#Runecrafting needs an overhaul not a 110 update

8 messages · Page 1 of 1 (latest)

frail sail
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I understand that 110 each skill allows for small updates that add content to the playerbase going from 99-120 however I don't think a high level training method is beneficial to the skill.

Some of the current issues:

  • Too much pure essence is needed and only viable way to get it is through combat.
  • Runespan feels separate and a bit pointless.
  • Alters both inside and out are outdated
  • The best way to get runes for the majority of players is to just use combat.
  • Creating runes is 100% done through the same location (abyss), what's the point in spreading alters around the world

Adding content from 99-110 just adds more content that will desperately need to be changed in the future. Don't 110 skills you already know are broken and in recent livestreams Mods are aware that runecrafting has fundamental issues.

Possible fixes:

  • Move the essence to be within the alters, we can gather the essence (not necessarily through mining) and then go channel it at the alter to create the runes.
  • Redesign the alters so they look like the element/catalyst they are suppose to be from the surface, I think this could add a lot to the surface world to have these big elemental monuments rather than just a rock.
  • Make it so visiting these alters on the surface is rewarding, the abyss is no longer a risky place to visit and doesn't add anything to the skill.
leaden shoal
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I agree with many of the points here. Rune essence should be viable to get from its intended source (the Rune Essence Mine). I'd suggest adding some sort of deposit system so that as you mine, the essence goes into storage. When you're done mining, you click on the storage system to send it to your bank. Whether botting would be an issue is debatable, as rune essence is always in high demand.

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For Runecrafting altars, why not update the inside as you described instead of the exterior? Making huge clunky things on the surface isn't ideal. Space is already an issue in F2P areas.

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Agree with the third possible fix. What I'd like to see is for a method similar to Soul runecrafting applied to all altars. That way you would spend the majority of time at the altar instead of running back and forth.

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Adding to the third point, the Abyss would remain as it is, so you would still instantly craft all runes in your backpack if using the Abyss.

digital hare
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the skill was originally created in short time frame so that it could come with the launch of rs2, so yeah it has a lot of issues with it. all the updates so far have been like adding bandages to fix something that was always broken. would rather have seen it get a proper rework then 110.

rigid otter
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The Wicked Hood made RC quite a pretty fun skill to train.

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It would be good if RC didn't need it.