#'multiplier' functions weirdly with mystic frontier system
3 messages · Page 1 of 1 (latest)
Yes, this is definitely an issue. Assume every multiplier line is +1.4x:
- from zero line (1.0x) to one line (1.4x) is only 40% boost;
- from one line (1.4x) to two lines (2.8x) is 100% boost;
- from two lines (+2.8x) to three lines (+4.2x) is 50% boost;
... - from 5 lines (+7.0x) to 6 lines (+8.4x) is 20% boost.
This non-linearity from 0 to 1 line is against diminishing return and should not be intended. The end-game logic for mystic frontier should be balancing the number of lines of "+ absolute value" vs "+ multiplier", because going from like 7.0x multiplier to 8.4x is only 20% boost on dice point result, while going from 5+5+5 (15) on dice to 5+5+5 with one line of "+10 dice points" (25 total) is 67% boost on dice point result. That's said, giving less overall boost with more lines of the same type (multiplier/abs value) is reasonable, but 0 line to 1 line boost is obviously the opposite.
pretty sure whoever coded it did it wrong. Instead of having x* (1 + a +b +c), he took the 1 out of the parenthesis and became x * 1 * (a+b+c), hence why the first multiplier is not doing what it is supposed to