#Quality of Life+ Build/Mod
1 messages · Page 2 of 1
Doel was very easy
Lotta guarding on Rose's part, really didn't want another Fruegel situation happening
Should play with Frenzy Mode on
Maybe after I win with this one
I'll just keep going more and more deranged
And the final final challenge is just
😆
Beating the game (optional) without any additions
Frenzy Reticle off
Punishment
Ok I finally got everything rounded up !
Looking fresh !
Look at that beautiful flawless on my first attempt for the frenzy gif
Don't mind that
I now wish I had reserved more messages at the top
Somehow reached 4000 characters on the main message
I have the most beautiful git readme in history
Alright time for me to sleep
way passed bedtime over here
It was also way passed bedtime for me but I pulled an all-nighter
Im gonna die :(
Despirited IRL
😔
Nah, that just means you can't Dragoon.
nothing suspicious here
Uh huh.
50 SP? 
I put the Talisman on Rose because Haschel was frickin balling with the bandit ring :(
Just takes one time apparently
Is it possible to kill Mappi fast enough before he teleports? I always assumed he automatically went invis mode by about half health


Oh well
I wouldn't know
You can test though
Just need to open the combat debug and murder him
make he's hp/max hp like 10 and guard to see if it procs his invis phase
then if not hit him for 10 and see what happens
there's a world where they hardcoded the hp value he has to be under to proc the phase instead of %
Heads up for anyone using this build. Fixed a couple minor issues in 1.15.2.
Thank you Sen 
You can just kill Mappi!
I did it organically cause I forgot the bind for debug
He will go invisible but not come back, he just dies and leaves you alone
So I'm guessing his annoying invis phase is turn based
Good to know for my future runs
Anywhos, now to die on Lenus 1
I died to Lenus 1
O.O how can i get those perfects and such on 3.0??
It's BEEN 3.0 for a while
But yeah :)
? hm.. i am confused. are you saying i can have it? how do i enable it?
is it part of irongoon?
You're one level too high Nidium
it's almost like there's an entire guide and How To Install section
#1307995361918586911 message
that being said idk if you're getting the same shit but discord STRUGGLES going to the actual top message
I think the same would happen
It's a Discord issue
Fair nuf
I was explaining stuff for something they didn't even install yet
I'm very silly
So it goes

sorry guys. i didnt see it XD
I turned on the Gameplay Enhancements for my new GoonLocke
Even though it is good, it leaves cool and potential clutch moments of landing perfect additions when I need them for that little kick of extra damage
@hexed merlin You got it!!!!
I can tell cause of the Discord Rich Presence 😎
We love finding a use fo Detonate Rock!!!!
To sell it and make gold?
Beat the Commander who makes the dupes
It doesn't actually kill though if the others are still up
You have to hit him after you deal damage with detonate rock to end the fight
My Volcano's on 66/80 on Kongol
No encounters + avoiding Hellena Wardens
I love Gameplay Enhancements
It's particularly efficient with low level additions
and then you never see it later on
Do you think you're getting too much damage out of leveling the addition quicker?
No, I still think Kongol served a challenge, the damage boost isn't actually too crazy
even with a level 4 Volcano, Lavitz was approaching the same damage with a Level 1 Spinning Cane
If it feels satisfying/rewarding then it's probably a good thing
we can tweak difficulty in other ways
I'm assuming you noticed the bigger/flashing damage number when you flawless
looks good?
I just wanted to highlight the moment a little more
What are your thoughts on increasing the SP gain from the addition if it's flawless?
sell it through other methods other than the flawless text
cuz if you don't have that on then you wouldn't know
scary
I'd have to look at the code
It's a little less straight forward because you're getting SP for it before the combo ends
but I guess the last SP gain could consider it and be bigger
How much are we talking
50% increase on flawless
I'd also think on balancing this maybe seperately to having them all already implemented
50% more!?
Idk if you can make the seperate parts of the Flawless system (addition progress and damage bonus)
err like
Toggleable*
On the total or on the last SP gain
I'd prefer keeping it all together
If Volcano gives 36 SP, on Flawless it'd give 54 instead.
I'll think about it 
I can understand the
It sounds fun so I'll probably do it if I can
I'll mess with the numbers
Me when you're cool:
Idk
Already in progress
I'm simply different
Flawless Rod Typhoon with 3rd hit Countered
Still playing with the reticle I see
Reticleless is like
If you play STS
It's about an A19 difficulty spike
It will be genuinely hard to get used to it
I think less than you think
I tried it for a bit on base SC and it sucked
Yes because they're not made to be reticleless
the timings are a bit off with visuals/audio cues
That's why yours truly has a setting you can enable where it adjusts every hit of every addition for it
alrighty fine I'm gonna try it
and yes yours truly spent countless hours doing the same additions over and over and over and over until every hit was (more) accurate
Another suggestion for a QoL
If I remember I did like 3 or 4 passes on every addition because there was a new understanding of the timings and I needed to re-adjust everything again
Is there a way you could implement a way to skip/mute a Dragoon Magic after its been cast?
I think my answer will be Turbo Mode
Some Magic like Flameshot, Astral Drain, All of Shana/Miranda's have long lasting sound effects that do not go away during speed up
Err
Retain the same speed of audio during speedup
There's a world where #1 that's impossible #2 disabling it would crash the game because it's expected to play
I'll try to see if there's anything I can do but I have low hopes on that one
well there you go you fixed your problem
🤣
(
)
(Put me in the Demon's Gate)
Lavitz is dead
On fucking
Virage
Virage 1
This run's over
it isn't over but
Isnt that the second one?
sadge
first one is lava no?
Nah I started over cause I wiped on Lenus
Yeah
I'm on lava one
He got beamed and couldn't live the second one through Guard
I was fairly reckless in the first place
I got punished
ah yeah I guess the steam thumbnail threw me off
it looks like not so much lava
It's ok he dies anyway
spoilers
I think lavitz's death overleveled Dart and Rose from being the two left alive
And Firebird got
Destroyed
Watch out there's a grasshopper on your screen
FELLAS
Wat
Is Bandit's Ring off Drake a rare drop?
O.o umm
@charred girder

30%
Still
Nuts
My Dart is insane til Haschel joins
Then he'll be insane
the more i see of this mod, the sadder I am knwoing I cant run it 😭
How come?
something something something Java doesnt work on my old ass crappy laptp
it is, it very much is
I was looking so forward to this great mod, and getting to replay the game again with it
genuenly, the mod looks AMAZING
wait til you see what I'm working on
Also I'm sure there's a way if you try hard enough
I wish I could help though
@plucky wagon I just dm'd you something to try

@torn sluice Please let me know as soon as you update the fork to have turn order
That might just actually be peak
I cannot wait
Lmao

You might never get a ping
I'll let you know when the other thing Im working on is ready though
Norh
New devbuild has turn order
guessing Zyc got it working
So I just meant if you could update it to the newest devbuild
I added it a couple hours ago
I will be so happy
Nice job
Yeah I can do that
2 conflicts
You will also get the in-battle options menu
Yeah
Though the options menu code has been overhauled to support showing up as a popup window
wonder how my grouping is gonna fair
ok uses a complete different render so it;s unnaccounted for
we good
I do get that though when I open the additions... sub options 🤣
I'll fuck with it later
Curious to know how you solved the turn order though
Imma snoop around
Does it have anything to do with the random seed?
Yes, I simulate several turns into the future
Turn order will still change if the rng advances for any reason
🥹
Me when im in a "make my day" competition and my opponent is Sen
So like, if this thing monoxide did to possibly fix my version of the Game works, do I just export the new build of this mod over the root folder of the old version? And that would work?
Just like the main build
Its a fork, so it'll have the same structure as SC
You need to copy your iso and cue files and paste it into the QoL's iso file
Then copy the save file(s) and paste em into the QoL's saves file
as a general rule, don't mix core files with the fork files.
You do have to launch it once to create the iso and saves files
I know, I meant whenever this one gets updated
it's the same base structure so yes, until Senerio says otherwise.
I have separate files for the qol lod and the normal lod
Well, me and monoxide is still trying bug shoot my crappy laptop
I wish you good luck :)
So I'll guess first thing I'm doing after is updating it lol
And updating would just be installing the latest build, launching, then moving over the iso and save files
Im just repeating it in case you dont understand
If you do I'll stop
I get it, download the latest fork of the mod, paste it over the modded files, run the bat file
download the latest fork
run the bat to create the iso and saves files in the modded one
paste your iso and save files into the created/modded one
Ok, your confusing me more than helping rn
Mb
I think it's due to there being no distinction between the mod fork and the official files
I download the latest modded fork, I already have a version of the modded fork, it has already generated the files and has the isos in it. I then extract the new version over the old version, replacing everything that's the same
That's what I planned to do
I mean, it doesn't have the files yet, but we're working on it
You dont have to replace the files, you can just run the latest on its own
Respectfully, it takes almost an hour to initialize the files on my crappy laptop
You don't need to reunpack in most cases. Usually Monoxide or Sen will mention it if so.
I don't know what you mean.
No, you can just extract over the boot and it will just auto replace
No effort needed
If it works, it works
It's as simple as dropping new files over old files, and leaving the unpacked "/files" subfolder as-is.
Everything auto compares, if it's different, it will replace it
Then you'll have all the old files that haven't changed with the new files that did change
Already initialized, already ready to go
Ahh I gotcha
Running the bat for a newer version would take a long time so you're just replacing so you won't have to wait for that on the shitty laptop
I get it now mb
um.. am i kinda dumb? how can i has the turn order and the flawless additions forks together
Has Sen updated it to the newest dev build yet?
Yes
Get the latest QoL fork, it'll have both
It has been... 40 minutes, and I'm still initializing lol
thank you!
Oh great heavens
Gates of Heaven!
reasons to only do it once in awhile haha.
soooo does shana get flawless??? XD
ooooo does she get dat damage boost?
Nah it doesn't apply to them
ok, its updated, wish me luck, hopefully I didnt just break everything
it seems to work!
Cant use my Keyboard cause I only have 3 USB slots on my Laptop, 1 is Mouse, 1 is SSD, and last one is my controller
Good luck
Sometimes the Buttons look like that I guess lol
"Doub- S- S - Ash!"
is it working though
oh god, it got worst
Its barely running 10 FPS during fights
I dont know what bugs are SC or QoL Mods, but the cursor is broken
Its cause the display is stretched rather than bordered
All sorta horizontal and text alignment can get screwed from stretched display
Right? @torn sluice Im pretty sure thats how it works but you prolly know better
I dont have stretched on tho
In the graphics options you didnt have an option to switch off of stretched display?
Oh, yeah thats the name
Make it the one that isnt that
Stretched/Expand
Potato/Tomato
Oh
Stretch or Expand
Oof then yeah, that might be a laptop thing
Its not Stretched, its expanded
One thing I feel I'd want fixed or added most rn is the ability to choose aspect ratio
But that feels more like a base SC thing
Config file, you can change it there
If your talking about window size, that's not what I meant
I mean, be able to have the game full screen, and still have the game render at 4:3
Here, I made a mockup for what Id want. this isnt possible in the current build
Clinically sane desktop
looks like a desktop after you disconnect the second monitor
Did you turn off high quality projection?
If so, turn it back on, it won't affect performance
that option was on
Okay, I dunno then
I'm actually falling in love with the perfect strike mechanic, it adds just that extra edge to the game play I feel
Rewards with just a bit of extra damage and by making addition grinding take slightly less time
I... was afraid of this...
3 Characters and multiple enemies makes the game CRAWL to a slow
7 FPS just isnt playable
I was able to kinda roll with 10-15 FPS
but 7 FPS just isnt playable for me
Try lowering the resolution
What resolution are you on? As Corey said, try a lower setting. Even 720p should look plenty good.
Ah darn. Sounds like it's time to upgrade to a Lenovo Thinkpad T480
Hi @torn sluice I fw you heavy and cannot wait for your next addition.
Idk why I pinged you, I just wanted you to know I appreciate the work you do
You're welcome. I'm glad to be part of this in some ways. LoD has a special place in my heart ❤️
I give 99% of the credits to Mono and gang though
1% sufficient for me

It's a team effort! <3
I have some comments on your PR btw
The discord one?
Yeah
Replied to everything
The only real follow up is the engine state stuff
I'm not sure what you'd want there instead
Somehow started a review by accident
even retail resolution is dying
what laptop is this, exactly?
model number pls
Hmmm
so its an old, crappy laptop with ware and tear
I think you're riding the edge of SC compatibility, at first glance. Impressive.
For context I have an Acer Aspire 3
https://www.acer.com/us-en/laptops/aspire/aspire-3-amd/pdp/NX.KJBAA.001
ive REALLY been in the mood to play LoD again, it sucks that this is my only means of playing SC rn
Any chance you have plans to shadow drop a Wii U or PS3 Port of SC tomorrow?
XD
Hah, nope. But we'll do our best to keep supporting older hardware, and keep SC running very lean.
Corey is awesome about that.
the weird part is that it runs decently well on the maps and running around
anywhere from 50-80 FPS
which isnt ideal
but its way better than the battles
Quality of Death
dw bout it :)
Look at cat
Cat is great
Kitty! :3

What’s this?
Fork that has really good QoL improvements to base SC
You can find all the changes here
https://github.com/FrancisDionne/Severed-Chains/releases/tag/experimental
Real tough to scroll to the top manually
I dunno about mobile, but on Desktop the OPs are accessible.
@harsh jetty see here for more info: #1307995361918586911 message
I've tried using that, but it doesnt consistently drag me up all the way
Sometimes it just doesnt scroll at all
That's odd. I only have that problem with Search, not the Top button. xD
thanks Discord.
Yeah jumping to top only scrolls up to this for me
very annoying
You have to like scroll up a bit before you jump to top otherwise it doesnt work
like jumping to a nearby platform in a game, and noooot quite making it.
Anyway I shadow dropped the stats late at night but yeah they're in and ready to use
let me know if more stats needed
I tried to do revive/revived but I couldn't find a place to insert it. I think it's not exposed
oh and disclaimer, they will only properly work on new games
Picture for posterity
Getting better and better.
WE GOT FORCED 4:3
Ive been asking for that for, like months lol
The SC Team is the BEST
Any chance for a more contrasting color, regarding the text of the far-left column and far-right column?
easy enough
I feel like my biggest issue is how it will look at retail resolution
those numbers are TINY
and whatever Font is used for the added menus DOESNT scale well for Retail
Who plays on retail resolution anyway 🤓
Just switch to 480 if you wanna look at it
I feel like all the New Font needs to be able to be read on Retail Resolution anyways, just for posterity
it's readable at 480
barely
yes but readable
That'd be kinda difficult to squeeze in on one screen, yeah?
Maybe a scrollable/multiple page one?
Iunno
Whatever Sen wanna do
I stayed away from scrolling
maybe it could be like the status screen or something, where you move through the party to see stats for each
and then an extra one at the end for the total stats
may suck initially, but keep in mind there is a giant UI / Menu overhaul coming in the future. All of this will be moot eventually with proper font support. :)
That's not very useful for comparing
eitherway, the size of it wasnt my issue
its just that every letter turns into 9 pixels on Retail is all
but if theres a UI Overhaul coming, then hopfully that fixes it
and the point is that the other in game retail text doesnt do this, every word is still easily readable on lower resolutions
I can read 0
My first eye exam:
"Uhh, 2, 2, 5? Is that an 8?"
Get your barcode scanner out
I Ir iill ii i lli i! i
In case you cant tell, thats SUPPOSED to be Urobolus
my absolute hardest challenge run is gonna be 240
smallest window size
Hidden reticle
Hardest addition, retail feedback
No items
worst audio
Harder Feedback
TRUE
throw in -5 Timing if you wanna be a pedantic
Sen should make a Inconvenience of Life mod
Retail Encounters
Where addition timing can vary from -17 to +5 frames
I would die
XD
I couldnt man
one that purpously makes the game run as bad as my Laptop makes it run
fuck your frames, now it runs at 8-13 FPS during battles
5 FPS if its a boss
Turbo mode always on
except for when you are walking around
in fact, when your walking around? you walk 60% the normal speed
anyway very curious what stats would end up looking like at the end of a legit playthrough so if anyone makes it there take a snap
Id do it, if I could stand playing the game at 5 FPS for more than a few fights
Time to upgrade that laptop
Deadass try to buy a local school computer
Hella cheap with decent specs that would play SC at a satisfactory level
Pretty sure you could get a used one for very cheap on like ebay and it would be better than what you have
Yours is on its last legs big dawg
For the money part you'll have to figure that out
You said it was fresh playthrough right?
Well
It works on any
More stable on a fresh one?
but you'll start at 0
Ahh, gotcha
Makes sense
From now on, the stats should be saved with newer updates, yeah?
Yeah
It's not ideal but I think messing with the actual save file would've been messy so it's an external file for now
so long as you move them together you'll keep everything
fixed a few things and added a stat for Exp Gained
I can never tell, how can I tell when you merge the new Dev Build Features into the new QoL Build
like the Forced 4:3 Option
Sen tends to post when there's an update.
It's already in
idk How I always miss it
I sync to main pretty often
but I swear, i go here instantly from the new Dev Build Announcment
and I dont see anything from you
Unless I haven't been active for a while I don't really mention it
it's just implied when I'm making new builds
I dont like Implications lol, Implicatinos leads to assumtions
and you know what Assuming does
it makes an Ass out of U and Me
My dad used to make that joke a lot lol
Sure, but back on a somewhat serious note
He doesnt have any obligation to update or work on it, so however he wants to go about updating it is what we'll get, yk?
Maybe im taking it too serious
If you need something from main just let me know and I'll sync and rebuild whenever I can
Or tell you it's already in
nah, I didnt mean to be rude, I just dont know when you update is all
I could actually,
wait
I can see when you last updated on the github
Yeah
I always increase the version number too
like I can remember the version number im on
I cant remember what I had for lunch yesterday
XD
wait, you make videos?
Pictures that move yes
where if I may ask?
#1307995361918586911 message
oh that
tbf, I couldnt tell if that was an update on top of the brand new dev build or one seperate from the dev build
im bad at this ok
lol
it's separate but I keep it sync'ed as best I can
right now I'm active so it's updated a lot but when I go inactive if you need something from main you should ping me here
@torn sluice you should match your version to the SC build number
Nah the build number that's incremented for every release
hey, I updated but it aint showing the 4:3 option
Sounds like you didn't update
I swear, it said uploaded 17 minutes ago when I downloaded it
@ornate estuary Would you per chance like this on main?
I'm a QoL savant
Zy is already working on graphics for it

might need a poll to decide which one ends up looking better idk
He's taken screenshots of every enemy in the game
Yeah so I heard
it may even change in the future, but modders will always be able to make their own version as Sen is demonstrating.
If you ever wanna just inject the pictures into that and save some time let me know
For now onto QoL it goes
Will be eagerly awaiting the merge conflicts at one point 😆
Feel free to chat with @worn fern about it
It always is regardless because I fucked around with configs a lot 😆
Idk if you had another vision for it beyond the enemy pictures but if you want use my box let me know and I can set up a PR
i guess i will just leak it
I will never get over how odd, yet fitting having the new Icons are
Noice
I don't think rendering the turn values is a good idea Zy
Just gonna confuse people
I like it
also, will there be at some point, FFX style, Turn order swapping when highlighting an action
You know, like when you Guard in FFX, and your character gets to go sooner, so right before you guard, the turn order updates to show you that you;ll take a second action sooner
I personally dont like the numbers cause they kinda dont mean anything to the average player
It would make sense if they were sorted
but then they wouldnt be in order
but Idk if that's how the mechanics for turn work
Actions don't reliably affect turn order
yeah, but the order already updates when you do actions, whats stopping you from like, looking ahead to see if it will update the order, and change it early while selecting someone to do an action on
or something
idk exactly how it works under the hood
you said your already simulating forward to get the order
Time to do a simulation on a simulation Mono
There are too many variables. It would be a Loki situation where a player can see every possible outcome. Might help you get a desired outcome, but you also run the risk of spending more time looking at timelines than actually playing the game haha.
fair enough
It's impossible because there is a random component to turn order
That's why sometimes the turn order changes after an attack or whatever
i was originally making it for dramod before y'all yeeted me 😆 in dramod it displayed turn value so i kept that functionality here.
I just personally dont see much of a reason for the turn order if theres no way to figure the turn order out consistantly thats all
i can remove it.
I would prefer to remove the turn value
Turn it off
I have been, trying both on and off
Im not saying to stop working on it, god no
I think its neat
I just dont personally find it that great
its not for me It seems
Nice thing about unofficial port compared to official remaster or remake.. you get to choose which parts you want. :)
Everyone wins, essentially.
I kinda prefer Sen's version of the turn order graphics. Less space used and looks neater.(too me atleast)
I do agree
I think if he were to full screen instead of the default window size it would help a lot
I like Zy's version personally, I think it looks more substantual, I just didnt like the numbers
just a reminder that should the thing go out of the 4:3 area, that it would need to be coded to not go off screen when the window gets resized or if 4:3 mode is on, which is why I assume theyve both put it within the 4:3 window
just to not have to do that
Yes it attaches to the edge of the screen.
My original goal was live 3d but too much work for rb3. In expedition 33 the current battle entity turn's is slightly bigger than the rest. If I copy that would shrink down the size. The end goal design wise was to make it look like honkai star rail's turn ordering system.
i like that that looks good
@torn sluice Do you thinking something akin to a damage prediction could be implemented?
Example: Hovering over an enemy with an attack command would show how much damage they could deal to the character?
Actually, on second thought that seems like a lot of work
probably easier than you think
Cause its not only damage, its every enemy option, factoring statuses
I understand
could be a neat HP Bar Addition, like segment the bar based on how much it will take out, and color each section based on the amount of hits in the addition
I cant turn off and on Turn Order Menu while as Shana
Fixed that issue + added (fixed?) ability to show/hide turn order while targeting + added targeted allies/enemies

Yes
HM.. i can't find it
i cant find it in the options either
What's your current version?
1.16.7
Huh, thats weird
@torn sluice could you help me out here?
Im not at my PC, I cant double check on my end
@hexed merlin Was it not showing up mid battle for you?
I was thinking about how cool the Stat screen looked, then an idea popped in my head, what if there was a Bestiary?
like, it auto updates when you beat the enemy for the first time
huh
I just crashed
A fatal error has been detected by the Java Runtime Environment:
EXCEPTION_ILLEGAL_INSTRUCTION (0xc000001d) at pc=0x00007ffe82e40adb, pid=13328, tid=11308
JRE version: OpenJDK Runtime Environment Corretto-21.0.6.7.1 (21.0.6+7) (build 21.0.6+7-LTS)
Java VM: OpenJDK 64-Bit Server VM Corretto-21.0.6.7.1 (21.0.6+7-LTS, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
Problematic frame:
C [opus.dll+0x20adb]
No core dump will be written. Minidumps are not enabled by default on client versions of Windows
An error report file with more information is saved as:
D:\Games\QoL LoD\QoL-Build-v1.14.1\hs_err_pid13328.log
[5458.717s][warning][os] Loading hsdis library failed
oh wtf
Heres that log
Follow the instructions I gave you again
what instructions
To get around your CPU not supporting libopus
this didnt happen when trying to run the game
this crashed in the middle of dragooning
I used Rose's Dragoon
and during the transformation, it crashed
Ah, XA audio also uses libopus
You won't be able to use dragoons or listen to the credits music
I haven't had time to talk to the lwjgl dev to see if there's anything he can do about it
Yeah I could definitely do that. Although I would probably offload any lore writing it might have to someone else
But before I do that I would definitely require a picture of each enemy
If only someone was in the process of taking every enemy's picture
cough cough ||@worn fern|| cough cough
For all I know you already have a bestiary 😆
My thought was a simple page for everything with thier Element, Basic Stats, the works you know
but having LORE would be sick too
little fluff descriptions of each one
of course
So what exactly is the line we drawing for the Descriptions
like, are we suggesting lore? are we clarifying lore? are we making up sudo lore for the areas?
A mix of everything
Assassin Cock - Stiffens its beak when attacking as to not give itself headaches when defending itself from predators
XD
sorry, I just had to do at least 1 Assassin Cock joke
you want the psd?
Gladly 
indeed. It's already on the general wishlist.
@torn sluice Do you think there is a way to make stats configurable in options?
In example?
Oh, sorry, I didn't specify
Character stats
As in changing attack, defense, agility, magic attack, magic defense.
And you'd be able to change their stats by 1 with up/down and 5 with right/left
Yes
And if that would be possible to change in the options menu
It probably doesnt qualify as QoL
definitely not
I understand
I could make it a personal project to try and create that mod
Then make it compatible with your fork
This has been a thing for a long time, luckily for you!
Oh Pog
Long story short, wait for the updated version of Dragoon Modifier to release. This upcoming version will be compatible with devbuild / SC 3.0.
DraMod is mainly about the two tougher difficulty settings tailor-made by its author, Zychronix. It rebalances characters and makes fights tougher, and it also has some new game mechanics.
However, the side-benefit is that you can freely swap between JP, NA, and JP Demo presets.
On top of that, you can simply copy-paste one of those presets as a basis, rename it, and go inside that copied folder to edit all sorts of stuff. Player stats, drop rates, et cetera. So, look forward to that coming out soon.
Or press F12
For the current battle, yes.
Hmm I was under the impression it was a permanent tweak on their stats
Nope, it all evaproates once the battle is over.
well then scratch that
DraMod is the best choice for a non-programmer unless we get difficulty editing for core SC someday.
I could probably do that "easily"
but it'd be more like
-/+ 50% HP/Damage/etc on enemies
DraMod used to have simple sliders up/down for base stats. IDK if that is returning, but it was in the emulator tool's UI years ago.
the approach is indeed simpler and may still help lots of people have fun. Compared to "here's the entire leveling table, you wanted to edit the EXP required for all 413 levels the party can get, right?"
we already have Battle Rewards Mod for exp adjustment, but you get the idea.
same thing will apply when it comes to adjustments for AT, MAT, DF, drop rates.. all the table data. \o/
I know that DraMod is coming soon, but I'm moreso looking for a mod I can just slap on and freely change stats on. I couldn't find it in the threads with keywords so I just figured I'd ask
I used this a year or so ago and even introduced it to a friend on their first run for some QoL
DraMod looks like it's going to be amazing and I'm highly looking forward to it, will it be compatible with the quality of life improvement mod?
If there isn't any code change then it should be. But if it's a mod much like mine that messes with the code then they would have to be merged into one entity to be compatible
I have no idea what the hell I did here. (Posting here since I', playing this build of the game)
Oh wait now I remember, Lavitz tried attacking as a dragoon in human form for some reason.
Just throwing it out there, we've never seen anything like that from any of our testers 😛
Lvl 13, so around Hellena 2?
If that's a crash recovery save, sometimes the display location doesn't get set properly but it'll still load to the right place
I havent noticed any weirdness around there
(Hmm I wonder why I'm going through early game a lot
)
The answer is Lenus 1
She is pretty tricky without item healing 
Was it like during a normal attack or was it more like you killed the boss and the "cutscene" animation of dart running in for the kill
It was a normal attack on a Hellena Warden.
I WAS messing with Rose's SP in the combat at the time.
MMMMHMMMMMM
I prolly fucked with the debugger to much lol
Checks out
I declare myself not guilty until it happens again and you haven't slept with the debugger
Trying to set Lavitz to 0 HP made him die, slump over
Get a turn, revive with a Guard
Then slumped over again after he healed
Debugger do bug
Ayo?
Gotta buy the debugger dinner, flowers and wine first.
I had to find that out on my own yes 😆
Speaking of which, is there an event exposing revive/being revived or is that still in scripts
I searched a bunch and came up empty
Buried deep within the script mines
Ok good
Good luck
I have a feeling, based on your questions in #⛓️💥severed-chains that the next major update might be displaying how much damage an option does apon selection, probably displayed next to the enemy selected
at least, thats what the questions read to me
I am excited to see that
Smart prediction!
oooo that sounds awesome
Siick
Now all we need is a Google sheet of ecery enemy and someone to go through and make bios for em all
It's almost as though that's already in development.

😮
you mean like that?
🤯
Bestiary 1.0 is now available on the QoL Build
Disclaimer again, won't have entries prior to wherever your current save might be. Will need a new save file to be properly fully completable
I didn't test all entries to see if they unlock upon kill but it should work for at least 95%. Keep an eye out and report if anything does not unlock properly. Bosses are more at risk of this., but I tested Shirley that you technically don't even kill and it works so I'm pretty confident it's all good
To come one day™:
- Order the entries in order of appearance
- Descriptions
- Status effect resistances
- Better photos for some enemies
Ive always said, the ebst order for a Bestiary is:
Easiest Earliest Normal Enemies to Hardest Latest Normal Enemies
(aka Seles Solders would go first, Triceratops on the Moon would probably be last)
Earliest to Latest Boss Enemies
(aka Seles Commander would be first, Melbu Frama would be last)
All the Random Normal Enemies are categorised by area, followed by all the bosses in order
Ok, I have an interesting conundrum, whats the consensus on duplicate enemies with minor stat chnages
Obviously someone like Kongol needs 2 entries, sure, but what about the Sandoria Elite?
what about the Commander
what about the Crafty Thief
even crazier, what about the Sandora Knight
the ones in the Marshland area
theres technically 2 of the exact same guy, with one having Fire Element, and the other has Water Element
whats the idea going into that, are they gonna have different Pages for each variation?
Crafty Thief's appear in the first Mappi Fight as backup, and then appear as normal enemies in the HoG
HoG variants have less HP and actually give out EXP and Gold, while the backups on the Mappi fight has more HP and doesnt give rewards
so are they different pages
thats kinda what I wanna sort out
Sandora Elite must have two entries. There's no point if we start excluding things.
Fire Spirit is closer to being justified for removal. However, even though it's a 1-AT difference, the drop rate is also different. It's up to Sen whether he wants to create a modified display for that page, or just list both.
Both Crafty Thieves should be included. All other boss minions are already being featured, and the CT minions differ from the minor enemy variant, so there's nothing wrong with listing both.
All of the variants for Knight of Sandora, Sandora Soldier, and Hellena Warden should also be included.
The thing is, once you start plucking things out, you create inconsistencies; so it's better to just list everything. It doesn't cause any harm.
Besides, astute players will inevitably point out "hey I think you're missing one of the Knights of Sandora," or "where's the other Crafty Thief?" Imagine all the user reports these exceptions would result in.
auto battle would be a nice feature to add
What kind of auto battle? Just looping encounters until you turn it off?
Party auto attacking enemys
like a turbo mode im guessing, would be interesting with auto addition turned on
What if I want to grind or something? kind of annoying having to go into settings all the time
I somewhat understand, but also I feel that encounters are generally short enough to just fast forward and auto addition through
Sure it isnt technically auto battling at that point, but its a few X presses
perfect, thats exactly what I wanted to hear, in that case, ive already started sorting the enemies
I was up to the Mappi Fight before I was like, "I probably should get clarification on these outliers first"
In case you're wondering, Bosses, Boss Summons, and Boss Backups are down here
And Unique Monsters are here
as for the order between enemies in the same area, I generally tried to put the smaller, easier, more common enemy first, and put the harder, less common enemy last for each section
so Man Eating Bud obviously goes last in the Dragon's Nest roster
you know?
The work is already being done. Next time, please ask what we're intending?
They're just trying to help. It comes from the same passion. If anything it helps and we can use it as double check for errors
I agree with you. It isn't about that.
Honestly, In started this list for my own enjoyment, got to the end of Disk 1, and thought, "I wonder if they could use this" but then It occured to me that I didnt even know what y'all were and wern't counting, which is why I asked
Sen asked me to help with sorting, so I agreed. That's all I wished to convey - your own edification is still a valid reason. I make sheets for my personal use, despite there being existing sources sometimes. It's just fun.
yeah, exactly
I was just curious what the Sort would look like for the sort I had in my head
I think, I just wanted a chance to say yeah, we want the feature as well, so rest assured it's on the way. Sen already sorted part of it for me, so technically he stole the work he asked me to do. 🤪
lol, its a addicting thing to do
Since there's no exact perfect way, I'd imagine we can all see it turning out slightly different. Definitely.
What can I say, it's just in my DNA to make's someone's job the easiest I can when I ask them for a favor
A few code lines and I save you a bunch of work !
My Sort is more akin to what you'd find in a Final Fantasy Bestiary, with the Enemies and the Bosses Seperated from each other
I wouldn't be against keeping bosses all together at the bottom of the list
For simplicity I imagine there will only be one sort order, but knowing Sen maybe he's up for giving sort options in the next.. ten seconds.
I could add a line as a separator for different groups
I will say, Im already thinking of moving the Unique Monsters between the Enemies and Bosses
since they kinda dont fit below the Bosses on my list
The best part is, you can have three copies with three sort orders and they're all beautiful.
there's already 5
#, Alpha, Element, Completion, Defeated
I must have missed it? Or new update?
It's from a few days ago so you missed it
or Completion
Why don't you go download the build and find out 😄
Alpha is you know
letters
A,B,C,D,E
oh, Alphabetical
Completion just sorts with those you haven't seen at the top
Meant to ease the job when you're trying to find what you haven't completed
ok, heres a question
Magician Bogey
Boss or Not?
they have slightly more health than the normal enemies, but arent refightable, you cant run from them, you need to fight them to continue, but they also arent unique, as in theres more than 1 of them

Im inclined to say that it should be counted as a Boss, dispite it being split across 2 fights
the Bogey and Skeletons fight, then the 3 Bogey fight
in order of appearance solves that problem neatly
yeah, but im not doing that lol,
contigencies be damned lol
eh, Im counting it as a Boss
fuck it
It has alot more HP than the Ghost Knights
and those are gonna be down with the Bosses
fuck t
I wouldnt say so with a somewhat simple approach
It doesnt trigger boss music
In the resource archive we class that as a scripted / special battle, as they aren't renewable encounters. But for the purposes of game mechanics, they are minor enemies. This is because they are susceptible to things like instakill (TV and Demon's Gate)
that being said, Freugels pets are listed in my sort with the bosses
it gets weird sometimes. In another example, one wouldn't expect to be able to nuke Guftas or Rodriguez with TV/DG. Those two definitely are not meant to be seen as minor enemies. They are signature minions that prevent the fight from being a total pushover.
great minds
I hope that explains some of the nuance.
however, you can consider the scripted Skeletons to be just like the scripted Gangster encounter.
yeah, I think since it is seen multiple times, and its proven that they arent unique, as in there are multiple of them
Im gonna move it to General Enemy
just a much stronger General Enemy
I am the very model of a Modern Major General
Ive information both animal and mineral
There, ive demoted the Court Magician
I usually dont use Light Mode, but I genuenly just cant see the values if its dark mode on Google Sheets
plus, I havent really found an extension that works flawlessly for Google Sheets
You can tweak colors of the cell to suit your needs
it's not perfect but it's a lot nicer on the eyes
ok, real talk... Wendigo
obviously a boss, no doubt
but what about his Heart
will it get its own page lol
Do you make a page for each limb of virage
I mean, I figured so
Each one has thier own stats, and do different attacks, but in the end, thats up to you
in the best of cases I manage to make a sub-page for monsters like that where you can cycle through sub-entries
as someone with eyestrain I love dark grey bg with off-white text.
but I don't have much of an appetite for it





