#Add Divination To Warbands

5 messages · Page 1 of 1 (latest)

high iron
#

With the prior update it makes no sense that we are removing cursed energy in its entirety when we are keeping all other Wilderness high risk high reward activities (warbands, demonic skull, etc…). This change completely removes divination from the Wilderness.

The solution should have been enforcing mechanics to prevent cursed energy luring.

Or an alternative should be to include divination to warbands

winter mason
#

I do hope there weren't any wilderness-only accounts that are now 100% locked out of divination and conversion of resources 🙂 While I personally feel Cursed Energies were a weird concept as they were more useful to bots and lurers than to a general playerbase, I don't like losing the niches it filled - adding Divination to the Wilderness, and having an energy type that can be freely converted to every other energy type (which made it an interesting resources for unique playstyles like area locks). I'll admit both of those applications were niches, though.

high iron
#

Add Divination To Warbands

high iron
#

bump

grand gazelle
#

Flash events giving a bunch of energy etc. + the Div flash event giving 62k div xp is sufficient imo