#bare minimum requirements per dungeon

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proud plank
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Hey, just wanted to ask what are the bare minimum requirements for the dungeons? In terms of items and such. If there is a document or list that would be cool. Also to know what you need without glitches. So in logic.

I know small glitches like misery mire you need the hookshot or just walk along the wall tiles but that shouldn't be in logic... I hope.

I did try looking before I asked.

hexed quarry
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There's this but it might be too detailed for what you want: https://docs.google.com/document/d/1dx4MBoeTjegqFa45SRMCAolsxyxAG-_6Q6TxTEy60Lc/edit

fickle ruin
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To beat the dungeons (assuming Advanced Logic as basic logic includes other requirements such as hearts, swords, bottles type of stuff):
EP - Bow and Lamp/Fire Rod - Lamp will cover it completely. Fire Rod only works if big key is not vanilla location.
DP - Glove, Lamp/Fire Rod, Boots (potentially if a key is on the torch), weapon to kill Lanmo
ToH - Lamp/Fire Rod (pending Big Key in basement), Weapon to Kill Moldorm
PoD - Hammer, Bow, Lamp
SP - Flippers, Mirror, Hookshot, Hammer
SW - Fire Rod, Sword
TT - Hammer/Weapon to Kill Blind - Hammer dependent upon key logic for the dungeon's small key
IP - Mitts, Fire Rod/Bombos, Hookshot, Cane of Somaria, Hammer - Cane and Hook are very key dependent. Complicated key logic goes into which or both if necessary
MM - Flute + Medallion to get to Mire area and open front door, Hookshot/Boots to get in, Lamp, Somaria, Weapon to Kill Vitty
TR - Mitts, Hammer, Medallion + Sword to get in, Somaria, Fire Rod, Ice Rod.

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I think that covers the basics?

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Might have missed some stuff though

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And some of what I have written doesn't include the logic to get into the dungeon actually

hexed quarry
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entry requirements not counting anything inside (icons together mean you need all items in the set):
EP/HC: nothing
DP: Mudora or TitansMitts Flute mirror
Hera: LampPowerGlove or Flute to get onto DM, plus either mirror orHookshotMCHammer to reach the dungeon itself
CT: MasterSword or Cape

  • everything past this point requires MoonPearl -
    PoD: kill Aga1, or MCHammerPowerGlove, or TitansMittsFlippers
    TT, front of SW, SP (technically): kill Aga1 +Hookshot+ one of PowerGlove/MCHammer/Flippers , or MCHammerPowerGlove , or TitansMitts
    back of SW: the above plus FireRod
    IP: TitansMittsFlippers
    MM: TitansMittsFluteFighterSword and the required medallion
    TR: DM access (see Hera requirements), plus mirror or Hookshot to get to EDM, plus TitansMittsMCHammerFighterSwordand the required medallion
    GT: DM access, plus mirror MCHammer or Hookshot to get to EDM, plus TitansMitts