#God Statues Monthly D&D - Locations

1 messages · Page 1 of 1 (latest)

wide gyro
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Greetings, fellow players. I have a couple speculative design questions about https://runescape.wiki/w/God_Statues#Locations

  1. If we were to hypothetically move the Lumbridge god statue, where do you feel would be the most appropriate place to build a statue of Zilyana? It would attract Saradominist NPCs if you didn't build the Saradominist statue, though they needn't have their current appearance/equipment.)
    There's an obvious answer ;), but I'm hoping to also gather some non-obvious answers you'd be happy to see implemented.

  2. If either the Lumbridge or Taverley god statue were moved elsewhere, do you feel they should be moved to a members' area? Or is it fine that two of the five god statues are in Misthalin/Asgarnia?

RuneScape Wiki

God Statues is a Construction-based monthly Distraction and Diversion. The aim is to aid Copernicus Glyph in building up to five statues around Gielinor which act as prayer altars.

alpine cargo
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In ed4

static falcon
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  1. Everlight; Everlight doesn't have as many reasons to return to it as other dig sites (other than the new platinum mine) despite being so cool. It would also be a fun requirement to work toward, if you need an Archaeology level to reach that part. The stone of the statue also fits graveyards, which both Lumbridge and Everlight have.

  2. Yes; I don't think God Statues should appear in P2P areas

exotic elbow
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  1. edgeville monastery
  2. I think this is a question for f2p players but my impression is that there's too much p2p shit in f2p areas for it to make a noticeable difference
pallid echo
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  1. Falador Park
  2. I might move the Taverley statue to the Garden of Kharid, maybe?
royal sentinel
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I mean the obvious answer to the first question is Fally if we're talking cities/towns right? but I like the Edgeville Monastery idea too
RE: F2P or not: Moving it away from F2P is good, we're at a point in RS3's life where the game needs cleaning up, F2P is the starting point of the game for most people, and clutter is... unideal, and we need F2P to be appealing at the moment as RS3 needs new players 😛

dim ledge
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I think the existing lore of the statues establishes that they're meant to be built in major populated areas for the followers there. Lumbridge is kind of out of place in that sense, being a small farming village. It's also already been moved once, technically.

Falador would be the most fitting place for the Saradomin statue, going by the placement of the others. But if the desire is to move the God Statues out of F2P areas....

uneven vine
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Somewhere in or around Falador feels like the obvious answer? But Somewhere like Varrock would also be very fitting

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Taverley does feel like probably the most appropriate place for the statue of Juna, in my opinion

marsh ether
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item 1 :

  • near Paterdomus
  • near the monastery
  • Falador (somewhere near the east square)
  • Church between port sarim / rimmington
  • Ashdale
  • Entrana

item 2 :
Current locations are fine, i'd rather see more added than having em moved around if i'm honest.
Lumbridge is more tightly packed than Taverley though.

uneven vine
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You could put them right next to eachother and then have a White Knight and a Druid hugging in front of them?

marsh ether
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Honestly ||not having a god statue of V in Relekka to inspire the youth, but only having one at the island feels kinda wrong||

dim ledge
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Entrana would probably be the most fitting members-only location for the Saradomin statue, but that obviously has big gameplay issues, so isn't really a viable option. MAYBE Camelot if it had to be in a members-only area?

I don't think there's any members-only location that's particularly fitting for the Guthix statue. Like, maybe the Tree Gnome Stronghold, but feels less appropriate than Taverley does.

pallid echo
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seer's village could actually be good for the guthix statue

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plus plenty of space to put it

dim ledge
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The seers are not guthixian

marsh ether
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Agnostic more so than anything, ain't they?

hasty scaffold
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I know its the obvious answer, but im really struggling to not say falador

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Kandarin monastery maybe?

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(Although i really like to think kandarin is a place where zamorakians thrive a bit more)

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Ooo what about st elspeth abbey

marsh ether
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's a pretty good one yea

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could have it at the entrance

uneven vine
dim ledge
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The abbey is F2P

hasty scaffold
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Im not too strongly opinionated on them having to be in members places

dim ledge
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There's not really any reason to not just put it in Falador, then.

hasty scaffold
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Obv dont know why this is being proposed, but i feel like the goal here is to clean up beginner areas, and the abbey is def out of the way enough at the very least

uneven vine
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I was going to ask if free players could use them, but then free players can only train up to level 5 construction

dim ledge
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So my overall preference would be that the Saradomin statue is moved to Falador, and the Guthix statue would remain in Taverley. Taverley already has a bunch of members-only stuff that can't really be removed, so the statue doesn't really detract much (which is why Lumbridge should be returned to being the primary starting area, wink wink)

But if they HAD to be in members only areas, then my preferences would be the Saradomin statue in Camelot, and the Guthix statue in the Tree Gnome Stronghold.

hasty scaffold
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But like i said, falador is just such a slam dunk…

marsh ether
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the spot within falador is important though

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south west is pretty bare as is

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but the square in east seems like a good fit

hasty scaffold
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The taverley one can go to wendlewick if thats better somehow

marsh ether
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with the north west square having the other statue (possibly)

dim ledge
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I always pictured a theoretical Armadyl god statue being at McGrubor's Wood

marsh ether
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guthix god statue would make sense at the tree gnome stronghold

uneven vine
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Replace the statue in the square post Garden of Tranquility for an achievement and a one-off chunk of XP

marsh ether
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if it had to be moved

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but Taverley is imo a better fit

dim ledge
uneven vine
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I knew the first part, not the second!

unborn bobcat
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falador would be the obvious place for a zilyana statue i think

marsh ether
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Xau-tak god statue on Mos Le'Harmless

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god statue in Um would also be... hectic, pretty much every choice would anger someone

uneven vine
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Or Varrock? Probably not Ardougne though, I do get the sense they're a little less... spiritual

marsh ether
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Roald can't afford that, just look at the south east of the city

unborn bobcat
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varrock would also work

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i figure the people of falador might actually have a better idea of what zilyana looks like though

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considering shes been standing broodingly on the castle roof for a good decade or so

marsh ether
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Lady spend a decade standing on their castle now

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ofcourse they'd know what she looks like

uneven vine
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A decade??

marsh ether
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think so yea

unborn bobcat
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didn't she appear up there around the time of sliskes endgame?

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i have bad news

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sliskes endgame was like 9 years ago

marsh ether
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lore only flowing around 1 plotline at any given moment does that yea...

uneven vine
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Jeez don't do this to me guys

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We all know time stopped counting in 2020

ocean temple
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Question 1:

Zilyana could be moved several places. Entrana immediately comes to mind. Though you could have it as a statue guarding say, the south entrance to the edgeville monastery.

Question 2:

They're a member only activity that primarily give xp in a member skill. Doesn't really matter if they're moved to a p2p area.

hasty scaffold
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Entrana is a good one… but the no gear requirement may be annoying

raven aspen
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I think, if the goal is to move them to members areas:

  • Saradomin: Outside Paterdomus on the Mory side. It would make sense thematically as a site where pilgrims would worship a statue and others would destroy it

  • Zamorak: Deep wilderness, maybe near Mandrith away from slayer mobs. It's a region associated with him, and Canifis honestly feels like a kind of weird spot for him (and would be too close to the new Saradomin spot)

  • Guthix: Memorial to Guthix would be a really good location. It has the association, plus a lot of pretty nature nearby. We also know that Brian Twitcher (Phoenix) came by the area and he's a Guthixian priest.

  • Bandos: Fine where it is, but it feels a little too close to Yanille. Somewhere near the Warforge might be a better spot for it, especially since the teleport there is only 10 magic

dim ledge
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Deep Wilderness is F2P

tough stone
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Saradomin - Falador Park or White Knight Castle
Zamorak - near Infernal Site or in Wildy
Guthix - Tavelry is fine
Bandos - Yanille as is
Seren - In Priff as is

Recommended:
Armadyl - Near Stormguard or WE2 tower
V - In center of Relleka, could move existing statue from the island.
Tumeken - Statue in middle of Menaphos to replace the old Pharoah.
Zaros - In Sentisten or Kharid Et

raven aspen
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Deep wilderness is far enough out of the way though I think that it still accomplishes the purpose

clear lark
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I think it's a good idea to move those to P2P areas, falador is fine too though.

Wild Unfounded speculation about why this is being looked at though, im wondering if the leagues shop/tutor is being considered for these places instead? Since both are in starting areas, it might act as a better "ad" for members than the statues do lol

obsidian seal
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I think the Saradomin statue could be moved to south of Ardougne. A lot of Saradomin followers are in that region, and this specific spot won't interfere with Sheep Herder of the POF.

Otherwise, there is no need to move the statue, TBH. Don't fix something that's not broken.

broken basalt
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Lumbridge seems like the best location by far really. Only other places that are overtly saradominist are falador and edgeville, but both of those are already pretty close to the guthix statue anyways. You COULD say entrana but that'd be a whole annoyance to get to when the rest are basically 10 seconds or less away from a lodestone.

dim ledge
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I think Canifis is a good spot for the Zamorak statue, Canifis and like, Port Khazard are the only Zamorakian settlements. Also probably shouldn't move them just for the sake of it.

jolly forum
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Worth pointing out that years ago I actually used the Lumbridge statue to restore prayer when doing Crystallise/Light Form fly fishing in River Lum and didn't want to use potions.

willow idol
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Do we mean "out of lumbridge"? Or just "not next to HAM"

If the former, the cabbage garden of the monastery makes sense, but if it stays in lumbridge, i would put it in the castle square, basically where you arrive with the slayer cape to jaqelyn.

  1. no problems with some of them being in free areas.
    If they arent already, i also dont see a problem with them being f2p content at well (with standard limitations)
unborn bobcat
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i mean i suppose my question would be why the statues are being moved

old geyser
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So assuming they're staying in F2P, Falador for Saradomin and Taverly for Guthix are the obvious and ideal spots I don't think anyone would disagree with that

Ideally P2P content shouldn't be in F2P areas though (looking at you Shattered Worlds), in which case I saw someone mentioned on the Morytania side of the Salve as a pilgramage site which could work and either Seers or Yanille for Guthix (neither of which are explicitly Guthixian currently but has been suggested out of game before with them both having Guthixian roots)

I think the ideal situation would maybe be Seers Village for Guthixian and Falador for Saradomin but making that 1 statue F2P if possible (even if F2P players can currently only train construction and slayer to level 5)

unborn bobcat
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if the goal is explicitly to get p2p content out of f2p lands then maybe junas statue could go east of ardougne near the world wakes quest area

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as far as moving sara out of f2p, maybe the ardy monastery?

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or everlight? (might be annoying to get to everlight as a particularly fresh new player if thats a concern)

mystic birch
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Logical places for Saradomin Statue:

  • Wizards Tower, owing to its ideological saradominist capture and centre of magical innovation/control
  • Falador, capital city of Saradomin
  • Entrana, island of Saradomin
  • Edgeville Monastery, yet another bastion of Saradomin
  • Ardougne, whilst Saradomin worship feels weaker in the western regions there's still a saradominist church located here.

F2P or P2P, I don't really care about that, more interested in the lore reasons.

old geyser
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Ardy monastery and the Everlight imo aren't really settlements in any way so would feel a bit weird (as does next to the Salve really but that one could be bc it's a pilgrimage site with foot traffic?)
Falador really is the obvious choice for Saradomin even if it is annoyingly in a F2P area

unborn bobcat
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to be fair every statue is like

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Near a settlement but a bit out of the way

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junas is in that foresty stone circle bit thats kind of between taverley and burthorpe, yanille is outside of the walls and south

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almost closer to gutanoth

old geyser
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That's because it is Gutanoth not Yanille? It's the Bandos one

unborn bobcat
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well it's so far from gutanoth that i think i've never seen anyone not call it the yanille statue

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which probably emphasizes my point that we dont have to be super close to cities

old geyser
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It's at the start of the path to Gu'tanoth, but the easiest way to get there is the Yanille lodestone then run around

unborn bobcat
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so i think ardy monastery would work

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plus you have the tele right there with the easy diary so

spring sierra
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Fally Castle is realistically the most ideal location lore wise.

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  • Reasons to oppose the everlight, is primarily because these statues are based on regional worship from what it appears based on where Kril's was located in Canifis.
  • Reasons to oppose Edgeville Monastery It would feel less Ideal location in comparison then simply doing in Fally Castle, however its a decent secondary option location.
glossy moat
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I fail to see the reason why they would need to be moved at all tbh

ocean temple
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and looks out of place

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Stu was the mod that decluttered Tarveley last time, so I imagine the god statue in tav is on his mind from that too

unborn bobcat
hasty scaffold
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maybe shattered worlds is a part of this clean up 👀 👀 👀

old geyser
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From what I remember the one in Tav is in a pretty good spot, only reason I'd see for moving it is trying to move P2P content out of F2P areas

tribal sentinel
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would it be insane to say infront of castle drakan or is that too close to the other statue in morytania

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here we are building a statue in the image of the race you thought you had subjugated and we're bold enough to stick it right infront of your big dumb castle

willow idol
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Castle drakan is quite high requirements to reach

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But mort'ton perhaps?

tribal sentinel
willow idol
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Fair

old geyser
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Castle Drakan doesn't really work at all

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Priff was an extra one added later as a reward

willow idol
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Now, having a drakan statue added, in addition to k'ril...

vestal sierra
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I think Canifis is fine for Zammy, maybe move it to the west side though just to be a convenience for Temple Trekking

ocean temple
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tbh personal take is that most of the statues always felt a bit weird

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Why would Canifis build a statue to a long lost demon

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I'd understand it more if the statues were of the gods rather than generals

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Juna makes most sense of any of the 4

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Also a bit weird the bandos statue isn't overlooking Gu'Tanoth and instead is closer to Yanille

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All the statues feel a bit haphazardly placed around in some free space that could be found

vestal sierra
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Agreed. I think they were generally meant to be close to lodestones so you could just teleport to each one, but I mean it's a monthly D&D that you won't need to go to that often unless you use resets

old geyser
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Resets are limited to 1 per month anyway?

vestal sierra
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Exactly, so it matters even less

willow idol
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So you can reset oyster and trolls once each (and thr rest), but no 2 resets on oyster

vestal sierra
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I'd say if we're keeping them generally where they are now:

  • Saradomin moves to Falador. Maybe to the south of the city with the clan camp/tower cleanup. Nestled in the woods there, makes sense to have a statue for white knights to pray to.
  • Zamorak just moves to the west side of Canifis.
  • Bandos moves to outside Jiggig or in Gu' Tanoth if you're okay with that requirement to build it. (Could also be south, but there's just less reason for prayer down there.)

If we're moving them further away/out of f2p:

  • Saradomin could maybe be in Seers' village (They have a church for Sara already), Ardougne Monastery, or maybe Everlight (Though it'd probably make more sense to get attacked there by like Icyene spirits or something for building the wrong statue)
  • Guthix is pretty good where it is but I suppose it could go by the Guthix Memorial or maybe the Lost Grove(?)
  • Bandos could also go down to Oo' glog somewhere

Personally, I find the Bandos one to the most silly cause here's the gnome guy asking you to help him build a big statue to a bandosian general to overlook the Yanille wall.

dim ledge
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I do think in terms of "P2P things in F2P areas", God Statues is rather inoffensive. It might be possible to make them non-interactive on F2P worlds, like a few agility shortcuts are already.

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They're already multilocs, so I dunno how difficult adding a new variant would be

exotic elbow
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tbh if the best place for them is in an f2p area they should be in an f2p area

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not super happy with the idea of the paid product being compromised to make the demo version look more attractive

glossy moat
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tbh if anything if possible they could just be already build statues in f2p so they look better then the unfinished rocks they are otherwise

raven aspen
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That would be a good idea

wide gyro
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Thank you everybody for your feedback! Firstly, to answer a recurring question:

Avernic
Obv dont know why this is being proposed, but i feel like the goal here is to clean up beginner areas

Kobra—
Lumbridge one at least adds to a lot of clutter in an early game zone and looks out of place
Stu was the mod that decluttered Taverley

Sonicskater—
Wild Unfounded speculation about why this is being looked at though

scouser—
i mean i suppose my question would be why the statues are being moved

Lego—
I fail to see the reason why they would need to be moved at all tbh

As many of you intuited, I'm currently looking at some decluttering of Lumbridge - pruning unfamiliar or noisy elements that have crept in over the years that make it feel less like home.
I wouldn't yet consider the changes imminent or definite, but I'm getting the designs worked out so we can plan and prioritise.

Perseus—
So assuming they're staying in F2P, Falador for Saradomin and Taverley for Guthix are the obvious and ideal spots I don't think anyone would disagree with that Ideally P2P content shouldn't be in F2P areas though (looking at you Shattered Worlds)

Avernic—
maybe shattered worlds is a part of this clean up

That also includes putting together a plan to move Shattered Worlds out of Lumbridge swamp. 🙂 Writing up a discussion thread for that is next on my list.

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Next, here's my summary for moving the Lumbridge god statue:

Considerations:

  • statue locations should have a clear ideological/religious alignment (ie you should be able to intuit which champion is correct for this area, and local fanatics/relic-seekers ruin the statue by Copernicus' next monthly commission)
  • statues should be near settlements/thoroughfares sufficiently populated that you'd upset the locals by building the incorrect statue
  • ease of access
  • thematic consistency
  • reduced clutter (in F2P)
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For statue of Zilyana:

  • Falador, as I suspected, was the most popular answer (Saradominist capital). Suggested locations within the city:
  • East Falador square: not much room. Would be a shame to replace the water fountain
  • South-west Falador: plenty of room but a fair distance from lodestones and out of sight of most citizens
  • Near/in Falador Castle: courtyard already a bit busy and statue block could potentially get in the way during Azzanadra's Quest, etc
  • Falador Park: other statues, but getting quite crowded
  • south of Falador: conflicts with the overworld cleanup Blkwitch & Alex are working on in gamejam
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Other F2P suggestions:

  • Edgeville monastery
  • Varrock
  • Abbey of St. Elsepth
  • Wizards' Tower
  • Rimmington church
  • Ashdale
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P2P suggestions:

  • Entrana: major site of Saradomin worship. Weapon and armour restriction may limit items that maximise rewards. Saradomin fanatics could be unarmed monks a la https://runescape.wiki/w/Monk_(Entrana) and balanced for combat without equipment. Potentially weird that Zilyana statue holds a weapon. (Could lean into that and spawn fanatics on Entrana even if you choose the correct statue.)
  • Everlight: love it thematically as there are various icyene statues. As a dig site, probably not sufficiently trafficked by citizens/fanatics
  • Morytania side of Paterdomus: would add requirement to access Morytania, but needed for Canifis god statue anyway. Good idea with the pilgrims but similar to Entrana, more a monastic settlement than god-aligned city.
  • East Ardougne near church/square/monastery. Fanatics could resemble https://runescape.wiki/w/Holy_Order_of_Paladins
RuneScape Wiki

The monk on Entrana acts as a safeguard against restricted equipment on Entrana. The equipment can be created by bringing the raw materials then either crafting, fletching or smithing the equipment. The monk also spawns should the player log in or return from Vinesweeper with restricted equipment on their person.
The player will be paralysed and...

RuneScape Wiki

The Holy Order of Paladins, usually referred to as "Paladins", is a military force of Saradominist soldiers based in the Kandarin capital city of East Ardougne. The Paladins have existed for many years, although not much is known about them.
The Paladins are part of the Royal Army of Ardougne, one of the largest human militaries in Gielinor. Alt...

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For statue of Juna:
Taverley largely considered the preferred location.
If problematic that Falador and Taverley statues are close together, suggestions for moving the Juna statue:

  • near Memorial to Guthix
  • near The World Wakes entrance, west of Legends' Guild
  • Tree Gnome Stronghold
  • Seers' Village (but more agnostic than Guthixian)
  • Lost Grove
  • Garden of Kharid (F2P)
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Conclusion:

Falador feels on average the most fitting location for the Zilyana statue.

While that's in F2P, it doesn't appear to be a significant concern that a couple of the god statues are in F2P areas. It would put the Zilyana statue closer to the Juna statue, but from your feedback that doesn't seem like a significant cause for concern. Could move the Juna statue near Memorial to Guthix, but leaving just one god statue in F2P is potentially weirder.

(A potential option to come back to for F2P could be to spawn the statues in Falador and Taverley from a controller so they only appear on members' worlds - would need to put forcewalk areas or a similarly sized rock a la the inactive circus ticket vendor on the blocking locations so world-hopping players don't get stuck - or as Lego suggested, spawn them on F2P worlds in a simulacrum of their completed state.)

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Consequently, my initial proposal is to move the Lumbridge statue to the highlighted area in north-east Falador, since it seems to be a terminating pathway with nothing at the end, while positioned on the thoroughfare between the two Falador squares, and reasonably close to Falador lodestone.

Any concerns about this solution for the Lumbridge god statue?

old geyser
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I think that looks like a good spot for it! Likely easier to get to than the Lumbridge location is currently since that's the other side of the river from the lodestone and spellbook teleport (also technically might be our first Falador altar open to the public?)
I don't think it being close to Taverley's god statue would be an issue since they're not spread out in a specific pattern I think most the others are just in the locations that fit best

wide gyro
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👍

hasty scaffold
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That place works for me!

unborn bobcat
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looks like a good spot

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never noticed that weird pathway to nowhere before

marsh ether
marsh ether
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perhaps a silly suggestion but could have some npcs standing around completed statues to comment on em

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complain if it's the wrong kind, or comment on the quality

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given it's in a populace location it'd give some semblance of impact

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or if the wrong one was build a guard to prevent it being vandalised too quickly

raven aspen
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I think it's a solid spot!

dim ledge
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I like that area, only potential issue is that it blocks access to the dog kennel (if you've completed the 2012 Christmas event)

uneven vine
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But yeah I think that works quite nicely as well!

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I do also really feel the statue for Juna is in its optimal spot already, I don't think it needs to move

dim ledge
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though on a loosely related subject the nearby stone circle has apparently been missing an arch for the past decade.

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Should be two instances of the archway, but there has been just one since the Troll Warzone. Unacceptable lorefail, ect.

dim ledge
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yeah you'd still be able to walk around it, it's just, visually in the way

uneven vine
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I don't think it'll be TOO much trouble? But it is something to consider

obsidian seal
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A radical idea: how about let the player choose where to build a statue?
For example, Copernicus Glyph could decide to either build the Guthix statue in either Lumbridge or Seer's Village, but leave the location to the player based on their preference.

uneven vine
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That's already kind of how it works, no?

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You can build whatever statue you want, but you'll have to be prepared to face the consequences

marsh ether
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well you can choose what statue you build in the location, but they mean that you have multiple locations to pick between

uneven vine
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Yeah? There are currently multiple locations

lusty berry
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I think putting the Zilyana statue where the stolen statue from Garden of Tranquility would be convenient. And since it's close to the captured temple near goblin village, it would also attract the zealots on slayer mode

The statue that you steal can either be referenced in dialogue as necessarily occurring before building the statue or the statueonly exists to be stolen in the instance within the quest

wide gyro
wide gyro
simple solstice
simple solstice
uneven vine
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Oh hi Stu!

uneven vine
dim ledge
# wide gyro That's interesting. Is the prior version of the stone circle from before Druidic...

That's from before Troll Warzone, yeah. I thought maybe it was due to lack of space + it being changed to beby the side of a road with a pathway going up to it, but could also be the camera angle. But it's been moved + the surrounding area decluttered since.

I only noticed recently just how closely the current version of the stone circle is still based on the old one with the exception of the missing archway.

subtle nacelle
subtle nacelle
uneven vine
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You wouldn't hit a Druid, would you?

subtle nacelle
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No more than once a month <.<

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I generally go with Glarial for that one, iirc

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Not a particularly big fan of Saradomin, Zamorak, or Bandos, and Glarial seems less strongly tied to Seren than the GWD bosses

uneven vine
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This is exactly how While Guthix Sleeps started, I'll have you know!

wide gyro
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Hi, folks. I have a new proposal thanks to Mod Ramen, since the god statues are usually outside the cities, and he's validly concerned about relocating clutter into Falador.
Replace this basic tree north of Falador park with the Zilyana god statue.
It's visible on the road into Falador and not too far from the Falador lodestone, without adding clutter near it. (Probably face the statue east for that reason.)
Any objections?

old geyser
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Is there anywhere closer to the crossroads that would work? That spot seems quite far from the main gates to the point it almost feels like it's more the road between Barbarian Village and Falador and is also on the lower level to the main road

marsh ether
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I share that sentiment, it's also basically directly in front of the dwarves

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Perhaps at the cross roads south of falador, near the Armadyl emissary

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Though, that might be in conflict with the declutter there

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The statue would be a first marker of Falador

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With the signpost

old geyser
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Yeah I think South was mentioned to conflict with the cleanup down there (and imo it should be closer to the Falador lodestone)

wide gyro
#

If you're not keen on that tree, potentially replace one of these trees further west? Gets closer to the dwarf territory, though.

marsh ether
#

Would building it on top of falador castle be a problem?

#

The knights would likely get miffed if ya do krill there

old geyser
#

Falador Castle is a trainwreck and still has the issue of being in the city

marsh ether
#

Perhaps the location Leslie is currently at

wide gyro
#

Further west of the dwarven mines as you get closer to the Falador lodestone it get a bit cluttered, but I could replace one of the lone trees there?

old geyser
#

I do think the spot inside the city near the party room is probably the best spot, as it'd be at the end of that weird lil path that goes nowhere
Also Prifddinas and Taverley I think are already in those locations with only Canifis and Gu'tanoth being on the outskirts

wide gyro
#

Alternatively if we head more eastward there's oak trees between the road and the castle to potentially replace.

ocean temple
#

my suggestion

#

then add some other finished statue on the other side, maybe of saradomin

#

so you'd have two statues welcoming people to edge monastery

#

If you mess up send angry monks to attack you

marsh ether
#

The rocks at the monastery there looking mighty solid for foundation thisguy

ocean temple
#

"DID YOU NOT SEE THE BIG SARADOMIN SIGNS ON THE BUILDING"

old geyser
#

Sorry about the terrible overlay I couldn't see where to change the brush size to circle

#

I think if it's outside Falador it should go on that kinda area

marsh ether
#

Leslie's current location hits all the checkmarks, i think

old geyser
#

Something over there that shows if you're coming from Taverley "no, we really worship Saradomin here"

#

Leslie?

#

[[Leslie]]

proven quartzBOT
old geyser
#

Oh yeah, around there

marsh ether
#

Could also move the Thaler store onto the airship

old geyser
#

Only "issue" with there is it's close to another altar, but I don't think that altar or the god statue altars are meant to be particularly useful for prayer (and I've always found it weird the Guthix memorial altar is right outside the Saradomininst city which doesn't have it's own church)

marsh ether
#

And move the airship ladder a bit

#

Or perhaps make the Thaler store accessible from the currency

#

And remove most of em

old geyser
#

I think removing the airship would be part of a cleanup for that area tbh

marsh ether
#

The ladder itself ain't a massive piece of clutter though

old geyser
#

Is it just the ladder on the ground?

marsh ether
#

No, but it could be

old geyser
#

Yeah get rid of all but the ladder and put it near there?

#

Although maybe that's too much because it's a mini cleanup of that area too

marsh ether
#

Maybe an npc that explains what's up there

#

But 2 tiles is all it'd take

#

Rather than the current 16 or so

#

On top of the thaler store

old geyser
#

Just have an npc up there that explains it tbh

marsh ether
#

Already are

old geyser
#

Which I think there alread- yeah

willow idol
#

How about smack in the middle of the crossroads near falsdor lodestone.
Thats a high traffic area, perfect for Saradomins megalomania, but that middle bit is basically unpathablr already, so it wont be blocking routes

#

Yes theres a musicial there now.
But he can be moved

old geyser
#

The state there is used in Garden of Tranquility

#

Oh wait no... that's the one in the city and the one in Lumbridge

marsh ether
#

That saradomin statue is iconic though

#

At the crossroads north of fally

simple solstice
#

West of the lodestone might be nicer.

Any spots that could work just south of falador?

old geyser
#

No, South of Falador is currently undergoing it's own declutter so it'd interfere with that (and imo North Falador would be better)

simple solstice
#

Where Leslie is makes sense.

The Statue should either face east towards the road, or north to face Taverley, the goblins, and the Zamorak temple.

old geyser
#

I think there facing the road, although closer to and overlooking the water could also be an option (but would look weird without a bit of a staging area?)

simple solstice
#

Probably, but I think only the Prif statue has any sort of landscaping around it.

willow idol
#

Yeah, the rest is just kind of there

wide gyro
#

Does the god statue need to be that close to a lodestone, though? You engage with it once a month at most.

willow idol
#

But if it goes where leslie is, then gacing the road/lodestone makes more sense, directionally

willow idol
old geyser
#

The rest were just kind of there. The Taverley/Burthorpe cleanup means the Taverley one is now in a nice area

old geyser
ocean temple
#

I o not think its critical its close to a lodestone at all

#

Which one is furthest from lodestone currently? Prif?

hasty scaffold
#

What about by that church near port sarim

#

(Not to totally derail off Falador)

old geyser
hasty scaffold
#

But i am starting to think north of Falador is tricky and close to those goblins

old geyser
#

I'd certainly hope directly outside the city gates isn't too close to goblins

#

Near Port Sarim we've gone way off from the "Saradominist hotspot" area to the point it might as well stick in Lumbridge and would conflict with the cleanup of South Asgarnia

#

See Taverley has a nice little path to it being at the edge of the village close to the woods (which for a nature god is a fitting spot)

dim ledge
#

Somewhere around the north of Falador would be fine imo

subtle nacelle
#

Sure, some people actively make sure to go to all of them

#

But a really nice thing about most of the D&Ds is that they do live up to their name somewhat

#

Random penguin wandering by as you’re going about the world, you’re heading up to the morytania farming patches and build the statue as you pass by, you go to mine somewhere and come across a star, etc.

#

So (s of Yanille notwithstanding) I do think there’s value in it not being very out of the way/somewhere you would need to make a special trip for

willow idol
#

There is a lot of room between "out of the way" and "right on a lodestone"

subtle nacelle
#

So not necessarily a lodestone specifically, but maybe along the way between a lodestone and a major attraction of the area

#

(Reread the question)

willow idol
#

Not that i object them being at a lode; just saying that they dont have to be

subtle nacelle
#

Agreed that if you are making a special trip it doesn’t have to be right at a teleport or optimized for quick arrival

old geyser
#

I think for Falador it shouldn't be there because the lodestone, but if it has to be outside the city it really is the best spot

willow idol
#

Yeah indeed.
It is the most logical spot (assuming "north of falador")
The lodestone proximity is just a coincidence

uneven vine
# wide gyro Hi, folks. I have a new proposal thanks to Mod Ramen, since the god statues are ...

Personally, I'd prefer it in the city, I think that fits much better. Glarial is in Prifddinas, Juna is in Taverley, Zilyana is currently in Lumbridge... Really Graardor and K'ril are the only two that are sort of "outside" their respective towns/cities? I think the distance from the lodestone is really the more definitive factor, and I think the location in Falador accomplishes that nicely and in a way that doesn't feel out of place

#

Would anyone disagree?

#

Plus it would bring more activity to the city itself

old geyser
#

No, personally I think it does work a lot better in the city. As you said Prif and Taverley the statues are in those places so I don't think the claim the others are outside works when it's like half of them, clutter is something worth considering but that area of Falador doesn't have much other than the doghouse which is specific to people that did a Christmas event years ago and isn't something people will go back to.

If it has to go outside the city, the best spot is right outside the gates but inside the city really is the best spot

simple solstice
simple solstice
old geyser
#

It's not a focal point for the religion

#

Falador, Entrana, Edgeville Monastery, Ardougne Monastery, Harmony Island

simple solstice
#

No, but I don't see the current Bandos location being a focal point for Bandos either.

Putting that statue near the Goblin Temple caves might make sense.

#

Or further into the Feldip hills

old geyser
#

The current Bandos location is bc it's next to Gu'Tanoth's entrance

#

There aren't a lot of spots big with Bandos, def not one that stands out like Falador

obsidian seal
ocean temple
obsidian seal
#

Ah, forgot about that one!

exotic elbow
#

turn falador lodestone into a statue

uneven vine
hasty scaffold
#

Do we… replace the memorial altar?

uneven vine
#

I think that's fine where it is? Why do you ask/where would you move it to?

ocean temple
#

north asgarnia decluttering when

uneven vine
#

Maybe that's a discussion for a different day, I think

hasty scaffold
#

Because its a place for the statue

#

Would do the same thing

#

Be a prayer altar

uneven vine
#

I feel that's far too close to the lodestone? That'd feel like it's a bit cluttered, no?

hasty scaffold
#

Trying to figure out how to plop a saradominist prayer thingy in the area and the guthixian one is taking up prime real estate

uneven vine
#

I don't think it's an optimal spot, I'm still feeling like that area east of the park probably works best

#

Though I can already tell people are gonna build K'ril or Graardor there and ping me in pictures going "nyeeh nyeeh"

subtle nacelle
#

Nah. Just Juna.

ocean temple
#

its all coming up guthix

pure cargo
#

How about an ancient anachronia statue? Extra

spring sierra
zinc hemlock
#

on a more serious note, why tf don't we have a zaros statue? 🤨

clear lark
#

IIRC the only "average people" who openly worship zaros is the bandit camp?

#

and they don't really use zaros imagery beyond the ancient staff because they pre-date the release of pretty much all of the zaros lore right?

zinc hemlock
#

still feels like a slap in the face when the most popular rs god gets no statue 😒

#

sucks to see no zaros representation 😔

marsh ether
#

armadyl statue would just be the evil chicken

zinc hemlock
#

armadyl barely has any quests yet he gets a statue

#

justice for zaros!

old geyser
#

He... doesn't though

zinc hemlock
#

ah fuck you're right it's still too early and my brain's not working

old geyser
#

I think god statues were decided on the most popular gods in-universe (Saradomin, Guthix, Zamorak, Bandos)
Seren's one in Prif came later I think with the release of Prif (bc the whole city worships her)

#

Armadyl nor Zaros really have any lands or people that worship them enough and I think it's considered older content so I'm not sure they'd add more (eg. with Menaphos' release a Tumeken one would've made sense but instead we have permanent statues in the plaza)

ocean temple
#

No zaros statue because there is no real population that would build such a statue

#

zaros don't have many followers left

#

Saradomin, Guthix, Zamorak and Bandos all have notable amount of living worshipprs

uneven vine
uneven vine
zinc hemlock
uncut yoke
#

anachronia

tired bison
#

The trees north of the Div crater, east of gamers’ grotto are best choice imo, the area directly to the north and west of Falador’s north gate is extremely crowed between the guthix memorial, former mercenary camp, invention guild, heist lobby, miazrqa’s tower, doric’s hut, bandos’s remnants and so on, there is literally something significant every 3 tiles apart like in an amusement park, whereas that whole area between walled of road and city walls is relatively spacious, even though there is still crater, standing stones, grotto and anniversary tree. But there is still enough breathing space on the northern end where Stu suggested. Anywhere else near Falador is just straight up worse.

#

You could argue south of Falador but that area is getting a clean up of its own and is becoming more wild/forest-y so clutteing it back makes less sense especially since both projects may be hard to align dev-wise until clan camp is removed

#

The weirdest part is probably east of Falador, there is this whole strip of land between the city and the manor with nothing aside from Khazard scout, but considering there is no path there, it would make more sense to put more emphasis on the forest there

#

But definitely not a place for the statue

#

Tl;dr I’m for de-timb-ering the tree that Stu and Ramen suggested, I hate jow crowded northern Asgarnia on the path to Taverley/Gobbo village is and I will physically block and further estate development there kerapacno

old geyser
#

Counter point, it's at the bottom of a cliff ledge nowhere near the city entrance and closer to the dwarvern outpost than Faladors gates

Inside the city is a clear win for a city without a church

tired bison
#

I mean the one currently in lumby is between a chicken pen and a cow field tbh

#

Most other ones aren’t in particularly justified spots either

old geyser
#

The Lumbridge one is moving so I don't think it being in a terrible place is justification for it being moved to also being a bad place
Prifddinas and Taverley are pretty great spots with the environment around them setting them up so half of the others are in good spots

fading vigil
#
  1. If we were to hypothetically move the Lumbridge god statue, where do you feel would be the most appropriate place to build a statue of Zilyana? It would attract Saradominist NPCs if you didn't build the Saradominist statue, though they needn't have their current appearance/equipment.)

I feel that the most appropriate place would be south of Ardougne, on the path between the zoo and monastery.

  • This location is unambiguously Saradominist, lying between a major Saradominist city and monastery.
    • Camelot does not fit this requirement, as it is too close to the agnostic Seers' Village with strong Armadylean influences.
  • It is relatively convenient, being near a spirit tree and fairy ring, and isn't too crowded.
    The north Falador lodestone area is inappropriate due to the presence of the Guthix tribute stone, engram location, and dwarves, which makes the area north of Falador more closely aligned with Guthix.
  1. If either the Lumbridge or Taverley god statue were moved elsewhere, do you feel they should be moved to a members' area? Or is it fine that two of the five god statues are in Misthalin/Asgarnia?

I think it is necessary to move them both to members' areas. Placing large, conspicuous objects where players will be drawn to interact with them, only to block them from doing so, is counterproductive marketing.

#

I support moving the Guthixian statue to Memorial to Guthix. This area is clearly Guthixian, being near both the memorial and the Tree Gnome Stronghold. It is also close to the Eagles' Peak lodestone.

old geyser
#

The Guthixian statue should def stay at Taverley and if possible be replaced with a rock on F2P worlds
It's the best placed one by far with Taverley being the Guthixian settlement and it actually is built into part of the scenary with it being on the edge of town next to the woods at the end of a little path

zinc hemlock
#

Taverley is the most Guthixian town, the guthix statue should stay there

narrow briar
#

So my personal reasoning is that it should be in the city. I do think there needs to be a higharchy of how you guys should design and place all POI. My background is somewhat related to urban planning so I wanted to share one of the most foundation elements of what makes up a city. Theres a famous theorist from the 60s who revolutionized the concept of the city planning. I highly recommend reading up on it since I think its quite important on how to masterplan. The particular book is The Image of a City which breaks down the city to 5 components and landmarks like the God Statues would definitely tie into this theory. If anyones interested on the concept, heres the link but this is a major influence of urban planning historically. https://en.m.wikipedia.org/wiki/The_Image_of_the_City

The Image of the City is a 1960 book by American urban theorist Kevin Lynch. The book is the result of a five-year study of Boston, Jersey City and Los Angeles on how observers take in information of the city, and use it to make mental maps. Lynch's conclusion was that people formed mental maps of their surroundings consisting of five basic elem...

mystic birch
#

Pro move, delete the falador lodestone and replace it with the statue

open marlin
icy jewel
#

Was just saying that the current lumbridge and taverly god statues were in illogical spots. They shouldn’t be surrounded by trees that would realistically just block people from seeing them. Saradomin statue could be moved to paterdomus if we ever get a chance to clean that up.

old geyser
#

Tell my you don't know what kind of god Guthix is without telling me you don't know what kind of god Guthix is

icy jewel
#

Nature includes more than just trees believe it or not.

#

Plus every other guthix aligned area in the game has much better examples of mixed development and nature.

old geyser
#

Just wild to see someone say putting the Guthixian statue in the only explicitly Guthixian settlement is "illogical" because it's surrounded by trees, a thing focal to Guthixian belief

icy jewel
#

Taverley is a fine location for the statue, just not shoved in a corner behind a building in the shrubberies with no view or path to it. And considering the devs want to move it I think it’s safe to assume I’m not the only one who thinks that way.

old geyser
#

Maybe you weren't aware of the decluttering for Taverley and Burthorpe a few years ago? The area was reworked and now the god statue is on the edge of the village just before the woods, with a small path leading right up to it
There doesn't exist a more perfect spot

simple solstice
old geyser
#

Keldagrim looks vile and the dwarves don't seem very religious at all even if they're considered Guthixian

zinc hemlock
#

no no no fucking no

#

taverley is the perfect place for the guthix statue

#

keldagrim is so gae I forgot it existed

willow idol
#

taverly honestly is the only place where it makes sense

zinc hemlock
#

yeah see it's pretty much guthixville

#

why the fuck would you move it

marsh ether
#

But Taverley is 'the druid town'

wide gyro
#

I plan to close this thread soon as the change is implemented and ideally past the point of iteration.
Here's some screenshots of where it landed. I ultimately went with Mod Ramen's recommendation.
I appreciate the proposals for near Falador lodestone, thank you - but I'm mindful there's a lot of clutter plus a prayer altar already there, and you only need to engage with the statue once a month.

To confirm, only moved the Lumbridge god statue to Falador.
Taverley statue is unchanged, given the feedback.

royal sentinel
#

Seems sensible enough, as long as the main objective of "Make Lumby not a eyesore" again is being achieved it's a win :p

willow idol
#

A solid spot

dim ledge
#

👍

wide gyro
#

😌

marsh ether
#

yep solid location.
seeing the broken walls behind it makes my fingers tingle for some overworld construction though

#

wouldn't want pieces of broken wall debris to damage the statue after all that work, afterall

willow idol
#

Also, just so you know; almost none of the 'near the lodestone' suggestions were made because we wanted that easy access.
But it is simply a convenient landmark in the area we would like to see.

wide gyro
#

👍

naive idol
#

Uhm, I assume this has been discussed quite a lot before, but the new placement of the statue seems a bit... weird to me? Like, it's off on it's own, quite far from the path? I would've imagined it would make more sense to put it by the south entrance or something, but again, I assume this has been discussed

dim ledge
#

The others ae also usually a fair distance away

marsh ether
#

consider it a halfway marker to the Monastery from falador

naive idol
#

But it's nowhere near a road?

#

Except for the one on the cliff above it

#

The statue in Taverly makes sense, since it's on the end of the road leading to the grove, the Canifis one is pretty close to the road in one of the few zamorakian areas, the Priff one is on what feels like a dedicated spot, and the Gu'Tanoth one is... Well, by the start of the road to Gu'Thanoth.

#

In universe, you would have to go pretty out of your way to find the Falador one compared to those

ocean temple
#

Gu'Tanoth should be moved up into Gu'Tanoth. Though thats more of a topic of when Gu'Tanoth gets a graphical rework far into the future

ocean temple
#

As the prime road between Falador and Varrock goes past

#

travellers and pilgrims would pass

naive idol
#

Like, if you make the Glarial statue at least, it's lower than the cliff, and it's facing the wrong way to be watching over the road 😛

tired bison
#

Tbh that area is kinda more guthixian between dwarves, barbarians, standing stones, div crater etc but also it’s ultimately gameplay thing

#

We did use to have an entire statue garden there for 15 anniversary anyway

#

I’d assume that strip of land between falador and that hill wall is where people from the city hang out since there are no monsters there etc

#

I guess ideally that area should have just a bit more fluff like some flowers, bushes, maybe a bench or whatever

naive idol
#

Well, the placement of the statue could be nice if there's some sort of indication that people go there, instead of being in the middle of "nowhere" with no roads, paths or anything

#

As you said

#

Like, there's nothing there

tired bison
#

I guess i’d do minor environment change to make it look like there is a bit of traffic there, a path, a bench, some plants, maybe swap the grass texture to some pavement and add a few bits of ruins to indicate there used to be a shrine or w/e

#

Ideally it should probably have the same vibe as the statue of saradomin where anna jones hang out at

#

From surok miniquest

naive idol
#

Yeah

tired bison
#

Maybe not as big footprint ofc

shadow badge
shadow badge
wide gyro
#

new placement of the statue seems a bit... weird to me? Like, it's off on it's own, quite far from the path? I would've imagined it would make more sense to put it by the south entrance or something, but again, I assume this has been discussed

Due to the difference in elevation, you get a good view of the statue from the road to Falador. Corpernicus has some dialogue about why that crossroad's a good spot for a statue, which I hope will be sufficiently convincing.

Tbh it kinda works though, the icyene watches over the road type thing

I was in two minds about whether the statue should face the road or city. It seemed dismissive or irreverent for Zilyana to have her back to Falador. (On the other hand, she is in a defensive posture, so it could work either way.) In the end it worked out better for the direction the scaffolding needs to be placed and the coordinates where the player, fanatic and so forth spawn to have the statue facing Falador. The system initially assumed there'll be a similar amount of vacant space on each side of the statue, so I had to work around some things.)

Gonna close this post now since the god statue's completed QA testing so I won't be able to do more work on it regardless.

Thank you again all for your time and feedback. 🙂

obsidian seal
#

I guess this change isn't hypothetical anymore. 😛

uneven vine
open marlin
#

Kinda sad its still broken 🙁

#

Somehow Lumby god statue was broken for year visually

uneven vine
#

Why do you say it's broken? It looks perfectly fine to me

open marlin
#

These things being flat, the poles

#

it broke at some point, and is somehow only broken for the Lumby statue

#

Left Taverley being fine like the others, Lumbridge/Falador how its been broken for years now

#

Also tried for science, Zilyana in Taverley does not have the glitch

exotic elbow
#

looks good

#

may all of you get 10-scaffolding statues next month

old geyser
#

Would look significantly better in the city instead of by the dwarves

spring sierra
#

yeah bit of odd placement; but it is what it is.

old geyser
#

It doesn't have to be what it is

#

The new location isn't next to any entance to Falador, it's in a box between the Dwarvern Outpost, Barbarian Village, Guthixian standing stones (where you get the Balance Elemental engram) and the tribute stone. It's entirely surrounded by Guthixian stuff while not really being visible to the Saradominists it's meant to be for

spring sierra
#

As much as I agree with you; I also understand the attempt was to prevent feeling like Falador was overly cluttered.
I am not quiet sure where an easy location would of been aside from Falador Park.

open marlin
#

Yeah I don’t like the location

#

Even worse thinking about scale theory

#

Then it’s in the middle of nowhere

old geyser
mystic birch
#

Believe that conflicts with people who've done a certain Christmas event that spawns a doghouse in that location, delete the nearby tree for the statue and it might work out

#

That being said, think falador needs a rework/expansion anyway

#

Expand it south a bit and use some real estate for the castle that's sorely needed

#

Adrasteia having her throne room in sir vyvins armoury

#

Might find a decent spot for the statue that way

old geyser
#

Doghouse is quite a bit further North in between the two buildings