an item that has been cast into the shadows for so long, an item with so much potential.. the **calorie bomb **
For you that are curious what this item does, it basically gives an AOE heal (up to 4 players) within 2 squares of you. It can be filled with fish and can only be used once. Now this sounds nice on paper but in reality... not so much. How can we make this item more commonly used and loved?
Suggestions to improve the calorie bomb
- Instead of making the item become completely destroyed after using it once, have it last for 2-3 uses with a cooldown in-between. Can also be done by refilling it.
- Currently if more than 1 player bring a calorie bomb and deploy it at the same time, only one bomb gives the AOE healing effect. Since you can only be healed by another calorie bomb every minute. Remove this cooldown so it allows for more team-based playstyle.
- Decrease the cooldown to deploy one from every two minutes to 1 minute.
- It should provide a total of 130% healing (with the extra 30% being healing over time) to people targeted, and 150% (with the 50% being over time) to the person who deployed it. Or
- Have the amount of healing scale with the amount of players nearby (up to 40% more healing if 4 players are nearby). Rewards teamwork.
- Increase the range where you have to stand in order to receive the healing from within 2 squares to 3 squares from the user deploying it. Rewards strategic gameplay.
I think this items needs a change/buffs in order to see it more often on the pvm scene and it's a pity seeing it in an underwhelming state right now since it has so much potential and allows for both strategic and fun uses at team based activities.
I don't expect anyone to agree with these proposed changes so feel free to discuss your own thoughts and/or other ideas and suggestions.