#Leagues magic relic

6 messages · Page 1 of 1 (latest)

spice marsh
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Leagues magic relic idea: rolls all RNG effects twice and picks the "better roll". (similar to OSRS Osmumten's Fang rolling accuracy twice). Examples of "RNG Effects": Critical Strikes. Temporal Anomaly and Roar/Ode cooldown resets. God book activation chances. Darkness dodge chance. Even niche stuff like Amulet of Souls chance to increase Soul Split healing would roll twice.

Note that this would not affect drop chances, just combat RNG effects.

austere otter
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oooo that's fun

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not sure it's enough to carry a combat relic on its own since removal of recursive critting but it is very cool and meaningfully changes gameplay as leagues stuff should do

sterile leaf
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these are fun bonus effects for the magic relic but at the core of the combat relics there needs to be a kind of overwhelming power you really can't get in any other way than attacking twice as fast or hitting twice as much

spice marsh
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That's fair, I'm assuming there will be baseline power increases for all styles (beyond just 100% accuracy, which is good but not overwhelmingly powerful) and then each style has a different unique effect.

spice marsh
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If actually rolling every combat RNG twice causes too much lag, the relic could just double activation chances and do a single roll (would be slightly stronger). Or combine the rolls, so for example instead of two 50% chances with a net chance of 75% it just does one 75% roll.