do you have a recording?
Dang if only you hadn't stopped to bandage you coulda been faster 😂
Yall are nuts, thank you for sharing.
regarding the difficulty, i mostly just dislike that there's are no compensatory measures whatsoever for people playing coop with less than a full stack
I agree with both sides of that argument
can i fill the rest of the team with SWAT AI? no.
can i tone down the difficulty to account for the smaller team? no.
can i get a small buff to account for the smaller team? no.
but there's literally two of us? tough shit, beat relapse with 40% of the resources.
AI Swat in Coop is a planned feature
like
i really really am not a full-time complainer or anything, but you've got to realize that games that don't shit the bed on their release don't get an influx of complaining like this one is getting
it's just going to kind of happen until shit gets addressed, i dunno what else to say really
1.0 hit right at Christmas, there’s always a lull in content during the holidays
For any game
yo have u guys ever seen this red head in gas station?
idk. irl tired, probably shouldn't be trying to have full blown conversations but here i am wew
khaki pants and black jacket
Guys is MLO still Canon in 1.0 version ?
is there a silent patch today?
i'm really hoping the stuff that people are complaining about does in fact get fixed with time and void can start building back some of the goodwill that they've lost
Hot-fix
ah, there's no patch notes
that's from yesterday
That is not the most recent update
theres a more recent update than the one yesterday?
there was an update maybe half an hour ago and nothing's been said about it
yeah my game is updating right now
seems to be. it's mentioned on one of the boards in lethal obsession and one of the pieces of evidence for carriers of the vine. maybe somewhere else? i forget. some graffiti in 4U that looks related to it
idk
hmm
They were just the pvp faction with spooky videos
I still remember Ready Of Not ARG about MLO group
RIP the ARG
yea
yo why is my ai running his empty pistol instead of his shotgun
Because it AI
he was getting shot thru glass and pulled out the empty blicky
Silly AI XD
also on the subject of MLO and deeper RoN lore
if i had a nickel for everytime a former USIA agent went violently insane to the point of getting the LSPD thrown at them, i'd have two nickels
Then there's the fisa guy at port
Fisa is base from FBI ?
As much as he seems to be doing so begrudgingly, I'm really looking forward to Shayne's post-1.0 lore vids for RoN. He's put in a lot of effort trying to organize and present what there is to piece together.
I'm so proud. Running two newbies through RoN and very intentionally not giving them any hints on the maps as we go and letting them take lead (I just run rear security and answer game mechanics questions) - they almost beat Greased on their first try. Almost. 😂
Round 2 I died right out of the gate and I'm watching them PANIC as they try to handle it on their own. Beautiful. Art.
Can we get some patch notes or something BEFORE an update is done? I want to know what is being fixed in case any friends have problems they can test out
for hotfix #2?
The one that released today
Wdym
I have an 800mb update out of nowhere, I already did the one from yesterday
Hotfix for the hotfix?
i also just got the update
he meant the 887.mb one
Idk, 800mb update and there's nothing aside from yesterday's patch notes
thats unreal engine for ya
takes less than a minute for me
well i have a hard drive
Doesnt happen to everyone, game just does it sometimes, apparently Steam has an oopsie or something
IDK what the update done
Loading into the game takes longer for me
Or I have to much mods?
Nope, I'm dealing with the same thing
I'm going to run the voll health house level and see if there is performance improvement
volleyball health house lmao
Typo
aww i liked it
blow off voll’s head and play volleyball with it
But there is no volleyball court 
use his blood to draw one
Are gunshots and reload sounds broken for anyone else?
oh ho. i haven't noticed anything yet but i sure hope not
Not yet
How do you manage to break shit with an update?
computers are incredibly fickle to the point that it's a miracle they even work
||CARCOSA||
Not really for me. But suppression after getting shot my fps drop to 14
Has anyone tried to change language in game works?
I tried and when it prompted me to restart, it didn't work
yea u go find out , i gonna sit here and wait

I found out, they find fixed the
Yo they fixed "the"? I was waiting for them to do that.
yeah the was always breaking and shit, made the game unbearable, now i hope they fix that stupid
Bro, every time it showed up in game, my computer would blue screen.
😂
Great bit.
anyone got any performance improvement tips?
FPS drop is too much during gunfight
"One of those guys has a shotgun... heard them going around shooting those gang members..." --Clemente Hotel bellhop, unprompted
The 800MB patch definitely fixed the ||container full of victims on Hide & Seek|| which was bugged by Hotfix #2. It's working properly now, so you can S rank that mission without mods again. By the size of it, I'd wager there are some other fixes too.
Yo dawg, I heard you like hotfixes...
Playing tonight it seemed stable and fine. Didn't notice anything in particular different
Getting an S with mods doesn’t do anything though
You get the achievment and the unlocks lmao
use the FSR 3 mod thing
i think there is one for DLSS
ok
let me check
it was on a reddit post, let me send you it and follow the steps, made my game so smooth
ty
can someone tell me what do i do if a civillian photographs me
nothing
oh cus i always killed them
i love how they pull out the phone in the most suspicious way possible
like what are they thinking
just ther bc it kinda looks like their pulling a gun so its there to kinda trick you and teach you trigger disiplin
Dance for their tiktoks duh
Officer: Pulls out a shotgun in their face
Civillian: Pulls out a phone
what logic is that
so goes the same for suspects, they dont care if you have a gun aimed at their head. They will get back up and use their weapon
I’ve killed a civi who was reaching in her pocket because it could be a gun
And I failed the mission
how do i check if i did the mission
i try so hard to not kill the person we are arresting in valley of the dolls
This game need more fake civilians like in Police Stories so people won't leave them for too long without restraining
hold TAB
you will see the mission objectives on the right
the mission ends by itself once u do everything
well not only by itself, it can show up on the top left and it will say "Y to end mission" or something like that
u can vote yes to do a soft mission end but u get less score
are you fr? fsr works on any hardware and even if it didn't, it wouldn't be amd cpu exclusive
I keep having S scores ruined because AI keeps BREACHING when i say do something completely different.. its definitely broken and needs fixing
no like
well, I never know that
how do i know if i completed a level, because i dont wanna repeat the level i js want the classic swat gear
how does that even happen
devs still staring at the community after they say the AI is broken for the 5 millionth time:
singleplayer?
both single and multi
^ @velvet tide
it should say somewhere your rankin g
also in singleplayer u can't play the next mission until you beat it
BTW anyone down to play?
there's a channel for that, you'll get better luck there
oh
No idea, c4 flash and clear... they walk through the damn door. this never happened before the major patch
that's weird
have to always say 'fall in' before every command otherwise this can happen
just told them to hold.. alhpa runs in and gets himself killed LOL
After verifying my game files, the gun sounds work
yo why is sweeping suspects into the wall such a thing
do suspects not have collision while opening doors?
did game just update? don't see change log tho
We have no word as for what that hotfix was, if it even was one.
bruh the beanbag shotgun cant even pop a balloon
What's in the new updaze
Is there a known issue with not finding all the civilians in sins of the father?
i got that question too
yeah game version is now 40986 JAN 19 2024
Fixed a typo
why does steam says that im installing RoN but i've already downloaded it
there was an update and it is patching all of your files
alr
I read somewhere that patch was about audio
welp makes kinda sense
Could be false but hey,no word from Void
As is tradition
It's probably nothing "important" since they didn't put out the notes
guys i got update on ready or not but there is no note. my thoughts are probably they fixed port hokan but idk i could be false
Hopefully
but it feels good when the game updates, i just like the game alot
but i hope we get medium sized and normal or fast updates rather than very big updates in very very slow time
Honestly at this point I just wish the devs would acknowledge the issues folks are having with suspect AI. I'm not even asking for some sort of exact timeline, just some acknowledgement that they hear us and they're working on it.
Update fixed the Port Hoken soft objective not being able to be completed, at least for me
The lack of communication is just frustrating. I'm also concerned because the AI has been this way since early access and we haven't seen any significant changes in all that time
True, can we now expect updates often or 2 per year
"Currently, our primary focus is on the upcoming releases of hotfixes #3 and #4. These updates are specifically designed to address performance enhancements, fine-tune balance, and tackle any lingering issues related to suspect and SWAT AI."
SWAT AI is alr its just that suspects are straight up MLG no scoping me as soon as a pixel of me appears in their proximity
I guess my issue with that comment in the hotfix article is the "lingering" part. These aren't lingering issues, they've been problems for as long as I can remember that the community at large has been begging for fixes for
that is what lingering means
Yeah that is true its very dissapointing just how long its been around for pretty simple problems. The AI was overhauled to hide and fake death but there wasn't even the thought to add a line of code to make it so suspects miss for a second or 2 when suprised to prevent the trickshots.
I think A.I is pretty good right now
Maybe I'm just interpreteting it incorrectly. It makes it sound like the suspect AI isn't considered the nearly game-breaking problem that many players consider it to be, basically like its an afterthought
Like literally if they "fix" the reaction times by nerfing the A.I It'll become a boring game
they have given you enough tools to prevent that from happening tbh
take a look at SWAT 4 SEF. the AI is realistic whilst still fun to play with
RoN ai just headshots you from a tiny 2cm gap
No one says make the AI incompetent and idiotic but if I show up behind a suspect he should not be able to turn 360 at mach 12 and no scope my nose after sensing me breath.
SWAT 4 SEF suspect AI actually get down when yelled at, ESPECIALLY if you catch them by surprise.
they run, they hide, etc
So you want more features of the A.I that's a differnet story
AI had issues so stop pretending like it's fine
you don't get detected if you don't make noise
lmfao how is that more features
Why is the gas station thug a navy seal in disguise
Yeah that's another problem since suspect AI has no regard to their own lives and will only surrender if tortured.
And civilian AI refusing to listen to you makes no sense most of the time. (sometimes yes)
Because you want the A.I to have a higher chance to get down, run and hide etc
they can add fake deaths and pulling out phones but they can't add SURRENDERING WHEN FLANKED???
come on dude hop off that dick
With the AI in its current state I'm not incentivied to go for a non lethal approach, because more than likely I'll get snapshot by the god-tier crackhead the second I even think about trying a different approach
VOID wont give you free keys for defending their shitty AI
It's not more features, I've been a day -1 player and there was a time where the AI actually surrendered.
No I just don't care about someone surrendering when I flank because I don't flank
I just raw rifle every room
oh so you play it like t hunt and not a SWAT game
AI morale damage is bugged for multiple maps, that's probably why you were seeing them not surrendering
that explains your entire stance
Lol
Dude all I want is a random gas station robber to surrender when 5 muzzles are pointed at him and not try to john wick his way out of it (and succeed somehow)
It is a SWAT games I'm still literally using CQC fundamentals
Morale damage is bugged?
for quite a few maps yes
literally lol, and this dude is saying it's a "new feature" that has to be added lmfao
How is it bugged, if it's known?
so do i at this point, but only because i know how bs that ai is lol
????
It's just a chance
Mate this is a SWAT game not a SEAL team 6 game. These aren't jihadists willing to die for their religion. Its a crackhead
There is no difference between bloodthirsty terrorist and gas statio kid thug. They are both so motivated to kill swat team
You want them to increase the chance of surrender, thats alright
Yea but why are you expecting a crackhead to have a self perservation mechanic
(They are literally doing crack)
VOID can very easily code the AI to run off if scared, VOID can easily code the AI to actually surrender when flanked, VOID can easily code the AI to surrender when there's three rifles pointed at their skulls
but they dont LOL
Not to mention the main crackhead map shows satanism
Explain gas station thugs
Also it's annoying that every map works as "barricaded suspects", and not have any "raid" maps.
Explain to me the point of a gas station map in which the A.I surrenders as soon as you get to him
the problem is not the code but the configuration
It's all already "coded", just misconfigured
And do you think cartel members and pedophiles would also follow the never take me alive method?
i think the main problem is reaction time. even if there is 3 muzzles literally in their skin theyll still pull a pistol and drop you faster than you can subdue them again and i reckon thats a problem
you are judging the AI according to unintentional behavior
Like why do you want a map in the first place in which you show up and 'because muh 3 rifles' the npc surrenders
I get trying to pacify on early maps and such, but the hospital should be a "raid" map rather than a "barricaded suspects" one.
Must be different maps we play cause every time they spray everywhere soon as they hear you
What is the replayability of this map
even the crackheads on meth house are like...human
theyd still have a sense of self preservation, atleast most of them. infact there's a LITTLE KID'S ROOM and the mother could very well be one of the suspects
No I mean based on your suggestions they should surrender
drug addicts dont simply lose their sense of thought and go onto "KILL COPS" mode
What is the replayability and point of this map and gamemode
They do when they're on drugs
Possible source of suspect AI's unwillingness to surrender
https://www.reddit.com/r/ReadyOrNotGame/comments/18j0miu/possible_source_of_suspect_ais_unwillingness_to/
using the excuse of "ERM LULZ WELL THEY DO CRACK!!!" is so fucking weird cause you know it isnt true. this isnt how drug addicts behave irl, as I said before they can still think
There should be a morale system, not saying all should drop down soon as they sse swat
Suspects have no sense of self preservation whatsoever.
Dude they literally added a mechanism where AI will kill themselves if they are in a hopeless scenario. The AI just doesn't do it since they are all apparently working with ISIS and want to go out shooting.
there is a morale system
Unless flashes, stingered or gased, they won't surrender
I tell you that if you hear a SWAT breaching, even if you're high, you're gonna get shit scared and just give up.
That's literally the point of sui c 111de by cop
that's exactly the point, you are supposed to use shock and awe
its like the AI is actively being bred in a laboratory where their first conscious thoughts are "KILL COPS"
Suiide by cop is usually a guy pretending to have a gun to get killed almost never do they want to take the cop out with them.
No its also when you take a gun and go to a PD or local station and try to have a shoot out
"IF I CANT HAVE METH NO ONE CAN"
What? Shock isn't when you get surrounded by 5 cops with ARs?
Swat 4 had suspects hesitating to shoot and run away or straight up surrender
they do hesitate
SWAT 4 had suspects that ran without firing bullets, they had AI that didn't headshot you through a 2cm gap, they had AI that surrendered when flanked or when morale was low
and they do straight up surrender if they weren't bugged
You have pre determined A.I that Will hesitate and even ones that won't shoot at all
There are ones that will back away holding a gun that u cant shoot bc they havent aimed it
The streamer mission could have been the perfect learning mission if random shooters did not suddenly appear to a hoax call.
they do but any "hesitation" ends with them shooting us no matter what. i've played like 30 or 40 hours since 1.0 dropped + hundreds of hours before, and 1.0 just fucked up the hesitation mechanic
Yeah, not to mention that, AI sometimes just runs and guns while opening doors they're not looking at.
The only thing left is to raise the chance higher to make it more than one potential A.I
I must be playing different Ron game then
These thingfs are already in the game
the only "hesitation" is literally them slowly backing away, but after 3 to 5 seconds they WILL shoot you
thats it dude. the game is so unbelievably dogshit now lol
Then get off it
i have lol
If you don't like where the game is headed then whats the point of this
AI sucks and it's not like 10% of the community complains, it's like 90% lol
"spiritual successor of SWAT" my ass bro this is just glorified T-hunt with rules of engagement added ontop
Yep
with ai mod you get hesitation which ends in compliance
Yes but how many people complain for the lack of variability
at this point you can compare GB and RoN AI because they shoot you constantly unless you choose to run taser 24/7
Suspect AI pretty much works like this:
If: 1 officer visible = try to kill
If: The entire US marine corps visible = try to kill
If: Tortured = Stand and wait for it to stop and then surrender.
If: Surrendered = Pull out another gun to try and kill.
When most people are having legit skill issues even killing the A.I in 1v1 because they're old or not used to FPS games
Variability? Dude there are literally videos showing AI tracking you through walls and shooting throug 1mm gaps so accuratly.
5 abrams tanks pointed at a suspect and the motherfucker would still pull out his makarov to shoot
dont you even dare bring muh skill issue into this LOL
the AI is a joke and you know it
I enjoy the game I play it I put on music and clear rooms
How can you defend this AI?
And deal with all suspects accordingly.
So we should all play like you to enjoy the game
just install ai mod man
I would enjoy the game under literally every playstyle
install a mod
I can load up flash bangs and non lethal
I can take my time and check everything with a wand before I go in
1200+ hours in arma, 300+ hours in RoN, countless hours in other FPS games (csgo, r6, wtvr)
this isnt a skill issue, the AI was bred to kill cops and nothing else
That still doesn't fix the AI
My playstyle is meant to be the worst
it does
bro ok we can play the AI like this but it literally makes it look like we playing cs2 not a tactical swat shooter
You should play a military shooter. A swat shooter should not be about killing all the suspects it should be about minimizing death and maximizing arrests.
I was talking to 2000
sorry
the game right now just plays like Ground Branch with civilian AI
The issue is not limited to just superhuman reaction times and wallhacking. Suspect (and civilian AI as well) just don't feel human. They don't act like people, or anything close to it. They pretty much just exist in a loop of idle > detect threat > engage. There's nothing in between.
Yes but that is just a difference in single variable for chance encounters that are already programmed in to the game
Why has my game needed to have 56gb update 3 times in a row
1200+ hours in arma? Damn you must have gotten a whole 20 hours of combat.
we were promised ambient animations
suspects smoking cigarettes, sitting down, pissing, taking selfies
guess what? ITS GONE LOL
they havent added them back for 1.0 ?????????
Yea man you'll get a fully featured human A.I soon
This team of small developers is gonna make the most advanced A.I known in gaming
small developers? theyve gotten millions from this game, they have the capability to hire more devs
yep
That's literally all stuff that were promised in early access that we never got.
If modders can make the AI good im sure the devs can.
this isnt a niche indie game dev lmfao theyve gotten literal millions in profits
the game is not cheap but its sold millions of millions coppies
They could take literally every dollar in budget and dedicate everything towards the A.I and still not fully satisfy the entire playerbase
AI shooting full-auto 200m away accuratly hits all the shots
giving us what was promised in EA would be a start
that doesn't happen
Port Hokan
The suspect AI as of now is literally comparable to the enemy AI in the squad training range or the AI in ground branch.
If things like this actually existed in the frequency that people say nobody would be clearing maps
yes and it doesn't happen
Ok lets split this up which of you cannot clear maps
nor does it happen on Greased Palms
no way bro is pulling the skill issue card again lool
Nah man im stuck on the first level
Bruh, we literally failed an S run becaue guy shot us across the yard, with very accurate spray
You can accurate spray why shouldn't he
You cant
Is it only me in sinious trail got stuck but done it after 30 tries?