#General discussion
1 messages ยท Page 2 of 1
np
Wait what, <F giving polite responses for once and saying thanks? What happened?
Saying gesundheit reversed my brain damage
Bless you
hmmm i want draggability on 2 axis
can you do Is Draggable for x and DraggableY for y
this would be useful for stuff like carpets
and my modf
mod
thansj
ok jkenneth is jus tgoing to ingore my sugestion ๐ญ
Which updated logo is nicer for my mod cntrct?
ok god discord is bad at displaying images now
i feel like the pixel text is less readable but the logo is already a square
Hi, is something in the new update broken for code mods? I updated libraries to the newest ones and I'm building solution successfully
im using that mod and i dont get that issue. im on expiremental branch of Sinc, but i wasnt getting an error with it on latest Stable either
I like the 1st one more
hm, strange.. for me and some players this error appears
the 2nd one feels more personalized and looks natural but you need to make the text bigger so it will look better
if i had to click between the two i would click the 2nd one and its also the one that grabbed my attention first
And maybe also add curved corners to the smooth logo
thats what i thought too
Try reinstalling the mod. Or ask in that modders discord
haha, I'm a dev of this mod so just curious did Kenneth made some changes to the internal compiler of the code mods since on that errored line is middle of the dictionary
Oh haha. Yea I think he did tho lol
Trawis, Did you add a UI to the game? Was that a code mod? If you don't mind me asking how did you do that?
Some of it, yes. Buttons and windows. You can see it on github repo for details and references. It depends what exactly you want to do it
oh ok thanks
I dont Know if you would know but. First ishould ask if its even possible to edit the in game UI rather than creating your own
i think ill use this modified one
(sorry for spamming)
The drag direction depends on the direction of the furniture, just decrease the angle snap or hold ALT
I'll check it out now. I added some code recently to strip comments from files, since it caused issues, might have introduced a bug
Figured it out, it's trying to strip the http:"//" from the string
Oh, should i remove it then?
nah, I'll fix it today
Thanks! ๐
I want to be able to make rectangles, not only lines
Because the furniture I want to use it works as a Wallpaper for floors
And placing row by row is still just as tedious as placing individually
Would anyone be willing to look at my code? I've got an error to do with the path of a UI but I'm not really sure why. Fair warning I have no idea what I'm doing. I dont want to fill up the general chat with code so the code is in th thread I created
You can send it here(in a .txt file) so ppl can just look, thats easier for both you and us
okay cool i couldnt get it to be a code block anyway
as I said I have no idea what im doing i studied trawis's code and the documentation through intellisense and I almost had a brain aneurism. So thats the best i could do๐
@calm sage sorry for ping, but is this issue for me or you will fix it? I updated the game to the newest version, solution of my mod is building successfully with the newest libraries
ChatGPT's response: There are a few issues with your code:
Missing closing brace: The code snippet you provided is missing the closing brace for the CreatesTehBox class.
Incorrect method signature: In the CreatesTehBox class, the method CreateInputBoxInside is missing the closing parenthesis and opening brace for its body.
Im not saying this is the problem btw, i dont know anything from coding but i do know chatgpt is also marketed as code assistant(in a form)
Is it your mod on the workshop? It's working fine on my end
Appreciate the effort and trying to help. Although kinda myb I forgot to include the last brace in the txt file but its in my code and Im not sure what its talking about the parentheses. Unfortunately my error seems to be with the parent game object path I just don't know why (tbf forgot to mention that to), The other part is something that unfortunately there's no chance that ChatGPT could do because it requires someone with knowledge/experience of the game and modding it like Kenneth or the other code Modder's like trawis. I think you created a separate discussion asking if chatGPT could do mods. And I'm not the most experienced but I can say this, likleyhood is NO, as someone who also made a data mod I don't doubt that as long as you feed it the proper information it could definitely do that.
But prob not code mods since it requires documentation from the game which is something ChatGPT does not have
What type of software should i add in my mod? Im asking bcs i dont have many ideas
Iโm thinking stuff like Nvidia Inspector and MSI afterburner? Overclocking software? How about some phone or smartwatch software like health & diet apps?
When downloading dll mods i got a warning that i use mods that could potentially harm my pc. Realisticly what could they do?
Like could they remove files or download malware or just look around in my pc?
DLL mods have the ability to load additional code from an extrernal source
Meaning it can load something that access your pc outside of the game
Load viruses or stuff
Via steam it's different, since the game only allows in game compiled dll's onto steam
So the dev has more control what the mod can do befofe it compiles it into an dll
can i change the texture of furnitur(in my mod) depending on the time ingame?
like a clock?
but yes
my solution is just to write time o' clock
like a furniture and code mod or just a code mod
both of course
but that would be complicated since you would have to worry about load order
i was planning on making a โsmall/simpleโ furniture mod with diffirent time changing furnituress
yeah unless kenneth spends some time making it work i think it's unlikely :/
ill ask Kenneth if hes online
and active in the discord
ill ask politly
not me(i hope)
thats something ive never though of trying ๐ค
i have
and hopefully i still do when im asking it
what other furniture mod could i make?
like small decorative furniture
mouse pad, speakers, plaques
anyone know what's going on with the updates for steam? Or is that just me? Everytime I try to push an update to my mod it says it updates but doesn't have change notes and the update 'counter' doesn't go up?
I know that you can't update if you are subscribed to your mod
if you ARE subscribed I thought it was the opposite way around? When I unsub I only lets me upload but when Im subbed It lets me upload but not update
that might help
That Fixed it, thanks, really did not want to have to re-upload
np, i saw that guide yesterday and i thought hmm thats usefull, i should keep it in my mind when im updating my mod(s).
which mod is yours?
is it the indie game mod?
is there a tutorial for code modding? Or is there maybe a better wiki?
pls tag me when you respond btw
on both questions
What fixed it?
tis'
is there any good hardware mod with new production lines?
needed the steam ID in a file which for some reason wasn't present
your update broke compatibility with everything lol
Fixed
Unfortunately, New specializations typically conflict with other mods, But as soon as I get the description box up there shouldn't be a need for that anyway
I think itโs cause you modified current software types?
they're compatible again. is it a full rollback or did the fixes make it in from last update?
Yea Its A rollBack But while I wait I'm making another Mod that will include indieGame+ and a ton of other Software
Of course that will likely not be compatible but I will Probably put out a 'lite' version that has less but is compatible
hmm (new mod) (well not a new mod) (but new furniture for the mod i already made) (but the mod isnt released yet)
Why
Why did saving my mod file as a dll break everything and treat it like its a text file
and ofc i cant change it back๐ซ
I FIXED IT LFG
I made a mod with name gens only but the mod is "empty" i dont wanna change software or companies just name generator is that not possible?
idk just have the folders of the other mods and leave them empty
thats what i did with my contract mod
or is it a different issue with name gens?
full mod so far
gonna release it today since it's the 1 year anniversary, even if it's still shit in its current form
add office accessories to the collection cf please my life depends on it
what collection
the collection
bruh ok ill do that tomorrow
i got like 5 exams in 3 weeks so i cant spend too much time on this ๐
can you only make one mod at a time? I have another mod and its in the same place as my other mod but the game wont recognize its even there?
The error says: Mod is empty, but i removed the company and software .tyd because they are not needed for name gens
Ahh I'm Pretty sure those are needed
heres what it should look like regardless of what your adding
well the img isnt needed
also company types is needed Im not sure why thats not there
But wont that delete all the changes from other mods for those software/companies?
Can i change subsidarie limit with code modding?
Basically find out what functions the game has and use them. Visual studio can help with that, since it unpacks the games .dll files when you include them. If you have no clue what to do, you should make a plan first what you want to mod exactly. A good help is also to download existing code mods and check their code for how they did it. A good example for me was daredlocos event mod.
Also you really should have some experience with coding. We can't really help with usual coding problems.
I know what i want but where do i find the mods i downloaded from steam? because last time i checked they arent in the mod folder.
Steam saves them in a separate folder steamapps-workshop
You have to include the dll's in your project in the references
project explorer->references->right click, add reference
thx
dont find references anywhere
The Wiki Is A bit wishy-washy when it comes to code modding first you need NET4 framework which from whaty I gather Is only available with Visual Studio 2019 (or earlier) The You create a new class library
code --> create new project --> scroll down to C# Class Library (.NET Framework) --> select --> name it
2.
navigate to solution explorer (screen thing on the right) --> References --> add References --> Browse and this part depends if you have steam or not but at first it didnt show up for me so this is what I did
go to This Pc --> local disk --> ProgramFile(86x) --> Steam --> steamApps --> common --> software Inc --> software Inc_Data --> Managed and they should be in there DO NOT USE THE SEARCH FEATURE in file explorer Idk bout you but that breaks it for me and you cant find what your looking for
If you cant see solution explorer select view --> solution explorer
Btw depending on the language it won't be called solution explorer, but project explorer
For example in my case im German it is
I have it in english so it should be dolution explorer right?
Yes, which is why they wrote it in English after all ๐
does it matyter which net.4? like can i download 4.8.1
Is there a list with all "references"
any way to get lower than 0.1 on popularity for data mods?? when i go lower and hike up the random it does not have any effect Im still getting 60ish thou
Im lookin for on avg 20k
Maybe more competition
out of nowhere there is a mod called .vs in myu swinc mod folder
for some reason eversince the steam update none of the mods are actually showing up properly anymore my one moed just doesnt have a name and i cant update it and hte other is missing features that aI added recently
what steam update
I think he meant the ui renew of steam
Let me get a link rq
I think thats what hr mrans
He means*
yeah I also can't see my mods in game only the building mods I have made
Wdym?
I mean like any mod that I have downloaded from workshop or any other mod like code mods, data mods etc, game doesn't show those mods
they dont show when creating a new game or?
it didn't show both when creating a new game, or in the mods menu at main menu. It seems like it is fixed tho Idk if it has anything to do with yesterday's little patch, but everything seems to be working right now
maybe you didnt download it yet.
Does anyone know how i can change the max amount of subsidiaries i can have with mods?
like whats the โrefferenceโ
you can use the console command TOGGLE_INFINITE_SUBSIDIARIES, but you can't change the limit directly
Then ill suggest a way to change that(ingame or as mod). The command could be(if possible) SUBSIDIARY_LIMIT with 1 being 1 sub per star 2 being 2 subs per star etc.
The reason i dont want to go unlimited is because i dont wanna have a playtroguh where i have 100%of the market
Or just don't make all of your competitors subsidiaries
Too tempting
Fair
does anybody know the fix for hte mods being blank or not updating to your changes?
Srry for ping, but is that command only for 1 save or?
Also could you please make a ask the dev channel?
#questions for now I guess
But Kenneth is too busy making the game better with fixing every instance of 24 hour format
Or just ask him something when he's online
It's per launch, so you need to enable it when you open the game
hmmmmm
the description is a pun
it's meant to say "right" but because it's a paper i put "write"
now allow starting in the 1950s ๐
Start in BC with the Stone & Chisel
psuedo code and wireframing is the only way ๐ซก
get an ai to make the models and textures for you ๐ง
oh wait i already made the model for that
i just forgot to put it in the game
for people who make mods for contracts, Is there a way to edit the ideal price? ideal price in the tyd file doesnt seem to do anything
||i think i'm the only person to make a dedicated contract mod lol|| no it's automatically balanced. the game chooses the value of the contract based on the devtime of each feature
so if you put a devtime of 0.5, you will get like 1000$
0.5 - 1000$
0.8 - 1600$
2.0 - 4000$
i think it's linear
i also made a dedicated contract mod, and I put literally 0 effort into anything involving balancing the contracts and it still turned out pretty good 
oh shit i forgot about that
im gonna put a link to it when i update the description of cntrct
Anyone wanna help me with modding? I understand the basics of the name gen and .tyd files but i would like ro have a bit deeper knwoledge in it all, and yes i have read the wiki.
Pls tag if u answer btw.
You really should ask specific questions of what you want to do. You can mod a lot after all.
yeah, sorry i wasnt really awake when i sent that message so i didnt really think clearly, let me see what excatly i need help with
why cant i have hardware as a spec(feature?) for PC os?
for software supported by pc os
yo i was bored so i asked chat gpt to try making a code mod that disables boundaries and building requirements for all furniture
however, it doesnt know what to write at the start of the lines of the disable checks thing and so it assumes what the things are named
any chance that someone knows what the actual names of these things are, or if they exist at all?
i've fed it the FloorMod files, and the entire code modding wiki page, but i dont think it mentions anything about rooms and furniture apart from these two entry points
any help would be appreciated, but i'm not trying to do something serious here since im just goofing around to see how code modding works
i already got text working in the options menu (mostly by copying code from the wiki)
Ill help you
I canโt imagine anyone else being bored enough to help with that. Make an actual mod. Time is money.
I already make tons of mods
I just want to get away from those for a while
someone contacted me asking if they could make a chinese localization of my contract mod but i said no and instead they came up with tons of new ideas
so now we have 3 contract mods in total to my knowledge
more variety ๐
crap i cant steal these ideas
im bored
imma make some street signs and release it as an addon to construction accessories instead of actually finishing office accessories
i wish i could actually be decent at furniture modding, i just can't wrap (haha) my head around texturing the thing
is that a good idea
just make the model with texturing in mind
but i don't know how because i am stupid and dumb and stupid
when i was making this digital clock, i was keeping the faces as simple and square as possible so that i could add details to the top of it
i can do that sort of ok
i made the normal map with a greyscale heightmap i made in paint and i uploaded it to a normal map creator thing website and the model already looked good without even a decent base texture
no you are not
i spent 2 years being a nuissance to everybody in this discord trying to get furniture modding to work
but one day it finally clicked (mostly with the introduction of the furniture modder thing in beta 1)
just go spend a weekend making stuff
you will nbe hapyp
sht
happy
Can someone say to me, how i can debug dll mod?
I'm put dll and pdb files to DLLMods folder, but after game starting and attaching to process by Visual Studio debugger i can't see my dll in modules list.
๐๐ป ๐๐ป
Is there a comprehensive modding tutorial for the current version of the game?
For code modding, I should say
Comprehensive? No. Only basic of how to set it up on the wiki, but that's it so far.
Is it alright if I ask some basic questions? I can't get code modding to work
Just ask and if ppl can help they will try to.
Hi. Has anyone haveany experience with window/door modding? I'm trying some basic windows, but can't get it to work. Is it even possible?
@karmic oracle srry for ping but i know you have been trying to do this and laybeu can help
@karmic oracle If you could share the info, that would be great.
Potentially a new code mod meta!?!?!? Download Jetbrains dot peek >> select open >> navigate to software inc >> navigate to the softwareinc_data >> managed open assembly-C-Sharp.dll
Idk if that might help but the documentation is pretty unclear so maybe seeing the functions actually put to use will help
You can open the dll's in visual studio too, so that is not really new to modders so far ๐
I woke up this morning and decided I'm going to update all of the OE-O mods with rebrands and stuff.
Early morning motivation is great ๐
It'll take a while for me to get it organised lol
but it's something that needs doing
any way to add particles to furniture ?
only smoke afaik
might be wrong
go into the furniture editor and go click the button in the top right and tell me if there's anything else
hmm, i was trying to make a campfire but it seems too complex
How does the particle editor work, like what can u change from these particles
I read furniture editor as particke editor, my bad.

i'm stuck in the materials part of the wiki
how do i add my own mats and textures ?
i know that i need to create a materials.tyd but i don't know how it should be structured
anyone has a template or something ?
nvm
did you find it?
it's in the materials menu near the top left in the furniture editor
yup thanks

it works
is it animated
i wish
๐ฏ๐ฏ๐ฏ
Does it give any light or room boosts?
yup, both, a little increase in mood and that's it, I thought of adding heating properties to it but no particles = no real campfire so I thought making it electric made more sense
You remember those fake fireplace fires you could have on tv? ๐
no i wanted square selection not just dragging in one direction
yeah lol
How do i enable the option for expansion packs?
You're missing a variable name
There is a visual mod maker but it's for Alpha 11.6 so before hardware and updates and addons and lots of other stuff
i usually aim for anything under 100
but tbh there is no point in doing that
just go somewhere 400-600 and youll be fine
max i could do was 800 ๐
What are you talking about? Fps?
Trianlges of a 3D model
Oh
how do get the light to make a sort of cone kenneth help
The mod one doesnt even give any light?
It does give out light, maybe I just need to punch up the strength of the light
But it doesn't create that conular light effect thing
you have to make it yourself in blender
then what material do i apply to the cone?
Probably some kind of transmission? Not sure how that would work in game
it looks so good but idk how to have the viewport shading at export ๐
man idk how to explain since i learned blender through modding for swinc
but the only thing that will work in software inc is the model itself, and the uv mapping
the rest has to be done outside of blender
all other details must be added in the form of textures, be it the main, extra, or the normal
yeah i asked in the blender discord but no luck
all viewport shading are just that, shaders
and since they are lightning dependant no way for me to replicate it with textures
is this still the current UV ?
thanks
i think i know how to add shading 
๐ฟ
its broken
Ah
if u want to give it a try, create a geometry and bevel node with a vector math set to dot product like this
then, add a map range and set it to these values
ill just send the whole set up lol
does it only show up in the viewport or is that to make the texture
ah, thats cool
i've never played around with the nodes before ๐
damnit i modded all over the game again
those round glass tables would be so useful so i can make glass meeting tables where are they in my software inc
they will be in your software inc soon
took longer to set up the snap points than the 3d model itself
hopefully the glass one should be a lot easier
ok these are all the tables so far
2x2 circular table setup takes 9m^2 with 12 seats
while the 1x1 circular table takes 4m^2 with 6 seats
so i guess i accidentally created a new meta
if you release this mod, you should call it "yes tables"
because the amount of tables in the mod = yes
Other wood types too?
i dont think that would be needed
because you can repaint
or do you mean something else
The desk color? Or the modular design?
???
You have a desk(2 wide) and a modular desk
Its in vannilla?
the dark brown desk? yes
Duolingo training setup mod
the streets need these
What is causing the founder to teleport to there??
ive sent the map with the bug report 13034
any help would be appreciated
Are you asking for help modding an unreleased, unfinished mechanic of the game? The fact that you can mod it is a bug that will be fixed in the next update
Oh, kind of forgot it's not meant to be out until campaign
but i just want to know if this bug has anything to do with interaction points in general or just the bed sleeping one
I have no idea, I haven't spent very long making it work, it was just a proof of concept, I just forgot to enable the "Only make this available in the dev build" toggle
ah, well that's a shame
i guess i could suggest you to add a double bed in the actual update
The bed only works for founders, so that'll be a pretty niche use-case
modding will be available for the bed once the campaign update releases, but it's still very far out
will it work in the meantime between today and 1.7?
yeah, but that won't be very long
bruh
i was going to ask you something
but i remember you saying that every time i ask it
the chance of you adding it dwindles
indirectly referencing it counts, I'm de-prioritizing it further right now
probably somewhere, the to-do list goes on forever
Kenneth just unreleases every feature @karmic oracle wants
๐ข
can you share ๐ฅบ
Trello ig
the trello isnt being updated anymore
Trello will update when 1.7 releases
can you ad-- nevermind
priority--;
lmao
There are no priorities?
ok gonna get the beds out in a mod today so i can start a petition for kenneth to keep beds in limbo while campaign is worked on
i would have also wished to petition for moddable [redacted], but i guess that's no longer going to work
I would sign the petetion as long as it isnt windows doors or any type of furniture.
moddable wi... --do... moddable... moddable mods!
i want to mod my mods
like that
oh goodness
sims inc.
watch your mod get deleted by kenneth due to adding the beds 
rip office accessories
ay caramba
lol it's still up
im logged out and i can still see the page
i dont think kenneth cares that much
#1 best mod kenneth please i really need this dont remove beds ๐ฅบ
not really no ๐
grab the ends of each leaf and spread them around
might do the trick
what i would do is just select the vertices then press g and shuffle them around a bit
like this ?
i guess
thats starting to look like something that's alive!!
google recognizes it 
after some couple tweaks, i got it 
Hi everyone, I'm just starting out with data modding to see if I can get the hang of it. The wiki is helpful but I keep getting an error and I have no idea why. I'm taking "website" from the example file to test but simply changing the Spec from 2D to System gave me an error "...is using a previously used specialization: System". I thought that was the point? How am I supposed to make my own contracts with different specializations if by not changing this line? Or is there more to it than that? I checked the wiki and it seems to imply it's as simple as swapping out the name but no matter what I try I keep getting this error
LOL NEVERMIND FIGURED IT OUT
What was the problem?
I was repeating specs that were later on in the .tyd file haha although I ran into a new problem. I wanted to make custom contracts for service skills like accounting, HR, and law but I don't think that's possible. Making an "Accounting" spec requirement generates a new development/programming skill called accounting instead. I know support and marketing skills have deal options but I don't see how to make those?
which thumbnail is better for a thin window
these are meant to be viewed as small icons in the build menu, which is why they are at 128p
1 = double
2 = thin
the second and fourth one looks like they'd be very useful
is modding this game easy, like as easy as hearts of iron 4 if anyone know what game that is (i made so many mods for that fucking game its laughable and they were all scraps almost 3k hours gone to modding that game, yet didnt release a single mod)
Alright lads, question for you guys. Is it possible to add a new line to revenue sheet for measuring different types of revenue?
If not no biggy, I do have some way to separate the revenue somewhat but was just interested in what is possible
It is addicting
Wasted a lot of time to that game
most of my runs are literally restoring the megali idea
and sometimes i play the occasional random country in kaiserreich
me neither ๐
lol, I got them all already
bruh
do you only play as austria hungary in gwr and watch as the person you impersonate gets shot
I don't know what you are talking about. My name is Ferdihand.
What happened to angk500??
Has anyone noticed that when making custom contracts, the game only picks the first few alphabetical ones in the folder and never includes the rest? I made like 20 contracts to test and only the first 4 or 5 alphabetical ones ever show up in game. Anyway to make it more random to include everything? Or is it just unfixable at this point?
Serbs
How exactly is that implememted? Do you add them with the OG contracts, or are those additional files?
When I was making cntrct, I noticed a similar issue
Currently it'll pick which contract there's least of, but if there are several it'll default to the order in which they are defined. I'll try reshuffling it before picking a new contract for the next update
thanks
im finally moving forward with the description redesign and i thought of using images for headers instead of plain old text
i know that i somehow fucked it up and ended up with each one at a different font size, but it's just a proof of concept
also for the addons & sister mods part i was thinking of making a mosaic of sorts with a bunch of different embed images that link to their respective workshop pages when clicked
so is this a good idea or should i make some adjustments?
Fancy
Franzy
you have to mix and match the font because the poll was a tie tho
not anymore i can still remove my vote lol
noooooooo
ill put it back just for simplicity's sake
but i might look into using the uppercase theme for the text headers only
no
no
no
no โน๏ธ
yes
yes
๐
but no
you know what
i will hold your veteran role hostage
you have 12 hours to give it to me
or else i will take it anyway
nah
going to reply back to here so new people can give me more advice
I like this idea
This new little look is nice. You should do this with construction accessories as well
i definitely will
and i also have to rewrite the old cntrct description
it wasn't even updated for 0.30, nevermind the 1.0 update
I just made a separate mod folder for the new contracts
Does this mean more contracts will be available each day and they will be randomized to include all contracts available? Or should I just keep my mod to ~5 contracts?
Cozy
had this idea for a farming mod (was supposed to come out before construction accessories)
where you would till some grass outside and then place seeds that would provide 1 food for an employee each month kind of like a fridge
and the employees would walk all the way to the fields to eat the food
im pretty sure that it's feasible without any code mod but idk if that's something people would care about. what do u guys think
sugesstion: split the fire and stone into separate obj's, then enable shadows on the stone so it looks more realistic
thats gonna have to come after ctrlcompute (!) though
Contract amount will stay the same for balancing purposes, it just means different contract types will be picked more evenly
LightAddition 1 PunchHoleThroughWall [ 0; 1 ] InsideWallMeshes Mesh OutsideWallMeshes Mesh
how do you format punchholethroughwall
it's a bool
yeah, if you want it to punch a hole in the wall
ok thats what i was aiming for
does it punch out the wall overlapping with the mesh
it punches it out based on it's width on the wall. You need InsideWallMeshes and OutsideWallMeshes to add back some of the wall above and below
how would that work
you just create the mesh that should be there. Like this for the window
the game will figure out UVs
just plain meshes? ok
yeah, one-sided preferably
is there a way to make 2 sided planes???
oh my bad. They should not be direct mesh references, but references to objects with a meshfilter component that has the mesh, so you just create one mesh, add it to two new gameobjects with the mesh filter components and move and rotate them to each side
you need to add new transforms in your tyd file. And then add MeshFilter tables with the new transforms as their parent and "sharedMesh" set to the filename of the mesh you want to use
like this, haven't tested if it works btw
yeah, add another transform and another meshfilter, and just make sure the other transform is rotated 180 around the y axis
the position should probably be something like [ 0; 0; 0.1 ] and [ 0; 0; -0.1 ] to align them with the rest of the wall
right because the wall is 0.2 thick
ill test that out in a bit
but while i still have you, could you also help me with figuring out the interactmesh variable? or is that something thats still not finished
like this
the interact mesh changes the mesh of the furniture when it's being interacted with, to make the bed sheets bulge. Not all furniture types use the interaction stuff
sorry the transforms should be like this
wouldve had all the wall on one side lol
ok, could you help me by showing me how to format that though?
this is what i got
InteractChangeMesh SleepPoint1 InteractChangeMesh SleepPoint2 InteractMesh "Models/Slept-Bed.obj" DefaultMesh "Models/Bed.obj"
you can only have one InteractChangeMesh
ah
but what do i have to write after that? a mesh, an interaction point, or something else
nothing
i just leave it blank and the game knows to use the interactmesh when the founder sleeps because of its furniture type?
leave what blank? Are you using the editor? InteractChangeMesh should be a model object that should have its mesh changed. Whenever an object is interacted with it will change its mesh. It should also work for stuff like coffee machines, etc.
The editor has tooltips to explain it as well
how else did you find it?
from setting the base to bed in the furniture editor
ahh
saving it then randomly found those fields empty in the tyds
is it on the wiki as well?
nah, it's not documented, it's only for the bed, which isn't in the game yet technically
right
are you still planning on removing it from being base-able? ๐ฆ
from setting it as a base
from basing your furniture on it
yes, until it's officially out, because it's untested and buggy
i like levitating founders
the animation is placeholder, as I'm sure you've noticed?
yeah i have to remove the single bed anyway when you release the update but it's fun to play with
got it working, thanks
ok thanks a lot for the modding help
i guess i wont have to bother you about moddable windows anymore
though moddable doors are still going to be needed
tried but it always ended with bugged lighting
yeah
hmm
2.1 update out: Armchairs n' stuff
yes moddable windows
good
kenneth help how to
<color=red><b>text</b></color>
does that work
is it another format
or does it not work for modded furniture
because i want to do that with my description
for the warning
Bro calculated the chances
ok
moddable windows achieved!! ๐๐ ๐ฅ ๐
Glaring issues that I will now beg Kenneth to help me with:
1: The boundaries are a bit broken so i cant place windows on the edge
2: The game doesn't show the orange construction box when placing the window like the vanilla ones
3: The game doesn't treat it like a window so this raises a number of issues:
. . . 3.1: Toggling opaque windows in the options menu does not affect them
. . . 3.2: Save game previews do not display the Thin Window like the other windows
. . . 3.3: Selecting them treats them as furniture and not segments
4: They can not be selected from higher floors
please i beg of you help me to fix these ๐ญ๐ข ๐ ๐ญ๐ฅบ ๐ญ๐ญ๐
dont mind me having fun with
headers lol
ok yes i still need hlep
This man needs help
i do need help
just for the windows though
nothing else
im fine myself
but i need windows to help
Why u thanking god for shit u dont use?
because thats the difference between me using and not using autocorrect
lol
Monkey tricks monkey
why you sayong im a moneky? this is lies
kenneth me not understand
i assume you already looked at the wiki
so i guess kenneth might be the only one who can help you
but i wont be the one to ping him
get the guy who pings me 20 times a day
What is the issue? RGB are the three base colors the image consists of.
Alpha is a visibility/transparancy mask. Black = can't see. Grey = Can see it a bit, White = Can see it fully.
There is also an ExtraMap record, which allows you to control smoothness with the Red channel, Emission strength with the Green channel and finally the Blue channel controls whether to use the color in the main texture as is or map it to the player color. The Blue channel of this texture will allow you to have static colors on parts of your furniture, while still allowing for player coloring. Having an ExtraMap makes the shader ignore the alpha channel of the main texture
Red = Smoothness
Green = Emission
Blue = Keep the colour (for like a logo)
yeah, i get that but how do i make them, like do i just color stuff red, green and blue ?
๐
ctrlcompiute
the mod that might have led to the furniture editor
because i kept on annoying kenneth about modding
coming 2025
also technically in development since 2020
Also I want ideas for computers
What I have so far are:
IBM 5150
Commodore 64
Macintosh (128K & 512K)
Apple Lisa
But I need more ideas for 90s and 00s computers
Real pc's?
Yes
Def not AI generated. Certainly! Here's a list of some notable PCs from the 1990s and 2000s:
1990s:
-
Commodore Amiga 500/600/1200: Iconic home computers known for multimedia capabilities and gaming.
-
IBM ThinkPad 700C: A popular laptop series known for its "butterfly" keyboard.
-
Packard Bell Legend 300SX: Affordable home desktop computers that gained popularity in the mid-90s.
-
Gateway 2000 Destination: Early all-in-one multimedia PCs with built-in speakers and CRT displays.
-
Apple Power Macintosh G3: Part of Apple's transition to PowerPC processors, marking a significant era for the company.
-
Dell Dimension XPS T700R: Dell's high-performance desktop series featuring Intel Pentium processors.
-
Compaq Presario 5000: A line of desktop computers with various configurations and features.
2000s:
-
Apple iMac G4: Known for its unique design with a pivoting LCD display on a "floating arm."
-
Sony VAIO PCG-C1: A compact and stylish subnotebook with a built-in digital camera.
-
Dell Inspiron 600m: A popular mid-range laptop series with a focus on portability and performance.
-
HP Pavilion zd8000: A desktop replacement laptop with a large display and multimedia features.
-
Compaq Evo D510: Business-oriented desktop computers with various configurations and expansion options.
-
IBM ThinkCentre M51: Part of IBM's line of business desktops known for their durability and manageability.
-
Gateway 700XL: High-end desktop systems with advanced multimedia capabilities and processing power.
These are just a few examples of the many PCs that were popular during the 1990s and 2000s. Each of these computers has its own unique features and played a role in shaping the technology landscape of their respective decades.
๐ i think the dell computers might actually be good
same with the amigas
thanks chatgpt niels
been a year since i last touched this mod too ๐
chatgpt's answer format
Nah, i always answer those kind of questions in this format
#suggestions ?
Okay
Wdym?
Not really, could be implemented after the development of the game, just like the dlcs rn
where are the options to have good products
theres like 1
and it already exists
LMFAO i only just saw that message
i personally like serbs
since one of them led to the transfer of western thrace to greece
but apart from that
im not too much of a fan
also i need help for my cntrct description require ||how the fuck did i misspell rewrite so bad it became a different word||
i dont know if this is good or not
i might need to run it through chatgpt
but is the first sentence good: The contract mod.
when you first read it, did you read it as "zee contract mod" or "zuh contract mod" ||if i put 'th' it looks weird dont mind the z||
i want it to come across as zee
but idk if i have to make it "The. Contract. Mod." to make that clear
@karmic oracle how do u make ur logos for the mods?
i put them into the computer
and i get the logos
just use an raster image editing programme with layers like paint.net, photoshop, or gimp
i personally use paint.net, because it's simple and easy
but for finer details i use photoshop
gimp... i -uhh... stay away from
because i think it adds game engines and expanse already does that
ah ok
kbyboard
keybaord
boardkey
(stolen from the 90s computer asset)
(will be stealing the monitor from that too)
cool
can u make this possible ๐
Ooh, the old curvy keyboards that would be cool ๐
Ahh the computers are the priority since you can't attach the peripherals to the vanilla conputers
monitor half done (i cant find the curved screen model in the assets)
mmm supercomputers
how could i get supercomputers to work?
usually the desk is a few metres away from the main computer
but i cant have the desk and computer be separate or else there wont be the computer power bonus thing
Could you not just offset it? Like it being 5 blocks away from the desk itself?
that could work
Though every workplace would need it's own supercomputer ๐
not if i make it like 50000$ each or something 
Make it a server
Do you think the bonus can be much higher than it is already? ๐
No point in doing that because people could just instantly develop products
You missed the 'crash' point ๐
Yeah so it won't even crahs
It'll be an error in the console
Or idk
I'll try it tomorrow I guess
But if it doesn't work you have to give me your veteran role
yooo that so cool
hehe
insanely powerful
with a max skill employee (maybe like 30% higher skill than high salary employees)
i can finish one iteration of an operating system in an hour
lights turn off when the employee isnt there too
textures done
should i make it so burglars can steal it or would that be too cruel
if you make it so that it can be burgled make it $5,000,000
i set the price to 800k
but because computer prices change with time it's broken
or something
i think it's just multiplying it by 8 since it's 800% power
yeah its that
well in that case if you make it burglable just make it 81% of the price it is now
so 800K * 0.81 = 648,000
i will make it 100000$ so the final price is 800k
Just have a small onz in the beginning copy the texture, add another release your, increase the size?
??
Make 1 for the year 1980(ingame), make it smaller than the normal one, make a 2nd bigger than the one from 1980. Make it release in 1990, increase specs. Now it "changes" by time
computers automatically get weaker with each year
there is no need for that
and i dont think i will make any super computers for before 1985
Wdym? Each year since release or each year since being placed?
The year was just a suggestion
release of the computer
i already set it to 1985 since that's when the CM-1 it's based off of was unveiled
ok i changed it
too big to steal in my opinion
Yeah but they also steal the fire alarms
So I think they would just bring their car in an load it in with brute force or someyjin
Soemtjing
Somehont
Something
Let them steal it, if they can carry 20+ pc from 1980 they can carry a supercomputer
๐๐๐
Oop and it finally dethroned my mod to take the front spot
It sat there for like a week and a half just racking up downloads
After I posted about the mod here, a few people checked it out, but it was enough to make steam put it on the front page
Also would it be fine if I spammed the workshop with addons
nuh uh scummy
just build it in lol ๐
or actually have like good content in each, categorise them
i know not many people would want a road signs, so thats why i think i should make it into an addon
same with my neoclassic stuff, since most people want to avoid legacy stuff
i guess ill just work on what i want and see what i end up with
give me extra bus stops ๐
i never follow my plans so this might as well be useless (ctrlcompute)
^^proven by me working on super computers which were meant for the main release before even finishing any other computer
also give me ideas for more accessories mods
what i have so far are:
๐ Construction Accessories
๐ต Office Accessories
๐ข Garden Accessories
Realm of uncertainty:
๐ก Household Accessories
๐ต Bathroom Accessories
๐ฃ Kitchen Accessories
โช Lighting Accessories
this also means i will have to move furniture around between mods
like beds from office to household
and fountains from construction to garden or office
Cant u do it like u do with litlle kids? I can only buy or do this when i have done this and that. Ofc dont make it your number 1 priority but i think a lot of ppl really like your mods, so making more/adding more content, are really enjoyed by the community.
Bathromm Accessories sound kinda necessary, lighting also sounds fun.
Pls, i u havent done it yet make it a collection
there is a collection that includes cntrct and neoclassic
aw, thanks
when it comes to modding, i just go with the flow
i often avoid adding certain features even though i really want to see them implemented
^^ like with the nightstand, which shouldve only taken an hour
For bathroom(idk if its possible) add soap dispenser which lowers the amount of sick ppl by like 10 percent
i don't think that works unfortunately
most, if not all of the features, furniture mods are able to use, are only added to serve vanilla furniture
Cant u combine it woth a code mod?
can i learn c# in a week? probably not ๐
im sure it's possible with a code mod but i'm not the right person for that
Things i would like to see(not specificly to F): More types of lights, more bathroom things(special toilets idk), and some more usefull kitchen thingies.
U probably can, depends on how many hours ofc. I think u can just search "Full C# tutorial" on yt and find one of around 20 hours
Wdym
i learn better when i either do lessons every day for a year or write it all down
it simply didnt get stuck into my brain
i did do a duolingo for python for about a month
but it was also useless
what i need to do is just try it myself, like what i did with blender
Try to make the mod, with like 30 min a day on the mod u could probably make it in max a month
i want to try first with a simpler language like python, but that's still after i do the top priority things, which are ctrlcompute and garden accessories
ykw im just gonna start making the logo for garden accessories rq
If u need any ideas or suggestions feel free to tag or dm me
thanks ๐
im gonna make a post soon about garden (or farming) accessories soon
yeah im sticking with garden
ok see you in like 30 minutes
If im not asleep yet, yes. Otherwise : Cya
hi , i want translate to my native language ( not available in localizor list ) , i change xml but i think game read .tyd file . how build this file from xml ?
i changed it manually and it shows text but because it not support RTL , it has problem . i think this problem will happened in arabic too .
i fix it manually writing it in reverse and with connected letter. this game not support fully utf8 and RTL language .
Kabob!!!
You can ask Kenneth to add Persian to localizor and I think that might handle this issue since Arabic is already on therr
Plus others can assist
Is there a mod that let's you put descriptions on your products
I know it won't change any gameplay
It's just something that I want lol
To make the roleplaying aspect more realistic or smthm
@calm sage Hi, sorry for mentioning you, but I have a request. Is it possible to add Persian to the localizer or Give a suggestion for fixing the RTL error in translation?
I'm sorry, but there's no way I can get Unity or just the UI in general to work with RTL ๐
then how does arabic work with localizor
dunno, haven't really had time to think about it, so probably not very well
hmm ok
yes
And what about a rtlo character?
I can't believe I didn't know about this until now ๐ค
โ Become a channel member for special emojis, early videos, and more! Check it out here: https://www.youtube.com/ThioJoe/join
โผ Time Stamps: โผ
0:00 - Intro
0:54 - The RTLO Character
3:19 - Explaining the First Example
4:44 - Explaining the File Icon
5:18 - Ways to Spot It
This video explain...
Doesnt work in discord, but i used it for a .docx file and i named the file โNotWordโ(check screenshot)
ay I posted that lol
got them working again
steve isnt doing too well after being woken up
oop he went back to sleep
still need
jus like me after 3am ๐ฏ
how do i know if my mod is balanced?
You test it
Please consult my #1144731720021712916
thats sick'
can i copy this from expanse's description
or is that paragraph copyrighted as well
im also completely clueless on how to protect my mods
does the steam subscriber agreement already cover the bit that says "dont reupload or copy other peoples' mods" ?
also what is the mit license thing license thing thing
i know theres more than mit but thats the only one that came to mind
Just use denuvo
hmm what's that
this is all i have for construction accessories lol
it's a README.txt file
and i forgor to add one to office accessories ๐
The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT) in the late 1980s. As a permissive license, it puts only very limited restriction on reuse and has, therefore, high license compatibility.Unlike copyleft software licenses, the MIT License also permits reuse within proprietary sof...
A MIT License would be exactly the opposite of what you want ๐
as long as you're the copyright owner/creator of the mod and no specific license is added nobody is allowed to copy/edit/reupload your mods
Ok so I dont have to put a license?
No
anyone has a founder model to check some measurements ?
like the model used for employees?
idk either ask kenneth for it or go looking for it
also is this even a good idea?
if so does it belong to construction or office accessories
(the crate is already in construction accessories)
^^
i will also make a stackable version
Maybe something to increase conveyor speed(boxes are on conveyors normally)?
id say construction
I can't do tyat with just a furniture mod
And you can already increase speed by spending more money on the tier 2 and 3 conveyors
@eager plume have you finished the porn mod yet bro?
he changed his profile picture to fit the theme of his mod
What do u want in it?
How balanced should it be?
Nah, that ws bcs a friend of mine told me to change it to something more mature
When uploading images or workshop content, you should adhere to the following guidelines:
Donโt upload inappropriate content. Examples include:
Real or disturbing depictions of violence;
Content that exploits children in any way; and
Sexually explicit content. This does not forbid game content posted in its own game hub.
Could someone smart explain it to me?
like being able to make a porn website or application and being able to make pornos
and it isnt sexually explicit content cuz its just text (that means you cant have nude people in ur mod)
like this mod but for porn https://steamcommunity.com/sharedfiles/filedetails/?id=3032786983
and maybe if you want to do 3d modeling let us manufacture auto blows
Depends on the day some support guy on Steam has after someone flagged your mod I guess
I wouldn't risk it on my own profile, for sure ๐
But there is always the option to flag it as sexual content
X-rated. Sexual Content.
This content contains depictions of explicit or detailed sexual acts suitable for adults only.
is an option in the workshop for example
hehe i can just upload the localizations as my own
disgusting
If i add Chance in Company Type above 1 does it stop development? witht he software part
The types of products the company will release and how much effort they take(Chance). 1 means they can only work one product of that software type at any given time, 0.25 means they would be able to work on 4 of it at a time. You can define a category for each type, otherwise a random will be chosen from the categories available from the software type. You can also add the record Force True which will make the game force a product out immediately when the game starts, if possible, which is currently used to make sure there is an OS available on day 1. (swinc wiki)
๐
Ill make it, the profit will be low bcs i dont knox how to optimize it, i wont upload it on my main steam acc. If u want i can tag u when its on steam
I will upload it on my main i just realised
I am not spending 22 bucks for 1 mod
Does anyone wanna make the thumbnail for a 18+ mod? I really suck at that
๐
also @keeneht did you delete the legacy modding channel or is it archived and hidden
god damn it man i never have wall space in my elevator rooms
i cant place fire alarms
im just gonna make a roof fire alarm
Does anyone know what property defines a products current quality in the design phase, or a quality cap ?
nuh uh
Then don't get the mod
Anyone know why (and what controls it) some bugs just cant be fixed ? my team stops working at 137 fixed bugs, but the bugs property is at 143. This only really happens on big items of work. (Testing on contracts)
Maybe their system or other specializations are not high enough. Did you try releasing the update and starting a new one?
Maybe, but these are 4 founders with almost max dev skill, and 3 star specs. I need to do some more testing and see if the remaining bugs show up as missed. Wondering if there's a difficulty setting that affects how many you need to fix.
After some testing, if i finish the contract with 137 / 143 bugs, it gets 0 missed bugs, so not sure whats going on.
I think that's like the "Total bug" you'll get once it's released, with the support.
You can only get that much bugs out before release, iirc
that would make sense. Gotta see if theres a way to calculate the bugs during beta. There must be something that stops it progressing.
I mean, that would be logic : IRL, only consumers will be able to try the most unexpected, dumb thing that would cause a certain bug that went under the radar throughout 3 years of testing
yep, but what property decided to stop at this number. it varies slightly between contracts (ive had 137/143, 121/124). Its also a hard stop, as it hits that number (121) all work stops. any help from @calm sage ?
Yeah, seems like 3-5% of total bugs are missing during dev phase, based on these 2 alone
ill just hardcode a 90% limit for now till i can figure it out.
Even with the trainer that's supposed to "fix all bug" during dev phase, I still have some more once the product is released
So is there anything special needed to get mods to work for multiplayer or no?
Also how does it work, does every client need the mods or just the host?
how do you upload / update a mod to steam. is it just via the in game window ?
yeah
bit lost on how to upload a thumbnail for my mod ? anyone know how
in the root folder of your mod, put your thumbnail as thumbnail.png
thanks, i read to title it the same as the mod but didnt work
Linux is case sensitive and there already were some issues with that with one of noxes mods
So make it Thumbnail.tyd with a capital T
kenneth fix yo' game
(material mats coloured in the shade of green) (not grass) (it's not a bug)
How do I add mods to the DRM version?
I believe there was a website that let you download mods from the steam workshop
You can then add them in the game fold inside a sub folder called furniture, dll or mods? Not sure what the third folder name was for datamods
more of the applying mods part of it
I need help applying the mods to the game
enabling them in-game or getting them into your software inc folder?
getting them into the folder
Dont worry anymore i just decided to buy the steam version
atleast the dev got a double paycheck ig
It's really just adding the folders in the game's main folder and putting the mods inside, that's it ๐
But if you decide to pay twice, I guess I won't complain ๐
does kenneth offer refunds for the drm-free version?
I mean when I tried to use the DRM free version on my main Mac
It didnโt work
So I tried my older one
And works just fine
And I would prefer to have higher fps and whatnot on my main
Wait I got a question
Is there a mod that adds metal support?
Cuz Iโd be running billions of fps if there was
afaik no
Thatโs sad
Does anyone know a good way to communicate code mode updates in game ?
Is there anyway to make the options tab longer?
Reposting here because I want people to tell me what they think
https://media.discordapp.net/attachments/1148418724483833957/1156053562539913226/image.png?ex=65139247&is=651240c7&hm=2cbd2f91e9aa74ce49efb043946f17257fda6b323271bd1f492a65bc9cbb469e&
ok this is good enough for a 3.0
Globe (SquawkaZ)
Rubix's Cube
Pen holder (SquawkaZ)
Miniature car
Crayon Drawing (SquawkaZ)
Post-it notes
Fidget spinner
Notepad
Candles
Lava lamp
Table Bamboo
Salt lamp
Hourglass
Ping Pong table
Pool table
Snowglobe (maybe)
Pile of money (maybe)
