Objective: Eliminate the need to run back to and from a bank because you forgot something trivial
Guiding Principles:
- Bank running is NOT gameplay and should be minimized to reasonable extents
- Should be non-consumable items
- Some items maybe be removed and readded to toolbelt if applicable (similar to hatchet and mattock)
- Acceptable to have requirements to add to toolbelt (similar to how slayer reward shop allows attaching Bonecrusher and other items)
Candidate items:
- Clan Vexillum (for placing anywhere and teleport to GE). Removable for wielding.
- Ore Box
- Wood Box
- Plank Box
- Gem Bag
- Herb Bag
- Seed Bag
- Archaeology Book
- Captain's Log
- Ring of Kinship (automatically removed and equipped on entering dungeon, automaticallyu readded to belt on leaving dungeon)
- etc
Benefits:
- Eliminates bank running for trivial items (objective)
- Frees up backpack for items more useful to adventurers of all kinds (FTP/PTP, PVE/PVP, etc). This makes the game play experience richer and longer (before returning to bank), especially if players start including a wider variety of items in their backpack (eg potions and pouches) rather than spamming a few (eg food)
- Players have better awareness of key items to acquire AND how to acquire them by examining empty slots and tooltips of toolbelt (existing behavior) without looking at the wiki/being guided by others
Other Notes:
- Does NOT make players overpowered since ALL players benefit equally