Hey all!
For this gamejam, I wanted to take a look at early game Thieving and what improvements we could make to it.
When we added Group Ironman last year, it allowed us to see many players experiencing the early game together and Thieving was one of those areas that stood out as needing improvement.
The early game lacks a good natural curve; some of the best content involves awkward gameplay, such as world hopping, and there's just not a good variety in what you can do. This rebalance aims to address some of those early game problems to offer more variety and introduce some better rates across the skill which in turn hopefully makes for a better experience for new players in the future.
You can read my design pitch here: https://docs.google.com/document/d/e/2PACX-1vQkMQRVMqANov1xvA_MBCyhLARGXUDzoK7djNiLCMKXLkRF3KLuFauzgxSfuXWU5bw2ibZeX6IZlf1B/pub
Please give us any feedback you have on any of the details mentioned, and also feel free to mention any further improvements you'd love to see made to early game Thieving.
Thanks - Mod Daze





