I understand that 110 each skill allows for small updates that add content to the playerbase going from 99-120 however I don't think a high level training method is beneficial to the skill.
Some of the current issues:
- Too much pure essence is needed and only viable way to get it is through combat.
- Runespan feels separate and a bit pointless.
- Alters both inside and out are outdated
- The best way to get runes for the majority of players is to just use combat.
- Creating runes is 100% done through the same location (abyss), what's the point in spreading alters around the world
Adding content from 99-110 just adds more content that will desperately need to be changed in the future. Don't 110 skills you already know are broken and in recent livestreams Mods are aware that runecrafting has fundamental issues.
Possible fixes:
- Move the essence to be within the alters, we can gather the essence (not necessarily through mining) and then go channel it at the alter to create the runes.
- Redesign the alters so they look like the element/catalyst they are suppose to be from the surface, I think this could add a lot to the surface world to have these big elemental monuments rather than just a rock.
- Make it so visiting these alters on the surface is rewarding, the abyss is no longer a risky place to visit and doesn't add anything to the skill.