#Moving Shattered Worlds
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I know it’s not on the list , however, shattered worlds, I think would be a great addition to geobies to care and maintain it, like over by Otto
But zanaris could use the bump in tourism too.
Just my 1 cent thoughts
Reading through a backup of old Forum suggestions, South Feldip Hills was previously proposed as a possible place to relocate Shattered Worlds. Would that be thematically sensible?
lmao
kick mobilising armies out just to put this there instead
I feel like the biome doesn't quite work?
Yeah, that's fair - the fact that the region's empty would not be good enough of a justification to add it there. Other places succested in the past that aren't already mentioned here suffer from the same problem.
AQUA!
How've you been, my friend?
I'd agree, but... then again, just because it's in a swamp NOW doesn't mean it needs to stay in the exact same biome, right? I'm sure it would fit wherever you'd be likely to find castle ruins
Though again, I'm with you, I don't think the Feldip Hills are that place
I mean people suggested South Feldip Hills because nothing was there after Mobiling Armies got removed, Warforge! is there now.
There is still plenty of empty space on the beach south of Warforge!, but it would feel a bit out of place.
All things considered, pretty good. I've been busy focusing on worldbuilding in multiple Paradox mods, so RS has been on the sideline for a long time, but the conversation about decluttering Lumbridge area peaked my interest.
If you put shattered worlds on the void knight outpost that would be great but them abyssal knights need no stay away from my glorious void knights. They are invited to the cookouts but they ain't like us fr though
Yeah they're... a bit bizarre?
Well hey I'm glad to see you around again in any capacity!
For a while at least. If past history is anything to go by, I might stick around for a brief time, and then disappear back into the void for a year or more, before I am summoned back like a Babylonian demon.
I think someone mentioned does it have to be in a swamp bc it currently is? I think ideally yes because the temple was probably made to go in a swamp and it creates an atmosphere, but also I don't think the temple currently has any lore or the swamp is mentioned/relevant at all?
I think a new island not super far from Void Knight Outpost (or even trying to start a Soul Wars Island update by putting it on a part of that) would work best as the "anima witch" was fleeing the void knights and it could lean into the Void and Abyss being the same (or at least the portal to the Void creates other issues)
I think it's a consideration for the assets
the assets were made to be in a swamp area
and might require changing if it's moved to a different environment
I think removing the temple was actually going to be the plan to reduce the footprint, also making the portals smaller but that might have been for specific areas being considered
ask me again later
Well, Nexus was originally added to give new players a free route to level 40 Prayer, so it's not even so much a Prayer training method as it's an experience lamp with a time investment. Nexus feels like a band-aid fix to how Prayer training functions at lower levels.
@teal brook Agree fully, an island with portals floating at the edge with the knights protecting it would look visually amazing.
Making it soloable and adding "fully cleanse the Nexus" to Lumbridge Hard might be an idea to guide players to use it.
Alternatively, nuke it
It was bad content when it came out and certainly hasn't improved with age
Putting it on Void Knight's Outpost feels like it makes the most sense within the lore
you shut your mouth
shattered worlds runs are the only enjoyable part of interfacing with invention
pretty sure that was directed at nexus, not shattered worlds
^
Shattered Worlds has great potential, I posted a pitch #1413446127952592896 recently bc I was playing it to get the W200 achievement and it's pretty good
Im doing Shattered Worlds right now and am enjoying it, but it feels like its just missing something. I'm not sure what but its not as fun as it could be. Its satisfying like crazy in leagues hitting all the high numbers but not as fun as it could be.
Maybe you can earn cosmetic visual overrides for mobs that you can sort of apply on creatures as a drop from insides Shattered Worlds and it becomes a part of a collection log?
the original announcement put really big emphasis on it being meant to be a competitve, streaming material thing, with hiscores, parallel runs, competitions etc, they were describing it like what we ultimately got maybe only with Amascut world first race
i remember very much it was all but directly sold as something people were meant to keep streaming/watching
but other than pushing the world and getting higher numbers it's kinda the same thing over and over again with no rare drops, unexpected mechanics, any real social element
something to grind for rewards and forget for most people
its runescape dynasty warriors but with jumping around
Why not make a orb of where it is currently and make it like a rift between places floating, like ferneaske
Here's some screenshots of where relocating Shattered Worlds ultimately landed. I went with a vacant beach of the Void Knights' Outpost as the preferred option for abyssal knights.
While the enormous temple in Lumbridge swamp looked cool, as you can see, the Shattered Worlds entrance can be pared down to just a few essential elements, with a much smaller footprint. The interior portals have enough height for orientation without obstructing the outpost's scale, I think.
You can cut straight through from the squire pier, so I suspect Shattered Worlds lodestone access from Port Sarim will be quicker than the swamp.
I have to admit, getting the Lumbridge swamp coastline back feels really good.
(Disclaimer: WIP images. Environmental art refinement continues this week.)
And a bonus teaser, as not having that clutter south of the Lumbridge lodestone feels really good to me:
👀
One minor point of feedback in that the swamp cave entrance was originally facing the opposite direction. And the (currently misplaced) danger signs are missing.
There's one sign still in the current game but it's still reflecting a previous position of the cave entrance, so it's just randomly pointing to Shattered Worlds
Otherwise looking really good though, excited to see it go live 👀
Oh man what you've done to the crater looks way better and natural
While still giving hints at it
Unless i'm misinterpreting the rocks
Its much better looking either way
Lumbridge forest, welcome back
looks like the edge of the crater has kind of been merged with the wall that used to be there
replacing the random wall with natural rocks between lumbridge and the swamp is a nice touch
the 2 portals just floating in the middle of the air on the beach does feel a bit akward
perhaps scaling them down a bit or having 1-2 void knights 'contain' them would be a nice touch
akin to the mage in the abyss
Honestly part of me wonders to what degree we need abyssal knights as an order anymore but they're in Senntisten so
makes sense as a spec-ops team to send to other rifts
prolonged missions etc.
temple knight connection gives them a good source of information, wheres the void knights keep mostly to the pest rifts
I do wonder if maybe a small peice of the Shattered Worlds temple could go on the beach for flavour, but not essential.
could make it a singular portal with an internal hub for the minigame
This looks better but I’m really gonna miss that bank by the water rune altar
don't think it was particularly faster than draynor bank though, due to the pathing
might be nice to spread a few fishing spots around the southern edge of the swamp
if only for flavor
the duck pond used to have crayfish spots, would be nice if they came back.
the pond south of the mill, north west of lumbridge yea?
I have to agree with this. The portals are pretty much just floating randomly on the water now... Otherwise it's good changes!
perhaps making them into a single smaller green portal that goes to the hub between runs would be a nice approach
could add some of the knights to this area
maintains the smaller footprint, while using some of the exisiting areas for the minigame
maybe have the knights stood on this or something
the portals in there are already used to start runs, so...
Looks cool. Could we get any pictures from the east bank of lumbridge decluttering, and the lumbrige forest/crater? Otherwise this is peak.
wait what's the plan for the nexus?
damn ok
I think it's sort of ok there as an early game prayer method but I wouldn't mourn its loss
Oh, HERE it is!! I saw people posting images I hadn't seen before and was confused where they were coming from lol
Hi everybody!
welcome to the end
👋
If you've got responses on the mind that aren't related to moving Shattered Worlds, could you hold fire for a bit, please?
Working on some replies to the queries above, and gonna make another channel to cover 'em.
(That's on me for posting some screenshots that were tangentially connected.)
If we could keep this channel to just moving Shattered Worlds, I'd prefer that.
I like the idea of it being moved to Voids Knight Outpost. Makes more sense for it to be there.
Yeah
Maybe could reuse sligtly newer portal model which is also a bit smaller? https://runescape.wiki/w/File:Overworld_portal.png
Idk how hard would be to recolour it
Smaller ones would work better, unless there is plans to make the island bigger?
I think changing outpost landscape is not in scope
So imo newer and smaller portals would work nicely here
It has nicer vfx etc
Just a matter of making a red recolour for it
Obviously, yes, but i meant more if they are adding some Abyssal knight layout, like moving what'sfrom lumbridge to the outpost; making it a bit bigger on that small island there
sandy island
I think what’s on the pic is more or less the scope of what we get
You got it! 🫡
Ehhhh I'd say keep it as is? The portal models look really cool as they are. I love the sort if 2D-3D effect they're able to pull off, where it looks like you're looking through a 2D tear into a 3D space. It also matches much better with the portals we actually see in the Shattered Worlds. Plus the Matrix Red Pill/Blue Pill reference is pretty good lol
Oh I like the way we've updated the adventurers from the Lost City quest out there too!!
Classic Stu, making everything better
Given where it's located I guess maybe some of the Pest Control ruin assets could be placed next to the portals instead
Like maybe have some of these next to the portals, idk
And this guy on the little island between them
I do love those crazy statues
Having made a separate channel for the adjacent questions I inspired, getting back to the thread topic of Shattered Worlds:
the 2 portals just floating in the middle of the air on the beach does feel a bit akward
perhaps scaling them down a bit or having 1-2 void knights 'contain' them would be a nice touch akin to the mage in the abyss
I do wonder if maybe a small peice of the Shattered Worlds temple could go on the beach for flavour, but not essential
could make it a singular portal with an internal hub for the minigame
I have to agree with this. The portals are pretty much just floating randomly on the water now... Otherwise it's good changes!
perhaps making them into a single smaller green portal that goes to the hub between runs would be a nice approach
could add some of the knights to this area
maintains the smaller footprint, while using some of the existing areas for the minigame
maybe have the knights stood on this or something
And pretend I included your feedback posted above in the meantime in that collation too. 😅 I have read it!
To clarify the state of moving Shattered Worlds... What you saw in the Void Knights' Outpost screenshots above is my minimum-viable developer implementation of mapping down the essential elements of the Shattered Worlds entrance and making it functional here instead of the swamp.
That beach hasn't yet had an artistic pass for set dressing and audio, so I'm hoping we can improve upon it. (Thanks for the suggestions for assets we could use!)
I did initially try mapping the NPCs on the dais that Wahi posted, for example, but with the available land mass, there wasn't room for it. I also considered creating a lobby as Mr von Honour suggested, but ultimately had to go with a simple implementation to free up time for other tasks.
I'm hoping to get Mod Shiba to review the abyssal knight mapping this week and do more with it - but if she needs more time in central Lumbridge, I'll have to weigh those priorities accordingly.
If I had one place to put the shattered worlds, it would be in the gamers grotto. I think it's a good place to put things and relive it a bit.
Though (I'm sorry if this was answered already). Would we have a lore reason why the whole structure is able to move?
I assume the lore is "Its always been there" now
functionally a retcon. Its never been in lumbridge swamp.
Thats the simpler answer for things like this
If I had one place to put the shattered worlds, it would be in the gamers grotto. I think it's a good place to put things and relive it a bit.
Yeah, gamer's grotto was one on our initial shortlist I posed in this channel. The feedback was generally unfavourable for that one, though - a feeling it was burying Shattered Worlds a little too much, and that the entrance was better suited to an open-air environment.
Though (I'm sorry if this was answered already). Would we have a lore reason why the whole structure is able to move?
Yeah, as Kobra noted, while I usually try to find a lore-contextual way to manage alterations, this felt like one where it was better to retcon, for the sake of reducing a very large content footprint. I've made a tweak to the dialogue so a temple over the portals isn't mentioned (and to be honest, having written the original version to try and narratively justify the gigantic upsell frontage that was created), I think the Kenton's dialogue can express the backstory more cleanly without that additional architecture.
While the discussion thread involved a lot of viewpoints, of course, from the feedback I gathered, it seemed like putting the abyssal knights alongside the void knights made the most thematic and narrative sense.
I do think Void Knight Isle was the best pick, when Isle of Souls wasn't an option due to scope
The idea of some void knight mage unlocking some forbidden ruins on the island makes a lot of sense
Don't mind me, just throwing some pins around 😛
my preference was The Lost Grove but I was a bit late with suggesting it
Void Knight Outpost does fulfill the same want of giving more content to an area you don't have much to visit outside of one or two specific things
Honestly given what shattered worlds is, it would make sense if Valluta sealed it originally
Though Valluta was considered a myth for the longest time until Void knight finale
I feel like Gamer's Grotto should only be for "pvp" type minigames
and preferably those that seem more disconnected from the wider world
CFPB feels the most "Gamer's Grotto"
I could see a plot where the void knights looking for the valluta in its formative years, found a promising ruin in the south seas during its fight against pests. Building a headquarter on said island. Then after trying their best, thinking said ruin is a dead end.
Before one of their order manage to unseal said ruin recently and opening it to the abyss.
thanks again for the indepth responses.
rather excited to see how it will all end up.
Thanks for the response 🙂 I can understand why the choice was made.
You're a Rockstar Stu, thank you for all this! ❤️
This further advances my headcanon that the Abyss/Void are basically the same thing and that pests are just a type of chthonian/Erebus spawn
so a concern I would like to address about the moving of Shattered Worlds would be this;
Is there plans to have a Bank chest or something in replacement of the location seeing as it previously made one of the best Banking Locations for Water Runes Alter.
I really think this needs to be put into consideration before finalizing any move.
expeshly with how annoying Water Runes get used in end game PvM as of currently, affecting something that could reduce players obtaining them quickly and efficently is kinda counter productive.
No current plans to add a bank near the water altar, no.
Could add one as a transitory measure.
But if you're having to rely on a nearby combat minigame's bank to acquire sufficient water runes, frankly that sounds like an issue to address at a consumption and/or economic level.
Could you clarify what's making it essential to have a permanent bank right next to the water altar, please?
At a consumption level, what's burning through your water runes for endgame PvM? Incite Fear? What content is requiring you to have an unacceptable amount of water runes?
From a time perspective, what's preventing you from purchasing water runes to keep up with your usage? Is this an ironman-specific issue, for example?
Are there methods of increasing your water runes/essence per run that you're unable to access?
I'm not them but I can answer some points:
-
Incite Fear is definitely the big water rune eater by a huge margin
-
Its largely an ironman issue
-
I do agree its something to address either at consumption or creation level, though from what I recall you can create a lot of water runes an hour as is and I don't know if it would drop so substantially as to make water runes non viable.
We should remember the access should be open. Not quest locked.
Void Knight Isle is not quest locked
Incite fear for sure, and ironman issue yes.
My napkin math is that in worst case, you can consume 20k water runes per hour (using an ability that gives a stack every 1.8s for 3600s = 2000 casts, 10 water runes each)
Even if we can currently make a lot of runes per hour, 20k is not sustainable from just shops, there are 6 shops that sell 1k water runes each + 5 that sell 300 each for a total of 7500 per day ish.
Shops would sustain around 22.5 min of worst-case incite fear casting
Abyss water rune trip ~45s for around 142k water runes/h
remove anima stones for ~131k/h
Shattered world trun trip ~22s for around 284k water runes/h
remove anima stones for ~262k/h
So with all the prereqs listed above, 1h of abyss RCing (no stones) yields 6.55h of worst case Incite fear, while SW bank is ~13.1h
I'm liking the rough look of the placement of the portals. It feels like the Abyss Knights have had to build out to the location since they would rather go on the offensive rather than a defensive battle to protect Geilinor. If possible, I would say give it a bit more rougher terrain by the portal with maybe wounded/injured knights also on island and near the portal standing guard.
If possible, I would like some text placement or visual elements showcasing the partnership between the knights too.
Right now its very Void focused.
If we retcon the Void to being a specific area of the Abyss and pests are a type of chthonian (since they share so many similiarities and penance creatures already had this treatment) then the Void Knights also having people that protect from wider Abyssal threats makes a lot of sense
reminder that the pests are explicitly not from the Void
and are instead from a jungle world
chthonians looking a lot like pests can be explained by them strolling into the abyss alot and being eaten
as a mainstay source of food, the chthonians would probably start picking up aspects of their physique
Just like how Greg in GWD was a normal guy
Them being "explicitly not from the Void" has exactly 0 story relevance and can be ignored with either SIPD or much like how the chthonians consider themselves to be "from" Infernus with that being their home despite being originally from Erebus
chthonian is really just a catchall trashheap of a classification
it includes stalkers despite them having nothing to do with the rest
the spawner of all stalkers in existence didn't even stumble upon infernus until the avernic rebellion
I'm sure it'll eventually be formalized as anything from erebus but that betrays the point of its original meaning, that they're demons
even penance creatures were tidied up with the penance king being an actual chthonian duke
I think from Erebus but been here long enough to adapt
The pests could be another technically-from-erebus creature, just inhabiting a different plane, but I don't think anything needs to happen to the void since they aren't from the void any way
my issue is the pests similarities to chthonians are only superficial
and even then only for some of them
I think linking the Void and Abyss just makes it cleaner, especially if Abyssal Knights are linked to Void Knights based on the same island with rifts to both right there
I mean, again, the pests only use the Void as an in-between dimension for the purpose of travel. The same way humans use the Abyss.
We're not Chthonians.
the definition of the void doesn't really affect anything here so I don't see the point
and changing it would require changing other things like summer's end and why guthix's blade is broken, for again no real reason
This is tangential but it would be a good opportunity to make the Lumbridge swamp a little bit more... swampy, after shattered worlds is removed from there.
chthonians weren't native to infernus
they're still both chthonian
but that's a discussion for the lore section, not here
Thanks
I expect they can always iterate again on this in the future as we get new swamp assets from havenhythe etc
Since current swamp assets in both lumbridge swamp and mort myre date back to 2011
I was hoping for putting these on the [[Isle of Souls]], given that the [[Anima witch]] is an exiled [[Void Knight]], so it wouldn’t make sense for her to do her experiments which led to the creation of [[Shattered Worlds]] right under the [[Void Knights]]’ noses.
I was originally too, but we got told that Isle of Souls was too big to be withing scope to be addressed in same go
The only viable method would have been essentially making it functionally part of Nomad's camp, and that is probably not what anyone would want
Well the anima witch is only mentioned in like 1 line of dialogue and the quest was never made, the abyssal knights are only mentioned outside of Shattered Worlds in reference to Phillipe joining them where I think there's nothing specific to them mentioned so the entire lore for the activity could be changed (or created) to suit
Well, the actual Isle of Souls option was just moving the south trees a bit and placing the portals there.
Which I would be mostly fine with.
Thank you for extra clarity about water rune banking! Causes for concern align with what I expected, but didn't want to make assumptions.
Checked in with developers internally - consumption/supply of water runes is a known issue with plans to address (but not in this project). Confirmed that I shouldn't add a bank chest by the water altar, as that perpetuates a band-aid solution.
Will answer above queries about Lumbridge swamp in the Lumbridge decluttering channel.
Appreciate the feedback weighing options, but not going to be practical to move Shattered Worlds out of the Void Knights' Outpost at this stage, as the implemented change is currently undergoing QA testing. Project needs to sign off this week.
Quick request incoming. Mod Shiba is doing a set dressing pass of Shattered Worlds as her final contribution.
Would we be happy with this as the approximate blockout of the set dressing? (This is the barebones architecture prior to decoration and prior to moving the NPCs more central.)
Are the archways going to be used for anything? If I see an archway and a portal I usually associate the two
No, the additions are entirely decorative.
Looks good, might replace some of the sand around the symbols with the same brick floor texture that is currently blended with the swamp at the temple so that it feels more like a ruin partially claimed by the sea/sand
I think it'd maybe look better without the two arch ways either side in front of the portals
Perhaps move the portals up slightly, the blue one seems to clip the water slightly
The arches being directly on sand also feels a bit like unstable foundations
Perhaps add some basic rocks under them
Blockout seems fine, yea
My concern would be that the loc should be clearly visible from when you arrive by boat, but considering the size of these portals & statues, that shouldn't be an issue.
Thank you all! Have passed on your feedback. She's likely going to alter the beach into the stone floors from the temple, and taper off into the water. (The technique used for that beach is a bit dated compared to new environment techniques, so she'd prefer to remove that trim around the beach edge.) She's also looking into sizing down the portals and looking through your suggested alternative portals from above.
My concern would be that the loc should be clearly visible from when you arrive by boat, but considering the size of these portals & statues, that shouldn't be an issue.
Yeah, either the statues or the portals or both have enough height to be visible over the roofs. Should have no trouble navigating to Shattered Worlds from the squire arrival point.
(I initially tried the original crazy tall portals from the swamp, but they really threw off the scale of the rest of the outpost).
She's looking into options to scale down portals. Thankfully we have the professionals handling this. 🙂
Looking good!
This sounds like a good idea 
the arches just kind of being there and not doing anything feels weird
would it be at all possible to put the portals into the arches?
referring to this picture
Tbh that’s kinda how current temple is too
It really isn't
The archways in the VKO are just sort of placed there, awkwardly and in front of the portals that feel disconnected from them
The current archways are clearly leading into what's meant to be a temple area with the portals being in a less ruined part away from the arches and up some stairs
Maybe it's just bc it's WIP but the arches in the new one just look dumped there with little reason beyond the asset exists in the current one so it should be reused? The placement doesn't seem to suggest ruins of a temple but (imo) 3 arches right next to each other like that with nothing else around makes me instantly think they must be openings for portals, but the portals are behind them
I guess this might solve that issue, at least partly?
#1411334529766916146 message
Like how the dwarvern outpost rework made that beautiful archway joining the two buildings that feels wasted because it's just sort of there when it feels like it was meant to be an archway for an opening into the mountain
Like if ice mountain were reworked and expanded slightly so that archway was a door into the mountain rather than the trap door in the corner it'd look amazing, although that's a slight tangent on "awkward archways"
The archways should probably be on the opposite side as the portals, i don’t disagree
So they feel as they used to be entrances
I’d probably keep just 1 vs 3 too
Thanks for the feedback all! Here's how it's looking after some iteration. What do you think?
oh I'm late, this looks kinda cool
And the same for the new one now
Looks nice, i wonder if the archway could be on the other side of the centerpiece as an entrance to the hub in a way, but i’m can’t quite make out where the path is coming from
Since it looks like it’s coming from the dock at 90 degrees to the portals
That works too
Very clean
In a good way
Overall the new floor and shore rocks are so much better
yeah i like this a lotttt better
this looks solid
i guess now my only tiny concern is that i know people use SW bank to make water runes which is presumably no longer gonna be viable
There was a discussion about that earlier
It was mentioned more-so as a rune consumption rate issue and the bank letting you make more water runes isn't a long term solution to that issue, but is seemingly something they're aware of
That looks great!
yeah i think the wider question might be 'why are high level ironmen crafting so many water runes' but seeing as that sort of thing doesnt always get addressed its worth considering whether removing the bandaid is a good idea
I kinda love the ominous statues looming out of the water!
they're just standing there
menacingly!
This just looks so right! Personally love it - and I love the fact that some clean up like this is something you guys are looking at!
It genuinely sounds like the world is being given some way overdue TLC that will greatly improve the experience for old and new players alike, I'm sure! I'm more hyped about stuff like this than I am for entirely new content being the ever pushed focus, leaving 'failed' stuff out to rot and ignore. The world we grew up in, where we were shaped by and shaped the game... It deserves to be uplifted...
It's felt for a long time like the great game underneath it all keeps being ignored to push ever new content, and I understand that new stuff attracts more attention and interactivity, but the art direction and identity that it feels like RuneScape finally found is beautiful and all I want is to see the entire game world, old as new, adopt the style and feel
Unable to emoji in this channel, so that's a massive ❤️ from me, Azaldie. You've perfectly captured my feelings on the matter, and why I'm so grateful to have had this opportunity to declutter Lumbridge.
Thanks for your feedback on the Shattered Worlds entrance. With some functional tweaks that's now going to QA testing.
I'm sure most of the more vocal community, is also grateful you had this opportunity too
The appreciation for this channel of communication being utilized and directly interacting with and actually seeing what the players think about stuff is also incredibly comforting as a nearly 20yr vet of the game.
I believe that the best way to shape a game world is a balance between the visions from the creators for what they want to do, alongside input from the very people it's being made for with regards to certain details of this vision.
Sometimes it's nice to be able to surprise the players with new/changed stuff coming 'out of nowhere' and I 100% understand that, but at the same time, what better way to create something people will really love than to interact with and ask them about inputs on things.
I will say that I think OSRS has gone too far in the direction of polling too much, not daring to say "this is QoL to alleviate existing points of nothing but annoyance for the players, and once they get it we know they will enjoy it" and I don't necessarily think that polling in general is the best solution in the first place. Small forums like these just to get a basic feel for what works and what doesn't from the heavily invested ought to be extremely helpful for the process of making the game the best that it can be, even if it's just small things like "what looks/feels better, a wooden fence or a small stone wall 'fence' here?" just as a little example :p
This is in reference to Ironman utilizing Incite Fear, Runeshop Runs just don't offer nearly enough Water Runes to maintain so it requires a fair bit of Runecrafting aswell.
That being said I absolutely agree it should be addressed at the consumption, however as much as its been requested by players to have a tad reduced exclusively on Water Runes cost, its remained ignored and unresponsive about presently.
Each Spell cast is
- 10 Water Runes
- 2 Blood Rune
- 1 Soul Rune
yet the counter option is Exsanguinate, costing
- 2 Fire
- 1 Blood
why this hasn't been reconsidered down to 2 Water Runes seeing as it has its Soul Rune already added is beyond me.
Just in the present endgame, utilizing for Ironman (additionally Mainscape Players who boss a lot say on a weekend, if they didn't prepare up for Water Runes, you actually spend more Water Runes then possible to buy from Grand Exchange in the 4 hour gap window)
I love this look ! 🙂
that sounds great that its at least planned, much appreciated! 🙂
was really the only concern I had about seeing Shattered Worlds relocated honestly.
Because exsanguinate is designed as an auto-cast spell and incite fear is a cast enough times for max stacks to tsunami then switch
The Azzanadra Quest spells all have different uses and work pretty well together, and the "cast a few times" spells should absolutely cost more runes than the ones you're "meant" to set to auto-cast
That's not to say the rune consumption for incite fear isn't an issue, but just decreasing the runes per cast also doesn't seem like the right move as it's not fixing the issue at it's core
reducing runes per cast creeps into affecting the economy rather than an individual's personal production:use ratio
as of right now, economically incite fear is completely fine
its less expensive to use than actually making use of wrack and ruin
significantly
boosting rune production, which needs to happen either way for more than just water runes, addresses the actual issue
and especially pure essence procurement, which won't really affect the economy at all
but affects ironmen tons
i wonder if the exalted mine is a 2025 update
my current theory is that exalted mine ends up on HH
possibly
Hiya! Bit late but I'd like to chime in if possible.
If possible could we get 1 - 3 Abysal Knights wandering around like they are ready to protect the portals? (with minimum wandering distance)
And as for my opinion as a hole: I like that it was moved to the void outpost, although a part of me would love if this section had a dock to go to a little island that has the actual shattered worlds on it.
Why: Void Knight outpost is an outpost that should be safe from attack, they send knights off via boats to the pest islands with the portals.
It would also be cool to have it's own shatterworlds island as it would add to the game world explorative. Also in the future it could easily be removed if needed just by submerging the island.
Having more little islands on the world map is interesting.
It would also reduce potential clutter on the island and having the portals be an eyesore grabbing all the attention, yet having next to none of the void knights comment about it.
You would also then be able to use the entire ruins model of the shatterworlds hub on the island, and it would be very interesting stumbling upon the mystery island anima portals ruins.
You could also then have the playlist: Alpha Omega play and not have to take away from the Void Knight outpost. It would be a more fitting theme overall.
I love it, I would like a few roaming Abyssal knights there, but if not, it still looks amazing!
I’m okay with the Voids Knight Outpost, but think Wars retreat would fit well
I like it in osrs
I love to see old Lummy back, nice changes
Removing poll booths was not on my list tho. Would love to see them using in-game polls again and more
Wars only fits for mechanical reasons, there'd be no lore reason for it to go there
Not everything does, but Shattered Worlds does
If it only existed as a combat minigame that could be fine, it could go in War's Retreat or Gamer's Grotto. It has lore and the location should fit that
I think Gamer's Grotto should only be for clear "games" with two sides playing against each other
Return stealing creation to the wilderness, in a crevace behind the Revenants in the cave
I'd rather nuke Gamer's Grotto than add to it
The booths were useless even when they were running the pools
It only opens interface that you can instantly access from anywhere anyway
Thats a fair point 🙂
Apart from that.. I’m not a huge fan of the shattered worlds
Don’t get it
Yeah I know, but I like it as a model, just as an object in the areas (or how to word it)
The problem with lumby one for example is that it quite literally sticks out of the castle like a sore thumb
But with no pools running they are just confusing anyway
Ya
I hope they run again
Like for events, holidays, a few proposals of rewards and the top one wins
Shattered Worlds is pretty fun, just a bit repititive. Been using it for leagues for slayer lamps.
It's fine where it is. Not a big fan of literally every modern content being under the war hub.
If anything the shattered worlds should have connections to stealing creation.
New to the thread so quite behind on all discussion but here are my thoughts:
- Having it at some kind of minigame hub sounds really nice (in theory) like gamer's grotto; every time I've been to shattered worlds (altho' that's not been too often) it's been empty. But also at Gamer's Grotto I've rarely seen people at either outside of pre-organised stealing creation games so that might just be how it is
- It feels like it would better fit an area with a 'darker' skybox like how it is at the moment (well I guess lummy swamp is more foggy but you get the idea)
- I'm not super sure on the lore of shattered worlds, but given a good portion of the major rewards are the slayer masks, the slayer tower makes sense to me
- For the same reason (slayer-related rewards), and as an additional wilderness option, deep wilderness near Mandrith could fit
- North east wilderness by the volcano is veeeeery empty
- Wherever it ends up, should it have a teleport to it somehow? Games Necklace or similar perhaps. I'd probably engage with it more often for the weekly challenges if there's an easier way to get to it
It's being moved to the void knight island
Ah awesome - cheers 😄 I missed that the decision was made 😅
Just wanted to note that given Valluta is guarded by the abyssal knights in Senntisten, I think its fitting they're at the void knight isle
void knight's makes most sense
will shattered worlds get new rewards? the treasure hunter removal post said not only th will be removed but also all slayer masks, spirits of battle and skilling outfits (even though every single one of those is earned by honest gameplay in minigames, the slayer masks being from shattered worlds)
Removed from sale*
Like Perseus mentioned, this is a common misunderstanding.
Most of the items listed are not things that are being removed from the game, but rather, removed from sources relating to purchasing/getting them using real money. In game sources will still remain intact and items will be acquired the 'natural' way.
Things that are going to get 'hard removed' (from the game) will be things that are essentially MTX-only, or otherwise interfere with the games' skilling integrity 'too much'.
In other words, I expect the things that will be hard-removed from the game will be almost exclusively portables, skilling proteans, springs (not the untradable tight version) and probably silverhawk feathers(not untradable downs)
We will be getting more details about it on the 12th, and earliest then should we expect a more thorough list of what will remain and what will be removed. There will be a notable amnesty period after they announce what will happen to what items, for people to use up their (proteans, dummies, portables etc) before they will be converted into something else as they are removed from the game.
please can the isle have its own lodestone.. itd be so nice if going to shattered worlds wasnt a big production.
https://runescape.wiki/w/Shattered_Worlds_teleport_scroll
gonna assume this will be redirected
TIL there's a teleport scroll. Also seeing the 250k cost in the wiki reminds me that the currency amounts for shattered worlds is wild. I put it off for soooo long 'cause brain immediately assumed that the 63 million for bladed dive for example would take tens to hundreds of hours of grinding, and the amount earned from worlds 1-10/11-20 etc kinda reinforced that thought for me. Didn't realise until Leagues really recently actually that you can earn tens of millions of anima per hour so will def' go back for that in mainscape when goin' back.
they could probably remove a 0 or 4 yea
Went the way of the ARPG currency, which tbf probably was kind of the idea behind the entire shattered worlds thing in the first place 🤣 go in here, be OP and delete all these random packs of monsters quickly, altho beware the negative modifiers as you climb in difficulty
maybe the beach could go where the shattered world is now, itd be nice to have more sunny place, and the monk as beachcomber makes sense, also.
If they do beach event again it'll likely be in its own place much like the Halloween and easter events are.
I do wonder if we'll continue to see the same kind of stuff in the events though, or if they're against the integrity idea...
Wasn't it already confirmed the beach would be in its own place like the Halloween zone?
The events should also be looked at from an integrity perspective
probably a summer piece of Renmark
Not confirmed
They only wanted to make a summer hub in 2024, Mod Alex mentioned game jamming it this year
We speculated the summer hub to take in elements of beach
but that was all just speculation :p
He wanted to gamejam it when we talked at RuneFest but I didnt ever see it being mentioned since. Honestly this gamejam was probably the one where I've seen the least amount of projects.
I think only 6-7 gamejams?
Hear me out-
Personally? I've always really wanted to see the Midsummer Festival. Every year, around the summer solstice, the people of Varrock hold this holiday that's sort of a big, city-wide street fair. There's dancing, music, parades, performances and feats of acrobatics, exotic foods, wonders of modern science from half the world away, a big joust and archery contest, and to top it all off, a lavish gala at the palace. It's a big setpiece in the Return to Canifis novel and... my gosh, I've just always wanted to see it in-game for real, that'd be my dream setting for a summer event
Hey man I'm Swedish! I'm all for a midsummer festival instead of the beach 🤣 I do like the sounds of what you're proposing, granted that it sounds very grand in scope etc but you know..
maybe after varrock is graphically updated, since the video seemed to imply it with a pan over the city when they mentioned more were to come
would even go as far as to say that would be great as an alternate
so instead of having summer hub every single year, it can alternate between that and a varrock festival