#Using RuneScape leagues to measure future game accelerated and Catalytic/Catalyst skill leveling.

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frail remnant
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I think that RuneScape Leagues should be used right now as a way to measure future game opportunities to help both new players and long-time veterans reach the max skilling level for all skills in RuneScape 3. I believe that by accelerating the skilling process at a rate far faster than ever before in RuneScape, we can help grow new user income and gameplay engagement.

This is primarily due to the new generation Alpha, along with Z, being more engaged with the architecture and design of modern MMORPGs, which are not based on the same outdated architecture that RuneScape was built on—RuneScape uses a system from a generation at least 20 years older than most modern MMORPGs. Generations Z and Alpha play MMORPGs differently. By accelerating the skilling process, we open up avenues for newer generations to become more involved and active with older players in RuneScape, such as Generation Y—the Millennials—which RuneScape was marketed for during the explosion of the internet, to make a more well-rounded, robust user base and experience. It will become more engaging and interesting because this generation has grown accustomed to getting things done quickly, with less manual effort. Things should be easier for them, which is why each generation shouldn't have to face the same hardships as the previous one.

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As the previous generation, we evolve and create solutions to problems we collectively view as unfair and complex, making things easier for the next generation. That’s the definition of evolution. To help RuneScape evolve and keep up with the attention span and behavioral patterns of newer generations, it’s best to follow growing trends this generation consciously and subconsciously enjoys, is familiar with, and has grown accustomed to.

RuneScape was initially built on an outdated JavaScript-based programming language, which is now considered obsolete. While JavaScript is still used as a teaching tool, most modern programs and applications no longer rely on its architecture. RuneScape has not significantly moved away from its original codebase, and there’s only so much that can be done while holding onto the core source code without changing the entire source code, game engine, rendering system, and game design.

The game was originally created to engage users through methodical, long, drawn-out processes that required critical thinking to solve tasks. But we’ve evolved to a point where these same tasks can be automated, allowing creators to focus on more complex problems and solutions.

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By not changing the initial source code but instead building upon the outdated source code while implementing newly evolving applications and programs onto an old, outdated codebase, you reach a very large restriction and limit the use of the full potential of these new applications and their uses. Users interacting with the newly evolving codebase, programming languages, applications, architectures, and programs would reach an all-time high with almost unlimited possibilities within RuneScape 3. My main focus for the implementation of such tools into the game of RuneScape 3 is helping all players, old and new, achieve max skilling rates in an extremely shorter time span and period. We can better engage younger players who approach games differently in this way and grow the user base a lot faster while creating a larger community.

These new users, two generations removed from the original RuneScape audience, would be able to engage with all aspects of the game without first being mandated to complete outdated, time-consuming quests and skilling requirements. This would accelerate their ability to enjoy new content, which Jagex is actively promoting through ads.

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However, the current system requires players to complete old quests before accessing new in-game content and features the Jagex team has implemented into the game for all users, but only a limited number of players can access, which discourages both new and old player engagement.

By accelerating skilling levels, we open up faster access to all gameplay and content by allowing the players to complete the older prerequisite quest requirements almost immediately, in one day, while not having to completely change the whole game. Allowing players to complete all quests quickly and enjoy the new content. RuneScape Leagues could be used to test this accelerated skilling model with real players. After the League ends, the game mode's League accomplishments will be wiped, and the rewards transferred to the regular RuneScape 3 accounts, just as already intended. This valuable data can be analyzed and used for the implementation of this new accelerated skilling in the main game.

This approach could drive new user engagement, help retain players, and allow them to enjoy new content without being bogged down by outdated requirements. As it stands, Jagex seems to be investing heavily in advertising new content that new users can’t even access. It’s a waste of time and money and makes new players feel misled.