suggestions
Shovel as a weapon
SMZ3TC: SMZ3, Total Chaos
Game mode
Customise HUD Additions
keysy in alltp like oot or other randos with big keysy and small keysy
Game mode
Feature
Option to make gently lit dark rooms.
Feature
Ability to manually enter the glitches required label in customizer
Feature
Option to use multiple sprites in a single playthrough
next version
Game mode
wontfix
Fairy shuffle
Door rando
Feature
OW rando
New Mode Setting: Catchery Fetchery
Game mode
Remap buttons to fit other playstyles
wontfix
Re-enable emote reacts in #race-planning
thread for arbitrary gt open requirement dev (specifically triforce pieces if possible)
New Mode Idea: Item Swap
Game mode
Suggestion: A consideration for fresh administrative leadership.
Return vanilla behavior of mirroring zelda to sanc in vanilla preset (and glitched rom fixes)
Life meter borders
Mode Idea: Hidden Dungeons
Change seedinfo to use HashSymbol in racetime
SahasrahBot
Logical Retro Keys
Key doors opened with set number of triforce pieces (e.g. mario 64 alttpr)
remove the delete button from the main menu
wontfix
Make information about the seed easier and faster to understand for new players
Website
GT compass shows all bosses with boss shuffle
Feature
Idea to create a channel to share seeds
Custom modes in Daily Challenges
SahasrahBot
Convert ability of std boomerang to toggle switches (pink/blue)
Door rando
Feature
Give wild keys inventory item status for 100% inventory
Pseudoboots in Daily Challenges
Ped text
GT/Ganon vulnerable based on boss kills.
Game mode
Feature
Website: Add "Random" Option to Goal Preset
Website
Random starting equipment
Game mode
Change the cost of silver arrows in retro mode
Would it be possible to customize the color of text?
Feature
Customizer: Flute theme
wontfix
Score system?
Feature
Reverse armor
Progressive magic meter
Feature
Change Credits BGM to Quest Log from GBA version
rename Beatable accessibility to Required Only
Entrance Shuffle option for shuffling dungeons only
Game mode
Credit Fast Forward as a Toggle
To be implemented
built-in in-game auto-tracker
wontfix
Generate pcm files for all options
Feature
Self-locking key logic
wontfix
0-Eyed Moldorm
A rando "mode" where you can see room times for every room
Feature
Set Item Functionality Difficulty Settings Individually (and whether they will be randomized)
A restream friendly file select screen
To be implemented