#👮ron-discussion

1 messages · Page 4 of 1

tired kestrel
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yeah, dont feel like dealing with that in 1:20 am so

sleek spire
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yea the right side greenhouse section right? Shit's fucked

full shore
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A lot of difficult angles and open space to work on carriers

tough spire
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The greenhouse, the basement and that middle garden are all awful.

sleek spire
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im not sure what happens to the officers in the plot for that mission, i remember looking for the cop the first playthrough and didnt' see her

bright valley
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The greenhouses are a nightmare if you're trying to S rank.

full shore
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I find the house with the tower the hardest to

sleek spire
tired kestrel
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whats yalls favorite mission? ( i asked this before but theres more people now)

tough spire
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Cult room basement?

bright valley
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It's everyone's favorite enemy in Ready or Not, fucking glass.

tired kestrel
prime mural
sleek spire
tough spire
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You mean the church thingy in the back?

sleek spire
tough spire
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huh I never had any trouble there

echo mango
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what is the best way to save your progress before doing a re-install?

sleek spire
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i literally forgot it was a church

tired kestrel
prime mural
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oh bruh when i saw the church i had to pause cause i was one shot from dead

prime mural
tough spire
sleek spire
prime mural
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but yeh ok

sleek spire
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you should actually inspect it beforehand, going in blind is rough as fuck

prime mural
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i liked carriers, good mix of open and enclosed

stone bay
tired kestrel
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odd

tired kestrel
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(yes i grinded the shit out of it because we got nothing in school)

sleek spire
tough spire
bright valley
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I'll be honest, I think VOID may have overused the whole "writing a bunch of stuff all over the walls" thing.

prime mural
tired kestrel
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like meth heads drawing wierd shit on walls makes sense

tough spire
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It's big "freshman level writing course" like everything else in RoN

prime mural
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i mean ur not wrong

bright valley
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I don't disagree that it's a good technique, but it pops up on multiple maps now across multiple factions and that kind of waters down the effect I think.

tired kestrel
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from what ive seen

prime mural
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yo how do u guys take on the back warehouse in port, im getting shot everywhere

bright valley
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My default strategy for "big stupid area with too many angles" is hugging the perimeter.

tired kestrel
bright valley
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lmao

tired kestrel
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tbh, john wick enemies are only balanced because my squad also has john wick aim

prime mural
tired kestrel
prime mural
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u know how the voll ppl keep saying "i have kids"?

prime mural
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not anymore when theyre dead

crude prism
tough spire
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Make Windows not Widows

tired kestrel
tough spire
#

I can't think of anything clever that rhymes with orphans

crude prism
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orange

bright valley
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George M

tough spire
crude prism
tough spire
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Make windows and oranges. 😐

bright valley
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⭐ you tried

sleek spire
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oh jesus idk if i wanna look LOL

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fk that level lmao

stone bay
dense quest
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Just played dealership for the first time

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Loved it

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These ppl are as fucked up as amos voll

livid notch
prime mural
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do the ppl in port fake death?

livid notch
prime mural
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rly? i thought it was only certain factions

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good to know

livid notch
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if the suspect is caught by C2 there is a fat chance that he is faking

prime mural
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this game makes me realize i may be slightly sadistic

slim fern
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Still got it anyway

livid notch
slim fern
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There were times i genuinely thought I got it but that wasn’t the case, they were all knocked down

prime mural
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yo what is with ai and spamming full auto

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i give them 5 mags and theyre still running out of ammo

livid notch
tough spire
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Same... I never give them more than 4 mags

full shore
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Same. I give each of them 4 mags and 9 flash bangs

tough spire
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Jesus, 9?

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Why?

full shore
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Yep

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Bang every single room lol

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As you should be

tough spire
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I don't because it's unnecessary, but 36 flashbangs for how many rooms?

full shore
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45 flashbangs*. I also carry 9 and 4 mags 😂

tough spire
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oh jeez

full shore
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It keeps me from dying so it works lol

tough spire
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I go 1flash-1sting-2CS if gas masking, 2-flash-2sting if not.

rocky latch
tough spire
full shore
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It's the correct way to clear a room. Idc if it's cringe lol

livid notch
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stingers work more reliably than bangs imo

tough spire
full shore
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As long as you toss in a grenade first, it should still work. Regardless of stinger or bang

slender adder
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stingers do work more reliably than bangs but they have the same radius afaik

lucid minnow
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a question i have with going CS is on maps like Sullivan's Slope and WCC, the suspects have gas masks. wouldn't this render cs ineffective?

tough spire
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If the room has a lot of cover in it - flash it. If you know the stinger will actually hit someone with a ball, sting it.

slender adder
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its just the stinger has two radius, one inner, deals damage to morale and health, one outer, same as a flashbang

tough spire
full shore
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Can stingers register unauthorized use of force if you hit civilians?

slender adder
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I don't think so

full shore
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Tbh I never tried using them

lucid minnow
tough spire
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The ones with masks?

slender adder
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yeah their masks are purely cosmetic

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same goes to helmets

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only swat members' would work

tough spire
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I could swear they've just ignored my CS previously. Time to do some objective testing I guess.

hoary hollow
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The game is to easy now, so few susp

rare rivet
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Bruh why are suspects so damn determined to NOT listen lol

tough spire
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You gonna make a lot of enemies calling this game too easy around here.

hoary hollow
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Man, before i played with i dont know 10 to 20 susp? Now there are only 5

rare rivet
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What mission?

hoary hollow
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I trained with my team/friends so much so the game was a deal

hoary hollow
rare rivet
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I think that is you my guy

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Something is clearly wrong with your game

hoary hollow
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In brisa cove, there was only three susp

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tell me it's me

tough spire
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Brisa should have like 12 I think

amber dock
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^

rare rivet
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Definitely just you lol

cunning monolith
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my game always lagging, FPS drops just as i make contact with suspects. Anyone know how to fix?

hoary hollow
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Ok, thx for confirm, i will check the archives, cause i was damn mad cos it's so easy with so few susp

rare rivet
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Never had that problem, only problem I have is the suspects literally are do or die on all missions. Unrealistic asf lol

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Also not a fan of the new stress system

cunning monolith
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fr

rare rivet
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I find myself playing more on practice mode just to get away from it lol

tough spire
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The correct way to deal with the stress system is to ignore it completely

cunning monolith
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why are the swat operatives, who go through mentally gruelling training for weeks on end, so goddamn mentally unstable

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they have a crisis at the drop of a hat

rare rivet
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Yeah its really bad

tough spire
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They aren't trained. They're just the random civvies in Los Suenos.

rare rivet
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Like... The concept was interesting, but very badly scripted lol

cunning monolith
tough spire
rare rivet
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I feel like it should only really affect them if you like... really mess up

cunning monolith
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it is great to have, adds depth to the game, but very limiting with the current state of the games AI being john wick n al

rocky latch
rare rivet
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Like an officer dies, or you get a low grade on the mission, or you fail an objective.

cunning monolith
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Yeah

tough spire
livid notch
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SWAT operator in crisis: maaaan this shit is tough
The same SWAT operator in crisis sent on mission: chill out man we got this

rare rivet
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They literally just go insta crisis all because you killed someone lol. Kinda bad

rare rivet
cunning monolith
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maybe when the next hotfix come through and fixes suspect AI, it will feel a little better because you wont have as many deaths, injuries etc

livid notch
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when I played commander mode I've sent them to therapy as soon as they get stressed

rare rivet
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It's like "How you telling me to chill when your papers say you about to quit??" 🤣

cunning monolith
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i wish we could send them to therapy when they get anxious

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as far as i know you just have to keep them on and hope you do well on the next mission to cure them

livid notch
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but I have to say that LSPD have really qualified therapist - they can heal your mental scars no matter what

rocky latch
rare rivet
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Yeah these AI are brutal.. I feel like I am playing more of a milsim than swat lol

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Their behavior almost encourages you to go full lethal because they hardly ever surrender

tough spire
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Maybe that's why this game's AI doesn't bother me that much.... I'm very milsim minded 😛

cunning monolith
livid notch
rare rivet
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Like I literally just died a bit ago because an AI at the very last second before I could cuff him stabbed tf outta me

cunning monolith
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SWAT do NOT use the tazers lmao

rare rivet
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Like.. I get its a game, but you are trying to call it a SWAT sim.. Ain't no regular crook who is robbing a gas station gonna just say F life and go stabbin at a cop about to arrest him while he is surrounded by 4 other cops with fully automatic rifles 🤣

tough spire
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This is def not a SWAT sim. Way too unrealistic.

livid notch
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apperhending is a bit easier - if target is incapaciated and you cuff them, it will count

cunning monolith
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average methhead

tough spire
livid notch
cunning monolith
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im gonna fire them all for insubordination

rare rivet
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oof I guess I said something that triggered auto delete.

tough spire
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Yeah they need help.

rare rivet
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Welp RIP last message lol

cunning monolith
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all of them goin back to PO2

cunning monolith
rare rivet
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Didn't even say anything bad, must have been a bot trigger word

tough spire
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12/0

rare rivet
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To sum up what I said, I said I have worked the field myself and watched plenty of videos to know that yeah there are crazy people out there, but not EVERYONE you encounter is SBC

rare rivet
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S by cop

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I think that is what possibly triggered my message to be deleted lol

livid notch
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k, now clear, thx for explanation

tough spire
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The S stands for ||Samuel||

rare rivet
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I will admit I do like that the made the ROE a little more laxed tho

cunning monolith
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Yeah

tough spire
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Agreeeeeed

rare rivet
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Before 1.0 it did feel like you were always punished for killing someone, even if you were 100% in the right

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Now they basically just made it to where you just don't get a perfect score, which I can back 10000%

cunning monolith
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Way i see it, with the current state of AI, they get one warning/demand to surrender, if not immediate. Blow them away

livid notch
tough spire
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To be frank the game doesn't even punish you if they fail to comply after a second or so

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Like if the guy sits there backing away from you slowly and not dropping you can shoot them.

livid notch
rare rivet
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Nah I have tested it my self, they have to be like running or something for it to count. If they don't comply and/or make a "threatening" gesture. Usually it counts as proper ROE

livid notch
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if suspect is in high ready - get them on sight

tough spire
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Of course if you're playing for score anyway you're beanbagging/pepperballing and most of those you can do for free in most circumstances

rare rivet
tough spire
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Yeah kneecapping ftw.

rare rivet
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Yeah I usually aim center mass or down at the legs. I have gotten lots to surrender at that

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And most times I have my AI arrest them while I provide cover

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I don't really waste the time arresting on my own unless I have to cuz most cases it results in me getting stabbed lol

livid notch
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that;s why I order suspects to turn around from distance

rare rivet
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Yeah I am still having to remind myself that thats a thing now lol

tough spire
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Manipulating surrenders at a distance is underrated AF

livid notch
rare rivet
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Honestly that VoiceAttack mod is dope

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I have been thinking of giving that a try

pliant sage
tough spire
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It's how I do my stealth LTL runs. Bap someone at a distance with the beanbag, get them to crawl over to you

livid notch
rare rivet
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Yeah you never take your eyes off of them.

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In the real world, thats just asking for a death sentence. What you cant see can kill you

pliant sage
lucid elk
rare rivet
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No not really.. I have noticed the more I do AI arrests while I provide cover, the more arrests I am able to make

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For some reason they only like doing that if it is YOU making the arrest

tough spire
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The AI balancing right now is "they are always erring towards the side of the worst case scenario" which is kinda rough but it is great for training good habits 🙃

spiral crypt
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I'm playing practice mode and I can't get the AI to 'finish the mission' after I die, like they are apparently supposed to do

rare rivet
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They are only supposed to gather bodies and evidence like dropped weapons. They won't complete objectives for you

livid notch
pliant sage
livid notch
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pre 1.0 AI was defenceless against suspects with fists only or knife

rare rivet
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So is every mission same narrative? Like they got rid of all the different scenarios for same maps?

pliant sage
spiral crypt
rare rivet
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So they are just standardized missions now.. Not maps with different scenarios anymore? 💀

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ngl kinda sad they got rid of that. Kinda liked that with the old version. Gave a lil more replayability with the maps

tough spire
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Might come back in a non-campaign mode

livid notch
bright valley
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The scenario is tailored to each mission, for instance Relapse and Elephant have bombs.

rare rivet
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I hope it does cuz every mission just feels like Raid and/or Barricaded suspect now

livid notch
bright valley
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A lot of those other mission types didn't really work well and weren't implemented pre-1.0.

spiral crypt
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They just don't go any where, they just sit wherever I died at

rare rivet
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Like is there a trigger man that can detonate them or is it just a lame timer?

livid notch
rare rivet
#

Well thats lame

bright valley
# rare rivet Do they? How do the bombs work?

In Elephant, there's two bombs in random locations that need to be defused with 11 minutes of mission start. In Relapse, there's two bombs in static locations of the map that need to be defused within 30 minutes of mission start. Both missions have the usual mix of suspects/civs to worry about, but I think Elephant has a looser RoE.

livid notch
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in Elephant you have like 4 or 5 suspects

rare rivet
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Wasn't it a trigger person that could set it off before tho?

bright valley
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Oh yeah, I forgot about the bomb vests in Neon Tomb.

rare rivet
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It was a timer pre1.0 too?

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I could've sworn I heard about how some missions you had to be careful because the suspects could trigger it if you werent

rocky garden
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Seems like Friends Only lobbies are launching as public

tough spire
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Self-Blow-Up (lol automod) Vests were a thing pre-1.0, I wonder if you were conflating that

rare rivet
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idk I never played bomb, only heard from friends lol

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But I remember a friend telling me on one of the missions on bomb mode, you had to really utilize stealth or the bomber would blow it

amber dock
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That has never been a thing

rare rivet
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So its always been a timer?

prime wing
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Stealth in ron?

amber dock
bright valley
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I don't recall anything like that, been playing since pre-ADAM.

tough spire
tough spire
livid notch
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<throwing bangs, using masterkey shotgun, C2> Suspects: I sleep
<opening the door> Suspects: REAL SHIT

amber dock
tough spire
rare rivet
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I use stealth just fine lol depending on mission of course

bright valley
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Honestly, for all the legitimate criticisms 1.0 has received, I think the whole "VOID got rid of multiple game modes" thing is a little overblown. Barricaded Suspects is just the core game of "there's suspects and civs, bring order to chaos". Raid is the same thing but you can shoot suspects on sight.

rare rivet
tough spire
#

Wait doors have handles?

bright valley
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Bomb Threat is admittedly interesting because it stops you from taking your time, but Active Shooter and Hostage Rescue were simply not well-implemented at the time.

amber dock
livid notch
rare rivet
livid notch
rare rivet
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Having different mission types on those maps adds more replayablility

bright valley
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My point is more that the different game modes were mostly either trivially different or bad to the point of not being worth playing.

tough spire
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Ironman and S ranking is giving me the replayability I need so far. Cos it's hard AF

tough spire
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I only play vanilla, yeah.

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I ain't one of these cowards crying Baba Yaga

spiral crypt
#

how long does it usually take for the Trailers to show up

rare rivet
bright valley
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I've talked about this once, but I'd be all for some sort of non-canon sandbox mode that lets players mess with the parameters of the missions however they want to play them, I just don't think anyone who hasn't got to play the alternate modes of pre-1.0 are actually missing out.

amber dock
tough spire
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Esp if you could have like, say, only one of the floors of the hospital as your AO

tough spire
rare rivet
spiral crypt
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👍

rare rivet
#

I feel like a mission editor would be great for this game

bright valley
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Yeah, the closest equivalent that comes to mind is how Hitman:WoA added its Freelancer mode post-launch. Hitman is a game that absolutely has a narrative baked into its maps, but Freelancer was added to wring some more replay value out of the content they had created, and it really really works.

rare rivet
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Not like build your maps and such, but like you can choose what type of mission, the map, AI difficulty etc.

tough spire
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Hitman's custom levels by players was very cool

bright valley
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I never experimented with modding that game, just the official post-launch content.

livid notch
spice mica
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why does my game keep crashing when i launch a mission in multiplayer?

leaden fable
rare rivet
livid notch
dense quest
bright valley
dense quest
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I'd also like to shoot a shitton of suspects

leaden fable
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a negotiation mission would be cool

bright valley
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Like, I'm pretty stingy about the game depicting/encouraging policing in a way that's socially responsible, but as a game its gunplay is mechanically a lot of fun to play with.

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So it'd be cool to have a way to lean into that without compromising the core vision/narrative of the whole thing.

frail quartz
leaden fable
#

probably with a dude having the gun to a civilian's head then you could negotiate

dense quest
#

In hostage situations swat is on scene on standby

bitter mason
frail quartz
stone stump
bitter mason
# stone stump but but game would be too boring/easy if you didn't have to shoot most of the su...

Im not saying suspects should give up as soon as you see them. The game gets boring when you can anticipate a suspect shooting at you all the time.
I mean suspects should run away without firing, hesitate more with clearer animations like a hesitate surrender that can end in them running, fighting or giving up. And each level should gradually increase in suspect difficulty cause right now they can feel very similar. And with difficulty comes more stubborn and willing to fight suspects

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you still need proper tactics and use of grenades and breaches to get surrenders more successfully. right now they arent very reliable all that much since suspects are always looking for a fight and rushing out of defendable positions just to get killed

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plus plenty of areas in maps are far too open for the way grenades currently behave

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the challenge should be in subduing suspects with well executed tactics and keeping a cool head under intense and chaotic situations, not how quick you can flick shoot a suspect before they headshot you

livid notch
dense quest
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I mean I don't think swat cares about getting suspects alive if the suspects have a gun and are willing to use it they're just gonna shoot instantly

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Sometimes they'll shout "if you have a gun you're dead"

bitter mason
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plus different levels should have different ROE, some are stricter some are looser

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oop

dense quest
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No I get your point gameplay wise but void really wanna keep it a swat simulator it feels minus the points

stone stump
#

wha

bitter mason
dense quest
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I mean void don't really know what they want even

livid notch
dense quest
#

Greased palms is a perfect example

stone stump
dense quest
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Bring a guy alive who's shooting at you?

livid notch
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for example in Elephant mission all ROE should be summarized as "kill on sight anyone with gun"

dense quest
#

Same with brixley

dusty shuttle
bitter mason
frail quartz
dense quest
#

At times it feels like they want it to be strictly a swat simulator but then you have an S rank that can only be achieved by arcade gameplay, bringing shooting suspects alive, 5 man swat team vs 16+ suspects in open areas

livid notch
livid notch
bitter mason
# dense quest Bring a guy alive who's shooting at you?

Thats the problem, is they always resort to shooting, the point is when they see you they shouldnt always open fire because thats predictable and boring, gunfights should be the escilation that you're trying to avoid, sometimes it comes to it and you have to put them down but there has to be more varied reactions by suspects, some not instantly shooting and running, some hesitating and so on, they do hesitate now but it always ends in them trying to shoot you

dense quest
lofty coyote
#

how many suspects are on port?

stone stump
# bitter mason auto mod detected a bad word

basically what i said is that the game should reward you for playing tactically, carefully catching bad guys off guard without them doing the very binary "do i feel like unaliving myself tonight by cop or not?" with no self preservation whatsoever which makes the game very predictable and unsatisfying (unless you are into running and gunning of course)

livid notch
bitter mason
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and the willingness and aggression of a suspect should increase as the maps go on, so the last couple maps should have the most aggressive suspects while the earliest are the least aggressive, rn they are all have a deathwish

lofty coyote
#

damm

frail quartz
bright valley
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Not at all hot take: Relapse should have a looser RoE since it's an active shooting in a location where there's no security and guns are prohibited.

bitter mason
dense quest
bitter mason
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plus they need much better behaviours when not engaging the swat team cause they often just wander aimlessly pointing their guns like robots rather than hiding and holding defensive spots.

spice mica
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why does my game keep crashing when i launch a mission in multiplayer?

dense quest
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Yeah it's so immersion breaking, surely it isn't hard to code them to hide behind objects

bitter mason
dense quest
#

Yeah I'm just glad modding can fix some of the issues

dense quest
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Sadly it can't fix suspects running through doors into 5 man swat teams and shit

bitter mason
# dense quest Yeah it's so immersion breaking, surely it isn't hard to code them to hide behin...

they do have hiding behaviours, just fsr void likes them roaming like turrets. They dont even have an inbetween phase of "passive" and "alert"
I think they should only patrol hallways and open areas when they are "passive" but once they catch wind of swat by yells, gunshots, grenades etc they go in a "caution" mode where they all stop patroling and hold corners in rooms and defensive postions

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it would make actually breaching rooms more frequent and fun since you wont have suspects doing their "shit my pants" waddle out the door in hopes of getting a kamakazi kill on you

dense quest
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I'm almost certain I've never seen a suspect actually hiding

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They sometimes run away

bitter mason
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but these issues also extend to the grenades not being super reliable, and maps sometimes being too open with no room for effective room clearing

livid notch
frail quartz
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I've seen suspects hide under beds in Twisted Nerve, but I can't remember the last time I've seen a civilian, let alone a suspect use a closet/locker

stone stump
bitter mason
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they take cover and blindfire but thats all when they're in combat most of the time

dense quest
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Blindfire all the time, but they often stay out in the open instead of repositioning behind anything

bitter mason
dense quest
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I'm guessing it's a low chance

bitter mason
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I mean the suspect AI rn feels kinda against the sorta hide and seek theme of the games name
cause they dont hide at all, might aswell be a military shooter

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Only time I've seen suspects hide is under the beds in twisted nerve

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was like that even in the adam update

frail quartz
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Also can I point out how suspects can't even spawn in half the rooms in maps

spice mica
#

why does my game keep crashing when i launch a mission in multiplayer?

stone stump
bitter mason
#

very disappointing since maps have so many hiding spots that never get used, worst one is ends of the earth, those guys should be hiding a ton

frail quartz
rustic widget
#

I have a 3080ti, yet still get frame spikes, how to fix? been trying different settings and using nvidia performence but they still come in noticeably, with nothing running in the background

prime wing
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Game is not very optimized

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not your fault more than likely

rustic widget
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thanks

prime wing
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I have a 4080 and still struggle in some levels

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so

rustic widget
#

😆

prime wing
#

yeah

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3080 should run at like, 80-140 on a good day

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but thats not the case

frail quartz
rustic widget
#

lol i was like, how the hell can my card not handle this?

frail quartz
stone stump
prime wing
#

what resolution tho

stone stump
#

there's only one resolution

stone bay
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I'm so glad the bombs on Relapse don't change location. That would be a nightmare.

prime wing
#

now that you bring it up

waxen grove
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Yeah its a shame the game released so poorly optimised

waxen grove
amber dock
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It still bugs me that they changed hospital to the barricaded suspects size instead of the raid size

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so you have to clear an entire hospital

prime wing
waxen grove
#

Luck for s rank? Whats the issues with bombs on the map and the bomb placement

crude prism
#

I mean Elephant is already random

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Why not Relapse?

tough spire
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Elephant makes more sense to be random than Relapse

prime wing
#

I forgot

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you right

waxen grove
#

Like it shouldn’t break the ability to s rank depending on bomb placement

crude prism
waxen grove
#

Like random bombs are not “random” it’s a few pre programmed locations they can spawn at

crude prism
#

The current positions are in the top middle of the level

#

If we were to randomize, they would probably have to be put on different floors, and with players being able to spawn on both sides. It could be quite the distance away.
That being said, 30 min timer is still real long lol

waxen grove
#

When clearing the hotel level in swat 4 we sweep all spawn locations because we know them now but it still adds a level of replability since the bomb is never in the same few locations every time

shrewd oriole
#

Being put on a timer sucks ngl.

prime wing
#

Goes against the whole purpose of the shooting scenario

shrewd oriole
#

Even though it's a shooting level in lore it has no shooting mechanics

#

Just like neon.

prime wing
#

Thats how they wanted it to be in their own full vision of the game, but there is a disconnect between gameplay and context

shrewd oriole
#

Would make sense to still be a shooting level but with a way longer timer perhaps.

#

Or shooting levels could use their own ranking system - less points required to take up for the +5 on civvies.

#

Another thing I don't get is, where are all the cops?

#

Okay fine the police don't enter and do stuff for gameplay reasons, but they aren't featured at all.

#

They should be surrounding buildings. Sirens should be going off

prime wing
sullen sundial
#

You can hear a ton of sirens on Neon but yes

prime wing
#

when there should be like

#

2 people

#

at least outside

#

college shooting in the middle of a city:

sullen sundial
#

Buy Cheap Buy Twice is supposed to take place after police shootout so I guess everyone already died lol

waxen grove
#

The college level, what’s the RoI and what mode is it

shrewd oriole
#

The maps are for some reason abandoned.

#

I'm not sure why they didn't play on the aspect of SWAT being the only people entering for a school shooting.

#

Lore wise, at least.

waxen grove
#

The lore is so close to being good but then it kind of falls apart

shrewd oriole
#

I think that'd cause uproar, if history repeats itself. BIGtacticat

#

The lore, at no point, is good.

prime wing
#

best excuse to not have npcs around the level or police, for performance reasons

waxen grove
#

Oh

#

Not even going to cut a corner are they

shrewd oriole
prime wing
#

a few police cars would be fine

waxen grove
#

Looking at abomb swat 4, city very obvious Alive yet you get close to the barcade you notice it’s not models but textures

shrewd oriole
#

Abomb does this perfectly, and ready or nots attempt at this falls completely short, almost like, 12 years later.

waxen grove
#

Envormental storytelling is almost present

shrewd oriole
#

Or not idk

waxen grove
#

But isnt

shrewd oriole
#

The RoN environmental story telling is: note on wall, hand print on window

waxen grove
#

You discovery CP and you say “Baging” toc says “Roger let them hang” or some random line

#

Like children of Tyrone is brilliant because it un nerves both swat and toc

winged jolt
waxen grove
#

See

crude prism
#

"let them hang" TOC wanting us to -word for hanging- Amos and co

prime wing
#

"Your honor, the transcripts are there. TOC told me to hang them"

shrewd oriole
#

TOC trying not to say the same 4 voicelines

waxen grove
#

“Er Roger “ is the best line we get and that can be triggered on anything

bright valley
#

"This is Talk, uhhh, that was a transcription error."

prime wing
#

PUT TOC ON THE STAND

winged jolt
waxen grove
#

I can’t wait till maps can mod the voice lines

crude prism
#

TOC candidly saying "let them hang" needs to go onto one of those lightning memes with "you should ksy"

waxen grove
shrewd oriole
#

Toc always says l"et em hang:, but never says "HANG1!!"

winged jolt
#

like you FEEL that shits going down

shrewd oriole
#

RoN fails to build a believable and grounded atmosphere on all maps what?

waxen grove
#

Yeah

shrewd oriole
waxen grove
#

Streamer has gunfire and what not but its a holder from when it was active shooter

winged jolt
#

yea

shrewd oriole
#

Most RoN map ideas have great potential but it's totally untapped

prime wing
waxen grove
#

Its opening line is active_shooter1.mp3

prime wing
#

Pretty good gems

#

for the most part.

zenith burrow
#

did they nerf the AI?

prime wing
#

nope

waxen grove
zenith burrow
#

hmm weird

vagrant vigil
#

is there another hotfix? im patching rn

winged jolt
#

and campus isnt an active shooter sitch? like why is it barricaded ???

shrewd oriole
prime wing
#

Sins is pretty remarkable

zenith burrow
#

maybe was just a fluke then

waxen grove
zenith burrow
#

I'm so used to instantly dying through a wall

shrewd oriole
zenith burrow
#

honestly I think the AI is fine

sharp stratus
#

Is there smth different from the LVAR .300 BLK compared to like the other 5.56 guns?

zenith burrow
#

the only thing they need to fix them is them shooting through walls

zenith burrow
shrewd oriole
plain depot
#

I love getting one tapped by a crackhead with the accuracy of an Olympic sharpshooter

waxen grove
#

Question does RoN have dynamic RoI? Im not sure if swat 4 did but I think elite force might of added it. Not sure but always played it with the mind set of dynamic RoI and never got tried at The Hague

zenith burrow
#

300 BLK drops people easily

prime mural
#

this is gonna sound super stupid, but when did the ppl in the containers in port get blankets on them?

vagrant vigil
#

and the instant 180 degree headshot reaction time, and the perfect accuracy while strafing with a full auto m14, etc etc

zenith burrow
#

probably my favorite

sharp stratus
zenith burrow
waxen grove
#

Cause for the collage im running RoI, shoot on sight

winged jolt
#

me when ragdoll enters a wall:

shrewd oriole
sharp stratus
#

I've been spoiling myself with 7.62 nato too much

zenith burrow
#

just use your gear and you should be good

zenith burrow
#

they just need to remove that and the AI is fine

waxen grove
shrewd oriole
fervent orbit
#

I just got an update for the game does anybody know what it is

shrewd oriole
#

They added polish and didn't fix really anything important

zenith burrow
#

could be the masochist in me

#

I like the difficulty xd

fervent orbit
shrewd oriole
fervent orbit
#

Im not talking about hotfix 2

waxen grove
shrewd oriole
zenith burrow
#

I like the thought of me dying instantly everytime I peak a corner

#

basically a horror game

shrewd oriole
#

Yippee! Ai generated languages!!

waxen grove
#

I have a feeling Hotfix 2 was released to shut us up

zenith burrow
#

I like seeing a pixel of the dude and instantly dying

fervent orbit
#

well that didnt work

shrewd oriole
#

Stop capping

winged jolt
waxen grove
fervent orbit
prime wing
#

We can agree that it was not reviewed by someone manually entirely

#

most sub work goes that way when using speech to text

zenith burrow
#

my friends and I get a good laugh when those moments happen

waxen grove
#

I understand it for any language other than English but like, scripts?

shrewd oriole
#

No man ever looks at wedge go to George M and thinks "yeah that's good, have fun deaf people"

fervent orbit
#

my favorite is "we're just good" for "wedge is good"

waxen grove
#

The voice lines would have been scripted so …

zenith burrow
#

wedge op

winged jolt
zenith burrow
#

wand kinda takes the fun out of the game for me

shrewd oriole
#

Deaf people are quivering in their boots at what he wants.

zenith burrow
#

I love a surprise

waxen grove
#

I wonder why the optiwand pip is still broken

#

Not like the new fancy tablet suffers the same drawbacks

fervent orbit
#

I don't like relying on the wand but it feels almost required for s ranking certain maps

shrewd oriole
#

I use pip because it's funny.

waxen grove
#

I use full screen because pip is bordline unusable

#

But I want to use pip

shrewd oriole
fervent orbit
#

wand carried me through s rank relapse yesterday

shrewd oriole
waxen grove
#

I want pip to not have this shitty vhs quality that doesn’t exist on full screen.

#

It’s like ok this looks like an attempt to balance the wand so… why isn’t it on full screen lol

shrewd oriole
#

30 tries on brixley because I didn't know people could die and you can still S later, I never want to play that map again.

waxen grove
#

And any technical limitations are bullshit because the tablet shows helmet cam in decent quality

fervent orbit
#

you mean in multiplayer right?

shrewd oriole
waxen grove
#

If only we could use tablet to order swat ai around

#

Like you could in swat 4

zenith burrow
fervent orbit
#

because one ai guy dies in singleplayer walking into a room with his back turned to secure a gun and there goes your s rank

shrewd oriole
waxen grove
plain depot
#

real

shrewd oriole
#

But now I've gotta do a Ironman campaign with no casualties and only non-lethal

waxen grove
#

there is no reason for the screen to be so shit

shrewd oriole
#

3 achievements at once

plain depot
#

I've had suspects just randomly die before I even entered the room

waxen grove
#

Has anyone else noticed the lighting is still a bit messed up. Like perfectly lit rooms with no light.

frail quartz
shrewd oriole
#

How does a game released in 2023, almost 2024 have worse suspect AI than a 2005 game.

waxen grove
shrewd oriole
#

Also why can't we get different healing animations depending on place injured

waxen grove
#

The lighting update ages ago fixed it but also didn’t fix all issues

waxen grove
bold sky
#

its a pie

frail quartz
rose bison
shrewd oriole
#

Or head.

muted root
#

new update 20minutes ago

shrewd oriole
muted root
#

if you dont believe me check steamdb

shrewd oriole
#

This man lied!!11!1 BIGtacticat

#

On the internet!

jovial sage
#

check your build number

muted root
#

restart your steam gents

#

and ladies

shrewd oriole
#

It was a 0 0001 mb update and it did nothing

#

Trust. BIGtacticat

sleek spire
#

oh i had a 800 mb update like 10 minutes ago

#

booted up the game to test it a bit

tough spire
#

Game went from 40852 to 40986

shrewd oriole
#

You are all lying, there is no update!!!11!

waxen grove
#

Yeah new update

#

What it does is beyond me bur they pushed something to public

shrewd oriole
#

I am being brain washed. BIGtacticat

waxen grove
#

Check steamdb

#

40minutes ago something was pushed out on public branch

lapis plover
#

there's a 900mb update to the game

prime wing
#

yes

waxen grove
#

:/

#

That’s something , what is it

#

900mb is not nothing, this has to have changed something

lapis plover
bright valley
#

assume effectively nothing unless we get patch notes of some sort

muted root
#

even with a patch people be complaining geezus

waxen grove
#

We don’t know what it is lol

#

I just want to know the change log lol

bright valley
#

could very well just be something technical like "our last hotfix fucked something, here's a small patch to unfuck it"

waxen grove
#

Hotfix 2 was nothing and I even bet it wasn’t supposed to release without the rest of the fixes yet they released it anyways to shut us up when tbh all I wanted was a dev diary with the roadmap and talking about what the next update will be.

bright valley
#

y'all i don't even have the spoons to complain rn ngl

shy tulip
#

That's why I carry sporks

bright valley
#

i don't think that's how spoon theory works

spiral crypt
#

Is there a way to tell if the ceramic plate is broken or not

wintry ocean
#

you die

bright valley
#

judge verbally announces "i done broke me plates"

tough spire
wintry ocean
#

It’s the internet, that’s why

bright valley
#

they could instead spend their time complaining about the complainers and proselytizing how easy they personally believe the game is

manic tiger
#

Damn

#

Anyways, ricochet can apparently self damage and end an entirely good S run

tough spire
#

Here's a thought: Talk about the game and if you hate it so much move on

bright valley
#

minus 10 points for self-inflicted boo boo

wintry ocean
#

My personally favorite type of whine is the “ugh the AI is so bad I gotta mod it” and then they go “ugh this update broke my mods”

tough spire
#

Choose to suffer in vanilla 💪 🥲

wintry ocean
#

I play the game as god intended

#

Badly.

tough spire
#

Kicking and screaming and everything going to shit?

full shore
#

"hmm what can I change about my gameplay to beat this difficult AI... I know! Use mods to make the AI easier!"

wintry ocean
#

Nononooooo, it makes the AI ‘better’. Very different.

tough spire
#

There's a degree of masochism to enjoy the absurd difficulty right now, to be fair.

wintry ocean
#

Yeah

#

I just hope the stress system for the ai teammates gets a balance pass soon, they get a bit too stressed too easily for what should be the hardest the police have to offer.

tough spire
#

We'll See

waxen grove
#

:/ yeah nah i take modded ai the vanilla ai is broken still

#

And I do mean broken. There are parts of it broken that ai mods fix before even changing ai behaviour

wintry ocean
#

I haven’t really had issues with enemy ai

#

I’ve more had team ai getting stuck on the environment

tough spire
#

I def. have more issues with friendly AI than enemy 🥲

stray bloom
#

Holy shit the game's taking forever to load.

wintry ocean
#

Crimes cannot be committed if all involved are dead

tough spire
#

LOLWut! Do you have a recording?

#

Dang if only you hadn't stopped to bandage you coulda been faster 😂

#

Yall are nuts, thank you for sharing.

bright valley
#

regarding the difficulty, i mostly just dislike that there's are no compensatory measures whatsoever for people playing coop with less than a full stack

wintry ocean
bright valley
#

can i fill the rest of the team with SWAT AI? no.
can i tone down the difficulty to account for the smaller team? no.
can i get a small buff to account for the smaller team? no.
but there's literally two of us? tough shit, beat relapse with 40% of the resources.

tough spire
#

AI Swat in Coop is a planned feature

bright valley
#

like

quasi gate
#

They released another small update

#

anyone know what it's about?

bright valley
#

i really really am not a full-time complainer or anything, but you've got to realize that games that don't shit the bed on their release don't get an influx of complaining like this one is getting

#

it's just going to kind of happen until shit gets addressed, i dunno what else to say really

wintry ocean
#

1.0 hit right at Christmas, there’s always a lull in content during the holidays

#

For any game

prime mural
#

yo have u guys ever seen this red head in gas station?

bright valley
#

idk. irl tired, probably shouldn't be trying to have full blown conversations but here i am wew

prime mural
#

khaki pants and black jacket

hearty vine
#

Guys is MLO still Canon in 1.0 version ?

bright marten
#

is there a silent patch today?

bright valley
#

i'm really hoping the stuff that people are complaining about does in fact get fixed with time and void can start building back some of the goodwill that they've lost

hearty vine
bright marten
bright marten
#

that's from yesterday

shy tulip
#

That is not the most recent update

prime mural
#

theres a more recent update than the one yesterday?

bright marten
#

there was an update maybe half an hour ago and nothing's been said about it

bright marten
bright valley
shy tulip
#

idk

hearty vine
#

hmm

shy tulip
#

They were just the pvp faction with spooky videos

hearty vine
bright valley
#

RIP the ARG

hearty vine
#

yea

prime mural
#

yo why is my ai running his empty pistol instead of his shotgun

prime mural
#

he was getting shot thru glass and pulled out the empty blicky

hearty vine
#

Silly AI XD

bright valley
#

also on the subject of MLO and deeper RoN lore

#

if i had a nickel for everytime a former USIA agent went violently insane to the point of getting the LSPD thrown at them, i'd have two nickels

prime mural
#

Then there's the fisa guy at port

hearty vine
bright valley
#

As much as he seems to be doing so begrudgingly, I'm really looking forward to Shayne's post-1.0 lore vids for RoN. He's put in a lot of effort trying to organize and present what there is to piece together.

tough spire
#

I'm so proud. Running two newbies through RoN and very intentionally not giving them any hints on the maps as we go and letting them take lead (I just run rear security and answer game mechanics questions) - they almost beat Greased on their first try. Almost. 😂

#

Round 2 I died right out of the gate and I'm watching them PANIC as they try to handle it on their own. Beautiful. Art.

bronze sequoia
#

Can we get some patch notes or something BEFORE an update is done? I want to know what is being fixed in case any friends have problems they can test out

bronze sequoia
#

The one that released today

maiden prairie
#

language localization

#

oh, which one you need to know?

bronze sequoia
#

Wdym
I have an 800mb update out of nowhere, I already did the one from yesterday

tough spire
#

Hotfix for the hotfix?

tender zenith
#

i also just got the update

maiden prairie
#

he meant the 887.mb one

bronze sequoia
#

Idk, 800mb update and there's nothing aside from yesterday's patch notes

ebon ginkgo
#

i hate how it patches the entire game

#

and it takes an hour

maiden prairie
tender zenith
#

takes less than a minute for me

ebon ginkgo
#

well i have a hard drive

bronze sequoia
maiden prairie
#

IDK what the update done

#

Loading into the game takes longer for me

#

Or I have to much mods?

stone bay
maiden prairie
#

I'm going to run the voll health house level and see if there is performance improvement

bright valley
#

volleyball health house lmao

maiden prairie
#

Typo

bright valley
#

aww i liked it

paper dome
#

blow off voll’s head and play volleyball with it

maiden prairie
#

But there is no volleyball court BIGtacticat

paper dome
#

use his blood to draw one

stone bay
#

Are gunshots and reload sounds broken for anyone else?

bright valley
#

oh ho. i haven't noticed anything yet but i sure hope not

maiden prairie
#

Not yet

stone bay
#

How do you manage to break shit with an update?

bright valley
#

computers are incredibly fickle to the point that it's a miracle they even work

hearty vine
maiden prairie
#

Has anyone tried to change language in game works?

#

I tried and when it prompted me to restart, it didn't work

rapid canopy
#

anyone know what the 800mb update is about?

#

like what hotfix

maiden prairie
#

No idea

#

Trying to find out

lofty hearth
#

yea u go find out , i gonna sit here and wait

drowsy pecan
steel crater
rapid canopy
#

yeah the was always breaking and shit, made the game unbearable, now i hope they fix that stupid

steel crater
#

Bro, every time it showed up in game, my computer would blue screen.

maiden prairie
#

😂

steel crater
#

Great bit.

maiden prairie
#

anyone got any performance improvement tips?

#

FPS drop is too much during gunfight

bright valley
#

"One of those guys has a shotgun... heard them going around shooting those gang members..." --Clemente Hotel bellhop, unprompted

willow jetty
#

The 800MB patch definitely fixed the ||container full of victims on Hide & Seek|| which was bugged by Hotfix #2. It's working properly now, so you can S rank that mission without mods again. By the size of it, I'd wager there are some other fixes too.
Yo dawg, I heard you like hotfixes...

tough spire
#

Playing tonight it seemed stable and fine. Didn't notice anything in particular different

velvet steeple
brittle swan
rapid canopy
maiden prairie
#

but im not AMD cpu tho

rapid canopy
#

i think there is one for DLSS

maiden prairie
#

ok

rapid canopy
#

let me check

#

it was on a reddit post, let me send you it and follow the steps, made my game so smooth

maiden prairie
#

ty

stone bay
#

can someone tell me what do i do if a civillian photographs me

vapid crow
#

nothing

stone bay
#

oh cus i always killed them

rapid canopy
#

i love how they pull out the phone in the most suspicious way possible

#

like what are they thinking

vapid crow
#

just ther bc it kinda looks like their pulling a gun so its there to kinda trick you and teach you trigger disiplin

stuck wing
stone bay
#

what logic is that

#

so goes the same for suspects, they dont care if you have a gun aimed at their head. They will get back up and use their weapon

plain kraken
#

I’ve killed a civi who was reaching in her pocket because it could be a gun

#

And I failed the mission

velvet tide
#

how do i check if i did the mission

stone bay
#

i try so hard to not kill the person we are arresting in valley of the dolls

stuck wing
#

This game need more fake civilians like in Police Stories so people won't leave them for too long without restraining

stone bay
#

you will see the mission objectives on the right

velvet tide
#

if i completed the level

rapid canopy
stone bay
#

well not only by itself, it can show up on the top left and it will say "Y to end mission" or something like that

rapid canopy
#

u can vote yes to do a soft mission end but u get less score

stone stump
remote flame
#

I keep having S scores ruined because AI keeps BREACHING when i say do something completely different.. its definitely broken and needs fixing

velvet tide
velvet tide
#

how do i know if i completed a level, because i dont wanna repeat the level i js want the classic swat gear

stone bay
velvet tide
#

both single and multi

rapid canopy
#

also in singleplayer u can't play the next mission until you beat it

stone bay
#

BTW anyone down to play?

rapid canopy
#

there's a channel for that, you'll get better luck there

stone bay
#

oh

remote flame
rapid canopy
#

that's weird

remote flame
#

have to always say 'fall in' before every command otherwise this can happen

#

just told them to hold.. alhpa runs in and gets himself killed LOL

stone bay
prime mural
#

yo why is sweeping suspects into the wall such a thing

#

do suspects not have collision while opening doors?

eternal sundial
#

did game just update? don't see change log tho

prime wing
#

We have no word as for what that hotfix was, if it even was one.

prime mural
#

bruh the beanbag shotgun cant even pop a balloon

viral bone
#

What's in the new updaze

full canyon
#

Is there a known issue with not finding all the civilians in sins of the father?

patent escarp
eternal sundial
#

yeah game version is now 40986 JAN 19 2024

viral bone
#

Fixed a typo

brittle wedge
#

why does steam says that im installing RoN but i've already downloaded it

marsh lark
brittle wedge
#

alr

viral bone
#

I read somewhere that patch was about audio

brittle wedge
#

welp makes kinda sense

viral bone
#

Could be false but hey,no word from Void

elfin egret
viral bone
#

It's probably nothing "important" since they didn't put out the notes

shy heath
#

guys i got update on ready or not but there is no note. my thoughts are probably they fixed port hokan but idk i could be false

viral bone
#

Hopefully

shy heath
#

but it feels good when the game updates, i just like the game alot

#

but i hope we get medium sized and normal or fast updates rather than very big updates in very very slow time

elfin egret
#

Honestly at this point I just wish the devs would acknowledge the issues folks are having with suspect AI. I'm not even asking for some sort of exact timeline, just some acknowledgement that they hear us and they're working on it.

viral bone
#

I'm sure they are aware

#

Until they got something solid they probably eon't comment

gloomy wadi
#

Update fixed the Port Hoken soft objective not being able to be completed, at least for me

elfin egret
#

The lack of communication is just frustrating. I'm also concerned because the AI has been this way since early access and we haven't seen any significant changes in all that time

viral bone
#

True, can we now expect updates often or 2 per year

humble mauve
#

"Currently, our primary focus is on the upcoming releases of hotfixes #3 and #4. These updates are specifically designed to address performance enhancements, fine-tune balance, and tackle any lingering issues related to suspect and SWAT AI."

jaunty pebble
#

SWAT AI is alr its just that suspects are straight up MLG no scoping me as soon as a pixel of me appears in their proximity

elfin egret
#

I guess my issue with that comment in the hotfix article is the "lingering" part. These aren't lingering issues, they've been problems for as long as I can remember that the community at large has been begging for fixes for

humble mauve
#

that is what lingering means

jaunty pebble
#

Yeah that is true its very dissapointing just how long its been around for pretty simple problems. The AI was overhauled to hide and fake death but there wasn't even the thought to add a line of code to make it so suspects miss for a second or 2 when suprised to prevent the trickshots.

rocky latch
#

I think A.I is pretty good right now

elfin egret
#

Maybe I'm just interpreteting it incorrectly. It makes it sound like the suspect AI isn't considered the nearly game-breaking problem that many players consider it to be, basically like its an afterthought

rocky latch
#

Like literally if they "fix" the reaction times by nerfing the A.I It'll become a boring game

slender adder
spark hemlock
jaunty pebble
spark hemlock
#

SWAT 4 SEF suspect AI actually get down when yelled at, ESPECIALLY if you catch them by surprise.
they run, they hide, etc

rocky latch
viral bone
#

AI had issues so stop pretending like it's fine

slender adder
spark hemlock
viral bone
#

Why is the gas station thug a navy seal in disguise

jaunty pebble
#

Yeah that's another problem since suspect AI has no regard to their own lives and will only surrender if tortured.
And civilian AI refusing to listen to you makes no sense most of the time. (sometimes yes)

rocky latch
spark hemlock
#

they can add fake deaths and pulling out phones but they can't add SURRENDERING WHEN FLANKED???

#

come on dude hop off that dick

elfin egret
#

With the AI in its current state I'm not incentivied to go for a non lethal approach, because more than likely I'll get snapshot by the god-tier crackhead the second I even think about trying a different approach

spark hemlock
#

VOID wont give you free keys for defending their shitty AI

digital obsidian
#

It's not more features, I've been a day -1 player and there was a time where the AI actually surrendered.

rocky latch
#

I just raw rifle every room

spark hemlock
#

oh so you play it like t hunt and not a SWAT game

slender adder
spark hemlock
#

that explains your entire stance

viral bone
#

Lol

jaunty pebble
#

Dude all I want is a random gas station robber to surrender when 5 muzzles are pointed at him and not try to john wick his way out of it (and succeed somehow)

rocky latch
#

It is a SWAT games I'm still literally using CQC fundamentals

digital obsidian
#

Morale damage is bugged?

slender adder
#

for quite a few maps yes

spark hemlock
digital obsidian
#

How is it bugged, if it's known?

mild crest
slender adder
jaunty pebble
viral bone
#

There is no difference between bloodthirsty terrorist and gas statio kid thug. They are both so motivated to kill swat team

rocky latch
#

You want them to increase the chance of surrender, thats alright

rocky latch
#

(They are literally doing crack)

spark hemlock
#

VOID can very easily code the AI to run off if scared, VOID can easily code the AI to actually surrender when flanked, VOID can easily code the AI to surrender when there's three rifles pointed at their skulls

but they dont LOL

rocky latch
#

Not to mention the main crackhead map shows satanism

viral bone
#

Explain gas station thugs

digital obsidian
#

Also it's annoying that every map works as "barricaded suspects", and not have any "raid" maps.

rocky latch
silk idol
jaunty pebble
mild crest
#

i think the main problem is reaction time. even if there is 3 muzzles literally in their skin theyll still pull a pistol and drop you faster than you can subdue them again and i reckon thats a problem

slender adder
rocky latch
#

Like why do you want a map in the first place in which you show up and 'because muh 3 rifles' the npc surrenders

digital obsidian
#

I get trying to pacify on early maps and such, but the hospital should be a "raid" map rather than a "barricaded suspects" one.

viral bone
rocky latch
spark hemlock
rocky latch
spark hemlock
#

drug addicts dont simply lose their sense of thought and go onto "KILL COPS" mode

rocky latch
#

What is the replayability and point of this map and gamemode

slender adder
spark hemlock
#

using the excuse of "ERM LULZ WELL THEY DO CRACK!!!" is so fucking weird cause you know it isnt true. this isnt how drug addicts behave irl, as I said before they can still think

viral bone
#

There should be a morale system, not saying all should drop down soon as they sse swat

digital obsidian
#

Suspects have no sense of self preservation whatsoever.

jaunty pebble
viral bone
#

Unless flashes, stingered or gased, they won't surrender

digital obsidian
#

I tell you that if you hear a SWAT breaching, even if you're high, you're gonna get shit scared and just give up.

rocky latch
#

That's literally the point of sui c 111de by cop

slender adder
spark hemlock
#

its like the AI is actively being bred in a laboratory where their first conscious thoughts are "KILL COPS"

jaunty pebble
rocky latch
jaunty pebble
viral bone
spark hemlock
#

SWAT 4 had suspects that ran without firing bullets, they had AI that didn't headshot you through a 2cm gap, they had AI that surrendered when flanked or when morale was low

slender adder
#

and they do straight up surrender if they weren't bugged

rocky latch
#

There are ones that will back away holding a gun that u cant shoot bc they havent aimed it

jaunty pebble
#

The streamer mission could have been the perfect learning mission if random shooters did not suddenly appear to a hoax call.

spark hemlock
# slender adder they do hesitate

they do but any "hesitation" ends with them shooting us no matter what. i've played like 30 or 40 hours since 1.0 dropped + hundreds of hours before, and 1.0 just fucked up the hesitation mechanic

digital obsidian
#

Yeah, not to mention that, AI sometimes just runs and guns while opening doors they're not looking at.

rocky latch
#

The only thing left is to raise the chance higher to make it more than one potential A.I

viral bone
#

I must be playing different Ron game then

rocky latch
#

These thingfs are already in the game

spark hemlock
#

the only "hesitation" is literally them slowly backing away, but after 3 to 5 seconds they WILL shoot you

#

thats it dude. the game is so unbelievably dogshit now lol

rocky latch
spark hemlock
#

i have lol

rocky latch
#

If you don't like where the game is headed then whats the point of this

viral bone
#

AI sucks and it's not like 10% of the community complains, it's like 90% lol

spark hemlock
#

"spiritual successor of SWAT" my ass bro this is just glorified T-hunt with rules of engagement added ontop

viral bone
#

Yep

silk idol
rocky latch
spark hemlock
#

at this point you can compare GB and RoN AI because they shoot you constantly unless you choose to run taser 24/7

jaunty pebble
#

Suspect AI pretty much works like this:
If: 1 officer visible = try to kill
If: The entire US marine corps visible = try to kill
If: Tortured = Stand and wait for it to stop and then surrender.
If: Surrendered = Pull out another gun to try and kill.

rocky latch
#

When most people are having legit skill issues even killing the A.I in 1v1 because they're old or not used to FPS games

viral bone
#

Variability? Dude there are literally videos showing AI tracking you through walls and shooting throug 1mm gaps so accuratly.

spark hemlock
spark hemlock
spark hemlock
#

the AI is a joke and you know it

rocky latch
viral bone
#

How can you defend this AI?

rocky latch
#

And deal with all suspects accordingly.

viral bone
#

So we should all play like you to enjoy the game

silk idol
rocky latch
silk idol
rocky latch
#

I can load up flash bangs and non lethal

#

I can take my time and check everything with a wand before I go in

spark hemlock
viral bone
#

That still doesn't fix the AI

rocky latch
#

My playstyle is meant to be the worst

silk idol
shy heath
#

bro ok we can play the AI like this but it literally makes it look like we playing cs2 not a tactical swat shooter

jaunty pebble
viral bone
silk idol
spark hemlock
elfin egret
#

The issue is not limited to just superhuman reaction times and wallhacking. Suspect (and civilian AI as well) just don't feel human. They don't act like people, or anything close to it. They pretty much just exist in a loop of idle > detect threat > engage. There's nothing in between.

rocky latch
buoyant junco
#

Why has my game needed to have 56gb update 3 times in a row

jaunty pebble
spark hemlock
#

guess what? ITS GONE LOL

#

they havent added them back for 1.0 ?????????

rocky latch
spark hemlock
#

when is soon

#

ambient animations were gone since the adam update if not earlier

rocky latch
#

This team of small developers is gonna make the most advanced A.I known in gaming

spark hemlock
#

small developers? theyve gotten millions from this game, they have the capability to hire more devs

elfin egret
#

That's literally all stuff that were promised in early access that we never got.

jaunty pebble
spark hemlock
#

this isnt a niche indie game dev lmfao theyve gotten literal millions in profits

shy heath
rocky latch
viral bone
#

AI shooting full-auto 200m away accuratly hits all the shots

spark hemlock
#

giving us what was promised in EA would be a start

slender adder
viral bone
#

Port Hokan

jaunty pebble
#

The suspect AI as of now is literally comparable to the enemy AI in the squad training range or the AI in ground branch.

rocky latch
slender adder
#

yes and it doesn't happen

rocky latch
#

Ok lets split this up which of you cannot clear maps

slender adder
#

nor does it happen on Greased Palms

spark hemlock
#

no way bro is pulling the skill issue card again lool

jaunty pebble
viral bone
#

Bruh, we literally failed an S run becaue guy shot us across the yard, with very accurate spray

rocky latch
viral bone
#

You cant

shy heath
#

Is it only me in sinious trail got stuck but done it after 30 tries?